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Post by Warrior on May 13, 2021 16:15:06 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 1
Warrior met with his most recent acquaintance in OEL's experimental arena, eager to test his mettle against his oppressive might.
" Some might say we're cut from similar cloths -- we've got our distinctions, but among those who've etched their names quite literally into the Cyber World, I'd say we easily make the list. "
A humble-brag of sorts, but a compliment to the both of them.
" Durability's a different story, but if nothing else I'd like a taste of my own medicine to see how well I can handle it. "
Likely not very well, but it's hard to break boundaries you've never reached.
Warrior would still strike first, mostly to make preparation of Joker's full-fledged retaliation -- and full-fledged was what he wanted. Like himself, he knew Joker's offensive potential would take a hit if he were forced to defend too heavily, so he didn't pressure him too hard in respect to the intended goal here.
Swinging his blade twice, sonicbooms ripped out from the tip and tore across the ground between them. He didn't intend to cause too much harm to OEL's Arena, given the Cyber World's difficulty in repairing itself lately, but as Joker would be able to relate, he was among the caliber of those that didn't have to try very hard to unleash destruction.
Meanwhile, a divine light emanated from the ground directly below Warrior's feet, bolstering his stance as he stood ready for Joker's reprisal.
" You'll understand my request to keep the Holy Panel active, I'm sure. Barring that: come at me with all you've got, Joker. "
Preemptive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Sigma: 20% 83% Damage Reduction during first turn
Strengths: Plasma(2), Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug
[HP: 3520/3,520] Initiative (1/1)
Supportive
{ Relativity: Warrior's first two turns occur concurrently ::(+)::} Relativity - Passive Effect: If your Initiative Level is at least Double that of the the Highest Initiative Level Opponent, your first two turns occur simultaneously.
** Attack Slots are refreshed after the first turn's worth is fully spent ** Charges and other durations behave as if it is a new turn ** Summoned Entities / Allies / Stage does not benefit from this ability Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Kappa: +20% +330% Damage to all attacks on first turn
{ Great Sword SP ×2: Warrior deals +630 Damage with All Attacks for 1 Turn ::(+)::} ⇪ Great Sword SP Mega Program. Upon activation, all attacks gain (15 * Version) Damage for one turn. (Uses per battle: 2) (0 Left)
Creamland's Honors: +1 Attack Slot on Warrior's first turn
{ Aspiration ×9: Warrior has +18 AS for 1 Turn ::(+)::} Aspiration -- B+ Tier Hope or determination of achieving something; ambition. ° Warrior and his Guardian Oath Ally gain +1 Attack Slot for 1 Turn ° If Warrior has not taken damage this turn, they gain +2 Attack Slots instead 9 Uses (0 Left)
{ Speed Addition ⇪ Omega ×8: Warrior has +8 AS for 1 Turn ::(+)::} Speed Addition ⇪ Omega Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 8⦘ (0 Left)
{ Blade Oath ×4: Positive/Negative Effects on Warrior last +4 Turns ::(+)::} Blade Oath -- S Tier A fighter, combatant, or soldier. ° All positive effects currently affecting Warrior last for an additional turn ° All negative effects on Warrior last 1 additional turn as well ° Inapplicable to effects without set duration ° Inapplicable to effects attached to other traits (IE: HM, Stage) 4 Uses (0 Left)
{ Paradigm Shift: Dark Kunai Unison activated ::(+)::} Paradigm Shift - Unison Taking inspiration from Faith Nymphra, Warrior has learned to adapt his combat style on a whim, but not quite to the same efficiency. Using a Battle Chip as a catalyst, he can temporarily shift his abilities to fit a situation by slotting it into the bottom cavity of his sword. ° Sacrifice Dark Kunai to merge with it, entering this form ° During Unison, Warrior gains Shadow Lv5 ° Special Property: Initiative ° At any time, User may change the effects of any avoidance to a Dodge. ° +2 Uses to One Avoid Skill (Vigor). ° Warrior's charged attacks may become Dark Kunai at will, gaining its Name, Elements, Non-★ Effects, and 465 Damage ° Lasts for 3 Turns
[::BattleChip:DarkKunaiLv7:v21::]
Paradigm Shift: Warrior prematurely exits Unison
Holy Panels: Set [::BattleChip:HolyPanelsLv0:v21::]
Preemptive Charges ×3: Applied as follows
1 ° Silent Sonicboom: Charged 2 ° N/A 3 ° N/A
Auto Charges ×9: Applied as follows
1 ° Resolve: Charged 2 ° Bravery Charged 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 3520/3,520] Initiative (1/5), +630 Damage (1/5), +27 AS (1/5)
Offensive 1 Warrior: 35 AS
1-33 ° Silent Sonicboom: 209,898 S-Wind/Light Damage @ Joker
Silent Sonicboom - Wind Element || S-RangeA visible shockwave rips out from Warrior's blade as he cuts asunder the air.80% Conversion (0%)::Effect:Aimer:: Breaks Shields | Cuts Auras ::Effect:Disrupt:: ::Effect:AugDmg:: Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ::Effect:OptCharge:: 1 Turn 1 Turn Charge | 2 Uses per Battle { Damage Modifiers ::(+)::} Attack Base Damage: 36,890 (2640% of Warrior's Base)Great Sword SP ×2: +630 Damage Cupid's Bow: +310 Damage Plasma Element: ×1.5 Damage Holy Panels: Light Element Multi Element: ×1.1 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
34 ° Charge : Silent Sonicboom
35 ° Charge : Hub Batch
Offensive 2 Warrior: 35 AS
1-35 ° Silent Sonicboom: 222,215 S-Wind/Light Damage @ Joker
Silent Sonicboom - Wind Element || S-RangeA visible shockwave rips out from Warrior's blade as he cuts asunder the air.80% Conversion (0%)::Effect:Aimer:: Breaks Shields | Cuts Auras ::Effect:Disrupt:: ::Effect:AugDmg:: Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ::Effect:OptCharge:: 1 Turn 1 Turn Charge | 2 Uses per Battle { Damage Modifiers ::(+)::} Attack Base Damage: 36,890 (2800% of Warrior's Base)Great Sword SP ×2: +630 Damage Cupid's Bow: +310 Damage Plasma Element: ×1.5 Damage Holy Panels: Light Element Multi Element: ×1.1 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
- ° Hub Batch: Activated [::BattleChip:HubBatchLv1:v21:"+1 Use to Vigor"::]
End Turn
{Stage: Holy (∞) ::(+)::}
[::BattleChip:HolyPanelsLv0:v21::]
{ [HP: 3520/3,520] Initiative (2/5), +630 Damage (2/5), +27 AS (2/5) } Charges: ° Resolve (1) ° Bravery (1) Cooldowns: ° N/A )Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (13 Left)° Residuum (7 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (0 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
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Post by Gaia on May 13, 2021 19:48:04 GMT -8
#s://cdn~discordapp~com/attachments/300844483715792896/739306056626339881/GenerationalJoker~png
Joker.DB
The both of them arrived in this new arena. Joker and his adversary were recent acquaintances, but both had only heard of one another's capabilities - they had never quite observed them while having to survive against them. As Warrior put it, it was no stretch to say that the two of them were something of legends, having marked their names upon the pages of Net-Navi history in cataclysmic strokes.
"Truly. Your might is somewhat different than mine, however - it spikes suddenly and maintains, but I detect it has a limit. Mine is consistent and oppressive. Perhaps we two can work to help one another surpass our limits?"
As the blade swung - two swings taking place in the same second - Joker held forward his hand. Bending to his power, the air fizzled and cracked, shattering into a field of black energy that caused the visage of the arena to spiral around him and reflect images upon one another like glass. Joker stood in the middle of this void, still appearing before Warrior and yet preoccupied. To any other foe, what happened next would've gone through in a second, but Warrior's attunement to the temporal powers Joker commanded would let him see bits and pieces of it.
Reflected upon the bits of reality shattered like glass were images of Joker facing the dual sonic booms, each one going a little bit differently. There were many where the sonic booms ripped through Joker's defenses and left him scattered on the ground, already waylaid by Warrior's force, but with each one that flashed before Warrior's eyes, the next loop of that moment gave Joker greater clarity. He could see the loops of those lost times as Joker lived through an infinitude of moments across a second, but Joker never seemed to move from his point within the collapsed void. The truth of the matter was that this wasn't simply a warp of temporal celerity, but of spatial might alongside it - fractures in reality that caused the sonic booms to crash against Joker slightly weaker each time, as Joker's own might was transfigured into an oppressive defensive measure, time and again, until the only will that remained was his.
The preferred reality solidified - the collective efforts of multiple shattered spaces and multiple loops of time - and the void Joker stood in repaired itself in time for the sonic booms to rush through the void he created . . . and simply never touch him, a flow of power reducing theirs to nothing.
Warrior knew how taxing and exhausting such a feat could be, to live through an infinity within a moment, but didn't quite have the tandem of abilities that Joker did. He stood, as though never having moved, while the natural byproduct of his work surged around him - fragments of reality, what looked like glass reflecting images of himself, of Warrior, of the stadium, and of the events Joker played through. "All that I have, you say? Then I shall quake all of reality against you, and every reality I have learned to monger."
Lost fragments of time were represented in bits of black glass. Lost fragments of space were represented in disjointed tears that floated about them. Each reflected images of possibilities passed by, and many of them displayed Warrior simply being annihilated.
As Joker promised - a storm of reality itself befell Warrior. Space fractured to allow for a Prism to enter the battlefield, as the shards of glass and disjointed tears flew at Warrior from all sides. Bits of Warrior's own weapon cleaves moving with them, they would tax him at his every turn.
Then, came the rain. Unlike other kinds, this one was simple but nonetheless lethal, as Joker smashed his fist time and time again into the ground, channeling unnecessary amounts of raw power into his fist to will it into condensing and forming the gigaton building; a massive block of the black material with red lines tracing it that Joker summoned in the air overhead. As soon as they materialized, their incredible weight sent them crashing into the ground. Where Warrior had sent resolve to prevent the destruction of the OEL's arena, his own challenge for Joker to give him his all prevented him from the same luxury.
Not that he wanted it, anyways. With each crash of the terrible metal, dust and debris were thrown up into the air. Even before the last of the buildings came crashing down, Joker had risen into the air, holding out his arms. His hands folding into his sleeves revealed a buster, and from here the hail of missiles rained forward, volley after volley of dangerous intent flying from all directions and exploding with incredible force upon impact. When it seemed that his salvo was empty, he sent out a wave of time that gave him the moment to reload, restocked, and released it again. Even using the unique nature of the battle chips afforded to him, Joker unleashed yet another volley for Warrior to deal with.
With each crash of the gigaton building, and the expulsion of missile after missile, Joker created a large store of crimson around him. While the form was fleeting nowadays at best, he pulled this energy into his body to attain what was his true form, a towering brute of crimson destruction, collected his power into his hands, and from his raised position released a beam of concentrated power that, while it was by no means his most powerful opposition, it was by far his most persistent. The ground tore open and the arena gave way, no fortification enough to stand in the way of the Dread Satellite Laser.
Knowing that each time he accesses that energy was another step closer to his last, the Dread Joker did not remain for long. The power of the Crimson Satellite cast aside, he reentered his baser form, and as was his final promise, held out his hand, much as he had when he first broke reality to defend against Warrior's assault.
"As is my right, the power of all that you saw before will simply fuel the next."
He grabbed at empty air, his fingers digging into space and time, and as he turned his hand, the energy in the air from the laser, the explosions, and the crashing of realities and debris from the buildings alike focused together and rewound, forming a massive sphere of energy within his hand that looked like a glass aquarium. Instead of fish swimming within, the reality of what Warrior had just endured floated, all of the damage from it still ailing him. The massive glass sphere cracked and warped, and as the energy within was unleashed, a cataclysmic force of unchecked power that was the consummate force of every attack unleashed before it, so too did the wrapped-up time and space unfurl and break free.
The rewound time was not only created into a weapon - the Oppressive Remembrance - but used to throw it all back at Warrior again, a torrent of reality from Joker's control of it once again surging towards him.
"Don't disappoint me."
Set Phase
::o:: Josh permits Joker to use Relativity despite losing Initiative.
[Preemptive Charge] - 3, 2 applied as desired. ::o:: Dread Satellite Laser [1/1 Charges] ::o:: Oppressive Remembrance [1/1 Charges] ::o:: Gigaton Paradox [1/1 Required, 0/4 Optional Charges]
Defensive Phase
[Joker has 400 Armor]
[Perfected Reality] [A-Tier, Advanced Barrier] Dread Joker utilizes his control of space and time to look into an infinitude of possibilities, rewinding time and reshaping reality to stand paramount against all odds. - Barrier with Base Health equal to Dread Joker's Base Damage. - Dread Joker may sacrifice Attack Slots during the Defensive Phase to increase the Health of the Barrier by his Base Damage. - If destroyed by a single attack, adds 50% of the barrier's current HP at destruction to the next barrier created. - Any health over the Base is lost at the end of the defensive phase. [-- Multiple instances of this barrier cannot be active at once. [-- Dread Joker cannot use Instanced-Barriers or other barrier-type avoidances. -- [Active, 5/5 Uses]
[Reality Loop] [Advanced Barrier Augment] Dread Joker moves reality in his favor, causing his powerful will with it to intensify further against impossible odds. - The Perfected Reality Barrier has 2 Endures. - Endures are consumed whenever the Reality Barrier would be destroyed from a full attack with augmented damage, leaving the Barrier undamaged. - So long as it has endures, Attacks or effects that would bypass the Barrier instead strike the Barrier twice. [-- Dread Joker cannot Block, Dodge, or use Survival Effects. [-- Dread Joker's mitigation cap is .00001%. -- [Passive]
[Grants Perfected Reality +3 Endures] [Enduring Reality] [B-Tier, Barrier Augment] Dread Joker uses the power of his reality warping might to force his will to maintain, even against resistance. - Dread Joker's active Perfected Reality gains +1 Endure. - If the effect would bypass the Perfected Reality, Dread Joker instead drops the Barrier and gains armor against the attack equal to the health of the barrier, and ignores all triggering/piercing effects of the attack. -- [Active, 6/9 Uses]
[Silent Sonicboom] - Strikes Perfected Reality twice. Consumes two endures, barrier is undamaged with 3 remaining. [Silent Sonicboom] - Strikes Perfected Reality twice. Consumes two endures, barrier is undamaged with 1 remaining.
Supportive Phase
[Unstoppable Force] - Expansion: Elementalist A power without equal, a force to surpass any defense. ° +100% Base Damage ° Attacks require 1 additional Avoidance to respond to ° Enemy Mitigations are half as effective against User's Attacks
[Initiative ⇪ Kappa] Passive Program Grants +3 Initiative Levels. Grants +20% Damage to all attacks on first turn as well.
[Garnet Star of Power] A shining cross of garnet, emanates a powerful force. ° +1 Attack Slot ° +1 More Attack Slot on the starting turn.
[Ruby Cross of the Flame] A shining cross of ruby, emanates a powerful force. ° +60 Base Damage ° +1 Attack Slot on starting turn.
[The Joker] The mark of the navi fueled by powers unknown, powered by a program from which he gets his name. ° +1 Attack on 1st turn. ° Does not take up a crest slot.
::Element:Temporal:: ::o:: Relativity: Joker's first two turns occur concurrently.
[The Crimson Dread] [Advanced Form, Hyper Format] The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that he can reallocate as necessary in a moment's notice. - Once per turn, can use a single skill without uses outside of use restrictions. -- [1/3]-Turn Duration
::Element:Spatial:: ::Element:Temporal:: ::o:: Abilities useable a limited number of times per turn gain a total of +2 uses per turn.
[Turn 1] [::BattleChip:PrismLv1:v21::]
[Crimson Core] ° Enables the following skill:
[No Skill Uses Required // Outside of use Restrictions] The Lost Program - [Variation B] On use of this skill, the user selects one of two variations: Variation A: One attack against all opponents ignore all avoidance effects unless the targets expend one skill use from any skill. Variation B: Any mid-battle statistical increase that has occurred is reset on all opponents unless the targets expend one skill use from any skill. 1x Use, maximum 3 per battle. 1 turn cooldown between uses.
[No Skill Uses Required // Outside of use Restrictions] [Reserved Power] [S-Tier, Skill Use+] Tapping into the power of the crimson generator within his core, Dread Joker utilizes his endless generation of energy for new purposes. - Dread Joker gains +1 Skill Use to 1 Skill of choice. Perfected Reality chosen. -- [Active, 4/4 Uses MAX/Battle]
[No Skill Uses Required // Outside of use Restrictions] [Compounded Reality] [S-Tier, Skill Augment] Dread Joker uses his ability to warp reality to compound his efforts into a single focused moment. - Dread Joker doubles the effects of an aiming skill for one use. Subjective Reality chosen. - Does not stack on multiple uses. -- [Active, 4/4 Uses MAX/Battle]
[Absolution] [C-Tier, Attack Slot+] A determination and resolve that affords him additional brutality and finality. - +1 Attack Slot this turn. -- [Acitve, 0/13 Uses]
[⇪ Speed Addition DX] Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. ⦗Uses per battle: 0/12. +1 Use at every odd version, starting at v3.⦘
[Turn 2] [Crimson Core] ° Enables the following skill:
[No Skill Uses Required // Outside of use Restrictions x2] The Lost Program - [Variation B] On use of this skill, the user selects one of two variations: Variation A: One attack against all opponents ignore all avoidance effects unless the targets expend one skill use from any skill. Variation B: Any mid-battle statistical increase that has occurred is reset on all opponents unless the targets expend one skill use from any skill. 1x Use, maximum 3 per battle. 1 turn cooldown between uses.
[No Skill Uses Required // Outside of use Restrictions] [Reserved Power] [S-Tier, Skill Use+] Tapping into the power of the crimson generator within his core, Dread Joker utilizes his endless generation of energy for new purposes. - Dread Joker gains +1 Skill Use to 1 Skill of choice. Enduring Reality chosen. -- [Active, 4/4 Uses MAX/Battle]
Offensive Phase 38 AS
::Element:Sonic:: ° Every 3rd attack gains "Interrupt" for that use.
[Turn 1]
2 Auto-Charges: ::o:: Applied to Gigaton Paradox. 1/1 Required, 1/4 Optional Charges. ::o:: Applied to Gigaton Building. 1/5 Optional Charges.
[Piercing Reality Reverb] x3 An echo of a rewritten reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, to pierce through any defense. [2,185] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Ignores Armor ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Empowered Time Reverb] x3 An echo of a rewound time, a phantom of what could've been but was passed by, given purpose and form to strike at those that came to be, with incredible force. [2,520] Temporal S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Gains x1.5 Joker's Base Damage as allowed. Cannot be augmented further. ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Confounding Reality Reverb] x3 An echo of a warped reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its anamolies confused to those that view it. [2,180] Spatial C-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Confuse. ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Distorted Time Reverb] x3 An echo of a broken time, a phantom of what could've been but was passed by, given purpose and form to strike at those that came to be, without any warning or time for response. [2,180] Temporal C-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Cannot be Countered. ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Fractured Reality Reverb] x3 An echo of a fractured reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its echoes far reaching. [2,180] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Hits 1 additional target at full damage. ::°:: 1-CD ::°:: -1 CD from Normal. Useable 3/Turn via Spatial/Temproal Lv 5.
[Accelerated Time Reverb] x3 An echo of a speeding time, a phantom of what might've been but was passed by, given purpose and form to strike at those that came to be, its impact exhausting. [5% of Max-HP as Damage] Temporal S-Damage [0%] ::B:: Deals 5% of the Target's Max-HP as Damage. ::°:: Absolutism: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: 1-CD ::°:: -1 CD from Spatial. Useable 3/Turn via Spatial/Temproal Lv 5.
[Paradox Reverb] x3 An echo of an uncertain paradox, without meaning or form, but infinitely mutable. [2,180] Metal S-Damage [100%] ::B:: Non-Hidden Element chosen on use. ::°:: Absolutism: This attack does half damage, but is used without expending an attack slot. ::°:: 1-CD ::°:: -1 CD from Spatial. Useable 3/Turn via Spatial/Temproal Lv 5.
1. [Gigaton Building] x27 Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [2,620] Metal S-Damage [60%] ::C:: Can be optionally charged for 5 turns. ::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
28. [Missile Barrage] x3 Dread Joker unleashes an artillery of missile strikes from the buster in his arms. [610] Spatial S-Damage [70%] ::A:: 5 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 4-CD ::°:: -3 CD via Spatial. -1 CD via Seal. Useable 3/Turn via Spatial/Temporal Lv5.
::Element:Temporal:: ::o:: Temporal Pause - Immediately CD one attack, regardless of CD. For attacks with multiple uses per turn, resets total uses.
31. [Missile Barrage] x3 Dread Joker unleashes an artillery of missile strikes from the buster in his arms. [610] Spatial S-Damage [70%] ::A:: 5 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 4-CD ::°:: -3 CD via Spatial. -1 CD via Seal. Useable 3/Turn via Spatial/Temporal Lv5.
[::BattleChip:Full CustomLv1:v21:"Instantly CD Missile Barrage"::]
34. [Missile Barrage] x3 Dread Joker unleashes an artillery of missile strikes from the buster in his arms. [610] Spatial S-Damage [70%] ::A:: 5 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 4-CD ::°:: -3 CD via Spatial. -1 CD via Seal. Useable 3/Turn via Spatial/Temporal Lv5.
37. [Dread Satellite Laser] [Hyper Attack] Dread Joker's full force, a massive production of Crimson that he compresses into his fists before releasing as a wide laser, shredding through his opposition. [7,560] Sonic S-Damage [225%] ::S:: Cannot be Mitigated ::o:: Absolutism: Deals 1.5x Dread Joker's Base Damage as allowed. This attack cannot have its damage augmented further. ::°:: 1-Turn Required Charge, 1-CD
::Element:Temporal:: ::o:: Temporal Flux - Selected attack strikes another time at full damage and effects, on use.
[Subjective Reality] [A-Tier, Aiming] Dread Joker blurs the lines between two realities, causing an attack to strike more violently than expected. - Dread Joker adds "This attack requires 1 additional avoidance" to one attack, on use. - Can only be applied once per attack. -- [Active, 5/6 Uses]
38. [Oppressive Remembrance] x2 Twisting the fabric of time around his palm, Dread Joker forces the oppoisition to deal with some of the brunt force of all his attacks thus far. [167,205] Temporal S-Damage [0%] ::A:: Deals 33% of Joker's Base Damage per attack used before it this turn. ::°:: Absolutism: Hits All ::o:: Subjective Reality: Requires 2 additional avoidances to avoid. Total of 4. ::°:: 1-Turn Required Charge
[Turn 2]
2 Auto-Charges: ::o:: Applied to Gigaton Paradox. 1/1 Required, 2/4 Optional Charges. ::o:: Applied to Gigaton Building. 2/5 Optional Charges.
[::BattleChip:Full CustomLv1:v21:"Applies 1 Instant charge to Gigaton Building"::]
[Piercing Reality Reverb] x3 An echo of a rewritten reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, to pierce through any defense. [2,185] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Ignores Armor ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Empowered Time Reverb] x3 An echo of a rewound time, a phantom of what could've been but was passed by, given purpose and form to strike at those that came to be, with incredible force. [2,520] Temporal S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Gains x1.5 Joker's Base Damage as allowed. Cannot be augmented further. ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Confounding Reality Reverb] x3 An echo of a warped reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its anamolies confused to those that view it. [2,180] Spatial C-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Confuse. ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Distorted Time Reverb] x3 An echo of a broken time, a phantom of what could've been but was passed by, given purpose and form to strike at those that came to be, without any warning or time for response. [2,180] Temporal C-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Cannot be Countered. ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Fractured Reality Reverb] x3 An echo of a fractured reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its echoes far reaching. [2,180] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Hits 1 additional target at full damage. ::°:: 1-CD ::°:: -1 CD from Normal. Useable 3/Turn via Spatial/Temproal Lv 5.
[Accelerated Time Reverb] x3 An echo of a speeding time, a phantom of what might've been but was passed by, given purpose and form to strike at those that came to be, its impact exhausting. [5% of Max-HP as Damage] Temporal S-Damage [0%] ::B:: Deals 5% of the Target's Max-HP as Damage. ::°:: Absolutism: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: 1-CD ::°:: -1 CD from Spatial. Useable 3/Turn via Spatial/Temproal Lv 5.
[Paradox Reverb] x3 An echo of an uncertain paradox, without meaning or form, but infinitely mutable. [2,180] Metal S-Damage [100%] ::B:: Non-Hidden Element chosen on use. ::°:: Absolutism: This attack does half damage, but is used without expending an attack slot. ::°:: 1-CD ::°:: -1 CD from Spatial. Useable 3/Turn via Spatial/Temproal Lv 5.
::Element:Temporal:: ::o:: Temporal Control - Reuse a previously used turn of attack slots.
1. [Gigaton Building] x27 Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [2,620] Metal S-Damage [60%] ::C:: Can be optionally charged for 5 turns. ::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
28. [Missile Barrage] x3 Dread Joker unleashes an artillery of missile strikes from the buster in his arms. [610] Spatial S-Damage [70%] ::A:: 5 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 4-CD ::°:: -3 CD via Spatial. -1 CD via Seal. Useable 3/Turn via Spatial/Temporal Lv5.
31. [Missile Barrage] x3 Dread Joker unleashes an artillery of missile strikes from the buster in his arms. [610] Spatial S-Damage [70%] ::A:: 5 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 4-CD ::°:: -3 CD via Spatial. -1 CD via Seal. Useable 3/Turn via Spatial/Temporal Lv5.
34. [Missile Barrage] x3 Dread Joker unleashes an artillery of missile strikes from the buster in his arms. [610] Spatial S-Damage [70%] ::A:: 5 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 4-CD ::°:: -3 CD via Spatial. -1 CD via Seal. Useable 3/Turn via Spatial/Temporal Lv5.
37. [Dread Satellite Laser] [Hyper Attack] Dread Joker's full force, a massive production of Crimson that he compresses into his fists before releasing as a wide laser, shredding through his opposition. [7,560] Sonic S-Damage [225%] ::S:: Cannot be Mitigated ::o:: Absolutism: Deals 1.5x Dread Joker's Base Damage as allowed. This attack cannot have its damage augmented further. ::°:: 1-Turn Required Charge, 1-CD
38. [Oppressive Remembrance] x2 Twisting the fabric of time around his palm, Dread Joker forces the oppoisition to deal with some of the brunt force of all his attacks thus far. [165,205] Temporal S-Damage [0%] ::A:: Deals 33% of Joker's Base Damage per attack used before it this turn. ::°:: Absolutism: Hits All ::o:: Subjective Reality: Requires 2 additional avoidances to avoid. Total of 4. ::°:: 1-Turn Required Charge
Summary Phase
[DreadJoker HP=2,890/2,890] [Base Damage | Armor - 3,360 | 400] [Cooldowns] - Temporal Control (0/5 CD) - Temporal Pause (0/2 CD) - Dread Satellite Laser (0/1 CD) [Status] - Standard [Durations] - [The Crimson Dread (2/3)
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Post by Warrior on May 16, 2021 8:05:38 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 2
Warrior knew that Joker could manipulate more than just time and that it gave him an edge over himself, but even his proficiency in that alone was a force of reckoning. As shards of the broken reality came toward him, the combination was simply too constricted to allow him to mend reality before the tears of space would find him -- bracing for impact, then, a temporal bubble formed around him to at least keep himself intact against the assault.
As the Gigaton Buildings fell, Warrior leapt up toward the first to cleave it in twain, a feat he'd have no issue with, considering his destructive prowess.
" ! "
Or so he thought.
Cutting asunder the first building, his sword was warped and badly damaged -- by the end, the mangled weapon was useless and spent. Still airborne after having at least successfully slashed through them all, albeit at a detrimental cost, his body was lost in the explosions of missiles that followed suit.
He'd made it through that, but how he'd done so was masked by the aftermath. As he descended from the air to land, the Dread Satellite Laser met him on the ground. Fueled by the energy he had stored during his own prior strikes, Warrior's excuse for a sword brimmed with his own energy and was able to deflect the final blow with its last ounce of strength, bursting to fragments as the laser had finally subsided.
Finding himself weaponless and defenseless now, he had at least survived the storm.
" ?! "
But the storm returned for more.
There wasn't any glorious way of describing what came next within the spatial aquarium, but perhaps the most graceful way of saying it was that he ragdolled his way through what he had barely been able to fend off before.
By the end of it, his virtual body was totally spent -- all limbs intact, but it seemed like it'd implode from some inner force at any moment, swelling and subsiding unstably as he struggled to remain standing while containing it.
" Was about... what I expected... "
It was clearly a struggle to speak through his grit teeth, but he did ask for this, after all. Something of a starting point to go forward from, in terms of his durability -- he'd been put to the test and failed quite extraordinarily, but that was part of the process, really.
Mustering up what he could best attempt at a wave, he nodded goodbye as his body Pulsed Out before fully breaking apart from the damage.
" 'Til next time, I guess. "
Defensive
Incoming Attacks: TL;DR - 9 Fanfares, 13 Guards, and virtually all remaining Skill Uses manage to survive the first turn. Effectively defenseless against the second and dies by about the 4th Auto Attack.
[HP: 0/3,520]
Rewards
* Exp/Zenny Rewards are doubled for current event (applied below)
Warrior: +40 Exp || +400 Zenny +1 Allowance +1 Stat Battle Completion toward specific quests +1 RP Battle Completion toward specific quests +1 Red MD for completing the fight +1 Red MD for RPing during the fight +1 Red MD for using 1 Giga Chip
Joker: +210 Exp || +2100 Zenny +1 Allowance +1 Stat Battle Completion toward specific quests +1 RP Battle Completion toward specific quests +1 Red MD for completing the fight +1 Red MD for RPing during the fight Special Emulation: Silent Sonicboom
Silent Sonicboom (Description) 0 S-Wind Damage ::Effect:Aimer:: Breaks Shields | Cuts Auras ::Effect:Disrupt:: ::Effect:AugDmg:: Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Joker's Base Mega Chip Damage) ::Effect:OptCharge:: 1 Turn 1 Turn Charge
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