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Post by Gaia on Jun 29, 2020 20:02:18 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Preemptive Phase
[Cloud of Crimson] [Advanced Skill] The red armor that coats his form, and the mist of crimson energy wisping away from it, is fueled by the bugged data generator within his Joker program. The hyper-specialized bugged data was first condensed into Noise and then crystallized into Crimson, creating an iron wall that eats away lesser forces thrown into its whirlwind, and has bore even the wrath of a Titan. - At the start of battle, Dread Joker raises an Aura with [(110 + (10 * V)) x 5] 1,825 Power. --- Joker cannot Dodge/Block in any way/shape/form --- Joker cannot have multiple HP Auras/Barriers active at once --- This Aura withstands against attacks that would break it, resting at 0-Power when destroyed. This aura also absorbs attacks that would cut it, withstanding all hits of Cuts-Aura against it in a turn and breaking if their total damage exceeds its power. --- Once reduced to 0-Power, Joker can forego an instance of healing in order to supply the effect to his aura, restoring its power instead. Joker may restore health to his aura in this way up to once per opposing Navi. --- Unavoidable Damage pierces the Aura as normal. ---- [Passive]
[Preemptive Charges] - Joker has 2, 2 applied as desired -- [Dread Satellite Laser] - [1/5 Charges] -- [Satellite Laser] - [1/5 Charges]
Defense Phase
[Joker HP=2470/2470]
[N/A]
[Joker HP=2470/2470]
Support Phase
 [Alexandrite Star of Regeneration] [+200/600] A shining star forged of alexandrite, sparkles with an otherworldly power ° User regenerates 100 HP per turn ° This regeneration is increased by 100 per turn (to a max of 600)
[Rising Giant] - [Karmic Overflow: +1 Karmic Benefit] Time is the bane of all things. ° Each Supportive Phase, the user's Final Damage, Armor, Passive Attack Slots and per-turn passive Regeneration rises by 20% of its base rounded up ° The user also gains +1 use to a Skill of choice each turn, regardless of normal use restrictions. [+1 Use to Amplify]
[Swelling Power] [S-Tier, Aura Augment] The data within his core, the power of the generational, waxes Joker's power by magnitudes over time, his already massive production of nuclear force increasing in potency with each passing moment. - Dread Joker's Rising Giant Giga Program grants an additional 20% Health at the start of each supportive phase to his Cloud of Crimson. -- [Passive]
[Finalize - Embolden] [Advanced Form, Hyper Format] Before Finalizing, Joker cloaks himself in his signature crimson veil, and harmonizes with his satellite at an extreme that causes the well of crimson power surrounding him to grow. - Dread Joker activates his Giga Program an additional time each turn for the duration of this Hyper Mode, but only to raise a single stat. -- Opponents can lock an active skill or limited-use attack to force Joker out of this Hyper Mode. --- 4-Turn Duration
[Attack Damage] - 140% [Armor] - 510 [Regen] - 1,035 [Attack Slots] - 11 [Aura-HP] - 2,190
Offense Phase11 AS | 5 Auto-Charges
[Dread Satellite Laser] - [2/5 Charges] [Satellite Laser] - [2/5 Charges] [Jamming Channel] - [1/4 Charges] [Bug Channel] - [1/1 Charges] [Noise Channel] - [1/2 Charges]
{-- Temporal Control // 3-CD}When Activated: Allows the user to double their attack slots for 1 turn, dropping their total damage by 10 * V, applying before any multipliers. {-- Spatial Control // 5-CD} Passive Effect: Allows the user to double his/her damage for one turn.
1. [Density Burst] - [1/2 Charges]
2. [Density Burst] - [1/2 Charges]
3. [Density Burst] - [1/2 Charges]
4. [Force Emulation] The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses to create an intense force within his palm. [240] Spatial S-Damage [30%] ::C:: Breaks Shields, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: If this attack strikes an Aura/Barrier and destroys it, Joker's Aura gains 120 Health. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Twice/Turn
5. [Force Emulation] The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses to create an intense force within his palm. [240] Spatial S-Damage [30%] ::C:: Breaks Shields, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: If this attack strikes an Aura/Barrier and destroys it, Joker's Aura gains 120 Health. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Twice/Turn
6. [Noism Ax] Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [0] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
7. [Conditioning Cancellation] Bugged data naturally collects within and slowly builds up in a Navi. Joker can utilize this close-proximity weapon to pierce right through whatever defenses his enemies may have. [0] Spatial C-Damage [10%] ::C:: Cuts Auras, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: If Avoided: -- ::B:: Gravity: Inflicts 28% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 2-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Once/Turn
8. [Noism Ax] Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [0] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
9. [Satellite Emulation] Accessing the Satellite Server's infinitely mutable files, Joker utilizes an attack with his exact needs, manifested with some sort of volatile energy given form. [235] Spatial S-Damage [30%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 24% of the target's curent health as additional damage. This attack cannot be intercepted. ::°:: -1-CD via Spatial Element, usable once/turn.
10. [Hammer the Gap] Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [990] Temporal C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor for two turns ::°:: 1-CD ::°:: -2 CD via Normal Type, Usable Twice/Turn
{-- Temporal Flux // 1/Turn}When Activated: Allows the user to use an attack an additional time, retaining all effects of the previous use. 11. [Hammer the Gap] x2 Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [990] Temporal C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor for two turns ::°:: 1-CD ::°:: -2 CD via Normal Type, Usable Twice/Turn
12. [Gigant Stomp] x3 Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. [1,230] Temporal S-Damage [90%] ::C:: Undodgeable, Cuts Auras ::C:: Can be optionally charged for up to 2 turns.
15. [Gigant Tackle] x3 A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [1,230] Spatial C-Damage [90%] ::C:: Undodgeable, Breaks Shileds :C:: Can be optionally charged for up to 2 turns.
18. [Gigant Reach] x3 His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. [1,230] Temporal S-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for up to 2 turns.
21. [Gigant Swing] x2 Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [2,000] Laser C-Damage [130%]
Summary Phase
18,755 Damage @ Nightshade
[Joker HP=2,470/2,470] [Status] - Fine [Cooldown] - [Temporal Control] - [0/3] - [Spatial Control] - [0/5] [Stage] - Null Panels
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Post by Nightshade on Jun 30, 2020 3:21:55 GMT -8
Nightshade-Turn 1 [Nightshade HP=5100/5100]
"So...you control space and time. Let me show you how little that matters to me!" ________________________________________
Defense Phase:
Cybeast Adaptation is active! Nightshade's avoids: -Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers.
-Sidestep activates! Nightshade creates a 630HP barrier that can endure 2 attacks before breaking!
-Nightshade omni-barriers Force Emulation with Sidestep! +1 Attack Slot! +Gravity Effect! [Barrier HP= 390/630]
-Nightshade omni-barriers Force Emulation with Sidestep! +1 Attack Slot! +Gravity Effect! [Barrier HP= 150/630]
-Nightshade omni-barriers Noism Ax with Sidestep! +1 Attack Slot! +Gravity Effect! [Barrier HP= 150/630]
-Nightshade omni-barriers Conditioning Cancellation with Sidestep! +1 Attack Slot! +If Avoided Effect! [Barrier HP= 150/630]
-Nightshade omni-barriers Noism Ax with Sidestep! +1 Attack Slot! +Gravity Effect! [Barrier HP= 150/630]
-Nightshade omni-barriers Satellite Emulation with Sidestep! +1 Attack Slot! +Gravity Effect! [Barrier HP= 1/630]
-Nightshade omni-barriers Hammer the Gap with Sidestep! +1 Attack Slot! +If Hit Effect! [Barrier Broken]
-Nightshade omni-barriers Hammer the Gap! +1 Attack Slot! +If Hit Effect! Follow up! Nightshade omni-barriers Hammer the Gap! +1 Attack Slot +If Hit Effect!
-Nightshade omni-dodges Gigant Stomp! +1 Attack Slot! Follow up! Nightshade omni-dodges Gigant Stomp! +1 Attack Slot!
-Nightshade omni-dodges Gigant Stomp! +1 Attack Slot! Follow up! Nightshade omni-dodges Gigant Tackle! +1 Attack Slot
-Nightshade omni-barrier Gigant Tackle! +1 Attack Slot! Follow up! Nightshade omni-barrier Gigant Tackle! +1 Attack Slot
-Nightshade omni-shields Gigant Reach! +1 Attack Slot! Follow up! Nightshade omni-shields Gigant Reach! +1 Attack Slot
-Nightshade omni-dodges Gigant Reach with Night Walk! +1 Attack Slot! Follow up! Nightshade omni-dodges Gigant Swing! +1 Attack Slot Follow up! Phase Shift activates at 75% efficiency! Nightshade gains 1500 armor against the next attack!
-Nightshade takes 650dmg! [Nightshade HP=4450/5100]
Setup Phase:
AQUA PANELS SET AND LOCKED! (3 Turns) ° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
-Cybeast Corruption activates! For each hit, peope Bleed for 235 dmg/2 turns. Applied during Setup Phase. Uncleansable on turn of infliction.
-Tadashi Hyper Fusion! (3 Turns) - Nightshade's Bleed reduces target's maxHP count for the rest of his HM duration, to a mimimum of 1, but user is forced out of the Hyper Mode when the user loses more than 50% his current HP in a turn. - Nightshade deals 1.5x damage (Bleed included), but user is forced out of the Hyper Mode when taking damage from an Avoidable Attack.
-Nightshade auto-charges Tail Whip! -Buster Up, slot IN! -1 Use to Night Walk!
-Bug Lv5: 100 Bug Damage to all.
[Nightshade HP=4350/5100]
Battle Phase [32AS]:
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. If Avoided: Inflicts 28% of target's current health as additional damage. This attack cannot be intercepted. Recurring Auto Attack for three turns. S-Bug
-Nightshade attacks with Cross Cut for 580dmg! Cuts Aura, Breaks Shields. If Avoided: opponent's avoidance skills are locked for one turn. Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. C-Bug.
-Nightshade attacks with Swift Strike for 725dmg! Cuts Aura, Undodgeable. Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. C-Bug
-Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. C-Bug
-Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. C-Bug
-Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. Inflicts 24% of the target's curent health as additional damage. This attack cannot be intercepted. C-Bug
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. If Hits, Victim has -10 Armor for two turns. Recurring Auto Attack for three turns S-Bug
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. If Hits, Victim has -10 Armor for two turns. Recurring Auto Attack for three turns S-Bug
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. If Hits, Victim has -10 Armor for two turns. Recurring Auto Attack for three turns S-Bug
-Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug
End Phase: Dodge on cooldown 1 Turn. Dodge on cooldown 1 Turn. Shield on cooldown 1 Turn. Barrier on cooldown 1 Turn. Barrier on cooldown 1 Turn. Night Walk has 12 uses. Sidestep has 5 uses. Afterimage Strike has 1 use. Cross Cut has 1 use.
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Post by Gaia on Jun 30, 2020 4:18:41 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Defense Phase
[Joker HP=2470/2470]
[Dread Joker has 510 Armor and a 2,190-HP Aura]
[Afterimage Strike] - Absorbed! If-Avoided effect also absorbed! [Cross Cut] - Absorbed! If-Avoided effect also absorbed! [1610] [Swift Strike] - Absorbed! [885] [Crescent Moon] - All 3 Absorbed! [0] [Afterimage Strike] - All 3 Absorbed! [Crescent Moon] - All 23 Absorbed! [0]
"You have speed, and your power is impressive. Your power needs to increase by magnitudes to be of any harm to me, however."
[Joker HP=2470/2470]
Support Phase
[Air Shoes ⇪ Alpha] Activated Program Upon activation of this program, user ignores negative stage effects for 1 turn. ⦗Uses per battle: [1/2]⦘
[Bug] - Taken for 100 Damage!
 [Alexandrite Star of Regeneration] [+300/600] A shining star forged of alexandrite, sparkles with an otherworldly power ° User regenerates 100 HP per turn ° This regeneration is increased by 100 per turn (to a max of 600)
[Finalize - Embolden] [Advanced Form, Hyper Format] Before Finalizing, Joker cloaks himself in his signature crimson veil, and harmonizes with his satellite at an extreme that causes the well of crimson power surrounding him to grow. - Dread Joker activates his Giga Program an additional time each turn for the duration of this Hyper Mode, but only to raise a single stat. -- Opponents can lock an active skill or limited-use attack to force Joker out of this Hyper Mode. --- 4-Turn Duration
[Rising Giant] - [Karmic Overflow: +1 Karmic Benefit] Time is the bane of all things. ° Each Supportive Phase, the user's Final Damage, Armor, Passive Attack Slots and per-turn passive Regeneration rises by 20% of its base rounded up. ° The user also gains +1 use to a Skill of choice each turn, regardless of normal use restrictions. [+1 Use to Amplify] ° [Finalize - Embolden] - +20% more to Armor, this turn.
[Swelling Power] [S-Tier, Aura Augment] The data within his core, the power of the generational, waxes Joker's power by magnitudes over time, his already massive production of nuclear force increasing in potency with each passing moment. - Dread Joker's Rising Giant Giga Program grants an additional 20% Health at the start of each supportive phase to his Cloud of Crimson. -- [Passive]
[Attack Damage] - 160% [Armor] - 735 [Regen] - 1,360 [Attack Slots] - 13 [Aura-HP] - 0
[Regen] - Joker forgoes his ability to heal to raise his aura at 1,360-HP! [1/1 Healing]
Offense Phase 13 AS | 5 Auto-Charges
[Dread Satellite Laser] - [3/5 Charges] [Satellite Laser] - [3/5 Charges] [Jamming Channel] - [2/4 Charges] [Crimson Channel] - [1/3 Charges] [Force Emulation] - [1/2 Charges]
1. [Density Burst] - [2/2 Charges]
2. [Density Burst] - [2/2 Charges]
3. [Density Burst] - [2/2 Charges]
4. [Gigant Tackle] A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [975] Spatial C-Damage [90%] ::C:: Undodgeable, Breaks Shileds ::C:: Can be optionally charged for up to 2 turns.
5. [Force Emulation] The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses to create an intense force within his palm. [330] Spatial S-Damage [30%] ::C:: Breaks Shields, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: If this attack strikes an Aura/Barrier and destroys it, Joker's Aura gains 120 Health. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Twice/Turn
6. [Noism Ax] Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [110] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
7. [Conditioning Cancellation] Bugged data naturally collects within and slowly builds up in a Navi. Joker can utilize this close-proximity weapon to pierce right through whatever defenses his enemies may have. [110] Spatial C-Damage [10%] ::C:: Cuts Auras, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: If Avoided: -- ::B:: Gravity: Inflicts 28% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 2-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Once/Turn
8. [Noism Ax] Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [110] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
9. [Satellite Emulation] Accessing the Satellite Server's infinitely mutable files, Joker utilizes an attack with his exact needs, manifested with some sort of volatile energy given form. [330] Spatial S-Damage [30%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 24% of the target's curent health as additional damage. This attack cannot be intercepted. ::°:: -1-CD via Spatial Element, usable once/turn.
10. [Hammer the Gap] Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [760] Temporal C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor for two turns ::°:: 1-CD ::°:: -2 CD via Normal Type, Usable Twice/Turn
{-- Temporal Flux // 1/Turn}When Activated: Allows the user to use an attack an additional time, retaining all effects of the previous use. 11. [Hammer the Gap] x2 Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [760] Temporal C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor for two turns ::°:: 1-CD ::°:: -2 CD via Normal Type, Usable Twice/Turn
12. [Gigant Swing] x2 Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [1,415] Laser C-Damage [130%]
Summary Phase
7,075 Damage @ Nightshade
[Joker HP=2,470/2,470] [Status] - Fine [Cooldown] - [Temporal Control] - [1/3] - [Spatial Control] - [1/5] [Stage] - Null Panels
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Post by Nightshade on Jun 30, 2020 8:06:28 GMT -8
Nightshade-Turn 2 [Nightshade HP=4350/5100]
"Declaring victory already? You should focus on hitting me first." ________________________________________
Defense Phase:
Cybeast Adaptation is active! Nightshade's avoids: -Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers.
-Nightshade omni-shields Gigant Tackle with Blink! +1 Attack Slot! Follow Up! Nightshade omni-shields Force Emulation! +1 Attack Slot! +Gravity Effect!
-Sidestep activates! Nightshade creates a 630HP barrier that can endure 2 attacks before breaking!
-Nightshade omni-barriers Force Emulation with Sidestep! +1 Attack Slot! +Gravity Effect! [Barrier HP= 520/630]
-Nightshade omni-barriers Conditioning Cancellation with Sidestep! +1 Attack Slot! +Gravity Effect! [Barrier HP= 410/630]
-Nightshade omni-barriers Noism Ax with Sidestep! +1 Attack Slot! +If Avoided Effect! [Barrier HP= 300/630]
-Nightshade omni-barriers Satellite Emulation with Sidestep! +1 Attack Slot! +Gravity Effect! [Barrier HP= 1/630]
-Nightshade omni-barriers Hammer the gap with Sidestep! +1 Attack Slot! +If Hit Effect! [Barrier Broken]
-Nightshade omni-dodges Hammer the Gap with Night Walk! +1 Attack Slot! +If Hit Effect! Follow Up! Nightshade omni-dodges Hammer the Gap with Night Walk! +1 Attack Slot! +If Hit Effect!
-Nightshade blocks Gigant Swing! +1 Attack Slot! Follow up! Nightshade blocks Gigant Swing! +1 Attack Slot!
Setup Phase:
AQUA PANELS SET AND LOCKED! (2 Turns) ° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
-Cybeast Corruption activates! For each hit, peope Bleed for 235dmg/2 turns. Applied during Setup Phase. Uncleansable on turn of infliction.
-Predator's Mark activates! If Nightshade successfully avoids all attacks, HM duration is LOCKED for 1 turn.
-Tadashi Hyper Fusion! (3 Turns) - Nightshade's Bleed reduces target's maxHP count for the rest of his HM duration, to a mimimum of 1, but user is forced out of the Hyper Mode when the user loses more than 50% his current HP in a turn. - Nightshade deals 1.5x damage (Bleed included), but user is forced out of the Hyper Mode when taking damage from an Avoidable Attack.
-Nightshade auto-charges Strike Vulcan! -Buster Up, Three turns remain!
-Nightshade locks Cross Cut! -Northwind, Slot IN! Auras and barriers are destroyed!
-Bug Lv5: 100 Bug Damage to all.
[Nightshade HP=4250/5100]
Battle Phase [23AS]:
-Nightshade charges Strike Vulcan! -Nightshade charges BugDeath Thunder!
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. If Avoided: Inflicts 28% of target's current health as additional damage. This attack cannot be intercepted. Recurring Auto Attack for two turns. S-Bug
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. Recurring Auto Attack for three turns. S-Bug.
-Nightshade attacks with Edge Shot for 660dmg! Cuts Aura, Breaks Shields. Soaks. Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. S-Aqua
-Nightshade attacks with Dark Hole for 660dmg! Undodgeable, Breaks Shields. Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. Glitch (Shock, Burn). S-Bug
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. If Hits, Victim has -10 Armor for two turns. Recurring Auto Attack for two turns S-Bug
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. If Hits, Victim has -10 Armor for two turns. Recurring Auto Attack for two turns S-Bug
-Nightshade attacks with Afterimage Strike for 580dmg! Undodgeable, Breaks Shields. If Hits, Victim has -10 Armor for two turns. Recurring Auto Attack for two turns S-Bug
-Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. If Hits, Victim has -10 Armor for two turns. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. If Hits, Victim has -10 Armor for two turns. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. If Hits, Victim has -10 Armor for two turns. C-Bug
-Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Crescent Moon for 725dmg! Cuts Aura, Breaks Shields. C-Bug -Nightshade attacks with Tail Whip for 660dmg! Undodgeable, Breaks Shields. Bubble. C-Aqua
End Phase: Dodge on cooldown 0 Turn. Dodge on cooldown 0 Turn. Shield on cooldown 0 Turn. Barrier on cooldown 0 Turn. Barrier on cooldown 0 Turn. Night Walk has 11 uses. Blink has 11 uses. Sidestep has 4 uses. Cross Cut is LOCKED. Afterimage Strike has 0 use. Dark Hole on cooldown 1 Turn. Edge Shot on cooldown 1 Turn.
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Post by Gaia on Jun 30, 2020 10:11:01 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Defense Phase
[Joker HP=2370/2470]
[Dread Joker has 510 Armor and a 1,360-HP Aura]
[Northwind] - Destroys Dread Joker's Aura!
[Amplify] [S-Tier, Multiplier] Dread Joker wields the reality bending might of the generational to flood power into his aura, reaching into the unknown to increase its strength. - Multiplies the current health of his Crimson Cloud by x2. -- Alternatively, raises his Crimson Cloud with the highest health possessed by it this fight. --- [Active, 3/4 Uses MAX/Battle]
[Dread Joker raises his aura with 2,190-HP]
[Anti Damage ⇪ Beta] Passive Program Negates Recurring Auto-Attacks directed at the user and counters for 20 + (10 * Version) Damage.
[Afterimage Strike] - 4 Auto-Hits negated. Counters for 760 Damage, total! [Attacks] - All other attacks absorbed!
"Clever attempt with the chip. It was not enough."
[Joker HP=2370/2470]
Support Phase
[Air Shoes ⇪ Alpha] Activated Program Upon activation of this program, user ignores negative stage effects for 1 turn. ⦗Uses per battle: [0/2]⦘
[Bug] - Taken for 100 Damage!
 [Alexandrite Star of Regeneration] [+400/600] A shining star forged of alexandrite, sparkles with an otherworldly power ° User regenerates 100 HP per turn ° This regeneration is increased by 100 per turn (to a max of 600)
[Rising Giant] - [Karmic Overflow: +1 Karmic Benefit] Time is the bane of all things. ° Each Supportive Phase, the user's Final Damage, Armor, Passive Attack Slots and per-turn passive Regeneration rises by 20% of its base rounded up. ° The user also gains +1 use to a Skill of choice each turn, regardless of normal use restrictions. [+1 Use to Amplify]
[Swelling Power] [S-Tier, Aura Augment] The data within his core, the power of the generational, waxes Joker's power by magnitudes over time, his already massive production of nuclear force increasing in potency with each passing moment. - Dread Joker's Rising Giant Giga Program grants an additional 20% Health at the start of each supportive phase to his Cloud of Crimson. -- [Passive]
[Attack Damage] - 180% [Armor] - 885 [Regen] - 1,750 [Attack Slots] - 15 [Aura-HP] - 0
[Regen] - Joker forgoes his ability to heal to raise his aura at 1,750-HP! [1/1 Healing]
Offense Phase 15 AS | 5 Auto-Charges
[Dread Satellite Laser] - [4/5 Charges] [Satellite Laser] - [4/5 Charges] [Jamming Channel] - [3/4 Charges] [Crimson Channel] - [2/3 Charges] [Noise Channel] - [1/2 Charges]
1. [Density Burst] An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage, this energy welling up within his foes for him to exploit. [615] Spatial S-Damage [20%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::C:: Multiple instances of this attack can be manually charged at once. ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: Gains +10% Total Damage per consecutive use in a turn. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, -1 CD via Normal Type, Usable Thrice/Turn
2. [Density Burst] An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage, this energy welling up within his foes for him to exploit. [670] Spatial S-Damage [20%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::C:: Multiple instances of this attack can be manually charged at once. ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: Gains +10% Total Damage per consecutive use in a turn. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, -1 CD via Normal Type, Usable Thrice/Turn
{-- Temporal Flux // 1/Turn}When Activated: Allows the user to use an attack an additional time, retaining all effects of the previous use. 3. [Density Burst] x2 An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage, this energy welling up within his foes for him to exploit. [740] Spatial S-Damage [20%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::C:: Multiple instances of this attack can be manually charged at once. ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: Gains +10% Total Damage per consecutive use in a turn. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, -1 CD via Normal Type, Usable Thrice/Turn
4. [Gigant Tackle] A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [1,100] Spatial C-Damage [90%] ::C:: Undodgeable, Breaks Shileds ::C:: Can be optionally charged for up to 2 turns.
5. [Force Emulation] The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses to create an intense force within his palm. [370] Spatial S-Damage [30%] ::C:: Breaks Shields, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: If this attack strikes an Aura/Barrier and destroys it, Joker's Aura gains 120 Health. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Twice/Turn
6. [Noism Ax] Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [125] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
7. [Conditioning Cancellation] Bugged data naturally collects within and slowly builds up in a Navi. Joker can utilize this close-proximity weapon to pierce right through whatever defenses his enemies may have. [125] Spatial C-Damage [10%] ::C:: Cuts Auras, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: If Avoided: -- ::B:: Gravity: Inflicts 28% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 2-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Once/Turn
8. [Noism Ax] Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [125] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
9. [Satellite Emulation] Accessing the Satellite Server's infinitely mutable files, Joker utilizes an attack with his exact needs, manifested with some sort of volatile energy given form. [370] Spatial S-Damage [30%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 24% of the target's curent health as additional damage. This attack cannot be intercepted. ::°:: -1-CD via Spatial Element, usable once/turn.
10. [Hammer the Gap] Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [855] Temporal C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor for two turns ::°:: 1-CD ::°:: -2 CD via Normal Type, Usable Twice/Turn
11. [Hammer the Gap] Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [855] Temporal C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor for two turns ::°:: 1-CD ::°:: -2 CD via Normal Type, Usable Twice/Turn
12. [Gigant Swing] x4 Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [1,590] Laser C-Damage [130%]
Summary Phase
760 Counter Damage @ Nightshade 12,555 Damage @ Nightshade
[Joker HP=2,270/2,470] [Status] - Fine [Cooldown] - [Temporal Control] - [2/3] - [Spatial Control] - [2/5] [Stage] - Null Panels
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