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Post by Gaia on Dec 22, 2020 9:18:05 GMT -8
StrifeMan.EXE
[StrifeMan does not have Initiative]
1-100
Defense Phase
[StrifeMan HP=59,000/59,000]
[N/A]
[StrifeMan HP=59,000/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[StrifeMan HP=59,000/59,000]
Offense Phase 6 AS
Summary Phase
0 Damage
[StrifeMan HP=59,000/59,000]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - - [N/A]
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Post by Nightshade on Dec 22, 2020 9:23:53 GMT -8
Nightshade -Turn 1[Nightshade HP=5100/5100]
"Aaaaalright, here we go mr. big chungus."________________________________________Defense Phase:INITATIVE 1
Phase Shift [S-Tier]{Spoiler}After a successful avoid, Nighshade can add 50% of the avoided attack's damage as Armor against the following attack. Additionally, if Nightshade is targeted by five or more attacks, increase the efficiency of this skill by 25%.
Cybeast Adaptation [A-Tier]
{Spoiler}Nightshade's avoids:
-Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full regular attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers. [Nightshade HP=5100/5100]
Setup Phase:
Cybeast Corruption [C-Tier] Each hit of Nightshade's attacks that strike the target inflict one stack of Bleed upon this skill's activation. -Bleed deals 205 unavoidable damage per stack (for a two turn duration), applied during Support Phase. -Bleed is considered a Skill-inflicted DoT damage for all purposes, does not have post infliction immunity and all stacks can be cleansed through any status cleansing methods. Immunity from DoT effects prevent Bleed from activating. -Bleed stacks cannot be cleansed on turn of infliction. -Bleed does not add cooldown or damage penalties to attacks nor alters their original effects in any shape, way or form.
Bug Lv5 Bonus! Statuses inflicted by you deal +(20 × Bug Lv) Damage per turn All status effects can stack up to two additional times to increase their effects. Post infliction immunity does not start until all instances of a status have been removed.
Aqua Lv5 Bonus! Panels start as ocean for 3 turns. First Innate Natural Avoidance in a turn can be applied against an additional attack.
Battle Phase [12AS]:
-Nightshade attacks the weirdo 12 times with Zenith Slash for 440dmg! Undodgeable. Break Shields. C-Bug
End Phase:
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Post by Gaia on Dec 22, 2020 9:47:23 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=59,000/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug]
[Zenith Slash] - Avoided 11 times with [Misguided Fate]. Avoided a 12th time with Natural Barrier.
[Misguided Fate] [C+-Tier, Barrier] StrifeMan's malevolence exudes from his very skin, the coiling mists making it appears as though some attacks against him do not simply fall short, but, never reach him at all. - StrifeMan absorbs 1 Attack. -- If the next attack deals damage based off of a percentage of StrifeMan's Max-HP, or does 10% or more of StrifeMan's Max-HP as damage, he may avoid it, as well. -- [Active, 0/11 Uses]
[StrifeMan HP=59,000/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 16,595 HP!
::Element:Light:: Lv5 ::o:: User can restore beyond their Max-Health up to 125%. ::o:: While at or above Max-HP, user gains +2 Attack Slots that both gain damage equal to 50% of Light Element's excess HP.
[StrifeMan HP=73,750/59,000]
Offense Phase 10 AS
1. [Malediction of the Damned] - [1/5 Charges]
2. [Malediction of Powerlessness] - [1/2 Charges]
3. [Malediction of Weakness] - [1/2 Charges]
4. [Malevolent Scourge] - [1/2 Charges]
5. [Beast's Ferocity] A clawed hand reaches out from the depths, the bestial hand clawing away at his foes. [7,590] Shadow C-Damage [50%] ::C:: Breaks Shields, Undodgeable ::B:: If Hits: Opponents have -10 Armor for 1 turn. ::B:: If Avoided: -- Opponents deal -10 Damage for 1 turn. ::B:: This attack deals +20% of its Total Damage if StrifeMan did not attack last turn. ::°:: 4-CD
6. [Cursed Strike] StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [345] Shadow C-Damage [80%] ::C:: Undodgeable, Breaks Shields ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
7. [Sin Eater] His inner darkness bubbles up to the front, his form clouded in his own disdain as he charges forward, his touch draining vitality for each curse. [7,590] Light C-Damage [50%] ::C:: Undodgeable, Cuts Auras ::B:: If Hits: Opponents have -40 Regen for 1 turn. ::B:: If Avoided: -- ::B:: Opponents have -10 Armor for 1 turn. ::B:: If Hits: StrifeMan restores 25 HP per stack of status reduction the opponent is suffering from. ::°:: 4-CD
8. [Misfortune's Disgrace] [1/2 Charges]
9. [Cursed Strike] x2 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [345] Shadow C-Damage [80%] ::C:: Undodgeable, Breaks Shields ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
Summary Phase
[StrifeMan HP=73,750/59,000]
[Status] - - [N/A] [Cooldown] - - [Sin Eater] - 0/4 - [Beast's Ferocity] - 0/4 [Stage] - - [Ocean Panels] [Use Tracker] - - [Misguided Fate] - 0/10
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Post by Nightshade on Dec 22, 2020 10:35:47 GMT -8
Nightshade -Turn 2[Nightshade HP=5100/5100]________________________________________Defense Phase:
Phase Shift [S-Tier]{Spoiler}After a successful avoid, Nighshade can add 50% of the avoided attack's damage as Armor against the following attack. Additionally, if Nightshade is targeted by five or more attacks, increase the efficiency of this skill by 25%.
Cybeast Adaptation [A-Tier]
{Spoiler}Nightshade's avoids:
-Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full regular attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers.
-Nightshade Natural Barriers Beast Ferocity! + 1 Attack Slot
Nightshade Natural Barriers Cursed Strike! +1 Attack slot
Nightshade Natural Barriers Sin Eater! +1 Attack Slot
-Phase Shift activates: Nightshade gains 5690 Armor. Nightshade takes 0 dmg from Cursed Strike!
-Nightshade takes 460dmg! [Nightshade HP=4640/5100]
Setup Phase:
Cybeast Corruption [C-Tier] Each hit of Nightshade's attacks that strike the target inflict one stack of Bleed upon this skill's activation. -Bleed deals 205 unavoidable damage per stack (for a two turn duration), applied during Support Phase. -Bleed is considered a Skill-inflicted DoT damage for all purposes, does not have post infliction immunity and all stacks can be cleansed through any status cleansing methods. Immunity from DoT effects prevent Bleed from activating. -Bleed stacks cannot be cleansed on turn of infliction. -Bleed does not add cooldown or damage penalties to attacks nor alters their original effects in any shape, way or form.
Bug Lv5 Bonus! Statuses inflicted by you deal +(20 × Bug Lv) Damage per turn All status effects can stack up to two additional times to increase their effects. Post infliction immunity does not start until all instances of a status have been removed.
Aqua Lv5 Bonus! Panels start as ocean for 3 turns. First Innate Natural Avoidance in a turn can be applied against an additional attack.
-Nightshade Autocharges Bug Death Thunder. -Buster Up Z, slot in! Basic attack +10% damage for 4 turns.
-Astral Star: Nightshade enters Style Change: Spark Bug for 1 turn. Nightshade's Bleed damage also reduces target's maxHP count for the rest of his HM, to a mimimum of 1, but user is forced out of the Hyper Mode when the user loses more than 50% his current HP in a turn.
Battle Phase [14AS]:
-Nightshade attacks the weirdo 14 times with Zenith Slash for 475dmg! Undodgeable. Break Shields. C-Bug
End Phase: Barrier on cooldown 1 Turn.
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Post by Gaia on Dec 22, 2020 11:16:23 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=73,750/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug]
[Super Armor ⇪ Beta] Passive Program User is immune to Max-Health Reduction from outside sources.
[Zenith Slash] - Hits 14 times for 6,650 Damage!
[Misguided Fate] [C+-Tier, Barrier] StrifeMan's malevolence exudes from his very skin, the coiling mists making it appears as though some attacks against him do not simply fall short, but, never reach him at all. - StrifeMan absorbs 1 Attack. -- If the next attack deals damage based off of a percentage of StrifeMan's Max-HP, or does 10% or more of StrifeMan's Max-HP as damage, he may avoid it, as well. -- [Active, 0/11 Uses]
[StrifeMan HP=67,100/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Shattered Soul] [S-Tier, Clone] The Shattered Soul is not just a moniker he has granted himself. In times of need, StrifeMan has learned to take the multiple souls comprising his soul code and release them, while still maintaining control over them. - Summons a Non-Intercepting Clone on StrifeMan's side of the field. Only one such clone can exist at a time. - The Clone has 20% of the User's Max HP, and attacks once per turn at 50% Damage. - The Clone has StrifeMan's Light Elemental benefits. --- [Active, 2/4 Uses MAX/Battle]
[Suffering's Chosen] [S-Tier, Regen] His suffering is truly without ceasing, StrifeMan's body repairing itself as quickly as it tears itself asunder. His power has grown to divert this terrible curse to others, although they may not feel it as harshly as he does. - StrifeMan gains regen equal to 5% of his Max-Health. -- StrifeMan can forego his regeneration to grant half of it to his allies. -- [Passive]
[Bleed] - StrifeMan takes 2,870 Damage!
[StrifeMan HP=64,230/59,000]
[Regen] - StrifeMan's allies recover 8,300 HP!
[ShatteredSoul HP=14,750/11,800]
::Element:Light:: Lv5 ::o:: User can restore beyond their Max-Health up to 125%. ::o:: While at or above Max-HP, user gains +2 Attack Slots that both gain damage equal to 50% of Light Element's excess HP.
Offense Phase 8 AS, 2 w/ +2,615 | Clone: 3 AS, 2 w/ +1,475
1. [Malediction of the Damned] - [2/5 Charges]
2. [Malediction of Powerlessness] - [2/2 Charges]
3. [Malediction of Weakness] - [2/2 Charges]
4. [Malevolent Scourge] - [2/2 Charges]
5. [Temptation's Shade] A specter from within reaches out of his core, the ghostly appendage striking at his opponents with its chilling grasp. [2,830] Shadow C-Damage [50%] ::C:: Breaks Shields, Undodgeable ::B:: If Hits: Opponents deal -10 Damage for 1 turn. ::B:: If Avoided: -- Opponents have -40 Regen for 1 turn. ::B:: This attack deals +20% of its Total Damage if StrifeMan did not attack last turn. ::°:: 4-CD
6. [Flaying Strike] - [1/1 Charges]
7. [Cursed Strike] StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [2,960] Light C-Damage [80%] ::C:: Breaks Shields, Undodgeable ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
8. [Misfortune's Disgrace] [2/2 Charges]
1. [Cursed Strike] x2 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [1,645] Shadow C-Damage [80%] ::C:: 2 Aiming Effects chosen upon use. [-10%] ::C:: One of User's elements chosen upon use. [-10%] ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
2. [Weighted Shadow] [1/1 Charges]
Summary Phase
[StrifeMan HP=64,230/59,000] [ShatteredSoul HP=14,750/11,800]
[Status] - - Bleed x14 - 1/2 [Cooldown] - - [Sin Eater] - 1/4 - [Beast's Ferocity] - 1/4 - [Temptation's Shade] - 0/4 [Stage] - - [Ocean Panels] [Use Tracker] - - [Misguided Fate] - 0/10 - [Shattered Soul] - 2/4 MAX
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Post by Nightshade on Dec 22, 2020 12:00:57 GMT -8
Nightshade -Turn 3[Nightshade HP=4640/5100]________________________________________Defense Phase:
Phase Shift [S-Tier]{Spoiler}After a successful avoid, Nighshade can add 50% of the avoided attack's damage as Armor against the following attack. Additionally, if Nightshade is targeted by five or more attacks, increase the efficiency of this skill by 25%.
Cybeast Adaptation [A-Tier]
{Spoiler}Nightshade's avoids:
-Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full regular attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers.
-Nightshade barriers Temptation Shade with Sidestep! Barrier resists! + 1 Attack Slot If avoided negated with Sidestep. Nightshade barriers Cursed Strike with Sidestep! Barrier broken! +1 Attack slot
-Nightshade Natural Barriers Cursed Strike! +1 Attack Slot Nightshade Natural Barriers Cursed Strike!
+1 Attack Slot Nightshade Natural Barriers Cursed Strike!
+1 Attack Slot
-Nightshade takes 460dmg! [Nightshade HP=4640/5100]
Setup Phase:
Cybeast Corruption [C-Tier] Each hit of Nightshade's attacks that strike the target inflict one stack of Bleed upon this skill's activation. -Bleed deals 205 unavoidable damage per stack (for a two turn duration), applied during Support Phase. -Bleed is considered a Skill-inflicted DoT damage for all purposes, does not have post infliction immunity and all stacks can be cleansed through any status cleansing methods. Immunity from DoT effects prevent Bleed from activating. -Bleed stacks cannot be cleansed on turn of infliction. -Bleed does not add cooldown or damage penalties to attacks nor alters their original effects in any shape, way or form.
Bug Lv5 Bonus! Statuses inflicted by you deal +(20 × Bug Lv) Damage per turn All status effects can stack up to two additional times to increase their effects. Post infliction immunity does not start until all instances of a status have been removed.
Aqua Lv5 Bonus! Panels start as ocean for 3 turns. First Innate Natural Avoidance in a turn can be applied against an additional attack.
-Cupid Arrow: Nightshade regens 1400HP! -Nightshade Autocharges Strike Vulcan.
[Nightshade HP=5100/5100]
Battle Phase [16AS]:
-Nightshade Sacrifies 16 AS.
End Phase: Barrier on cooldown 0 Turn. Barrier on cooldown 1 Turn. Sidestep has 6 uses.
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Post by Gaia on Dec 26, 2020 16:49:48 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=64,230/59,000] [ShatteredSoul HP=14,750/11,800]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug]
[No Attacks aimed at StrifeMan, this turn]
[StrifeMan HP=64,230/59,000] [ShatteredSoul HP=14,750/11,800]
Support Phase
::Element:Light:: Lv5 ::o:: StrifeMan cleanses all stacks of Bleed!
[Regen] - StrifeMan recovers 16,595 HP!
[ShatteredSoul HP=14,750/11,800] [StrifeMan HP=73,750/59,000]
Offense Phase 8 AS, 2 w/ +7,375 | Clone: 3 AS, 2 w/ +1,475
1. [Malediction of the Damned] - [3/5 Charges]
2. [Malediction of Powerlessness] His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their power meaningless from his force. [7,635] Light S-Damage [60%] ::C:: Cuts Auras, Breaks Shields ::A:: If Hits: Opponents deal -60 Damage for 3 turns. ::B:: If Avoided: -- ::A:: Opponents have -60 Armor for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
3. [Malediction of Weakness] His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their defenses meaningless from his force. [260] Shadow S-Damage [60%] ::C:: Breaks Shields, Undodgeable ::A:: If Hits, opponents have -60 Armor for 3 turns. ::B:: If Avoided: -- ::A:: Opponents have -140 Regen for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
4. [Malevolent Scourge] StrifeMan's whip-like tail unbinds itself from around his waist, the malevolent energies in the air constantly resulting in its growth. With a single slash from it, the energy of his avoided catastrophies resound outward. [9,180] Shadow C-Damage [70%] ::B:: Fully Undodgeable, Cuts Uncuttable Auras ::A:: Deals +35% of StrifeMan's Base Damage per attack avoided up until this point in battle. ::A:: Hits All ::°:: 2-Turn Required Charge, 2-CD
5. [Cursed Strike] StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [35 * 10] Light C-Damage [80%] ::C:: Breaks Shields, Cuts Auras ::C:: Element Chosen: Light ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
6. [Misfortune's Disgrace] The environment shifts to StrifeMan's presence, the battlefield marring itself into a calamity to strike. [430 + (10%) - (60%)] [215] Shadow S-Damage [50%] ::C:: Breaks Shields, Cuts Auras [-20%] ::B:: If Hits: Regen Reductions affecting the target are extended 2 additional turns. [-10%, +2-CD] ::A:: If Hits: Opponent has -60 Armor for 3 turns. [-10%, +2-CD, +1-Turn Required Charge] ::A:: Hits All [-10%, +1-Turn Required Charge] ::°:: 2-Turn Charge, 4-CD
7. [Flaying Strike] StrifeMan's claws form out of his hands, his body releasing a mixture of fur and feathers as he comes upon his prey, inflicting upon them his frenzied mind. [300] Shadow C-Damage [70%] ::C:: Undodgeable, Breaks Shields ::B:: If Hits: Damage Reductions affecting the target are extended 2 additional turns. ::A:: If Hits: Opponent has -140 Regen for 3 turns. ::°:: 1-Turn Charge, 4-CD
8. [Benevolence's Fury] A shining beacon from within, StrifeMan's form gives way to his inner benevolence, his blinding light radiating on all sides. [6,640] Light S-Damage [0%] ::C:: Breaks Shields, Cuts Auras ::B:: StrifeMan sacrifices 10% of his Current Health, and this attack gains 90% of that damage. ::°:: 1-CD
[StrifeMan HP=66,375/59,000]
1. [Cursed Strike] x2 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [165 * 10 Hits] Light C-Damage [80%] ::C:: Cuts Auras, Breaks Shields [-10%] ::C:: Element: Light Chosen [-10%] ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
2. [Weighted Shadow] The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [30 * 10 Hits] Shadow S-Damage [70%] ::C:: Undodgeable, Breaks Shields ::C:: Can be optionally charged for 1 turn, gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
Summary Phase
[StrifeMan HP=66,375/59,000] [ShatteredSoul HP=14,750/11,800]
[Status] - [Cooldown] - - [Sin Eater] - 2/4 - [Beast's Ferocity] - 2/4 - [Temptation's Shade] - 1/4 - [Malediction of Powerlessness] - 0/4 - [Malediction of Weakness] - 0/4 - [Malevolent Scourge] - 0/2 - [Flaying Strike] - 0/4 - [Misfortune's Disgrace] - 0/4 - [Benevolence's Fury] - 0/1 [Stage] - - [Ocean Panels] [Use Tracker] - - [Misguided Fate] - 0/10 - [Shattered Soul] - 2/4 MAX
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