Post by xoDeathy on Mar 30, 2024 17:53:53 GMT -8
CircusMan HP: 4000
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
====================
|Defense Phase|
Navi Joe takes both for 540 Damage
|Recuperation Phase|
Navi Joe regenerates 235 HP!
Navi Joe's HP: 4395/4700
Armor: 100
Field: Normal
Nat. 1 CD:// 0/5
Status(es):
|Unleash Phase|
6 Attack Slots
1:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
2:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
3:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
4:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
5:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
6:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
|Summary Phase|
2970 Normal Damage
Field: Normal
B-Chip Folder: 5/5 [0 Mega, 0 Giga]
Cooldowns:
=====================
CircusMan HP: 1030
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
======================
|Defense Phase|
Navi Joe takes all for 1240 Damage
|Recuperation Phase|
Navi Joe regenerates 235 HP!
Navi Joe's HP: 3390/4700
Armor: 100
Field: Normal
Nat. 1 CD:// 0/5
Status(es):
|Unleash Phase|
6 Attack Slots
1:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
2:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
3:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
4:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
5:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
6:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
|Summary Phase|
2970 Normal Damage
Field: Normal
B-Chip Folder: 5/5 [0 Mega, 0 Giga]
Cooldowns:
===========
The Clown goes POP
+1 BlueMD
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
====================
|Defense Phase|
Navi Joe takes both for 540 Damage
|Recuperation Phase|
Navi Joe regenerates 235 HP!
Navi Joe's HP: 4395/4700
Armor: 100
Field: Normal
Nat. 1 CD:// 0/5
Status(es):
|Unleash Phase|
6 Attack Slots
1:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
2:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
3:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
4:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
5:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
6:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
|Summary Phase|
2970 Normal Damage
Field: Normal
B-Chip Folder: 5/5 [0 Mega, 0 Giga]
Cooldowns:
=====================
CircusMan HP: 1030
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
======================
|Defense Phase|
Navi Joe takes all for 1240 Damage
|Recuperation Phase|
Navi Joe regenerates 235 HP!
Navi Joe's HP: 3390/4700
Armor: 100
Field: Normal
Nat. 1 CD:// 0/5
Status(es):
|Unleash Phase|
6 Attack Slots
1:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
2:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
3:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
4:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
5:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
6:|<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
|Summary Phase|
2970 Normal Damage
Field: Normal
B-Chip Folder: 5/5 [0 Mega, 0 Giga]
Cooldowns:
===========
The Clown goes POP
+1 BlueMD