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Post by Deleted on Aug 24, 2006 18:02:48 GMT -8
The large gold robot's natural armor glowed a radiant gold and silver before returning to normal. Then, it's large red eye focused on all of the navis before readying itself for an attack.
(Note: This enemy is MUCH different than ANY enemy faced. Because it's a Reaverbot, and is more intelligent than any virus in existance, it gets to go every time turns of attacks are made at it. For example, if Killer and Shadow attack it, it gets to go immediately after, then two more navis (Not the same ones) attack it.)
Auto-Defense Move AP Setup An automatic Barrier forms that protects it from all status effects as if it was a Firewall. If barrier is removed, it loses the Anti-Status benefit. If cut, damage is dealt to the barrier AND the Garudoriten. 9000 HP Barrier.
Auto-Defense Move Costly Armor Upgrade Damage from Multi Hit attacks deal half damage Damage from S-Attacks deal -50 Damage Damage from C-Attack deal -75 Damage Metal Attacks Heal AP by their damage X2, unless AP is 0 Laser Attacks Heal AP by their damage X2, unless AP is 0 Sonic Attacks Heal AP by their damage X4, unless AP is 0 Sniper Attacks Damage HP directly Sniper Attacks deal damage X10 Sniper Attacks cause "Turn Loss" Sniper Attacks shut down AP during "Turn Loss"
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Post by Deleted on Aug 24, 2006 18:42:53 GMT -8
OOC: >.> You don't expect us to win, do you?
Haze [60 MB]
Deadliest Kick: Killer Kick ignores undershirts. Fast Movement: Haze can naturally dodge every other turn. Leg Strength: +20 dmg to all C-attacks Heat Protection: Heatwave Shield is Unbreakable Fast Reaction: +1 use to all defense moves. Aura's Power: Aura Type defenses are uncuttable.
Built for Close Combat: -30 dmg to all S-attacks (except Hyper Attack). Hyper Limitation: Hyper Mode/s have -1 to how long they last. Exertion: Every three turns, Haze has -1 attack. Blade Damage: Haze gains a weakness to the Blade Element.(If user has a weakness to the blade element, they take 1.7x dmg from blade element attacks) Aura's Limitation: -20 HP to all auras and -40 HP to all barriers.
[Private]
"Thy barrier shall fall. Then thou shall fall."
Aura Shatter C-attack Speed Element A kick that can shatter barriers and auras. 220 dmg, breaks shields, instantly ends barriers and auras. 2 Cooldown
Warp Kick C-attack Speed Element Haze warps behind the opponent and kicks them. 210 dmg, undodgeable
Warp Kick C-attack Speed Element Haze warps behind the opponent and kicks them. 210 dmg, undodgeable
Sarojin [70 MB]
Quick Status: Wait time between inflicting status effects are cut in half (to a minimal of 1 turn) Water Calling: Sarojin can change panels to Ocean Panels once per battle Electricity Boost: Elec attacks are boosted by 50% on Ocean Panels (replaces the 25% boost already on Ocean Panels) Powerful Bullets: All S-Attacks (Except Hyper Attack) gain +50 dmg Swift Mover: +1 Use to Electric Dash Accurate: One attack of each element can have 'Unomnidodgeable', 'Cuts Uncuttable Auras', or 'Breaks Unbreakable Shields'
Lone Gunman: Sarojin can only use 2 SEs a battle Reload: Sarojin cannot use any S-attacks the turn after he uses his Hyper Attack Belief in One's Self: Sarojin can only equip one other Custom Card Negative Boost: Electricity Boost also applies to enemy's Elec attacks. Weak Shield: -1 use of shield defenses. Strong Shot But Not Strong Strike: -20 DMG to all C-attacks
"Ugly thing. Let's take it down."
Sarojin quickly enters his hypermode and fires four times at Garudoriten.
Sharpshooter
- One more attack per turn - S-attacks deal +50 dmg - Can change panels to Ice Panels once during HM
Lasts 5 Turns
Ocean Bullet S-attack Aqua Element
240 290 dmg, breaks shields Soaks if Ocean Panels are in play
Ocean Bullet S-attack Aqua Element
240 290 dmg, breaks shields Soaks if Ocean Panels are in play
Ocean Bullet S-attack Aqua Element
240 290 dmg, breaks shields Soaks if Ocean Panels are in play
Ocean Bullet S-attack Aqua Element
240 290 dmg, breaks shields Soaks if Ocean Panels are in play
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Post by Deleted on Aug 24, 2006 21:01:47 GMT -8
(If I didn't except you to win, I would have killed you from the start. There's a chance you can win this battle. After all, this is one of the Reaverbots from my Training System, a Class A/S one at that.)
The golden giant jumped in the air, way out of the range of any attacks headed for him. As it decended it purposely tried to land on Haze as a shockwave rocked the entire area. Then it's red eye glowed as circles appeared around every navi in the immediate area.
Shockwave Hop - Defensive Speed Move By jumping into the air, the Garudoriten evades attacks coming at it, and it lands upon a specific enemy and unleases a shockwave upon all enemies. Dodges all attacks this turn including Undodgeable. Counters for 300 to the user of the first attack dodged and then 240 Damage to all enemies. If blocked, Garudoriten gains +1 attack for every enemy who blocked it. If dodged, Garudoriten gains +50 damage for each enemy who dodged it. If neither happens, Garudoriten cannot use R2 on enemies next turn. Usable equal to the number of enemies its fighting.
R2 Auto Support Attack At the start of every other turn starting with the second, this attack is used. This attack cannot be affected by any effects from enemies. Allows Garudoriten to use other attacks known by it next turn.
AP: 9,000/9,000 HP: 2000/2000
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Post by Twon on Aug 24, 2006 21:38:17 GMT -8
(OOC: Umm.....I'm gonna take a wild guess and say viruses aren't allowed......right? >_>)
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Post by Team Active Star on Aug 25, 2006 7:26:25 GMT -8
OOC: o.o duuuude....this I am starting to like....you said this guy is one your new training system? ^_^
*Shadows blade arms pulsed as he wached the two navis fail to hit the enemy, and then grined as he began his strike*
I am gonna rip you into tiny little pieces...
Dark Meteors S-Attack Fire element Karma loss: 10 300 DMG, automaticly strikes for 100 DMG at end of every turn for the rest of the battle, enemy becomes unable to dodge naturaly for the rest of the battle.
Dark Stage Support move Dark element Karma loss: 10 All Dark/Shadow elements gain +50 DMG. All your C-Attacks turn dark. Enemy is poision for 100 DMG per turn. (Fully unavoidable)
Stealth Slash C-Attack Dark Shadow Teleports behind his foe, and slices their back 200 DMG Undodgable, Breaks shields
Grapple C-Attack Dark Shadow Gets in close and Clamps his hand around hte enemys throat and sends dark energy through them 230 DMG Cuts auras Breaks Shields 2 turn cooldown
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Post by Twon on Aug 25, 2006 11:52:00 GMT -8
*Blademan slashes twice and stabs through the barrier into the gold navi and sends a current through it's body.*
Cross Slash C-Attack Blade Element Slashes twice at high speed 105 (x2) DMG Break shield, Cuts Aura Cooldown 3 turn
Lightning Stab C-Attack Electric Element Moves at high speed to stab his opponent and send a electric current through his opponents body 160 DMG, Cuts Auras 1 Turn Cooldown
Blademan-860/1100
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Post by mirror on Aug 25, 2006 12:04:56 GMT -8
[glow=red,2,300]Let's see what this card can do for me.[/glow]
Card: Magma Dragoon -120.MB-
+: Insulate the Defenses: All shield defensed become unbreakable +: Dragon's Hide: All attacks that connect with Magma Dragoon do 50 less damage +: Speed Up: Speed moves gain 1x use +: Sharpened Weapons: User is allowed to make one move Cuts Uncuttable Auras/Fully Undodgeable +: 3rd Degree Burn: One attack is allowed to negate Undershirts -: Downsized ForceFields: All auras -100 HP -: Weak Barrier: All Barriers -200 HP -: Drownding: After applying weakness Aqua attacks do +50 DMG -: Loosing Potential: When used attack based SE's deal -50 DMG -: NO Compatibility: This card cannot be used in conjunction with other cards
[glow=red,2,300] Meteors S-Type Fire Two meteros attack the enemy from the sky! 70 Auto attacks every turn/Cuts Auras/Undodgeable
Plasma Uppercut C-Type Plasma Dragoon encases his hand in plasma and uppercuts his opponent! 170 Breaks Shields/Confuse
Giga Flame Explosion S-Type Dragoon charges up a giant fireball and fires it at his opponent in conjunction with his Dragoon's Breath 220 Undodgeable/Breaks Shields 2x Cooldown
Dragoon's Smash Kick c-Type Fire Dragoon's foot is encased in fire and he kicks his enemy from above with a SMASHING kick! 95 1/2 atk slot/Breaks Shields Used twice[/glow]
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Post by Deleted on Aug 25, 2006 15:25:17 GMT -8
(Yeah, viruses are allowed. And Magma's turn is going to be "handled" after the Garudoriten's turn. So it is supposed to be Garudoriten Magma Whatever Navi. Garudoriten Other navi Other navi) The Garudoriten didn't respond against the attacks and it's eye fired a large wave of enegry at each navi before jumping and firing at the ground, hitting all ofthem and then landing on the ground, sending out a shockwave, pushing all of the navis back. Reaverbot Eye - Red Laser Element S-Attack Deals 390 damage to all enemies, unblockable, cannot be countered. Reaverbot Eye - Grand Red Laser Element S-Attack Deals 420 Damage to all navis, a Speed Move cannot be used to evade this attack. Shockwave Hop - Offensive Sonic Element Deals 375 Damage to all navis, Disables C-Attacks and shutsdown the ability to use Special Emulations for 2 turns. Garudoriten's AP: 7,605 HP: 2,000
(Killer's Turn) (Takes Counter attack hit) Soul Blank Defense Move Aura Type 100 HP Aura, When broken, damage is doubled and deals damage to the enemy who broke it. (4/5) Advantage Point Speed Move Dodges two attacks, doesn't have to be in order. If move is a multi hit move, Killer gains +1 Attack. (Reaverbot Eye and Shockwave Hop dodged.) Phantasm S-Attack Dark Element 110 Damage, Cuts Auras, Shields and barriers, Auto Attack. Killer Eye Beam S-Attack Dark Element Deals 335 Damage, Undodgeable, Cuts Auras/Shields/Barriers, confuses (Used 4 Times) 1,460/1,700(Garudoriten's turn) R2 Auto Support Attack At the start of every other turn starting with the second, this attack is used. This attack cannot be affected by any effects from enemies. Allows Garudoriten to use other attacks known by it next turn. Garudoriten's AP: 5,630 HP: 550
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Post by mirror on Aug 26, 2006 8:36:03 GMT -8
(OOC:I will do a defense moveset for Dragoon and then defense/offense for Magma and Mirror. Also, I noticed i forgot to put Dragoons HP. Instead of editing above, ill just put it here.) [glow=red,2,300]Dragoon takes the counter damage, RE Red, and blocks and nat dodges the other two attacks.
BRACE FOR IMPACT! Shield type Defense Dragoon braces for an attack and nullifies all damage/Status damages are still applied(ex: freeze/confuse/parlyze) Completly blocks damage from 1 attack 3x use(2x remain)
Nat Dodge
Magma Dragoon HP:790/1400[/glow] MirrorMan takes counter damage and RE Red, blocks and counters the second attack, and nat dodges the third.
Mirror Charge Counter Counter Brings up a mirror to reflect attacks or summon a mirror image to counter Damage: 100 2x use(1x use remains) Used on Grand Red
Nat Dodge on Shockwave Hop
MirrorMan HP: 470/1100
Gotta do this... to stay alive. Hyper Mode: Omni-dodge ALL C-Attacks, counter for 70 DMG each. Omni-dodge up to 2 S-Attacks, counter for 50 DMG Counter every attack that connects for 50 DMG, and immune to status damages 3x turn
M-Fist C-Type Normal Fist smashes enemy 150 Breaks shields Used twice
MagmaMan takes the counter damage and RE Red, uses his aura, (which is promptly destroyed) to block RE Grand Red, and nat dodges Shockwave Hop.
Magma Aura As long as the field is Lava, MagmaMan AUTOMATICALLY blocks all fire attacks that hit him 200dmg Aura
Boost Dodges three attacks a turn, or dodges one attack three different times 2 dodges remain
MagmaMan HP:670/1300
Heh, guess I'll go HM too.
Ifrit -All attacks except Radience gain +50 dmg -Radience attacks three times for 80 dmg each, dodge seperatley -Magma Rocket fires 8 times instead of 6, but gains a 1 turn cooldown -MagmaMan's aura cannot be cut x3 Turns
Radience S-Type Fire A whip of fire auto attacks every turn, striking the enemy
8080x3 dodge seperate 50 DMG 2x if magma panels. Cuts auras
Magma Rocket S-Type Fire MagmaMan shoots 6 rockets at his enemy
30x6 Rockets dodge seperatley80x8 Dodge seperate
2 Turn cooldown3 turn cooldown
Eruption II S-Type Fire MagmaMan encases himself in fire, then ignites the boosters on his feet, flying at full force twards his enemy
150200 Breaks shields Used twice
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Post by Team Active Star on Aug 26, 2006 9:53:49 GMT -8
Advanced Speed Speed move/ Dodge Type Shadow Uses his Increadable Speed to Leave the enemy guessing where he is at Dodges one attack and Enemy get -1 Attack next turn X3 use
Gravatational Field Defense move/ Shield Type Shadow Releases a Gravitational wave that Stops an attack Blocks 1 attack X5 use (used twice)
Deadly Slash C-Attack dark Shadow Jumps and Slashes vertacily on his way down 250 DMG Cuts Auras Breaks Shields
Combo Strike C-Attack dark Shadow quickly slashes twince in a row 105 DMG X2 Breaks Shields Cuts auras Each hit is seprate
Spining Slash C-Attack Dark Shadow Spins Slashing with his arm blade 230 DMG Undodgable Cuts Aura, Hits all
Auto attack from Dark Meteors: 100 DMG Dark Stage effect: 100 DMG to enemy
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Post by Deleted on Aug 28, 2006 19:14:46 GMT -8
A person wearing blue armor jumped on the Reaverbots head and fired a fast volley of golden shots. The robot fell to the ground and exploded. Orange cubles and purple and blue gems fell everywhere. The blue person picked them up and ran off.
(My sister was playing around on my laptop...In short...I lost the Rank B-S Reaverbot Stats...As such, I'll have to end the battle.)
Killer: Was...that... Couldn't be... Wrong series.
EXP: 100
Zenny: 2,000
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Post by Twon on Aug 30, 2006 12:55:48 GMT -8
(OOC: Well, isn't that just craptastic. >_>)
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