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Post by Gaia on Aug 4, 2021 15:34:35 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Their efforts had noticeable results; not only noticeable, but useful. Lasting damage was left on the frame of the master of war for the first time this battle, even if repairs were already in place.
This had multiple meanings, but the actions that followed confirmed the potential for danger. Var was affected by the joint effects to pin him down, meaning he at least was susceptible to such efforts, but his decision to charge more rather than unleash more meant that he was preparing to deal with an onslaught from them. That behavior alone proved that he had means to remove those ailments, even if he had yet to show them.
Another attempt at ensuing a false sense of security, or perhaps a bluff in the very same. It didn't matter, as one way or another the risk of trying those efforts again when the master of war had already analyzed the tactic once were dangerous in the extreme; far too high, even for him. Vanguard instead looked on at the red waves of carnage and mayhem, and watched as a third came rushing back from the pocket in space Genesis banished it to. Within those strikes were the only bouts of energy from Var that he could risk taking directly, and it was easy to do so, as well. Bracing himself, Vanguard felt the energy wash over him, and as each one crested, he used his inner flames or his chip repertoire to cleanse the ailment it covered, all except for the fires that coated his body. He could use those, his own specialty in battle finally coming to fruition.
Var would notice it already, the immediate effects of the red waves, as the flames that Vanguard kept burning in his chest dwindled, signaling just how close Vanguard was to his own demise. As was always the case, those flames may be smaller, but they burned more intense, brighter, and hotter than ever. He stoked those flames into his cartridge and fuel tank, continuing to prepare the onslaught he had planned, and when he next moved, he was evidently faster than he was a moment ago, and by a greater margin than just the additional speed Mistair provided.
As the tide of battle raged and Vanguard's form was harmed, the roar of adrenaline gave him clarity and purpose, speed to surpass his normal limitations. The meteors continued to fall, and Vanguard dashed around Var to build up his pressure, materializing a jet of purple flames that solidified into his spear to jab into his master. A barrel load of bullets followed this, empowered by his reticle, and then came that technique again, as he created the sphere of energy and spikes, grinding swords against Var time and time again.
There was a difference, however. As Vanguard dashed about, collecting energy, and used his attacks, the flames covering his body took their toll, burning him with each moment passed. It wasn't until he was already wrapped within his sphere of energy, turning about and slashing the dark swords without end, that the final swing of a blade caused him pain that even he couldn't ignore.
It was a shame that Var wouldn't notice his grin, as a surge of power came rushing to Vanguard, the purple flames coating his body shifting even brighter as his life force waned and his power and speed waxed. In the span of that split moment between strikes of the sword, Vanguard commanded his own battle tempo, forcing his fires to reignite while still stoking the adrenaline he had collected, his fires growing larger without losing their intensity.
He had reached that moment, where he, too, could fight at his apex. The sphere of swords came crashing back down onto Var, bereft of the loss of force caused by the strain of the fires and now considerably stronger.
Defense Phase
[Vanguard HP=1560/2500]
[Vanguard has 0 Armor]
[Unavoidable Attacks] - Taken for 990 Unavoidable Damage. Berserk, Burn, Shock.
Vanguard uses 2 uses from Firewall to cleanse Shock and Freeze.
[::BattleChip:Bug FixLv1:v21:"Cleanse Berserk":"-1 Chip Use from Diluted Essence"::]
[Encompassing Strike] - Expends 3 skill uses from Discorporate to dodge. 3 remaining.
[Vanguard HP=570/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +4 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] - +2 AS A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Reaver Eye] ::o:: ?
Offense Phase 19 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to three consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damage attack, rather than the next attack.
[::BattleChip:Dark MeteorsLv7:v21:x10 Cannon Multiplier:x5 Dark Cannon Multiplier:x6 CC:x1.2 Lava Panels:+1,585 Chip Imbues:+230 Dark Plus:+840 Burning:"Reticle":"If this is the only attack used this turn, x5.5 Damage":"If this is the only attack used this turn, x3 Damage":"Breaks Shields":"Cuts Uncuttable Auras":"If Hits: Reticle"::]
1. [Immolating Gaze] - [4/5 Charges]
2. [Super Vulcan] - [4/5 Charges]
3. [Zealot's Fuel] - [4/5 Charges]
4. [Charged Barrel] - [1/3 Charges]
5. [Air Burst] - [1/1 GIGA Charges]
6. [::BattleChip:Dark LanceLv1:v21:"Cuts Auras":x.9 Burn::]
7. [::BattleChip:Dark CircleLv7:v21:x6 CC:"Breaks Shields":x.9 Burn::]
8. x2 [::BattleChip:Dark SwordLv7:v21:"Undodgeable, Cannot be Countered":x.9 Burn::]
[Vanguard HP=370/2,500]
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
[Rekindle] [S-Tier, Recovery] Using the power of the flames kindling within his core, Vanguard reinvigorates the potency of his fires, all the while keeping up with the tempo of his gained adrenaline. - Vanguard restores 1,050 HP. This turn, Vanguard does not lose any benefits he possesses from effects dependent on a percent of his Max HP missing when healing, and can trigger such effects again. - These effects are nullified whenever Vanguard triggers a survival effect. -- [Active, 4/5 MAX Uses/Battle]
[::BattleChip:RecoveryLv8:v21:"Use paid via Folder Pack"::] [::BattleChip:Bug FixLv1:v21:"-1 Skill Use from Prominence"::]
[Vanguard hP=2,500/2,500]
10. x10 [::BattleChip:Dark SwordLv7:v21:"Undodgeable, Cannot be Countered":x1.3 Last Stand::]
Summary Phase
[Vanguard HP=2,500/2,500]
Armiger.EXE
Armiger stayed fast to Genesis, once again exerting effort to hold on, but this time the red waves of war washed over him and reverberated with far more force than before. Armiger responded in kind, unleashing his own wave of power for Var to contend with, as the effects of carnage overwhelmed him, requiring him to release bursts of attacks aimed at his allies. Without any other option available to him, Armiger was at least able to control himself enough to release attacks that would not really be able to harm Genesis.
Defense Phase
[Armiger HP=1000/1000]
[Armiger and Genesis have a lot of armor]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full S-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Chill Touch] [C-Tier, Counter] Armiger's armored form is incredibly dense and cold, causing frostbite to any who make contact with him. - Armiger counters after being struck by any C-Range attack for 80 Unavoidable Damage. -- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
Armiger counters for 1,131 Unavoidable Damage.
[Armiger HP=1000/1000]
Support Phase
[Armiger HP=1000/1000]
Armiger expends 1 skill use from Defensive Navi Equipment to bond with Genesis again.
Offense Phase 3 AS
1. [Energy Roil] x3 @ Genesis Armiger releases a bolt of icy energy from his being to assail his foes. [110] Lunar X-Damage [100%] ::C:: Two aiming effects chosen upon use.
Summary Phase
1,131 Unavoidable Damage @ Var
[Armiger HP=1000/1000]
[Status] - - [Panels] - - [Cooldown] - -
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Post by Zane on Aug 11, 2021 10:42:27 GMT -8
She would raise the decree from before to withstand the wide-ranged strike. And she was also to the point where she would be contributing to what came next now that Genesis had made his move. That meant it was on them to respond in kind and deal with what should have been left of the constant defenses utilized by Var to this point. And if all went well, that would be their time to break through that very same defense now that they had come this far.
:Mistair:
Defense:
Regal Decree Utilizing the formidable in another fashion, a facet of them used to confront a given force. Effects: Can be used while Doomed Isolation can be used. One of two effects can be used if so. Effect 2. Effect 2: All Countess Veils and Surreal Auras are removed from the field if any are still active. Gain an HP Buffer with base health equal to their combined total of either all the active ones removed or the most recent one used plus the damage augments of one attack used by anyone on the field this turn. Automatically drops at the end of the Defense Phase. Uses: 5
Used once. 202,885,000,589,700,000 Buffer created.
Firewall used to cleanse Berserk.
Set:
Nothing at this time.
Offense:
Charging: Doomed Isolation - 3/3
Conclusion:
[Mistair HP=3,200/10,000]
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Post by Zane on Aug 11, 2021 10:43:11 GMT -8
[smear:b80f0f]They were making their next move then, were they? Genesis would be first, opening his hand and spreading out the pulse against the incoming blows, his blade arm being forced to move as well as the wave would absorb the incoming attacks. The meteors and some of the Overlord's assault would be returned in kind, next being Vanguard's continued attack as the the spears would break upon his form and the bullets would find their mark, even Vanguard's barrage of blades landing against his master now more than it had before, utilizing his natural durability against the attacks instead. And as it did the bell would toll, their own strikes being returned as Var would aim to begin his own offensive. Vanguard had managed to reach his desired point at last, and their battle against the endurance was almost up one could say. The timing for their offense should be ideal as well: they would need only to observe whether or not it would manage to be successful here or not. In the meantime, Var would begin to vanish as he had before following his twin waves and the return of the apocalypse, striking time and again before he would point the blade arm forward, the wave once more being unleashed to engulf them. [/smear:dd3311]
:Var:
Defense:
Clashing Views: 21 Transient Forces clashed with.
Battle's Respite A reprieve that follows combat. Effects: Negate a number of attacks equal to the number of immunities Var possesses (16). Counters with Reflection a number of times = to 1/3 this number if chosen. Uses: 5/11
x2 Used. 31 Transients and Dark Meteors negated. Dark Meteors and 9 Transients Reflected. Dark Lance taken for 0 Damage. Dark Circle taken for 2,156. Dark Swords taken for 156. Counters taken for 0 Damage.
Conflict's Chime The ring of battle as the bell tolls. Effects: Attacks for the turn cannot have non-avoidance skills activated before them. Uses: 2/6
Used once.
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Set:
Regens 5,000.
Auto Charges: 16 15 Applied to three Desolation Sweeps. 1 Applied to Red Demise. Strife's Zenith: 1.5 x 13, 2.5 x 3. 5x 2. 6 x 9.
-
Offense:
Divine Apocalypse autos.
Carnage Unveiled X-Attack Metal Element A force unleashed to limit the carnage of others in the face of his own. 330 DMG, Unavoidable, Hits All. Can select up to two A-Tier non-scaling effects on use. Effects chosen: Berserk. Burn.
Mayhem Unleashed X-Attack Blade Element A strike of force meant to lessen the mayhem of others while unleashing his own. 330 DMG, Unavoidable, Hits All. Can select up to two A-Tier non-scaling effects on use. Effects chosen: Grounded. Shock.
Vanishing Strike x 10 C-Attack Blade/Sand Element A strike from an unseen foe. 766,139,150,610,354 DMG, Breaks Shields, Cuts Auras, Natural Avoids an attack next turn. Shock, Burn, Confuse. 5 Turn Optional Charge.
Divine Climax S-Attack Sand Element A blow to render the path before him as though it would become bleached earth. 3,447,626,177,746,585 x 6 DMG, Avoid Separately. This attack can only be shielded. Opponents must attempt to avoid all hits of this attack. Must be used at the end of the turn. 5 Turn Optional Charge
[Var HP=42,446/50,000]
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Post by Gaia on Aug 11, 2021 17:18:56 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
With the toll of the bell once again, Vanguard's options were limited. Unfortunate it may be, but his offensive was decided in that moment, to continue towards his own, and to his new, ultimatum.
Continuing to stoke those flames, unsure of where they would take him, Vanguard surged forward his power as Var's might was pressed against his. Unleashing a wave of fire from his body, Vanguard took the flames back inward in order to dart around as Var attempted to assail his allies. Each place Var appeared did Vanguard appear in tandem, his eyes moving wildly as he moved with incredible speeds to catch Var's strikes into his own burning pyre. As Var unleashed blows, he traded with his sword, striking at Var again and again, and even moreso after his master's assault was done did his swords swing, using the very flames that Var had doused him in to make his own assault more powerful.
His meteors were spent, and he was counting down his last chips in the chamber. There was nothing phenomenal being unleashed by him in these moments, and one could almost dangerously assume that, perhaps, at long last, Vanguard had reached the end of his arsenal. It would surely be the first time that he had used that last chip in a fight - no more fitting a moment, but what would he do without that arsenal?
He continued unleashing his energy, in preparation for what was to come.
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[Unavoidable Attacks] - Taken for 660 Unavoidable Damage. Berserk, Burn, Shock, Ground.
[Vanishing Strike] - Vanguard expends 4 skill uses from Discharge and 1 skill use from Discorporate. Dodges all 10. 7 and 2 uses remaining, respectively.
[Vanguard HP=1,840/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +5 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] - +3 AS A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[::BattleChip:Bug FixLv1:v21:"Used x2 to cleanse Shock and Berserk; first use free, second -1 from Prominence"::]
[Reaver Eye] ::o:: ?
Offense Phase 22 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to three consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damage attack, rather than the next attack.
1. [Immolating Gaze] - [5/5 Charges]
2. [Super Vulcan] - [5/5 Charges]
3. [Zealot's Fuel] - [5/5 Charges]
4. [Charged Barrel] - [2/3 Charges]
5. [Delta Ray Edge] - [1/3 Charges]
6. [::BattleChip:Dark SwordLv7:v21:"Undodgeable, Cannot be Naturally Avoided":x.9 Burn:x1.3 Last Stand::] x17
[Vanguard HP=990/2,500]
{ Adrenaline A-Tier, Passive Attack Slots ::(+):: +7 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] - +3 AS A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
23. [::BattleChip:Dark SwordLv7:v21:"Undodgeable, Cannot be Naturally Avoided":x.9 Burn:x1.3 Last Stand::]
24. [::BattleChip:Dark SwordLv7:v21:"Undodgeable, Cannot be Naturally Avoided":x.9 Burn:x1.3 Last Stand::]
[Vanguard hP=890/2,500]
Summary Phase
[Vanguard HP=890/2,500]
Armiger.EXE
The effects of the rage imposed upon him by Var was difficult to contend with, but Armiger put in whatever effort he could to stay fast to Genesis. He knew he couldn't actually harm his current wielder, so he did what he could to remain useful against Var, at least, unleashing his power as Var unleashed onto them.
Defense Phase
[Armiger HP=1000/1000]
[Armiger and Genesis have a lot of armor]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full S-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Chill Touch] [C-Tier, Counter] Armiger's armored form is incredibly dense and cold, causing frostbite to any who make contact with him. - Armiger counters after being struck by any C-Range attack for 80 Unavoidable Damage. -- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
Armiger counters for 754 Unavoidable Damage.
[Armiger HP=1000/1000]
Support Phase
[Armiger HP=1000/1000]
Armiger expends 1 skill use from Defensive Navi Equipment to bond with Genesis again.
Offense Phase 3 AS
1. [Energy Roil] x3 @ Genesis Armiger releases a bolt of icy energy from his being to assail his foes. [110] Lunar X-Damage [100%] ::C:: Two aiming effects chosen upon use.
Summary Phase
754 Unavoidable Damage @ Var
[Armiger HP=1000/1000]
[Status] - - [Panels] - - [Cooldown] - -
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Post by Genesis on Aug 15, 2021 17:58:35 GMT -8
*Var had managed to get through his offensive to be expected, Genesis pausing for a moment for an otherwise unknown reason before he made to move regardless. Against his own attacks and the apocalypse he managed to beat them back with his approach from before: meeting them head on as his energy blade tore through it along with the meteors that were returned their way, nothing getting past him as he went to meet the wave of destruction as he tossed his blade at it instead as it detonated, creating a wall to stave it off as the bell had otherwise muted out their offensive. Vanguard and himself would be shut down for a time longer, but that was fine as well. The show offensively this time was on Mistair more than it was them, still preparing again if he needed to repeat his offense against Var as he sent loose more of the blows of before, preparing to release them all at once yet again if he found himself needing to do just that due to anyone else coming up short on their offensive front even as Armiger was still out of control for a time longer.*
Defense:
Takes Divine Apocalypse, negated by Anti-Damage SP along with Dark Meteors. Steadfast Winter activated. Paladin's Spirit Beta used 4 times and lasts 4 turns. 9 Transients Taken for 0 Damage.
Aurora of Acceptance: Phantom Defiance Block ~ C+ Tier Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way. Effects: Blocks one attack. If Genesis is strong against the next attack, he can block it as well. x19 Uses
Used three times to avoid Divine Climax.
0 Damage taken + No statuses taken.
Support Phase:
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Obsidian Crusher, Ivory Twilight, War Cluster, Rending Helix, and Crumbling Ethereal.
17 Attack Slots.
Offense Phase:
Transient Force x 17 C-Combat X Element A blow that adapts, striking the target accordingly. Damage: 760 Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Spread: One additional target.
Genesis: HP: 6,200/6,200
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Post by Zane on Aug 15, 2021 18:09:54 GMT -8
Looked like they had their window of opportunity then. The waves that struck her wouldn't be enough to waylay what she had set up next, holding her hand out with her palm raised upward. It was here that a small sphere began to form, lightning coursing around it as she held it forward, letting the baseball-sized shot make its way forward. And as it started to close in to Var would it then erupt into a blinding white light that threatened to engulf him. She was certain he still had enough in him to withstand it, but that should leave him dry for whatever else was left for them to use to deal with him. Var would have to amp up his offense to put them down sooner rather than later or find himself in quite the predicament... though not just yet as well.
"He'll have his tried and true defense ready next. After that should only be the Ceasefires that remain."
:Mistair:
Defense:
660 Unavoidable Damage taken. Firewall used to cleanse Berserk.
Set:
Nothing at this time.
Offense:
Doomed Isolation A glimpse of devastation made manifest. The end of another. Cannot be Countered, Hits All, Cannot be Naturally Avoided. Inflicts 100% of the target's Current HP. Any effect used by opponents to influence this attack must be fully used a number of times equal to the turns this attack was charged for to be used against it. 3 Full Turn Charge
Conclusion:
[Mistair HP=2,540/10,000]
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Post by Zane on Aug 15, 2021 18:59:31 GMT -8
[smear:b80f0f]Vanguard and Genesis would approach with what they could, but he was able to walk through the Overlord's attacks and take Vanguard's in stride without his force behind it. The bell would ring once more and with this he would have cemented what his destination was in... due time? That orb that she unleashed was once again all too familiar to him, and all too capable of intervening in the plans thus far as he rose his hand to fend it off as it was proving too much for even that. And so he would try again, and then a third time before at last the blinding white light had found itself at last reduced to naught. In that case he would have to strike back now rather than later, keeping the very same hand outstretched as the air about them began to twist and turn before a pulse of unmitigated power was unleashed. It would be released again and again, happening well over a hundred times before at last Var would cease his onslaught, the end of the divine attack fueled by their continued aggression at long last. [/smear:dd3311]
:Var:
Defense:
Dark Swords taken for 1,579. Transient Forces taken for 0 damage.
Battle's Respite A reprieve that follows combat. Effects: Negate a number of attacks equal to the number of immunities Var possesses (16). Counters with Reflection a number of times = to 1/3 this number if chosen. Uses: 3/11
x3 Used for Doomed Isolation.
Conflict's Chime The ring of battle as the bell tolls. Effects: Attacks for the turn cannot have non-avoidance skills activated before them. Uses: 1/6
Used once.
-
Set:
Regens 5,000.
Auto Charges: 16 15 Applied to three Desolation Sweeps. 1 Applied to Red Demise. Strife's Zenith: 1.5 x 14, 2.5 x 3. 5x 2. 6 x 12. Strife's Zenith active, x110.5 to 5 separate attacks.
-
Offense:
Divine Apocalypse autos.
Divinity's End X-Attack Null Element The blow unleashed at the end of the divine's reign. 1,117,030,881,589,893,000 Damage. Can only be used once per battle and after Var has run out of skill uses on Conflict's Chime and Battle's Respite. Begotten Strife cannot be charged in the same turn that this attack is used. Is used a number of times equal to the number of attacks negated by Battle's Respite x the number of times Conflict's Chime has been used. Requires avoidances equal to the damage multiplier of Strife's Zenith (111). Must be used at the end of the turn.
Used 129 Times.
[Var HP=45,867/50,000]
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Post by Gaia on Aug 16, 2021 14:18:17 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Vanguard watched as their assault waged onward, but was once again taken aback by Mistair. He was used to being impressed with her defensive capabilities, but to watch her unleash an attack of that magnitude, that blinding light that threatened to consume all Var was in an instance, was harrowing.
The power shown in that moment could not be denied, and he once again found himself thankful that she was on their side. What followed, however, was the culmination of Var's power, it would seem, as the last bell chimed and the last of the calm of war was done, and now the would come the storm.
Reality quaked and warped as the unmitigated force came forward time and time again, the very first of the strikes already above and beyond what Vanguard could withstand. In the face of this pure display of strength, Vanguard's fires flared around his body. The crushing weight of their own attempts to overcome strife itself washed over him time and time again, and by the time the waves of power finally were finished, Vanguard still stood, his body broken down, the physical layer removed and leaving naught but a walking pyre where he once stood.
The purple flames rose and continued to move, as if shrouding a person underneath them, but Var knew the truth: This was Vanguard, down to his core, his body pushed to its limits. Holding up his hands, data flowed from his body as he reached out and crushed a chip into his fiery palm, the energy instantly flowing over him as his body was restored, albeit not without new scars and wounds to show for it.
At least it wasn't another punch to the ribs.
Vanguard staggered forward, huffing, but managed to survive. His power crested up again as he prepared his own devastating blow, preparing to determine just what Var was capable of before their confrontation was over. With the ability to completely calm war no longer available to him, he now needed to determine what means he had of evading or otherwise prolonging this fight.
"We can't assume his Ceasefire is all we must contend with. We shall see what more he has in store for us. This battle isn't quite over, yet."
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[Tactical Reprieve] - [Advanced Form] Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for [1/2] Turns.
[DCE] [::BattleChip:Dark RecoveryLv1:v21::]
[Vanguard HP=2001/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Reaver Eye] ::o:: ?
Offense Phase 16 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to three consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
1. Full turn charge Punishing Zeal.
Summary Phase
[Vanguard HP=2,001/2,500]
Armiger.EXE
The purple smoke began to roil off of his body as soon as the first wave was unleashed, as the ice that made up the armor of Armiger hardened and intensified, more and more energy being stored within as he weathered the annihilation unleashed by Var.
That incredible power was surely something to be amazed of, and it taxed his every system, but he was an armor designed to withstand. As Var's might crashed down upon him, he hardened against Genesis, taking the full force of the strike into his own body.
When the power finally cleared, Armiger was a full-plate suit of ice encasing Genesis' body, and the purple mist coiling off of him from the intense cold in contact with the rest of the air gave a clear message. He was still operating, and his Darksoul had served its unique purpose: To give its life-saving attributes to another, a will to survive second to none.
"We. Shall. Not. Fall!"
All at once, the energy that Armiger had collected, the kinetic force that Var had unleashed, was released back at him in waves of deep frost, two to match each wave sent at him.
Defense Phase
[Armiger HP=1000/1000]
[Armiger and Genesis have a lot of armor]
[Armiger and Genesis take all hits of Divinity's End. Armiger's Darksoul triggers for both Genesis and Armiger.]
[Soul Revenant] [Darksoul] Armiger arises, his core still beating and his ice still flowing, now dark, infused with his will to survive. ° Automatically activates when the user would reach 0 HP ° Navi endures a fatal turn of attacks with 1 HP ° Navi is invincible except against Aimed Attacks ° Navi has +1 Attack Slot for the duration ° Lasts for 3 Turns
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full S-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Chill Touch] [C-Tier, Counter] Armiger's armored form is incredibly dense and cold, causing frostbite to any who make contact with him. - Armiger counters after being struck by any C-Range attack for 80 Unavoidable Damage. -- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
Armiger counters for 48,663 [(104 * 129) + (273 * 129)].
[Armiger HP=1000/1000]
Support Phase
[Armiger HP=1000/1000]
Offense Phase 3 AS
1. No longer berserked. All is well.
Summary Phase
48,663 Unavoidable Damage @ Var
[Armiger HP=1000/1000]
[Status] - - [Panels] - - [Cooldown] - -
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Post by Genesis on Aug 17, 2021 12:08:18 GMT -8
*She certainly was a bundle of abilities, wasn't she? Then that time at Rammount had to have been... there wasn't any need to concern himself with those thoughts right now. Now was seeing this out to its conclusion. So all of the conflict performed had led up to this grand moment, had it? It was a show of force certainly, and one that not even he could escape from as he was caught in its wake. But at the end of it with Armiger he was still standing and still able to do so again should the need find itself required. In that case, they would have to weather whatever storm was left. If Var's means left to him were sufficient enough, he might have them close to checkmate. But the same applied both ways. They couldn't let their guard down until Var was finished and no sooner than that. That was a lesson he was well-versed in from years ago and continued to practice until this day. With the final bell rung... now they would be seeing what was left at the end of divinity. But as far as Genesis was concerned on that front? All that would be left at the end of divinity was a fallen deity. That was all it needed to be, really.*
Defense:
Armiger's DS used for the grand slam.
Support Phase:
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Obsidian Crusher, Ivory Twilight, War Cluster, Rending Helix, and Unfounded Edge.
18 Attack Slots.
Offense Phase:
Transient Force x 18 C-Combat X Element A blow that adapts, striking the target accordingly. Damage: 760 Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Spread: One additional target.
Genesis: HP: 1/6,200
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Post by Zane on Aug 17, 2021 19:04:13 GMT -8
Var's retaliation was something fierce indeed, quaking the area around them. But it wasn't lethal by any means at least, merely harmful by a rather hefty amount as she was pushed back by the constant attack, but still standing when all was said and done. She glared ever so briefly before she righted her stance, holding her hand forward again after Vanguard's statement.
"In that case, I will help bring that to light as well."
So she pulled a bit from Armiger's kinetic outburst and pooled that together, repurposing it instead as she let loose the kinetic force in kind. It would increase a multitude of times over in terms of magnitude before it would find its landfall with Var next. If he didn't respond to it then that was fine, and if he did then they would have determined what his other defensive measure was just the same.
:Mistair:
Defense:
Undershirt activated.
Set:
Nothing at this time.
Offense:
Silent End S-Attack A shift in force, energy prepared for another purpose fulfilling a new one. 319,200 Damage, Undodgable, Cuts Auras, Hits All, can be used by expending the charge of another allied attack. Ivory Twilight Chosen. Can negate the effect from an ally. Gains damage = to 20% for the number of times it was negated. Negates Armiger's weaker counters. Can expend a number of attack slots. Damage of this attack is increased by the number expended. 7 Expended.
Conclusion:
[Mistair HP=1/10,000]
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Post by Zane on Aug 19, 2021 15:24:25 GMT -8
It was at this point that the attacks would make landfall on Var directly, engulfing him in the might behind the attack. And when the dust began to clear they could see electricity sparking from Var's body, his eye still gleaming at this point. There was at last no retaliation from the King, but the power was still welling up and surging. The Reaver King was not quite done yet, and the final disaster from him would at last be at hand as his body began to return to its original red. All that was left now was War, and that War would soon be at an end depending on if they were ready for what was coming next.
:Var:
Defense:
King's Resilience A king is one to not simply bend the knee, to not simply yield. Effects: Once per battle, can survive a turn of fatal attacks if engaged with the opponents for the first time. Cannot be pierced. Passive.
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Set:
Regens 5,000.
Auto Charges: 16 16 Applied to Red Apocalypse. Strife's Zenith: 1.5 x 15, 2.5 x 3. 5x 2. 6 x 15. Strife's Zenith active, x110.5 to 5 separate attacks.
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Offense:
Charging Red Apocalypse.
[Var HP=5,001/50,000]
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Post by Gaia on Aug 19, 2021 16:37:54 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
As the explosive force came at him, Var's shift in hue reduced until he was all but red. To watch the king take a knee, electricity crackling from his body, he knew that Var was on his last ropes. So, what he had meant earlier was not that this defense was inactive, but that running away hereafter was not an option. All that he held now, then, was war itself.
But he was war, and if all that was left now was strife, then what would come next would be a calamity quite unlike even the wrath of the four combined into one divine. What would come next would inform them on how to deal with this calamity, then.
Holding out his hand, Vanguard clenched his fists and allowed the fires within his being to flow, as the force of Var's bell was finally no longer holding his flames back. While he lacked much of his explosive force at this point, he still had just enough energy within his tank to unleash two more truly devastating blows, the first of which would come forward from the energy he prepared.
It was an attack that was not unlike one that Var had used before, although his was much less powerful. Unleashing that energy from his body, four incredible heat waves rolled off of Vanguard's body, each one directed at Var. They would demand his attention, or else threaten to turn him to ash beneath their fury.
What would come next was nothing astounding in comparison, but the release of more chips into the air as Vanguard followed up with his next - and last - flurry of darkswords, followed by a quick and sudden retrieval of a chip to once again jab at Var at point-blank, attempting to trigger the formidable defense and see how it had evolved.
Defense Phase
[Vanguard HP=2001/2500]
[Vanguard has 0 Armor]
[Tactical Reprieve] - [Advanced Form] Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for [2/2] Turns.
[Vanguard HP=2001/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Reaver Eye] ::o:: ?
Offense Phase 17 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to three consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Tactical Acumen] [S-Tier, Multiplier] His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Vanguard doubles the temporary modifiers added to the selected attack. This can only be applied once per attack. -- [Active, 2/5 Max Uses/Battle]
Used once.
[Burning Reticle] [B-Tier, Aiming/Damage+] His ability to focus intense amounts of energy into a tiny point allows him to place reticles on his opponents that his blasts can funnel into for intensified damage. - Vanguard adds [15 * V] 210 Damage to all hits and "Reticle" to the selected attack. -- [Active, 1/9 Uses]
Used once.
1. [Punishing Zeal] The power of his flames surge outward, punishing all that stand before him, and further punishing those without the will to stand against him. [400 + (10%) - (70%)] [5,060 * 4] Fire S-Damage [40%] ::B:: Fully Undodgeable ::A:: Avoided Separately ::B:: If Avoided: -- ::S:: Opponent's Avoidance Skills are locked for 1 turn. ::★:: Must be fully avoided, if able. ::°:: 1-Turn Full Required Charge, 5-CD ::°:: 1 Uses/Battle
x13 2. [::BattleChip:Dark SwordLv7:v21:"Cannot be Naturally Avoided"::]
15. [::BattleChip:Dark DrillLv1:v21::]
16. [Dark Bomb] - [1/1 Charges]
17. [Power Revolver] - [1/1 Charges]
Summary Phase
[Vanguard HP=2,001/2,500]
Armiger.EXE
This was what all of their efforts led to, then. Armiger held fast against Genesis as what came next was prepared, another calamity that they would be tasked with surviving. Holding himself firm, Armiger prepared for the worst, unable to respond in any way due to the lack of assault on Var's part.
Defense Phase
[Armiger HP=1000/1000]
[Armiger and Genesis have a lot of armor]
[Armiger and Genesis take all hits of Divinity's End. Armiger's Darksoul triggers for both Genesis and Armiger.]
[Soul Revenant] [Darksoul] Armiger arises, his core still beating and his ice still flowing, now dark, infused with his will to survive. ° Automatically activates when the user would reach 0 HP ° Navi endures a fatal turn of attacks with 1 HP ° Navi is invincible except against Aimed Attacks ° Navi has +1 Attack Slot for the duration ° Lasts for [2/3] Turns
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full S-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Chill Touch] [C-Tier, Counter] Armiger's armored form is incredibly dense and cold, causing frostbite to any who make contact with him. - Armiger counters after being struck by any C-Range attack for 80 Unavoidable Damage. -- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
[Armiger HP=1/1000]
Support Phase
[Armiger HP=1/1000]
Offense Phase 3 AS
1. No longer berserked. All is well.
Summary Phase
0 Unavoidable Damage @ Var
[Armiger HP=1/1000]
[Status] - - [Panels] - - [Cooldown] - -
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Post by Genesis on Aug 19, 2021 22:28:52 GMT -8
*If Var wasn't on his last legs, he would continue to assault him until that leg was taken from him. But if he had at last reached his threshold, he would have no qualms letting the pupil deal with the rest of what was left of his master. But the power that was welling up was quite clearly showing that Var had at least one final move left to him. The thing that had attributed him to war even more than everything else had. He had all the tools shown to perpetuate and continue a war... but he hadn't shown them just yet the true ravages of war was what that meant. Even then, Genesis didn't feel any less confident of himself before it. After all at the end of the day, it was still just war. And no matter the war engine, he would end up towering over it at the end of the day. That was just how he saw matters of this caliber, and would continue to after they were finished with Var.*
Defense:
Unneeded.
Support Phase:
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Obsidian Crusher, Ivory Twilight, War Cluster, Rending Helix, and Unfounded Edge.
19 Attack Slots.
Offense Phase:
Unfounded Edge S-Combat Plasma Element Genesis holds his ground, regaining strength from his destructive energy. Damage: 100%: 1,085 Effects of Attack: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage. (Does not apply multipliers from other Charges)
Charging 18 Endbringers.
Genesis: HP: 1,706/6,200
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Post by Zane on Sept 4, 2021 11:28:07 GMT -8
Things were beginning to calm down. Or rather, they had forced them to reach this point. And now that it was almost settled, all that remained was withstanding the last advent of war. In which case she stayed her hand, prepared to see exactly what was left in Var's arsenal. Certainly if he were to be looked at on his own, he was quite the capable engine of destruction. It would be difficult to say that he wasn't a mighty entity all his own. But that would be disregarding what he had told them, wouldn't it? How despite everything he held now he was still just a pawn in their bigger game that they brushed aside with relative ease. But that was for later... now was concentrating on what was about to be utilized next.
:Mistair:
Defense:
Charging Surreal Aura - 1/1
Set:
Charging Surreal Aura
Offense:
Nothing at this time.
Conclusion:
[Mistair HP=1/10,000]
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Post by Zane on Sept 4, 2021 11:59:45 GMT -8
It was just like they expected as he lifted his hand up once again, this time a different effect taking place. The flames would land harmlessly against it as well as the sword dance that he unleashed with it next. And as the drill was at last sent forth, Var would push back against it, the force of it cascading back through Vanguard instead of penetrating his defense as desired. But that was why the attack Vanguard used had so little force behind it in comparison, was it not?
"And what once halted at the beginning moves yet again. Such is the Red Rider of War."
But they would see the very light utilized in that hand begin to fade away and flow over to his right arm instead, the blades taking on their red yet again as the glow began to deepen further and further until it was not unlike dried blood. It wouldn't be some grand display or anything like that, merely a simple blow when all was said and done. All the complexities of war would be left behind, and its simple nature would be on display instead. A savage, brutal simplicity. But from that simplicity would it be up to those who survived the war to reap the benefits of such, pulling back the blade up as it was held high and aloft before it came crashing down with a thunder almost unlike anything they had ever heard before. A single blow that surpassed all the divine power that came before it, and the climax of war itself.
:Var:
Defense:
Ceasefire The end of force, both sides relenting. Effects: Reduces the damage of all attacks for both sides to 0 for the turn. Uses: 6
Used once.
Annihilation's Flow The control of the battlefield, of where destruction lies. Effects: Can change the target of attacks and adjust multi-targeting attacks to focus on any number of targets of choice, applying multiple times as a result as necessary for allies and enemies. If an attack bypasses Ceasefire, the attack can instead be targeted at the user instead. Passive
Dark Drill returned to Vanguard.
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Set:
Regens 5,000.
Auto Charges: 16 16 Applied to Red Apocalypse. Strife's Zenith: 1.5 x 16, 2.5 x 3. 5x 2. 6 x 18.
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Offense:
Red Apocalypse X-Attack Null Element The climax of the horsemen who rides with War. Damage: 777,258,572,540,091,200,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 When used, negates Ceasefire for the turn and expends all uses from the skill. For each use of Ceasefire expended, all sides can utilize resources as though that many turns had passed. (5) Opponents can use their own attacks against this attack to exceed its damage and their resources expended on their attacks are applied as many times as the additional resources they obtained during this attack (5). Can only interact with this attack in this manner. Cuts Dark Soul.
[Var HP=10,001/50,000]
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