Post by shadowwalker on Feb 19, 2023 22:02:16 GMT -8
v2 Approved (Wackoguy 03/26/2023)
-Navi Name: Pyro Steve
--Appearance: Pyro Steve is a short and stubby Navi coated in flame maraculasly that fire doesnt really hurt others if touched by it....unless steve wills it. 3 feet tall with tiny nubs for hands that can still somehow hold objects and use them dispite the lack of fingers.
--Personality: Pyro Steve is a selfless and brave Navi willing to jump or hop into the fray to save others, why fear a burning building? that sounds like fun!!
--Background: Fire Steve doesnt remember much of his past either from blocking it out or actually forgot all he does know is he participated in the flame war of 20XX
-Version / Experience:
--Version: 2.0
--Experience: 300
-Funds:
--Zenny: 0
--Bugfrags: 0
-Type: attack Type
-° +10 damage per version.
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version.
-Karma: light
-hypermode (4 turns)
+50 damage
-Elements:
Fire Lv4: +80 Damage.
Mods: Level 3 Fire (Base)
+1 Element Level (Fire) [skill]
Mods: V2 (+100 HP)
--Net Strengths: Laser, Wind, Dark, Wood, Fire
--Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug
--Speacil Properties:Special Property: Burn
Status Effect: For 2 turns, afflicted Navi takes 2% of their Max HP as Damage per Attack used. Additionally, their Attacks deal -10% Damage and they cannot use Undershirt while burnt. Once ended, a Navi cannot be Burned for 2 turns.
Passive Effect: User is immune to Burn.
Requires Fire Lv2 or Higher.
-HP: 1100
-Armor: 30
-Regeneration: 60
-Natural Avoid: (Select: Dodge // 5 Turn CD
-Base Damage:200
Modifiers:
100 (base)
+10 (Type)
+10 (V1)
+80 (Fire Lv4)
-Attack Slots: 2
-Special Property: Blind
-Status Effect: For 2 turns, the afflicted Navi cannot use non-Omni-dodges. Once ended, a Navi cannot be Blinded for 2 turns. Accessible to any Navi for their attacks.
-Special Property: Berserk
-Status Effect: For 2 turns, the afflicted Navi must use all attack slots, and use them to attack, and takes 125% Damage from all attacks. Once ended, a Navi cannot be Berserked for 2 turns. Accessible to any Navi for their attacks.
Skill Name[Element Level]
Skill Type[Passive] other
Skill Description: The user can distribute an additional Element Levels as they choose. An additional Element Level can be added to this skill at Versions 5, 9, 13, 17 and 21.
This skill cannot be affected by enemies.
Skill Effect User has +1 Element Level applied as desired
Skill Uses passive
Skill Name: Aspestice Armor
Skill Type B-TIER SKILLS passive
Skill Description: Grants the user +30 Armor. At v4, v7, v10, v13, v16, v19, and v21, this armor increases by +30.
Skill Effect User gains +30 Armor.
Skill Uses [Passive] [Passive Armor]
Spicy jellybean medkit
A-TIER SKILL, active
When Activated, user instantly restores HP equal to the amount shown. This skill can be used at any time and cannot raise the User above their Max HP unless specified otherwise.
-Restores 210 + (40 * Version) [290] HP to the User
-[1 Use per Battle]
Skill Name:fire stage
Skill Type: A-TIER SKILL, active
Skill Description: When Activated, the stage panels are set to match the ones referred to in the skill. If this skill would summon a stage with negative effects, the User will still suffer from those negative effects unless they have immunity to them.
Skill Effect Changes the field to ice Panels
Skill Uses[1 Use per Battle] [Stage]
Skill name: stoke the flames
skill discription:-- User gains 20 + (20 * Version) Regeneration
skill uses: [Passive] [Regeneration]
fire ball (basic)
S-range
Attack Element: Ice
Pyro Steve throws a fire ball
180 Damage [90%]
-2 Aiming Effects Chosen Upon Use [-10%]
Confetti cannon
fire-element
S-range
firing smoldering and slightly scorched confetti from a pipe with hot rode flames on it.
140 Damage [70%]
Multi target: 2, Undodgeable
Optional 1-turn charge [-40%]
Cinimon Spray (B-Tier)
fire-element
Dual range
pulling out a crude bike pump with a jar of cinnamon on it out of nowhere Pyro Steve sprays a cloud of cinnamon at the target ignoring their armor and stinging their eyes with a burning sensation
160 Damage [80%]
ignores armor, blind [-30%]
2-Turn Cooldown
Silly String Fire Bomb (A-Tier)
fire Element
Attack Range: S
creating a granade with the burning effects of sticky but burning silly string
180 Damage [90%]
hits all, burns [-20%]
1-Turn Required Charge
1 turn cooldown
WP Smoke
fire element
Attack Range: C
Pyro Steve creates a hot smoke cloud that if your not careful would light you too on fire
180 damage [90%]
burns , destroys clones [-20%]
1-turn Required charge
1-turn CD
Flame tackle (b-tier)
fire element
Attack Range: C
Running at someone Pyro Steve will attempt to tackle them
180 Damage [90%]
Berserks, Cannot be Naturally Avoided [-20%]
2-Turn Cooldown
|Navi & RP Information|
-Navi Name: Pyro Steve
--Appearance: Pyro Steve is a short and stubby Navi coated in flame maraculasly that fire doesnt really hurt others if touched by it....unless steve wills it. 3 feet tall with tiny nubs for hands that can still somehow hold objects and use them dispite the lack of fingers.
--Personality: Pyro Steve is a selfless and brave Navi willing to jump or hop into the fray to save others, why fear a burning building? that sounds like fun!!
--Background: Fire Steve doesnt remember much of his past either from blocking it out or actually forgot all he does know is he participated in the flame war of 20XX
-Version / Experience:
--Version: 2.0
--Experience: 300
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: attack Type
-° +10 damage per version.
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version.
-Karma: light
-hypermode (4 turns)
+50 damage
-Elements:
Fire Lv4: +80 Damage.
Mods: Level 3 Fire (Base)
+1 Element Level (Fire) [skill]
Mods: V2 (+100 HP)
--Net Strengths: Laser, Wind, Dark, Wood, Fire
--Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug
--Speacil Properties:Special Property: Burn
Status Effect: For 2 turns, afflicted Navi takes 2% of their Max HP as Damage per Attack used. Additionally, their Attacks deal -10% Damage and they cannot use Undershirt while burnt. Once ended, a Navi cannot be Burned for 2 turns.
Passive Effect: User is immune to Burn.
Requires Fire Lv2 or Higher.
-HP: 1100
-Armor: 30
-Regeneration: 60
-Natural Avoid: (Select: Dodge // 5 Turn CD
-Base Damage:200
Modifiers:
100 (base)
+10 (Type)
+10 (V1)
+80 (Fire Lv4)
-Attack Slots: 2
-Special Property: Blind
-Status Effect: For 2 turns, the afflicted Navi cannot use non-Omni-dodges. Once ended, a Navi cannot be Blinded for 2 turns. Accessible to any Navi for their attacks.
-Special Property: Berserk
-Status Effect: For 2 turns, the afflicted Navi must use all attack slots, and use them to attack, and takes 125% Damage from all attacks. Once ended, a Navi cannot be Berserked for 2 turns. Accessible to any Navi for their attacks.
|Skills|
Skill Name[Element Level]
Skill Type[Passive] other
Skill Description: The user can distribute an additional Element Levels as they choose. An additional Element Level can be added to this skill at Versions 5, 9, 13, 17 and 21.
This skill cannot be affected by enemies.
Skill Effect User has +1 Element Level applied as desired
Skill Uses passive
Skill Name: Aspestice Armor
Skill Type B-TIER SKILLS passive
Skill Description: Grants the user +30 Armor. At v4, v7, v10, v13, v16, v19, and v21, this armor increases by +30.
Skill Effect User gains +30 Armor.
Skill Uses [Passive] [Passive Armor]
Spicy jellybean medkit
A-TIER SKILL, active
When Activated, user instantly restores HP equal to the amount shown. This skill can be used at any time and cannot raise the User above their Max HP unless specified otherwise.
-Restores 210 + (40 * Version) [290] HP to the User
-[1 Use per Battle]
Skill Name:fire stage
Skill Type: A-TIER SKILL, active
Skill Description: When Activated, the stage panels are set to match the ones referred to in the skill. If this skill would summon a stage with negative effects, the User will still suffer from those negative effects unless they have immunity to them.
Skill Effect Changes the field to ice Panels
Skill Uses[1 Use per Battle] [Stage]
Skill name: stoke the flames
skill discription:-- User gains 20 + (20 * Version) Regeneration
skill uses: [Passive] [Regeneration]
|Attacks|
fire ball (basic)
S-range
Attack Element: Ice
Pyro Steve throws a fire ball
180 Damage [90%]
-2 Aiming Effects Chosen Upon Use [-10%]
Confetti cannon
fire-element
S-range
firing smoldering and slightly scorched confetti from a pipe with hot rode flames on it.
140 Damage [70%]
Multi target: 2, Undodgeable
Optional 1-turn charge [-40%]
Cinimon Spray (B-Tier)
fire-element
Dual range
pulling out a crude bike pump with a jar of cinnamon on it out of nowhere Pyro Steve sprays a cloud of cinnamon at the target ignoring their armor and stinging their eyes with a burning sensation
160 Damage [80%]
ignores armor, blind [-30%]
2-Turn Cooldown
Silly String Fire Bomb (A-Tier)
fire Element
Attack Range: S
creating a granade with the burning effects of sticky but burning silly string
180 Damage [90%]
hits all, burns [-20%]
1-Turn Required Charge
1 turn cooldown
WP Smoke
fire element
Attack Range: C
Pyro Steve creates a hot smoke cloud that if your not careful would light you too on fire
180 damage [90%]
burns , destroys clones [-20%]
1-turn Required charge
1-turn CD
Flame tackle (b-tier)
fire element
Attack Range: C
Running at someone Pyro Steve will attempt to tackle them
180 Damage [90%]
Berserks, Cannot be Naturally Avoided [-20%]
2-Turn Cooldown