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Post by Zane on Apr 27, 2021 0:36:48 GMT -8
As was announced, their way to the throne room from the third floor was completely clear. And what would be found at the height of the ascension would be the Great Being as well as the others who should be here. Except there was a clear difference in the sight of the great majestic being. There was a large hole where the Murian Crest would be emblazoned, instead the hue of the numerous rings on its fingers, arms, and the halos having a purple hue. Rosso was in a more obvious position in the room, on the ground and off to the side as he cast a glance toward them before he stepped back and faded from view, not standing in the way of what they would be fighting here. Immortalis was a tougher one to spot, but one look at the Great Being closely and it wasn't hard to locate him resting on top of the grand halo on top of the Murian Deity, seated with one leg resting on it and the other dangling over the edge lazily, a hand resting on his chin. He tapped his foot against the halo a couple of times before he too would vanish from view as the wave world about them began to shake, signifying what was about to begin as Rosso would chime in just one last time before it would begin. "She's in the way. Once you're done and the show is over, you can have the battle you truly want."
[Power Body] – Gamma Wave The ultimate frame to house a being of great prowess, that no force may penetrate it. -- Total, unpierceable immunity to all status effects/reductions. -- Total, unpierceable immunity to avoidance disruption and charge interruption. [True Bulwark] – Gamma Wave A durability and strength that surpasses all harm and detriment. -- +100% Maximum Health. -- +50% Damage Mitigation. Applied before all other mitigations, and cannot be pierced. -- All other mitigations apply at 25% regardless of all sources. [Perfect Creation] – Unique Gamma Wave The power from which all divinity flows; the power to create and make reality as one wishes. -- Your created entities are immune to Destroys effects, and can obtain up to two benefits without increasing in tier or decreasing health. Your created entities cannot be controlled by any other entity. You may always control multiple of the same unique entity. [The Murian Power Wave] The Murian Soldier's Power Wave enables it an indomitable strength and fortitude: The fortitude of mountains, and the force to shatter them. -- The user's Damage, Armor, and Health increase by 75%. -- The user's damage mitigation cannot be turned off or ignored by any effect. The user's ability to augment attacks cannot be hindered by any effect. -- User's Armor applies at 25% efficiency against all effects, regardless of ignoring, unavoidable, or bypassing effects. If an attack is reduced to 0 Damage, it has no effect on the user. [The Murian Mind Wave] The Murian Tactician's Mind Wave enables it with the ability to merge living shadow with imagery, pulling on the delicate strings within the minds of those it haunts to make their greatest fears and potentially even their wildest dreams a reality. -- Once every two turns, an avoidance of choice can be used for free. This avoidance avoids four attacks, counts for all required avoidances of those attacks, and can be used to avoid an attack that it otherwise could not avoid. -- The user may create Figments. Figments are either status effects or summons without health and one attack slot, but can be directed to attack by expending multiple attack slots (if they attack). Figments come in a myriad of forms. Effects generated by Figments can only be circumvented by active sources – active healing to heal damage, active avoidances, active mitigations, etc; but all active sources are twice as effective against them. Figments can only be interacted with by the target that it was created for. --- Lone Figment: The target becomes Isolated, unable to benefit from any effects generated by allies or reliant on them. An ally that spends a full action of combat can allow Isolated targets to benefit from effects generated by or reliant on their specific effects; each ally needs to do this individually. --- Allied Figment: The target gains a bonded ally. This ally must be protected, and can always be intercepted for – any damage dealt to the figment is unavoidably dealt to the target. This figment dissipates at the end of any turn it takes damage. Can also force the target to defend an enemy, instead. --- Enemy Figment: The target gains a forced enemy. This enemy must be defeated – no other enemies can be targeted while such a figment exists. Its attacks deal 20% of the target’s maximum health, but can be charged to benefit from charge multipliers. It must be dealt 40% of the target’s maximum health in damage to be defeated. Can also force an ally to attack the target for half of its attacks the next turn, instead. --- Attack Figment: The user replicates the effects of a single attack in any combatant’s arsenal against the target. --- 8 Uses/Battle. Used for free on first turn, for all enemies. All subsequent uses require the user to sacrifice their offensive turn [The Murian Adaptor Wave] The Murian Lookout's Adaptor Wave enables it to take advantage of any terrain type, making it the ultimate combatant as it can take advantage from the skies above and the ground below. -- User always gains positive benefits from panels, and benefits from all panel effects twice as much. -- The user can maintain one set of panel effects even after the panels have been changed, regardless of original panel duration. These panel effects only positively affect the user while stored in this way, allowing the user to positively benefit from up to three types of panels at once. -- If the Panels are Normal: +3 Attack Slots, +300 Damage, +200 Armor. [The Murian Void Wave] The ability to breach into the unknown, to break into the Undimension, grants its wielder unprecedented power within its borders. Even when beyond its exceeding void, the user can pull forth its mysteries to their aid. -- User ignores all negative panel effects. -- Within the Undimension, the user's avoidance skills gain +6 avoidances. Passive skills are instead 75% stronger. Within the Undimension, all panel types positively affect the user twice as much. -- By dropping an attack's charges, user may perform any of the following, dependent on the number of charges dropped. When avoiding attacks that were charged, user may choose to substitute their charge for this effect. Can be used at any time. --- 1 Charge: Release an unaimed attack that inflicts 30% of any target's max health as unmitigatable damage. Minimum 1-CD between uses. --- 2 Charges: Remove a single summoned entity from the battle or unlock the current panels. --- 3 Charges: Redirect two attacks back at its user. Alternatively, unavoidably remove any summoned entity from the battlefield. --- 4 Charges: Change the panels to any panel type. --- 5 Charges: Merge the battlefield into the Undimension for one turn. 1-CD between uses. [The Murian Command Wave] The Murian Servant sets its will of the environment into motion, forcing the world into its own needs, or commanding it to stay in place despite all things. -- Any time the panels would revert to Normal, instead revert them to a panel type of your choice, with the same duration. While these panels are active, you may merge other panels with them to combine their effects. Panel type chosen upon creation. Holy Panels selected. -- Lock the panels into place for 2 turns. Alternatively, unlock the current panels. Alternatively, recreates a previously active set of panels. Can be used for free every other turn. Alternatively, can be used at will by expending a skill use. -- Give a summoned entity an Undershirt against the next 2 turns of attacks. Alternatively, recreate a previously active summoned entity with 50% more health. Can be used for free every 2 turns. Alternatively, can be used at will by expending a skill use. --- 8 Uses/Battle [Saurian Rock – Dinosaur’s Strength] The unique strength of the Saurian Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu is immune to Charge Interruption and Damage Reductions. -- Le Mu’s Fire-Element Attacks benefit from all Base Damage Calculation increases by 100% more. -- All optionally charged attacks gain the benefit of their charge multipliers three times. [Leviathan Spear – Serpent’s Flow] The unique technique of the Leviathan Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu always counters in spite of all opposing effects. Counters deal 50% more damage. -- Le Mu’s Multi-Hit Aqua-element Attacks benefit from an additional +20% Base Damage Calculation applied to all hits. -- Optionally Charged Attacks can be expended to use the effect of any other attack within the past three turns charged for the same number of turns or fewer. [Berserker Sword – Knight’s Fury] The unique ferocity of the Berserker Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu’s attacks with Avoided Separately gain +2 Hits at Full Damage. Multi-Target attack effects do not add Cooldown. -- Le Mu’s Elec-Element Attacks benefit from all Base Damage Calculations increases by 20% more, added to all hits. -- Optionally Charged Attacks can be chained together in a single attack slot, all effects of the attacks responded to separately and all hits as avoided separately. [Shinobi Star – Shadow’s Advance] The unique subtlety of the Shinobi Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu’s avoidances can be expended together to stack their total number of avoidances and avoidance types. Le Mu can negate attacks by using attacks with equal or higher damage. -- Le Mu’s Wood-Element Attacks benefit from all Base Damage Calculation increases by 20% more, released as an auto-attack after each attack. -- Optionally Charged Attacks gain 1 Aimer per avoidance used while they were charging. If charged for four or more turns, these attacks can have up to three aimers. [Murian Genesis] The power from which all divinity flows, the Murian people learned all that they knew, including the ability to live beyond their years, from the language the Great Being shared with them. Hers is the might of all their conquests. Hers is a power unsurpassed by any across ages. -- Except by other entities with this skill, effects from the user's attacks cannot be copied or imbued. Skills copied from the user are always graded one tier higher for uses and scaling, and lose any custom properties. -- The user's effects that scale based on Version are 100% more potent. [Ancient Form] Le Mu stands at the apex of the great continent, and stands paramount to the wear of time and passing of centuries. -- Le Mu has +17,500 Max-HP and +1,750 Armor. Le Mu is immune to any effect that inflicts damage based off of Max-Hp, and any effect that would prevent it from restoring HP, regardless of any sources. [Divine Defense] A powerful, unyielding metallic shell coats the front of the statue that takes up Le Mu’s form, making it impossible to harm until it has been broken through. -- Le Mu has an HP Buffer equal to his maximum health. This HP Buffer cannot be harmed by attacks dealing 400 Damage or less. -- This HP Buffer is not subject to regeneration, armor, or any healing effect, but passively power blocks all attacks. -- While in effect, Le Mu cannot avoid attacks, but cannot be harmed individually from the HP Buffer. [Divine Pressure] The force Le Mu exerts makes all attempts to rise against it seem futile and pointless. -- All S-Tier Attacks and Skills require an additional use to use. Attacks with Cooldown gain 1-Turn of required charge. Attacks with Charge gain a number of uses per battle equal to 10 – their total number of charges. Expending all uses of any one avoidance or defensive-based skill allows a user to ignore this skill. -- Le Mu’s Base Damage Calculation increases also apply as percentile Damage Increases. [Rites of Creation] The creator of EM Waves holds within its might the strength to remodel the world, even if that world is largely unseen. It stands paramount against all other forces beneath it. -- Nullifies all opposing elemental benefits, including those of Divine Elements. -- Le Mu has 5 Elemental Levels in each of Elec, Aqua, Fire, Wood, and Normal. -- Has no effect on Non-Spatial Hidden Elements. [Wave Suppression] Entities standing before the god of EM Waves attempting to wield its power will find that it is not a benevolent provider. Given time, it can pull away the waves keeping them together, leaving them wounded and vulnerable. -- Against Wave-Based Beings, and navis owning story items that grant them powers involving Waves, Le Mu’s attacks deal an additional 10% of their maximum health as non-reducible, unhealable damage. -- Entities affected by this that are reduced to 30% of their max health or less are immediately defeated, removed from the fight. [Wave Generation] The expansive power of the god of EM Waves can expand the horizons of the Wave World and those that reside within it. -- Le Mu Regenerates 8% of its maximum health each time it uses a Normal-Element Attack. This can occur up to 5 times per turn. Le Mu does not otherwise regenerate. -- All Wave-Based Beings, or beings with story items granting them powers involving Waves, restore 2% of their maximum health each time they use an attack with their primary element. This can occur up to 5 times per turn. [LeMuXa HP=300,000/300,000]
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Post by Gaia on Apr 27, 2021 17:34:08 GMT -8
#s://cdn~discordapp~com/attachments/340189121500938240/728347473344725113/113~png
Burai listened, for a moment, to Xion's speech. He couldn't help but comment. "It is as I told that cat-like Navi, when I first arrived here. Power used as a tool, by definition, makes work easier. Power used as a crutch, by definition, makes work impossible without."
Burai was silent the rest of the way forward.
As it always seemed, one stairway gave way to the next. Another line of Murian Crests lined the hard stone floor as they ascended. What was different this time, however, was that the stairway abruptly stopped, and fell forward into oblivion.
On the other side of the room, one could see where the stairway extended. It was a massive expanse in between the two segments of the same architecture. In between, an impossibly complex array of wave roads crisscrossed, intertwined, zig-zagged, looped around, and otherwise wove themselves together. The path wasn't convoluted, like the Bermuda Maze; it was just mandatory to follow forward. There was no way to lose your path between the two, so long as you kept moving forward where the road allowed you to.
It was a perfect place for a tactical defense system, however. Normally, the Wave Roads were lined with Murian soldiers that marched over them. With the crisscrossing pathway, it was nearly impossible to avoid them. No such defenders zipped across the expanse, today. Without that danger, crossing the gap was easy.
Burai didn't say anything to them as they moved forward. The closer they got, the more powerful Her weight became. He felt himself being drawn by Her. Her ability to control Waves pulled him towards her. Xion, an amalgam, would feel the pressure, too, like he was slowly being pulled forward. Feint, if she still deigned to use the Isolation Fragments, would feel it, too. Her body had become one with the Waves, just as he was.
As they crested the final stair, the throne room was laid out before them. The dark stone was outlined in orange trim, the dark grey making up the floor and the orange making up the edge. As they approached, they could see, even then, the ancient language carved into the pillars that seemed to hold it up, as well as ringing the edges of the floor. More pillars rose from the depths, surrounding the simple square platform. They housed on top of them large, spiked, golden towers, like pylons, which radiated wave energy. If the two of them dared to glance down into the oblivion, they would see more towers like this rising from the depths, and the strange geometry of the location continued to shift and turn infinitely. It was easier to just look ahead, for once.
The center of the floor was hewn from a softer colored stone than the next. The divine symbol of Mu - the same crest that Burai wore on his chest, flanked by what at first glance appeared to be a pair of Greek Sigmas, the left one inverted to mirror the other - was emblazoned on the floor, just before Her majesty.
She towered above them, a living monolith, Her divine power seeming to pull the very world in towards her. The Wave World was always alive with activity, waves darting from road to road, signals bouncing off of one another, pulses of energy emanating from all around. It all seemed to bend towards Her, forced into a bow, all of the energy shifting over so slightly towards her, and the implication that she was at the epicenter of it all.
Burai had never seen Her, fully, the last time. The last time he had seen Her was just before the Murians broke into Tribes and disbanded to conquer the world beneath them. He refused to join them on their crusade. He felt the weight of Her power, and wanted to bring himself to a kneel before Her.
As it was the last time he knew Her to be awake, however, Her power was not in Her control. They had stood before the might of the Murian divinities, but the power of the Great Being was something else entirely. Burai fastened his hand around the Laplace blade. He furrowed his eyebrows and bore his gaze through the hole in Her chest, where Her divine power flowed unhindered. He could feel the difference of Her power. They really did push Her, didn't they?
Seeing Immortalis and the other one - Rosso, had Xion called him? - here only further enraged him. He knew he didn't have the luxury to pay attention to them, first. He had to tame Her.
There was another weight, here, of course. Burai noticed them, now, maneuvering about. The intensity of Le Mu's presence was almost dwarfed by the incredible density of them, the tiny yellow satellite wings flying to and fro. They had folded and joined together, and darted around quickly, scanning the entire area as they moved.
He scowled, realizing that he was running out of time. He stood his ground, faced Le Mu, and prepared for what was to come.
"I have never fought Her before. She controls the entirety of the Wave World, can summon armies of Wave beings, and overall releases incredible pressure. Her entire body can be morphed to strike at us. She has the Murian Rejection Barrier - she has the power of all the Murian beings before Her. Her abilities are only limited by what she wishes to use against us.
"Don't stop moving. Try your best, while you're at it, to be mindful of the little yellow wings flying about. If they start firing lasers, do whatever you can to get out of the way, and hope it's enough."
CONFRONTATION WITH A GOD
Burai's power overflowed from him as he tapped into his reserves. He didn't know what would be necessary to best the Great Being, and he risked showing his hand to his adversaries, but he needed to unleash his full potential, just in case. The power of the Murian people, whose blood he was the last to carry, surged through him, and the mark of the Yeti formed on his forehead as he channeled the soldier's ancient strength as his own.
The dark power that flowed within his body intermingled with the incredible crimson energy from that monster he absorbed from what felt like so long ago. As his power grew, he channeled its power into the Laplace blade, as well, filling the air with his intensity. The power of three OOPArts, the Murian Soldier, and the incredible strength of the Indie Darkness at his disposal, Burai dashed forward from his place before Xion and Feint.
As was his promise, with each swing from his blade, a wave of crimson and dark energy flowed, rocking the air and shaking the continent with the force of his blows. He unleashed a tumultuous roar of fiery energy from the maw of the Saurian, looking to disrupt the divine power that flowed from the Great Being, for any efforts they possessed were for naught in Her natural divine field. Even the roar from the Saurian's head was followed by a resonating blast of dark power, his darkness proving time and time again to reduce portions of the continent to dust beneath its weight, only for the Great Being's energy to just as quickly rebuild it.
He would not be restraining himself against even Rosso or Immortalis. If they would to watch him, he would ensure that his fury would also endanger them. So long as his output was greater than his input, the power of the Crimson Dragon would not overwhelm him. He would end this quickly, if he could, and move on to them, hereafter.
His finishing flurry of blade strikes, flying fists, and darting missiles was finally brought to a close with a single resolute arc from his Laplace blade, which unleashed a tumultuous frenzy of energy that compounded upon itself in multiple waves to strike down all that stood before him.
[Burai] -
[The Murian Evolution Wave] The Murians themselves were masters of conquest and survival; the apex predators of any environment they found themselves in. Still holding the wave at his people's very core, Burai can funnel their adaptive mastery of any environment or situation into a solution. -- User's Primary Element always grants them 1.5x any numerical benefits, and can never be nullified or ignored. User can coexist within multiple transformations at once, even those that cannot normally coincide, so long as they only trigger one per turn. Transformations lose any Knock-Out Conditions. -- Can gain an immunity to any panel type or status effect after having suffered from it at least once. Maintains these immunities for up to five battles thereafter. -- Gains the benefits of any one Murian Wave Skill, or Core, absorbed alongside itself. Yeti Blizzard, selected.
[The Murian Power Wave] The Murian Soldier's Power Wave enables it an indomitable strength and fortitude: The fortitude of mountains, and the force to shatter them. -- The user's Damage, Armor, and Health increase by 50%. -- The user's damage mitigation cannot be turned off or ignored by any effect. The user's ability to augment attacks cannot be hindered by any effect. -- User's Armor applies at 25% efficiency against all effects, regardless of ignoring, unavoidable, or bypassing effects. If an attack is reduced to 0 Damage, it has no effect on the user.
[Indie Isolation] A power given to he who has forsakened all bonds, Burai channels the incredible power of the Indie Isolation through his body, empowering his already potent defenses, speed, and equipping him with a mighty broad sword. - Can only use half of his attack slots to attack while active. Burai’s Mu Rejection Barrier negates three full attacks made against him in a turn. Grants the skills Weapon Focus, Vital Strike, Devastating Finish, Wave Slicer, Keen Edge, and Blade Works. - Burai inflicts 605 Unavoidable Damage to the attacker each time he is struck by or prevents a C-Range attack.
[Darklight Harvester] An incredible dark power that resonates from Burai's hand, channeled into high-density bursts of dark wave energy. -- Any attack can be charged additional turns over its required charge to gain effects. --- 1 Charge: Releases an S-Attack with its damage and "Hits All" on use. Gains full damage for the total turns of charge applied. --- 2 Charges: S-Attack gains Cannot be Naturally Avoided and upgrades all Aimers to Omni-Aimers. --- 3 Charges: S-Attack Disrupts Multi-Instanced avoidances. Can target its primary target up to two additional times at half damage, avoided separately. --- 4 Charges: S-Attack’s Damage cannot be mitigated below 50% of its total damage. Gains all hits of the charged attack; these hits are never avoided separately. --- 5 Charges: S-Attack Destroys: All, Pierces all Survival Effects.
[Indie Darkness] An incredible, pure dark energy bound within Burai’s left hand. The dark energy is renowned for its unparalleled destructive energy, and grants Burai an unprecedented boost in power. To tap into this strength, Burai truly forsakes all bonds, threatening everything around him. - Burai’s Attacks with his primary element gain an additional 50% of his base damage added to each hit, and gain the Dark element. - Charged attacks cannot be reduced below more than 15% of their total damage per turn of charge. - Turns of required charge now count towards number of charges required for Darklight Harvester. Darklight Harvester's base damage is multiplied by the number of optional charges applied over the required. - When used alongside an OOPArt, the OOPArt's Primary Element benefits instead apply to all of Burai's Primary Elements. Once per transformation, Burai can ignore the charge and use requirements of the OOPArt's granted Giga Special, but the Giga Special takes up all attack slots that turn.
[Isolation Zone] A broken history paved his road to conquest, and all that stand against him must fight in the depths of his isolation. - Burai has no allies. Burai does not benefit from any effect reliant on allies. Burai cannot be intercepted for. - Individuals do not benefit from any ability that is generated by, targets, affects, or is reliant on allies, and treat all effects as though they were fighting alone. No individual may intercept for any other (self-summoned objects are not included), and abilities activated can only affect their user or their enemy. Allies cannot be excluded from effects that would target or affect all enemies. - Offensive interactions based on others are negated.
[Combat Arts] A skillful and capable combatant, Burai performs fluid movements that allow him to strategically chain attacks together in a way that leaves his enemies confounded. - Burai only ever requires a 1-Turn Charge for any Avoid Separately Attack, and he decides how many hits the attack has on use. Each hit of Avoid Separately strikes at full damage, but must be made as a part of a separate attack slot. - Being struck by any hit of an attack with avoid separately makes any hit that the opponent could not reduce to 0 Damage impossible to avoid. - If all hits of an attack chain in a turn successfully deal damage, Burai applies 1 immediate charge to that attack chain.
[Burai sacrifices all 20 uses of Blade Works to nullify Divine Pressure]
[Burai has 7 Auto-Charges and 5 Preemptive Charges. For Avoid-Separately attacks, these charges can be applied as desired.]
Preemptive Charges applied to Blade Combat, 2 to Blade Finisher, 1 to Murian Knuckle, 1 to Saurian's Roar.
::Element:Blade:: Ω The skill of a sword master from another time . . . -- Burai's Blade Element attacks do not have a maximum charge cap. For each charge over 5, increase the multiplier by +.75x.
::Element:Dark:: Ω The price of power from another time . . . -- User treats mandatory charge and cooldown towards drawbacks for the purposes of determining the benefits of their Dark Karma abilities. Attacks with drawbacks gain an additional 20% damage per +100% damage granted by the drawbacks.
6 Auto-Charges applied to Murian Blade Burst. 1 applied to Laplace Slash.
[Emminence] The conduit prides itself with power above baser creatures and will stand strong to prove itself against all adversaries. No force can stand against it without testing its fury. - ? - ? - ? - By expending one use from this skill per attack affected, Burai may use the selected attack the turn it finishes charging, amplifying its damage by 1.5x per turn of charge applied. This is an aiming effect. - By expending three uses from this skill, The Crimson Dragon ends a target opponent's Advanced Form. The Advanced Form enters a Cooldown equal to the total number of turns it was active and may be reactivated after this cooldown has expired (with its total remaining turns still in effect). - ? -- 25 Uses/Battle. Used once on Blade Burst.
1. [Murian Knuckle] An attack used at a distance, Burai releases a barrage of flaming fists that arc across the battlefield. Chained dangerously together with his martial fluency, Burai can have this storm of fists flying as he assaults foes head-on. -- Base Damage: 5,665 Dark S-Attack Damage -- Augmented: 24,180 -- Breaks Shields, Cuts Auras -- Hits All. Is used after every attack this turn. -- 1 Turn Required Charge. If any hits, can be used for free next turn.
== Darklight Harvester == Base Damage: 20,400 Dark S-Attack Damage Augmented: 45,900 -- Breaks Shields, Cuts Auras -- Hits All
2. [Attack - Saurian's Roar] The Saurian Meteor releases a terrifying roar around it, the intensity of the Saurian tribe's power radiating from within and then spreading outward in the form of a massive blanket of flames that coat the battlefield on all sides. Base Damage: 17,600 * 1 Hit S-Range Fire/Break Damage Augmented Damage: 52,810 ::o:: Hits All, Burns, Cannot be Naturally Avoided, Ignores Armor ::o:: Requires two additional avoidances to be expended. Each avoidance must be of a different type, or from a separate source. ::o:: Set Panels to Lava, regardless of panel locks. ::o:: Can be optionally charged for up to 4 turns. ::o:: 1-Turn Required Charge. 3-CD.
== Darklight Harvester == Base Damage: 52,810 Dark S-Attack Damage Augmented: 137,306 -- Breaks Shields, Cuts Auras -- Hits All
== Murian Knuckle ==
[Frequency Shift] Accustomed to his wave form, Burai is capable of modulating his frequency in order to become intangible, even to other beings like him. Using this control, he can move through attacks, defenses, and even modulate his frequency to escape restraints or move through physical barriers. - Burai may sacrifice one attack slot to Triune Avoid one attack aimed against him. - Burai is immune to any effect that would reduce his damage, attack slots, or impact his ability to avoid. - Burai may modify the aimers of any attack, and the destroys effect of any attack, on use.
3. [Murian Blade Combat] x10. Each aimed twice at Le Mu, each strikes twice. A series of well-placed sword strikes performed by a master of the arts. -- 7,555 Blade/Dark C-Attack Damage. Avoided Separately. 1-Turn Charge. -- Augmented: 18,510 -- Breaks Shields, Cuts Auras -- Attack Slots cannot be sacrificed to augment this attack. It instead gains an additional +15% of Burai’s base damage per time it is used in succession, and gains additional effects based on the numbers of times used. Cannot be Naturally Avoided, Cannot be Countered, Hits up to 1 Additional Targets, Reduces Armor by 1 for 4 turns, Destroys: Clones, Destroys: Barriers, Requires 1 Additional Avoids, Cannot be Mitigated below Base Damage, Reduce Damage by half to add all damage to one Finisher used after this chain, Hits one target 1 additional times.
== Darklight Harvester == x10 Base Damage: 18,510 Dark S-Attack Damage Augmented: 48,125 -- Breaks Shields, Cuts Auras -- Hits All
== Murian Knuckle == x10
12. [Laplace Slash] - Expends 2 actions to charge. [2/5]
[Spin Blade] x2 Burai releases Laplace into the air, the sentient blade taking flight across the battlefield. -- 5,670 Blade/Dark S-Attack Damage. -- Once Laplace is activated, is used as a part of any attack slot used to avoid or charge attacks. Hits all.
[Crimson Missile] [S-Range, X-Element] x2 The conduit condenses a field of crimson to form a missile that it launches at enemies. Different colored bands across the missile inform those of the powers they wield, and different sizes are also used for greater force. - 6,045 | Both Crimson Element -- Fully Undodgeable. Cannot be Intercepted. -- For each enemy targeted by this Attack, Burai selects an element. That enemy responds to this attack as though it possessed the appropriate element. If any Status Effects are tied to the element, the attack gains those effects. -- Can be optionally charged for 1 turn. Multiple instances of this attack can be charged at once. -- This attack targets one additional target per 2 enemies beyond the first.
14. [Blade Finisher] - Uses 10 attack slots to power. An astounding over-head slash with the blade that releases a powerful shockwave of energy upon impact. -- Base Damage: 12,840 * 3 Hits, Avoided Separately Blade/Dark C-Attack Damage -- Augmented: 61,630 -- Breaks Shields, Cuts Auras -- Is treated as the final attack in an Avoided Separately Combat Chain. If used outside of a combat chain, gains the damage and effects of Murian Fist, instead. -- Ignores Positive Armor, Cannot be Countered, Cannot be Naturally Avoided. -- Gains effects based on Attack Slots sacrificed. Hits 1 Additional Targets, Interrupts, Damage cannot be mitigated below base damage, hits 3 additional times at full damage (avoided separately), treats negative armor as double the amount, inverts positive armor, Ruin, requires 1 additional avoids.
== Darklight Harvester == Base Damage: 61,630 Dark S-Attack Damage Augmented: 295,825 -- Hits All, Cannot be Naturally Avoided -- Breaks Unbreakable Shields, Cuts Uncuttable Auras
== Murian Knuckle ==
15. [Murian Blade Burst] x6 [Charged effective 6 turns] Burai coats his blade in energy before swinging it, releasing a sonic boom from the edge of the sword. -- Base: 15,110 Blade/Dark S-Attack Damage, aimed 3 times at Le Mu. 2-Turn Charge. -- Augmented: 684,480 S-Attack Damage, aimed 3 times at Le Mu. -- Hits All. Increases damage by itself per enemy target. Per turn charged, is used an additional time on use. Ignores all instances of any avoidance method used before it in the turn (except against its own hits). Hits one target three times, avoided separately.
[Leviathan Spear] - Inflicts 9,210 Damage, even if avoided. Can expend an additional use to avoid this effect. [Shinobi Star] - 2 Auto-Attacks unleashed, dealing 9,210 Damage.
== Darklight Harvester == x6 Base Damage: 684,480 x 3 Dark S-Attack Damage Augmented: 10,335,650 x3 -- Hits All, Cannot be Naturally Avoided -- Disrupts Multi-Instances Avoidances, targets Le Mu 2 additional times at half damage, avoided separately -- Cannot be mitigated below 50% of its total damage. -- Destroys: All, Pierces all Survival Effects. -- Cuts Uncuttable Auras, Fully Undodgeable
== Murian Knuckle == x6
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Post by Genesis on Apr 28, 2021 10:08:26 GMT -8
*It was sound logic by all means given what tools and crutches were for. He imagined whoever the cat-like navi was probably didn't care for the explanation and just for what he wanted at the end of the day and as a result was a lost cause, but it wasn't as if it was a foreign concept to him. There were plenty who were like that the world over, something he imagined was true no matter what world or time you were from. But he would leave out that relying on a tool too much could become a crutch all its own due in part to over-reliance. It eventually would become difficult to function without it, impossible if it was taken too far. It wasn't to say the case was true, but it was evident that with a few tools taken away that things could rather abruptly for any of them. As he walked the roads in silence he could feel her influence and if his eyes could betray his expression, it was as though he was smirking in response. As an estranged child in his estranged family it was quite a feeling to have someone's pressure pulling you towards them. Between the brothers he had left who suddenly pushed rather than pull he had forgotten all about it given the others who would pull were deceased. This applied for their old man and his extended family. He would stare down into the abyss below not because he was curious on what was down there entirely, but because he was planning ahead in the event they found themselves thrown down there.*
"Easier to focus on the front instead of the below here."
*Murians and their fancy geometry, man. In front was the monolith that served as the epicenter of the Wave World. He could assume that her being either calm or dead didn't cause the end of said Wave World, as Burai still had it in his world and he imagined she was no longer a part of it. She had plenty of weight to back up her presence, but unlike Burai he felt compelled to stand against it instead. It was his nature in part due to the nature of this engagement, though the hole there was a sign that she likely resisted at some point and her desire to cause trouble were repaid in kind unless the hole just was why the power flowed so unhindered here. Rosso and Immortalis would step aside, though honestly they wouldn't need to he imagined and simply did so out of a courtesy they extended to them instead. Those wings were what had his attention instead because of what he noticed earlier and kept silent about, his eyes on Burai rather than the Great Mother before them when he noticed them. The shift in expression was all he wanted for the confirmation he might have otherwise not obtained had he asked directly.*
"...What a pain."
*It could be argued he said so in response to hearing about her abilities, but it was certainly used as a double meaning this time. Feint wasn't exactly an expert at high movement but if nothing else that was always something he was splendid at. Removing her so they could deal with the bigger elephants at large and in the room were something and this time he wouldn't bother conserving himself right as Burai unleashed his first blow. As it made landfall his eyes took on a purple hue as his body became enshrouded in darkness, all left to be seen being the piercing orbs as the mayhem that Burai unleashed continued unabated at least for now as he held up against all that was sent forth just fine. It was for a similar reason that Burai had issues with Nyx Void funnily enough, and why he was well acquainted with the concept behind the particular problem she would present. It was easy to get around, but not quite when he was so touched by the darkness as he was.*
"Never confronting it just means that we're on equal footing: she's never fought us either. If we're constantly on the move the lasers wouldn't snag us right away unless we move haphazardly, but I'll make it a little harder for it to get a read on us then. Sorry-not-sorry for the sacrilege."
*If this was what they were in for then he would have to be a bit more thorough to at least ensure he tipped his hand a little as well. He placed his hand to the floor less out of necessity and more out of a kind gesture for what was about to unfold, as the Wave World of the Murians would find itself cast off somewhere else. It wasn't the Undimension as he didn't possess that ability, rather the use of another card up his sleeve. He wasn't able to blot out that light last time, so instead he would simply make it harder for it to get a read on them assuming whatever it was could still see through it. It would have to pinpoint which one they were in as they constantly would be moved about across the almost seven hundred dimensions equally as large as the one they left. Most would probably call their planet foolish for being willing to tell someone who conquered essentially other universes to get bent, but given they won that fight, it was still the fight call.*
"More than that, I'd rather not deal with the Undimension right now."
*Hollow was pesky enough during it, yet alone what his origin would pull with it. His opener as always was less than flashy as his right arm extended out as the darkness cut forth like a sword a magnitude of times, ultimately a drop in the bucket compared to the showing before it. But he was waiting to see what confronting a god would show off following their initial offense against it.*
Defense Phase:
All uses of Firewall expended for Divine Pressure nullification.
Darkness Unfettered Description: A darkness all its own, standing testament against all forces that would rise against it. The unique brand born of the combination utilized by this dark being. Effects: Xion is Invincible against all effects related to the Dark Karma and Element.
Dark Soul: Nephilim Unleashing the full darkness within himself, Xion's eyes gain a purple hue as his body becomes surrounded and covered in darkness, the only thing visible being his two eyes within the reaches and depths. - Automatically activates after reaching 0 HP (can't be naturally activated). When activated this way, revives Navi with 1 HP. - Navi is invincible except against attacks modified by Aiming skills. - +1 attack slot. - Can block/barrier up to 6 attacks from each navi/turn. - Can use one skill each turn without uses and outside of use restrictions. - Can avoid incoming attacks from opponents in any order. - 7 Turn Duration
[Nebula's Paragon]-[DarkSoul] The ultimate creation of the ancient syndicate is always steeped in Ultimate Darkness. - Take 0 Damage from up to 5 unaimed attacks per turn. - Heals from all variations of the Darkness Element to hit the user. - +[2] ADC uses per battle to all ADCs upon activation. - +[2] DC uses per battle to all DCs upon activation. - Activates in conjunction with a Darksoul.
+3 uses of all skills when Dark Soul is activated.
Damage Taken: Wishing he had excess healing like Feint.
- Set Phase:
Dimension Tide Type: Stage Skill Description: A brief look into the multi-faceted dimension, of which hundreds have been conquered. Effects: Changes stage to Dark Dimension panels for 3 turns. 6x Uses
Dark Dimension Panels: When used, eliminates all other panels in effect including Normal Panels. No other unique or combined stage can be used before the Dark Dimension is removed by Stage Influencing Chips. If one is affected by these panels and benefits from them positively outside of its stated conditions or Panel Master, the positive effects of this stage are doubled for Xion and his alliance. Light element attacks inflict half damage regardless of alliance. Dark and Ultimate Dark element attacks inflict 1.5x damage regardless of alliance. Dark Dimension panels are not locked but take 2 uses of a stage influencing chip to change.
Attack Slots: 13 + Relativity
- Offense Phase:
Dark Sword Sigma x 26 Base Damage: 865 Blade/Dark C-Damage Augmented Damage: 1,730 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered Chosen ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
Xion: HP: 4,000/4,000 Damage: 22,490 or 44,980
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Post by Warrior on Apr 29, 2021 8:19:02 GMT -8
#s://i.imgur.com/8w4a7DV.png
T U R N 1
Feint showed no expression at their responses, just locking her eyes forward as they continued on; in truth, she felt like she had probably said too much, which was ironic considering that it was only four words. She looked as militant as ever from here on out: lips sealed and gaze cast only in the direction of the goal. Even as they approached the abyss, she imagined nothing useful would be looking back up at her so she didn't waste her time looking down into it.
Her tight squeeze on the Isolation Fragments earlier combined with the trauma they withstood in the previous encounter left them a bit more worse for wear than she had noticed, so while there was still a faint pressure from the Great Being, it wasn't nearly as strong to her as Burai and Xion had felt it.
" ... "
Burai's rundown of the Mother deity seemed pretty bleak, but Xion made a good counterpoint that she at least was coming into this blindly as well.
Well, mostly.
Feint's full bag of tricks had already been opened, and Other Burai must have had plenty of similarities to the one fighting alongside them now to the point one might say the book was at least half read. The cards in Xion's sleeves were up next then, and as he mingled with reality before their eyes, intertwining their dimension among others to disrupt the yellow wings, she was reminded of some unfinished business between them from a while back. Specifically, she never got an answer on why Dark Colony had made their scene in Netopia back before this all started.
But that'd obviously take a backseat for now. She was three leagues deeper than her own at this point, so the only thing that mattered here was plunging deeper until they reached the bottom.
Burai cut loose first -- the shockwaves of his swings powerful enough rend the land had it not simply been rebuilding itself quickly enough to stay intact. It was lethal to any beholder as well, which was beneficial for her at least as it allowed her to collect the rampant force of those shockwaves and channel it into her suit as she had done countless times before.
" ... "
Much like her encounter with the Crimson-possessed Burai, while she could handle the blows quite fine, she certainly couldn't do it forever, and not to mention she'd still have to endure whatever the Great Being brought against them as well. Gunning for a swift end sure sounded ideal, but she couldn't help feeling daft for attacking at her full force with as little knowledge as she currently had.
But at this point, assuming LeMu was paying any sort of attention to them in their prior engagements, she would have known everything Feint was capable already anyway, so there really wasn't anything to hide and no point not to go all out when she looked at it from that light.
So then, having channeled the residual force of the shockwaves from Burai's attacks, Feint let loose her volley of shots -- each one rippling throughout the various dimensions that Xion had weaved together as if following wormholes to find new angles to strike their target from, converging from different realities in such a way that certainly wasn't possible otherwise. Burai's Isolation Field caused some of them to go wayward, even finding Xion by mistake, but if any of them found one of the stalking wings she wouldn't mind taking that extra credit. That was beside the intent though; for the most part her only goal was to build a bullet hell out of the paradise that this was made out to be, testing the merit of her destruction against the proven goddess of creation.
Preparation
Equipment Adjustments
Mortal Paragon -- Core A true form yet unseen? ° Feint cannot be ejected from Advanced Forms. ° Desolation Trigger can ignore one of its innate drawbacks (Cooldown) ° Can disable an equipped, non-passive Crest. If so, gain access to Mortal Paragon. This effect is locked in its current state. ° Can be utilized by disabling or destroying equipment from Isolation Fragments ° Isolation Fragments disabled
Giga Program: Unselected
Divine Pressure: Feint's S Tier Attacks and Skills Cost +1 Use per activation
Rites of Creation: Feint's Elemental Bonuses are removed
Stone Skin: Feint loses 10% Mitigation (20% Left) Stone Lv5: Feint loses 1000 Max HP (8100 Left) Wood Lv5: Feint loses 25% Healing Potency & 5% Regen (2,468 Left)
Wave Suppression | Generation: Feint's Wave Gear is disabled by Mortal Paragon
Isolation Zone: Feint is susceptible to Burai's and Xion's Multi Target Attacks
Defensive
Feint: 8,100 HP
Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
{ Incoming Attacks ::(+)::} { Static Shield: 770 HP Barrier Created Rampart: Feint takes 50% Damage per failed Absorption Static Shift: Feint Absorbs 5 Attacks - ° Murian Knuckle: 24,180 ×0.15 Damage Taken (4,473 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark: +30% Mitigation - ° Static Shield (HP Barrier) fails: +50% Mitigation - ° Static Shift (×1) fails: +50% Mitigation × 1 Instance - ° Indie Darkness: This attack cannot be mitigated below 15% - ° Bastion: +24,180 Barrier HP (Current: 24,950)- ° Darklight Harvester: 45,900 ×0.0175 Damage Taken (3,670 HP Left)- ° Calculation: Same as previous calculation, except: - ° Static Shift (×4) fails: +50% Mitigation × 4 Instances - ° Bastion: +45,900 Barrier HP (Current: 70,850)Failsafe: Feint Absorbs 4 Attacks & Grits on failures - ° Saurian's Roar: 52,810 ×0.05 Damage Taken (1,029 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Break, Weak to Fire: Net Neutral - ° Failsafe (×1) succeeds: 1/3 Necessary Avoidances provided - ° Failsafe (×3) fails: +50% Mitigation × 3 Instances - ° Static Shield (HP Barrier) fails: +50% Mitigation - ° Indie Darkness Damage Floor: Grit by Failsafe - ° Bastion: +52,810 Barrier HP (Current: 123,660)Bastion: Barrier destroyed; Feint heals 123,660 251,184 HP (252,213 Left)Static Shield: 770 HP Barrier Created Natural Avoidance: Feint Absorbs 4 Attacks - ° Darklight Harvester: 137,306 ×0.035 Damage Taken (247,407 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark: +30% Mitigation - ° Static Shield (HP Barrier) fails: +50% Mitigation - ° Natural Avoidance (×4) fails: +50% Mitigation × 4 Instances - ° Bastion: +137,306 Barrier HP (Current: 138,076)Murian Knuckle: 24,180 ×0.28 Damage Taken (240,637 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark: +30% Mitigation - ° Static Shield (HP Barrier) fails: +50% Mitigation - ° Bastion: +24,180 Barrier HP (Current: 162,256)Darklight Harvester ×10: 48,125 ×0.14 ×10 Damage Taken (105,887 HP Left)- ° Calculation: Same as previous calculation - ° Bastion: +48,125 ×10 Barrier HP (Current: 643,506)Murian Knuckle ×10: 24,180 ×0.14 ×10 Damage Taken (38,187 HP Left)- ° Calculation: Same as previous calculation - ° Bastion: +24,180 ×10 Barrier HP (Current: 885,306)Bastion: Barrier destroyed; Feint heals 885,306 1,798,278 HP (1,836,465 Left)Spin Blade ×2: 5,670 ×0.56 ×2 Damage Taken (1,830,115 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark, Neutral to Blade: +30% MitigationStatic Shield: 770 HP Barrier Created Darklight Harvester: 295,825 ×0.28 Damage Taken (1,747,284 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark: +30% Mitigation - ° Static Shield (HP Barrier) fails: +50% Mitigation - ° Bastion: +295,825 Barrier HP (Current: 296,595)Murian Knuckle: 24,180 ×0.28 Damage Taken (1,723,104 HP Left)- ° Calculation: Same as previous calculation - ° Bastion: +24,180 Barrier HP (Current: 320,775)Failsafe: Feint Absorbs 4 Attacks & Grits on failures - ° Murian Blade Burst ×4: 684,480 ×0.14 ×4 Damage Taken (1,339,796 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark, Neutral to Blade: +30% Mitigation - ° Static Shield (HP Barrier) fails: +50% Mitigation - ° Failsafe (×1) fails: +50% Mitigation × 1 Instance - ° Indie Darkness Damage Floor: Grit by Failsafe - ° Bastion: +684,480 ×4 Barrier HP (Current: 3,058,695)Murian Blade Burst ×2: 684,480 ×0.9 ×2 Damage Taken (107,732 HP Left)- ° Calculation: 20% Passive Mitigation - ° Indie Darkness: This attack cannot be mitigated below 90% - ° Bastion: +684,480 ×2 Barrier HP (Current: 4,427,655)Bastion: Barrier destroyed; Feint heals 4,427,655 8,993,674 HP (9,101,406 Left)Leviathan Spear: 9,210 ×0.56 Damage Taken (9,096,248 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark: +30% MitigationShinobi Star ×2: 9,210 ×0.56 ×2 Damage Taken (9,085,932 HP Left)- ° Calculation: Same as previous calculationFailsafe: Feint Absorbs 4 Attacks & Grits on failures Countermeasure: Feint Absorbs 4 Attacks - ° Darklight Harvester ×4: 10,335,650 ×0.14 ×4 Damage Taken (3,297,968 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark, Neutral to Blade: +30% Mitigation - ° Countermeasure (×1) fails: +50% Mitigation × 1 Instance - ° Failsafe (×1) fails: +50% Mitigation × 1 Instance - ° Indie Darkness Damage Floor: Grit by FailsafeFailsafe: Feint Absorbs 4 Attacks & Grits on failures - ° Darklight Harvester ×2: 10,335,650 ×0.14 ×2 Damage Taken (403,986 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark, Neutral to Blade: +30% Mitigation - ° Failsafe (×2) fails: +50% Mitigation × 2 Instances - ° Indie Darkness Damage Floor: Grit by FailsafeMurian Knuckle ×6: 24,180 ×0.56 ×6 Damage Taken (322,740 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark, Neutral to Blade: +30% Mitigation (Click to reveal Skill Info)} Feint's Heal Mods: ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Static Shield -- A Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 770 HP around Feint ° If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses (4 Left)
Static Shift -- B Tier || Support Feint engulfs herself in a static-esque aura to warp a short distance and evade incoming attacks. ° Feint Barrier-Avoids Two Attacks 10 Uses (9 Left)
Rampart -- A Tier Feint's suit is made of a material as strong as steel and as light as fabric; a staple fantasy garb, no doubt. ° Feint's instance-based Barriers apply to 3 additional attacks ° Feint takes 50% Damage from attacks that bypass her Barriers/Auras (multiple can be spent against the same attack to stack the effect) Passive
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Failsafe -- B Tier || Support Although her head is exposed from her suit's protection, whenever an enemy aims to exploit this Feint raises her arms to protect herself from the attack. ° Feint Barrier-Avoids One Attack ° If this skill fails against an attack, Feint negates the Piercing/Triggering Effects of it instead 10 Uses (6 Left)
Countermeasure -- B Tier || Support Feint's head may still be vulnerable to attack some of the time during combat, but she's able to shoot down incoming strikes that would threaten her exposure. ° Feint Barrier-Avoids One Attacks ° If successful, the total mitigation that Feint would have received from this skill via Rampart is applied against the next attack instead 10 Uses (9 Left)
[HP: 322,740/8,100] Divine Pressure (∞), Rites of Creation (∞), Isolation Zone (∞) Supportive Regeneration: Feint is already beyond Max Jericho: +8,399 Attack Uses{ - ° Feint was struck by 50 Attacks that dealt >810 Damage (+50 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 67,632,261 (+8,349 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive [HP: 322,740/8,100] Divine Pressure (∞), Rites of Creation (∞), Isolation Zone (∞) Offensive Feint: 5 AS
1 ° Despondency: 10,594,532 S-Break Damage @ Xion Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (8,397 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +10,594,392 Damage 2 ° Despondency: 10,594,532 S-Break Damage @ Xion Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (8,395 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +10,594,392 Damage 3 ° Despondency: 10,594,532 S-Break Damage @ Xion Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (8,393 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +10,594,392 Damage 4 ° Despondency: 10,594,532 S-Break Damage @ Xion Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (8,391 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +10,594,392 Damage 5 ° Phantom Waltz × 4,195: 10,594,616 S-Break Damage @ LeMuXa × 4,195 Times Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (4,195 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (1 Attack Use Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +10,594,392 Damage - ° Excess HP: Discarded (End of Turn) End Turn
{ Stage: Dark Dimension (∞) ::(+)::} Dark Dimension Panels No Element ° No other unique or combined stage can be used before the Dark Dimension is removed by Stage Influencing Chips ° If one is affected by these panels and benefits from them positively outside of its stated conditions or Panel Master, the positive effects of this stage are doubled for Xion and his alliance ° Light element attacks inflict half damage regardless of alliance ° Dark and Ultimate Dark element attacks inflict 1.5x damage regardless of alliance ° Dark Dimension panels are not locked but take 2 uses of a stage influencing chip to change { [HP: 8,100/8,100] Divine Pressure (∞), Rites of Creation (∞), Isolation Zone (∞)}
Charges: ° N/A
Cooldowns: ° Innate Natural Avoidance (0/5)
Attack Uses Left: 1
Use Limits: ° Total Chips (5 Left) ° Mega Chips (3 Left) ° Giga Chips (1 Left) ° Failsafe (6 Left) ° Static Shift (9 Left) ° Countermeasure (9 Left) ° Static Shield (4 Left) ° Eminence (7 Left) ° Aspiration (4 Left) ° Revivify (4 Left) ° Firewall ⇪ Nu (2/2) ° Air Shoes ⇪ Nu (2/2) ° Skill Addition ⇪ Delta (1/1)
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Post by Zane on Apr 29, 2021 10:11:15 GMT -8
He approached this situation in a proper manner in both of their regards. Burai would go in without restraint and Xion in turn would approach the battle like he hadn't up until this point. Still... he would give him full marks for that ample response with the vague information granted to him. A lifetime of trickery and half-truths on top of a vast magnitude of battles for what he would consider a small amount of time alive created quite the adept fighter. The same could be applied to the Murian and the Human. Both were short-lived in comparison to them, but with the right amount of knowledge they could use that wisdom to fight more fiercely than many other lifeforms to exist before them. These were all the markings for why this star had garnered their attention to this degree.
"A clever approach. To go beyond the bounds of simple time manipulation or a single dimension jump. To surmount the Undimension and to delay the sight of the brightest star, he'll drag it across the multiple dimensions conquered by the fallen conqueror. An effective stopgap when one considers each dimension itself its own universe also possessing of its own alternate timelines and different fundamentals than this universe, all while hiding the true purpose of that technique."
It would take a hefty amount of effort to see through it on a consistent basis rather than be impossible. He knew the tyrant understood that and acted with swiftness just as he had before. He wasn't one of this world's best combatants without having a level head on his shoulders for nothing. Le Mu would have her work cut out for her dealing with such complexities, but many would just consider it karma given the god's own complex workings with the Murians. But even when she stood against the unknown that they represented did it not bulk in the face of that challenge.
She certainly would not be doing so against these beings either.
They managed to shatter the outer shell that protected her, leading to what would come next: creation. Protectors and soldiers began to be created in response as some of its energy would be diverted to more necessary things, a vortex forming beneath Feint, Burai, and Xion to sap at their vitality as its hands changed next, the Great One unleashing a volatile barrage upon them as it was quickly followed by another rematerialization as the drills were set loose, quickly followed by the cleavers all the while the soldiers laid down began rushing in to take swipes at them as well. While it found itself in this inconceiveable place, it would still lay waste to them even while they found themselves here to hold her down.
Defense:
[Divine Severance] -- When Divine Defense is broken, no damage is inflicted to Le Mu. Murian Mind Wave is lost if so and its uses are added to Rejection Barrier. When a full turn charge is done, all full turn charge attacks are charged.
No Damage Taken.
Armor = 3,400
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Preparation:
[The Creator’s Splendor] The power of the god of EM Waves is the complete command over its domain, the ability to craft EM Wave beings from nothing. Its creations are more potent, more plentiful, sturdier, and quicker. -- Le Mu gains 10 Additional Attack Slots, which must be used to direct summons to attack. -- All Summoned Entities have +100% Health. -- All Summoned Entities are always intercepting units, and are always immune to multi-target effects.
[Materialize Murian] The air fizzles as its power is made manifest, calling into being a basic soldier. -- Summons a Murian Protector. 59,060-HP, 2 Attack Slots, strikes at 100% damage. -- While active alongside the Lookout, Servant, Soldier, or Tactician, and have been active for at least one whole turn, can expend a full-turn of combat after the defensive phase to converge into the appropriate Boss-Tier Entity. -- 10 Uses/Battle. Regains 1 Use per supportive phase. Maximum 5 Uses/Turn, shared across all summoning skills.
[Materialize Herald] The strength of the Murian god manifests into a stout defender and protector; a herald of Mu. -- Summons one of the following. --- Murian Soldier: 22,150-HP, 2 Attack Slots, strikes at 150% Damage. --- Murian Lookout: 14,765-HP, 3 Attack Slots, strikes at 100% Damage. --- Murian Servant: 14,765-HP, 2 Attack Slots, strikes at 100% Damage, positively benefits from all panels. --- Murian Tactician: 7,380-HP, 1 Attack slot, strikes at 50% Damage, damage cannot be mitigated. ---- 10 Uses/Battle. Regains 1 Use per supportive phase. Maximum 5 Uses/Turn, shared across all summoning skills.
+3 Uses gained to both. 3 uses also gained to Rejection Barrier. Materialize Herald used thrice to summon Lookout, Soldier, and Servant. Materialize Murian used twice to summon two Protectors.
[The Murian Command Wave] The Murian Servant sets its will of the environment into motion, forcing the world into its own needs, or commanding it to stay in place despite all things. -- Give a summoned entity an Undershirt against the next 2 turns of attacks. Alternatively, recreate a previously active summoned entity with 50% more health. Can be used for free every 2 turns. Alternatively, can be used at will by expending a skill use. --- 8 Uses/Battle
Murian Protector chosen.
[Saurian Rock – Dinosaur’s Strength] The unique strength of the Saurian Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu is immune to Charge Interruption and Damage Reductions. -- Le Mu’s Fire-Element Attacks benefit from all Base Damage Calculation increases by 100% more. -- All optionally charged attacks gain the benefit of their charge multipliers three times.
5 Auto Charges. Charging Materialize Murian Cleavers, Materialize Murian Drill, Materialize Murian Gatling, Gale Dance, and Aqua Lunge.
[Rejecting Monolith] After Le Mu’s outer shell is broken, the statue loses some of its foundation – it is no less dense and unforgiving, however, punishing those that wish to target it directly with a violent electric shock. -- Le Mu counters C-Range Attacks that hit it for 660 Unavoidable Damage. Attacks that hit but fail to deal damage against Le Mu gain a mandatory 1-CD.
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Offense:
:LeMuXa:
[Materialize Vortex] 5 @ Burai, 5 @ Xion, 3 @ Feint Without any seeming warning or action, Le Mu seems capable of creating a vortex beneath its enemies, draining them of their vitality in rapid succession. -- 0 S-Range Normal-Element Damage -- Auto-Attacks a number of times each turn equal to half the total number of actions Le Mu and its creations possess. -- If Hits: Inflicts 20% of the target’s current health as unavoidable damage. This effect cannot be negated.
Autos 13 Times.
Manual Charge two Thunder Slashes.
[Materialize Murian Gatling] 25 Hits @ Burai, 15 @ Feint Dense EM Waves surround its hands as it morphs its function, replacing them with large gatling guns that it uses to pepper the battlefield in rapid succession. 2,400 S-Range Normal, Fire, Wood, Ice-Element Damage * 40 Hits, Avoided Separately -- Can be optionally charged for up to 3 turns. -- Hits can be split among any number of targets. -- Instead of gaining any other benefit from the charge, can add additional elements per turn. -- Number of hits double after Divine Defense is broken. -- 2 Turn Required Charge. Can be used once/turn regardless of charge by expending two attack slots. When used this way, all optional charge effects are applied.
[Materialize Murian Drill] @ Burai and Feint 31,750 S-Range Normal, Fire, Wood, Elec, Aqua-Element Damage * 8 Hits, Avoided Separately -- Can be optionally charged for up to 4 turns. -- Each hit strikes up to two targets at full damage. -- Each hit may choose a separate Destroys: effect. Odd Hits = Barrier, Even Hits = Aura. -- Instead of gaining any other benefit from the charge, can add additional elements per turn. -- Number of hits double after Divine Defense is broken. -- 1-Turn Required Charge. Can be used once/turn regardless of charge by expending two attack slots. When used this way, all optional charge effects are applied.
[Materialize Murian Cleavers] 30,840 C-Range Normal, Fire, Wood, Elec-element Damage * 2 Hits, Avoided Separately -- Can be Optionally Charged for up to 3 turns. -- Hits All. -- If this attack hits anything created by Le Mu, can instead heal them by the damage it would inflict. -- Instead of gaining any other benefit from the charge, can add additional elements per turn. -- Cannot be Mitigated. Executes targets below 20% of their maximum health. -- Cannot be used until after Divine Defense is broken. -- 2-Turn Required Charge. Can be used once every three turns regardless of charge by expending two attack slots. When used this way, all optional charge effects are applied.
:Creations: Each use a different element on use, all C-Range.
[Elemental Strike] 9 @ Burai, 8 @ Feint 2,000 X-Range Dark, Wood, Fire, Elec, Aqua, Ice, Shadow, Stone, Wind, Seeking, Laser, Normal, Metal, Sonic, Break, Sand, Plasma-Element Damage -- Can be optionally charged for up to 5 turns. -- User’s element and range chosen upon use. -- Multiple instances of this attack can be charged at once. -- Only attack useable by clones.
[LeMuXa HP=300,000/300,000]
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Post by Gaia on Apr 29, 2021 18:05:58 GMT -8
#s://cdn~discordapp~com/attachments/340189121500938240/728347473344725113/113~png
The divine power flowing from her only intensified as the metal shell shattered. Her power unleashed, the battlefield warped and swayed to her wills, as her body rapidly shifted.
First came the barrage of bullets, partially split up between him and Feint. As they peppered the battlefield, the vortexes opened up underneath them, and the servitors she called to her side unleashed their own volley. The verniers around his legs unleashed their bursts of power, and Burai set again to avoid the onslaught, his Rejection Barrier activating to stymie the force of the attacks he couldn't quite get around in time. While he darted around, the incredible energy he was unleashing from his body condensed in the air and formed masses of crimson missiles, accompanied by Laplace darting about to create mayhem, mostly for the Great Being that pit herself against him after all this time.
As they maneuvered through the dimensions, Burai moved just as fast. It was not his first time hopping through dimensions, but it was definitely moving faster than what he originally had done, himself. He managed just as fine, however, able to maneuver about and make the terrain work for him to find his way to her. His destructive efforts were nonetheless catastrophic on the terrain of whatever dimension they were in at the time they were unleashed, reducing the area to rubble with each blast of energy from his body, using all of his focus to pressure it towards Le Mu moreso than his surroundings, or even moreso than himself. He felt himself having to tap more and more into the Crimson Dragon's power to fuel his energy, but with each stroke of his blade unleashed enough power to prevent it from overwhelming him.
For all the power she possessed, he had to hope that he was stronger than she could withstand. If his rival could do it, he could, as well. He charged forward once the dust from the cleavers, the drills, and the pellets was cleared, ringing more energy around the Laplace blade as he brought it down in rapid succession, rending terrible gashes again and again across Le Mu's divine form, each slash radiating incredible power just as the last.
This time, however, he did not finish with a single resolute cleave. Dismissing the laplace blade into the air, Burai pushed off from the ground in a move that Feint recognized, rocketing his foot into the air and then releasing a vernier of energy that smashed him back towards the floor, his foot wreathed in black flames as it made contact. What came from this was a sudden uplift of incredible power, a trident of purple flames surging upward alongside a blast of dark energy from his entire body, the Wave World once again quaking under his might as the Great Being worked to repair it just as fast.
[Burai] -
[Bond Isolator] Burai stands as the antithesis to bonds, loyalty, friendship, teamwork, and every other feasible idea of companionship. When fought against, Burai uses his strange power, the ability to pull energy directly from the empty voids within the human heart, to isolate even armies risen against him. - For each allied entity against him, Burai activates one other “Link” Skill. The effects of these skills cannot be ignored nor negated as long as the enemy fights alongside allies. For the purpose of this ability, any set of entities that are targeting Burai for attacks are considered allies, regardless of whether or not they are also fighting one another.
[Bond Curse] An oppressive force that renders their paired tactics as a poison. - For each allied entity against him, Burai inflicts 2% of his target’s max-health as unavoidable damage each turn. At three or more opponents, this Damage reduces Max-HP.
[Bond Vulnerability] An oppressive force that renders their paired tactics as a weakness. - For each allied entity against him, Burai gains +20% Damage.
[Bond Slowdown] An oppressive force that renders their paired tactics as a burden. - For each allied entity against him, all of his opponents lose and cannot gain 1 Attack Slot.
[Bond Counter] An oppressive force that renders their paired tactics as a downfall. - For each allied entity against him, Burai gains the benefit of a single effect that would affect their allies instead. He may choose a different effect each turn per allied entity.
[Burai uses Bond Counter to benefit from The Murian Command Wave's Undershirt effect, instead of its target]
[Mu Rejection Barrier] Even without his Indie Darkness in full effect, Burai has an invisible EM Wave Barrier that blocks attacks that would otherwise injure him. Seemingly with a mind of its own, this transparent, circular disc appears before him as his ultimate defense mechanism. While his defense mechanism is up, aiming attacks directly at him seems to jam and disrupt a navi’s targeting systems, making attacks fly off without hitting their mark. - The Mu Rejection Barrier negates one full attack made against him each turn. - This number increases per attack slot sacrificed to use an attack with avoid separately across multiple slots, and per attack slot not used to attack at all. Each attack slot used to release a unique attack decreases this number. - If Burai has any negates left with this barrier during a turn, he automatically ignores any C-Range Attack, as well as any attack modified by an aiming effect, without losing negates from the barrier.
[Frequency Shift] Accustomed to his wave form, Burai is capable of modulating his frequency in order to become intangible, even to other beings like him. Using this control, he can move through attacks, defenses, and even modulate his frequency to escape restraints or move through physical barriers. - Burai may sacrifice one attack slot to Triune Avoid one attack aimed against him. - Burai is immune to any effect that would reduce his damage, attack slots, or impact his ability to avoid. - Burai may modify the aimers of any attack, and the destroys effect of any attack, on use.
[Wave Predictor] His visor detects ambient energy flowing from his enemies and displays information about EM Energy present in his surroundings. By tracking the flow of energy, this allows him to predict an opponent’s movement. In this world, he must first flood some of his own energy into an opponent to force them to emit EM energy as they move. - Each full avoidable attack that hits a target grants that attack +1 Hit until the attack misses. This can apply to avoided separately. - When avoiding the same attack in a turn, each sacrificed Attack Slot allows him to evade one additional instance of that attack.
[Materialize Vortex] - Burai uses 3 attack slots to avoid 5 instances. [Materialize Gatling] - Burai uses 6 attack slots to avoid 21 instances. Mu Rejection Barrier eats 4 more. Mu Rejection Barrier has 8 Negates remaining. [Materialize Drill] - Mu Rejection Barrier eats 8 Drills. [Materialize Cleavers] - Burai uses 1 Attack Slot to avoid 1 instance, Mu Rejection Barrier eats another. [Elemental Strike] - Burai uses 3 Attack Slots to avoid 6 instances, Mu Rejection Barrier eats 3 more.
[Spin Blade] x10 Burai releases Laplace into the air, the sentient blade taking flight across the battlefield. -- 11,340 Blade/Dark S-Attack Damage. -- Once Laplace is activated, is used as a part of any attack slot used to avoid or charge attacks. Hits all.
[Crimson Missile] [S-Range, X-Element] x10 The conduit condenses a field of crimson to form a missile that it launches at enemies. Different colored bands across the missile inform those of the powers they wield, and different sizes are also used for greater force. - 12,090 | All Crimson Element -- Fully Undodgeable. Cannot be Intercepted. -- For each enemy targeted by this Attack, Burai selects an element. That enemy responds to this attack as though it possessed the appropriate element. If any Status Effects are tied to the element, the attack gains those effects. -- Can be optionally charged for 1 turn. Multiple instances of this attack can be charged at once. -- This attack targets one additional target per 2 enemies beyond the first.
[Burai has 15 AS that can be used to attack, and 2 AS that can be used for anything except to unleash an attack]
[Burai has 7 Auto-Charges]
[Laplace] Burai summons forth his most powerful weapon, and his only accepted ally: Laplace, a sentient blade, and an ancient artifact of the Murian people. The Laplace Blade has the ability to absorb the energy of the EM Beings created by Mu, as well as many other murian artifacts, making Laplace his most powerful tool. - Burai gains access to his attacks that specify Laplace’s use. Grants the skills Blade Fury, and Wave Arc. - While active, Burai can redistribute charges among any attacks with fewer than 3 required charges, as well as any free uses granted by attacks, but can still only apply 1 charge to an attack per turn. Any attacks charged take up 2 actions to charge on their first turn.
Murian Knuckle's free use transfers to a charge to True Finisher.
4 Auto-Charges applied to True Finisher, 3/5 Laplace Slash, 1/1 Gale Dance, 1/5 to Murian Blade Combat.
[Eminence] The conduit prides itself with power above baser creatures and will stand strong to prove itself against all adversaries. No force can stand against it without testing its fury. - ? - ? - ? - By expending one use from this skill per attack affected, Burai may use the selected attack the turn it finishes charging, amplifying its damage by 1.5x per turn of charge applied. This is an aiming effect. - By expending three uses from this skill, The Crimson Dragon ends a target opponent's Advanced Form. The Advanced Form enters a Cooldown equal to the total number of turns it was active and may be reactivated after this cooldown has expired (with its total remaining turns still in effect). - ? -- 24/25 Uses/Battle. Used once on True Finisher, and Murian Blade Combat.
[Wave Slicer] A keen eye enabling Burai to slash through and slash true. - All C-Range attacks this turn have their total damage added together before applying armor. Percentile mitigation behaves normally. -- 7/8 Uses/Battle
1. [Murian Knuckle] - 1/1 Charges, 2 actions.
[Spin Blade] x2 Burai releases Laplace into the air, the sentient blade taking flight across the battlefield. -- 11,340 Blade/Dark S-Attack Damage. -- Once Laplace is activated, is used as a part of any attack slot used to avoid or charge attacks. Hits all.
[Crimson Missile] [S-Range, X-Element] x2 The conduit condenses a field of crimson to form a missile that it launches at enemies. Different colored bands across the missile inform those of the powers they wield, and different sizes are also used for greater force. - 12,090 | Both Crimson Element -- Fully Undodgeable. Cannot be Intercepted. -- For each enemy targeted by this Attack, Burai selects an element. That enemy responds to this attack as though it possessed the appropriate element. If any Status Effects are tied to the element, the attack gains those effects. -- Can be optionally charged for 1 turn. Multiple instances of this attack can be charged at once. -- This attack targets one additional target per 2 enemies beyond the first.
3. [Murian Blade Combat] x10. Does not use the multi-target effect. Aimed twice at Protector, Servant, Soldier, Lookout, and Protector #2. Each hits their specified target twice. A series of well-placed sword strikes performed by a master of the arts. -- 7,555 Blade/Dark C-Attack Damage. Avoided Separately. 1-Turn Charge. -- Augmented: 62,930 -- Breaks Shields, Cuts Auras -- Attack Slots cannot be sacrificed to augment this attack. It instead gains an additional +15% of Burai’s base damage per time it is used in succession, and gains additional effects based on the numbers of times used. Cannot be Naturally Avoided, Cannot be Countered, Hits up to 1 Additional Targets, Reduces Armor by 50 for 4 turns, Destroys: Clones, Destroys: Auras, Requires 1 Additional Avoids, Cannot be Mitigated below Base Damage, Reduce Damage by half to add all damage to one Finisher used after this chain, Hits one target 1 additional times.
== Darklight Harvester == x10 Base Damage: 62,930 Dark S-Attack Damage Augmented: 163,620 -- Breaks Shields, Cuts Auras -- Hits All
[Wave Ride Boosters] Burai’s boots are equipped with a set of verniers that can shoot bursts of EM Energy, allowing him to move freely in all directions. These boosters take advantage of his already advanced senses and capabilities, enabling a wide variety of high-impact attacks and agile maneuvers, making his movements and attacks near impossible to respond to. - Burai evades attacks in any order. Burai is unaffected by effects that require him to avoid multiple times. Burai does not trigger any opposing effects that would trigger from him avoiding his opponent’s attack. - Burai does not trigger any opposing effects that would trigger from an opponent avoiding his attacks. An opponent may not augment their avoids to respond to his attacks. - Burai may spend an additional attack slot alongside any attack to increase its final damage by 100% per AS sacrificed. - Burai may spend an additional attack slot alongside any attack to increase its total number of required avoidances by 1. Has no effect on Avoid Separately.
[Devastating Finish] A powerful and finishing stroke to end any confrontation. - This attack deals 100% Damage. All required avoidances must be made an additional time or suffer 10% of this attack’s damage as unavoidable damage per required avoidance. If this would be applied to an attack with Avoid Separately, doubles the number of this instead. If this attack would trigger a survival effect, it instead executes a victim. Three one-use survival effects can be expended to negate this effect, or 2 turns can be deducted from a User’s Darksoul. -- 7 Uses/Battle
[Vital Strike] The sword master lines up his strike to deliver a powerful attack. - Burai increases the effect of all attack buffs supplied by sacrificing attack slots per attack slot he sacrifices to power up the attack, regardless of for what effects. -- 7/8 Uses/Battle.
[Keen Edge] A sharp blade enabling Burai to slash in a cleaving motion. - Burai’s Multi-Target and Hits All effects can hit targets an additional time instead of targeting new foes, and can be separately aimed at their primary targets up to three times, avoided separately.
[Burai sacrifices 4 AS to empower True Finisher. +4 Hits, x4 Damage, +4 required avoidances.]
-- Base Damage // Effects: 22,665 Blade/Dark C-Attack Damage -- Augmented: 40,447,800 Damage * 4 Hits @ Everyone -- @ Le Mu: 40,447,800 Damage * 8 Hits, 6 separate times, the separate instances avoided separately (not individual hits). -- Each requires 8 Avoidances to prevent Devastating Finish.
15. [True Finisher] His signature bicycle kick has far more intense flames channeled into it, and, as Burai brings it smashing into the ground for his follow-up kick, it erupts into a massive turrent of dark energy. -- Cuts Uncuttable Auras, Fully Undodgeable -- Hits All, is aimed at and hits primary target three additional times, cannot be countered, cannot be naturally avoided, must be used as the last attack slot in a turn, Ruin. -- Gains the modifiers that any attack used in the same chain gained from sacrificed attack slots. -- Hits up to 4 Additional Targets, Reduces Armor by 200 for 4 turns, Destroys: Clones, Destroys: Auras, Requires 4 Additional Avoids, Cannot be Mitigated below Base Damage, Reduce Damage by half to add all damage to one Finisher used after this chain, Hits one target 4 additional times.
== Darklight Harvester == Base Damage: 20,238,900 Dark S-Attack Damage Augmented: 291,440,160 * 8 Hits -- Hits All, Cannot be Naturally Avoided -- Disrupts Multi-Instances Avoidances, targets Le Mu 2 additional times at half damage, the separate instances avoided separately (not the individual hits) -- Cannot be mitigated below 50% of its total damage. -- Destroys: All, Pierces all Survival Effects. -- Cuts Uncuttable Auras, Fully Undodgeable
. . . "Delay my sight? Not quite. More work does not imply more difficult. Tedius, truly.
"I do admit to being intrigued, though. All of these realities belong to him? I would have never expected to find a planet this small with so many new toys . . .
The voice was distant, and gurgled, as though the wave of realities did in fact slow his vision down, but he made it through all the same. He was talking, then, through his wings to them. His voice was high pitched, nonchalant, and aloof, like that of a child talking about a present that he never really wanted.
The darting wings began emitting small white and black scanlines, darting between the shifting realities with incredible precision. Whatever Xion did only slowed them down for a moment or so, as they traveled to and fro with only a slight reduction in speed, as the four wings all suddenly marked their scanlines over Xion and Burai; two, each. The black and white lines suddenly turned bright red as they shifted, the silver piece coming to their forefront, and energy was gathered in preparation for release.
"Do try to stand still . . . it's so much easier if I don't have to break you, first."
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Post by Warrior on Apr 30, 2021 1:21:45 GMT -8
#s://i.imgur.com/8w4a7DV.png
T U R N 2
Le Mu's retaliation put Feint in a less-than-ideal circumstance, so she had to focus more on evading rather than siphoning any of Her or Her creatons' attacks. Back when she first encountered Wave Beings, her suit had struggled to absorb their blows so she resorted to a similar method, but fortunately the excessive output from Burai was still enough to salvage for her own offensive needs.
Seeing the wings make their wind up to fire at Xion and Burai, and taking note of Burai's instructions from earlier, Feint figured she'd better be prepared for her turn in that line of events, so she channeled the residual power of the Leviathan Tribe that still lingered from her brief interaction with their spear. There was no visible change of form, nor did she actually wield the spear itself, but an surge of water emanated from her that could have flooded the area had they still not been crossing dimensions constantly.
When she fired off her stored energy, it once again scattered uncontrollable and unpredictably; Burai's Isolation Field could share in the blame for that this time, so just as she and Xion had to deal with his collateral damage, they'd have to be mindful of hers as well. Purely coincidentally though, most of the stray shots still went in Xion's direction, but they were primarily directed toward Le Mu -- the other two seemed to have Her minions under control, so she didn't feel the need to contribute on that front this time.
Preparation
Divine Pressure: Sacrifices all uses of Revivify to remove
Defensive
Feint: 8,100 HP
Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
{ LeMuXa Attacks ::(+)::} { Barrier Archive: 123,660 | 885,306 | 4,427,655 Aspiration: 5,436,621 HP Barrier Created Bastion: Barrier destroyed; Feint heals 5,436,621 11,043,136 HP (11,051,236)Static Shield: Next Barrier or Aura gains 2,718,310 HP Eminence: 2,718,630 HP Aura Created Materialize Vortex ×3: Absorbed by Aura ×3Materialize Murian Gatling ×15: Absorbed by Aura ×15Countermeasure ×2: Feint Absorbs 8 Attacks - ° Materialize Murian Drill: All 8 Hits AbsorbedMaterialize Murian Cleavers: Absorbed by Aura Elemental Strike ×8: Absorbed by Aura ×8 (Click to reveal Skill Info)} Feint's Heal Mods: ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Aspiration -- S Tier || Support Feint can dedicate extra resources into her suits defensive abilities when the situation calls. ° If an Aura or Barrier is active: Feint raises her Mitigation to its Cap against 1 Attack. ° If no Aura or Barrier is active: Creates a Static Shield Barrier with the highest combined HP of all of Feint's Barriers/Auras up to this point in battle. 4 Uses (3 Left)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Static Shield -- A Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 770 HP around Feint ° If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses (4 Left)
Eminence -- A Tier || Support Energy coats Feint's body like a second skin, protecting her from head to toe by nullifying and absorbing incoming attacks. ° Creates an Aura with 320 HP around Feint ° If used while an Aura/Barrier already active, the active one gains +21% HP instead 7 Uses (6 Left)
Countermeasure -- B Tier || Support Feint's head may still be vulnerable to attack some of the time during combat, but she's able to shoot down incoming strikes that would threaten her exposure. ° Feint Barrier-Avoids One Attacks ° If successful, the total mitigation that Feint would have received from this skill via Rampart is applied against the next attack instead 10 Uses (7 Left)
{ Burai Attacks ::(+)::} { Barrier Archive: 123,660 | 885,306 | 4,427,655 | 5,436,621 Aura Archive: 2,718,630 (Active)Rampart: Feint takes 50% Damage per failed Absorption Spin Blade ×10: Absorbed by Aura ×10Spin Blade ×2: Absorbed by Aura ×2Darklight Harvester ×10: 163,620 ×0.28 ×10 Damage Taken (10,593,076 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark: +30% Mitigation - ° Eminence (HP Aura) fails: +50% Mitigation - ° Bastion: +1,636,200 Aura HP (Current: 4,354,830)Failsafe: Feint Absorbs 4 Attacks & Grits on failures - ° True Finisher: 161,791,200 ×0.035 Damage Taken (4,930,384 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark, Neutral to Blade: +30% Mitigation - ° Failsafe (×4) fails: +50% Mitigation × 4 Instances - ° Damage Floor & All Triggering Effects: Grit by Failsafe - ° Bastion: +161,791,200 Aura HP (Current: 166,146,030) - ° Destroys Auras: Aura DestroyedFailsafe: Feint Absorbs 4 Attacks & Grits on failures Static Shift: Feint Absorbs 5 Attacks - ° True Finisher: 2,331,521,280 ×0.0011 Damage Taken (2,365,711 HP Left)- ° Calculation: 20% Passive Mitigation - ° Strong to Dark, Neutral to Blade: +30% Mitigation - ° Static Shift (×5) fails: +50% Mitigation × 5 Instances - ° Failsafe (×4) fails: +50% Mitigation × 4 Instances - ° Damage Floor & All Triggering Effects: Grit by Failsafe (Click to reveal Skill Info)} Feint's Heal Mods: ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Rampart -- A Tier Feint's suit is made of a material as strong as steel and as light as fabric; a staple fantasy garb, no doubt. ° Feint's instance-based Barriers apply to 3 additional attacks ° Feint takes 50% Damage from attacks that bypass her Barriers/Auras (multiple can be spent against the same attack to stack the effect) Passive
Failsafe -- B Tier || Support Although her head is exposed from her suit's protection, whenever an enemy aims to exploit this Feint raises her arms to protect herself from the attack. ° Feint Barrier-Avoids One Attack ° If this skill fails against an attack, Feint negates the Piercing/Triggering Effects of it instead 10 Uses (4 Left)
Static Shift -- B Tier || Support Feint engulfs herself in a static-esque aura to warp a short distance and evade incoming attacks. ° Feint Barrier-Avoids Two Attacks 10 Uses (8 Left)
[HP: 2,365,711/8,100] Rites of Creation (∞), Isolation Zone (∞) Supportive Regeneration: Feint is already beyond Max Jericho: +308,021 Attack Uses{ - ° Feint was struck by 3 Attacks that dealt >810 Damage (+3 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 2,494,948,680 (+308,018 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive { Dauntless Provoker: Hyper Mode Activated ::(+):: } Dauntless Provoker - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insulting. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All avoidable attacks aimed at Feint's allies are fully redirected to her instead, regardless of effects ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking and Charging 3 Turns { Leviathan Soul Remnant: Advanced Form Activated ::(+):: } Leviathan Soul Remnant The OOPArts resonate with a power like no other, and infect their users down to their soul. Even brief interaction with one can change a person forever . . . ° Whenever Feint activates a Hyper Mode, she gains Aqua Lv5 for the duration +2 Natural Avoidances (Separate 3 Turn CDs). - Panels start as Ocean (No Effect). - First Innate Natural Avoidance in a turn can be applied against an additional attack - Soak || Bubble ° Aqua Attacks gain +20% Total Damage when used during the effect ° Charged Basic Attacks can become Aqua Lunge. 2-CD between uses. [HP: 2,365,711/8,100] Dauntless Provoker (1/3), Rites of Creation (∞), Isolation Zone (∞) Offensive Feint: 5 AS
1-4 ° Despondency × 4: 8,685,645 S-Break Damage @ Xion × 4 Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (308,018 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +8,685,505 Damage 5 ° Phantom Waltz × 308,018: 8,685,729 S-Break Damage @ LeMuXa × 308,018 Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (308,018 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +8,685,505 Damage - ° Excess HP: Discarded (End of Turn) End Turn
{ Stage: Dark Dimension (∞) ::(+)::} Dark Dimension Panels No Element ° No other unique or combined stage can be used before the Dark Dimension is removed by Stage Influencing Chips ° If one is affected by these panels and benefits from them positively outside of its stated conditions or Panel Master, the positive effects of this stage are doubled for Xion and his alliance ° Light element attacks inflict half damage regardless of alliance ° Dark and Ultimate Dark element attacks inflict 1.5x damage regardless of alliance ° Dark Dimension panels are not locked but take 2 uses of a stage influencing chip to change { [HP: 8,100/8,100] Dauntless Provoker (1/3), Rites of Creation (∞), Isolation Zone (∞)}
Charges: ° N/A
Cooldowns: ° Innate Natural Avoidance (1/5)
Attack Uses Left: 0
Use Limits: ° Total Chips (5 Left) ° Mega Chips (3 Left) ° Giga Chips (1 Left) ° Failsafe (4 Left) ° Static Shift (8 Left) ° Countermeasure (7 Left) ° Static Shield (4 Left) ° Eminence (6 Left) ° Aspiration (3 Left) ° Revivify (0 Left) ° Firewall ⇪ Nu (2/2) ° Air Shoes ⇪ Nu (2/2) ° Skill Addition ⇪ Delta (1/1)
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Post by Genesis on May 4, 2021 5:22:44 GMT -8
*This one wasn't with Rosso and the others then with certainty now, having cut out the room for guessing at it with his attempt now. He wanted to catch the attention of whoever owned those wings and so took the old-fashioned approach that one usually did to do so. When one made an attempt to tell a strong being no, they often would go out of their way to show that it wasn't effective. If the person was with them they would have remained silent even if they could see through it, as they very often did so without bringing up any alarms. To lull others into a false sense of security by letting them believe they had the answer to their problem. However, all of their older enemies on the totem pole acted quite differently compared to these new individuals who were far too keen on the old saying of "the hawk with talent hides its talons". But with the child-like voice behind it that all made sense too: a child born with all the power they could ever want wasn't exactly one not deserving the title of "Entitled" and as such, lacking in more refined areas due to those tendencies. The tantrums were worse as a result, but that wasn't a problem in the current reality of the situation. And with these thoughts it wasn't as if he was exempt from his own hubris or that much had truly been shown here. And yet...*
"A voice to accompany our newly arrived guest. Sad to say that I always make things harder than they need to be when I feel like it, so standing still isn't happening. Also, tell me you invited this one for more than just another lost Murian relic, Burai?"
*While he wasn't bothered by the aggression of the EM Maker at the time, he was well aware that something was missing in that offensive it just staged. He had seen the relics in person from Burai, yet those attributes and attacks just then had been missing from the offensive that just took place. That was something it likely was going to bring to the front assuming she survived the rotation put forth from them, his offense in return still not as impressive as he moved to unleash a somewhat similar flurry as before, stronger but not as long of a string as last time as he took some notes. One of the notes in question did cause a bit of a chuckle from him, but he didn't go into detail about it. He found it a rather funny parallel was all, one that they would have to remedy moving forward. For now came seeing how much the tried and true rejection barrier would require to be moved out of their way.*
Defense Phase:
Damage Taken: 0
- Set Phase:
Berserk Activated for 5 turns. Gains +210 Damage to all attacks during Berserk.
Samhain's Might: once per battle the user is allowed to change all attacks in a turn to “Pure Dark”, gaining +1 attack slot for the turn and causing them to deal +30% damage to the final total.
Attack Slots: 15
- Offense Phase:
Dark Sword Sigma x 15 Base Damage: 865 Blade/Dark C-Damage Augmented Damage: 7,128 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered Chosen ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
Xion: HP: 4,000/4,000 Damage: 106,920
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Post by Zane on May 4, 2021 8:07:43 GMT -8
"Absolutely tedious. I find myself at least intrigued by the tedium of their endeavors. All of those belong to him, the number of them slowly expanding. For a timeless lifeform like himself, given enough time, he should come to possess all of them."It wasn't something that would stop and was only limited by how frequently he could perform the act. From there he picked a point and unless he was defeated in the allotted time he would then gain absolute sovereignty over that which he claimed. Such was the right the conqueror held over the conquered and had continued to do as such for centuries, something that would continue as such should this tyrant continue his existence. Seeing as that existence was on borrowed time at best, that was unlikely now as he started to hold out his own hand. He glanced to the side however, as if a wordless conversation took place before he lowered that hand instead, closing his eyes as if to show that he hadn't been observing this particular battle unfold to begin with. Why he would be intrigued by something he'd consider tedious instead of an efficient approach was questionable, but it didn't change the current ongoings that the combatants found themselves with right now. As they continued their attack against the Great Mother across the dimensions she began to move, avoiding the Laplace as the dense field of EM Energy formed around Le Mu at a moment's notice. And much like what Burai's was known for, it was repelling any and all offensives against it. Rather than avoid, it simply withstood and endured against the massive onslaught until it had reached its conclusion, dissipating when all was said and done. And it was at this moment that the weight of the god, the pressure around it, changed immensely as the creator's splendor did not in fact create this time, but instead had another creation in mind. Muuuuuuuuuuuu!!!!! And that was when it formed, an immense laser that fired across the reality set before them to engulf them entirely in its wake with a devastating force beyond that which had been levied against them by the others of her make before now.
Defense: [Moving Monolith] After Le Mu’s outer shell is broken, the statue loses some of its foundation – rather than collapsing, Le Mu continues to float, and even moves about, its incredible weight causing tremors with each movement. -- Le Mu attempts to Omni-Dodge a number of S-Range attacks equal to the number of attacks from its summoned entities that any opponent avoided. -- Dodging in this way counters for 330 + 50% Unavoidable Damage. Panels cannot be locked into place, except by Le Mu, on turns that he Omni-Dodges. 17 avoided from summoned entities, 17 Omni-Dodge S-Range Attacks gained. Dodges all 12 Spin Blades. Dodges 5 Darklight Harvesters. +4 Uses to Rejection Barrier, Materialize Herald, and Materialize Murian. [Rejection Barrier] A dense field of EM Energy forms around Le Mu at a moment’s notice, protecting it from all harm. -- 8,420-HP Triune Barrier. Endures against up to 5 full attacks. Counters for 300 + 50% Unavoidable Damage when struck. Counters for 1,000 + 50% Unavoidable Damage when destroyed. When enduring the same attack in a turn, endure one additional instance of that attack per time it was endured. For every 10 times an attack was used in the turn, double the total endures of the Rejection Barrier and apply its overall endures. Automatically destroyed at the end of the defense phase. Gains a full turn charge if this effect has been triggered 5 times and 15 times in a turn. --- 27 Uses/Battle. Regains 1 use during each supportive phase. Maximum 5 Uses/Turn, shared across all summoning skills. Used once against Crimson Missile. Endures all 12 Crimson Missiles. 8 Endures remaining. Endures all 10 Murian Blade Combats. 14 Endures remaining. Endures 5 Darklight Harvesters. 9 Endures Remaining. Endures True Finisher. 8 Endures Remaining. Murian Void Wave from True Finisher: Redirects final Darklight Harvester to Burai. Endures Phantom Waltz: Endures approach more than the atoms of the known universe. Endures Dark Swords. Automatically destroyed: Full Turn Charge gained and applied to Cleaving Arc. Charge completed and Divine Severance activated, full turn charge attacks are all charged. Second applied to Creation Beam – Thunder of Mu. Charge completed and full turn charge attacks are all charged. Tribe Forces - Genocide Blazer, Thunderbolt Blade, Demon Flurry, and Primordial Tsunami all at 2/3 FTC. No Damage Taken. Armor = 3,400 - Preparation: [The Creator’s Splendor] The power of the god of EM Waves is the complete command over its domain, the ability to craft EM Wave beings from nothing. Its creations are more potent, more plentiful, sturdier, and quicker. -- Le Mu gains 10 Additional Attack Slots, which must be used to direct summons to attack. -- All Summoned Entities have +100% Health. -- All Summoned Entities are always intercepting units, and are always immune to multi-target effects. Foregoes the use of both Materialize Skills for Thunder of Mu's conditional effects. [Saurian Rock – Dinosaur’s Strength] The unique strength of the Saurian Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu is immune to Charge Interruption and Damage Reductions. -- Le Mu’s Fire-Element Attacks benefit from all Base Damage Calculation increases by 100% more. -- All optionally charged attacks gain the benefit of their charge multipliers three times. [Leviathan Spear – Serpent’s Flow] The unique technique of the Leviathan Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu always counters in spite of all opposing effects. Counters deal 50% more damage. -- Le Mu’s Multi-Hit Aqua-element Attacks benefit from an additional +20% Base Damage Calculation applied to all hits. -- Optionally Charged Attacks can be expended to use the effect of any other attack within the past three turns charged for the same number of turns or fewer. [Berserker Sword – Knight’s Fury] The unique ferocity of the Berserker Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu’s attacks with Avoided Separately gain +2 Hits at Full Damage. Multi-Target attack effects do not add Cooldown. -- Le Mu’s Elec-Element Attacks benefit from all Base Damage Calculations increases by 20% more, added to all hits. -- Optionally Charged Attacks can be chained together in a single attack slot, all effects of the attacks responded to separately and all hits as avoided separately. [Shinobi Star – Shadow’s Advance] The unique subtlety of the Shinobi Tribe, infused into its creator through reabsorbing its incredible power. -- Le Mu’s avoidances can be expended together to stack their total number of avoidances and avoidance types. Le Mu can negate attacks by using attacks with equal or higher damage. -- Le Mu’s Wood-Element Attacks benefit from all Base Damage Calculation increases by 20% more, released as an auto-attack after each attack. -- Optionally Charged Attacks gain 1 Aimer per avoidance used while they were charging. If charged for four or more turns, these attacks can have up to three aimers. 5 Auto Charges. Charging Materialize Murian Cleavers, Materialize Murian Drill, Materialize Murian Gatling, Gale Dance, and Aqua Lunge. [Rejecting Monolith] After Le Mu’s outer shell is broken, the statue loses some of its foundation – it is no less dense and unforgiving, however, punishing those that wish to target it directly with a violent electric shock. -- Le Mu counters C-Range Attacks that hit it for 660 + 50% Unavoidable Damage. Attacks that hit but fail to deal damage against Le Mu gain a mandatory 1-CD. - Offense: :LeMuXa: Optionally Charged attacks dropped to add the effect of Murian Gatling, Drill, and Cleaver to Thunder of Mu. [Creation Beam – Thunder of Mu]Base: 3,081,370 S-Range Elec/Aqua/Wood/Fire * 616 Hits, Avoided Separately Full: 48,146,406 S-Range Elec/Aqua/Wood/Fire * 616 Hits, Avoided Separately -- Aimers cannot be added to this attack, except for Cannot be Naturally Avoided. -- Cannot be Naturally Avoided. Hits All. Targets can intercept for one another. -- Cannot be Mitigated. -- Number of hits double after Divine Defense is broken. -- Number of hits double after Divine Defense is broken. -- Fire: Benefits from base damage calculation increases by twice as much. -- Elec: Deals 990 Damage per hit avoided, avoided separately. -- Aqua: Multi-Hit Aqua-element Attacks benefit from an additional 990 Damage to all hits. -- Wood: Releases an attack dealing 990 damage following this one as an auto-attack. -- Can forego Materialize Murian, Materalize Vortex, and Materialize Herald. If so, all OOParts affecting this attack's effects are doubled and passive avoid skills cannot be used against this attack. -- For each attack endured by Rejection Barrier from a single chosen target, gains 10 Base Damage per hit. If this number exceeds 50, Cuts a Survival Effect per 50. All Resets upon use. Against Null Avoiders, this effect is negated. (Feint Chosen) -- 2-Full Turn Charge. Costs all attack slots in a turn. Can alternatively dismiss 20 summoned entities to release without charge. [LeMuXa HP=300,000/300,000]
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Post by Genesis on May 4, 2021 17:28:55 GMT -8
*He would have to take a raincheck on receiving the answer as it looked like she was fed up with their particular offense. To say the Rejection Barrier wasn't really just a really advanced spam guard would be a lie and he would almost call it out, but he would hold his tongue on account that the friendly jabs could be saved for a better timing than this. This, being, the laser and the thunder that it brought with it. Unfortunately he had more than just darkness held down in his efforts, as he lunged forward while the others would take their actions. Dashing through the ray of creation itself, the master darkloid found himself at its focal point after a time of charging it head on, flames surging from his form as the darkness began to well up.*
"Fine then. If you want to play ball that badly, I play a mean game of catch!"
*While it had kept him at bay, the darkness around him welled and swelled until bursting. That burst led into an overflow that seeped around Le Mu as he would bring forth the pure power that came with this brand of darkness: a ruthless and unerring assault made with the proper calculations due to their previous attempt against the density of the EM Waves. It began with the bitter flames being launched from his right arm as he leapt leapt skyward and hurled another sphere from his left hand, darting straight at the deity as they made landfall. From his left hand had formed a dual-sided blade that he brought forth in a flourish quickly followed by his free hand unleashing a devastating clawed strike with no care for the collateral damage. Their terrain changed from a rocky surface to an undersea world as they swapped realms again, but this did nothing to abate his assault that was ongoing as his right hand caught a steel mace that he brought down from on high, quickly followed him vanishing as a mirage as his left arm brought forth another blade to tear through the sea and waves alike.*
*The world suddenly was caked in fire, as everything around them was bathed in flames as his eyes sparked the pilot light next, darkness exploding on the Great Being before the fiery world was engulfed in it and they were without any light save themselves, an ashen gray flame tearing loose as the fiery blaze left a black trail behind it from the scythe that Xion had brought forth as they found themselves in another reality with the world separated into a variety of squares and floating boxes. Xion would kick off of them with alarming speed to not miss a beat as he resorted to a few other tricks next, the yo-yo flying forth with devastating force before the volcano shot was fired next as he became a mass of darkness that would engulf Le Mu in a sphere soon after. The sphere would enclose before it burst, Xion forming back together as they would find themselves back on their original Stairway as he was wrapping up, coming to a skidding halt and prepared to move again at any instant presuming they she was still raring to go even after this was thrown against her.*
Defense Phase:
Unholy Glow Type: Unique Description: The flames of darkness burn paradoxically bright... the light of fire aiding rather than harming darkness. Effects: Fire elemental attacks do not hurt Xion. Instead, 50% of their damage value is restored to his health. Solar attacks do not add HP, but only do 10% damage and for each solar attack he is hit with, Xion gains +100 base damage for the turn. Passive
Damage Taken: 0
- Set Phase:
Dimension Tide Type: Stage Skill Description: A brief look into the multi-faceted dimension, of which hundreds have been conquered. Effects: Changes stage to Dark Dimension panels for 3 turns. 6x Uses
Used once for Dark Dimension Panels.
Wargate Type: Damage Boost Description: Darkness wells during Xion's abeyance, swells and begins to overflow upon the battlefield. When he resumes the offensive, pure power prefaces the assault, power and rage and darkness and despair. Effects: For each time the user is struck during his defense, he gets +90 Damage to all attacks that turn. 4x Uses
Used four times. +159,840 Damage to all attacks.
Flashover Type: Attack Slot Description: A sudden burst of energy accelerates the speed of Xion's assault. Effects: +2 attack slots for the turn. 7x Uses
Used twice.
Attack Slots: 18
- Offense Phase:
Ephemeral Void S-Combat Seeking/Dark Element The bitter flames of darkness that burn asunder all with their cold embrace of hatred. Damage: 822,630 x 7 Effects of Attack: Breaks Shields, Cuts Auras, Cannot be Countered, Gains the Total Damage from one Dark Chip and one effect and element from the same Dark Chip in Xion's arsenal. Excludes Dark Kunai, Dark Meteors, and Dark Scythe. Deals up to 7 hits at full damage 4x Use/Battle
Ephemeral Flame S-Combat Dark Element The bitter flames of darkness that burn asunder all with their cold embrace of rage. Damage: 819,341 Effects of Attack: Undodgable, Breaks Shields.
Fading Swallow C-Combat Temporal Element A bladed weapon used to tear apart a foe before fading back into the abyss. Damage: 408,969 Effects of Attack: Undodgable, Breaks Shields, Cannot be Countered. 1 Turn Cooldown
Phantom Claw C-Combat Shadow Element Using his own clawed hands, Xion strikes his foe with a fading strike, resembling that of a phantom. Damage: 204,778 x 2 Effects of Attack: Cuts Auras, Breaks Shields, Cannot be Naturally Avoided. 1 Turn Cooldown
Chaotic Smasher C-Combat Shadow Element A mace-like weapon formed with the intent of shattering the target in question with raw force. Damage: 409,505 Effects of Attack: Cuts Auras, Breaks Shields, Ignores Armor. 1 Turn Cooldown
Phantom Breaker C-Combat Ultimate Dark Element Xion's left arm emits a shadowy aura as a slot opens up on the backside of his hand as a sword-breaker comes forth. A purple line streaks through the arm signaling his start as he dashes forward leaving mirages behind as he slashes his opponent with the blade, ripping past them as the mirages do the same. Damage: 819,341 Effects of Attack: Undodgable, Cuts Auras.
Phantom Eye S-Combat Dark Element The eyes of darkness, sparking destruction when focused with enough darkness to the point of piercing foes with a destructive attack. Damage: 819,417 Effects of Attack: Undodgable, Cuts Auras, Cannot be Countered, Gains +25 Damage for each Dark Chip used in battle to a max of +150. 1 Turn Cooldown
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 819,341 Effects of Attack: 5 Turn Optional Charge
Ashen Harvester C-Combat Dark Element An ashen reaper's scythe, releasing a fiery blaze when invoked. Damage: 816,255 Effects of Attack: Breaks Shields, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Disables active skills for 2 turns. Gains damage equal to the total amount inflicted upon Xion this turn. 1 Turn Cooldown 1x Use/Battle
Yoyo 408,816 Blade S-Damage, Cuts Auras ° Hits an additional time at full damage per C-Attack the target used last turn, to a Max of 3 Hits ° Hits one less time per S-Attack the target used last turn, to a Minimum of 0 Hits ° This Chip does not have nor can it gain "Avoid Separately"
Volcano 408,791 Fire S-Damage ° If used on Fire-Element Panels, inflicts Burn ° If used on Fire-Element Panels, reverts them to Normal Panels upon use Acquisition: Shop, GMD
Dark Sword Sigma 820,667 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered Chosen ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
Dark Lance Sigma 820,667 Wood/Dark S-Damage S If Hits, Interrupts enemy charges ★ User may apply 1 Instant Charge, (applied as desired; Max 1 per Attack per Turn) to one Non-Chip Attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Dark Circle Sigma 820,667 x 2 Seeking/Dark S-Damage A Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use A Deals up to 7 hits at full damage C Hits can be divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Dark Drill Sigma 411,264 Metal/Dark C-Damage * 2 Hits C This Chip's Damage is divided equally among both hits B Ignores Armor S Ignores Damage Mitigating effects S If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
Dark Shockwave Sigma 820,667 Dark S-Damage S If Hits, victim cannot use Non-Avoidance Skills for 1 Turn S If Avoided, victim cannot use Aiming Skills for 1 Turn ° Glitch: User's Non-Avoidance Skills are locked this turn
Dark Thunder Sigma 820,667 Elec/Dark S-Damage A Inflicts Paralyze ★ If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits, but only one instance of the attack may be in effect at a time ° Glitch: User's Avoidances are locked for 1 Turn upon use
Dark Cannon Sigma 820,667 Normal/Dark S-Damage A Gains Damage equal to the User's Missing HP (to a max of User's Base Dark Chip Damage) C If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
Xion: HP: 4,000/4,000 Damage: 18,465,091
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Post by Gaia on May 4, 2021 19:32:50 GMT -8
#s://cdn~discordapp~com/attachments/340189121500938240/728347473344725113/113~png
The field of energy came up; the very same barrier that protected him, but amplified by her divine energy. Again and again, their attacks crashed against it, to no avail. The residual energy was overwhelming, and it collected this energy to create its greatest judgment.
It lowered its head in front of its body and, from its halo, unleashed the flare of energy. Xion rose to meet the challenge, and Burai didn't falter, either. He raised up his hand, and once again, that wreathe of crimson energy broke over him. A halo of crimson power wrapped around his hand and pulled the power of the Murian deity into his own body, until the energy he held strained within the confines of his body. That roaring power within raged to be unleashed.
In order to keep it at bay, Burai had to unleash more power than that which he had absorbed. Preparing himself, he channeled the unbridled energy of a god through his body, as he had altogether too many times before, and adapted his fighting style to combat the defense he saw before him. Dismissing the wreathing energy from his body, Burai had to restrain his force in order to attack Le Mu efficiently, but also had to unleash his power elsewhere to compensate. Using less of his power, and more of the Crimson Dragon, Burai dashed forward.
One hand wielding the Laplace blade, and the other free to punch, Burai transformed himself into a whirlwind of crimson power. His verniers unleashed pulse after pulse of energy to add additional force behind his blows, blasting out waves of divine power behind him alongside crimson energy in an attempt to concentrate his power and focus on strikes. With each careful swing or punch, energy flung off of his body in what sounded like a ferocious roar, his movements frantic but still somewhat controlled. As the energy resonated off of him, he finished each stroke with its own unique finishing technique, but even with a finishing move, built from the momentum to create more after that, following through with more devastating attacks to follow, until, finally, he once again brought down his blade. It wasn't with quite as much force as the last time, but the energy that flowed from his body unleashed much more power.
[Burai restrains himself, pulling back in the power of the Indie Darkness]
[Burai] -
[Eminence] The conduit prides itself with power above baser creatures and will stand strong to prove itself against all adversaries. No force can stand against it without testing its fury. - ? - ? - ? - By expending one use from this skill per attack affected, Burai may use the selected attack the turn it finishes charging, amplifying its damage by 1.5x per turn of charge applied. This is an aiming effect. - By expending three uses from this skill, Burai ends a target opponent's Advanced Form. The Advanced Form enters a Cooldown equal to the total number of turns it was active and may be reactivated after this cooldown has expired (with its total remaining turns still in effect). - By expending three uses from this skill, Burai negates a single Hyper Attack or Giga Special that would otherwise defeat it. Burai may immediately distribute the charge of the attack to attacks used this turn. -- 19/25 Uses/Battle.
[Burai HP=141450/141450]
[Darklight Harvester] - 8 hits negated via Mu Rejection Barrier. [Creation Beam - Thunder of Mu] - Absorbed via Eminence. [Counter Damage] - Burai takes 22,515 Counter Damage to the chin.
[Burai HP=118935/141450]
::Element:Dark:: The price of power from another time . . . ::o:: Full Charges can be substituted for up to two turns of required charge. A full-turn charge always grants attacks an additional 100% of their total damage.
[Burai has 7 Auto-Charges]
[Laplace] Burai summons forth his most powerful weapon, and his only accepted ally: Laplace, a sentient blade, and an ancient artifact of the Murian people. The Laplace Blade has the ability to absorb the energy of the EM Beings created by Mu, as well as many other murian artifacts, making Laplace his most powerful tool. - Burai gains access to his attacks that specify Laplace’s use. Grants the skills Blade Fury, and Wave Arc. - While active, Burai can redistribute charges among any attacks with fewer than 3 required charges, as well as any free uses granted by attacks, but can still only apply 1 charge to an attack per turn. Any attacks charged take up 2 actions to charge on their first turn.
1 Auto-Charge applied to Murian Combat, 2 to Martial Finisher, 1 to Murian Burst, 1 to Murian Blade Combat, 2 to Blade Finisher. Full-Turn Charges broken up into 4 Charges; 1 applied to Laplace Slash (4/5), 1 applied to Blade Finisher, 2 applied to True Finisher. 6 uses from Eminence to use all but Laplace Slash this turn.
[Wave Slicer] A keen eye enabling Burai to slash through and slash true. - All C-Range attacks this turn have their total damage added together before applying armor. Percentile mitigation behaves normally. -- 6/8 Uses/Battle
[Martial Fluidity] A skillful combatant knows not only the flow of the arts he has mastered, but how to flow multiple arts together. -- Affected Attacks are treated as though they were used as part of the same attack chain, and were used consecutively alongside one another. --- 1/8 Uses/Battle remaining.
[Used once on Murian Combat, Martial Finisher, Murian Fist, Murian Burst, True Finisher, Murian Blade Combat, and Blade Finisher]
[Vital Strike] The sword master lines up his strike to deliver a powerful attack. - Burai increases the effect of all attack buffs supplied by sacrificing attack slots per attack slot he sacrifices to power up the attack, regardless of for what effects. -- 6/8 Uses/Battle.
[Eminence] The conduit prides itself with power above baser creatures and will stand strong to prove itself against all adversaries. No force can stand against it without testing its fury. - ? - ? - By expending one use from this skill, Burai requires the opponent to use an additional skill or raise an additional HP-Barrier/Aura/Object against the selected attack. This is an aiming effect. Used once on each attack. - By expending one use from this skill per attack affected, Burai may use the selected attack the turn it finishes charging, amplifying its damage by 1.5x per turn of charge applied. This is an aiming effect. - By expending three uses from this skill, Burai ends a target opponent's Advanced Form. The Advanced Form enters a Cooldown equal to the total number of turns it was active and may be reactivated after this cooldown has expired (with its total remaining turns still in effect). - By expending three uses from this skill, Burai negates a single Hyper Attack or Giga Special that would otherwise defeat it. Burai may immediately distribute the charge of the attack to attacks used this turn. -- 12/25 Uses/Battle.
[Each attack requires 2 layers of an HP-Barrier/Aura/Object to be active to defend against]
1. [Murian Fist] - 8/15 AS Sacrificed. A single, resounding uppercut, empowered by the dark energy resonating around his fist, which intensifies the loneliness within one's heart. -- 9,065 Break/Crimson C-Attack Damage. -- 311,840 * 8 Hits -- An additional instance of any HP-Avoidance must be active to evade this attack, or an additional avoidance use from any single attack avoid must be paid. -- If this attack is affected by an HP-Entity summoned by its intended victim, it inflicts Disconnect on the HP-Entity and its summoner. -- Gains effects based on Attack Slots sacrificed. Ignores Armor, Interrupts, Adds 50% of its final damage to one attack this turn, makes an opponent weak to Burai's attacks for 1 turn, Isolate, Hits up to 8 Additional Targets, Deals 45% of target’s Max-HP as additional damage, can be used once at the start of an attack chain and again at the end this turn.
2. [Murian Combat] A series of carefully placed martial punches, executed by a master of the arts. -- Base: 5,665 Break/Crimson C-Attack Damage. Avoided Separately. -- Augmented: 24,360 -- Breaks Unbreakable Shields, Fully Undodgeable -- Attack Slots cannot be sacrificed to augment this attack. It instead gains an additional +10% of Burai’s base damage per time it is used in succession, and gains additional effects based on the numbers of times used. Cannot be Naturally Avoided, Cannot be Countered, Ignores Armor, Hits up to 1 Additional Targets, Reduces Armor by 50 for 2 turns, Destroys: Auras, Destroys: Barriers, Requires 2 Additional Avoids
[Vital Strike] The sword master lines up his strike to deliver a powerful attack. - Burai increases the effect of all attack buffs supplied by sacrificing attack slots per attack slot he sacrifices to power up the attack, regardless of for what effects. -- 5/8 Uses/Battle.
3. [Martial Finisher] 12/15 AS Sacrificed A burst of flames surrounds his foot as he performs a bicycle kick, a resolute and astounding finisher to any series of martial attacks. -- 7,555 Break/Crimson C-Attack Damage. -- Augmented: 129,945 * 4 Hits -- Cuts Uncuttable Aurs, Fully Undodgeable -- Ignores Armor less than 1,000. Cannot be Countered. Cannot be Naturally Avoided. -- Gains effects per attack slot sacrificed with its use. Interrupts, Is used 4 whenever it would be used once, The additional instances may have separate aimers applied. If Hits: Panel immunity is lost and cannot be gained for 4 turns, Hits up to 4 additional targets. -- Is treated as the final attack in any one avoid separately attack chain. If this attack is used outside of an attack chain, gains all of the damage and effects of Murian Fist.
4. [Murian Blade Combat] A series of well-placed sword strikes performed by a master of the arts. -- 7,555 Blade/Crimson C-Attack Damage. Avoided Separately. 1-Turn Charge. -- Augmented: 48,730 -- Two aimers chosen upon use. -- Attack Slots cannot be sacrificed to augment this attack. It instead gains an additional +15% of Burai’s base damage per time it is used in succession, and gains additional effects based on the numbers of times used. Cannot be Naturally Avoided, Cannot be Countered, Hits up to # Additional Targets, Reduces Armor by # for 4 turns, Destroys: Auras, Destroys: Barriers, Requires # Additional Avoids, Cannot be Mitigated below Base Damage, Reduce Damage by half to add all damage to one Finisher used after this chain, Hits one target # additional times, If Hits: Next attack cannot be avoided.
[Vital Strike] The sword master lines up his strike to deliver a powerful attack. - Burai increases the effect of all attack buffs supplied by sacrificing attack slots per attack slot he sacrifices to power up the attack, regardless of for what effects. -- 4/8 Uses/Battle.
5. [Blade Finisher] 15/15 AS Sacrificed An astounding over-head slash with the blade that releases a powerful shockwave of energy upon impact. -- 12,840 Blade/Crimson C-Attack Damage. -- Augmented: 331,270 * 5 Hits (avoided separately) -- Is treated as the final attack in an Avoided Separately Combat Chain. If used outside of a combat chain, gains the damage and effects of Murian Fist, instead. -- Ignores Positive Armor, Cannot be Countered, Cannot be Naturally Avoided. -- Gains effects based on Attack Slots sacrificed. Hits 3 Additional Targets, Interrupts, Damage cannot be mitigated below base damage, hits 3 additional times at full damage (avoided separately).
6. [Murian Burst] A powerful, smashing strike into the ground that releases a radiating burst of energy from all sides, picking up enemies and sending them away. -- 7,555 Dark/Crimson S-Attack Damage. -- Augmented: 32,485 -- Hits All, Unavoidable, Opponents can use Panel Immunity effects to negate the Unavoidable effect. Can be augmented. -- Isolate, Ruin -- 1 Turn Required Charge. If hits, can be used for free next turn.
[Vital Strike] The sword master lines up his strike to deliver a powerful attack. - Burai increases the effect of all attack buffs supplied by sacrificing attack slots per attack slot he sacrifices to power up the attack, regardless of for what effects. -- 3/8 Uses/Battle.
-- Base Damage // Effects: 22,665 Blade/Crimson/Dark C-Attack Damage -- Augmented: 572,527,270 Damage * 23 Hits, 3 separate times, the separate instances avoided separately (not individual hits) @ Everyone -- @ Le Mu: 572,527,270 Damage * 23 Hits, 6 separate times, the separate instances avoided separately (not individual hits). -- Each instance requires 11 avoidances.
7. [True Finisher] 8/8 AS Sacrificed (Used x4) His signature bicycle kick has far more intense flames channeled into it, and, as Burai brings it smashing into the ground for his follow-up kick, it erupts into a massive torrent of dark energy. -- Cuts Auras, Fully Undodgeable -- Hits All, is aimed at and hits primary target three additional times, cannot be countered, cannot be naturally avoided, must be used as the last attack slot in a turn, Ruin. -- Gains the modifiers that any attack used in the same chain gained from sacrificed attack slots. Hits 15 Additional Targets, Interrupts, Damage cannot be mitigated below base damage, hits 3 additional times at full damage (avoided separately). Is used 4 whenever it would be used once, The additional instances may have separate aimers applied. If Hits: Panel immunity is lost and cannot be gained for 4 turns, Ignores Armor, Adds 50% of its final damage to one attack this turn, makes an opponent weak to Burai's attacks for 1 turn, Isolate, Deals 45% of target’s Max-HP as additional damage, can be used once at the start of an attack chain and again at the end this turn.
". . . Surely, if he can conquer all of those realities, he can withstand the wrath of a being so basic as this. He's not even going to sweat, is he?
"I must have such a specimen . . . may as well collect the complete set! Such impressive feats!"
The wings continued to charge this energy, until it unleashed all of that stored power in a flash of light. Four hair-thin beams of energy trailed from their tips, arcing in impossible ways as they traveled through the air, looping back inward on themselves to create a lattice-work of interwoven beams for Xion and Burai to jump through, each one with more than enough force behind it to cripple even the most powerful of foes.
[Remove Will] The Brightest Star can subject his supreme power over reality itself and strip the will of beings he has reduced to nothing. The rebuilding process takes only a second, as their data has been stripped clean and is within the Black Hole Server - which he controls all aspects of, including its inhabitants. -- This is an aiming skill. Attacks affected by this skill can only target one enemy. -- All aimers, avoidance-hindering, and null-avoidance hindering effects are removed from affected attacks, except for Avoided Separately. Struck opponents are immediately reduced to 1-HP, and cannot increase their HP for 3 turns. This is a triggered effect. -- This skill is automatically active on all attacks made against targets with 1-HP. If struck, they are Rebuilt. --- Useable once per enemy every five turns for free. Otherwise, 10 uses/battle.
[Wing Formation] @ Xion 1,166,400 Break/Laser/Light S-Range Damage ° 8 Hits, Avoided Separately ° Each use of this attack requires two attack slots; it can otherwise be used any number of times on the turn used. Damage augments are maintained across the turn. ::o:: This attack pierces all special immunities or resistances, and always overcome specialized defenses. ° Each hit can be aimed at up to four individual targets. ° Interrupts. The first hit of each use aimed at each target disrupts multi-instanced avoidances. Each hit can select a different Non-Hidden Element when targeted. ::o:: If Hits: Xion's HP is set to 1. ::o:: If Hits: All further uses of this attack against the target are unavoidable. ° Always deals a minimum of 12,150 Damage, surpassing any and all mitigation effects. If reduced to this minimum, all succeeding hits of this attack increase this minimum by 12,150 total Damage, to a maximum of its total damage. This damage cap is affected by this attack's multiplicative damage augments.
[Wing Formation] @ Burai 1,166,400 Break/Laser/Light S-Range Damage ° 8 Hits, Avoided Separately ::o:: This attack pierces all special immunities or resistances, and always meets the conditions for overcoming specialized defenses. ° Each hit can be aimed at up to four individual targets. ° Interrupts. The first hit of each use aimed at each target disrupts multi-instanced avoidances. Each hit can select a different Non-Hidden Element when targeted. ::o:: If Hits: Burai's HP is set to 1. ::o:: If Hits: All further uses of this attack against the target are unavoidable. ° Always deals a minimum of 12,150 Damage, surpassing any and all mitigation effects. If reduced to this minimum, all succeeding hits of this attack increase this minimum by 12,150 total Damage, to a maximum of its total damage. This damage cap is affected by this attack's multiplicative damage augments.
[Wing Formation] @ Feint 1,166,400 Break/Laser/Light S-Range Damage ° 8 Hits, Avoided Separately ::o:: This attack pierces all special immunities or resistances, and always meets the conditions for overcoming specialized defenses. ° Each hit can be aimed at up to four individual targets. ° Interrupts. The first hit of each use aimed at each target disrupts multi-instanced avoidances. Each hit can select a different Non-Hidden Element when targeted. ::o:: If Hits: Feint's HP is set to 1. ::o:: If Hits: All further uses of this attack against the target are unavoidable. ° Always deals a minimum of 12,150 Damage, surpassing any and all mitigation effects. If reduced to this minimum, all succeeding hits of this attack increase this minimum by 12,150 total Damage, to a maximum of its total damage. This damage cap is affected by this attack's multiplicative damage augments.
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Post by Warrior on May 5, 2021 1:36:32 GMT -8
#s://i.imgur.com/8w4a7DV.png
T U R N 3
" Ngh! "
While Xion and Burai darted into the attack, Feint braced herself for impact and was nearly sent tumbling back a ways had she not caught her footing and planted herself to lean into the rest of it. As it subsided, she revealed to have expended some of her reservoirs producing a protective aura around herself to mitigate the incoming blows -- it left less stored energy to strike back with, but truthfully this encounter wasn't lacking any of that resource in the slightest.
Her eyes showed a bit of concern over Le Mu's rejection barrier, displaying traits similar to someone she'd regularly lost to in the past. Burai and Xion seemed diverse enough in their movement to throw the goddess off tempo, though -- perhaps she wouldn't have the time to study Feint's more generic approach as closely while she was busy dealing with theirs.
" ... "
She had to bet on that, really, because if there was any particularly effective defense against her approach, it was an adaptive one. The reason she'd never beaten Faith was because she could learn her movements (and rather stubborn pattern) more quickly the Feint herself was able to actually land a hit. And the same rang true here.
So while the other two kept their queen occupied, Feint discharged her firearm as usual, this time shooting in every which direction around her body -- even behind her -- rather than teleporting around to strike at new angles. The bullets would appear to be suspended in the air as they gradually accumulated in number until they formed a dome of shells around her, hovering in place as if frozen in time.
After she had fully unloaded the weapon, all at once, the bullets resumed momentum and fanned out along their original flight path before all converging back onto their target, intersecting onto the Great Mother all at once.
" ! "
Without much warning, the mysterious voice's wings shot forward a threatening array of lasers at each of them there. She'd expected Xion and Burai to have their share, having seen them be scanned by the gadgets earlier, but she wasn't quite ready for her portion of the attack.
Reaching her hand forward as if to catch it, her protective aura returned just in time to redirect the lasers coming toward her, allowing them to seep between her fingers as they collided with her palm and arc perfectly around the rest of her body rather than taking the implied approach of simply jumping through them.
With that out of the way, then, she put her focus on the more immediate threat that was Le Mu, able to deduce from Xion's remark earlier that this new wing-bearing presence was the foe Burai had mentioned to Grom shortly after he had arrived. That had its own series of implication to go with it, but she'd concern herself with that later since making it that far at all came first.
Preparation
Despondency ×8: +8 Skill Uses (+3 Failsafe, +2 S.Shield/Eminence, +1 C.measure)
Defensive
Feint: 8,100 HP
Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
{ LeMuXa Attacks ::(+)::} { Barrier Archive: 123,660 | 885,306 | 4,427,655 Aura Archive: 166,146,030 Aspiration: 177,019,272 HP Barrier Created Bastion: Barrier destroyed; Feint heals 177,019,272 359,570,396 HP (359,578,496)Static Shield: Next Barrier or Aura gains 88,509,636 HP Eminence: 88,509,956 HP Aura Created Rejection Barrier×308,018: 450 ×308,018 Damage Taken (220,970,396 HP Left)Rejection Barrier - Break: 1500 Damage Taken (220,968,896 HP Left)- ° Bastion: +138,609,600 Aura HP (Current: 227,119,556)Creation Beam – Thunder of Mu: Absorbed by Aura (Click to reveal Skill Info)} Feint's Heal Mods: ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Aspiration -- S Tier || Support Feint can dedicate extra resources into her suits defensive abilities when the situation calls. ° If an Aura or Barrier is active: Feint raises her Mitigation to its Cap against 1 Attack. ° If no Aura or Barrier is active: Creates a Static Shield Barrier with the highest combined HP of all of Feint's Barriers/Auras up to this point in battle. 4 Uses (2 Left)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Static Shield -- A Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 770 HP around Feint ° If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses (5 Left)
Eminence -- A Tier || Support Energy coats Feint's body like a second skin, protecting her from head to toe by nullifying and absorbing incoming attacks. ° Creates an Aura with 320 HP around Feint ° If used while an Aura/Barrier already active, the active one gains +21% HP instead 7 Uses (7 Left)
{ Burai Attacks ::(+)::} { Barrier Archive: 123,660 | 885,306 | 4,427,655 | 5,436,621 Aura Archive: 166,146,030 | 227,119,556 (Active)Murian Burst: 32,485 Damage Taken (221,002,881 HP Left)- ° Bastion: +32,485 Aura HP (Current: 227,152,041)Countermeasure ×2: Feint Ommi-Absorbs 4 Attacks - ° True Finisher ×4: Omni Absorbed ×4 (Click to reveal Skill Info)} Feint's Heal Mods: ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Support Type V4: Spend 2 Uses on an Barrier/Aura skill to make that use Uncuttable
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Rampart -- A Tier Feint's suit is made of a material as strong as steel and as light as fabric; a staple fantasy garb, no doubt. ° Feint's instance-based Barriers apply to 3 additional attacks ° Feint takes 50% Damage from attacks that bypass her Barriers/Auras (multiple can be spent against the same attack to stack the effect) Passive
Countermeasure -- B Tier || Support Feint's head may still be vulnerable to attack some of the time during combat, but she's able to shoot down incoming strikes that would threaten her exposure. ° Feint Barrier-Avoids One Attacks ° If successful, the total mitigation that Feint would have received from this skill via Rampart is applied against the next attack instead 10 Uses (5 Left)
{ Sirius Attacks ::(+)::} Wing Formation: Absorbed by Aura
[HP: 221,002,881/8,100] Dauntless Provoker (1/3), Rites of Creation (∞), Isolation Zone (∞) Supportive Regeneration: Feint is already beyond Max Jericho: +17,113 Attack Uses{ - ° Feint was struck by 1 Attack that dealt >810 Damage (+1 Attack) ::(+):: - ° Total Damage dealt by Attacks Taken: 138,609,600 (+17,112 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive [HP: 221,002,881/8,100] Dauntless Provoker (2/3), Rites of Creation (∞), Isolation Zone (∞) Offensive Feint: 5 AS
1-4 ° Despondency × 4: 138,609,740 S-Break Damage @ Xion × 4 Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (17,109 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +138,609,600 Damage 5 ° Phantom Waltz × 17,109: 138,609,824 S-Break Damage @ LeMuXa × 17,109 Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (308,018 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +138,609,600 Damage - ° Excess HP: Discarded (End of Turn) End Turn
{ Stage: Dark Dimension (∞) ::(+)::} Dark Dimension Panels No Element ° No other unique or combined stage can be used before the Dark Dimension is removed by Stage Influencing Chips ° If one is affected by these panels and benefits from them positively outside of its stated conditions or Panel Master, the positive effects of this stage are doubled for Xion and his alliance ° Light element attacks inflict half damage regardless of alliance ° Dark and Ultimate Dark element attacks inflict 1.5x damage regardless of alliance ° Dark Dimension panels are not locked but take 2 uses of a stage influencing chip to change { [HP: 8,100/8,100] Dauntless Provoker (2/3), Rites of Creation (∞), Isolation Zone (∞)}
Charges: ° N/A
Cooldowns: ° Innate Natural Avoidance (2/5)
Attack Uses Left: 0
Use Limits: ° Total Chips (5 Left) ° Mega Chips (3 Left) ° Giga Chips (1 Left) ° Failsafe (7 Left) ° Static Shift (8 Left) ° Countermeasure (6 Left) ° Static Shield (6 Left) ° Eminence (7 Left) ° Aspiration (2 Left) ° Revivify (0 Left) ° Firewall ⇪ Nu (2/2) ° Air Shoes ⇪ Nu (2/2) ° Skill Addition ⇪ Delta (1/1)
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Post by Zane on May 5, 2021 7:40:47 GMT -8
"Indeed. This basic being is little more than a showcase for another onlooker. He's rather shy however and hates showing up on demand."This time it was Immortalis who had responded, though the conversation could be said that it had been happening on an entirely different scale than what those present would perceive of it. The onlooker had first started watching Burai and hadn't exactly stopped after all. So he would be privy to everything he'd seen here, from the heralds to the divinities, though not quite up until this fight with Le Mu took place. He was a powerful being, but he wasn't one that possessed much else besides the unique ability to gather up other abilities and to fight back against many opposing forces. Though that would ultimately be the result of someone who came into possession of what this world deemed as their two ultimate programs. He was certainly a force in and of himself thanks to that, but a hammer could only function in so many ways as the Original One, much as the Great One was of similar happenstance. Muuuuuuuuuuuu!!!!! Speaking of that Great One, while Sirius would make his attempt, they would be making their own against her. And while the density of the field rose to stand against them, they would surmount it and land true against her with devastating results. The overbearing monolith began to crack, as explosions started to riddle her form. One would have assumed that in these moments she would have made an effort to try and save herself, yet instead it appeared as though she had begun to summon forth the same divine pressure from earlier: the gods that they had managed to fell just prior to engaging Le Mu herself. But it was clear that their focus was elsewhere, as they made to turn toward Rosso before he was gone from that position... and so were they. They hadn't been moved as their presence had simply been destroyed not unlike moments ago, Rosso simply on the other side of the room now. It appeared as though no matter how frequently one battered a god, it was very unlikely that it would lose its ego entirely without usurping all of its will. They had left some behind simply because it had merit, seeing as by this stage it was of no consequence to them. Normally they would be able to bask in their triumph, and yet the fact remained that this was but another part of their ascension here. And now... "You've at least performed well enough within expectations, and while Immortalis is so rarely in a good mood, you have a choice presented before you. Do you take your victories here and depart while you're behind, or do you want to at least pick which one of us brings your streak to an end?"Rewards: Feint = Champion's Proof Materialize Cleaver 20,000z
Xion = 20,000z Materialize Cleaver
One of them obtains: Thunder of MuMaterialize Murian Cleavers [(500 + (25 * V)) * 2 Hits] Normal C-Damage -- Can be Optionally Charged for up to 3 turns. -- Hits All. Avoid Separately. -- Instead of gaining any other benefit from the charge, can add additional elements per turn. -- Cannot be Mitigated. Executes targets below 20% of their maximum health. -- Can gain Damage from external sources, but cannot otherwise be augmented. -- Required 1 Turn Non-Preemptive Charge Creation Beam - Thunder of Mu [(500 + (5 * V)) * 30 Hits] Fire/Aqua/Elec/Wood S-Damage -- Can gain Damage from external sources, but cannot otherwise be augmented. -- Cannot be Naturally Avoided. Avoid Separately. -- Hits All. Targets can intercept for one another. -- Every 5 hits Disrupts Multi-Instanced Effects. -- After use for the remainder of the battle, Avoid Separately attacks with a maximum of 3 hits gains Disrupt. -- If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use. -- Required 2 Turn Non-Preemptive Full Turn Charges
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Post by Gaia on May 5, 2021 17:16:32 GMT -8
#s://cdn~discordapp~com/attachments/340189121500938240/728347473344725113/113~png
As Sirius' blasts came crashing down, Burai simply dodged around them. The process was simple enough; the array of lasers was redundant, but not nearly as complex as Sirius was capable of producing.
As Le Mu was felled by their efforts, the massive statue remained, still emanating some semblance of Her incredible power. He'd need that, alongside the force of the Crimson Dragon, to challenge Sirius at his prime and end the fight before he lost too much more time.
Not to mention that the Laplace edge wasn't ready to accept the Mu Metal Sirius had on him, quite yet. A lot was riding on the acquisition of Mu's power, if only because it was one more piece in the puzzle he needed to save his civilization from their own broken history. He turned, then, as Rosso took to one side of the throne room, and Immortalis floated above in the other.
As the last of the lasers were inevitably avoided by Xion, the signal waves also ominously retreated, without a single word from the one that sent them. Burai knew that the force used to collect them was pitiful in comparison to what Sirius was capable of, meaning he must be having quite the adventure between galaxies to be this distracted. He was running out of time, every moment over here another moment he risked his portal reopening before he was there to close it on the other side and someone else learned of his travels.
He turned to Immortalis. He had learned much of his adversaries since his time coming here, and wondered if he could use some of that knowledge to leverage a bargain. ". . . You believe that you are superior to all of us, yes? That even with the skill and power we've displayed, we've no chance of surpassing you?
"In that case, allowing me to obtain a final piece of my personal puzzle should only prove to give you more entertainment in the future. Attuning the Laplace blade to Le Mu's divine power, directly, will enable much more diverse control of wave energy and some of Le Mu's divine power directly to me. With her power, I will be able to stand up to Sirius in a much more efficient way, acquire his Mu metal, and attain all the power I sought after in this world. A much more entertaining fight, in such a case, wouldn't you agree?"
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Post by Genesis on May 5, 2021 18:04:11 GMT -8
*He would admit to expecting more from the lasers, as avoiding them was hardly a challenge at all. But he wasn't one to assume that was the end all be all of his adversity either. For an attack to be so casually fired simply meant that it was simple to pull off that on the regular at the very least. There was someone was fond of snapping his fingers and producing a variety of results from it after all just in front of them alone. Now certainly he was far from being a coward, but his eyes narrowed all the same when he considered the new threat and their prospects against the old threats as they stood. He wasn't prideful enough to not admit that he already was short on just Rosso alone, yet alone his obvious boss in this situation. Instead, he had something else come to mind just then as the well of his might began to wane, a sign that his aggression was coming to an end rather than continue.*
"...Who all was this show for? This wasn't for your entertainment alone, was it?"
*Likewise there was no way this show was just for the Sirius that Burai mentioned. If it was for their own entertainment they would have more comments, while if it was just for Sirius, someone who already moved on to other interests, then it wasn't much of a show. That meant they had someone else who was keeping an eye on things, and he knew only one person who would be interested in this. The very same one who had everything to gain from ripping things from others: the original thief himself. He never had any dealings with him due in part to the fact he had nothing to offer in the eyes of that one. His target originally was really good at dealing with what he could do and as far as it appeared on the surface level, that remained the same. But what if he was offered a larger target instead? Just like the last time he heard of him arriving, he would do so like a vulture to take what he thought was rightfully his after the effort was put forth for him. As Burai put forth, it was a waste of time in the eyes of Immortalis to do this fight due in part to the massive gap between them. He wouldn't need to touch on that again, so he had just that one question to air that needed answering.*
"If you can answer that straight for me, I only have one thing left to do here that isn't fighting you guys."
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