Post by church on Jan 7, 2021 16:09:40 GMT -8
#s://i~imgur~com/DxHBmVF~jpg
V2 Approved by Remnant (11/29/2022)
|Navi & RP Information|


-Navi Name: Blitz
--Appearance:

--Personality: Blitz has a strong sense of duty, and will readily defend those she allies herself with, even at the cost of her core data. She enjoys fighting, for no other reason than to test her limits. She becomes annoyed quite easily, and prides herself on never losing her resolve. She doesn't respect those who don't respect themselves.
--Background: Blitz was born from a shard of Serix's core data mixing with her corrupted memory data regarding Kajira. The resultant navi had a mastery of neither Fire nor Electricity, but had affinities for both. She can fight hand to hand, but also at range capably. Unfortunately, because the data was corrupted, she only has one good eye, and has a mechanical right arm.
-Version / Experience:
--Version: 2
--Experience: 570
-Funds:
--Zenny: 2100
--Bugfrags: 1
|Statistical Information|
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version.
base cdr used on Blitz Beam
° Version 4: Choose any base(Non version unlocked) effect from any other type.
° Version 7: Choose the v7 bonus from attack, defense, support, or recon.
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: Choose any effect from any type v13 or below. (May not be the same effect chosen by the v4 perk)
-Karma: Neutral
Neutral Navis start with a Hyper Attack at Version 1
At Versions 6, 12, and 18, they may choose one of the following bonuses:
Gain a Hyper Attack
Gain a Darksoul
Gain a Hyper Mode
Gain a Chaos/Soul Unison
Special Property: Hyper Attack Expansion
-Elements: Fire 3, Elec 3, Ice 0 (adapted)

Lv1: +20 Damage.
Lv2: +40 Damage.
Lv3: +60 Damage.

Lv1: +1 Attack Slot for 1 turn (2 Turn CD).
Lv2: +1 Attack Slot on Even Turns.
Lv3: +1 Attack Slot.
--Net Strengths: Metal, Dark (x2), Ice (x2), Elec, Laser, Wind, Light, Aqua, Toxic
--Net Weaknesses: (Shadow, Stone, Bug) x2, Seeking, Break, Sonic, Sand
-HP: 1100
base 1000
-250 from conversion (half because normal type)
+50 from cross signet
+100 from V-up
+100/Version from skill
-Armor: 0
-Regeneration: 0
-Natural Avoid: Barrier// 5 Turn CD
-Base Damage: 245
100 starting
+50 from hp
+60 from fire
+20 from NavCrest
+5 from cross signet
+10 from V-up
-Attack Slots: 3
2 base
+1 from elec level 3
|Skills|
Regen Blitz
Support (passive)
Blitz can heal at a faster rate than the average navi, making her much more versatile.
+16 regen for every time Blitz misses an attack, caps at +160, reset at end of battle.
passive
Attack Blitz
Offense (passive)
Blitz starts small, but works her way up pretty quickly.
+6 damage every time Blitz takes an attack, to a max of 60, reset at end of battle.
passive
Armored Blitz
Defense (passive)
Blitz feels less pain as she fights, the digital equivalent of a human being overcome with adrenaline.
+6 armor every time Blitz takes an attack, to a max of 60, reset at end of battle.
passive
Level Blitz
Other (passive)
Blitz is on a different level, compared to most dual element navis.
+1 element level
passive
Health Blitz
Defense (passive)
Blitz is healthier than the average navi.
+200 HP (100/version)
|Attacks|
Blitz Beam
Dual Range, Fire/Elec
Blitz charges elemental energy into a spherical space between her hands as she draws them back and to the left, at shoulder height. Once the sphere is fully formed, she launces it forward, with a beam tracing back to her hands until she releases it.
0 damage (uncharged) (0%)
Undodgeable, Breaks Shields, optional charge up to 5 turns, burn, shock
1cd
Blitz Bomb
Dual Range, Fire/Elec
Blitz charges a large sphere of elemental energy and fires it at her opponent, detonating it on impact.
0 damage (uncharged) (0%)
Cuts Auras, Undodgeable, optional charge up to 5 turns, burn, shock
2cd
Flare Blitz
C-Range, Fire
Blitz envelops herself in fire, and goes on an all out assault against her opponent.
20 damage per hit (40%)
Breaks Shields, Cuts Auras, burn, 5 hits, avoid separately
5 turn mandatory charge
Lightning Blitz
C-Range, Elec
Blitz envelops herself in electricity, and goes on an all out assault against her opponent.
20 damage per hit (40%)
Undodgeable, Breaks Shields, shock, 5 hits, avoid separately
5 turn mandatory charge
Taser Burn
C-Range, Fire/Elec
Blitz encases her fist in both fire and elec energy, and punches her opponent as hard as she can.
220 damage (90%)
2 aiming effects chosen upon use
|Hyper Repetoire|
Hyper Attacks:
Super Blitz Beam
Dual Range, Fire/Elec
Blitz charges elemental energy into a spherical space between her hands as she draws them back and to the left, at shoulder height. Once the sphere is fully formed, she launces it forward, with a beam tracing back to her hands until she releases it.
100 damage (uncharged) (40%)
Undodgeable, Cuts Auras, burn, shock. 5 turn optional charge.
2cd
Hyper Modes:
Dark Soul:
Equipment

Bronze Cross Signet
+5 Damage
+50 HP
Navi Mark
+20 Damage
Santa Hat
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° This Crest has 2 Upgrade Slots
--Joy Bringer: +1 Ice Element Level (equipped x2)
|Navi Customizer|
Program Slots: 1/5
Defensive Programs Installed:
Undershirt
Activated Program
User survives a fatal turn of damage with 1 HP
⦗Uses per battle: 1/1⦘
Offensive Programs Installed:
[N/A]
Supportive Programs Installed:
Element Adapter (x2)
Passive Program
Replace all effects and special properties of one element with those of another, while retaining the Strengths and Weaknesses of the original element. (If you are adapting from Normal Element, you acquire the Strengths and Weaknesses of the New Element). Adapted Element levels from multiple sources do not stack, and only the highest applies.
Does not cost a Program Slot.
Can be equipped any number of times.
(Splitting two Ice levels between Fire and Elec)
Regenerative Programs Installed:
[N/A]