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Post by Gaia on Sept 17, 2023 15:00:15 GMT -8
SandMan.EXE
Initiative: Lv 0
1-100
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Post by Wackoguy on Sept 18, 2023 0:41:56 GMT -8
No initiative here either
1-100
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Post by Wackoguy on Sept 18, 2023 12:06:03 GMT -8
Defensive Phase:
HP: 2,700 / 2,700
=======
Offensive Phase:
4 Attack slots available + 1 (first turn) = 5 slots
Samurai's Rising Strike C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields [-10% damage] -260 damage [90% damage] 1-turn Optional charge
-charges The Ebb and Flow-
Power Thrust C-atk Blade Riclice thrusts his blade toward an enemy,slicing them as he passes. -cannot be intercepted [-10% damage, 1-turn Cooldown] -Undodgeable [-10% damage] -260 damage [90% damage] 1-turn Cooldown
-charges Hurricane Slash-
Boulder's Dash C-atk Stone Riclice forms a boulder around himself and shoots toward a foe,slamming into them with great force! -undodgeable [-10% damage] -cuts auras [-10% damage] -gains +20% damage if Riclice lost at least 10% HP this turn [220] [-10% damage] 230 damage [80% damage]
========
HP: 2,700 / 2,700 Stage: normal Status: Ok
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Post by Gaia on Sept 18, 2023 20:28:29 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=3800/3800]
[SandMan has 155 Armor]
[Compaction] [Defensive Augment] Compacted layers of sand build up strength over time and reduce the impact of strikes. - After withstanding an attack, SandMan can apply 25% of the attack's total damage or 50% of the mitigated damage as armor against the next attack. - If the attack was charged, apply an additive 10% damage mitigation to the next attack per turn of charge applied. SandMan can sacrifice a charged attack to apply additional mitigation per turn of charge applied, up to 50%. This mitigation occurs before all other mitigations. - Interactions with this skill carry over into the next turn. [-- Null Avoidance, Null Survival [-- SandMan cannot have passive armor or percentile mitigation skills -- [Passive]
[Samurai's Rising Strike] - Taken for 105 Damage. +77 Armor. [Power Thrust] - Taken for 30 Damage. +115 Armor. [Boulder's Dash] - Taken for 0 Damage. +130 Armor to 1st attack next turn.
[SandMan HP=3665/3800]
Support Phase
[Slow] - Riclice is unavoidably afflicted with -1 AS for 1 Turn!
Offense Phase 3 AS
1. [Pons Inducement | 1/1 FTC]
Summary Phase
[SandMan HP=3655/3800] [Status] - Fine [Stage] - Normal [Cooldown] - - [Slow | 0/1]
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Post by Wackoguy on Sept 21, 2023 15:38:59 GMT -8
Riclice's Defensive Phase:
-nothing to actively defend against-
=======
Ric's setup Phase:
HP: 2,700 / 2,700
========
Riclice's Offensive Phase:
4 AS - 1 (Slooow) = 3 AS
-charges Dimensional Pass-
-2nd charge of Hurricane slash-
Anti-dragon slash C-atk Blade Riclice calls forth a large,two-handed claymore,proceeding to attack the enemy full-force! -ignores armor [-10% damage , 1-turn CD] -Breaks shields[-10% damage] -deals an extra 20% damage if used after another Blade-elemental attack [-10% damage, 1 turn CD] -next attack used gains +10% damage [-10% damage, 1 turn CD] 200 damage [70% damage] 3-turn cooldown
========
HP: 2,700 / 2,700 status: Ok Stage: Pretty normal
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Post by Gaia on Sept 21, 2023 18:42:37 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=3665/3800]
[SandMan has 285 Armor]
[::Shortcut:Element:Ice::] ::o:: Once/Turn, ignore the Piercing effects of 1 avoidable attack.
[Anti-Dragon Slash] - Taken for 0 Damage. +100 Armor to 1st attack next turn.
[SandMan HP=3665/3800]
Support Phase
Offense Phase 3 AS
[Slumbering Tide | 1/1]
1. [Pocket Sand] x2 A simple but highly effective distribution of sand dulls the senses and clouds the mind. [150] Sand ?-Damage [90%] ::C:: Two basic aimers and range chosen upon use. ::o:: Cuts Auras, Breaks Shields ::o:: If Hits: Target has -50 Armor and -50 Damage for 1 turn.
3. [Ice Spike] A carefully focused spike of ice to pierce through a foe and slow them. [60 * 2] Ice X-Damage [80%] ::C:: Dual Range ::B:: Avoided Separately ::B:: Freeze ::o:: 2-CD
Summary Phase
[SandMan HP=3655/3800] [Status] - Fine [Stage] - Normal [Cooldown] - - [Slow | 1/1] [Ice Spike | 0/2]
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Post by Wackoguy on Sept 24, 2023 3:29:10 GMT -8
Ric's defensive Phase:
Pocket Sand (1st) = Natural dodged
Pocket Sand (2nd) = avoided via skill:
Jetstream Rush Activated speed skill C-tier skill Riclice blasts away from an attack! -dodges 1 attack 7 uses
(used once; 6 uses left)
Ice Spike = avoided via Natural Avoid (1-hit barrier) and skill:
Marine Barrier A-Tier skill Activated skill Riclice summons a double-layered barrier around himself. -Barrier has [-40% HP] [295] 120 and 175 HP. Outer barrier has 120 HP [breaks first], 175 HP for the inner barrier. - Attacks that Cut Auras will pierce both layers, but only Damage the Outer (if both are up). - Attacks that Destroy Barriers will only destroy one at a time. 4 uses (+1 gained from equips)
(Used once; 3 uses left)
Outer barrier's HP: 60 / 120 Inner: 175 / 175
=========
Ric's setup Phase:
Wild Bladester Form Hyper Mode Riclice's armor takes on a red hue, as does his hair and eyes as he preps for an assault! -Grants Riclice [(10 * V)] [+90] Damage during Hyper Mode -Riclice can add 'Ignores armor' to one attack per turn [during this Hyper Mode] 3-turn duration
HP: 2,700 / 2,700 Outer barrier's HP: 60 / 120 Inner: 175 / 175
============
Riclice's Offensive Phase:
4 Attack Slots +90 damage
Skill Addition Zeta Activated Program +1 use to One Activated Skill when activated [Uses per battle: 2/2]
[used twice to add 2 uses to Blade Awakening]
Blade Awakening Activated offensive skill C+tier skill Riclice emits a blue aura of power,but it isn't for protection! + 20 * V [140] damage to one attack -if a boosted attack has one aimer or less,this skill adds +30 * V [210] Damage instead 6 uses
(used 8 times; +1,680 to Power Thrust) (+10% damage added to Power Thrust via Antidragon Slash [29 dmg] )
Power Thrust C-atk Blade Riclice thrusts his blade toward an enemy,slicing them as he passes. -cannot be intercepted [-10% damage, 1-turn Cooldown] -Undodgeable [-10% damage] -260 350 2,030 2,059 damage [90% damage] 1-turn Cooldown
Dimensional Pass (charged) C-atk Light element Riclice appears nearby an enemy and sends a powerful surge of energy through them, collecting energy in the process. -Undodgeable [-10% damage] -50% of this attack's final damage is added to the attack that follows it [-10% damage, 1 turn charge required]
260 350 damage [90%] -1 turn charge required
[gains +175 damage; applied visually] [::BattleChip:Drill ArmLv1:v9:+175 Previous Atk::] [no upgrades] [Breaks Shields]
[gains same boosts as Power Thrust: +1,680 & +10% [29 dmg] + 90 dmg] Hurricane slash (Charged!) S-atk Blade Riclice grips a sword tightly and slashes from afar,sending a consuming vortex of soul-cutting energy across the field. -Gains damage equal to the damage boosts applied to one other attack used, this turn. Cannot be further augmented -Breaks shields [-10% damage] -Cuts auras [-10% damage] -Can be used during the defensive phase instead to gain armor equal to this attack's damage against 1 incoming attack.
320 2,119 damage [110% damage] 2-turn charge required 2-turn Cooldown
======== HP: 2,700 / 2,700 Outer barrier's HP: 60 / 120 Inner: 175 / 175
Status: Hyper Mode [2 turns left] stage: normal
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Post by Gaia on Sept 30, 2023 8:17:34 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=3665/3800]
[SandMan has 255 Armor]
[Power Thrust] - [Deep Slumber | 7/8] [Peaceful Slumber | 7/8] Taken for 5 Damage! SandMan restores 650-HP. +1,025 Armor for 1 Attack.
[Ever Slumbering] [S-Tier, Mitigation] The unweary and unprepared cannot hope to assail the dreamwalker as he dulls their senses and clouds their minds. - One instance of mitigation from Compaction applies for the remainder of the turn. - Alternatively, apply the highest instance of mitigation from Compaction to 1 attack. -- [Active, 1/4 MAX Uses/Battle]
+1,025 Armor for the remainder of the turn.
[Dimensional Pass] - 0 Damage. [Drill Arm] - [Peaceful Slumber | 6/8] 0 Damage. [Hurricane Slash] - [Deep Slumber | 6/8] 0 Damage. +1,060 Armor.
[Peaceful Slumber] [B-Tier, Grit] Preventing harm and reducing damage is as simple as a dream that allows restful slumbers. - Negate the piercing and triggering effects of 1 avoidable attack. After withstanding the attack, heal for 25% of the attack's Damage (to a max of 650-HP). -- [Active, 6/8 Uses]
[Deep Slumber] [B-Tier, Power Block] Dulling the power of an assailant is a specialty of the sand, absorbing their fury and nulling it entirely. - Ignore all temporary damage augments of 1 avoidable attack. Treat the attack as though it had dealt its full damage for SandMan's skill effects. -- [Active, 6/8 Uses]
[SandMan HP=3800/3800]
Support Phase
Set <Stage> ⇪ Omega Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon use. ⦗Uses per battle: 0/1⦘
[::Shortcut:Stage:Ice:1/3::]
[Slow] - Riclice has -1 AS for 1 Turn.
Offense Phase 3 AS
[Polar Terror | 1/2] - Triggered Auto Once per Attack Avoided while charging.
1. [Sand Wave] A massive upheaval of crumbling earth that overwhelms its target. [2,015] Sand S-Damage [90%] ::C:: Cuts Auras ::B:: Damage is calculated based off of armor. ::o:: 1-CD
2. [Sand Wave] A massive upheaval of crumbling earth that overwhelms its target. [2,015] Sand S-Damage [90%] ::C:: Cuts Auras ::B:: Damage is calculated based off of armor. ::o:: 1-CD
3. [Slumbering Tide] A chilling wave of compacted sand that can drag the unweary under. [120] Sand S-Damage [80%] ::C:: Cuts Auras, Breaks Shields ::o:: If Hits: -1 AS for 1 Turn. ::o:: If Hits: Target has -50 Armor and -50 Damage for 1 turn.
Summary Phase
[SandMan HP=3800/3800] [Status] - Fine [Stage] - Normal [Cooldown] - - [Slow | 0/1] [Ice Spike | 1/2]
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Post by Wackoguy on Oct 10, 2023 0:45:24 GMT -8
Riclice's defensive Phase:
Sand Wave = avoided via skill:
Jetstream Rush Activated speed skill C-tier skill Riclice blasts away from an attack! -dodges 1 attack 7 uses
(used once; 6 uses left)
-Reflection used to counter with Sand Wave!-
{Reflection}Special Property: Reflection (+)
When Activated: One Avoidance this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. Cannot be a Non-Normal Attack (Hyper, Chip, etc).
Cooldown: This Effect has a 5 Turn Cooldown between activations.
Sand Wave (2nd) = avoided via skill:
Jetstream Rush Activated speed skill C-tier skill Riclice blasts away from an attack! -dodges 1 attack 7 uses
(2nd use; 5 uses left)
Slumbering Tide = 120 - 45 (armor) = 75 * 0.9 (Stone Skin) = 68 dmg taken
HP: 2,632 / 2,700 Outer barrier's HP: destroyed Inner: 175 / 175
======
Riclice's setup Phase:
-regens 240 HP-
HP: 2,700 / 2,700 Barrier's HP: 175 / 175
Stage Change!
[::Chip:Ocean PanelsLv0:v9::]
[::Shortcut:Stage:Ocean:1/3::]
========
Riclice's Offensive Phase (in Slow mode):
4 Attack Slots - 2 (Slow + Slumbering Tide) = 2 AS
-50 damage + 90 damage = +40 damage this turn 2nd turn of Hyper Mode
Torrential Rage - Fist of heavy storm C-atk Aqua element Riclice strikes an opponent with a large glove-like fist of water!
290 330 damage [100% damage] -If hits, all stored charges are dropped [Interrupt] [-10% damage, 1-turn CD] -Ignores armor 1-turn CD
-charges Dual-sword technique - Precision Strike (1st of 2 Charges)
=========
HP: 2,700 / 2,700 Barrier's HP: 175 / 175 status: -50 Armor for a turn
[::Shortcut:Stage:Ocean:1/3::]
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Post by Gaia on Oct 11, 2023 13:01:14 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=3665/3800]
[SandMan has 1,210 Armor]
Paladin's Spirit ⇪ Beta Activated Program. User takes 75% Damage for 3 Turns ⦗Uses per battle: 1/2⦘
[Reflection - Sand Wave] - [Peaceful Slumber | 5/8] Taken for 603 Damage. SandMan restores 650-HP.
[Torrential Rage] - [Peaceful Slumber | 4/8] Taken for 0 Damage. +175 Armor next turn.
[Peaceful Slumber] [B-Tier, Grit] Preventing harm and reducing damage is as simple as a dream that allows restful slumbers. - Negate the piercing and triggering effects of 1 avoidable attack. After withstanding the attack, heal for 25% of the attack's Damage (to a max of 650-HP). -- [Active, 4/8 Uses]
[SandMan HP=3800/3800]
Support Phase
Offense Phase 3 AS
[Polar Terror | 2/2] - Triggered Auto Once per Attack Avoided while charging.
1. [Pocket Sand] A simple but highly effective distribution of sand dulls the senses and clouds the mind. [150] Sand ?-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::o:: If Hits: Target has -50 Armor and -50 Damage for 1 turn.
2. [Ice Barrage] A more lethal barrage of ice spikes from complex directions that leave little room for error. [20 * 4] Ice X-Damage [50%] ::C:: Dual Range ::B:: Avoided Separately ::B:: Cuts Uncuttable Auras ::B:: Freeze - Dodges ::o:: 5-CD
3. [Night Terror] An induced terror pulled from the depths of one's darkest nightmares. [35 * 3] Ice C-Damage [70%] ::B:: Cuts Uncuttable Auras, Non-Hidden Element selected upon use, Avoided Separately ::o:: 4-CD
Summary Phase
[SandMan HP=3800/3800] [Status] - Fine [Stage] - Ocean [Cooldown] - - [Slow | 1/1] [Ice Spike | 2/2] [Ice Barrage | 0/5] [Night Terror | 0/4]
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Post by Wackoguy on Oct 22, 2023 23:40:48 GMT -8
Riclice's defensive Phase:
Pocket Sand = avoided via skill:
Jetstream Rush Activated speed skill C-tier skill Riclice blasts away from an attack! -dodges 1 attack 7 uses
(3rd use; 4 left)
Ice Barrage = -5 armor currently; Freeze inflicted; barrier takes 80 damage 20 * 1.3 (Weakness) = 26 + 5 (negative armor) = 31 * 5 = 155 damage taken
FireWall Nu Activated program Heals one Status damage/reduction on the user. Does not cost a program slot. [2/2] (used once to cure Freeze; 1 usage left)
Ric's HP: 2,545 / 2,700 Barrier's HP: 95 / 175
Night Terror = taken for 35 * 1.3 = 46 + 5 = 51 * 3 = 153 dmg taken; barrier destroyed
Ric's HP: 2,392 / 2,700
=======
Ric's Setup Phase:
-regens 240 HP-
HP: 2,632 / 2,700
[Final turn of HM]
2nd turn of Ocean panels [::Shortcut:Stage:Ocean:2/3::]
=======
Ric's Offensive Phase:
4 Attack Slots +90 damage this turn 1 instance of 'ignores Armor' available
-charges Ebb and Flow-
-charges Dual-sword technique - Precision Strike [2 of 2]-
Storm Blade C-attack ??? element [Aqua chosen!] Riclice unsheathes his sword,cutting the target with an unusual energy. -Element can be either Elec, Aqua or Fire upon use [-30% dmg] -Undodgeable [-10% dmg] -ignores armor -if hits, inflicts Interrupt [all stored charges are dropped / lost] [-10% damage, 1 turn CD] -Can be optionally charged for 1 turn [+50% damage] [-10% dmg]
150 240 damage [50% dmg] [Elec,Aqua or Fire element] 1 turn Cooldown
-charges Dimensional Pass-
======
HP: 2,632 / 2,700 Status: Last turn of HM
2nd turn of Ocean panels [::Shortcut:Stage:Ocean:2/3::]
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Post by Gaia on Nov 8, 2023 15:52:29 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=3665/3800]
[SandMan has 330 Armor and takes 75% Damage]
[Stormblade] - [Peaceful Slumber | 3/8] Taken for 0 Damage. +120 Armor to the first attack next turn.
[Peaceful Slumber] [B-Tier, Grit] Preventing harm and reducing damage is as simple as a dream that allows restful slumbers. - Negate the piercing and triggering effects of 1 avoidable attack. After withstanding the attack, heal for 25% of the attack's Damage (to a max of 650-HP). -- [Active, 3/8 Uses]
[SandMan HP=3800/3800]
Support Phase
Air Shoes ⇪ Omega Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. ⦗Uses per battle: 4/5⦘
[Slow] - -1 AS to Reclice
Offense Phase 3 AS
[Slumbering Tide | 1/1]
1. [Pocket Sand] A simple but highly effective distribution of sand dulls the senses and clouds the mind. [150] Sand ?-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::o:: If Hits: Target has -50 Armor and -50 Damage for 1 turn.
2. [Pocket Sand] A simple but highly effective distribution of sand dulls the senses and clouds the mind. [150] Sand ?-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::o:: If Hits: Target has -50 Armor and -50 Damage for 1 turn.
3. [Polar Terror] As beautiful as the aurora, as terror-inducing as the inevitable cold. A stream of merciless cold that threatens to drag everything into a perpetual slumber. [189] Ice S-Damage [70%] ::B:: Deals 7% of target's max-health as damage. ::A:: Destroys Auras/Barriers ::S:: Disrupts Multi-Instanced Avoidances. ::S:: Triggered auto-attack at 50% per attack target avoided while this attack was charging. ::o:: 2-Turn Required Charge, 1-CD, -2 Total Attacks/Use ::o:: [1/2] Uses/Battle
[Polar Terror] As beautiful as the aurora, as terror-inducing as the inevitable cold. A stream of merciless cold that threatens to drag everything into a perpetual slumber. [95] Ice S-Damage [70%] ::B:: Deals 7% of target's max-health as damage. ::A:: Destroys Auras/Barriers ::S:: Disrupts Multi-Instanced Avoidances. ::S:: Triggered auto-attack at 50% per attack target avoided while this attack was charging. ::o:: 2-Turn Required Charge, 1-CD, -2 Total Attacks/Use ::o:: [1/2] Uses/Battle
[Polar Terror] As beautiful as the aurora, as terror-inducing as the inevitable cold. A stream of merciless cold that threatens to drag everything into a perpetual slumber. [95] Ice S-Damage [70%] ::B:: Deals 7% of target's max-health as damage. ::A:: Destroys Auras/Barriers ::S:: Disrupts Multi-Instanced Avoidances. ::S:: Triggered auto-attack at 50% per attack target avoided while this attack was charging. ::o:: 2-Turn Required Charge, 1-CD, -2 Total Attacks/Use ::o:: [1/2] Uses/Battle
[Polar Terror] As beautiful as the aurora, as terror-inducing as the inevitable cold. A stream of merciless cold that threatens to drag everything into a perpetual slumber. [95] Ice S-Damage [70%] ::B:: Deals 7% of target's max-health as damage. ::A:: Destroys Auras/Barriers ::S:: Disrupts Multi-Instanced Avoidances. ::S:: Triggered auto-attack at 50% per attack target avoided while this attack was charging. ::o:: 2-Turn Required Charge, 1-CD, -2 Total Attacks/Use ::o:: [1/2] Uses/Battle
Summary Phase
[SandMan HP=3800/3800] [Status] - Fine [Stage] - Ocean [Cooldown] - - [Slow | 0/1] [Ice Barrage | 1/5] [Night Terror | 1/4] [Polar Terror | 0/1]
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Post by Wackoguy on Nov 16, 2023 2:31:24 GMT -8
Riclice's Defensive Phase:
Pocket Sand (1st) = avoided via skill:
Jetstream Rush Activated speed skill C-tier skill Riclice blasts away from an attack! -dodges 1 attack 7 uses
(used once; 3 uses left)
Pocket Sand (2nd) = avoided via skill:
Jetstream Rush Activated speed skill C-tier skill Riclice blasts away from an attack! -dodges 1 attack 7 uses
(used once; 2 uses left)
Polar Terror = 189 * 1.3 = 246 * 0.9 = 221 - 45 (armor) = 176 dmg taken
HP: 2,456 / 2,700
Polar Terror [2-4] = 95 * 1.3 = 124 * 0.9 = 112 - 45 (armor) = 67 dmg taken [201 in total]
HP: 2,255 / 2,700
==========
Riclice's setup Phase:
-regens 240 HP-
HP: 2,495 / 2,700
===========
Riclice's Offensive Phase:
4 Attack Slots - 1 [Slow] = 3 AS
The Ebb and Flow (charged) S-atk Aqua Riclice causes a wave of water to flow back and forth,with himself glowing a calming green as he does so. Enemies may be hit by the wave as well. -Upon use, the user's next attack gains +100% of the user's base damage. 0 damage 1-turn charge
Dimensional Pass (charged!) C-atk Light element Riclice appears nearby an enemy and sends a powerful surge of energy through them, collecting energy in the process. -Undodgeable [-10% damage] -50% of this attack's final damage is added to the attack that follows it [-10% damage, 1 turn charge required]
260 550 damage [90%] -1 turn charge required
Dual-sword technique - Precision Strike (charged!) C-atk Blade element With two blades in-hand,Riclice slices all of his foes in one swift move, disappearing like the wind. -If Hits, user gains Armor against 1 attack equal to the damage this attack inflicted. [-10% damage|| 1 Required Charge ] -Breaks shields [-10% base damage] -Ignores Armor [-10% Base Damage || 1 Required Cooldown] -Cuts Uncuttable Auras [-10% Base Damage || 1 Required Cooldown] -Hits All [ -10% Base Damage || 1 Required Charge] -170 445 damage [60% damage] 2-turn CD Requires 2-turn Charge
=========
HP: 2,495 / 2,700 Status: Ok
Stage: Final Turn of ocean Panels
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Post by Gaia on Dec 29, 2023 9:08:48 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=3800/3800]
[SandMan has 275 Armor and takes 75% Damage]
[Dimensional Pass] - [Deep Slumber | 5/8] Taken for 0 Damage. +275 Armor to next attack.
[Dual-Sword Technique] - [Ice - Ignores 'Piercing' Effects once/turn] Taken for 10 Damage.
[Deep Slumber] [B-Tier, Power Block] Dulling the power of an assailant is a specialty of the sand, absorbing their fury and nulling it entirely. - Ignore all temporary damage augments of 1 avoidable attack. Treat the attack as though it had dealt its full damage for SandMan's skill effects. -- [Active, 5/8 Uses]
[SandMan HP=3790/3800]
Support Phase
Air Shoes ⇪ Omega Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. ⦗Uses per battle: 3/5⦘
Offense Phase 3 AS
[Sandstorm | 1/5]
1. [Sand Pile] A dense, compact layer of sand that is superchilled, dragging its victims under. [9% of Max-HP] Sand S-Damage [90%] ::B:: Cuts Uncuttable Auras, Hits for 9% of Target's Max Health ::o:: 2-CD
2. [Slumbering Tide] [Charged] A chilling wave of compacted sand that can drag the unweary under. [120] Sand S-Damage [80%] ::C:: Two basic aimers chosen upon use | Cuts Auras, Breaks Shields ::C:: Can be optionally charged for 1 turn to gain "If Hits: -1 AS for 1 Turn" ::o:: If Hits: Target has -50 Armor and -50 Damage for 1 turn.
3. [Sand Wave] A massive upheaval of crumbling earth that overwhelms its target. [335] Sand S-Damage [90%] ::C:: Cuts Auras ::B:: Damage is calculated based off of armor. ::o:: 1-CD
Summary Phase
[SandMan HP=3800/3800] [Status] - Fine [Stage] - Ocean [Cooldown] - - [Slow | 1/1] [Ice Barrage | 2/5] [Night Terror | 2/4] [Polar Terror | 1/1] [Sand Wave | 0/1] [Sand Pile | 0/2]
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