-<Chip Mastery>-
S-Tier
Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them.
-User counts their version twice when calculating Chip Damage-
-Passive-
-<Fatebringer Armor: Convergent Force MK.I>-
C-Tier
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through.
-Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn-
-Passive-
-<Fatebringer Armor: Convergent Force MK.II>-
C-Tier
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing.
-Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn-
-Passive-
[Keksis gains Defense, +60 Armor +110 Regen from his Fatebringer Armor, -1 Use from Divination Lock]
::HardBodyCode::
-Party-
Defense Skill || Costs 1 Skill Use to activate
::°:: User gains 200 Armor against 2 Attacks
::°:: Upgrades extend the armor duration by 1 Attack (Base 1)
Keksis takes 3 Bug Thunders for (400 -260 x2) (400 -60 x1) 620 Damage
Keksis takes Bug Sword for (1000 x1.3) 1300 Damage
[+60 Armor, +110 Regen]
Dark Recovery° User Restores 1000 HP
°
Glitch: User loses 300 HP per turn
[-1 Celestial Coin]
FanfareDefense Skill || Costs 1 Skill Use to activate
::°:: Summons a Trumpy with HP equal to 300 (Base Standard Chip Damage * 1)
::°:: Trumpy is an Object, Sonic Element, cannot attack, and cannot intercept
::°:: Trumpy's only skill is Fanfare
::°:: Upgrades increase Trumpy's HP by +0.5 coefficient
::°:: Only one Trumpy can be on either side of the field at a time
[Trumpy blares his horn, after Bug Rise Sword allies gain 150 Armor]
Fanfare
::°:: Upon use, User and all allied entities gain bonus Armor equal to 150 (Owner's Base Standard Chip Damage ÷ 2) this turn
::°:: 1 Turn Cooldown
Keksis avoids Sphere Storm with
<
Amethyst Cross of Speed>
A shining cross of amethyst, emanates a powerful force.
° User has +1 Natural Avoid (Shield, 0 Turn CD)
Keksis takes Landmine for 400
[-1 Use from Divination Lock, +60/110]
::RockCubeCode::
-Party-
Defense Skill || Costs 1 Skill Use to activate
::°:: Summons a Rock Cube with 300 HP
::°:: Rock Cube is an Object, Normal Element, cannot attack, and can intercept
::°:: Upgrades increase Rock Cube's HP by 50 (Base 250)
Rock Cube takes Rock Buster 1, destroyed
Keksis takes Rock Buster 2 for (570 -390 x1.3) 235 Damage
[+2 Temp Uses]
-<Celestial Coins>-
A-Tier
Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later.
-Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn-
-Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so-
-Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[Resource Typing summons Dankis, a Sand Mushy]
[Keksis regens 440 HP from chips]
[Keksis sets the stage to Ice Panels]
<Set Stage>
Activated Program
User may change all panels on the field for 3 Turns.
Stage is chosen upon purchase.
⇪ Omega
The Stage of this Program is chosen upon use
-2 Uses-1 left
Ice Panels
Ice Element
° Elec Element and Ice Element attacks deal +50 damage
° Navis may natural dodge an extra time every even turn
° Ice and Aqua Element S-Attacks gain "Freeze"
° Lasts 2 turns
-<Celestial Field>-
X-Tier
Keksis always keeps the odds in his favor.
-Special Property: Celestial Field-
`Upon use, Keksis increases the turn duration of the current panels by 1.
0 CD
[Keksis enters Standby Mode]
::SlasherCode::
Offense Skill || Costs 1 Skill Use to activate
::°:: When activated, this chip is set to "Standby" for 1 Turn
::°:: The first time an enemy uses a non-"Cannot be Countered" C-Attack while this chip is in "Standby" Mode, it negates that attack and counters for (450) Unavoidable Damage equal to the user's base Mega Chip Damage
[Dankis inflicts Slow onto Serges]