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Post by church on Jan 12, 2021 3:54:53 GMT -8
#s://i~imgur~com/DxHBmVF~jpg 1-10
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Post by Wackoguy on Jan 12, 2021 3:56:28 GMT -8
1-100
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Post by church on Jan 12, 2021 4:41:17 GMT -8
#s://i~imgur~com/DxHBmVF~jpg 1-100
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Post by church on Jan 12, 2021 4:43:30 GMT -8
#s://i~imgur~com/DxHBmVF~jpg [Attack] Taser Burn C-Range, Fire/Elec Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can. 170 damage Undodgeable, Cuts Auras Taser Burn C-Range, Fire/Elec Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can. 170 damage Breaks Shields, Undodgeable ---- [Blitz HP=750/750] Stage: Normal Status: Normal
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Post by Wackoguy on Jan 12, 2021 10:14:29 GMT -8
Ephradil's defensive Phase:
Taser Burn = 170 * 1.3 = 221 * 0.85 (Diamond Star effect) = 188 - 43 (armor) = 145 damage taken
Taser Burn = 170 * 1.3 = 221 * 0.85 (Diamond Star effect) = 188 - 43 (armor) = 145 damage taken
HP: 1,010 / 1,300
=======
Ephradil's setup Phase:
Urban Fighter - Metadil Hyper Mode Ephradil's body gains a metallic sheen and his claws are reinforced in the process. -attacks are boosted by [V * 10] [50] dmg for the duration of this Hyper -Armor boosted by [V * 10] [50] for the duration of this Hyper Mode 3-turn duration
Metal Stage: Metal Element Metal Element navis get +30 Armor and +30 Damage (final total), and they may have one shield each turn become Unbreakable. The stage cannot be changed to Broken Panels. Lasts 3 turns.
Armor boosted +80 (123) Damage boosted +80
Restorative Force Activated A-tier skill when in danger, Ephradil can restore some of his body. -Restores [+210 + (40 * Version [200])] 410 HP to Ephradil. 2 use
(Used once)
HP: 1,420 / 1,300 [Overheal via Light element]
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Ephradil's Offensive Phase:
3 attack slots + 1 (Light overheal bonus) = 4 Attack Slots
+80 damage this turn
-charges Vortex Geyser-
Through the darkness S-atk Light Ephradil fires a soul-piercing ray of light.
180 260 dmg [70%] cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 20% more damage if the opponent is weak to this attack [-10% damage, 1 turn cooldown] 1-turn CD
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable [-20% in total] -if used after Through the darkness and successfully hits a target,the victim's first atk on their next offensive turn loses 50 dmg
210 290 dmg [80%] 1-turn CD
E.F Buster S-Atk Ice Element The Extreme Frost buster - a blast of concentrated and very cold energy. -Two aimers chosen upon use (-10% dmg) -breaks Shields -Undodgeable
260 340 damage
========
HP: 1,420 / 1,300
Stage: Metal (2 turns left)
Status: HYPAH! (2 turns left)
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Post by church on Jan 12, 2021 13:08:41 GMT -8
#s://i~imgur~com/DxHBmVF~jpg [Defense] Blitz takes the first and last attacks for 600 damage, absorbing the second attack with her natural barrier. As a result, she gains 12 damage and 12 armor. Attack Blitz Offense (passive) Blitz starts small, but works her way up pretty quickly. +6 damage every time Blitz takes an attack, to a max of 60, reset at end of battle. passive Armored Blitz Defense (passive) Blitz feels less pain as she fights, the digital equivalent of a human being overcome with adrenaline. +6 armor every time Blitz takes an attack, to a max of 60, reset at end of battle. passive She also gains an attack slot this turn from Elec. [Attack] Taser Burn C-Range, Fire/Elec Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can. 182 damage Cuts Auras, Breaks Shields Taser Burn C-Range, Fire/Elec Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can. 182 damage Undodgeable, Cuts Auras Taser Burn C-Range, Fire/Elec Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can. 182 damage Breaks Shields, Undodgeable ---- [Blitz HP=150/750] Armor: 12 Stage: Normal Status: Normal
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Post by Wackoguy on Jan 13, 2021 1:04:38 GMT -8
Ephradil's defensive!
Taser Burn = Natural dodged
Taser Burn = 182 * 1.3 = 237 * 0.85 = 201 - 123 (armor) = 78 damage taken
Taser Burn = 182 * 1.3 = 237 * 0.85 = 201 - 123 (armor) = 78 damage taken
HP: 1,264 / 1,300
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Ephradil's setup Phase:
HP: 1,264 / 1,300
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Ephradil's Offensive Tactics:
+80 damage this turn
3 attack slots
Arctic Combo C-atk Ice Ephradil gets upclose and punches the enemy twice,striking almost as fast as one strike.
105 145 dmg,2 hits cuts auras [-10%] undodgeable [-10%] ignores armor [-10% damage || 1 Required Cooldown] 1-turn CD
E.F Buster S-Atk Ice Element The Extreme Frost buster - a blast of concentrated and very cold energy. -Two aimers chosen upon use (-10% dmg) -Cuts Auras -Breaks shields
260 340 damage
Vortex Geyser S-atk Aqua element Ephradil causes a pillar of water to slam into a foe from a blue vortex of energy. -if hits, Ephradil gains +50 armor for a turn [ -10% damage || 1 Required charge] -Breaks shields [-10% damage] -Undodgeable [-10% damage] -If Ephradil dropped a charge within the same turn, Ephradil may add 'Destroys Auras' to this attack [applies on a 1:1 ratio, Ephradil MUST drop 1 charge to utilize this effect each time] [-10% damage] -180 260 damage [70%] 1 turn Charge required
=======
HP: 1,264 / 1,300
Stage: Metal (1 turn left)
Status: HYPEEER (1 turn remaining)
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Post by church on Jan 13, 2021 1:52:51 GMT -8
#s://i~imgur~com/DxHBmVF~jpg Blitz gets creamed,and is auto-ejected. Blitz: 30/300 Ephradil: 45/450
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