|
Post by Warrior on Jan 12, 2021 0:32:22 GMT -8
#s://i~imgur~com/dk4CQm0~png
Difficulty: Normal
Target Rewards - 2 Red MD per Boss (3) - Little One Onboard: ×2 Red MD - +1 Version to Blitz & Mayura - Total Expected Red MD: 12
Boss Rolls
1-121-121-12
Bosses - Forte - Marino - Blues ** Allied Team has Initiative
|
|
|
Post by Warrior on Jan 12, 2021 14:45:12 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792789025198440468/Marino~png
Normal ::o:: No special rules changes for this mode.
[Family Mix-Up] [This boss has been paired up in a weird team for the Holidays! In the spirit of the season, it has adapted to work alongside its new partners, and rises to the occasion.] ::o:: The boss team moves before any enemy without Initiative, unless they possess a skill that interacts with Initiative in a different way. ::o:: The boss team is immune to the negative effects of any effect created by its allies. ::o:: While below 50% Health, all attacks used by the Boss Team are considered Aimed. ::o:: While at 1 HP, all attacks used by the Boss Team have Cuts Darksoul and Cuts Undershirt. ::o:: The boss team takes 50% Damage from all Multi-Target Attacks. ::o:: The boss team becomes immune to any effect that would defeat it after one of its members is defeated, for the remainder of the turn. ::o:: The boss team has an Undershirt that allows them to survive a fatal turn of Damage with 1 HP. This can be bypassed like any other. ::o:: The boss team has a Guarding Effect. They cannot lose more than 1/2 of their Max HP in a single turn. If triggered, they gain 50% Damage Mitigation for the rest of battle, and gain the benefits as though an ally had been defeated. ::o:: The boss team is immune to Percentile HP Damage and Execution effects.
{ 6. MARINO (Click to Reveal/Hide Stats)} HP: 10,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: ShadowStrengths: Dark, Seeking, Elec, Ice, Shadow Weaknesses: Stone, Fire, Light, Blade, Bug [ Skill - Hyper Drive] [ Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn. She avoids one additional attack per turn with 'Hits All.' ::o:: These Dodges fully avoid all required avoidances of a given attack made against Marino. ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [ Passive] [ Hyper Mode - Quick Silver] [ Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ::o:: Marino's Attacks gain an additional hit, avoided separately, for the duration of this Hyper Mode. ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Beam Knife] [ Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version)° Blade Element || C-Range ° Undodgeable || Cuts Auras ::o:: If Hits: Reduces target's armor by 25%. Stacks with multiple inflictions. ° Damage cannot be reduced below 50% [ Attack - Marino Stamp] [ Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version)° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Mirage Dive] [ Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version)° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50% Attack PatternUses Attacks as Listed, in order, against the opponent with the least HP and/or Armor. Order repeats as attack slots are gained. At 1 HP: ::o:: Double Marino's Attack Slots.
{ 11. Blues (Click to Reveal/Hide Stats)} HP: 700 * (Cumulative Opponent's Version) + (50% at v6, v11, and v16) Armor: 0 Regeneration: 0 Type: Boss Element: Blade Strengths: Light, Wind, Laser, Wood, Blade Weaknesses: Break, Plasma, Fire, Seeking, Bug [Skill - Proto Shield] [An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects. ::o:: The number of required charges per turn increases by 1 with each defeated Ally. [Attack - Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead [Attack - Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn Attack PatternBase: ° Sonic Sword (aimed twice at Highest HP Target)::o:: Delta Ray Edge (aimed at highest HP Target)Per Ally Defeated: ° Sonic Sword (aimed twice at Lowest HP Target)Below 50% HP: ::o:: Delta Ray Edge (aimed at Lowest HP Target)At 1 HP: ::o:: Double the number of Sonic Swords aimed at each target. ::o:: Delta Ray Edge (Gains Hits All)
{ 12. Forte (Click to Reveal/Hide Stats)} HP: 700 * (Cumulative Opponent's Version) + (50% at v6, v11, and v16) Armor: 0 Regeneration: 0 Type: Boss Element: Dark Strengths: Sand, Ice, Plasma, Shadow, Dark Weaknesses: Sonic, Elec, Light, Laser, Bug [Skill - Float Shoes] [Forte floats above the battlefield, uncaring of the terrain.] ::o:: Forte is immune to all positive and negative panel effects. [Skill - Black Barrier] [An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects ::o:: Per ally defeated, Forte takes 15% less Damage from attacks that Cut the Aura, and the aura respawns with 25% more HP. [Air Burst] [Forte floods the enemies' space with bursts of green energy.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn [Darkness Overload] [Forte releases a massive burst of darkness leaving no trace of what it envelops.] [(180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)) * 2] Damage ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable Attack PatternBase: ° Air Burst (aimed once at each target. Aimed against at Highest HP Target.)Always the Last Attack in the turn: ::o:: Darkness Overload (aimed at highest HP Target)Per Ally Defeated: ° Air Burst (aimed once at each target.)At or Below 50% HP: ::o:: Air Burst (aimed once at lowest and highest HP Targets)
At 1 HP: ::o:: Air Burst (aimed once at each target per remaining target.
|
|
|
Post by Warrior on Jan 12, 2021 15:36:18 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 1
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Omega: Warrior has +5 +40 Initiative Level
[HP: 3,415/3,415] Initiative (1/1)
Supportive
Plasma Lv5: Warrior's Preemptive Charges were passed
Regeneration: Warrior restores 170 HP
HP: 3,415
{ Relativity: Warrior's first two turns occur concurrently ::(+)::} Relativity - Passive Effect: If your Initiative Level is at least Double that of the the Highest Initiative Level Opponent, your first two turns occur simultaneously.
** Attack Slots are refreshed after the first turn's worth is fully spent ** Charges and other durations behave as if it is a new turn ** Summoned Entities / Allies / Stage does not benefit from this ability
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Kappa: +20% 330% Damage to all attacks on first turn
{ Residuum ×7: Warrior deals +1,470 Damage with All Attacks for 1 Turn ::(+)::} Residuum -- A Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 210 Damage to All Attacks for 1 Turn 7 Uses (0 Left)
{ Great Sword SP ×2: Warrior deals +630 Damage with All Attacks for 1 Turn ::(+)::} ⇪ Great Sword SP Mega Program. Upon activation, all attacks gain (15 * Version) Damage for one turn. (Uses per battle: 2) (0 Left)
Creamland's Honors: +1 Attack Slot on Warrior's first turn
{ Aspiration ×9: Warrior has +18 AS for 1 Turn ::(+)::} Aspiration -- B+ Tier Hope or determination of achieving something; ambition. ° Warrior and his Guardian Oath Ally gain +1 Attack Slot for 1 Turn ° If Warrior has not taken damage this turn, they gain +2 Attack Slots instead 9 Uses (0 Left)
{ Speed Addition ⇪ Omega ×8: Warrior has +8 AS for 1 Turn ::(+)::} Speed Addition ⇪ Omega Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 8⦘ (0 Left)
{ Blade Oath ×4: Positive/Negative Effects on Warrior last +4 Turns ::(+)::} Blade Oath -- S Tier A fighter, combatant, or soldier. ° All positive effects currently affecting Warrior last for an additional turn ° All negative effects on Warrior last 1 additional turn as well ° Inapplicable to effects without set duration ° Inapplicable to effects attached to other traits (IE: HM, Stage) 4 Uses (0 Left)
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 3,415/3,415] Initiative (1/5), +2100 Damage (1/5), +27 AS (1/5) Guardian Oath: None Set
Offensive 1 Warrior: 35 AS
1-35 ° Charge ×35: Fatal Entourage ×35
- ° Multiple Instances of this attack may be Manually Charged at once
Offensive 2 Warrior: 35 AS
1-5 ° Lethal Entourage ×5: 28,493 C-Temporal Damage @ Marino ×5
Lethal Entourage - X Element || X-Range A fatal chain of sword strikes strung together with deadly finesse. 50% Damage ° 2 Aiming Effects Chosen Upon Use: Undodgeable | Cuts Auras ° Set Range: C ° User Element Chosen Upon Use: Temporal ° Multiple Instances of this attack may be Manually Charged at once ° Optional Charge: 2 Turns ° Cupid's Bow: If Hits, victim loses 1 Chip Use for the rest of battle ° Break Charge ⇪ SP: Cuts Darksoul
{ Damage Modifiers ::(+)::} Attack Base Damage: 535 (50% of Warrior's Base)Residuum ×7: +1,470 Damage Cupid's Bow: +310 Damage Great Sword SP ×2: +630 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
6-10 ° Lethal Entourage ×5: 28,493 C-Temporal Damage @ Blues ×5
Lethal Entourage - X Element || X-Range A fatal chain of sword strikes strung together with deadly finesse. 50% Damage ° 2 Aiming Effects Chosen Upon Use: Breaks Shields | Cuts Auras ° Set Range: C ° User Element Chosen Upon Use: Temporal ° Multiple Instances of this attack may be Manually Charged at once ° Optional Charge: 2 Turns ° Cupid's Bow: If Hits, victim loses 1 Chip Use for the rest of battle ° Break Charge ⇪ SP: Cuts Darksoul
{ Damage Modifiers ::(+)::} Attack Base Damage: 535 (50% of Warrior's Base)Residuum ×7: +1,470 Damage Cupid's Bow: +310 Damage Great Sword SP ×2: +630 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
11-16 ° Lethal Entourage ×6: 28,493 C-Temporal Damage @ Forte ×6
Lethal Entourage - X Element || X-Range A fatal chain of sword strikes strung together with deadly finesse. 50% Damage ° 2 Aiming Effects Chosen Upon Use: Breaks Shields | Cuts Auras ° Set Range: C ° User Element Chosen Upon Use: Temporal ° Multiple Instances of this attack may be Manually Charged at once ° Optional Charge: 2 Turns ° Cupid's Bow: If Hits, victim loses 1 Chip Use for the rest of battle ° Break Charge ⇪ SP: Cuts Darksoul
{ Damage Modifiers ::(+)::} Attack Base Damage: 535 (50% of Warrior's Base)Residuum ×7: +1,470 Damage Cupid's Bow: +310 Damage Great Sword SP ×2: +630 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
17-35 ° Charge ×19: Fatal Entourage ×19
- ° Multiple Instances of this attack may be Manually Charged at once
End Turn
{ Stage: Normal (∞) ::(+)::}  Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 3,415/3,415] Initiative (2/5), +2100 Damage (2/5), +27 AS (2/5) Guardian Oath: None Set } Charges: ° Lethal Entourage (2) ×19 Cooldowns: ° N/A Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (9 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
|
|
|
Post by Warrior on Jan 12, 2021 22:29:09 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792789025198440468/Marino~png
T U R N     1
Hyper Drive dodges failed; 142,465 Damage taken
Proto Shield bypassed for 50% Damage; 71,233 Damage taken
Black Barrier takes first Attack and breaks
Second Attack taken for 28,493 Damage
Black Barrier reforms with 28,493 HP, takes 3rd Attack and breaks
Fourth Attack taken for 28,493 Damage
Black Barrier reforms with 28,493 HP, takes 5th Attack and breaks
Sixth Attack taken for 28,493 Damage
Supportive
Guarding: 50% Damage Taken. +1 Ally Defeat Benefit.
{ Hyper Mode - Quicksilver: Activated ::(+)::} [Hyper Mode - Quick Silver] [Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino's Attacks gain an additional hit, avoided separately, for the duration of this Hyper Mode. ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
{ Hyper Drive: Marino has +2 Attack Slots and +2 Dodges ::(+)::} [Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn. She avoids one additional attack per turn with 'Hits All.' ° These Dodges fully avoid all required avoidances of a given attack made against Marino. ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
Guarding: 50% Damage Taken. +1 Ally Defeat Benefit.
Guarding: 50% Damage Taken. +1 Ally Defeat Benefit.
Offensive
{ 1 ° Beam Knife: 200 C-Blade Damage @ Blitz ::(+)::} [Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° If Hits: Reduces target's armor by 25%. Stacks with multiple inflictions. ° Damage cannot be reduced below 50%
{ 2 ° Marino Stamp: 200 C-Normal Damage @ Blitz ::(+)::} [Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
{ 3 ° Mirage Dive: 1,200 @ Warrior || 200 @ Blitz || 200 @ Mayura ::(+)::} [Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
{ 4 ° Beam Knife: 200 C-Blade Damage @ Blitz ::(+)::} [Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° If Hits: Reduces target's armor by 25%. Stacks with multiple inflictions. ° Damage cannot be reduced below 50%
{ 5 ° Marino Stamp: 200 C-Normal Damage @ Blitz ::(+)::} [Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
{ 1-2 ° Sonic Sword: 1,200 S-Blade Damage @ Warrior ×2 ::(+)::} [Attack - Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 3 ° Delta Ray Edge: 1,200 C-Blade Damage @ Warrior ×2 ::(+)::} [Attack - Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 4-5 ° Sonic Sword: 200 S-Blade Damage @ Blitz ×2 ::(+)::} [Attack - Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
{ 1-4 ° Air Burst: 1,200 S-Dark Damage @ Warrior ×4 ::(+)::} [Air Burst] [Forte floods the enemies' space with bursts of green energy.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 5-7 ° Air Burst: 200 S-Dark Damage @ Blitz ×3 ::(+)::} [Air Burst] [Forte floods the enemies' space with bursts of green energy.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 8-9 ° Air Burst: 200 S-Dark Damage @ Mayura ×2 ::(+)::} [Air Burst] [Forte floods the enemies' space with bursts of green energy.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 10 ° Darkness Overload: 2400 @ Warrior || 400 @ Blitz || 400 @ Mayura ::(+)::} [Darkness Overload] [Forte releases a massive burst of darkness leaving no trace of what it envelops.] [(180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)) * 2] Damage ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
End Turn
[HP=5,000/10,000]
[HP=20,125/40,250]
[HP=20,125/40,250]
[HP=28,493/28,493]
|
|
|
Post by Warrior on Jan 12, 2021 23:29:21 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 2
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Sigma: 20% 83% Damage Reduction during first 5 turns
Strengths: Laser, Plasma, Elec, Light, Wind, Dark, Ice Weaknesses: Shadow, Break, Toxic, Stone, Bug
Deflect ×4: Warrior Empowers his next 4 Natural Shields
{ Deflect ::(+):: : The Natural Shields do not go into Cooldown, but automatically fail Celerity ::(+):: : The Natural Shields apply to 4 Attacks each Celerity ::(+):: : Warrior can spend 1 AS to raise the blocks to Omni (they will still fail) Indomitable ::(+):: : Failed Nat Shields provide 25% Mitigation, then 1070 Armor Indomitable ::(+):: : Failed Omni Shields provide 50% Mitigation, then 1070 Armor} Deflect -- B TierWarrior contests an attack with his sword. The cavity down the center of the blade is able to collect energy from attacks that pass through it, and at his whim, the collected energy can be unleashed by the swing of the weapon.° Empowers Warrior's next Natural Shield this turn with the following augments: ° May be used once without going into Cooldown, but automatically fails to avoid and triggers Indomitable instead Special Property || 4/Turn (0 Left)Celerity -- A TierSwiftness of movement; alacrity.° Warrior's Shields block 3 additional attacks per use ° Warrior's Shield Abilities may be raised to Omni by sacrificing 1 AS PassiveIndomitable -- AdvancedImpossible to subdue or defeat; unshakeable.° Using a Shield against an attack that it would fail against will mitigate the damage by 25% and then grant Warrior Armor (equal to his Base Damage) against the remaining damage of that attack ° If the block is an Omni Shield, the Mitigation is raised to 50% ° Multiple blocks may be spent against the same attack to stack their effects ° Warrior cannot be affected by any Survival Effects (Revivals included) ° Warrior cannot Dodge/Absorb attacks in any way/shape/form° Warrior's Mitigation Cap: 0.0001% Damage TakenPassive
Incoming Attacks: Intercepted & Taken as applicable
Beam Knife - Warrior takes 200 34 Damage (3,381 Remaining HP) Marino Stamp - Warrior takes 200 34 Damage (3,347 HP) Indomitable - 1 Nat Shield spent to mitigate the next 4 Attacks (3 Nat Shields Left) Mirage Dive - Warrior takes 1200 0 Damage Beam Knife - Warrior takes 200 0 Damage Marino Stamp - Warrior takes 200 0 Damage Sonic Sword - Warrior takes 1200 0 Damage Indomitable - 1 Nat Shield spent to mitigate the next 4 Attacks (2 Nat Shields Left) Sonic Sword - Warrior takes 1200 0 Damage Delta Ray Edge - Warrior takes 1200 0 Damage Sonic Sword ×2 - Warrior takes 1200 0 Damage Indomitable - 1 Nat Shield spent to mitigate the next 4 Attacks (1 Nat Shield Left) Air Burst ×4 - Warrior takes 4800 0 Damage Indomitable - 1 Nat Shield spent to mitigate the next 4 Attacks (1 Nat Shield Left) Air Burst ×3 - Warrior takes 600 0 Damage Air Burst - Warrior takes 200 0 Damage Air Burst - Warrior takes 200 24 Damage (3,323 HP) Darkness Overload - Warrior takes 2400 1680 Damage (1,643 HP)
Unaccounted Attacks: You'll still have to deal with these
church - Blitz - Mirage Dive - Darkness Overload
xoDeathy - Mayura - Mirage Dive - Darkness Overload
[HP: 1,643/3,415] Initiative (2/5), +2100 Damage (2/5), +27 AS (2/5)
Supportive
Regeneration: Warrior restores 170 HP
HP: 1,813
{ Paradigm Shift: Whirlpool Unison activated ::(+)::} Paradigm Shift -- Unison Taking inspiration from Faith Nymphra, Warrior has learned to adapt his combat style on a whim, but not quite to the same efficiency. Using a Battle Chip as a catalyst, he can temporarily shift his abilities to fit a situation by slotting it into the bottom cavity of his sword. ° Sacrifice Whirlpool to merge with it, entering this form ° During Unison, Warrior gains Dark Lv5 ° Special Property: Darken ° User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +50% Damage. ° If the attack lands, the sacrificed HP is restored in the user's next Defensive Phase ° One Status Infliction gains "Cannot be removed on turn of infliction" (0 Turn CD) ° Warrior's charged attacks may become Whirlpool at will, gaining its Name, Elements, Non-★ Effects, and 310 Damage ° Lasts for 3 Turns
[::BattleChip:WhirlpoolLv1:v21:"1 Use spent from Goliath's Grave"::]
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 1,813/3,415] Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5), Unison (1/3) Guardian Oath: None Set
Offensive Warrior: 35 AS
1-19 ° Whirlpool ×19: 52,487 C-Temporal Damage @ Forte ×19
Lethal Entourage - X Element || X-Range A fatal chain of sword strikes strung together with deadly finesse. 50% Damage ° 2 Aiming Effects Chosen Upon Use: Undodgeable | Cuts Auras ° Set Range: C ° User Element Chosen Upon Use: Temporal ° Multiple Instances of this attack may be Manually Charged at once ° Optional Charge: 2 Turns ° Cupid's Bow: If Hits, victim loses 1 Chip Use for the rest of battle ° Whirlpool: Cuts Undershirt ° Break Charge ⇪ SP: Cuts Darksoul
{ Damage Modifiers ::(+)::} Attack Base Damage: 535 (50% of Warrior's Base)Residuum ×7: +1,470 Damage Cupid's Bow: +310 Damage Whirlpool: +310 Damage Great Sword SP ×2: +630 Damage Plasma Element: ×1.5 Damage 2 Turn Optional Charge: ×2.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
20 ° Unrestrained Ruin: 28,493 C-Temporal Damage @ All
Unrestrained Ruin - Elec Element || S-Range Unrestricted in action or performance; uncontrollable. 280 Damage ° Unavoidable ° Hits All ° Darken 1 Turn Cooldown
21-35 ° Charge ×19: Fatal Entourage ×15
- ° Multiple Instances of this attack may be Manually Charged at once
End Turn
{ Stage: Normal (∞) ::(+)::}  Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 1,813/3,415] Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5), Unison (1/3) Guardian Oath: None Set } Charges: ° Lethal Entourage (1) ×15 Cooldowns: ° Unrestrained Ruin (0/1)Use Limits: ° Total Chips (4 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (9 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (1 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)° Paradigm Shift (Used)° Whirlpool (1 Used)
|
|
|
Post by church on Jan 13, 2021 0:10:59 GMT -8
#s://i~imgur~com/DxHBmVF~jpg [Defense] Blitz takes Mirage drive like a champ, and uses her natural barrier on Darkness Overload. Blitz gains 6 damage, and 6 armor. 750-200=550 [Attack] Taser Burn @ Marino C-Range, Fire/Elec Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can. 176 damage Undodgeable, Breaks Shields Taser Burn @ Forte C-Range, Fire/Elec Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can. 176 damage Cuts Auras, Undodgeable ----- [Blitz HP=550/750] Armor: 6 Stage: Normal Status: Normal
|
|
|
Post by xoDeathy on Jan 13, 2021 16:45:34 GMT -8
#s://i~ytimg~com/vi/0E81EcYLn4o/maxresdefault~jpg |Defense Phase|
Mirage Dive deals (200 x2.5) 450 Damage, executing recalibration protocol
Darkness Overload avoided by -<Omnipotence>- C-Tier Mayura absorbs an incoming attack with her hand, re-purposing it to prevent any harmful repercussions and saving it's data for later. -Upon use, Mayura triune avoids one attack- ~3 uses~2 left
|Recuperation Phase|
[Executing Recalibration Protocol, Elemental Strength Restored! Mayura transfers 5 E-Levels into Fire Level 5!]
-<Two-Winged Angel>- Advanced Mayura, having the divine effectiveness of Duelmex ripped out of her, is left frail and weak, but gives her opportunity to change and adapt thanks to her high latent potential. -[+]Mayura gains +1 Elemental Level- [-]Mayura's Elemental Levels are unassigned in stats and begins battles as Null-Element- -[+]Once per turn, during the Supportive Phase, Mayura may freely move her Elemental Levels into Non-Hidden Elements that an Element from an attack she took is Weak to- -[=]If the attack taken is Normal, then she may put Elemental Levels into Normal Element- -[+]Mayura's Attacks may freely become one of her current Elements, and may gain a Level 1 Status Damage/Reduction related to the Element following standard costs, if any-
<Fulfillment of the Prophecy> ...Checkmate... `+50 Damage during Hyper Mode `+50 Armor during Hyper Mode `+60 Regen during Hyper Mode ~2 turns~
[Mayura regens 60 HP]
Mayura's HP: 820/1210 Armor: 50
Field: Normal Nat. 1 CD:// 0/5 Status(es): Prophecy (1/2)
|Unleash Phase| 2 Attack Slots +50 Prophecy, +50 Base Fire5
1:|Spellbound Prophecy S-Range, Fire Mayura fires a penetrative beam of energy. 200 Damage Breaks Shields, Cuts Auras
2:|Spellbound Prophecy S-Range, Fire Mayura fires a penetrative beam of energy. 200 Damage Breaks Shields, Cuts Auras
|Summary Phase|
400 Fire Damage @ Marino
Mayura's HP: 820/1210 Field: Normal B-Chip Folder: 7/7 [0 Mega, 0 Giga] Cooldowns:
|
|
|
Post by Warrior on Jan 14, 2021 2:18:03 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792789025198440468/Marino~png
T U R N     2
20 ° Unrestrained Ruin: Dodge Fails; 280 Damage Taken + Darken 1 ° Taser Burn: Dodge Fails; 176 Damage Taken 1 ° Spellbound Prophecy: Dodged 2 ° Spellbound Prophecy: No Dodges left; 200 260 Damage Taken
20 ° Unrestrained Ruin: Shield Fails; 280 Damage Taken + Darken
Black Barrier: 28,493 HP
1 ° Whirlpool: Breaks Black Barrier 2 ° Whirlpool: 52,487 26,244 Damage Taken + Undershirt Cut - ° Defeated 3-19 ° Whirlpool: Overkill 2 ° Taser Burn: Overkill 20 ° Unrestrained Ruin: Overkill
Supportive
Guarding: +1 Ally Defeat Benefit.
Darken: Hyper Mode cancelled and prevented
{ Hyper Drive: Marino has +4 Attack Slots and +4 Dodges (7/5 Total) ::(+)::} [Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn. She avoids one additional attack per turn with 'Hits All.' ° These Dodges fully avoid all required avoidances of a given attack made against Marino. ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle (+2) ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle (+2) [Passive]
Guarding: +1 Ally Defeat Benefit.
Offensive
{ 1 ° Beam Knife: 200 C-Blade Damage @ Blitz ::(+)::} [Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° If Hits: Reduces target's armor by 25%. Stacks with multiple inflictions. ° Damage cannot be reduced below 50%
{ 2 ° Marino Stamp: 200 C-Normal Damage @ Blitz ::(+)::} [Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
{ 3 ° Mirage Dive: 1,200 @ Warrior || 200 @ Blitz || 200 @ Mayura ::(+)::} [Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
{ 4 ° Beam Knife: 200 C-Blade Damage @ Blitz ::(+)::} [Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° If Hits: Reduces target's armor by 25%. Stacks with multiple inflictions. ° Damage cannot be reduced below 50%
{ 5 ° Marino Stamp: 200 C-Normal Damage @ Blitz ::(+)::} [Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
{ 6 ° Mirage Dive: 1,200 @ Warrior || 200 @ Blitz || 200 @ Mayura ::(+)::} [Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
{ 7 ° Beam Knife: 200 C-Blade Damage @ Blitz ::(+)::} [Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° If Hits: Reduces target's armor by 25%. Stacks with multiple inflictions. ° Damage cannot be reduced below 50%
{ 1-2 ° Sonic Sword: 1,200 S-Blade Damage @ Warrior ×2 ::(+)::} [Attack - Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 3 ° Delta Ray Edge: 1,200 C-Blade Damage @ Warrior ::(+)::} [Attack - Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 4-7 ° Sonic Sword ×4: 200 S-Blade Damage @ Blitz ×4 ::(+)::} [Attack - Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
{ 8 ° Delta Ray Edge: 200 C-Blade Damage @ Blitz ::(+)::} [Attack - Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
End Turn
[HP=4,284/10,000]
[HP=19,845/40,250]
[HP=0/40,250]
|
|
|
Post by Warrior on Jan 14, 2021 2:37:20 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 2
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Sigma: 20% 83% Damage Reduction during first 5 turns
Strengths: Laser, Plasma, Elec, Light, Wind, Dark, Ice Weaknesses: Shadow, Break, Toxic, Stone, Bug
Deflect ×4: Warrior Empowers his next 4 Natural Shields
{ Deflect ::(+):: : The Natural Shields do not go into Cooldown, but automatically fail Celerity ::(+):: : The Natural Shields apply to 4 Attacks each Celerity ::(+):: : Warrior can spend 1 AS to raise the blocks to Omni (they will still fail) Indomitable ::(+):: : Failed Nat Shields provide 25% Mitigation, then 1070 Armor Indomitable ::(+):: : Failed Omni Shields provide 50% Mitigation, then 1070 Armor} Deflect -- B TierWarrior contests an attack with his sword. The cavity down the center of the blade is able to collect energy from attacks that pass through it, and at his whim, the collected energy can be unleashed by the swing of the weapon.° Empowers Warrior's next Natural Shield this turn with the following augments: ° May be used once without going into Cooldown, but automatically fails to avoid and triggers Indomitable instead Special Property || 4/Turn (0 Left)Celerity -- A TierSwiftness of movement; alacrity.° Warrior's Shields block 3 additional attacks per use ° Warrior's Shield Abilities may be raised to Omni by sacrificing 1 AS PassiveIndomitable -- AdvancedImpossible to subdue or defeat; unshakeable.° Using a Shield against an attack that it would fail against will mitigate the damage by 25% and then grant Warrior Armor (equal to his Base Damage) against the remaining damage of that attack ° If the block is an Omni Shield, the Mitigation is raised to 50% ° Multiple blocks may be spent against the same attack to stack their effects ° Warrior cannot be affected by any Survival Effects (Revivals included) ° Warrior cannot Dodge/Absorb attacks in any way/shape/form° Warrior's Mitigation Cap: 0.0001% Damage TakenPassive
Incoming Attacks: Intercepted & Taken as applicable
Indomitable - 4 Nat Shields spent to mitigate the next 16 Attacks (0 Nat Shields Left) Beam Knife - Warrior takes 200 0 Damage Marino Stamp - Warrior takes 200 0 Damage Mirage Dive - Warrior takes 1200 0 Damage Beam Knife - Warrior takes 200 0 Damage Marino Stamp - Warrior takes 200 0 Damage Mirage Dive - Warrior takes 1200 0 Damage Beam Knife - Warrior takes 200 0 Damage Sonic Sword ×2 - Warrior takes 1200 0 Damage Delta Ray Edge - Warrior takes 1200 0 Damage Sonic Sword ×4 - Warrior takes 200 0 Damage Delta Ray Edge - Warrior takes 200 0 Damage
Unaccounted Attacks: You'll still have to deal with these
[HP: 1,813/3,415] Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5), Unison (1/3) Guardian Oath: None Set
Supportive
Regeneration: Warrior restores 170 HP
HP: 1,983
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 1,983/3,415] Initiative (4/5), +2100 Damage (4/5), +27 AS (4/5), Unison (2/3) Guardian Oath: None Set
Offensive Warrior: 35 AS
1-15 ° Whirlpool ×15: 52,487 C-Temporal Damage @ Marino ×15
Lethal Entourage - X Element || X-Range A fatal chain of sword strikes strung together with deadly finesse. 50% Damage ° 2 Aiming Effects Chosen Upon Use: Undodgeable | Cuts Auras ° Set Range: C ° User Element Chosen Upon Use: Temporal ° Multiple Instances of this attack may be Manually Charged at once ° Optional Charge: 2 Turns ° Cupid's Bow: If Hits, victim loses 1 Chip Use for the rest of battle ° Whirlpool: Cuts Undershirt ° Break Charge ⇪ SP: Cuts Darksoul
{ Damage Modifiers ::(+)::} Attack Base Damage: 535 (50% of Warrior's Base)Residuum ×7: +1,470 Damage Cupid's Bow: +310 Damage Whirlpool: +310 Damage Great Sword SP ×2: +630 Damage Plasma Element: ×1.5 Damage 2 Turn Optional Charge: ×2.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
16-35 ° Charge ×20: Fatal Entourage ×20
- ° Multiple Instances of this attack may be Manually Charged at once
End Turn
{ Stage: Normal (∞) ::(+)::}  Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 1,983/3,415] Initiative (4/5), +2100 Damage (4/5), +27 AS (4/5), Unison (2/3) Guardian Oath: None Set } Charges: ° Lethal Entourage (1) ×20 Cooldowns: ° Unrestrained Ruin (1/1)Use Limits: ° Total Chips (4 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (9 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (1 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)° Paradigm Shift (Used)° Whirlpool (1 Used)
|
|
|
Post by church on Jan 14, 2021 2:50:29 GMT -8
#s://i~imgur~com/DxHBmVF~jpg [Defense] Blitz takes both attacks for 388 damage, and picks up 12 armor/damage. 550-388=162 [Attack] Blitz Beam @ Protoman (Blues) Dual Range, Fire/Elec Blitz charges elemental energy into a spherical space between her hands as she draws them back and to the left, at shoulder height. Once the sphere is fully formed, she launces it forward, with a beam tracing back to her hands until she releases it. 18 damage (uncharged) Undodgeable, Breaks Shields, optional charge up to 5 turns, burn, shock 1cd Blitz Bomb @ Marino Dual Range, Fire/Elec Blitz charges a large sphere of elemental energy and fires it at her opponent, detonating it on impact. 18 damage (uncharged) Cuts Auras, Undodgeable, optional charge up to 5 turns, burn, shock 2cd Taser Burn @ Protoman (Blues) C-Range, Fire/Elec Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can. 188 damage Breaks Shields, Undodgeable ------- [Blitz HP=162/750] Armor: 18 Stage: Normal Status: Normal CD: Blitz Bomb (0/2), Blitz Beam (0/1)
|
|
|
Post by xoDeathy on Jan 14, 2021 20:06:22 GMT -8
#s://i~ytimg~com/vi/0E81EcYLn4o/maxresdefault~jpg |Defense Phase|
Mirage Dive deals (200 -50 x.7 x2) 210 Damage
|Recuperation Phase|
[Executing Recalibration Protocol, Elemental Strength Restored! Mayura transfers 5 E-Levels into Fire Level 5!]
-<Two-Winged Angel>- Advanced Mayura, having the divine effectiveness of Duelmex ripped out of her, is left frail and weak, but gives her opportunity to change and adapt thanks to her high latent potential. -[+]Mayura gains +1 Elemental Level- [-]Mayura's Elemental Levels are unassigned in stats and begins battles as Null-Element- -[+]Once per turn, during the Supportive Phase, Mayura may freely move her Elemental Levels into Non-Hidden Elements that an Element from an attack she took is Weak to- -[=]If the attack taken is Normal, then she may put Elemental Levels into Normal Element- -[+]Mayura's Attacks may freely become one of her current Elements, and may gain a Level 1 Status Damage/Reduction related to the Element following standard costs, if any-
<Fulfillment of the Prophecy> ...Checkmate... `+50 Damage during Hyper Mode `+50 Armor during Hyper Mode `+60 Regen during Hyper Mode ~2 turns~
[Mayura regens 60 HP]
Mayura's HP: 670/1210 Armor: 50
Field: Normal Nat. 1 CD:// 0/5 Status(es): Prophecy (2/2)
|Unleash Phase| 2 Attack Slots +50 Prophecy, +50 Base Fire5
1:|Spellbound Prophecy S-Range, Fire Mayura fires a penetrative beam of energy. 200 Damage Breaks Shields, Cuts Auras
2:|Spellbound Prophecy S-Range, Fire Mayura fires a penetrative beam of energy. 200 Damage Breaks Shields, Cuts Auras
|Summary Phase|
400 Fire Damage @ Marino
Mayura's HP: 670/1210 Field: Normal B-Chip Folder: 7/7 [0 Mega, 0 Giga] Cooldowns:
|
|
|
Post by Warrior on Jan 14, 2021 21:38:12 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792789025198440468/Marino~png
T U R N     3
1 ° Whirlpool: Dodge Fails; 52,487 26,244 Damage Taken + Undershirt Cut - ° Defeated 2-15 ° Whirlpool: Overkill 2 ° Blitz Bomb: Overkill 1-2 ° Spellbound Prophecy: Overkill
1 ° Blitz Beam: Taken for 18 6 Damage + Burn + Shock 3 ° Taser Burn: Taken for 188 61 Damage
Supportive
Guarding: +1 Ally Defeat Benefit.
Offensive
{ 1-2 ° Sonic Sword: 1,080 S-Blade Damage @ Warrior ×2 ::(+)::} [Attack - Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 3 ° Delta Ray Edge: 1,080 C-Blade Damage @ Warrior ::(+)::} [Attack - Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 4-9 ° Sonic Sword ×6: 180 S-Blade Damage @ Blitz ×6 ::(+)::} [Attack - Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
{ 10 ° Delta Ray Edge: 180 C-Blade Damage @ Blitz ::(+)::} [Attack - Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
End Turn
[HP=0/10,000]
[HP=11,728/40,250] ::Effect:Burn:: ::Effect:Shock::
[HP=0/40,250]
|
|
|
Post by Warrior on Jan 14, 2021 21:47:05 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 4
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Sigma: 20% 83% Damage Reduction during first 5 turns
Strengths: Laser, Plasma, Elec, Light, Wind, Dark, Ice Weaknesses: Shadow, Break, Toxic, Stone, Bug
Deflect ×3: Warrior Empowers his next 3 Natural Shields
{ Deflect ::(+):: : The Natural Shields do not go into Cooldown, but automatically fail Celerity ::(+):: : The Natural Shields apply to 4 Attacks each Celerity ::(+):: : Warrior can spend 1 AS to raise the blocks to Omni (they will still fail) Indomitable ::(+):: : Failed Nat Shields provide 25% Mitigation, then 1070 Armor Indomitable ::(+):: : Failed Omni Shields provide 50% Mitigation, then 1070 Armor} Deflect -- B TierWarrior contests an attack with his sword. The cavity down the center of the blade is able to collect energy from attacks that pass through it, and at his whim, the collected energy can be unleashed by the swing of the weapon.° Empowers Warrior's next Natural Shield this turn with the following augments: ° May be used once without going into Cooldown, but automatically fails to avoid and triggers Indomitable instead Special Property || 4/Turn (0 Left)Celerity -- A TierSwiftness of movement; alacrity.° Warrior's Shields block 3 additional attacks per use ° Warrior's Shield Abilities may be raised to Omni by sacrificing 1 AS PassiveIndomitable -- AdvancedImpossible to subdue or defeat; unshakeable.° Using a Shield against an attack that it would fail against will mitigate the damage by 25% and then grant Warrior Armor (equal to his Base Damage) against the remaining damage of that attack ° If the block is an Omni Shield, the Mitigation is raised to 50% ° Multiple blocks may be spent against the same attack to stack their effects ° Warrior cannot be affected by any Survival Effects (Revivals included) ° Warrior cannot Dodge/Absorb attacks in any way/shape/form° Warrior's Mitigation Cap: 0.0001% Damage TakenPassive
Incoming Attacks: Intercepted & Taken as applicable
Indomitable - 3 Nat Shields spent to mitigate the next 12 Attacks (1 Nat Shield Left) Sonic Sword ×2 - Warrior takes 1080 0 Damage Delta Ray Edge - Warrior takes 1080 0 Damage Sonic Sword ×6 - Warrior takes 180 0 Damage Delta Ray Edge - Warrior takes 180 0 Damage
[HP: 1,983/3,415] Initiative (4/5), +2100 Damage (4/5), +27 AS (4/5), Unison (2/3) Guardian Oath: None Set
Supportive
Regeneration: Warrior restores 170 HP
HP: 2,153
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 2,153/3,415] Initiative (5/5), +2100 Damage (5/5), +27 AS (5/5), Unison (3/3) Guardian Oath: None Set
Offensive Warrior: 35 AS
1-20 ° Whirlpool ×20: 52,487 C-Temporal Damage @ Blues ×20
Lethal Entourage - X Element || X-Range A fatal chain of sword strikes strung together with deadly finesse. 50% Damage ° 2 Aiming Effects Chosen Upon Use: Breaks Shields | Cuts Auras ° Set Range: C ° User Element Chosen Upon Use: Temporal ° Multiple Instances of this attack may be Manually Charged at once ° Optional Charge: 2 Turns ° Cupid's Bow: If Hits, victim loses 1 Chip Use for the rest of battle ° Whirlpool: Cuts Undershirt ° Break Charge ⇪ SP: Cuts Darksoul
{ Damage Modifiers ::(+)::} Attack Base Damage: 535 (50% of Warrior's Base)Residuum ×7: +1,470 Damage Cupid's Bow: +310 Damage Whirlpool: +310 Damage Great Sword SP ×2: +630 Damage Plasma Element: ×1.5 Damage 2 Turn Optional Charge: ×2.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
21-35 ° Pass ×15: No Action Taken
End Turn
{ Stage: Normal (∞) ::(+)::}  Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 2,153/3,415] Initiative (5/5), +2100 Damage (5/5), +27 AS (5/5), Unison (3/3) Guardian Oath: None Set } Charges: ° N/A Cooldowns: ° N/A Use Limits: ° Total Chips (4 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (9 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (1 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)° Paradigm Shift (Used)° Whirlpool (1 Used)
|
|
|
Post by xoDeathy on Jan 14, 2021 21:50:22 GMT -8
Mayura passes, and hums an iconic victory tune
|
|
|
Post by church on Jan 14, 2021 21:52:23 GMT -8
#s://i~imgur~com/DxHBmVF~jpg Blitz leans against something, and smirks in victory.
|
|