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Post by stefjenova on Oct 19, 2006 16:09:20 GMT -8
Walking into the arena, a younger-looking Navi glances around at his surroundings. Fitting his metal-plated gloves over his hands, he continued glancing around, as if waiting for someone...
(OOC: Navi is V1, Dark/Metal/Sniper. Your choice who goes first. Min Challenger Version 1, Max Challenger Version 3)
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Guardian Latos
MMM Warrior
I Am The Hit That Never Comes But Is Always There
Posts: 383
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Post by Guardian Latos on Oct 19, 2006 20:06:26 GMT -8
(you can go first)
*Slowly a large black cloud of smoke comes from the ground and shapes itself into a navi. As Kotsu appears he didn't sat much of anything.*
Kotsu: ....your opponent is me....don't waste my time....
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Post by stefjenova on Oct 20, 2006 5:29:26 GMT -8
The Navi watched Kotsu form out of the cloud and began to chuckle to himself at his words.
"Oh, I'm sorry, I didn't realize you wanted to gain something from this fight. My name is Trigger, and if that dark cloud is any indication, you must be one of those DS Navis I hear about."
Angling his combat stance towards Kotsu, his hands dangle near the grips of his handguns. In a fluid motion, he snaps both of them up and lines up his shot, firing once. Then he returns the guns to their holsters and darts forward, encasing his hand in fire as he strikes at Kotsu.
Offensive Moveset:
Aimed Shot (S-Type) (Sniper) (Undodgeable) (Breaks Shields) Lining up his enemy in his sights, Trigger fires a well placed shot Damage: 130 Recharge: 1
Firefist (C-Type) (Fire) (Breaks Shields) (Undodgeable) (Burns) Trigger's hand is encased in fire as he punches the enemy, leaving lingering burns. Burn Effect: - -50 HP Per Turn - On burned enemy's first turn, -50 Damage to all attacks - Negates Undershirt - Lasts 3 turns Damage: 50
Trigger.EXE: Status: HP: 1000/1000[/i][/color]
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Guardian Latos
MMM Warrior
I Am The Hit That Never Comes But Is Always There
Posts: 383
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Post by Guardian Latos on Oct 20, 2006 8:59:44 GMT -8
Kotsu: ....is that all?....show me more....
*As the attacks come he doesn't attempt to move and doesn't blink as they hit him. Then he disappears in a dark cloud of smoke and when here appears he throws a hard punch followed by a electric kick.*
Burst Knuckle C - attack Element: Dark Breaks shields Damage: 160 (110 from burn)
Thunder Kick C - attack Element: Elec Kick with Elec Damage: 160 (110 from burn)
Hp: 920/1100 Status: burned
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Post by stefjenova on Oct 20, 2006 9:42:06 GMT -8
Trigger, figuring that he had weakened his foe slightly by the singes on the Navi, was a little "shocked" by the pair of attacks. Staggering back, he steadies himself and narrows his eyes at the foe.
"Yep... definite Dark Soul... Tsk, tsk, tsk..."
Then looking down at himself, he notices something and shuts his eyes furiously.
"You JERK! Do you know how much I spent on this jacket?! I'm gonna put so many holes in you your Dark Soul'll look like Swiss cheese when it shows itself!!"
Snapping out his guns, he fires a pair of shots at Kotsu, then dark energy surrounds the guns as he crosses his arms and fires again.
Defensive Moveset: None
Offensive Moveset:
Double Shot (S-Type) (Sniper) (Undodgeable) (Cuts Auras) (Multi Hit 2) Trigger unholsters his dual handguns and fires a pair of shots into his enemy Effect: - 2 Hits, must be dodged/blocked separately Damage: 55 x2
Dark Cross Shot (S-Type) (Dark) (Undodgeable) (Breaks Shields) Trigger crosses and extends his arms and fires a pair of shots simultaneously at his enemy. Damage: 150 Recharge: 2
Trigger.EXE: Status: HP: 780/1000[/i][/color]
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Guardian Latos
MMM Warrior
I Am The Hit That Never Comes But Is Always There
Posts: 383
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Post by Guardian Latos on Oct 22, 2006 17:40:01 GMT -8
*When the first two shots come toward him he puts his hands in front of him and creates a metal shield to block them. Then he makes it disappear and gets hit with the next shot. Then he sends an electric charge flying at Trigger then punches the ground with another charge at Trigger's feet.
Kotsu: ....try harder....you won't beat me....
Metal Guard Defense Element: Metal Blocks one attack (usable 3x per battle) (used twice/one left)
Shock S - attack Element: Elec Send Elec bolt at opponent Damage: 160
SE Thunder Crackle (Spectrum) (S-Type) (Elec) (Undodgeable) (Cuts Auras) (Paralyze) Kotsu lays his left hand on the ground and sends a crackle of thunder along the ground to the enemy, holding it in place. Damage: 110
HP: 770/1100 Status: burned turn two
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Post by stefjenova on Oct 22, 2006 18:15:51 GMT -8
"Says who?"
Letting the Elec bolt hit him, Trigger waits for the numbing feeling to pass before raising his handgun. He looks like he's gonna fire at the crackle, but as it nears him he fires, sending up a shield that fires back a speeding bullet at Kotsu!
Bullet Shield "Curse-Shield" Type Defense Trigger creates a shield which retaliates with a powerful shot! Counter Damage: 60 Uses: 2 Remaining: 1
A circle of energy forms on the ground beneath Trigger, shooting energy beams up into the sky around him as he basks in the glow, feeling the power grow!
Guncaster Power Boost Trigger increases his damage potential significantly! Effects: - +1 Action Slots - +60 Damage to all attacks this turn Uses: 2 Remaining: 0 (+2 Action Slots, +120 Damage to all attacks this turn)
Reaching into his back pocket, Trigger reaches for a small blue handgun clip. Loading it into the stock of his gun, he sights and fires repeatedly, unleashing a hail of aquatic bullets at Kotsu!
Aquatic Armament (S-Type) (Aqua) (Breaks Shields) (Undodgeable) Loading his gun with aqua-enchanted bullets, Trigger unleashes a hailstorm of blue bullets at his foe! Damage: 120 240
Aquatic Armament (S-Type) (Aqua) (Breaks Shields) (Undodgeable) Loading his gun with aqua-enchanted bullets, Trigger unleashes a hailstorm of blue bullets at his foe! Damage: 120 240
Aquatic Armament (S-Type) (Aqua) (Breaks Shields) (Undodgeable) Loading his gun with aqua-enchanted bullets, Trigger unleashes a hailstorm of blue bullets at his foe! Damage: 120 240
Aquatic Armament (S-Type) (Aqua) (Breaks Shields) (Undodgeable) Loading his gun with aqua-enchanted bullets, Trigger unleashes a hailstorm of blue bullets at his foe! Damage: 120 240
Total Damage: 960
Trigger.EXE: Status: HP: 620/1000[/i][/color]
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Guardian Latos
MMM Warrior
I Am The Hit That Never Comes But Is Always There
Posts: 383
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Post by Guardian Latos on Oct 23, 2006 21:30:00 GMT -8
Kotsu DS: ....fun time....
*The battle field was flooded with his dark energy and changed. First he shot a barrage of metal claws at Trigger, then he ran up and slashed twice at Trigger. Fianlly creates a ball of dark energy that he throws at Trigger*
Dark Stage Support move Dark element Karma loss: 10 All Dark/Shadow elements gain +50 DMG. All your C-Attacks turn dark. Enemy is poison for 100 DMG per turn. (Fully unavoidable) Glitch: User takes 30 DMG per attack used for the rest of the battle.
Breaker S - attack Element: Metal Shoots metal claws at opponent Damage: 260 (4 turn cooldown)
Double Claw C - attack Element: Metal(Dark) Metal claws slash Damage: 210 (260) (2 turn cool down)
Dark Bomb S-Attack Normal element Karma loss: 12 450 DMG, undodgable, attacks all, breaks shields Glitch: User takes 50 unavoidable damage per turn for the rest of the battle.
HP: 1/1100 Status: Dark soul turn 1
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Post by stefjenova on Oct 24, 2006 9:11:00 GMT -8
(OOC: Don't you get to use another attack with that stage chip? And another from DS? Just want to make sure you aren't shorting yourself attacks.)
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Guardian Latos
MMM Warrior
I Am The Hit That Never Comes But Is Always There
Posts: 383
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Post by Guardian Latos on Oct 24, 2006 20:15:31 GMT -8
(OOC: Truthfully I don't know the rules about Dark soul have been changed and i always figured support moves counted toward your move set. I modified it since you think I should, I rather under do it to be fair then over do it and cause problems, which is why his moves set is under powered comparatively to most other peoples.)
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Post by stefjenova on Oct 25, 2006 4:25:51 GMT -8
(OOC: The Dark Soul rules are currently:
Enters when you hit 0 HP +1 Attacks per turn 2 turns of invulnerability where the only way you can be hit is by an attack using an aiming speed move When DS ends, you return with 1 HP - so it's NOT over when DS runs out At V5 with -100 Karma you can slightly customize your Dark Soul.
I'll be back with my battle post in a bit. So you know, Support Moves never take up an action slot unless the move specifies, and Stage Chips don't take up an action slot either.
EDIT: Battle Post!!)
Trigger ducks away from the shot claws and fires his guns, causing a shield to deflect the slash. However, the stage poison does its damage and the bomb sends him staggering back several steps, trying to get his bearings in his weakend state.
Defensive Moveset:
Nat Dodge - Breaker
Bullet Shield "Curse-Shield" Type Defense Trigger creates a shield which retaliates with a powerful shot! Counter Damage: 60 Uses: 2 Remaining: 0 (Double Claw)
Throwing a stage of his own to the ground, Trigger plunges his fist into the dark soul of Kotsu, hoping to find some way to damage the thing.
Metal Stage (Metal) Effects: - Metal Attacks +50 Damage - Metal Attacks gain (Breaks Shields)
Offensive Moveset:
Lead Jab (C-Type) (Metal) (Breaks Shields from Metal Stage) (Cuts Auras) Trigger jabs forward quickly with his left hand Effect: - If this attack is used after Lead Jab, this attack does Damage +20 - Does not stack with repeated uses of Lead Jab Damage: 140 190
Right Straight (C-Type) (Metal) (Breaks Shields from Metal Stage) (Cuts Auras) Trigger's right fist darts forward Effect: - If this attack is used after Lead Jab, this attack does Damage +30 Damage: 160 210 240 Recharge: 2
Trigger.EXE: Status: 20/1000 (Metal Stage)[/i][/color]
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Guardian Latos
MMM Warrior
I Am The Hit That Never Comes But Is Always There
Posts: 383
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Post by Guardian Latos on Nov 6, 2006 10:18:54 GMT -8
(OOC: sorry i had to be ofline for a while, but you know you win this match ok. Until next time)
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