Post by Gaia on Feb 20, 2022 10:46:15 GMT -8
#s://cdn~discordapp~com/attachments/858178610224562196/901882782098292836/Joker~png
CMT
CMT
[Massimo HP=30000/30000]
[Armor - 500]
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Cinnamon HP=20000/20000]
[Marino HP=10000/10000]
[Skill - Hyper Drive] - 2
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
Support Phase
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
Offense Phase
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 900 + (100 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 170 + (30 * Target's Version)
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
Joker.DB
Preemptive Phase
[Preemptive Charges] - Joker has 1, applied as desired
-- [Dread Satellite Laser] - [1/1 Charges]
Defense Phase
[Joker HP=3,935/3,935]
[Replicator] - Expansion: Skillful
A paradox of infinite proportions.
° When creating an Aura/Barrier with HP, a Clone, or an Object, create a copy of that Aura/Barrier, Clone, or Object
° Bypasses the hard cap of "1 instance of a unique entity on the field at a time" where applicable
::o:: +1 Use to All Skills
::Element:Spatial::
::o:: Effects that occur a limited number of times per turn can be used one additional time per turn.
[⇪ Alpha Barrier SP]
Mega Program.
The user spawns an Alpha Barrier once per turn. 10-HP Natural Barrier.
[Creator ⇪⇪ Alpha Tanzanite]
Passive program
+(5 * Version) health to auras created by holder. +(10 * Version) health to barriers created by holder.
Support Type: +20% Barrier/Aura HP.
[Dread Joker triggers Alpha Barrier SP twice through Spatial, Replicator spawns one more per. 4 265-HP Natural Barriers formed.]
[Massive Lance] - Taken by the Alpha Barrier.
[Angel Hand] - Taken by an Alpha Barrier.
[Cloud of Crimson] [A-Tier, Aura]
Insurmountable power made manifest, the powerful crimson energy that rolls off of Joker's body creates an impenetrable iron wall of intense noise. All lesser efforts are burned away by its maelstrom.
- Spawns an aura with 305-Power.
- Additional instances can be merged into the current one to increase its hp by 50% of its base value. If three or more are merged together, the Aura becomes uncuttable.
-- [Active, 4/8 Uses]
[Spawns 1 1,370 Uncuttable Aura]
All other attacks absorbed.
[Joker HP=3,935/3,935]
Support Phase
[Power Transference] [A-Tier, Damage+]
Pulling from the ravaging effects of either the crimson or the space in the air surrounding him, Joker amplifies his assault.
- Dread Joker adds an aura's power or 50% of a barrier's health to up to 3 attacks per turn.
- Once per turn, Joker may instead destroy a currently active aura/barrier to add this amount to all attacks used that turn.
-- [Passive]
[Dread Joker adds 1,370 Damage to 4 attacks this turn. Destroys 2 Alpha Barriers to add +530 to all attacks this turn.]
[The Crimson Dread] [Advanced Form, Hyper Format]
The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that eradicate lesser beings.
- One attack per turn gains damage equal to 10% of the target's maximum health for one use.
- All attacks gain an omni-aimer of choice upon use.
-- [1/2]-Turn Duration
Offense Phase7 AS | 1 Auto-Charges
[Spatial Crusher] - [1/1 Charges]
1. [Gigaton Crash] @ Cinnamon
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[530] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
2. [Spatial Crusher]
Power taken from reality itself, Dread Joker solidifies his body and returns the force put into him.
[0] Spatial S-Damage [100%]
::A:: Grants +100% of Dread Joker's base damage to the next two attacks used.
::°:: 1-Turn required charge.
3. [Gigaton Building] @ Cinnamon
Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson.
[3,580] Stone S-Damage [60%]
::C:: Can be optionally charged for 5 turns.
::o:: Fully Undodgeable
::o:: Deals 10% of the Targets Max-Health as additional damage.
::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
4. [Gigaton Building] @ Cinnamon
Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson.
[3,580] Stone S-Damage [60%]
::C:: Can be optionally charged for 5 turns.
::o:: Fully Undodgeable
::o:: Deals 10% of the Targets Max-Health as additional damage.
::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
5. [Gigaton Crash] @ Marino
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[530] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::o:: Fully Undodgeable
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
6. [Gigaton Building] @ Marino
Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson.
[2,530] Stone S-Damage [60%]
::C:: Can be optionally charged for 5 turns.
::o:: Fully Undodgeable
::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
7. [Dread Satellite Laser] [Hyper Attack] @ Marino
Dread Joker's full force, a massive production of Crimson that he compresses into his fists before releasing as a wide laser, shredding through his opposition.
[2,360] Solar S-Damage [225%]
::S:: Cannot be Mitigated
::o:: Fully Undodgeable
::o:: Absolutism: Deals 1.5x Dread Joker's Base Damage as allowed. This attack cannot have its damage augmented further.
::°:: 1-Turn Required Charge, 1-CD
Summary Phase
[Joker HP=3,935/3,935]
[Status]
- Fine
[Cooldown]
- [Dread Satellite Laser] - 0/1
[Stage]
- Null Panels
CMT
CMT
[Massimo HP=30000/30000]
[Armor - 500]
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Cinnamon HP=20000/20000]
[Gigaton Crash] - Taken for 10,000 Damage.
[Gigaton Building] - Taken for 5,380 Damage.
[Gigaton Building] - Taken for 5,380 Damage.
[Cinnamon - Deleted]
[Marino HP=10000/10000]
[Skill - Hyper Drive] - 3
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Gigaton Crash] - Taken for 5,530 Damage.
[Gigaton Building] - Taken for 2,530 Damage.
[Dread Satellite Laser] - Taken for 2,360 Damage.
[Marino HP=110/10,000]
Support Phase
[Hyper Mode - Quick Silver]
[Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.]
° Marino's Dodges are raised to Omni during this Hyper Mode
° Marino's Aimers are raised to Omni during this Hyper Mode
° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
Offense Phase
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 1,800 + (200 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 1,800 + (200 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Joker.DB
Defense Phase
[Joker HP=3,935/3,935]
[⇪ Alpha Barrier SP]
Mega Program.
The user spawns an Alpha Barrier once per turn. 10-HP Natural Barrier.
[Dread Joker triggers Alpha Barrier SP twice through Spatial, Replicator spawns one more per. 4 265-HP Natural Barriers formed.]
[Massive Lance] - Taken by the Alpha Barrier.
[Perfected Reality] [A-Tier, Triune Barrier]
Space shudders within his wake, and time bends even still to his whims. Looking through infinity, Joker maintains his dominance.
- Spawns a Triune Barrier with 1,520-HP.
-- [Active, 6/8 uses]
[Beam Knife] - Perfected Reality 1/4 takes.
[Marino Stamp] - Perfected Reality 1/4 breaks.
[Mirage Dive] - Perfected Reality 2/4 takes.
[Beam Knife] - Perfected Reality 2/4 breaks.
[Marino Stamp] - Perfected Reality 3/4 takes.
[Mirage Dive] - Perfected Reality 3/4 breaks.
[Joker HP=3,935/3,935]
Support Phase
[Power Transference] [A-Tier, Damage+]
Pulling from the ravaging effects of either the crimson or the space in the air surrounding him, Joker amplifies his assault.
- Dread Joker adds an aura's power or 50% of a barrier's health to up to 3 attacks per turn.
- Once per turn, Joker may instead destroy a currently active aura/barrier to add this amount to all attacks used that turn.
-- [Passive]
[Dread Joker adds 1,370 Damage to 4 attacks this turn. Destroys Perfected Reality and 1 Alpha Barrier to add 890 to all attacks]
[The Crimson Dread] [Advanced Form, Hyper Format]
The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that eradicate lesser beings.
- One attack per turn gains damage equal to 10% of the target's maximum health for one use.
- All attacks gain an omni-aimer of choice upon use.
-- [2/2]-Turn Duration
Offense Phase6 AS | 1 Auto-Charges
[Crimson Crusher] - [1/1 Charges]
1. [Gigaton Building] @ Massimo
Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson.
[1,520] Stone S-Damage [60%]
::C:: Can be optionally charged for 5 turns.
::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
::o:: Fully Undodgeable
2. [Gigaton Crash] @ Massimo
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[890] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
3. [Gigaton Crash] @ Massimo
Incredible pressure built into a single point that ruptures the enemy's code down to its core.
[890] Stone C-Damage [100%]
::B:: Deals 50% of target's current HP
::o:: Absolutism: Cannot be Naturally Avoided
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
4. [Shattering Force] @ Massimo
The force to shatter reality, focused into a singular point.
[3,310] Spatial C-Damage [100%]
::B:: Ignores Armor
::o:: Deals 10% of target's maximum health.
::o:: Absolutism: Cannot be Intercepted
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
5. [Shattering Force] @ Massimo
The force to shatter reality, focused into a singular point.
[3,310] Spatial C-Damage [100%]
::B:: Ignores Armor
::o:: Deals 10% of target's maximum health.
::o:: Absolutism: Cannot be Intercepted
::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
6. [Gigaton Building] @ Massimo
Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson.
[2,530] Stone S-Damage [60%]
::C:: Can be optionally charged for 5 turns.
::o:: Fully Undodgeable
::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
Summary Phase
[Joker HP=3,935/3,935]
[Status]
- Fine
[Cooldown]
- [Dread Satellite Laser] - 1/1
[Stage]
- Null Panels
CMT
CMT
[Massimo HP=30000/30000]
[Armor - 1,000]
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Gigaton Crash] - Taken for 14,890 Damage.
[Gigaton Crash] - Taken for 8,445 Damage.
[Shattering Force] - Taken for 6,310 Damage.
[Shattering Force] - Taken for 6,310 Damage.
[Massimo, Deleted]
[Marino HP=10000/10000]
[Skill - Hyper Drive] - 6
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Marino HP=110/10,000]
Support Phase
[Hyper Mode - Quick Silver]
[Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.]
° Marino's Dodges are raised to Omni during this Hyper Mode
° Marino's Aimers are raised to Omni during this Hyper Mode
° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
Offense Phase
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
Joker.DB
Defense Phase
[Joker HP=3,935/3,935]
[⇪ Alpha Barrier SP]
Mega Program.
The user spawns an Alpha Barrier once per turn. 10-HP Natural Barrier.
[Dread Joker triggers Alpha Barrier SP twice through Spatial, Replicator spawns one more per. 4 265-HP Natural Barriers formed.]
[Perfected Reality] [A-Tier, Triune Barrier]
Space shudders within his wake, and time bends even still to his whims. Looking through infinity, Joker maintains his dominance.
- Spawns a Triune Barrier with 1,520-HP.
-- [Active, 2/8 uses]
[Beam Knife] - Perfected Reality 1/4 takes.
[Marino Stamp] - Perfected Reality 1/4 breaks.
[Mirage Dive] - Perfected Reality 2/4 takes.
[Beam Knife] - Perfected Reality 2/4 breaks.
[Marino Stamp] - Perfected Reality 3/4 takes.
[Mirage Dive] - Perfected Reality 3/4 breaks.
[Beam Knife] - Perfected Reality 4/4 takes.
[Marino Stamp] - Perfected Reality 4/4 takes.
[Joker HP=3,935/3,935]
Support Phase
[Energy Generation] [Advanced Form, Hyper Format]
Incredible stores of energy replicated and stored for use at a moment's notice.
- +4 Skill uses applied as desired.
-- 1-Turn Duration.
[Cloud of Crimson] [A-Tier, Aura]
Insurmountable power made manifest, the powerful crimson energy that rolls off of Joker's body creates an impenetrable iron wall of intense noise. All lesser efforts are burned away by its maelstrom.
- Spawns an aura with 305-Power.
- Additional instances can be merged into the current one to increase its hp by 50% of its base value. If three or more are merged together, the Aura becomes uncuttable.
-- [Active, 0/8 Uses]
[Amplify] [S-Tier, Multiplier]
Joker uses raw power stored within his nuclear engine to force more power into his potent defenses.
- Doubles the Power/HP of a currently active Aura/Barrier. Does not stack on multiple uses.
-- [Active, 4/5 Uses]
[Cloud of Crimson's Power raised to 7,625]
[Power Transference] [A-Tier, Damage+]
Pulling from the ravaging effects of either the crimson or the space in the air surrounding him, Joker amplifies his assault.
- Dread Joker adds an aura's power or 50% of a barrier's health to up to 3 attacks per turn.
- Once per turn, Joker may instead destroy a currently active aura/barrier to add this amount to all attacks used that turn.
-- [Passive]
[Dread Joker adds 7,625 Damage to 4 attacks this turn. Destroys Cloud of Crimson to add 7625 to all attacks this turn.]
[Ravaging Reality] [S-Tier, Revival]
Joker forces reality to realign to his will, and his will alone.
- Revives a Barrier/Aura with its highest HP.
--- [Active, 4/5 uses]
[Destroys Cloud of Crimson to add 7,625 to all attacks this turn.]
Offense Phase6 AS | 1 Auto-Charges
::o:: Growing Prominence
::o:: One attack strikes with all of the augments applied to it thus far in the battle, not counting ones re-applied by Growing Prominence.
1. [Gigaton Building]
Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson.
[12,950] Stone S-Damage [60%]
::C:: Can be optionally charged for 5 turns.
::o:: Cuts Uncuttable Auras, Fully Undodgeable
::o:: Deals Damage equal to 20% of the target's maximum health.
::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
Summary Phase
[Joker HP=3,935/3,935]
[Status]
- Fine
[Cooldown]
- [Dread Satellite Laser] - 1/1
[Stage]
- Null Panels
[Joker gains +5 BFs, +8,000z, +3 GMDs, +1 BMD]