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Post by Gaia on Jan 19, 2023 15:37:45 GMT -8
Vanguard.EXE
1-100
Vanguard has Initiative Lv1
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Post by Genesis on Jan 27, 2023 12:55:04 GMT -8
Initiative Level 12 on this end.
Set Phase:
Enters Berserk for 5 turns. +210 and +70% Damage.
Hyper Mode: Lost Angel ~ Innocent Demon A power that was stolen from another. In a war in the past, claiming the life of one of his siblings permanently, he can utilize this power. Xion is cloaked in darkness, but the darkness becomes a paradox, becoming as a white shadow that coats his entire form. Having claws and an extremely long tail that moves about at will, his usual crimson orbs become azure. A power obtained from his younger brother, Argo. - Xion's attack effects gain Regardless of Success. - Xion's attacks gain Cannot be Countered. - 2 Turn Duration
Time of the Dark Type: Skill Use Tier: S Description: A darkness that eclipses the field spreads out. And from that darkness comes a sensation. That the time upon the onlooker is dark and chaotic. Effects: +1 Use to One Skill. 4x uses, 4x Use/Battle
x4 Used. Added to Touch of the Dark (Shield).
Corrosion of the Dark Type: Chip Imbue Tier: B Description: A darkness applied to attacks, spreading the darkness wielded from other attacks. Effects: Can apply one effect from any DC, costs 1 Use to Imbue a C/B Tier effect, 2 Uses to Imbue an A/S Tier effect, can't Imbue ★, Max 1 S-Tier Imbue per attack. 13x Uses
x2 Used on Dark Laser for Cuts Uncuttable Auras and If intercepted, still hits original target.
Attack Slots: 14 + Relativity, first two turns occur simultaneously.
- Offense Phase:
Turn One:
DCE - Dark Sword Sigma x 14 Damage: 1,828 Blade/Dark C-Damage, Cuts Auras B Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted. Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Regardless of Success: Locks all S-Attacks
Charging Dark Laser: 1/1
Turn Two:
DCE - Dark Sword Sigma x 12 Damage: 1,828 Blade/Dark C-Damage, Cuts Auras B Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted. Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Regardless of Success: Locks all S-Attacks
Dark Laser S-Range Ultimate Dark Laser 2,465 x 8 Cuts Uncuttable Auras, Cannot be Countered, If intercepted, still hits original target, Regardless of Success: ° Hits once per Program the Target has Equipped || Avoid Separately ° Locks one program of the target's choice per successful hit ° Locked Programs are inherited by the User for the remainder of battle ° Duplicate Programs gained this way stack ° Glitch: Reduces User's Max HP by 50%. -1 Use to All Skills
Temporal - Dark Laser S-Range Ultimate Dark Laser 2,465 x 8 Cuts Uncuttable Auras, Cannot be Countered, If intercepted, still hits original target, Regardless of Success: ° Hits once per Program the Target has Equipped || Avoid Separately ° Locks one program of the target's choice per successful hit ° Locked Programs are inherited by the User for the remainder of battle ° Duplicate Programs gained this way stack ° Glitch: Reduces User's Max HP by 50%. -1 Use to All Skills
Xion: HP: 1,100/1,100
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Post by Gaia on Jan 27, 2023 15:54:01 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[Trained Eye] [A-Tier, Avoidance Augment] The incredible power of his eyes allows him to not only detect the flow of enemies' code to assail them, but to analyze and maneuver away from their assaults. - When used in succession, Vanguard's avoidance skills avoid one additional attack. This increases up to +5 total avoidances. - If a new instance-based avoidance skill is used, any remaining avoidances are converted into avoidances of that type. -- [Passive]
[Deflect] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 8/13]
[Discorporate] [C-Tier, Dodge] Vanguard breaks down into the energy that makes up his body, reducing himself to little more than a walking pyre that allows him to move around freely. - Dodges 1 Attack. -- [Active, 11/13]
[Tactical Reprieve] - [Advanced Form] Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for 2 Turns.
[Dark Laser] - Avoided with Deflect and a use from Discorporate. Discorporate prevents the RoS effect.
[Vanguard HP=1/2500]
Support Phase
[Crown of the Fallen Monarch] - Taken for 375 Damage.
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [1/5 Charges] Zealot's Ultimatum [1/5 Charges] Tactical Destruction [1/2 Charges] Charged Barrel [1/5 Charges] Darklight Sword [1/5 Charges] Doomsight [1/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [1/2 Charges] Dynamo Aiming - [1/2 Charges] Disruptive Pulse - [1/2 Charges] Power Revolver - [1/2 Charges] Unyielding Judgment - [1/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [1/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [1/2 Charges] Dark Meteors - [1/2 Charges] x2 Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [1/4 Charges] Meteors - [1/1 Charges] x2
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
[::BattleChip:Lava PanelsLv1:v21::]
[::Shortcut:Stage:Lava::]
[Folder Pack] Passive Hidden Program - Giga Folder 1: Giga Chip Limit Increased by 1 - Mega Folder 2: Mega Chip Limit Increased by 2 - Custom+5: +5 Battle Chips usable per battle - Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use - Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
[::BattleChip:Stage RevertLv1:v21::]
Offense Phase 2 -> 7 AS || 2 DCE
[::Shortcut:Element:Seeking::] Lv7 ::o:: One attack per turn deals 2.5x Damage. ::o:: User's Aiming Skills apply to 1 Additional (consecutive) Attack. ::o:: Precision has -4 CD. ::o:: ⇪ Alpha: User's Power-Up Attacks and Power-Up Variants modify the next damaging attack used (rather than just the next attack) ::o:: ⇪ Gamma Every 5th augmented attack used in a turn deals 50% additional damage.
[Fallen Monarch] [::BattleChip:Dark SwordLv7:v21:"Undodgeable, Cannot be Countered":x2.5 Seeking::]
1. [Air Burst] - [1/1 GIGA Charges]
2. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields, Cannot be Countered"::]
3. [::BattleChip:Dark SwordLv7:v21:"Cuts Auras, Cannot be Countered"::]
4. [::BattleChip:Dark SwordLv7:v21:"Undodgeable, Cannot be Countered"::]
5. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields, Cannot be Countered"::]
6. [::BattleChip:Dark SwordLv7:v21:"Cuts Auras, Cannot be Countered"::]
7. [::BattleChip:Dark SwordLv7:v21:"Undodgeable, Cannot be Countered"::]
Summary Phase
[Vanguard HP=1/2,500]
[Status] - -- Locks: S-Attacks (1/2) [Stage] - -- [::Shortcut:Stage:Lava::] [Cooldown] - --
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Post by Genesis on Jan 27, 2023 16:39:12 GMT -8
Defense Phase:
Dark Soul: Nephilim Unleashing the full darkness within himself, Xion's eyes gain a purple hue as his body becomes surrounded and covered in darkness, the only thing visible being his two eyes within the reaches and depths. - Automatically activates after reaching 0 HP (can't be naturally activated). When activated this way, revives Navi with 1 HP. - Navi is invincible except against attacks modified by Aiming skills. - +1 attack slot. - Can block/barrier 1 attack per enemy per turn. - Can use one skill per turn without uses and outside of use restrictions. - Can avoid incoming attacks from opponents in any order. - 7 Turn Duration
Crest activated. +3 uses of all skills when Dark Soul is activated.
Set Phase:
Dark Soul effect used once on Lord of the Dark.
Lord of the Dark Type: Clone Tier: S Description: A shadow of himself, darkness allowed to do as it pleases. Effects: Creates a clone with 20% of Xion's HP. Cannot Intercept, 1 AS, 50% Damage, 1 Active at a time, Can use Chips, inherits Corrupt, and does not share Chip Stock.
Clone uses Dark Stage, Stage revert activates and kills it.
Dark Soul effect used on Lord of the Dark. Clone uses Dark Stage.
[::Shortcut:Stage:Dark::]
If the user is present while Dark Panels are active, it gains the following Stage Effect: "All Hyper Modes are locked."
Temporal Control activated.
- Offense Phase:
DCE - Dark Sword Sigma x 12 Damage: 1,828 Blade/Dark C-Damage, Cuts Auras B Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted. Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Regardless of Success: Locks all S-Attacks
Dark Laser S-Range Ultimate Dark Laser 2,465 x 8 Cuts Uncuttable Auras, Cannot be Countered, If intercepted, still hits original target, Regardless of Success: ° Hits once per Program the Target has Equipped || Avoid Separately ° Locks one program of the target's choice per successful hit ° Locked Programs are inherited by the User for the remainder of battle ° Duplicate Programs gained this way stack ° Glitch: Reduces User's Max HP by 50%. -1 Use to All Skills
Temporal - Dark Laser S-Range Ultimate Dark Laser 2,465 x 8 Cuts Uncuttable Auras, Cannot be Countered, If intercepted, still hits original target, Regardless of Success: ° Hits once per Program the Target has Equipped || Avoid Separately ° Locks one program of the target's choice per successful hit ° Locked Programs are inherited by the User for the remainder of battle ° Duplicate Programs gained this way stack ° Glitch: Reduces User's Max HP by 50%. -1 Use to All Skills
Xion: HP: 1/1,100 TC: 0/5
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Post by Gaia on Jan 28, 2023 12:01:37 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1/2500]
[Vanguard has 0 Armor]
[Trained Eye] [A-Tier, Avoidance Augment] The incredible power of his eyes allows him to not only detect the flow of enemies' code to assail them, but to analyze and maneuver away from their assaults. - When used in succession, Vanguard's avoidance skills avoid one additional attack. This increases up to +5 total avoidances. - If a new instance-based avoidance skill is used, any remaining avoidances are converted into avoidances of that type. -- [Passive]
[Deflect] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 6/13]
[Discorporate] [C-Tier, Dodge] Vanguard breaks down into the energy that makes up his body, reducing himself to little more than a walking pyre that allows him to move around freely. - Dodges 1 Attack. -- [Active, 6/13]
[Tactical Reprieve] - [Advanced Form] Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for 2 Turns.
[Dark Laser] - Avoided with Discorporate and a use from Deflect. Discorporate prevents the RoS effect.
[Vanguard HP=1/2500]
Support Phase
[Crown of the Fallen Monarch] - Taken for 375 Damage.
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [2/5 Charges] Zealot's Ultimatum [2/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [2/5 Charges] Darklight Sword [2/5 Charges] Doomsight [2/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [2/2 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [2/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [2/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] x2 Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [2/4 Charges] Meteors - [1/1 Charges] x2 Overfueled Reticle - [1/1 FTC]
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
[Set Lava ⇪ Zeta] Activated Program User may change all panels on the field for 1 Turn. The panels are locked into place for the turn used. ⦗Uses per battle: 0/1⦘
[Folder Pack] Passive Hidden Program - Giga Folder 1: Giga Chip Limit Increased by 1 - Mega Folder 2: Mega Chip Limit Increased by 2 - Custom+5: +5 Battle Chips usable per battle - Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use - Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
[Folder Unison] - [Advanced Form] The culminated power of his focus on his chips, Vanguard channels his arsenal directly through his being, merging body and soul with a chip. ° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form ° During Unison, user gains the Lv5 Effects of the Chip's first natural Element ° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage ° Lasts for 3 Turns
[::BattleChip:Gun Del SolLv8:v21::]
[Vanguard gains +30% Noise]
Offense Phase 2 -> 7 AS || 2 DCE
[::Shortcut:Element:Seeking::] Lv7 ::o:: One attack per turn deals 2.5x Damage. ::o:: User's Aiming Skills apply to 1 Additional (consecutive) Attack. ::o:: Precision has -4 CD. ::o:: ⇪ Alpha: User's Power-Up Attacks and Power-Up Variants modify the next damaging attack used (rather than just the next attack) ::o:: ⇪ Gamma Every 5th augmented attack used in a turn deals 50% additional damage.
[Firewall ⇪ Nu] - Cleanses 'Locks S-Attacks' Activated Program Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot. ⦗Uses per battle: 1/2⦘
[::Shortcut:Element:Seeking::] [::Shortcut:Element:Break::] ::o:: Precision - Adds "Fully Undodgeable" to one attack for 1 use. ::o:: Unstoppable - Adds "Breaks Unbreakable Shields" to one attack for 1 use.
[Vanguard melds Whirlpool, Air Sword]
[Fallen Monarch] [::BattleChip:Dark MeteorsLv7:v21:"Fully Undodgeable, Breaks Unbreakable Shields":"Hits 4 Times at half damage":"Cuts Undershirt, Cuts Darksoul":"Hits All":"Destroys Auras and Barriers":"If Hits: victim loses -1 Chip Use for the remainder of battle":+1,870 Imbues:x6 Constant Charge:x2.5 Seeking::]
[Vanguard melds Dark Circle, Boomerang]
1. [Zealot's Blade] A darklight sword follows the flow of his eyes as he swings it, effortlessly finding the weaknesses of his foes. [6,035 * 7] Fire C-Damage [60%] ::o:: Fully Undodgeable, Cuts Auras ::C:: Can be optionally charged for up to 2 turns. ::S:: Disrupts Multi-Instanced Avoids, Disrupts Multi-Instanced Grits, Cannot be Mitigated ::o:: Cuts Darksoul, If Hits: victim loses -1 Chip Use for the remainder of battle ::o:: Deals 7 hits at full damage; If Avoided: auto-strikes again next turn with the same damage and effects ::o:: -3 Total Attacks/Use ::o:: 1 Use/Battle
[Vanguard melds Elemental Rage]
2. [Aiming Gaze] Vanguard aims his sights at a new target, his eyes blazing, his piercing vision casting reticles into the air that strike true to his target. [1,150 * 2] Fire S-Damage [80%] ::C:: Can be optionally charged for 1 turn to gain "Interrupt" ::B:: Reticle ::A:: Avoid Separately ::o:: Interrupts, Cuts Darksoul, If Hits: -1 Chip Use for the Remainder of Battle ::o:: Deals 2x Damage on panels matching this attack's element ::°:: 2-CD
3. [Darklight Sword] A mighty sword created from darklight energy that cleaves through multiple enemies. [1,070] Fire C-Damage [50%] ::C:: 2 Aiming effects chosen upon use ::Effect:UD:: ::Effect:CA:: ::C:: Can be optionally charged for up to 5 turns. ::o:: Cuts Darksoul, If Hits: -1 Chip Use for the Remainder of Battle ::o:: ::Effect:CBC:: ::Effect:CBNA::
4. [Disruptive Pulse] A blast more like shotgun fire than a cannon burst, Vanguard unleashes energy that disrupts his adversaries. [200] Fire X-Damage [50%] ::o:: ::Effect:FUD:: ::Effect:CUA:: ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Interrupts, Shocks ::o:: Cuts Darksoul, If Hits: -1 Chip Use for the Remainder of Battle ::°:: 2-CD
[Melds Dark Thunder and Dark Vulcan]
5. [Tactical Destruction] A specialized round adapts to the flow of battle, dismantling opposing defensive measures. [390 * 5] Fire S-Damage [50%] ::o:: Undodgeable, Breaks Shields ::o:: Destroys: Barriers ::B:: 5 Hits, Avoided Separately ::A:: 1 A-Tier destruction effect chosen upon use. ::A:: Cannot be mitigated below base damage. ::o:: If Intercepted, Still Hits Original Target; If Hits: Paralyze ::o:: 2-Turn Required Charge, 5-CD
6. [Recoursing Prominence] - Auto-Strikes once per attack avoided while it was charging. [1/1 Charges]
[Battle Tempo] [B+-Tier, Attack Slot+] The roar of battle in his ears reminds him of the precious flame burning within; Vanguard adjusts his speed to handle his enemy. - Vanguard gains +1 Attack Slot and adds Cannot be Naturally Avoided to 1 attack. -- Can forego either effect to gain the other an additional time. --- [Active, 6/8 Uses]
[Melds Dark Shockwave]
7. [Zealot's Conviction] A blazing decision, that all in his way must fall. [2,135] Fire C-Damage [60%] ::S::+ After use, applies one temporary effect affecting this attack to an attack next turn. ::o:: Cuts Darksoul, If Hits: -1 Chip Use, If Hits: If Hits, victim cannot use Activated Non-Avoidance Skills for 1 Turn ::o:: If Avoided, victim cannot use Activated Aiming Skills for 1 Turn ::C:: Can be optionally charged for up to four turns, applying this effect for an additional turn per charge. This attack gains 1-CD per additional turn charged. ::°:: -1 Total Attacks/Use, 1-Turn Required Charge. ::°:: 1 Uses/Battle
[Applies Dark Shockwave Imbue to 1 attack for 3 turns]
8. [Charged Barrel] A burst of heat exuded from his barrel blazes forward, his core emptying energy built up overtime. [1,070 * 3] Fire S-Damage [50%] ::C:: 2 Aiming effects chosen upon use ::Effect:CA:: ::Effect:BS:: ::o:: Cuts Darksoul, If Hits: -1 Chip Use ::C:: Can be optionally charged for up to five turns. ::o:: Gains +1 Hit at full damage per turn of charge applied. Replaces the optional charge multiplier.
9. [Burning Conviction] His eyes blazing powerfully, Vanguard releases a myriad of reticles into the air around him. [170 * 6] Fire C-Damage [50%] ::C:: Can be optionally charged for 1 turn to gain "Ignores Armor" ::o:: Ignores Armor ::A:: Avoid Separately ::o:: If Hits: -1 Chip Use; Cuts Darksoul ::°:: 5-CD
Total Number of Chips Per Battle: 6/12 Mega Chips: 5/6 Giga Chips: 3
Summary Phase
[Vanguard HP=1/2,500]
[Status] - -- [N/A] [Stage] - -- [::Shortcut:Stage:Lava::] [Cooldown] - -- [Burning Conviction | 0/5] -- [Zealot's Conviction | 0/4] -- [Tactical Destruction | 0/5] -- [Disruptive Pulse | 0/2] -- [Aiming Gaze | 0/2]
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Post by Genesis on Jan 28, 2023 15:10:20 GMT -8
Defense Phase:
Full Turn natural barrier used. Avoids Dark Meteors, Aiming Gaze, Tactical Destruction, Zealot's Conviction, and Burning Conviction.
Shadow element applied to DS effect. Can dodge/block 5 attacks. If avoided not dealt with. All avoided.
Set Phase:
Dark Soul effect used once on Lord of the Dark and Time of the Dark. +1 use to Barrier.
Lord of the Dark Type: Clone Tier: S Description: A shadow of himself, darkness allowed to do as it pleases. Effects: Creates a clone with 20% of Xion's HP. Cannot Intercept, 1 AS, 50% Damage, 1 Active at a time, Can use Chips, inherits Corrupt, and does not share Chip Stock.
Hyper Mode: Lost Demon ~ Intellectual Angel A power that was stolen from another. In a war in the past, the life of one of his siblings lost permanently, he can utilize this power. Xion is cloaked in light, but the light becomes a paradox, becoming as a black shadow that coats his entire form. Having jagged wings that come and go at his leisure, his usual crimson orbs become teal. A power obtained from his younger sister, Eliza. - Xion's Avoidances avoid one additional attack. - One of Xion's attacks restrikes once on use per turn. - 2 Turn Duration
Auto-Charge Tearing Darkness: 1/2 Dark Element applied for all attacks.
- Offense Phase:
DCE - Dark Sword Sigma x 14 Damage: 2,742 Blade/Dark C-Damage, Cuts Auras B Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted. Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Regardless of Success: Locks all S-Attacks
Clone:
Dark Kunai Lv.5 S-Range Shadow Dark 230 Damage ★ Unavoidable ★ This damage will affect the Victim's Max HP for the rest of battle as well ° This Chip cannot be augmented in anyway ° Corrupt: User's Max and Current HP are reduced by 50% of this Chip's Damage
Xion: HP: 1/1,100 TC: 1/5 DS: 2/7
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Post by Gaia on Jan 28, 2023 23:31:47 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1/2500]
[Vanguard has 0 Armor]
[Trained Eye] [A-Tier, Avoidance Augment] The incredible power of his eyes allows him to not only detect the flow of enemies' code to assail them, but to analyze and maneuver away from their assaults. - When used in succession, Vanguard's avoidance skills avoid one additional attack. This increases up to +5 total avoidances. - If a new instance-based avoidance skill is used, any remaining avoidances are converted into avoidances of that type. -- [Passive]
[Vanguard triggers undershirt]
[Vanguard HP=1/2155]
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [3/5 Charges] Zealot's Ultimatum [3/5 Charges] Charged Barrel [1/5 Charges] Darklight Sword [1/5 Charges] Doomsight [3/5 Charges] Variable Assault [2/2 Charges] Dynamo Aiming - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [3/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [3/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [1/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x1 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [3/4 Charges] Meteors - [1/1 Charges] x2 Overfueled Reticle - [1/1 FTC]
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
[Folder Pack] Passive Hidden Program - Giga Folder 1: Giga Chip Limit Increased by 1 - Mega Folder 2: Mega Chip Limit Increased by 2 - Custom+5: +5 Battle Chips usable per battle - Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use - Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
[Folder Unison] - [Advanced Form] The culminated power of his focus on his chips, Vanguard channels his arsenal directly through his being, merging body and soul with a chip. ° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form ° During Unison, user gains the Lv5 Effects of the Chip's first natural Element ° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage ° Lasts for 3 Turns
[::BattleChip:Gun Del SolLv8:v21::]
[Vanguard gains +40% Noise]
[Battle Tempo] [B+-Tier, Attack Slot+] The roar of battle in his ears reminds him of the precious flame burning within; Vanguard adjusts his speed to handle his enemy. - Vanguard gains +1 Attack Slot and adds Cannot be Naturally Avoided to 1 attack. -- Can forego either effect to gain the other an additional time. --- [Active, 0/8 Uses]
[Vanguard gains +9 AS, adds Cannot be Naturally Avoided to 2 consecutive attacks]
[Surge] -50% Noise, +50% Attack Slots
[Slotted Coils] [B-Tier, Chip Use+] The unique method Vanguard has of cataloging his chip library and making them easily accessible to him in combat makes his use of chips far more efficient than most. In a moment's notice, he can access his library without concern. - Vanguard gains +1 chip use with its extra effects paid for. -- [Active, 10/12 Uses]
[::Shortcut:Element:Light:: Lv5 ::o:: User can restore beyond their Max-Health up to 125%. ::o:: While at or above Max-HP, user gains +2 Attack Slots that both gain damage equal to 50% of Light Element's excess HP. ::o:: Remove one Negative Status and grant Post-Infliction Immunity on yourself and any allies (0 Turn CD).
[Firewall ⇪ Nu] Activated Program Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot. ⦗Uses per battle: 0/2⦘
[Vanguard cleanses Locks S-Range (gains PII) and Dark Kunai.]
x2 [DCE] [::Chip:Dark RecoveryLv1:v21::]
x2 [::Chip:RecoveryLv8:v21::]
[Vanguard HP=3,125/2,500]
Offense Phase 2 -> 18 -> 27 AS || 2 DCE
[::Shortcut:Element:Seeking::] Lv7 ::o:: One attack per turn deals 2.5x Damage. ::o:: User's Aiming Skills apply to 1 Additional (consecutive) Attack. ::o:: Precision has -4 CD. ::o:: ⇪ Alpha: User's Power-Up Attacks and Power-Up Variants modify the next damaging attack used (rather than just the next attack) ::o:: ⇪ Gamma Every 5th augmented attack used in a turn deals 50% additional damage.
[::BattleChip:Dark MeteorsLv7:v21:"Fully Undodgeable, Breaks Unbreakable Shields":"Hits 4 Times at half damage":"Cuts Undershirt, Cuts Darksoul":"Hits All":"Destroys Auras and Barriers":"If Hits: victim loses -1 Chip Use for the remainder of battle":+1,870 Imbues:x6 Constant Charge:x2.5 Seeking::]
[Zealot's Blade] A darklight sword follows the flow of his eyes as he swings it, effortlessly finding the weaknesses of his foes. [3,015 * 7] Fire C-Damage [60%] ::o:: Fully Undodgeable, Cuts Auras ::C:: Can be optionally charged for up to 2 turns. ::S:: Disrupts Multi-Instanced Avoids, Disrupts Multi-Instanced Grits, Cannot be Mitigated ::o:: Cuts Darksoul, If Hits: victim loses -1 Chip Use for the remainder of battle ::o:: Deals 7 hits at full damage; If Avoided: auto-strikes again next turn with the same damage and effects ::o:: -3 Total Attacks/Use ::o:: 1 Use/Battle
1. [Zealot's Fuel] Stoking his inner flames for increased heat and pressure, Vanguard funnels his life essence through his core an additional time to strike with more force. [0] Fire S-Damage [100%] ::A:: Adds 100% -> 200% of Vanguard's Base Damage to the next attack used. ::o:: Can be optionally charged for up to four turns. Each turn of charge increases the Base Damage multiplier by 50% upon use. Attack gains 1-CD per turn of charge. ::°:: 1-Turn Required Charge, 1-CD
x2 [::BattleChip:Dark PlusLv1:v21::]
[Vanguard melds Custom Sword, Dark Spreader]
[Constant Charge, Seeking, Light] 2. [Zealot's Ultimatum] A weapon raised against the greatest of oppositions, his trusty arm cannon fires blasts more channeled by his inner fuel than any others. [25 -> 18,110 * 10 -> 0] Fire C-Damage [60%] ::A:: Can reduce Attack Damage to 0 to increase up to two attacks following this one by 100% of this Attack's final (total) damage. ::o:: Affected attacks cannot have their damage further augmented. ::C:: Can be optionally charged for up to three turns. ::o:: If Hits: -1 Chip Use for Remainder of Battle; Cuts Darksoul ::o:: Deals +20% Damage per enemy targeted ::o:: Gains +25% Base Damage per Chip used this battle ::o:: Hits All ::°:: 2-Turn Required Charge
[Zealot's Judgment] A reticle that rends deep into flesh and being, allowing his strikes to burn through their final hopes. [0] Fire S-Damage [100%] ::S:: Upon use, adds "Cuts Darksoul" to his next attack. ::S:: Upon use, adds "Cuts Undershirt" to his next attack. ::°:: 1-Turn Required Charge, -2 Total Attack/Use. ::°:: 1 Use/Battle
[Vanguard melds Boomerang] [Vanguard applies Dark Shockwave imbue]
3. [Overfuelled Reticle] Overwhelming and overflowing energy applied all at once that offsets the flow of battle in his favor, Vanguard releases a surge of power that floods into all over attacks. [400 -> 181,500] Fire S-Damage [100%] ::★:: Temporary augments to this attack affect the rest of Vanguard's attacks used this turn. ::o:: If Avoided: Auto-Attacks next turn at half damage and effects. ::o:: If Hits: victim cannot use Activated Non-Avoidance Skills for 1 Turn ::o:: If Avoided, victim cannot use Activated Aiming Skills for 1 Turn ::o:: Cuts Undershirt, Cuts Darksoul ::o:: Cannot be Naturally Avoided ::o:: Affected attacks cannot be further augmented. ::o:: If this attack's charge is interrupted or dropped, it still loses 1 Use ::o:: Single-Attack Damage Augments are only half as effective on this attack ::o:: -1 Total Attack/Use, 1-Full Turn Charge ::o:: 1 Use/Battle
4. [Recoursing Prominence] x9 The flames to contest all odds, to stand strong despite all chances; the flames to declare victory from defeat. [181,680] Fire S-Damage [70%] ::C:: Undodgeable, Cuts Auras ::o:: If Hits: victim cannot use Activated Non-Avoidance Skills for 1 Turn ::o:: If Avoided, victim cannot use Activated Aiming Skills for 1 Turn ::o:: Cuts Undershirt, Cuts Darksoul ::o:: Cannot be Naturally Avoided ::o:: If Hits: -1 Chip Use for the remainder of battle ::S::::S:: Auto-Strikes once per attack that an opponent avoided while it was charging at half damage. ::S:: Disrupts multi-instanced avoidances. ::o:: If interrupted or dropped, this attack still loses 1 total use. ::o:: 1-Turn Requird Charge, -2 Total Attacks/use ::o:: 1 Use/Battle
4. [::Chip:Dark SwordLv7:v21:"If Avoided Auto-Attacks next turn at half damage and effects, victim cannot use activated aiming skills for 1 turn":"If Hits, victim cannot use activated non-avoidance skills for 1 turn, -1 chip use for the remainder of battle":"Cuts Undershirts, Cuts Darksoul":"Cannot be Countered, Cannot be Naturally Avoided":"Undodgeable":+181400 Overfueled::] x23
Summary Phase
[Vanguard HP=3,125/2,500]
[Status] - -- [N/A] [Stage] - -- [Cooldown] - -- [Burning Conviction | 1/5] -- [Zealot's Conviction | 1/4] -- [Tactical Destruction | 1/5] -- [Disruptive Pulse | 1/2] -- [Aiming Gaze | 1/2]
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Post by Genesis on Jan 29, 2023 0:02:07 GMT -8
Defense Phase:
DS effect used on Impetus of the Dark twice.
Impetus of the Dark Type: Multiplier Tier: S Description: A continued drive of darkness that flows through all, the continued driving force. In it all, the darkness strives more during the pushing of conflict. As the darkness is used, the conflict and powers of the dark grows evermore. Effects: Can double the avoidances/withstands of one avoidance/withstands for one application of the avoidance.
Used once on DS effect. Blocks/Barriers 12 attacks. Avoids Dark Meteors, 7 Dark Swords, and Zealot's Blade. Used once on Touch of the Dark. Blocks 12 Dark Swords.
Flow of the Dark Type: Barrier HP of Barrier: 585 Tier: A / Moderate Description: Summoning forth a field of darkness, Xion uses it to fend off attacks. Effects: Can withstand up to seven attacks even when the HP of the barrier is 0. Can take one use from another skill that Xion possesses and be used for this skill. This effect expends one Dark Chip for each skill use added. 15x Uses
x1 Used. Takes if avoided from Zealot's Blade and Overfueled Reticle and its if avoided effect. Also eats all following if avoided effects.
Touch of the Dark Type: Block Tier: C+ Description: Allowing the darkness to move about, it engulfs that which nears Xion. Taking it in and never returning what has been taken by it. Effects: Blocks six attacks. Can take one use from another skill that Xion possesses and be used for this skill. This effect expends one Dark Chip for each skill use added. 21x Uses
x9 Used. Each use avoids one Dark Sword then is Disrupted until swords run out.
Set Phase:
[::Shortcut:Stage:Dark::]
Element Effect: If the user sets Dark Panels, it lasts +3 Turns and the panels are locked for their original duration. If the user is present while Dark Panels are active, it gains the following Stage Effect: "All Hyper Modes are locked."
Lord of the Dark Type: Clone Tier: S Description: A shadow of himself, darkness allowed to do as it pleases. Effects: Creates a clone with 20% of Xion's HP. Cannot Intercept, 1 AS, 50% Damage, 1 Active at a time, Can use Chips, inherits Corrupt, and does not share Chip Stock. 4x Uses, 4x Use/Battle
x1 used.
Auto-Charge Tearing Darkness: 2/2 Dark Element applied for all attacks.
- Offense Phase:
DCE - Dark Sword Sigma x 15 Damage: 2,742 Blade/Dark C-Damage, Cuts Auras B Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted. Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Regardless of Success: Locks all S-Attacks
Clone:
Dark Lance Lv.5 S-Range Wood Dark 432 Damage Cuts Auras S If Hits, Interrupts enemy charges ★ User may apply 1 Instant Charge, (applied as desired; Max 1 per Attack per Turn) to one Non-Chip Attack this turn per enemy charge interrupted by this attack ° Corrupt: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Xion: HP: 1/1,100 TC: 2/5 DS: 3/7 Berserk: 4/5
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Post by Gaia on Jan 29, 2023 11:43:33 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=3,125/2500]
[Vanguard has 0 Armor]
[Trained Eye] [A-Tier, Avoidance Augment] The incredible power of his eyes allows him to not only detect the flow of enemies' code to assail them, but to analyze and maneuver away from their assaults. - When used in succession, Vanguard's avoidance skills avoid one additional attack. This increases up to +5 total avoidances. - If a new instance-based avoidance skill is used, any remaining avoidances are converted into avoidances of that type. -- [Passive]
[Deflect] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 1/13]
[Purging Pyre] [A-Tier, Aura] A coruscating veil of energy that protects Vanguard from all harm. - 250-Power Aura. Multiple uses can be expended to increase the health of the aura by 50% per merge. If three or more are merged together, the aura becomes uncuttable. -- [Active, 6/9]
[500-Power Uncuttable Aura]
[Dodges all attacks, aura handles Dark Lance]
[Vanguard HP=3,125/2500]
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Ultimatum [1/5 Charges] Charged Barrel [2/5 Charges] Darklight Sword [2/5 Charges] Doomsight [3/5 Charges] Variable Assault [2/2 Charges] Dynamo Aiming - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [4/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [4/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2 Punishing Zeal - [1/1 FTC]
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
[Folder Pack] Passive Hidden Program - Giga Folder 1: Giga Chip Limit Increased by 1 - Mega Folder 2: Mega Chip Limit Increased by 2 - Custom+5: +5 Battle Chips usable per battle - Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use - Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
[Folder Unison] - [Advanced Form] The culminated power of his focus on his chips, Vanguard channels his arsenal directly through his being, merging body and soul with a chip. ° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form ° During Unison, user gains the Lv5 Effects of the Chip's first natural Element ° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage ° Lasts for 3 Turns
[::BattleChip:Gun Del SolLv8:v21::]
[::Shortcut:Element:Light::] Lv5 ::o:: User can restore beyond their Max-Health up to 125%. ::o:: While at or above Max-HP, user gains +2 Attack Slots that both gain damage equal to 50% of Light Element's excess HP. ::o:: Remove one Negative Status and grant Post-Infliction Immunity on yourself and any allies (0 Turn CD).
[Vanguard HP=3,125/2,500]
Offense Phase 2 -> 8 AS || 2 DCE
[::Shortcut:Element:Seeking::] Lv7 ::o:: One attack per turn deals 2.5x Damage. ::o:: User's Aiming Skills apply to 1 Additional (consecutive) Attack. ::o:: Precision has -4 CD. ::o:: ⇪ Alpha: User's Power-Up Attacks and Power-Up Variants modify the next damaging attack used (rather than just the next attack) ::o:: ⇪ Gamma Every 5th augmented attack used in a turn deals 50% additional damage.
[::BattleChip:Dark MeteorsLv7:v21:"Fully Undodgeable, Breaks Unbreakable Shields":"Hits 4 Times at half damage":"Cuts Undershirt, Cuts Darksoul":"Hits All":"Destroys Auras and Barriers":"If Hits: victim loses -1 Chip Use for the remainder of battle":+1,870 Imbues:x6 Constant Charge:x2.5 Seeking::]
[Crown] [::BattleChip:Dark ScytheLv1:v21::]
[Dark Stage] [::BattleChip:Dark SwordLv7:v21:"Cannot be Countered"::]
1. [Hub Batch] - [1/1 Charges]
2. [Bug Death Thunder] - [1/1 Charges]
3. x5 [::BattleChip:Dark SwordLv7:v21:"Cannot be Countered"::]
[Slotted Coils] [B-Tier, Chip Use+] The unique method Vanguard has of cataloging his chip library and making them easily accessible to him in combat makes his use of chips far more efficient than most. In a moment's notice, he can access his library without concern. - Vanguard gains +1 chip use with its extra effects paid for. -- [Active, 7/12 Uses]
Total Number of Chips Per Battle: 0/12 Mega Chips: 1/6 Giga Chips: 3/3
Summary Phase
[Vanguard HP=3,125/2,500]
[Status] - -- [N/A] [Stage] - -- [Cooldown] - -- [Burning Conviction | 2/5] -- [Zealot's Conviction | 3/4] -- [Tactical Destruction | 2/5] -- [Disruptive Pulse | 2/2] -- [Aiming Gaze | 2/2] -- [Zealot's Fuel | 1/3]
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Post by Genesis on Jan 30, 2023 17:45:42 GMT -8
Defense Phase:
DS effect used on Impetus of the Dark twice.
Impetus of the Dark Type: Multiplier Tier: S Description: A continued drive of darkness that flows through all, the continued driving force. In it all, the darkness strives more during the pushing of conflict. As the darkness is used, the conflict and powers of the dark grows evermore. Effects: Can double the avoidances/withstands of one avoidance/withstands for one application of the avoidance.
Used once on DS effect. Blocks/Barriers 12 attacks. Avoids all.
Set Phase:
Unison with Dark Bomb. Dark Lv5 acquired. Crest activated, once per battle the user is allowed to change all attacks in a turn to “Pure Dark”, gaining +1 attack slot for the turn and causing them to deal +30% damage to the final total.
Lord of the Dark Type: Clone Tier: S Description: A shadow of himself, darkness allowed to do as it pleases. Effects: Creates a clone with 20% of Xion's HP. Cannot Intercept, 1 AS, 50% Damage, 1 Active at a time, Can use Chips, inherits Corrupt, and does not share Chip Stock. 4x Uses, 4x Use/Battle
x1 used.
Auto-Charge Tearing Darkness: 2/2 Dark Element x 2 applied for all attacks.
- Offense Phase:
Ephemeral Flame x 14 S-Combat Dark Element The bitter flames of darkness that burn asunder all with their cold embrace of rage. Damage: 3,042 Effects of Attack: Undodgable, Breaks Shields.
DCE - Dark Circle Lv.5 S-Range Seeking Dark 4,113 x 7 Damage ° Cuts Uncuttable Auras and Undodgable A Deals up to 7 hits at full damage C Hits can divided among multiple targets ° Corrupt: User takes damage equal to 2% of their Max HP per hit of this attack
Stage - Dark Wide Lv.5 S-Range Aqua Dark 4,113 Damage ° Cuts Auras A Hits All B Deals 150% Damage to Objects and Clones S If Hits, victim cannot summon Objects or Clones for 1 Turn ° Corrupt: User becomes Isolated (cannot intercept/be intercepted for)
Clone:
Dark Lance Lv.5 S-Range Wood Dark 432 Damage Cuts Auras S If Hits, Interrupts enemy charges ★ User may apply 1 Instant Charge, (applied as desired; Max 1 per Attack per Turn) to one Non-Chip Attack this turn per enemy charge interrupted by this attack ° Corrupt: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Xion: HP: 1/1,100 TC: 3/5 DS: 4/7 Unison: 1/3 Berserk: 5/5 Dark Stage: 2/6
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Post by Gaia on Jan 31, 2023 9:25:47 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Vanguard will accept inevitable defeat.
Van: 40 Exp | 400z | 1 RMD
Xion: 210 Exp | 2100z | 1 RMD
[Zealot's Conviction] [150 + (15 * V)] Fire C-Damage ::o:: After use, applies one temporary effect affecting this attack to an attack next turn. ::o:: Can be optionally charged for up to four turns, applying this effect for an additional turn per charge. ::°:: 1-Turn Required Charge.
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