Post by Warrior on May 8, 2021 9:25:59 GMT -8
Using weekly freebie from Battle Chip Challenge Event
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[Universal Skill - Unity]
[When one member of the team falls, the rest are invigorated and fight harder]
° All members of this Boss Team have this skill
° Only one member of the team can be defeated on any given turn
° All Members of the team take half damage from multi-targeting attacks
[Passive]
Massimo
Cinnamon
Marino
Command Mission Team Battle Rules
° Can be challenge by multiple opponents, rewards are unaffected
° Unless any member of your team has Initiative, the Boss Team attacks first
° When fought as a group, any member of the group may operate the Team
° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
Pattern Versus All Opponents
Massimo
° Massive Lance (aimed once at each target)
° When one ally has been defeated: Massive Lance (aimed once at each target)
° When both allies have been defeated: Massive Lance (aimed once at each target)
Cinnamon
° Angel Hand (aimed once at each target)
° When one ally has been defeated: Angel Hand (aimed once at each target)
° When both allies have been defeated: Angel Hand (aimed once at each target)
Marino
° Beam Knife (aimed once at each target)
° Marino Stamp (aimed once at each target)
° Mirage Dive (aimed at all targets)
° Pattern repeats when additional Attack Slots are gained
COMMAND MISSION TEAM
(Click to Reveal/Hide Stats)
(Click to Reveal/Hide Stats)
}
[Universal Skill - Unity]
[When one member of the team falls, the rest are invigorated and fight harder]
° All members of this Boss Team have this skill
° Only one member of the team can be defeated on any given turn
° All Members of the team take half damage from multi-targeting attacks
[Passive]
Massimo
{
(Click to Reveal/Hide Stats)}
HP: 30,000
Armor: 500
Regeneration: 0
Type: Mini Boss
Element: Metal
Strengths: Sonic, Stone, Blade, Seeking, Metal
Weaknesses: Aqua, Laser, Elec, Ice, Bug
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 900 + (100 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
(Click to Reveal/Hide Stats)}
HP: 30,000
Armor: 500
Regeneration: 0
Type: Mini Boss
Element: Metal
Strengths: Sonic, Stone, Blade, Seeking, Metal
Weaknesses: Aqua, Laser, Elec, Ice, Bug
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 900 + (100 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Cinnamon
{
(Click to Reveal/Hide Stats)}
HP: 20,000
Armor: 0
Regeneration: 0
Type: Mini Boss
Element: Light
Strengths: Break, Laser, Fire, Sonic, Light
Weaknesses: Plasma, Dark, Shadow, Toxic, Bug
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 170 + (30 * Target's Version)
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
(Click to Reveal/Hide Stats)}
HP: 20,000
Armor: 0
Regeneration: 0
Type: Mini Boss
Element: Light
Strengths: Break, Laser, Fire, Sonic, Light
Weaknesses: Plasma, Dark, Shadow, Toxic, Bug
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 170 + (30 * Target's Version)
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Marino
{
(Click to Reveal/Hide Stats)}
HP: 10,000
Armor: 0
Regeneration: 0
Type: Mini Boss
Element: Shadow
Strengths: Dark, Seeking, Elec, Ice, Shadow
Weaknesses: Stone, Fire, Light, Blade, Bug
[Skill - Hyper Drive]
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Hyper Mode - Quick Silver]
[Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.]
° Marino's Dodges are raised to Omni during this Hyper Mode
° Marino's Aimers are raised to Omni during this Hyper Mode
° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
(Click to Reveal/Hide Stats)}
HP: 10,000
Armor: 0
Regeneration: 0
Type: Mini Boss
Element: Shadow
Strengths: Dark, Seeking, Elec, Ice, Shadow
Weaknesses: Stone, Fire, Light, Blade, Bug
[Skill - Hyper Drive]
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Hyper Mode - Quick Silver]
[Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.]
° Marino's Dodges are raised to Omni during this Hyper Mode
° Marino's Aimers are raised to Omni during this Hyper Mode
° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Attack Pattern
Command Mission Team Battle Rules
° Can be challenge by multiple opponents, rewards are unaffected
° Unless any member of your team has Initiative, the Boss Team attacks first
° When fought as a group, any member of the group may operate the Team
° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
Pattern Versus All Opponents
Massimo
° Massive Lance (aimed once at each target)
° When one ally has been defeated: Massive Lance (aimed once at each target)
° When both allies have been defeated: Massive Lance (aimed once at each target)
Cinnamon
° Angel Hand (aimed once at each target)
° When one ally has been defeated: Angel Hand (aimed once at each target)
° When both allies have been defeated: Angel Hand (aimed once at each target)
Marino
° Beam Knife (aimed once at each target)
° Marino Stamp (aimed once at each target)
° Mirage Dive (aimed at all targets)
° Pattern repeats when additional Attack Slots are gained