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Post by Gaia on May 22, 2021 16:40:22 GMT -8
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Post by Warrior on May 22, 2021 20:13:49 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 1
Preemptive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Omega: Warrior has Lv40 Initiative
Strengths: Plasma(2), Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug
[HP: 3520/3,520] Initiative (1/1)
Supportive
{ Relativity: Warrior's first two turns occur concurrently ::(+)::} Relativity - Passive Effect: If your Initiative Level is at least Double that of the the Highest Initiative Level Opponent, your first two turns occur simultaneously.
** Attack Slots are refreshed after the first turn's worth is fully spent ** Charges and other durations behave as if it is a new turn ** Summoned Entities / Allies / Stage does not benefit from this ability Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Kappa: +20% +330% Damage to all attacks on first turn
{ Great Sword SP ×2: Warrior deals +630 Damage with All Attacks for 1 Turn ::(+)::} ⇪ Great Sword SP Mega Program. Upon activation, all attacks gain (15 * Version) Damage for one turn. (Uses per battle: 2) (0 Left)
{ Residuum ×7: Warrior has +1470 Damage for 1 Turn ::(+)::} Residuum -- A Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 210 Damage to All Attacks for 1 Turn 7 Uses (0 Left)
Creamland's Honors: +1 Attack Slot on Warrior's first turn
{ Aspiration ×9: Warrior has +18 AS for 1 Turn ::(+)::} Aspiration -- B+ Tier Hope or determination of achieving something; ambition. ° Warrior and his Guardian Oath Ally gain +1 Attack Slot for 1 Turn ° If Warrior has not taken damage this turn, they gain +2 Attack Slots instead 9 Uses (0 Left)
{ Speed Addition ⇪ Omega ×8: Warrior has +8 AS for 1 Turn ::(+)::} Speed Addition ⇪ Omega Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 8⦘ (0 Left)
{ Blade Oath ×4: Positive/Negative Effects on Warrior last +4 Turns ::(+)::} Blade Oath -- S Tier A fighter, combatant, or soldier. ° All positive effects currently affecting Warrior last for an additional turn ° All negative effects on Warrior last 1 additional turn as well ° Inapplicable to effects without set duration ° Inapplicable to effects attached to other traits (IE: HM, Stage) 4 Uses (0 Left)
{ Paradigm Shift: Zap Ring Unison activated ::(+)::} Paradigm Shift - Unison Taking inspiration from Faith Nymphra, Warrior has learned to adapt his combat style on a whim, but not quite to the same efficiency. Using a Battle Chip as a catalyst, he can temporarily shift his abilities to fit a situation by slotting it into the bottom cavity of his sword. ° Sacrifice Zap Ring to merge with it, entering this form ° During Unison, Warrior gains Elec Lv5 ° Special Property: Shock ° Special Property: Paralyze ° +2 Attack Slots ° Paralyze ignores Post-Infliction Immunity ° Warrior's charged attacks may become Zap Ring at will, gaining its Name, Elements, Non-★ Effects, and 310 Damage ° Lasts for 3 Turns
[::BattleChip:ZapRingLv1:v21::]
Preemptive Charges ×3: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 3520/3520] Paradigm Shift (1/3), Initiative (1/5), +2100 Damage (1/5), +27 AS (1/5)
Offensive 1 Warrior: 35 AS
1-34 ° Charge ×34: Lethal Entourage ×34
- ° Multiple Instances of this attack may be Manually Charged at once
35 ° Charge: Delta Ray Edge
Offensive 2 Warrior: 35 AS
1-33 ° Zap Ring ×33: 31,782 C-Temporal/Elec Damage @ Strifeman ×33
Lethal Entourage - X Element || X-RangeA fatal chain of sword strikes strung together with deadly finesse.50% Damage::Effect:UD:: ::Effect:BS:: ::Effect:UserElem:: Temporal ::Effect:MultiCharge:: ::Effect:IFHIT:: ::Effect:Paralyze:: ::Effect:CustomS:: Paralyze Ignores Immunity and Post-Infliction Immunity ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack Base Damage: 545 (50% of Warrior's Base)Great Sword SP ×2: +630 Damage Residuum ×7: +1470 Damage Cupid's Bow: +310 Damage Zap Ring Unison: +330 Damage Zap Ring Unison: Paralyze | Ignores Immunity/PII Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
34 ° Delta Ray Edge: 1 Hit @ Strifeman
[::BattleChip:Delta Ray EdgeLv1:v21:+630 Great Sword SP:+1470 Residuum:+310 Cupids Bow:+330 Zap Ring Unison:x1.5 Plasma Element::]
35 ° Charge: Bug Riser Sword
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalStageLv0:v21::]
{ [HP: 3520/3520] Paradigm Shift (1/3), Initiative (1/5), +2100 Damage (1/5), +27 AS (1/5) } Charges: ° Lethal Entourage (2)° Bug Riser Sword (1/1)Cooldowns: ° N/A Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (10 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
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Post by Gaia on May 23, 2021 11:45:29 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=59,000/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is strong to Elec and weak to Blade.]
[Zap Ring #1-22] - StrifeMan avoided via 11 uses from [Misguided Fate].
[::BattleChip:BarrierLv7:v18::]
[Zap Ring #22-31] - StrifeMan avoided via Barrier with 10 uses from [Calamitous Fortitude]. [Zap Ring #32-33] - StrifeMan avoided via Barrier with 2 uses from [Twist of Fate]. [Delta Ray Edge] - StrifeMan avoided via 1 use from [Twist of Fate].
[Misguided Fate] [C+-Tier, Barrier] StrifeMan's malevolence exudes from his very skin, the coiling mists making it appears as though some attacks against him do not simply fall short, but, never reach him at all. - StrifeMan absorbs 1 Attack. -- If the next attack deals damage based off of a percentage of StrifeMan's Max-HP, or does 10% or more of StrifeMan's Max-HP as damage, he may avoid it, as well. -- [Active, 0/11 Uses]
[Calamitous Fortitude] [C+-Tier, Shield] His core releases a clawing hand that peels back his visage, leaving behind a scaled, metallic form underneath, increasing his durability far beyond normal standards. - StrifeMan Blocks 1 Attack. -- If the next attack deals damage based off of a percentage of StrifeMan's Max-HP, or does 10% or more of StrifeMan's Max-HP as damage, he may avoid it, as well. -- [Active, 0/10 Uses]
[Twist of Fate] [C+-Tier, Dodge] The void pulls back his current skin to reveal an ethereal form beneath, StrifeMan's inner shade passing through all assaults seemingly unharmed. - StrifeMan Dodges 1 Attack. -- If the next attack deals damage based off of a percentage of StrifeMan's Max-HP, or does 10% or more of StrifeMan's Max-HP as damage, he may avoid it, as well. -- [Active, 7/10 Uses]
[StrifeMan HP=59,000/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 16,595 HP!
[StrifeMan HP=73,750/59,000]
Offense Phase 9 AS, 2 w/ +7,375
1. [Air Burst] - [1/1 GIGA Charges]
Summary Phase
[StrifeMan HP=73,750/59,000]
[Status] - [Cooldown] - - [Stage] - -
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Post by Warrior on May 23, 2021 12:12:57 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 2
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Omega: Warrior has Lv40 Initiative
Strengths: Plasma(2), Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug
[HP: 3520/3,520] Paradigm Shift (1/3), Initiative (1/5), +2100 Damage (1/5), +27 AS (1/5)
Supportive
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 3520/3520] Paradigm Shift (3/3), Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5)
Offensive Warrior: 35 AS
1-33 ° Charge ×33: Lethal Entourage ×33
- ° Multiple Instances of this attack may be Manually Charged at once
34 ° Bug Riser Sword: 1 Hit @ Strifeman
[::BattleChip:BugRiserSwordLv1:v21:+630 Great Sword SP:+1470 Residuum:+310 Cupids Bow:+310 Zap Ring Unison:x1.5 Plasma Element:x4.3 Initiative::]
35 ° Charge: Bug Riser Sword
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 3520/3520] Paradigm Shift (3/3), Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5) } Charges: ° Lethal Entourage (1) ×33° Bug Riser Sword (1/1)Cooldowns: ° N/A Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (10 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
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Post by Gaia on May 23, 2021 12:27:18 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=73,750/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug and Blade.]
[Bug Riser Sword] - Taken for 33,205 Damage.
[StrifeMan HP=40,545/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 27,805 HP!
[StrifeMan HP=68,350/59,000]
Offense Phase 9 AS, 2 w/ +7,375
[Charge dropped, charged again] 1. [Air Burst] - [1/1 GIGA Charges]
Summary Phase
[StrifeMan HP=68,350/59,000]
[Status] - [Cooldown] - - [Stage] - -
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Post by Warrior on May 23, 2021 13:12:32 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 3
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Omega: Warrior has 83% Mitigation
Strengths: Plasma(2), Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug
[HP: 3520/3,520] Paradigm Shift (3/3), Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5)
Supportive
{ Paradigm Shift: Zap Ring Unison activated ::(+)::} Paradigm Shift - Unison Taking inspiration from Faith Nymphra, Warrior has learned to adapt his combat style on a whim, but not quite to the same efficiency. Using a Battle Chip as a catalyst, he can temporarily shift his abilities to fit a situation by slotting it into the bottom cavity of his sword. ° Sacrifice Zap Ring to merge with it, entering this form ° During Unison, Warrior gains Elec Lv5 ° Special Property: Shock ° Special Property: Paralyze ° +2 Attack Slots ° Paralyze ignores Post-Infliction Immunity ° Warrior's charged attacks may become Zap Ring at will, gaining its Name, Elements, Non-★ Effects, and 310 Damage ° Lasts for 3 Turns
[::BattleChip:ZapRingLv1:v21::]
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 3520/3520] Paradigm Shift (1/3), Initiative (4/5), +2100 Damage (4/5), +27 AS (4/5)
Offensive Warrior: 35 AS
1-33 ° Zap Ring ×33: 31,782 C-Temporal/Elec Damage @ Strifeman ×33
Lethal Entourage - X Element || X-RangeA fatal chain of sword strikes strung together with deadly finesse.50% Damage::Effect:UD:: ::Effect:BS:: ::Effect:UserElem:: Temporal ::Effect:MultiCharge:: ::Effect:IFHIT:: ::Effect:Paralyze:: ::Effect:CustomS:: Paralyze Ignores Immunity and Post-Infliction Immunity ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack Base Damage: 545 (50% of Warrior's Base)Great Sword SP ×2: +630 Damage Residuum ×7: +1470 Damage Cupid's Bow: +310 Damage Zap Ring Unison: +330 Damage Zap Ring Unison: Paralyze | Ignores Immunity/PII Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
34 ° Bug Riser Sword: Listed Damage @ Strifeman
[::BattleChip:BugRiserSwordLv1:v21:+630 Great Sword SP:+1470 Residuum:+310 Cupids Bow:+310 Zap Ring Unison:x1.5 Plasma Element:x4.3 Initiative::]
35 ° Charge: Bug Riser Sword
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 3520/3520] Paradigm Shift (1/3), Initiative (4/5), +2100 Damage (4/5), +27 AS (4/5) } Charges: ° Lethal Entourage (1) ×33° Bug Riser Sword (1/1)Cooldowns: ° N/A Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (10 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
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Post by Gaia on May 23, 2021 13:46:57 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=68,350/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug and strong to Elec.]
[StrifeMan expends 2 uses from Shattered Soul] [::BattleChip:RecoveryLv7:v18:"+3,234 HP!"::] x2
[StrifeMan HP=73,750/59,000]
[Zap Ring #1-7] - Avoided via Barrier with 7 uses from [Twist of Fate] [Zap Ring #8-10] - Taken for a total of 66,741 Damage.
[StrifeMan HP=7,003/59,000]
[::Element:Wood::] Lv5 ::o:: StrifeMan restores 31% of his Max-HP!
[Last Stand] Passive Program The first time the user's HP falls below 15% in battle, they recover 32% of their Max HP.
StrifeMan HP=44,173/59,000]
[Everything Else] - Yeah life kind of sucks here.
[StrifeMan HP=40,545/59,000]
Support Phase
[Reject Death] Dark-Soul His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. Alight in his own fury, StrifeMan does not truly benefit from even this most primal survival instinct - instead, he draws power from this source of calamity and pushes forward. ° Automatically activates when StrifeMan's Final Weapon activates. ° StrifeMan has +1 Attack Slot for the duration. ° StrifeMan restores 40% (originally 25%) of his Max-Health upon activation. ° StrifeMan's Attack Effects become Regardless of Success. ° StrifeMan's Attacks gain an Omni-Aimer of choice upon use. ° Lasts for 1 Turn
[Final Weapon] A brilliant last stand. ° Once per battle, after all other Undershirt-like and Survival Effects have triggered, an otherwise fatal turn of damage leaves the User at 1 HP ° This cannot be pierced/negated by any effect ° The User is cleansed of all status effects, have all of their cooldowns refreshed and all of their attacks are fully charged ° For one turn, they gain +5 Attack Slots and deal x2 Damage. All attacks charged and cooled down can be used an additional time this turn, ignoring normal use restrictions.
[Endure] Activated Hidden Program User survives a fatal turn of damage with 1 HP. If this is not the first Undershirt effect activated, the user instead survives a full fatal attack with 1 HP. When activated, the user has +1 Attack Slot and +50 Damage for the remainder of battle. This program can be cut like any other Undershirt. ⦗Uses per battle: 0/3. +1 at v6, v11, v16, v21.⦘
[Samhain's Talisman] - [Equipped] Dark Dimension Colony Governor Was instrumental in the invasion of Creamland by the Dark Dimension. ° DMG+30 ° HP+300 ° +1 Element Level ° +1 attack on the user’s starting turn ° Once per battle the user is allowed to change all attacks in a turn to “Pure Dark”, gaining +1 attack slot for the turn and causing them to deal +20% damage to the final total.
[Ruinous Dance] [B-Tier, Attack Slot+] x8 StrifeMan's movement across the battle is like a dangerous omen, dark, whisping colors following his ever step. His power advances ever higher as the intensity of his soul grows. - StrifeMan gains an additional attack slot for 1 turn on use that gains the additional damage from his Light Element benefit if he is currently above Max HP. -- [Active, 0/8 Uses]
[Fate Renewed] [S-Tier, Stat Augment] x3 StrifeMan utilizes his control over Fate to remain persistent and capable, intensifying the pull of destiny itself to continue onward. - Extends the duration of all statistical buffs StrifeMan is benefitting from by one turn. - All negative effects on Strifeman last 1 additional turn as well. - Only affects inherent statistical increases to Attack Slots, Damage, Regen, etc, with a set duration, such as those granted by Final Weapon. -- [Active, 0/4 Uses MAX/Battle]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 16,595 Health.
[StrifeMan HP=40,196/59,000]
Offense Phase 26 AS
1. x26 [::BattleChip:Air BurstLv1:v18:+150 Endure:x2 Final Weapon:x1.2 Samhain's Talisman::]
Summary Phase
[StrifeMan HP=40,196/59,000]
[Status] - [Cooldown] - - [Stage] - -
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Post by Warrior on May 23, 2021 14:17:47 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 4
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Omega: Warrior has 83% Mitigation
Strengths: Plasma(2), Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug Ultimate Dark: Ultimate Dark is treated as Dark for all interactions.
Air Burst ×26: 1032 175 123 ×26 HP lost (3198)
[HP: 322/3,520] Paradigm Shift (1/3), Initiative (4/5), +2100 Damage (4/5), +27 AS (4/5)
Supportive
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 322/3520] Paradigm Shift (2/3), Initiative (5/5), +2100 Damage (5/5), +27 AS (5/5)
Offensive Warrior: 35 AS
1-33 ° Charge ×33: Lethal Entourage ×33
- ° Multiple Instances of this attack may be Manually Charged at once
34 ° Bug Riser Sword: Listed Damage @ Strifeman
[::BattleChip:BugRiserSwordLv1:v21:+630 Great Sword SP:+1470 Residuum:+310 Cupids Bow:+310 Zap Ring Unison:x1.5 Plasma Element:x4.3 Initiative::]
35 ° Charge: Bug Riser Sword
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 322/3520] Paradigm Shift (2/3), Initiative (5/5), +2100 Damage (5/5), +27 AS (5/5) } Charges: ° Lethal Entourage (1) ×33° Bug Riser Sword (1/1)Cooldowns: ° N/A Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (10 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
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Post by Gaia on May 23, 2021 16:06:42 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=40,196/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug.]
[Bug Riser Sword] - 33,205 Damage taken!
[StrifeMan HP=6,991/59,000]
Support Phase
[Fate Renewed] [S-Tier, Stat Augment] x3 StrifeMan utilizes his control over Fate to remain persistent and capable, intensifying the pull of destiny itself to continue onward. - Extends the duration of all statistical buffs StrifeMan is benefitting from by one turn. - All negative effects on Strifeman last 1 additional turn as well. - Only affects inherent statistical increases to Attack Slots, Damage, Regen, etc, with a set duration, such as those granted by Final Weapon. -- [Active, 0/4 Uses MAX/Battle]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 16,595 Health.
[StrifeMan HP=23,586/59,000]
Offense Phase 26 AS
1. [Bug Riser Sword] - [1/1 GIGA Charges]
2. [Cursed Strike] - x25 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [1,188] Shadow C-Damage [80%] ::C:: Cuts Auras, Undodgeable ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
Summary Phase
[StrifeMan HP=23,586/59,000]
[Status] - [Cooldown] - - [Stage] - -
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Post by Warrior on May 23, 2021 17:47:52 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 5
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Effects Expired
Strengths: Plasma(2), Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug
Cursed Strike ×25: 1188 ×25 HP lost
[HP: 0/3,520] Paradigm Shift (2/3)
Rewards
* Exp/Zenny Rewards are doubled for current event (applied below)
Warrior: +20 Exp || +200 Zenny +1 Allowance +1 Stat Battle Completion toward specific quests +1 Red MD for completing the fight +4 Red MD for using 4 Giga Chips
Strifeman: +210 Exp || +2100 Zenny +1 Allowance +1 Stat Battle Completion toward specific quests +1 Red MD for completing the fight +1 Red MD for using 1 Giga Chip Special Emulation: Resolve
SE Resolve - Wind Element || C-Range Firmness of purpose; resolute. 150 + (15 * V) Damage ° ::Effect:AltChargeA:: Instead of gaining damage from the charge or using the attack, Strifeman gains HP equal to this Attack's Damage
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