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Post by Gaia on Oct 30, 2021 14:35:44 GMT -8
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Post by Warrior on Oct 30, 2021 17:43:58 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 1
Initiative: Shine has Lv1 Initiative
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
[HP:2500/2500] Normal (∞)
Supportive
Preemptive Charges: 1
1 ° Cruel Assault: Charged Auto Charges: 1
1 ° Avenger: Charged
[HP:2500/2500] Normal (∞)
Offensive Shine: 4 AS
1 ° Cruel Assault: 7 S-Shadow Damage × 10 Hits @ Armiger
Shine barrages her enemies with shurikens when she wants to keep her distance. 30% X-Shadow Damage ÷ 10 hits ::Effect:BS:: ::Effect:CA:: ::Effect:Spread:: 4 ::Effect:CustomS:: Deals damage as though the enemy had inverted Armor 1 Turn Required Charge | 3 Uses per Battle (2 Left)
2 ° Charge: Into Darkness
3 ° Charge: Cruel Assault
4 ° Charge: Hub Batch
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP:2500/2500] Normal (∞) } Charges: ° Avenger (1/1)° Into Darkness (1/2)° Cruel Assault (1/1)° Hub Batch (1/1)Cooldowns: ° N/A Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Dark Resident (7 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (3 Left)° Shadow Assist (1 Left)° Noir Remnant (1 Left)° Cruel Assault (2 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (1 Left)° Undershirt ⇪ Nu (1 Left)° Air Shoes ⇪ Nu (2 Left)° Anti Pierce ⇪ Omega (2 Left)° Firewall ⇪ Nu (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)
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Post by Gaia on Oct 30, 2021 18:13:59 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[Armiger has 375 Armor]
[Cruel Assault] - Countered via Anti Damage.
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
[Anti Damage] Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Counters for 285 Unavoidable Damage.
[Armiger HP=1000/1000]
Support Phase
[Armiger HP=1,000/1000]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full C-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [10 + (10 * V)] 70 Damage each time he is struck by an S-Range Attack. -- This can proc up to 4 times per turn. --- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Beryl Star of Agony] A shining star forged of beryl, sparkles with an otherworldly power ° Enemies take 50 Unavoidable Damage per turn ° This damage is increased by 50 per turn (to a max of 300)
[Beryl Cross of Agony] A shining cross of beryl, emanates a powerful force. ° Enemies take 150 Unavoidable Damage per turn
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
[Unavoidable Damage] - 195 + 65 Unavoidable Damage.
Offense Phase 3 AS
1. [Body Check] Armiger charges his body with energy and unleashes a burst of ice mimicking his shape. [300] Lunar C-Damage [80%] ::C:: Undodgeable, Breaks Shields ::B:: Damage calculated from Base Armor, instead. ::o:: 1-CD
2. [Subzero] A touch from the armor leeches energy from the surroundings, preventing enemies from gaining power against his defenses. [75] Lunar C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::B:: Cannot be Naturally Avoided ::B:: If Hits: Interrupts ::o:: 2-CD
3. [Chilling Frenzy] The cold north tends to leave an impression on those that travel through it unprepared. Armiger can instill a sense of rage into any he fights, forcing them to act in his favor. [110] Lunar C-Damage [100%] ::B:: If Hits: Berserk ::o:: 1-CD
Summary Phase
[Armiger HP=1,000/1,000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - Chilling Frenzy - 0/1 - Subzero - 0/2 - Body Check - 0/1
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Post by Warrior on Oct 30, 2021 18:53:28 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 2
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
Anti Damage: -285 HP Body Check: Negated by Anti Damage || 340 Counter @ Armiger
{ Anti Damage: Triggered ::(+)::} Anti Damage Passive Program Negates the first attack that would otherwise hit Shine and counters for 100 + (20 * Version) (340) Damage.
Subzero: -0 HP || Interruption prevented by Charge Lover
{ Charge Lover: Activated ::(+)::} Cupid's Bow The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° Charge Lover: Ignore 1 chosen instance of Interruption per battle ° Heart Seeker: +1 Element Level Chilling Frenzy: -0 HP || Triggering Effect (If Hits: Berserk) negated by Power Block
{ Power Block: Activated ::(+)::} Power Block Activated Hidden Program One incoming attack deals 50% Damage, and loses all temporary modifiers, as well as any triggering and piercing effects. ⦗0 CD⦘
Proximity Damage: -260 HP
[HP:1955/2500] Normal (∞)
Supportive
Hub Batch: Activated
[::BattleChip:Hub BatchLv1:v12:"+1 Use to Shadow Assist"::] Hide: Shine begins Full Turn Charging
Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, her attacks that turn behave as if they had been optionally charged for the duration ° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB:: ° External Abilities that would interact with Shine's charges only do so for damage ° If Shine is Interrupted while Hiding, its effect ends immediately Passive Auto Charges: 1
1 ° Into Darkness: Charged (2/2)
[HP:1955/2500] Normal (∞)
Offensive Shine: 4 AS
1-5 ° Full Turn Charge: Shine is hiding (1)
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP:1955/2500] Normal (∞) } Charges: ° Into Darkness (2/2)° Hide (1)Cooldowns: ° Power Block (0/0)Use Limits: ° Total Chips (7 Left)° Mega Chips (3 Left)° Giga Chips (0 Left)° Dark Resident (7 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (3 Left)° Shadow Assist (2 Left)° Noir Remnant (1 Left)° Cruel Assault (2 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Air Shoes ⇪ Nu (2 Left)° Anti Pierce ⇪ Omega (2 Left)° Firewall ⇪ Nu (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)- - - ° Hub Batch (0 Left)
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Post by Gaia on Oct 30, 2021 19:02:38 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[Armiger has 375 Armor]
[Anti Damage] - Armiger takes for 155 Damage.
[Armiger HP=845/1000]
Support Phase
[Armiger HP=1,000/1000]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full C-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [10 + (10 * V)] 70 Damage each time he is struck by an S-Range Attack. -- This can proc up to 4 times per turn. --- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Beryl Star of Agony] A shining star forged of beryl, sparkles with an otherworldly power ° Enemies take 50 Unavoidable Damage per turn ° This damage is increased by 50 per turn (to a max of 300)
[Beryl Cross of Agony] A shining cross of beryl, emanates a powerful force. ° Enemies take 150 Unavoidable Damage per turn
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
[Unavoidable Damage] - 195 + 130 Unavoidable Damage.
Offense Phase 3 AS
1. [Chilling Wane] - [1/1 Charges]
2. [Arctic Standstill] - [1/1 Charges]
3. [Arctic Progression] - [1/1 Charges]
Summary Phase
[Armiger HP=845/1,000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - Chilling Frenzy - 1/1 - Subzero - 1/2 - Body Check - 1/1
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Post by Warrior on Oct 30, 2021 19:19:39 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 3
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
Proximity Damage: -325 HP
[HP:1630/2500] Normal (∞)
Supportive
Wind: Activated
[::BattleChip:WindLv3:v12::] Garnet Star: Shine has +1 Attack Slot
Garnet Star of Power A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP Hide: Shine comes out of Hiding
Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, her attacks that turn behave as if they had been optionally charged for the duration ° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB:: ° External Abilities that would interact with Shine's charges only do so for damage ° If Shine is Interrupted while Hiding, its effect ends immediately Passive Auto Charges: 1
1 ° Dirty Fighting: Charged (1/2)
[HP:1630/2500] Normal (∞)
Offensive Shine: 5 AS
1 ° Into Darkness: 75 S-Dark Damage @ Armiger
Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace.20% X-Dark Damage::Effect:BS:: ::Effect:CA:: ::Effect:Spread:: 4 ::Effect:IFHIT::Shine gains +1 Use to 1 Non-Undershirt Program ::Effect:TriggerAuto:: Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack (0)2 Turn Required Charge | 2 CD { Modifiers ::(+)::} Attack Base Damage: 50 (20% of Shine's Base)Hide: ×1.5 Damage
2-5 ° Dark Sword ×4: Shown Damage and Attributes @ Armiger ×4
[::BattleChip:Dark SwordLv2:v12:x1.5 Hide:"Cannot be Countered":"Aimers removed by Windbox"::]
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
[HP: 420/420]
{ [HP:1630/2500] Normal (∞) } Charges: ° Dirty Fighting (1/2)Cooldowns: ° Into Darkness (0/2)Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (0 Left)° Dark Resident (7 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (3 Left)° Shadow Assist (2 Left)° Noir Remnant (1 Left)° Cruel Assault (2 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Air Shoes ⇪ Nu (2 Left)° Anti Pierce ⇪ Omega (2 Left)° Firewall ⇪ Nu (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)- - - ° Wind Lv3 (0 Left)° Dark Sword Lv2 (4 Left)° Hub Batch (0 Left)
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Post by Gaia on Oct 30, 2021 19:29:16 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=845/1000]
[Armiger has 375 Armor]
[Flash Freeze] [B-Tier, Armor+] Armiger rapidly freezes the plates of ice on his outer shell, enhancing his defensive capabilities. - Armiger gains +35 Armor against all attacks, and an additional +140 Armor against 1 Attack, this turn. -- [Active, 1/5 Uses]
Armiger takes no damage.
[Armiger HP=845/1000]
Support Phase
[Armiger HP=845/1000]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full C-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [10 + (10 * V)] 70 Damage each time he is struck by an S-Range Attack. -- This can proc up to 4 times per turn. --- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Beryl Star of Agony] A shining star forged of beryl, sparkles with an otherworldly power ° Enemies take 50 Unavoidable Damage per turn ° This damage is increased by 50 per turn (to a max of 300)
[Beryl Cross of Agony] A shining cross of beryl, emanates a powerful force. ° Enemies take 150 Unavoidable Damage per turn
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
[Unavoidable Damage] - 195 + 195 Unavoidable Damage.
Offense Phase 3 AS
1. [Chilling Wane] A defensive navi at his core, Armiger unleashes a wave of ice that staunches any efforts to empower an enemy's assault against him. [90] Lunar S-Damage [80%] ::C:: Undodgeable, Breaks Shields ::A:: If Hits: Permafrost - Damage ::o:: 1-Turn Charge
2. [Arctic Standstill] Another wave of icy energy, this time to slow enemies down. [90] Lunar S-Damage [80%] ::C:: Undodgeable, Cuts Auras ::A:: If Hits: Permafrost - Attack Slots ::o:: 1-Turn Charge
3. [Arctic Progression] A harsh and deadly shard of ice that seeps into his target's flesh, weakening them to further assaults. [0] Lunar S-Damage [100%] ::o:: If Hits: Inflicts 110 Unavoidable Damage per turn for 2 turns. ::A:: If Hits: Target treats Unavoidable Damage inflicted by Armgier as though they were elementally weak to it for 1 turn. ::o:: 1-Turn Charge
Summary Phase
[Armiger HP=845/1,000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - Subzero - 2/2
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Post by Warrior on Oct 30, 2021 19:41:39 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 4
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
Proximity Damage (Shine): -390 HP Proximity Damage (Windbox): -390 HP Chilling Wave: -0 HP || Shine's Damage is frozen at its base value Arctic Standstill: -0 HP || Shine's Attack Slots are frozen at their base value Arctic Progression: -0 HP || Triggering Effects (If Hits: (...)) negated by Power Block
{ Power Block: Activated ::(+)::} Power Block Activated Hidden Program One incoming attack deals 50% Damage, and loses all temporary modifiers, as well as any triggering and piercing effects. ⦗0 CD⦘
[HP: 30/420]
[HP:1240/2500] ::Effect:Permafrost:: Damage & Attacks Slots (1/3)
Supportive
Garnet Star: Shine is permafrosted
Hide: Shine begins Hiding
Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, her attacks that turn behave as if they had been optionally charged for the duration ° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB:: ° External Abilities that would interact with Shine's charges only do so for damage ° If Shine is Interrupted while Hiding, its effect ends immediately Passive Auto Charges: 1
1 ° Dirty Fighting: Charged (2/2)
[HP: 30/420]
[HP:1240/2500] ::Effect:Permafrost:: Damage & Attacks Slots (1/3)
Offensive Shine: 4 AS
1-4 ° Full Turn Charge: Shine is hiding (1)
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
[HP: 30/420]
{ [HP:1240/2500] ::Effect:Permafrost:: Damage & Attacks Slots (1/3)} Charges: ° Dirty Fighting (2/2)Cooldowns: ° Into Darkness (1/2)° Power Block (0/0)Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (0 Left)° Dark Resident (7 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (3 Left)° Shadow Assist (2 Left)° Noir Remnant (1 Left)° Cruel Assault (2 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Air Shoes ⇪ Nu (2 Left)° Anti Pierce ⇪ Omega (2 Left)° Firewall ⇪ Nu (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)- - - ° Wind Lv3 (0 Left)° Dark Sword Lv2 (4 Left)° Hub Batch (0 Left)
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Post by Gaia on Oct 30, 2021 19:49:16 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=845/1000]
[Armiger has 375 Armor]
[Armiger HP=845/1000]
Support Phase
[Armiger HP=845/1000]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full C-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [10 + (10 * V)] 70 Damage each time he is struck by an S-Range Attack. -- This can proc up to 4 times per turn. --- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Beryl Star of Agony] A shining star forged of beryl, sparkles with an otherworldly power ° Enemies take 50 Unavoidable Damage per turn ° This damage is increased by 50 per turn (to a max of 300)
[Beryl Cross of Agony] A shining cross of beryl, emanates a powerful force. ° Enemies take 150 Unavoidable Damage per turn
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
[Unavoidable Damage] - 195 + 260 Unavoidable Damage.
Offense Phase 3 AS
1. [Body Check] Armiger charges his body with energy and unleashes a burst of ice mimicking his shape. [300] Lunar C-Damage [80%] ::C:: [Undodgeable, Breaks Shields] ::B:: Damage calculated from Base Armor, instead. ::o:: 1-CD
2. [Chilling Frenzy] The cold north tends to leave an impression on those that travel through it unprepared. Armiger can instill a sense of rage into any he fights, forcing them to act in his favor. [110] Lunar C-Damage [100%] ::B:: If Hits: Berserk ::o:: 1-CD
3. [Subzero] A touch from the armor leeches energy from the surroundings, preventing enemies from gaining power against his defenses. [75] Lunar C-Damage [70%] ::C:: [Breaks Shields, Cuts Auras] ::B:: Cannot be Naturally Avoided ::B:: If Hits: Interrupts ::o:: 2-CD
Summary Phase
[Armiger HP=845/1,000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - Subzero - 0/2 - Chilling Frenzy - 0/1 - Body Check - 0/1
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Post by Warrior on Oct 30, 2021 20:09:53 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 5
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
Body Check: -140 -49 HP || Mitigated by Strength and Power Block
{ Power Block: Activated ::(+)::} Power Block Activated Hidden Program One incoming attack deals 50% Damage, and loses all temporary modifiers, as well as any triggering and piercing effects. ⦗0 CD⦘
Chilling Frenzy: Omni-Absorbed by Mirage Subzero: Omni-Absorbed by Mirage
{ Smoke: Empowering Mirage ::(+)::} Shine is effectively invisible in a cloud of smoke, and if her enemy is inside of it with her, she may as well be omnipresent too. When a powerful attack blows it away, the smoke retreats into Shine's body and mends her wounds. ° Shine's Natural Avoidances apply to 1 Additional Attack ° Shine may spend two Natural Avoidances to convert them to one Omni Avoidance ° Shine cannot utilize Natural Avoidances from outside sources Passive
{ Mirage: Activated twice || 92 HP Restored ::(+)::} Shine moves quickly enough that a shadowy after image is left behind which attracts the focus of multiple attacks. ° Shine activates her Innate Natural Avoidance once for free ° Shine heals for 50% of the damage of the avoided attacks ° Maximum Heal: 210 + (V * 40) per Avoided Attack 5 Uses (3 Left)
[HP: 30/420]
[HP:1283/2500] ::Effect:Permafrost:: Damage & Attacks Slots (2/3)
Supportive
Proximity Damage (Shine): -455 HP Proximity Damage (Windbox): -455 HP
Garnet Star: Shine is permafrosted
Skill Addition ⇪ Zeta: Activated twice to add +2 Uses to Shadow Assist
Skill Addition ⇪ Zeta Activated Program +1 use to One Activated Skill when activated ⦗Uses per battle: 2/2⦘ (0 Left) Hide: Shine begins Hiding
Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, her attacks that turn behave as if they had been optionally charged for the duration ° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB:: ° External Abilities that would interact with Shine's charges only do so for damage ° If Shine is Interrupted while Hiding, its effect ends immediately Passive Shadow Assist: Activated 4 times to summon 4 clones of Shine
Shadow Assist - S Tier Shine is far from shy when it comes to showing off her shadow-mancy. Be it to teleport, to infiltrate, or to multiply herself, she shows no hesitation to use her skills to her benefit. ° Spawns a Non-Intercepting Clone with 480 HP and 1 Attack Slot (50% Damage) ° Clone does not share Attack Limitations with Shine or other clones ° While Shine is Hiding, any number of clones from this skill may be active at once ° Otherwise, no Clone from this skill may exist alongside her ° When Shine returns from Hiding, all Clones from this skill are discarded without triggering beneficial effects 1 + 3 Uses (0 Left) Auto Charges: 1
1 ° Dirty Fighting: Charged (1/2 -- Reset)
[HP:480/480] [HP:480/480] [HP:480/480] [HP:480/480]
[HP:828/2500] ::Effect:Permafrost:: Damage & Attacks Slots (2/3)
Offensive Shine: 4 AS
1-4 ° Full Turn Charge: Shine is hiding (2)
Shadow Assist A ° Charge: Noir Assault (1/2)
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn ::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead ::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead ::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed 2 Turn Required Charge | 1 Use per Battle
Shadow Assist B ° Charge: Noir Assault (1/2)
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn ::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead ::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead ::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed 2 Turn Required Charge | 1 Use per Battle
Shadow Assist C ° Charge: Noir Assault (1/2)
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn ::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead ::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead ::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed 2 Turn Required Charge | 1 Use per Battle
Shadow Assist D ° Charge: Noir Assault (1/2)
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn ::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead ::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead ::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed 2 Turn Required Charge | 1 Use per Battle
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
[HP:480/480] [HP:480/480] [HP:480/480] [HP:480/480]
{ [HP:828/2500] ::Effect:Permafrost:: Damage & Attacks Slots (2/3)} Charges: ° Dirty Fighting (1/2)Cooldowns: ° Into Darkness (2/2)° Power Block (0/0)Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (0 Left)° Dark Resident (7 Left)° Mirage (3 Left)° Brisk Bandit (5 Left)° Quick Assault (3 Left)° Shadow Assist (0 Left)° Noir Remnant (1 Left)° Cruel Assault (2 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Air Shoes ⇪ Nu (2 Left)° Anti Pierce ⇪ Omega (2 Left)° Firewall ⇪ Nu (2 Left)° Skill Addition ⇪ Zeta (0 Left)° Reboot (1 Left)- - - ° Wind Lv3 (0 Left)° Dark Sword Lv2 (4 Left)° Hub Batch (0 Left)
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Post by Gaia on Oct 30, 2021 20:25:56 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=845/1000]
[Armiger has 375 Armor]
[Armiger HP=845/1000]
Support Phase
[Armiger HP=845/1000]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full C-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [10 + (10 * V)] 70 Damage each time he is struck by an S-Range Attack. -- This can proc up to 4 times per turn. --- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Beryl Star of Agony] A shining star forged of beryl, sparkles with an otherworldly power ° Enemies take 50 Unavoidable Damage per turn ° This damage is increased by 50 per turn (to a max of 300)
[Beryl Cross of Agony] A shining cross of beryl, emanates a powerful force. ° Enemies take 150 Unavoidable Damage per turn
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
[Unavoidable Damage] - 195 + 325 Unavoidable Damage.
Offense Phase 3 AS
1. [Arctic Progression] - [1/1 Charges]
2. [Aching Blizzard] - [1/1 Charges]
3. [Piercing Chill] - [1/2 Charges]
Summary Phase
[Armiger HP=845/1,000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - Subzero - 1/2 - Chilling Frenzy - 1/1 - Body Check - 1/1
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Post by Warrior on Oct 30, 2021 20:40:08 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 6
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
[HP:480/480] [HP:480/480] [HP:480/480] [HP:480/480]
[HP:828/2500]
::Effect:Permafrost:: Damage & Attacks Slots (2/3), Dark Sword Glitch (∞)
Supportive
Proximity Damage (Shine): -520 HP
Proximity Damage (Shadow Assist A): -520 HP
Noir Assault Interruption: Shine gains +120 Damage for 2 Turns (1/2) Proximity Damage (Shadow Assist B): -520 HP
Noir Assault Interruption: Shine gains +120 Damage for 2 Turns (1/2) Proximity Damage (Shadow Assist C): -520 HP
Noir Assault Interruption: Shine gains +120 Damage for 2 Turns (1/2) Proximity Damage (Shadow Assist D): -520 HP
Noir Assault Interruption: Shine gains +120 Damage for 2 Turns (1/2)
Firewall ⇪ Nu: Activated twice to remove both Permafrosts
Firewall ⇪ Nu Activated Program Upon activation of this program, Shine can remove one negative status of choice Does not cost a Program Slot. ⦗Uses per battle: 2⦘ (0 Left)
Garnet Star: Shine gains +2 Attack Slots
Garnet Star of Power A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP Hide: Shine comes out of Hiding
Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, her attacks that turn behave as if they had been optionally charged for the duration ° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB:: ° External Abilities that would interact with Shine's charges only do so for damage ° If Shine is Interrupted while Hiding, its effect ends immediately Passive Shadow Assist: Activated 4 times to summon 4 clones of Shine
[HP:308/2500]
Noir Assault Interruption ×4 (1/2), Dark Sword Glitch (∞)
Offensive Shine: 6 AS
1-6 ° Dark Sword ×6: Shown Damage and Attributes @ Armiger ×6
[::BattleChip:Dark SwordLv2:v12:+120 Shadow Assist A:+120 Shadow Assist B:+120 Shadow Assist C:+120 Shadow Assist D:x2.5 Hide:"Breaks Shields":"Cannot be Countered"::]
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP:308/2500] Noir Assault Interruption ×4 (1/2), Dark Sword Glitch ×2 (∞)} Charges: ° Dirty Fighting (2/2)Cooldowns: ° N/A Use Limits: ° Total Chips (4 Left)° Mega Chips (3 Left)° Giga Chips (0 Left)° Dark Resident (7 Left)° Mirage (3 Left)° Brisk Bandit (5 Left)° Quick Assault (3 Left)° Shadow Assist (0 Left)° Noir Remnant (1 Left)° Cruel Assault (2 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Air Shoes ⇪ Nu (2 Left)° Anti Pierce ⇪ Omega (2 Left)° Firewall ⇪ Nu (0 Left)° Skill Addition ⇪ Zeta (0 Left)° Reboot (1 Left)- - - ° Wind Lv3 (0 Left)° Dark Sword Lv2 (3 Left)° Hub Batch (0 Left)
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Post by Gaia on Oct 30, 2021 20:53:41 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=845/1000]
[Armiger has 375 Armor]
::Element:Lunar:: ::o:: Steadfast Winter - Armiger takes 50% Damage from Shine, this turn.
[Flash Freeze] [B-Tier, Armor+] Armiger rapidly freezes the plates of ice on his outer shell, enhancing his defensive capabilities. - Armiger gains +35 Armor against all attacks, and an additional +140 Armor against 1 Attack, this turn. -- [Active, 0/5 Uses]
6. [Black Ice] [C+-Tier, Armor+] Ice so dense that light cannot escape its freeze, Armiger forms a layer of strong ice over his body that protects him from harm. - Armiger gains +140 Armor against 1 attack. -- If this armor would be mitigated, disabled, or ignored in any way, Armiger Counters the affected attack regardless of Range. --- [Active, 0/6 Uses]
[Armiger dies a horrible, terrible death to a volley of swords]
[Armiger HP=0/1000]
Shine Rewards: +60 Exp | +600z
Armiger Rewards: +30 Exp | +300z
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Post by Warrior on Oct 30, 2021 20:57:44 GMT -8
Shine gives her 60 Exp to Armiger + Special Emulation of choice from her Regular Attack kit
(She keeps her money, though. A girl's gotta eat.)
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