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Post by xoDeathy on Jan 13, 2021 17:38:15 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 3
Dark Spreader hits, cannot be blocked CanGuard deleted
Forbidden Sealing cannot be dodged Bunny deleted
[::Virus:Stats:CanGuardV2:0::] [::Virus:Stats:BunnyV2:0::]
[::Virus:Attack:All::]
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Post by xoDeathy on Jan 13, 2021 17:39:04 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde4::]
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Post by xoDeathy on Jan 14, 2021 20:21:55 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[1/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[0 Armor from Chips]
[realized Hopsis probably dies to stage a while ago so killing Hopsis off]
< Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[220 Regen from Chips]
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-0 left
Torrential Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn
° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
Keksis's HP: 2600/2600
Hopsis HP: 0/400 Armor: 0
Field: Lava/Poison (Limitless) Nat. 1 CD:// 3/5 Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|::DarkSpreaderCode:: 625 Normal/Dark S-Damage Breaks Shields A Hits All A Deals +20% Damage per enemy targeted (Does not count Objects or Clones, +40%) A If Hits, inflicts Isolation for 1 Turn (allies cannot intercept for victim nor they for their allies) ° Glitch: User loses HP equal to 20% of this chip's total damage upon use
2:| Charging Celestial Strike (1)
3:| Charging Celestial Strike (1)
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:|
Boomerang @ Bunny 300 Wood S-Damage Breaks Shields S If Avoided, this chip auto-strikes again next turn with the same damage and effects ★ 1 Turn Optional Charge: If used on Magnet Panels, reverts them to Normal Panels upon use
Auto 1/4:|<Celestial Art: Forbidden Sealing Fate> S-Range, Wind/Fire/Toxic/Aqua Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage. 550 Damage Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor, +Hits All+ -Gains +50 Damage per Chip Use expended by Keksis up until this point. Resets upon use- -Auto Strikes for 4 turns after use at 50% Damage, retaining all effects except this one- -Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it- -Cannot copy ★ Tier Effects- 5-Turn Required Charge 5 CD 70% Damage
|Summary Phase|
Keksis's HP: 2600/2600 Field: Lava/Poison B-Chip Folder: 8/7 [1/3 Mega, 1/1 Giga] (+0/2 this turn, 2 used, 2 Sealing Fate) Cooldowns:
Chips Used: Boomerang x1
Lava Panels x1
Dark Plus x1 Dark Spreader x3
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Post by xoDeathy on Jan 14, 2021 20:25:06 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 4
Dark Spreader triggers Guarding
Boomerang Pierces Guarding on Bunny, but not dead, less than 200 HP left
Forbidden Sealing pierces Guarding on Spikey, Spikey dies
During Bunnys supportive, dies to stage
[::Virus:Stats:SpikeyV3:0::] [::Virus:Stats:BunnyV3:0::]
[::Virus:Attack:All::]
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Post by xoDeathy on Jan 14, 2021 20:25:19 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde5::]
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Post by xoDeathy on Jan 14, 2021 20:31:19 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[3/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[220 Armor from Chips]
[realized Hopsis probably dies to stage a while ago so killing Hopsis off]
< Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[220 Regen from Chips]
Torrential Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn
° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
Keksis's HP: 2600/2600
Hopsis HP: 0/400 Armor: 0
Field: Lava/Poison (Limitless) Nat. 1 CD:// 4/5 Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|::DarkSpreaderCode:: 625 Normal/Dark S-Damage Breaks Shields A Hits All A Deals +20% Damage per enemy targeted (Does not count Objects or Clones, +40%) A If Hits, inflicts Isolation for 1 Turn (allies cannot intercept for victim nor they for their allies) ° Glitch: User loses HP equal to 20% of this chip's total damage upon use
2:| Charging Celestial Strike (1)
3:| Charging Celestial Strike (1)
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:| Charging Forbidden Knowledge (1)
Auto 2/4:|<Celestial Art: Forbidden Sealing Fate> S-Range, Wind/Fire/Toxic/Aqua Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage. 550 Damage Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor, +Hits All+ -Gains +50 Damage per Chip Use expended by Keksis up until this point. Resets upon use- -Auto Strikes for 4 turns after use at 50% Damage, retaining all effects except this one- -Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it- -Cannot copy ★ Tier Effects- 5-Turn Required Charge 5 CD 70% Damage
|Summary Phase|
Keksis's HP: 2600/2600 Field: Lava/Poison B-Chip Folder: 7/7 [1/3 Mega, 1/1 Giga] (+0/2 this turn, 1 used, 3 Sealing Fate) Cooldowns:
Chips Used: Boomerang x1
Lava Panels x1
Dark Plus x1 Dark Spreader x4
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Post by xoDeathy on Jan 17, 2021 23:25:52 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 5
Both hit by Spreader, Guarding triggers
Then stage damage ensures
[::Virus:Stats:FishyV4:425::] [::Virus:Stats:FishyV4:425::]
[::Virus:Attack:All::]
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Post by xoDeathy on Jan 31, 2021 7:45:59 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[4/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[60 Armor from Chips]
Dash Attack deals 140
Both Condors deal 400
Burner blocked by Cross
< Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[110 Regen from Chips]
Torrential Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn
° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
Keksis's HP: 2170/2600
Hopsis HP: 0/400 Armor: 0
Field: Lava/Poison/Aqua (Limitless) Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|::DarkSpreaderCode:: 625 Normal/Dark S-Damage Breaks Shields A Hits All A Deals +20% Damage per enemy targeted (Does not count Objects or Clones, +40%) A If Hits, inflicts Isolation for 1 Turn (allies cannot intercept for victim nor they for their allies) ° Glitch: User loses HP equal to 20% of this chip's total damage upon use
2:| Charging Celestial Strike (1)
3:| Charging Celestial Strike (1)
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:| Charging Forbidden Knowledge (1)
Auto 3/4:|<Celestial Art: Forbidden Sealing Fate> S-Range, Wind/Fire/Toxic/Aqua Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage. 550 Damage Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor, +Hits All+ -Gains +50 Damage per Chip Use expended by Keksis up until this point. Resets upon use- -Auto Strikes for 4 turns after use at 50% Damage, retaining all effects except this one- -Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it- -Cannot copy ★ Tier Effects- 5-Turn Required Charge 5 CD 70% Damage
|Summary Phase|
Keksis's HP: 2600/2600 Field: Lava/Poison B-Chip Folder: 7/7 [1/3 Mega, 1/1 Giga] (+2/2 this turn, 1 used, 4 Sealing Fate) Cooldowns:
Chips Used: Boomerang x1
Lava Panels x1
Dark Plus x1 Dark Spreader x5
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Post by xoDeathy on Jan 31, 2021 7:46:43 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 5
They successfully dodge Spreader but die to Forbidden
[::Virus:Stats:FishyV4:0::] [::Virus:Stats:FishyV4:0::]
[::Virus:Attack:All::]
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Post by xoDeathy on Jan 31, 2021 7:47:23 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde6::]
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Post by xoDeathy on Jan 31, 2021 8:04:20 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[4/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[60 Armor from Chips]
Dash Attack deals 140
Both Condors deal 400
Burner blocked by Cross
< Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[110 Regen from Chips]
Torrential Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn
° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
[Keksis fuses with Dark Lance, +200 Regen]
<Ethereal God> Keksis's research is finally complete, as his connection with the celestial realm allows him to transcend the limitations of the battlefield. -Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form- -During Unison, user gains the Lv5 Effects of the Chip's first natural Element- -User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage- -Lasts for 3 Turns-
Keksis's HP: 2370/2600
Hopsis HP: 0/400 Armor: 0
Field: Lava/Poison/Aqua (Limitless) Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|::DarkSpreaderCode:: 625 Normal/Dark S-Damage Breaks Shields A Hits All A Deals +20% Damage per enemy targeted (Does not count Objects or Clones, +40%) A If Hits, inflicts Isolation for 1 Turn (allies cannot intercept for victim nor they for their allies) ° Glitch: User loses HP equal to 20% of this chip's total damage upon use
2:|<Dark Lance Arrow> 850 Wood/Dark S-Damage Undodgeable, Breaks Shields ::S:: If Hits, Interrupts enemy charges
+If Hits, -1 Chip Use+
-2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge
3:|<Dark Lance Arrow> 850 Wood/Dark S-Damage Undodgeable, Breaks Shields ::S:: If Hits, Interrupts enemy charges +If Hits, -1 Chip Use+
-2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge
4:|<Dark Lance Arrow> 850 Wood/Dark S-Damage Undodgeable, Breaks Shields ::S:: If Hits, Interrupts enemy charges +If Hits, -1 Chip Use+
-2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge
5:|<Dark Lance Arrow> 850 Wood/Dark S-Damage Undodgeable, Breaks Shields ::S:: If Hits, Interrupts enemy charges +If Hits, -1 Chip Use+
-2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge
6:| Charging Forbidden Knowledge (1)
Auto 4/4:|<Celestial Art: Forbidden Sealing Fate> S-Range, Wind/Fire/Toxic/Aqua Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage. 550 Damage Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor, +Hits All+ -Gains +50 Damage per Chip Use expended by Keksis up until this point. Resets upon use- -Auto Strikes for 4 turns after use at 50% Damage, retaining all effects except this one- -Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it- -Cannot copy ★ Tier Effects- 5-Turn Required Charge 5 CD 70% Damage
|Summary Phase|
All Dark Lance Arrows at Bunny
Keksis's HP: 2370/2600 Field: Lava/Poison/Aqua B-Chip Folder: 6/7 [1/3 Mega, 1/1 Giga] (+0/2 this turn, 1 used, 5 Sealing Fate) Cooldowns:
Chips Used: Boomerang x1
Lava Panels x1
Dark Plus x1 Dark Lance x1
Dark Spreader x6
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Post by xoDeathy on Jan 31, 2021 8:05:37 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 6
Bunny is giga dead by Lance spam, Fishy hits guarding then takes stage damage at the start of next turn
[::Virus:Stats:BunnyV5:0::] [::Virus:Stats:FishyV5:550::]
[::Virus:Attack:All::]
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Post by xoDeathy on Jan 31, 2021 8:09:09 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[Cleansed]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[60 Armor from Chips]
Both Dash Attack deals 190 x2, 380
Condor blocked by Cross
< Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[110 Regen from Chips]
Torrential Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn
° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
[Keksis fuses with Dark Lance, +200 Regen]
<Ethereal God> Keksis's research is finally complete, as his connection with the celestial realm allows him to transcend the limitations of the battlefield. -Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form- -During Unison, user gains the Lv5 Effects of the Chip's first natural Element- -User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage- -Lasts for 3 Turns-
Keksis's HP: 2300/2600
Hopsis HP: 0/400 Armor: 0
Field: Lava/Poison/Aqua (Limitless) Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|::BugRiserSwordCode:: 1200 Bug/Blade C-Damage ::°:: Hits All || Fully Undodgeable || Cuts UnCuttable Auras ::°:: This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle. ::°:: Each use of this chip puts it on a 1-Turn Cooldown ::°:: Can gain Damage from external sources, but cannot otherwise be augmented
2:| Pass
3:| Pass
4:| Pass
5:| Pass
6:| Pass
|Summary Phase|
Keksis's HP: 2300/2600 Field: Lava/Poison/Aqua B-Chip Folder: 6/7 [1/3 Mega, 1/1 Giga] (+0/2 this turn, 1 used, 6 Sealing Fate) Cooldowns:
Chips Used: Boomerang x1
Lava Panels x1
Dark Plus x1 Dark Lance x1
Dark Spreader x6
BugRSword x1
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Post by xoDeathy on Jan 31, 2021 8:10:02 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 6
Big bug sword go brr
[::Virus:Stats:BunnyV5:0::] [::Virus:Stats:FishyV5:0::]
[::Virus:Attack:All::]
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