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Post by xoDeathy on Dec 26, 2020 5:17:37 GMT -8
Participating Navis: Keksis Allowances Spent: Virus Overhaul
Waves Completed Wave 1: Mettaur Wave 2: Mettaur, Fishy Wave 3: CanGuard, Bunny Wave 4: Bunny, Spikey Wave 5: Fishy x2 Wave 6: Bunny, Fishy
Cumulative Rewards Bug Frag: 0 Mystery Data: 6 Green MD Completion Reward: 1 Yellow MD
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Post by xoDeathy on Dec 26, 2020 5:20:18 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde1::]
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Post by xoDeathy on Dec 26, 2020 5:42:44 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[0/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
 < Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
[+0 Temp Uses]
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[Resource Typing summons Hopsis, an Electric Bunny]
[Keksis sets the Panels to Lava Panels] Lava Panels Fire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts 3 turns
[Keksis adds Poison Panels to Lava Panels] <Celestial Sky> Advanced With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm. -[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration- -[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten- -[=]Cannot add a duplicate stage to itself- -[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)- -Passive-
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-1 left
Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
Keksis's HP: 2600/2600
Hopsis HP: 400/400 Armor: 0
Field: Lava/Poison (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|<Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Fire/Toxic Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 65 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 4 Uses, 3 left 80% Damage
2:| Charging Celestial Strike (1)
3:| Charging Celestial Strike (1)
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:| Charging Forbidden Sealing Fate (1)
Hopsis:| <Zap Ring> @ Mettaur S-Range, Elec Hopsis hurls an energy ring at the foe! 60 Damage Undodgeable If charged, Paralyzes 1-Turn Optional Charge 100% Damage
|Summary Phase|
Keksis's HP: 2600/2600 Field: Lava/Poison B-Chip Folder: 6/7 [2/3 Mega, 1/1 Giga] (+0/2 this turn, 0 used, 0 Sealing Fate) Cooldowns:
Chips Used: Lava Panels x1
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Post by xoDeathy on Dec 26, 2020 5:47:08 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 1
All attacks connect and the Virus takes 200 Stage Damage, triggering Guts
[::Virus:Stats:MettaurV1:250::]
[::Virus:Attack:All::]
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Post by xoDeathy on Dec 26, 2020 5:58:19 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[0/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[+60 Armor from Chips]
Shockwave connects for 0 Damage
Dynamo Wave avoided by Cross of Speed
 < Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
[+1 Temp Uses]
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-1 left
Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
Keksis's HP: 2600/2600
Hopsis HP: 400/400 Armor: 0
Field: Lava/Poison (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|<Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Fire/Toxic Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 65 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 4 Uses, 2 left 80% Damage
2:| Charging Celestial Strike (1)
3:| Charging Celestial Strike (1)
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:| Charging Forbidden Sealing Fate (2)
Hopsis:| <Zap Ring> @ Mettaur S-Range, Elec Hopsis hurls an energy ring at the foe! 60 Damage Undodgeable If charged, Paralyzes 1-Turn Optional Charge 100% Damage
|Summary Phase|
Keksis's HP: 2600/2600 Field: Lava/Poison B-Chip Folder: 7/7 [2/3 Mega, 1/1 Giga] (+0/2 this turn, 0 used, 0 Sealing Fate) Cooldowns:
Chips Used: Lava Panels x1
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Post by xoDeathy on Dec 26, 2020 5:59:01 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 1
All attacks connect and takes 200 Stage Damage
[::Virus:Stats:MettaurV1:0::]
[::Virus:Attack:All::]
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Post by xoDeathy on Dec 26, 2020 6:03:59 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde2::]
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Post by xoDeathy on Jan 5, 2021 21:17:55 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[0/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[0 Armor from Chips]
 < Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
[+0 Temp Uses]
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-1 left
Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
Keksis's HP: 2600/2600
Hopsis HP: 400/400 Armor: 0
Field: Lava/Poison (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|<Celestial Art: Forbidden Gathering Storm> @ Fishy C-Range, Wind/Fire/Toxic Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 65 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 4 Uses, 2 left 80% Damage
2:|<Roll Arrow> @ Mettaur C-Range, Wind A basic strike with Keksis's hammer. 400 Damage -2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge 70% Damage
3:|<Roll Arrow> @ Fishy C-Range, Wind A basic strike with Keksis's hammer. 400 Damage -2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge 70% Damage
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:| Charging Forbidden Sealing Fate (3)
Hopsis:| <Zap Ring> @ Mettaur S-Range, Elec Hopsis hurls an energy ring at the foe! 60 Damage Undodgeable If charged, Paralyzes 1-Turn Optional Charge 100% Damage
|Summary Phase|
Keksis's HP: 2600/2600 Field: Lava/Poison B-Chip Folder: 7/7 [2/3 Mega, 1/1 Giga] (+0/2 this turn, 0 used, 0 Sealing Fate) Cooldowns:
Chips Used: Lava Panels x1
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Post by xoDeathy on Jan 5, 2021 21:20:07 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 2
All stuff taken, Guarding triggered on both
During standby phase, stage damage procs but sadly doesnt kill
[::Virus:Stats:FishyV1:50::] [::Virus:Stats:MettaurV1:50::]
[::Virus:Attack:All::]
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Post by xoDeathy on Jan 5, 2021 21:26:33 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[0/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[0 Armor from Chips]
Dash Attack taken for 50 Damage
Keksis Nat Barriers Burner
Sonicwave hits Keksis (intercepted) for 75
Shockwave hits for 50
 < Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[0 Regen from Chips]
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-1 left
Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
Keksis's HP: 2425/2600
Hopsis HP: 400/400 Armor: 0
Field: Lava/Poison (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|<Celestial Art: Forbidden Gathering Storm> @ Fishy C-Range, Wind/Fire/Toxic Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 65 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 4 Uses, 1 left 80% Damage
2:|<Roll Arrow> @ Mettaur C-Range, Wind A basic strike with Keksis's hammer. 400 Damage
Breaks Shields, Undodgeable -2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge 70% Damage
3:| Charging Celestial Strike (1)
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:| Charging Forbidden Sealing Fate (3)
Hopsis:| <Zap Ring> @ Mettaur S-Range, Elec Hopsis hurls an energy ring at the foe! 60 Damage Undodgeable If charged, Paralyzes 1-Turn Optional Charge 100% Damage
|Summary Phase|
Keksis's HP: 2425/2600 Field: Lava/Poison B-Chip Folder: 8/7 [2/3 Mega, 1/1 Giga] (+2/2 this turn, 0 used, 0 Sealing Fate) Cooldowns:
Chips Used: Lava Panels x1
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Post by xoDeathy on Jan 5, 2021 21:27:00 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 2
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:FishyV1:0::] [::Virus:Stats:MettaurV1:0::]
[::Virus:Attack:All::]
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Post by xoDeathy on Jan 5, 2021 21:27:34 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde3::]
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Post by xoDeathy on Jan 6, 2021 11:13:41 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[0/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[0 Armor from Chips]
 < Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[0 Regen from Chips]
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-1 left
Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
Keksis's HP: 2425/2600
Hopsis HP: 400/400 Armor: 0
Field: Lava/Poison (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|<Celestial Art: Forbidden Gathering Storm> @ Bunny C-Range, Wind/Fire/Toxic Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 65 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 4 Uses, 0 left 80% Damage
2:|<Roll Arrow> @ CanGuard C-Range, Wind/Fire/Toxic A basic strike with Keksis's hammer. 365 Damage
Breaks Shields, Undodgeable -2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge 70% Damage
3:| <Roll Arrow> @ Bunny C-Range, Wind/Fire/Toxic A basic strike with Keksis's hammer. 365 Damage Breaks Shields, Undodgeable -2 Aimers chosen upon use- -Multiple instances may be Manually Charged at once- 1-Turn Optional Charge 70% Damage
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:| Charging Forbidden Sealing Fate (5)
Hopsis:| <Zap Ring> @ CanGuard S-Range, Elec Hopsis hurls an energy ring at the foe! 60 Damage Undodgeable If charged, Paralyzes 1-Turn Optional Charge 100% Damage
|Summary Phase|
Keksis's HP: 2425/2600 Field: Lava/Poison B-Chip Folder: 9/7 [2/3 Mega, 1/1 Giga] (+0/2 this turn, 0 used, 1 Sealing Fate) Cooldowns:
Chips Used: Lava Panels x1
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Post by xoDeathy on Jan 6, 2021 11:30:10 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 3
Everything connects
Stage damage in supportive
[::Virus:Stats:CanGuardV2:175::] [::Virus:Stats:BunnyV2:175::]
[::Virus:Attack:All::]
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Post by xoDeathy on Jan 13, 2021 17:37:00 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[0/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
[0 Armor from Chips]
Hopsis avoids High Cannon via -<Hop>- Activated Speed Skill *Hopsis deftly avoids an attack!* -Dodges 1 Attack- -2 Uses-1 left
-<Friction>- Passive Trait *Movement generates power within Hopsis that it can unleash upon hapless foes.* Whenever Hopsis successfully avoids an attack, it Auto Charges 1 Attack (chosen upon success, Zap Ring).
Shock Ring intercepted by Hopsis, deals (100 x.7) 70 Damage, Paralyzed
Keksis intercepts Zap Ring, avoided by CoS
 < Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[0 Regen from Chips]
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-1 left
Miasma Panels Fire/Toxic Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
<Cupid's Bow> The power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° ° This Crest has 2 Upgrade Slots
Keksis's HP: 2425/2600
Hopsis HP: 330/400 Armor: 0
Field: Lava/Poison (Limitless) Nat. 1 CD:// 2/5 Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|::DarkSpreaderCode:: 625 Normal/Dark S-Damage Breaks Shields A Hits All A Deals +20% Damage per enemy targeted (Does not count Objects or Clones, +40%) A If Hits, inflicts Isolation for 1 Turn (allies cannot intercept for victim nor they for their allies) ° Glitch: User loses HP equal to 20% of this chip's total damage upon use
2:| Charging Celestial Strike (1)
3:| Charging Celestial Strike (1)
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
Dark Plus ° User's next Attack gains damage equal to their base Dark Chip Damage (+450) ° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
6:|[Keksis devours a Dark Spreader, gaining 450 Damage and Hits All]
<Celestial Art: Forbidden Sealing Fate> S-Range, Wind/Fire/Toxic Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage. 1100 Damage Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor -Gains +50 Damage per Chip Use expended by Keksis up until this point. Resets upon use- -Auto Strikes for 4 turns after use at 50% Damage, retaining all effects except this one- -Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it- -Cannot copy ★ Tier Effects- 5-Turn Required Charge 5 CD 70% Damage
Hopsis:| <Zap Ring> Charged @ Bunny S-Range, Elec Hopsis hurls an energy ring at the foe! 90 Damage Undodgeable If charged, Paralyzes 1-Turn Optional Charge 100% Damage
|Summary Phase|
Keksis's HP: 2425/2600 Field: Lava/Poison B-Chip Folder: 10/7 [2/3 Mega, 1/1 Giga] (+2/2 this turn, 2 used, 3 Sealing Fate) Cooldowns:
Chips Used: Lava Panels x1
Dark Plus x1 Dark Spreader x2
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