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Post by Gaia on Jun 28, 2020 8:14:08 GMT -8
XHNTRs
[Skill - Impossible Agility] [Agile moves at speeds that seem not only unlikely, but flat-out impossible.] ° Agile always attacks first, no matter what Initiative programs a navi may have. ° Agile cannot have his attack slots reduced with unpierceable immunity. ° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity. ° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage. [Passive]
[Agile] [HP=30000/30000]
[N/A]
[HP=30000/30000]
v18 Damage - 2,300 v16 Damage - 2,100
[Attack - Blade Beam] @ Rein + Joker [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: # ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
v18 Damage - 140 v16 Damage - 130
[Attack - Bladeflurry] @ Rein [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: # * 5 ° Blade Element || C-Range ° Avoid Separately | Ignores 25 Armor || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
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Post by Gaia on Jun 28, 2020 9:40:55 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Preemptive Phase
[Cloud of Crimson] [Advanced Skill] The red armor that coats his form, and the mist of crimson energy wisping away from it, is fueled by the bugged data generator within his Joker program. The hyper-specialized bugged data was first condensed into Noise and then crystallized into Crimson, creating an iron wall that eats away lesser forces thrown into its whirlwind, and has bore even the wrath of a Titan. - At the start of battle, Dread Joker raises an Aura with [(110 + (10 * V)) x 5] 1,825 Power. --- Joker cannot Dodge/Block in any way/shape/form --- Joker cannot have multiple HP Auras/Barriers active at once --- This Aura withstands against attacks that would break it, resting at 0-Power when destroyed. This aura also absorbs attacks that would cut it, up to an amount of damage each turn equal to its total HP. --- Once reduced to 0-Power, Joker can forego an instance of healing in order to supply the effect to his aura, restoring its power instead. Joker may restore health to his aura in this way up to once per opposing Navi. --- Unavoidable Damage pierces the Aura as normal. ---- [Passive]
[Preemptive Charges] - Joker has 2, 2 applied as desired -- [Dread Satellite Laser] - [2/5 Charges]
Defense Phase
[Joker HP=2470/2470]
[Amplify] [S-Tier, Multiplier] Dread Joker wields the reality bending might of the generational to flood power into his aura, reaching into the unknown to increase its strength. - Multiplies the current health of his Crimson Cloud by x2. -- Alternatively, raises his Crimson Cloud with the highest health possessed by it this fight. --- [Active, 1/4 Uses MAX/Battle]
[Joker has a 3,650-Power Aura]
[Blade Beam] - Joker absorbs the Blade Beam and negates the RoS effect! [Blade Beam] - Joker uses Spatial Flux on the one aimed at Rein! [Bladeflurry] - Joker intercepts for Rein and absorbs the attack!
[Joker HP=2470/2470]
Support Phase
[Alexandrite Star of Regeneration] [+200/600] A shining star forged of alexandrite, sparkles with an otherworldly power ° User regenerates 100 HP per turn ° This regeneration is increased by 100 per turn (to a max of 600)
[Rising Giant] - [Karmic Overflow: +1 Karmic Benefit] Time is the bane of all things. ° Each Supportive Phase, the user's Final Damage, Armor, Passive Attack Slots and per-turn passive Regeneration rises by 20% of its base rounded up ° The user also gains +1 use to a Skill of choice each turn, regardless of normal use restrictions. [+1 Use to Amplify]
[Swelling Power] [S-Tier, Aura Augment] The data within his core, the power of the generational, waxes Joker's power by magnitudes over time, his already massive production of nuclear force increasing in potency with each passing moment. - Dread Joker's Rising Giant Giga Program grants an additional 20% Health at the start of each supportive phase to his Cloud of Crimson. -- [Passive]
[Attack Damage] - 120% [Armor] - 510 [Regen] - 1,035 [Attack Slots] - 11 [Aura-HP] - 4,380
Offense Phase11 AS | 5 Auto-Charges
[Noise Channel] - [1/2 Charges] [Bug Channel] - [1/1 Charges] [Jamming Channel] - [1/4 Charges] [Satellite Laser] - [1/5 Charges] [Crushing Pressure] - [1/1 Charges]
{-- Temporal Control // 3-CD}When Activated: Allows the user to double their attack slots for 1 turn, dropping their total damage by 10 * V, applying before any multipliers. {-- Spatial Control // 5-CD} Passive Effect: Allows the user to double his/her damage for one turn.
1. [Dread Satellite Laser] @ All Kneeling back, Dread Joker charges up a massive amount of crimson energy, and releases a powerful laser of pure corrupted power. [190] Spatial S-Damage [40%] ::C:: Undodgeable, Breaks Shields ::C:: Can be Optionally Charged for up to 3 turns ::A:: Destroys: Auras/Barriers ::S:: Cuts Undershirts/Darksouls ::°:: Hits up to 2 Additional Targets ::°:: 2-Turn Charge, -2 Total Attacks/Use ::°:: [1/2] Uses/Battle
{-- Temporal Flux // 1/Turn}When Activated: Allows the user to use an attack an additional time, retaining all effects of the previous use. 2. [Noism Ax] @ Serges x2 Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [0] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
3. [Satellite Emulation] Accessing the Satellite Server's infinitely mutable files, Joker utilizes an attack with his exact needs, manifested with some sort of volatile energy given form. [50] Spatial S-Damage [30%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 24% of the target's curent health as additional damage. This attack cannot be intercepted. ::°:: -1-CD via Spatial Element, usable once/turn.
4. [Force Emulation] x2 The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses to create an intense force within his palm. [50] Spatial S-Damage [30%] ::C:: Breaks Shields, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: If this attack strikes an Aura/Barrier and destroys it, Joker's Aura gains 120 Health. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Twice/Turn
6. [Density Burst] x3 @ Serges An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage, this energy welling up within his foes for him to exploit. [0] Spatial S-Damage [20%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::C:: Multiple instances of this attack can be manually charged at once. ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: Gains +10% Total Damage per consecutive use in a turn. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, -1 CD via Normal Type, Usable Thrice/Turn
9. [Gigant Swing] x11 @ Serges Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [680 +(30%)] [1,410] Laser C-Damage [130%]
Summary Phase
A lot of Damage @ Serges
[Joker HP=2,470/2,470] [Status] - Fine [Cooldown] - [N/A] [Stage] - Null Panels
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Post by Nightshade on Jun 28, 2020 9:52:21 GMT -8
Rein- Turn 1[Rein HP=1100/1100] "Hello, my name is Rein, I am a one shot wonder and thank you for your contribution to NSD development costs."______________________________________________Defense Phase: Setup Phase:-Initiative Kappa activates! Damage is increased by 20%!
AP-X Round [Advanced] Passive Advanced Skill Rein's Auto Charge Slots, such as those gained from Version Up, Programs, Accessory, Skills or The Like, are instead converted into an Optional Charge Multiplier Damage for one attack. (5 Autocharges = x6 Multiplier) ° Auto Charges/Preemptive Charges gained from Active Effects are entirely unaffected, and operate as normal. ° Auto Charges cannot serve any other purposes, and any Attack Slot reducing effects afflicting Rein will affect both his Attack Slots and Auto Charges.-Rein Autocharges Bolt Cycle. -Rein Autocharges Alpha Strike.Battle Phase[6AS/4AC]: -Rein charges Alpha Strike. -Rein charges Strike IV.
End Phase:
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Post by Gaia on Jun 28, 2020 10:21:56 GMT -8
XHNTRs
[Skill - Impossible Agility] [Agile moves at speeds that seem not only unlikely, but flat-out impossible.] ° Agile always attacks first, no matter what Initiative programs a navi may have. ° Agile cannot have his attack slots reduced with unpierceable immunity. ° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity. ° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage. [Passive]
[Agile] [HP=30000/30000]
[Dread Satellite Laser] - Destroys Agile's Barrier!
[HP=30000/30000]
[Retribution - Flurry] [Agile's purple armor glows from within as his systems prepare to attack faster than thought possible.] ° All multi-hit attacks have their number of hits doubled. This is retroactive. [Activates when an ally dies -- Stacks Twice]
v18 Damage - 2,300 v16 Damage - 2,100
[Attack - Blade Beam] @ Rein + Joker [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: # ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Rein (Delay) [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: # ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
v16 Damage - 130
[Attack - Bladeflurry] @ Rein [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: # * 10 ° Blade Element || C-Range ° Avoid Separately | Ignores 25 Armor || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
[Violen] [HP=40000/40000]
[Dread Satellite Laser] - Destroys Violen's Barrier! [Gigant Swing] - First two aimed at Serges are blocked!
v18 Damage - 2,100 v16 Damage - 1,950
[Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
[Retribution - Rampant Destruction] [Violen's red armor glows from within as his systems prepare for absolute destruction] ° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP. [Activates when an ally dies -- Stacks Twice]
[Summons 3 Objects]
[Attack - Spiked Mace] @ His objects, @ Joker [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: # * 2 ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
v18 Damage - 280 v16 Damage - 160
[Attack - Finger Bullets] @ All [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: # ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
[Serges] [HP=30000/30000]
[Dread Satellite Laser] - Destroys Serges' barrier! [Gravity] - Taken for 27,310 Damage! [Gigant Swing] - x9 Taken for 12,690 Damage!
[Serges, Deleted]
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Post by Gaia on Jun 28, 2020 10:29:36 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Defense Phase
[Joker HP=2470/2470]
[Joker has a 3,650-Power Aura]
[Blade Beam] - Joker absorbs the Blade Beam and negates the RoS effect! [Blade Beam] - Joker uses Spatial Flux on the two aimed at Rein! [Bladeflurry] - Joker intercepts for Rein and absorbs the attack! [Spiked Mace] - Joker absorbs the attack! [Finger Bullets] - Joker uses Spatial Flux on this attack!
[Joker HP=2470/2470]
Support Phase
[Alexandrite Star of Regeneration] [+300/600] A shining star forged of alexandrite, sparkles with an otherworldly power ° User regenerates 100 HP per turn ° This regeneration is increased by 100 per turn (to a max of 600)
[Rising Giant] - [Karmic Overflow: +1 Karmic Benefit] Time is the bane of all things. ° Each Supportive Phase, the user's Final Damage, Armor, Passive Attack Slots and per-turn passive Regeneration rises by 20% of its base rounded up ° The user also gains +1 use to a Skill of choice each turn, regardless of normal use restrictions. [+1 Use to Amplify]
[Swelling Power] [S-Tier, Aura Augment] The data within his core, the power of the generational, waxes Joker's power by magnitudes over time, his already massive production of nuclear force increasing in potency with each passing moment. - Dread Joker's Rising Giant Giga Program grants an additional 20% Health at the start of each supportive phase to his Cloud of Crimson. -- [Passive]
[Attack Damage] - 140% [Armor] - 612 [Regen] - 1,362 [Attack Slots] - 13 [Aura-HP] - 5,256
Offense Phase13 AS | 5 Auto-Charges
[Hammer the Gap] - [1/2 Charges] [Crimson Channel] - [1/3 Charges] [Jamming Channel] - [2/4 Charges] [Satellite Laser] - [2/5 Charges] [Crushing Pressure] - [1/1 Charges]
[The Joker Program] [S-Tier, Offensive Augment] Dread Joker's consummate power cannot be overcome simply by fortune of being able to evade his blast. The nuclear power within his assault burns away at all adversaries that cannot stand against his force. - Dread Joker can only apply 1 Power-Up Attack effect to a single attack per turn of charge he applied to the affected attack. -- Opponents must fully avoid all attacks powering up another attack in order to also avoid the modified attack. -- This has no effect on attacks that are avoided separately, and only applies to attacks that apply damage modifications. -- [Passive]
1. [Bug Channel] The simplest form of Joker's life essence, quickly generated and quickly utilized. [0] Temporal C-Damage [100%] ::A:: Joker grants his next attack this turn 100% of his Base Damage. ::°:: 1-Turn Charge
2. [Crushing Pressure] The massive pockets of Dread Joker's crimson have become far more dense sense absorbing the generational's power, allowing him to create mass amounts of energy that smash lesser beings into dust. [780] Spatial S-Damage [10%] ::A:: Hits All ::B:: Gravity: Inflicts 44% of the target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD, 1-Turn Required Charge ::°:: -1-CD via Spatial Element, usable once/turn.
Summary Phase
780 Damage @ Everyone
[Joker HP=2,470/2,470] [Status] - Fine [Cooldown] - [N/A] [Stage] - Null Panels
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Post by Nightshade on Jun 28, 2020 10:52:01 GMT -8
Rein- Turn 2 [Rein HP=1100/1100]
"Hello, my name is Rein, I am a one shot wonder and thank you for your contribution to NSD development costs." ______________________________________________
Defense Phase:
YARE YARE DAZE...
Setup Phase:
AP-X Round [Advanced] Passive Advanced Skill Rein's Auto Charge Slots, such as those gained from Version Up, Programs, Accessory, Skills or The Like, are instead converted into an Optional Charge Multiplier Damage for one attack. (5 Autocharges = x6 Multiplier) ° Auto Charges/Preemptive Charges gained from Active Effects are entirely unaffected, and operate as normal. ° Auto Charges cannot serve any other purposes, and any Attack Slot reducing effects afflicting Rein will affect both his Attack Slots and Auto Charges.
-Relentless activates 11 times, Alpha Strike gains 2805 damage. -Satellite Uplink activates four times. Alpha Strike damage doubled four times! -Set GrassStage active. Stage set to Grass. -Precision activates!
Phoenix Renewal (3 Turns) Rein gains 1190 damage. One attack gains damage equal to 10% of target's MaxHP
Battle Phase[6AS]:
-Rein attacks with Bolt Cycle! This Attack deals No Damage, but the Next Attack gains Damage equal to 100% of the User's Base Damage!
-Rein attacks with Strike IV for 1.298.880 dmg! Unomnidodgeable, Breaks Shields, Hits All, Burns. S-Fire
End Phase:
We done Bois
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Post by Gaia on Jun 28, 2020 11:05:28 GMT -8
XHNTRs
[Skill - Impossible Agility] [Agile moves at speeds that seem not only unlikely, but flat-out impossible.] ° Agile always attacks first, no matter what Initiative programs a navi may have. ° Agile cannot have his attack slots reduced with unpierceable immunity. ° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity. ° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage. [Passive]
[Agile] [HP=30000/30000]
[Alpha Strike] - Deletes!
[Violen] [HP=40000/40000]
[Crushing Pressure] - Taken for 17,600 Damage!
[HP=40000/40000]
[Skill - Unity] [When one member of the team falls, the rest are invigorated and fight harder] ° When an ally is defeated, Violen becomes invincible until the end of the enemy's current offensive phase ° Violen takes 50% Damage from multi-targeting attacks [Passive]
[Alpha Strike] - No Damage taken!
[HP=22400/40000]
v18 Damage - 2,100 v16 Damage - 1,950
[Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 4 Objects that Can't Intercept of 1,500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
[Retribution - Rampant Destruction] [Violen's red armor glows from within as his systems prepare for absolute destruction] ° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP. [Activates when an ally dies -- Stacks Twice]
[Attack - Spiked Mace] @ His objects, @ Joker [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: # * 4 ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
v18 Damage - 280 v16 Damage - 160
[Attack - Finger Bullets] @ All [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: # ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
[Summons 4 Objects]
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Post by Gaia on Jun 28, 2020 11:18:25 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Defense Phase
[Joker HP=2470/2470]
[Joker has a 3,650-Power Aura]
[Spiked Mace] - Joker absorbs the attack! [Finger Bullets] - Joker uses Spatial Flux on this attack, twice!
[Joker HP=2470/2470]
Support Phase
[Alexandrite Star of Regeneration] [+400/600] A shining star forged of alexandrite, sparkles with an otherworldly power ° User regenerates 100 HP per turn ° This regeneration is increased by 100 per turn (to a max of 600)
[Rising Giant] - [Karmic Overflow: +1 Karmic Benefit] Time is the bane of all things. ° Each Supportive Phase, the user's Final Damage, Armor, Passive Attack Slots and per-turn passive Regeneration rises by 20% of its base rounded up ° The user also gains +1 use to a Skill of choice each turn, regardless of normal use restrictions. [+1 Use to Amplify]
[Swelling Power] [S-Tier, Aura Augment] The data within his core, the power of the generational, waxes Joker's power by magnitudes over time, his already massive production of nuclear force increasing in potency with each passing moment. - Dread Joker's Rising Giant Giga Program grants an additional 20% Health at the start of each supportive phase to his Cloud of Crimson. -- [Passive]
[Attack Damage] - 160% [Armor] - 734 [Regen] - 1,754 [Attack Slots] - 15 [Aura-HP] - 6,307
Offense Phase15 AS | 5 Auto-Charges
[Hammer the Gap] - [2/2 Charges] [Crimson Channel] - [2/3 Charges] [Jamming Channel] - [3/4 Charges] [Satellite Laser] - [3/5 Charges] [Noise Channel] - [1/2 Charges]
1. [Noism Ax] @ Violen x2 Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [115] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
3. [Satellite Emulation] @ Violen Accessing the Satellite Server's infinitely mutable files, Joker utilizes an attack with his exact needs, manifested with some sort of volatile energy given form. [330] Spatial S-Damage [30%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 24% of the target's curent health as additional damage. This attack cannot be intercepted. ::°:: -1-CD via Spatial Element, usable once/turn.
4. [Force Emulation] @ Violen x2 The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses to create an intense force within his palm. [330] Spatial S-Damage [30%] ::C:: Breaks Shields, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: If this attack strikes an Aura/Barrier and destroys it, Joker's Aura gains 120 Health. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Twice/Turn
6. [Density Burst] x3 @ Violen An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage, this energy welling up within his foes for him to exploit. [215] Spatial S-Damage [20%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::C:: Multiple instances of this attack can be manually charged at once. ::B:: Gravity: Inflicts 20% of target's current health as additional damage. This attack cannot be intercepted. ::B:: Gains +10% Total Damage per consecutive use in a turn. ::°:: 1-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, -1 CD via Normal Type, Usable Thrice/Turn
7-15. [Gigant Swing] @ Violen Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [1,415] Laser C-Damage [130%]
Summary Phase
A lot of Damage @ Violen
[Joker HP=2,470/2,470] [Status] - Fine [Cooldown] - [N/A] [Stage] - Null Panels
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Post by Gaia on Jun 28, 2020 11:21:58 GMT -8
XHNTRs
[Violen] [HP=22400/40000]
[Gigan Swing] - Violen blocks 4 of these attacks! After taking a frakton of percentage damage, though, only 2 are really necessary to kill!
[Violen, Deleted]
Rewards: +8000z, +500 Exp, +3 GMD, +1 BMD, +5 BFs
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