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Post by Ion on Oct 4, 2006 19:27:06 GMT -8
Vivace dashes into the arena leaving a small trail of dust in his tracks as he reaches the center of the arena. Allowing a huge grin to split his face in half, he shoots a thumbs up to his operator. Caden simply smiled at his navi's antics and replied, "You ready for this Vivace?"
Excitement running amok over his body small sparks begin to sneak across his body, while his icy blue hair waved slightly over his softened features. Vivace replied happily, "Of course! You ready? Of course you are! I can't wait, this is my VERY first battle eh? Whew I hope I get a fun opponent."
With that Vivace remained waiting for the opponent to enter the arena as he chatted animatedly with his operator.
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Post by Deleted on Oct 9, 2006 21:00:20 GMT -8
Saikkika walked in with Lex Naturalis over his shoulders. He threw him to the middle of the ring before walking off. Then a second later a large book flew by and hit him square in the back of the head.
Lex Naturalis: Oww....he's so mean to me... Saikkika threw a blast at Lex Naturalis to get him moving as he jumped into the stands of the arena, watching intently.
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Post by Ion on Oct 10, 2006 16:15:08 GMT -8
Watching intently at the two navi's antics Vivace's grin onlly grew and a laugh wafted over from his corner as he saw the book hit Sakkika in the back of the head.
"Uhhh you wouldn't mind if I went first would you?"
That said Vivace waited a moment and then his excitement got the better of him and he answered the question on his own, "Alright sorry but I'm so excited I'm just gonna go first k? k Thanks!"
He exclaimed happily as he dissappeared into the background. Just as sudden as teh disappearance was Vivace slid behind Lex; a static feel on his back would be the only indication of his presence there. Whispering into Lex's ear Vivace eagerly says, "Gotta set this place up first". With that he walked backwards slowly, unseen to the audience though he was holding his fist slightly higher, gathering a huge amount of Electrical energy into it. With the other hand he withdraws a small glistening chip and palms it into the other. "Ready? Ok, lets start!" Vivace inquired as his palm rose and quickly slammed into the ground, causing lightning to spider outwards from his figure. As the yellow lightning dropped into the ground it began to swirl beneath the surface, tracking any movements within the arena and right now...there were three. 2 Stationary and him. Most likely going unnoticed was the fact that although lightning was now blazing around beneath the surface, the surface itself was becoming quite icy...
Slidding carefully up to his opponent Vivace rammed a fist into his stomache and spun gracefully around to his back. From there in quick succesion Vivace struck Lex Naturalis' in the back of the head, instantly causing pain as his internal alignment became positive. Vivace then slammed an open palm onto Lex's side and reversed it yet again, reverting it back to his natural polarization.
Flipping backwards a good 5 meters Vivace landed lightly on the ice panels. Not slipping the entire process Vivace assumed a defensive position as he awaited Lex Naturalis' attacks.
Support~
Ice Panels Element: Ice Attrabutes: -Ice Navis gain the ability to dodge once every other turn. -Ice-element attacks deal an extra 30 DMG (Damage added to final total) -Elec element attacks deal an extra 50% damage
Ground Strike/Electrical Tendrils Type: Speed Move Effect: Aiming/Makes all attacks completely undodgable for the remainder of the turn. Usage: 3 Times Description: Summoning electrical energy into his palm, he slams it into the ground causing lightning-like tendrils to spread out within the ground unseen to the enemy. Using these he easily tracks the enemy’s every move, and can thus increase the accuracy of his attacks.
Attacks~
System Shock Element: Electricity Auto-Attack Damage: 40 60 – Paralyzes, Cuts Auras C-Attack Description: Using his electrical affinity, he can cause a slight glitch in the opponents’ core files, thus causing a small loss of HP and the deadly effect of paralyses every now and then.
Reverse Polarization Element: Electricity Damage: 150225 C-Attack Description: While using Reverse Polarization he can cause an enemy to become the opposite polarity. During this process different electrical energies are exchanged, causing mild pain and some HP loss.
Reverse Polarization Element: Electricity Damage: 150 225 C-Attack Description: While using Reverse Polarization he can cause an enemy to become the opposite polarity. During this process different electrical energies are exchanged, causing mild pain and some HP loss.
Vivace HP: 1000 Total Damage: 510 (Completely Undodgable)
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Post by Deleted on Oct 11, 2006 7:38:59 GMT -8
Lex Naturalis covered his body with a green circle of energy against Vivace's first attack. He felt the second and third ones connect, giving off some electricty. Then a green figure of vivace appeared by his side and flew at him, punching him in the stomach as Vivace had attempted. Then the book wielding navi stood up and began throwing off incantations from his book left and right.
Reflect Sorcery Defense Move Curse Type Reflects an attack back upon the user and emulates it. Maximum of 3 attacks emulated this way. Reflected System Shock.
System Shock Element: Electricity Auto-Attack Damage: 40 – Paralyzes, Cuts Auras C-Attack
Special Emulation: Beta Sword C-Attack Normal element Sword automaticly strikes! 150 DMG, used one turn, automaticly strikes for the next 4 turns
Alpha Barrier Defense Special Emulation Blocks all attacks for 3 turns.
600/900
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Post by Ion on Oct 13, 2006 13:03:52 GMT -8
((OOC: If you took the last two attacks (like your RP says) then you would only have 450 hp left. Each attack dealt a nice 225 each (since Ice Panels doubles Electrical attacks))
As the navi took the damage from the two strikes and sent his Paralyzing attack to shoot forward Vivace remained stationary until the last moment, which he evaded his emulated attack. Unknown to Vivace the Beta sword slipped in and tore open his ribs, leaving a mild gash. Casting a hand of the wound it sealed so that it would not bleed further and he simply ignored it.
Yet again he darted inwards, dealing 3 rapid strikes to the book totting navi.
(Whats that Alpha barrier?! I've never seen such an emulation...) That thought in mind he held back from his stronger attacks and simply re-iterated the already shown attacks.
(I don't have anything to break that barrier so we're gonna keep this simple until it wears off...)
Flipping away yet again Vivace lands in a kneeling position, already the effects of his Ground Lightning had worn off, so he simply slid a fist into the ice and allowed it to permeate a mild shock over the panel. This was a form he often used to disperse extra energy since his electrical affinity would often gather static and any other eletricity from the area, causing him to aquire to much to comfortably handle.
Details. All attacks are blocked by Glacial Neutralization. Do Damage dealt to Vivace 150 Unavoidable damage to Lex Naturalis
Support~
Glacial Neutralization Type: Defense Effect: Block all Attacks and Counter. When this is used, Vivace may counter by dealing 150 unavoidable damage . Usage: 1 Description: The entire area becomes shrouded with beads of ice in the air around him. Any attack that is detected will instantly cause these beads to condense into each other causing a colossal tomb, with Vivace stranded in the middle. In this state the attacks will either break over the ice, and the towering tomb will form spikes of ice to stab at the enemy, or the frozen substance will absorb into Vivace healing him slightly.
Attack~
System Shock Element: Electricity Auto-Attack Damage: 40 60 – Paralyzes, Cuts Auras C-Attack Description: Using his electrical affinity, he can cause a slight glitch in the opponents’ core files, thus causing a small loss of HP and the deadly effect of paralyses every now and then.
Reverse Polarization Element: Electricity Damage: 150 225 C-Attack Description: While using Reverse Polarization he can cause an enemy to become the opposite polarity. During this process different electrical energies are exchanged, causing mild pain and some HP loss.
Reverse Polarization Element: Electricity Damage: 150 C-Attack Description: While using Reverse Polarization he can cause an enemy to become the opposite polarity. During this process different electrical energies are exchanged, causing mild pain and some HP loss.
HP:1000 Total Damage: 660 Unavoidable/Counter damage: 150
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Post by stefjenova on Oct 13, 2006 14:19:19 GMT -8
(OOC: Common misconception, Ion... Ice panels boost by 50%, or 1.5x. So they dealt 225 apiece rather than 300.)
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Post by Deleted on Oct 13, 2006 14:34:48 GMT -8
(Um, I reflected System Shock back to you and then used it on you. If either one hits, you're Paralyzed.)
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Post by Ion on Oct 14, 2006 11:52:47 GMT -8
((OOC (Kazu): Oops didn't notice the reflected one. I thought that you only used it as an attack ^__^;;. I'll mod up. (Including the attack powers.)
OOC2 (Stef): Thanks stef ^__^;;; I miscalculated I guess. What I did was have a 100% increase.
Modded all incorrect damages, and put in what happened to the extra counter attack))
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Post by Deleted on Oct 15, 2006 12:32:44 GMT -8
(Okay.)
Under the sanctuary of the Alpha Barrier, Lex Naturalis began gathering energy for his two most powerful attacks. Two orbs, one a deep black and the other a blinding white with a shimmering gold encasment of energy, appeared infront and behind him.
Lex Naturalis: If ye trust that thy eternal bonds may be broken, then let my words be as a vengeful blade upon thee!
The Sword he had summoned the turn before flew into Vivace as his hands guided the enegry infront of him and they seemed to repel each other, and then they were thrown at Vivace.
Holy Dream S-Attack Light element Attack of purest light! 600 DMG, undodgable, 800 if Holy Panels are in play, can only be used by light-elementals
Bug Charge S-Attack Dark element Data from Gospel attacks with amazing force! 400 DMG, undodgable, +100 DMG for each turn that goes by (Maximum of 900 DMG) Can only be used by Dark-elementals or Bug-elementals (Hit for 500)
HP: 450/900
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Post by Ion on Oct 15, 2006 17:46:40 GMT -8
((OOC: I believe you'd be at 300 HP right now due to my last 150 Counter -Took 225 from first turn -Took 225 from first turn -Took 150 Unavoidable damage from Second turn This is before this turn by the way.))
The grin stll oddly on his face, Vivace replies with a quick ,"huh?" before slamming both fists into the slippery ground beneath them. Completely ignoring the sheer force of the twin blasts he becomes surrounded by a pire of ice. The 3 SE's rage up against the imprenatrable base Vivace has built for himself until they die out. Emerging from the very top of the towering structures, Vivace releases a grunt and rockets out. Landing on top of Lex Naturalis quickly preforms the same Reversal of his polarization, knowing that it would do nothing he still forced himself to finish the barrage. Booting Lex in the back of the head with a paralyzing kick he lept behind Naturalis again and waited for the next onslaught of attacks.
(Whew...my defenses are exhausted and now I'm left with only my hypermode. It'll last one turn after his barrier is expended hopefully, so I can launch my attack then...Ha now is this fun or what?! Despite those strange attacks it's still fun! I can't wait to see what he does next ^_^.)
Details~ Beta Sword- Blocked By Glacial Neutralization Holy Dream- Blocked By Glacial Neutralization Bug Charge- Blocked By Glacial Neutralization
Support~
? ? ? ? (Will get name soon) +Heal +100 HP per turn +All attacks deal x1.5 Damage +Allows Elemental Refreshment effects to last +1 turn (If effects have ended they activate again for 1 turn, and 1 turn only) +Automatically changes the Stage to Ice or Magnet (Will say which) +Add 1 use to a Defense Move for the rest of the battle. Ice Stage
3 Turns
Glacial Neutralization Type: Defense Effect: Block all Attacks and Counter. When this is used, Vivace may counter by dealing 150 unavoidable damage . Usage: 1 Description: The entire area becomes shrouded with beads of ice in the air around him. Any attack that is detected will instantly cause these beads to condense into each other causing a colossal tomb, with Vivace stranded in the middle. In this state the attacks will either break over the ice, and the towering tomb will form spikes of ice to stab at the enemy, or the frozen substance will absorb into Vivace healing him slightly.
Attacks~
System Shock Element: Electricity Auto-Attack Damage: 40 60 90 – Paralyzes, Cuts Auras C-Attack Description: Using his electrical affinity, he can cause a slight glitch in the opponents’ core files, thus causing a small loss of HP and the deadly effect of paralyses every now and then.
Reverse Polarization Element: Electricity Damage: 150 225 338 C-Attack Description: While using Reverse Polarization he can cause an enemy to become the opposite polarity. During this process different electrical energies are exchanged, causing mild pain and some HP loss.
Reverse Polarization Element: Electricity Damage: 150 225 338 C-Attack Description: While using Reverse Polarization he can cause an enemy to become the opposite polarity. During this process different electrical energies are exchanged, causing mild pain and some HP loss.
Vivace HP: 1000 Total Damage: 1066 Counter/Unavoidable damage: 150
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Deleted
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Post by Deleted on Oct 30, 2006 21:13:10 GMT -8
(I just noticed something. Back when I reflected your first attack, you had to have taken that due to the fact that counter damage is unavoidable, you would have been paralyzed.)
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Post by Team Active Star on Oct 31, 2006 7:12:42 GMT -8
I think reflected attacks CAN be blocked/Dodged...unless they gained counter status...but also...Ion...you can't activate a Hyper mode then block attacks...you have to block first...at least thats what I have known for like evah >_>
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Post by Ion on Nov 3, 2006 14:29:34 GMT -8
((OOC: My thoughts on this would be that it is not considered a counter, after all a Curse-Type shield should have a specified Unavoidable damage. And since your attack only says that it reflects the attack, it should only do that (with all effects of the attack reflected) or else when your battle a boss Navi that is capable of dealing 2000+ damage in a hit plus additional effects, it would be quite unfair (Reflecting 2000+ damage + effects + completely unavoidable...).
Either way, I believe that I lost. There seems to be no way that I am able to avoid the large amount of damage dealt in that last turn.))
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