Post by Gaia on May 4, 2022 14:59:42 GMT -8
#s://cdn~discordapp~com/attachments/858178610224562196/901882782098292836/Joker~png
CMT
CMT
[Vile HP=40000/40000]
Skill - Spiked Destruction]
[Violen delights in any and all destruction]
° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect.
° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle.
° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down.
° For each Object active, all enemies have -1 Attack Slot.
[Passive]
[Agile HP=30000/30000]
[Skill - Impossible Agility]
[Agile moves at speeds that seem not only unlikely, but flat-out impossible.]
° Agile always attacks first, no matter what Initiative programs a navi may have.
° Agile cannot have his attack slots reduced with unpierceable immunity.
° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity.
° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage.
[Passive]
[Serges HP=30000/30000]
[Skill - Barrier Mastery]
[No one knows Barriers better than Serges.]
° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP.
° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage.
° Serges' personal barrier is immune to damage from uncharged attacks.
° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle.
[Passive]
Support Phase
[N/A]
Offense Phase
[Attack - Spiked Mace]
[The giant spiked flail from Violen tears apart everything in its wake.]
° Damage Dealt: 2,325 * 1 Hits
° Break Element || C-Range
° Damage Cannot be Reduced Below 50%
° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed
° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn.
° Retains all hits from Spiked Destruction until the end of the turn.
[Attack - Finger Bullets]
[Leaping into the air, Violen sprays down a number of bullets.]
° Damage Dealt: 310
° Break Element || S-Range
° Damage Cannot be Reduced Below 50%
° Hits All, Avoid Separately
° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
[Attack - Blade Beam]
[Agile leaps upward, creating a wave of energy launched at his foe.]
° Damage Dealt: 2,600
° Blade Element || S-Range
° Triggers whenever Agile Omnidodges an Attack at the attacker.
° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry]
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 155 * 5 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Sphere Storm]
[Serges jumps and spins, a number of spheres shooting out of his hat at his foes.]
° Damage Dealt: 310 + (Total Damage dealt to his personal Barrier)
° Plasma Element || S-Range
° Cuts Uncuttable Auras
° Damage cannot be Reduced
[Attack - Landmine]
[Serges has placed landmines throughout the arena, waiting for an opponent to trip up.]
° Damage Dealt: 620
° Fire/Break Element || S-Range
° Damage cannot be Reduced || Interrupts
° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 1000 + (100 * Target's Version). This damage Cuts Dark Soul.
Joker.DB
Preemptive Phase
[Preemptive Charges] - Joker has 1, applied as desired
-- [Spatial Crusher] - [1/1 Charges]
Defense Phase
[Joker HP=3,935/3,935]
[Replicator] - Expansion: Skillful
A paradox of infinite proportions.
° When creating an Aura/Barrier with HP, a Clone, or an Object, create a copy of that Aura/Barrier, Clone, or Object
° Bypasses the hard cap of "1 instance of a unique entity on the field at a time" where applicable
::o:: +1 Use to All Skills
::Element:Spatial::
::o:: Effects that occur a limited number of times per turn can be used one additional time per turn.
[⇪ Alpha Barrier SP]
Mega Program.
The user spawns an Alpha Barrier once per turn. 10-HP Natural Barrier.
[Creator ⇪⇪ Alpha Tanzanite]
Passive program
+(5 * Version) health to auras created by holder. +(10 * Version) health to barriers created by holder.
Support Type: +20% Barrier/Aura HP.
[Dread Joker triggers Alpha Barrier SP twice through Spatial, Replicator spawns one more per. 4 265-HP Natural Barriers formed.]
[Spiked Mace] - Taken by the Alpha Barrier.
[Finger Bullets] - Taken by an Alpha Barrier.
[Perfected Reality] [A-Tier, Triune Barrier]
Space shudders within his wake, and time bends even still to his whims. Looking through infinity, Joker maintains his dominance.
- Spawns a Triune Barrier with 1,520-HP.
-- [Active, 7/8 uses]
[Spawns 2 1,520-HP Triune Barrier]
Outer layer takes sphere storm and landmine.
[Joker HP=3,935/3,935]
Support Phase
[Power Transference] [A-Tier, Damage+]
Pulling from the ravaging effects of either the crimson or the space in the air surrounding him, Joker amplifies his assault.
- Dread Joker adds an aura's power or 50% of a barrier's health to up to 3 attacks per turn.
- Once per turn, Joker may instead destroy a currently active aura/barrier to add this amount to all attacks used that turn.
-- [Passive]
[Dread Joker adds 760 Damage to 4 attacks this turn. Destroys 1 Perfected Reality and 1 Alpha Barrier to add +1,785 Damage to All Attacks]
[The Crimson Dread] [Advanced Form, Hyper Format]
The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that eradicate lesser beings.
- One attack per turn gains damage equal to 10% of the target's maximum health for one use.
- All attacks gain an omni-aimer of choice upon use.
-- 2-Turn Duration
Offense Phase6 AS | 1 Auto-Charges
[Dread Satellite Laser] - [1/1 Charges]
1. [Shattering Force]
The force to shatter reality, focused into a singular point.
[2,835] Spatial C-Damage [100%]
::B:: Ignores Armor
::o:: Absolutism: Cannot be Intercepted
::o:: Cuts Uncuttable Auras
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
2. [Gigaton Crash]
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[1,785] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::o:: Breaks Unbreakable Shields
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
3. [Gigaton Crash]
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[1,785] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::o:: Breaks Unbreakable Shields
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
4. [Spatial Crusher]
Power taken from reality itself, Dread Joker solidifies his body and returns the force put into him.
[0] Spatial S-Damage [100%]
::A:: Grants +100% of Dread Joker's base damage to the next two attacks used.
::°:: 1-Turn required charge.
5. [Dominating Presence]
Twisting the fabric of space around his palm, Dread Joker forces an opponent to suffer the agony of his full power pressurized into a single point.
[7,375] Spatial C-Damage [0%]
::S:: Recurring Auto-Attacks at half damage for 4 turns after use.
::°:: Absolutism: Deals 143% of Joker's Base Damage per attack slot sacrificed this turn.
::o:: Breaks Unbreakable Shields
::o:: Inflits 20% of Target's Max Health as Additional Damage
::°:: 2 Uses/Battle
Summary Phase
[Joker HP=3,935/3,935]
[Status]
- Fine
[Cooldown]
-
[Stage]
- Null Panels
CMT
[Vile HP=40000/40000]
[Shattering Force] - Taken for 2,835 Damage. 1,365 reflected at Joker.
[Gigaton Crash] - Taken for 20,367 Damage.
[Gigaton Crash] - Taken for 10,185 Damage.
[Dominating Presence] - Kills.
[Agile HP=30000/30000]
[Skill - Impossible Agility]
[Agile moves at speeds that seem not only unlikely, but flat-out impossible.]
° Agile always attacks first, no matter what Initiative programs a navi may have.
° Agile cannot have his attack slots reduced with unpierceable immunity.
° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity.
° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage.
[Passive]
[Serges HP=30000/30000]
[Skill - Barrier Mastery]
[No one knows Barriers better than Serges.]
° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP.
° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage.
° Serges' personal barrier is immune to damage from uncharged attacks.
° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle.
[Passive]
Support Phase
[Retribution - Flurry]
[Agile's purple armor glows from within as his systems prepare to attack faster than thought possible.]
° All multi-hit attacks have their number of hits doubled. This is retroactive.
[Activates when an ally dies -- Stacks Twice]
[Retribution - Endless Barrier]
[Serge's blue armor glows from within as his systems enhance his defensive prowess further.]
° Serges' Barriers created from Barrier Mastery have their HP increased by 500.
° Increases the Reflect Damage by 50% on Serges' Barriers created from Barrier Mastery.
[Activates when an ally dies -- Stacks Twice]
Offense Phase
[Attack - Blade Beam]
[Agile leaps upward, creating a wave of energy launched at his foe.]
° Damage Dealt: 2,600
° Blade Element || S-Range
° Triggers whenever Agile Omnidodges an Attack at the attacker.
° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry]
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 155 * 10 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Bladeflurry]
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 155 * 10 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Sphere Storm]
[Serges jumps and spins, a number of spheres shooting out of his hat at his foes.]
° Damage Dealt: 310 + (Total Damage dealt to his personal Barrier)
° Plasma Element || S-Range
° Cuts Uncuttable Auras
° Damage cannot be Reduced
[Attack - Sphere Storm]
[Serges jumps and spins, a number of spheres shooting out of his hat at his foes.]
° Damage Dealt: 310 + (Total Damage dealt to his personal Barrier)
° Plasma Element || S-Range
° Cuts Uncuttable Auras
° Damage cannot be Reduced
[Attack - Landmine]
[Serges has placed landmines throughout the arena, waiting for an opponent to trip up.]
° Damage Dealt: 620
° Fire/Break Element || S-Range
° Damage cannot be Reduced || Interrupts
° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 1000 + (100 * Target's Version). This damage Cuts Dark Soul.
Joker.DB
Defense Phase
[Joker HP=3,935/3,935]
[⇪ Alpha Barrier SP]
Mega Program.
The user spawns an Alpha Barrier once per turn. 10-HP Natural Barrier.
[4 265-HP Natural Barriers formed.]
[Cloud of Crimson] [A-Tier, Aura]
Insurmountable power made manifest, the powerful crimson energy that rolls off of Joker's body creates an impenetrable iron wall of intense noise. All lesser efforts are burned away by its maelstrom.
- Spawns an aura with 305-Power.
- Additional instances can be merged into the current one to increase its hp by 50% of its base value. If three or more are merged together, the Aura becomes uncuttable.
-- [Active, 3/8 Uses]
[1,677-Power Aura takes Blade Beam and Blade Flurry]
[Perfected Reality] [A-Tier, Triune Barrier]
Space shudders within his wake, and time bends even still to his whims. Looking through infinity, Joker maintains his dominance.
- Spawns a Triune Barrier with 1,520-HP.
-- [Active, 6/8 uses]
[Spawns 2 1,520-HP Triune Barrier]
[Outer layer takes Sphere Storm and Land Mine]
[Joker HP=3,935/3,935]
Support Phase
[Power Transference] [A-Tier, Damage+]
Pulling from the ravaging effects of either the crimson or the space in the air surrounding him, Joker amplifies his assault.
- Dread Joker adds an aura's power or 50% of a barrier's health to up to 3 attacks per turn.
- Once per turn, Joker may instead destroy a currently active aura/barrier to add this amount to all attacks used that turn.
-- [Passive]
[Dread Joker adds 760 Damage to 4 attacks this turn. Destroys 1 Perfected Reality and 1 Alpha Barrier to add +1,785 Damage to All Attacks]
[The Crimson Dread] [Advanced Form, Hyper Format]
The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that eradicate lesser beings.
- One attack per turn gains damage equal to 10% of the target's maximum health for one use.
- All attacks gain an omni-aimer of choice upon use.
-- 2-Turn Duration
[Regen] - Joker restores 735 HP.
[Joker HP=3,305/3,935]
Offense Phase5 AS | 1 Auto-Charges
[Dread Satellite Laser] - [1/1 Charges]
1. [Gigaton Building] @ Agile
Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson.
[2,415] Stone S-Damage [60%]
::C:: Can be optionally charged for 5 turns.
::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
::o:: Fully Undodgeable
2. [Gigaton Crash] @ Agile
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[1,785] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::o:: Fully Undodgeable
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
3. [Gigaton Crash]
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[1,785] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::o:: Full Undodgeable
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
4. [Dominating Presence]
Twisting the fabric of space around his palm, Dread Joker forces an opponent to suffer the agony of his full power pressurized into a single point.
[7,375] Spatial C-Damage [0%]
::S:: Recurring Auto-Attacks at half damage for 4 turns after use.
::°:: Absolutism: Deals 143% of Joker's Base Damage per attack slot sacrificed this turn.
::o:: Fully Undodgeable
::o:: Inflits 20% of Target's Max Health as Additional Damage
::°:: 2 Uses/Battle
[Dominating Presence]
Twisting the fabric of space around his palm, Dread Joker forces an opponent to suffer the agony of his full power pressurized into a single point.
[3,685] Spatial C-Damage [0%]
::S:: Recurring Auto-Attacks at half damage for 4 turns after use.
::°:: Absolutism: Deals 143% of Joker's Base Damage per attack slot sacrificed this turn.
::o:: Breaks Unbreakable Shields
::o:: Inflits 20% of Target's Max Health as Additional Damage
::°:: 2 Uses/Battle
Summary Phase
[Joker HP=3,305/3,935]
[Status]
- Fine
[Cooldown]
-
[Stage]
- Null Panels
CMT
CMT
[Agile HP=30000/30000]
[Dies, reflects 1,810]
[Serges HP=30000/30000]
[Skill - Barrier Mastery]
[No one knows Barriers better than Serges.]
° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP.
° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage.
° Serges' personal barrier is immune to damage from uncharged attacks.
° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle.
[Passive]
Support Phase
[Retribution - Endless Barrier]
[Serge's blue armor glows from within as his systems enhance his defensive prowess further.]
° Serges' Barriers created from Barrier Mastery have their HP increased by 500.
° Increases the Reflect Damage by 50% on Serges' Barriers created from Barrier Mastery.
[Activates when an ally dies -- Stacks Twice]
Offense Phase
[Attack - Sphere Storm]
[Serges jumps and spins, a number of spheres shooting out of his hat at his foes.]
° Damage Dealt: 310 + (Total Damage dealt to his personal Barrier)
° Plasma Element || S-Range
° Cuts Uncuttable Auras
° Damage cannot be Reduced
[Attack - Sphere Storm]
[Serges jumps and spins, a number of spheres shooting out of his hat at his foes.]
° Damage Dealt: 310 + (Total Damage dealt to his personal Barrier)
° Plasma Element || S-Range
° Cuts Uncuttable Auras
° Damage cannot be Reduced
[Attack - Sphere Storm]
[Serges jumps and spins, a number of spheres shooting out of his hat at his foes.]
° Damage Dealt: 310 + (Total Damage dealt to his personal Barrier)
° Plasma Element || S-Range
° Cuts Uncuttable Auras
° Damage cannot be Reduced
[Attack - Landmine]
[Serges has placed landmines throughout the arena, waiting for an opponent to trip up.]
° Damage Dealt: 620
° Fire/Break Element || S-Range
° Damage cannot be Reduced || Interrupts
° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 1000 + (100 * Target's Version). This damage Cuts Dark Soul.
Joker.DB
Defense Phase
[Joker HP=3,305/3,935]
[⇪ Alpha Barrier SP]
Mega Program.
The user spawns an Alpha Barrier once per turn. 10-HP Natural Barrier.
[4 265-HP Natural Barriers formed.]
[Perfected Reality] [A-Tier, Triune Barrier]
Space shudders within his wake, and time bends even still to his whims. Looking through infinity, Joker maintains his dominance.
- Spawns a Triune Barrier with 1,520-HP.
-- [Active, 6/8 uses]
[Spawns 2 1,520-HP Triune Barrier]
[Outer layer takes Sphere Storm and Land Mine]
[Joker HP=3,305/3,935]
Support Phase
[Power Transference] [A-Tier, Damage+]
Pulling from the ravaging effects of either the crimson or the space in the air surrounding him, Joker amplifies his assault.
- Dread Joker adds an aura's power or 50% of a barrier's health to up to 3 attacks per turn.
- Once per turn, Joker may instead destroy a currently active aura/barrier to add this amount to all attacks used that turn.
-- [Passive]
[Dread Joker adds 760 Damage to 4 attacks this turn. Destroys 1 Perfected Reality and 1 Alpha Barrier to add +1,785 Damage to All Attacks]
[The Crimson Dread] [Advanced Form, Hyper Format]
The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that eradicate lesser beings.
- One attack per turn gains damage equal to 10% of the target's maximum health for one use.
- All attacks gain an omni-aimer of choice upon use.
-- 2-Turn Duration
[Regen] - Joker restores 735 HP.
[Nuclear Fusion] [A-Tier, Recovery]
Taking in energy directly from his environment, Joker restabilizes his form.
- Dread Joker restores 1,050-HP.
-- [Active, 7/8 uses]
[Joker HP=3,278/3,935]
Offense Phase5 AS | 1 Auto-Charges
[Dread Satellite Laser] - [1/1 Charges]
1. [Dread Satellite Laser] [Hyper Attack]
Dread Joker's full force, a massive production of Crimson that he compresses into his fists before releasing as a wide laser, shredding through his opposition.
[2,360] Solar S-Damage [225%]
::S:: Cannot be Mitigated
::o:: Absolutism: Deals 1.5x Dread Joker's Base Damage as allowed. This attack cannot have its damage augmented further.
::o:: Cuts Uncuttable Auras
::°:: 1-Turn Required Charge, 1-CD
2. [Gigaton Crash] @ Serges
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[1,785] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::o:: Fully Undodgeable
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
3. [Gigaton Crash] @ Serges
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[1,785] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::o:: Full Undodgeable
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
4. [Missile Barrage]
Joker releases an unending hail of missiles from the buster in his hand.
[105] Solar S-Damage [60%]
::A:: 6 Hits, Avoided Separately
::o:: Absolutism: Cuts Uncuttable Auras
::°:: 5-CD. Cannot gain aimers.
::°:: -5 CD via Spatial. -5 CD via Normal. Useable 3/Turn via Spatial Lv5.
5. [Missile Barrage]
Joker releases an unending hail of missiles from the buster in his hand.
[105] Solar S-Damage [60%]
::A:: 6 Hits, Avoided Separately
::o:: Absolutism: Cuts Uncuttable Auras
::°:: 5-CD. Cannot gain aimers.
::°:: -5 CD via Spatial. -5 CD via Normal. Useable 3/Turn via Spatial Lv5.
[Dominating Presence]
Twisting the fabric of space around his palm, Dread Joker forces an opponent to suffer the agony of his full power pressurized into a single point.
[3,685] Spatial C-Damage [0%]
::S:: Recurring Auto-Attacks at half damage for 4 turns after use.
::°:: Absolutism: Deals 143% of Joker's Base Damage per attack slot sacrificed this turn.
::o:: Fully Undodgeable
::o:: Inflits 20% of Target's Max Health as Additional Damage
::°:: 2 Uses/Battle
[Dominating Presence]
Twisting the fabric of space around his palm, Dread Joker forces an opponent to suffer the agony of his full power pressurized into a single point.
[3,685] Spatial C-Damage [0%]
::S:: Recurring Auto-Attacks at half damage for 4 turns after use.
::°:: Absolutism: Deals 143% of Joker's Base Damage per attack slot sacrificed this turn.
::o:: Breaks Unbreakable Shields
::o:: Inflits 20% of Target's Max Health as Additional Damage
::°:: 2 Uses/Battle
Summary Phase
[Joker HP=3,305/3,935]
[Status]
- Fine
[Cooldown]
-
[Stage]
- Null Panels
[Joker gains +5 BFs, +8,000z, +3 GMDs, +1 BMD]