Post by Gaia on May 30, 2021 22:49:43 GMT -8
StrifeMan.EXE
[StrifeMan uses a freebie from this month.]
CMT
[Massimo]
[Massimo HP=30000/30000]
[N/A]
[Massimo HP=30000/30000]
[Attack - Massive Lance] - Once @ Each Target
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,100
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[N/A]
[Cinnamon HP=20000/20000]
[Attack - Angel Hand] - Once @ Each Target
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 530
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[N/A]
[Marino HP=10000/10000]
[Skill - Hyper Drive] - +1 AS, +1 Dodge Total
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Attack - Beam Knife] - Twice @ Each Target
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 750
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp] Once @ Each Target
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 750
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ All
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 750
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Defense Phase
[StrifeMan HP=57,200/57,200]
[Massive Lance] - Avoided with Natural Dodge!
[All other Attacks] - Taken for 2,780 damage!
[StrifeMan HP=54,420/57,200]
Support Phase
[Accursed Resilience] [Advanced]
StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony.
- StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses.
- He does not benefit from any Survival or Revival Effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger.
- StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health.
-- [Passive]
[Regen] - StrifeMan restores 16,085-HP!
[StrifeMan HP=70,505/57,200]
Offense Phase
7 AS
7 AS
1. [Sin Eater] @ Marino
His inner darkness bubbles up to the front, his form clouded in his own disdain as he charges forward, his touch draining vitality for each curse.
[6,840] Light C-Damage [50%]
::C:: Undodgeable, Cuts Auras [-20%]
::B:: If Hits: Opponents suffer -40 Regen for 1 turn. [-10%, +1-CD]
::B:: If Avoided: [-10%, +1-CD]
-- ::B:: Opponents suffer -10 Armor for 1 turn. [-10%, +1-CD]
::B:: If Hits: StrifeMan restores 25 HP per stack of status reduction the opponent is suffering from. [-10%, +1-CD]
::°:: 4-CD
2. [Temptation's Shade]
A specter from within reaches out of his core, the ghostly appendage striking at his opponents with its chilling grasp.
[6,840] Shadow C-Damage [50%]
::C:: Breaks Shields, Undodgeable [-20%]
::B:: If Hits: Opponents suffer -10 Damage for 1 turn. [-10%, +1-CD]
::B:: If Avoided: [-10%, +1-CD]
-- Opponents suffer -10 Armor for 1 turn. [-10%, +1-CD]
::B:: This attack deals +20% of its Total Damage if StrifeMan did not attack last turn. [-10%, +1-CD]
::°:: 4-CD
Summary Phase
Dead Damage @ Marino
CMT
[Massimo]
[Massimo HP=30000/30000]
[N/A]
[Massimo HP=30000/30000]
[Attack - Massive Lance] - Twice @ Each Target
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 4,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[N/A]
[Cinnamon HP=20000/20000]
[Attack - Angel Hand] - Twice @ Each Target
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 530
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[Dies]
Defense Phase
Enemy Damage per turn: 14,260. Laughable. StrifeMan tanks 3 turns in a row to wait out the Hyper Modes, and spends the last two turns avoiding attacks from Cinnamon to get out of the -20% Damage. -4 uses from Calamitous Fortitude.
[Massive Lance] - Avoided via two uses of Twist of Fate!
[Fortune Scorned] [S-Tier, Avoidance Modifier]
StrifeMan is the harbinger of misfortune, and he is afforded some level of control over his own fate. However, even he does not have full mastery of his curse, and misfortune harries him at all turns - largely to his benefit.
- After fully avoiding an attack, StrifeMan may choose to take the attack's damage with any number of Damage Augments removed (to a minimum of the attack's Base Damage).
- The remaining Damage Augments on the attack can be added to 1 of his own attacks for 1 use this turn.
- Has no effect on the turn a Survival Effect is triggered.
- Optional Charge and Augmented Damage effects do not count as Damage Augments.
-- [Passive]
[Angle Hand] - Avoided via two uses of Calamitous Fortitude!
[StrifeMan HP=71,500/57,200]
Support Phase
[StrifeMan HP=71,500/57,200]
[Accursed Resilience] [Advanced]
StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony.
- StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses.
- He does not benefit from any Survival or Revival Effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger.
- StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health.
-- [Passive]
[Regen] - StrifeMan restores to cap!
[StrifeMan HP=71,500/57,200]
Offense Phase
6 AS
6 AS
1. [Sin Eater] @ Cinnamon
His inner darkness bubbles up to the front, his form clouded in his own disdain as he charges forward, his touch draining vitality for each curse.
[6,840] Light C-Damage [50%]
::C:: Undodgeable, Cuts Auras [-20%]
::B:: If Hits: Opponents suffer -40 Regen for 1 turn. [-10%, +1-CD]
::B:: If Avoided: [-10%, +1-CD]
-- ::B:: Opponents suffer -10 Armor for 1 turn. [-10%, +1-CD]
::B:: If Hits: StrifeMan restores 25 HP per stack of status reduction the opponent is suffering from. [-10%, +1-CD]
::°:: 4-CD
2. [Temptation's Shade] @ Cinnamon
A specter from within reaches out of his core, the ghostly appendage striking at his opponents with its chilling grasp.
[6,840] Shadow C-Damage [50%]
::C:: Breaks Shields, Undodgeable [-20%]
::B:: If Hits: Opponents suffer -10 Damage for 1 turn. [-10%, +1-CD]
::B:: If Avoided: [-10%, +1-CD]
-- Opponents suffer -10 Armor for 1 turn. [-10%, +1-CD]
::B:: This attack deals +20% of its Total Damage if StrifeMan did not attack last turn. [-10%, +1-CD]
::°:: 4-CD
3. [Benevolence's Fury]
A shining beacon from within, StrifeMan's form gives way to his inner benevolence, his blinding light radiating on all sides.
[380 + (10%) - (110%)]
[5,720] Light S-Damage [0%]
::C:: Breaks Shields, Cuts Auras [-20%]
::B:: If Hits: Opponents suffer -10 Armor for 1 turn. [-10%]
::B:: StrifeMan sacrifices 10% of his Current Health, and this attack gains 80% of that damage. [-80%, Damage cannot be further augmented]
::°:: 2-CD
4. [Weighted Shadow] x3
The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it.
[380 + (10%) - (40%)]
[265] Shadow S-Damage [70%]
::C:: Undodgeable, Breaks Shields [-20%]
::C:: Can be optionally charged for 1 turn, gaining a single effect up to B-Tier from an avoided attack this turn. [-10%]
::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits. [-10%]
Summary Phase
Dead Damage @ Cinnamon
CMT
[Massimo]
[Massimo HP=30000/30000]
[N/A]
[Massimo HP=30000/30000]
[Attack - Massive Lance] - Thrice @ Each Target
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 4,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[Dead]
Defense Phase
[StrifeMan HP=37,200/37,200]
Enemy Damage per turn: 12,600. Laughable. StrifeMan can take all three swings and still heal back to overcap each turn. Swings out with two 6,480 Damage attacks each turn, which get reduced to 5,480; StrifeMan takes 400 unavoidable damage, which is negligible in the grand schemes. After three turns of this, StrifeMan is victorious.
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD