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Post by Genesis on Jul 31, 2021 19:21:43 GMT -8
*Var was able to respond to his attacks, and what would follow wasn't a power that was the same as what he was using before. While it was riddled with the ability to inflict glitches, it wasn't as though that was something that was completely uncommon from various foes in the past. So this was the actual power that should have been from that Crimson from before. The field around them became a vacuum as he hovered in place, reminded of his time in the Galaxy Network when the world was rent away by the Eternal Endgame's might unleashed. His own analysis put together exactly what this interlude was for: preparation. On the surface the powers afforded by it was able to make facing it more difficult when that arsenal was put to use, but that was only if one were looking at the current picture. Genesis still recalled what this battle had been opened with, the great gap in strength that was displayed in that very first swing. That strength had gone away since he began using all of these other abilities, but that was all to get them to this pivotal moment: the moment Vanguard would unleash the quelling power to hold off the attack Var unleashed before. The Overlord's eyes narrowed briefly that the trap was sprung, but that wasn't something that would deter him. He couldn't recall a time he hadn't fought someone when they held the advantage or the high ground, so being there once again was nothing new to him.*
"Mistair, prepare your defenses to stave off the returned attack from Vanguard now rather than later. Being proactive will either deter the bell's toll or diminish its effect. I'll assist with my own attack, but we don't have a way to slow the prelude of the next phase of this battle. So we won't bother trying."
*They would go headlong into it. He would just have to make sure he would be able to deal with the rest of the battle moving forward as he held his hand out, a series of spatial blasts being sent forth into the area Var was at. Their overall force was meaningless compared to the Reaverking's defenses, which was fine given he didn't need them to be anything more than attacks unleashed against Var himself. His cloak would burst into shards of data before reforming, wrapped around his neck and spread out as if they were demonic wings as his armor gained a crimson glow. The energy blade he held gained a pale white aura as he brought the weapon forward as a black aura encompassed him, strikes coming from all four directions simultaneously against the avatar to slam against him. It didn't need to have the degree of power that Vanguard displayed in order to get the job done. It was merely an attack to force him to still use his primary defensive tool as he had been thus far. He would be able to stave off Vanguard's strikes normally and then recover from the damage based off of this new power, so Genesis would instead force the negation which would cause them to have to deal with Vanguard's attack instead, though not his own at the very least.*
Defense:
Arrogant One Effects: Three separate effects that influences damage are increased by 50% for the turn. Passive.
Elemental Strength, Armor, and Phantom Refusal chosen. Air Shoes used for Annihilation.
Support Phase:
Beginning of the Rise: Exodus
Genesis' cloak bursts into shards of data before reforming, wrapped around his neck and spread out in the image of demonic wings. His armor covered by a crimson glow, his weapons having a pale white aura around it, marking the start of the Exodus.
- Adds Cannot be Countered to all attacks. - Genesis recovers 2,100 HP upon the activation of this Hyper Mode. - +1 Use to One Skill.
- 2 Turn Duration
Permanence: Phantom Shroud Aura ~ A Tier Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches. Effects: Creates a 355 HP Aura. If this skill is used again while active, instead of forming a new aura, 50% of the new aura is added to the old one. If at least three auras are stacked, becomes an uncuttable aura. x14 Uses
Used thrice. 711 HP Uncuttable Aura created.
Permanence: Phantom Refusal Active Damage ~ A Tier Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches. Effects: Can add the HP of an aura to a number of attacks equal to the number of remaining uses of aura skills. x14 Uses
Used thrice on Revelation.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Obsidian Crusher, Ivory Twilight, War Cluster, Rending Helix, and Crumbling Ethereal.
12 Attack Slots.
Offense Phase:
Hyper Attack: Revelation C-Combat Normal Element Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack. 14,137 x 4 Damage Effects: Cuts Auras, Breaks Shields, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt. Cannot be Countered. Additional Effects: Upon Use, gains the base damage of 4 pre-selected attacks (in-stats) and locks their damage at 0 for 5 Turns. This attack gains the base damage of these attacks as damage to its own damage when used. Can optionally charge this attack for 1 Additional Turn. If so, it gains "Cannot be Mitigated". 5 Turn Cooldown 1 Turn Charge Attacks Chosen: Pulsating Claw, Endbringer, Imperious Edge and Imperious Flash to 0 for 5 turns.
Transient Force x 11 C-Combat X Element A blow that adapts, striking the target accordingly. Damage: 760 Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Spread: One additional target. Cannot be Countered.
Genesis: HP: 6,200/6,200
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Post by Zane on Aug 1, 2021 1:37:33 GMT -8
Preparing for the rebuttal was the optimal take on the situation, so she would see about doing that in a rather roundabout manner in reality, as she would augment Vanguard's gaze with his attack that he unleashed upon Var. In the event that it wasn't enough or that it was sent back to them, she would be able to deal with it in a much more direct fashion rather than going out of her way to do a fair bit more instead against it. Which left finding out what was about to be unveiled to them next.
:Mistair:
Defense:
Nothing.
Set:
Invigorating Surge A radiance that comes from those touched by her talent, to continue against what drives against them. Effects: For anyone affected by Invigoration, can status cleanse those targets a number of times equal to the influence of Invigoration. Alternatively, can add one omni-aimer of choice to three of their attacks.
Cuts Uncuttable Auras added to Burning Conviction and Aiming Gaze.
Surreal Aura - 3/3
Conclusion: [Mistair HP 380/10,000]
The pressure that was exerted would force him to lose the power that he had been gathering, but Vanguard would be able to see it in Var's demeanor that this was what he had been waiting for. The final layer of the deceit that both played out for one another was at last brought to the forefront as Var still had the battle running in the direction that he desired. As Genesis and Vanguard would assault him from all sides, he would be engulfed in the massive conflagration as the void was filled with their attack, but not to the degree that it downed Var himself. At the end of the devastation he stood still, his hand forward as the blazing strength was then fired back upon them as the bell tolled once again even for these blows that would be returned in kind to them. It was to be followed up by another power obtained through the use of the beast, as from that same hand came the wave of obliteration instead. It tore through the vacuum and sought to take from them even the strength they had gained during the battle and strip down some of their defenses, though not immediately as well. And it would be at the end of this wave that Var's eye and sword would begin to gleam with a malevolent glow, taking on something akin to a rainbow hue before it settled down to the red, black, white, and pale green. The one way that existed that could possibly stave it off from being completed had been forced out at this stage, which meant it was time. Here and now, what lied beyond this interlude was a calamity that exceeded even its weight in disaster.
"And now... What comes of Famine, War, Pestilence, and Death is the lifting of the curtain. The four who herald the Apocalypse in the name of the Great One. With this, the Tribe has reached its fruition."
:Var:
Defense:
Battle's Respite A reprieve that follows combat. Effects: Negate a number of attacks equal to the number of immunities Var possesses (16). Counters with Reflection a number of times = to 1/3 this number if chosen. Uses: 7/11
x1 Used. All Vanguard attacks negated and Revelations and 5 Transient Forces negated. Burning Conviction, Aiming Gaze, and Charged Barrel x 2 reflected. Remainder taken for 0 damage.
Conflict's Chime The ring of battle as the bell tolls. Effects: Attacks for the turn cannot have non-avoidance skills activated before them. Uses: 4/6
Used once.
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Set:
Joker Program active. Obliteration used. Can activate during the Support Phase. Any Non-Navi entity is immediately destroyed, and additional Non-Navi entities cannot be summoned for 5 turns. Any attack or effect that relies on summoned entities fail. Barriers/Auras are not affected, but are instead unavoidably destroyed at the end of each turn while active. Any mid-battle statistical increase that has occurred is reset unless the opponent expends three skill uses from any skill.
Auto Charges: 16 16 Applied to Begotten Strife. Strife's Zenith: 1.5 x 11, 2.5 x 3. 5x 2. 6 x 3.
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Offense:
Full Turn Charge: Divine Apocalypse - 1/1
[Var HP=50,000/50,000]
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Post by Gaia on Aug 1, 2021 14:25:34 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
As to be expected, the battle was, as it could always be expected to be, in Var's control. The way he responded as the wave of quelling power emanated from him made it clear that Var was intentional in his efforts, and every movement had been made to get them to this point in battle. With his mastery over the flow of combat, of course Var would know that Vanguard's spike in power was limited, and would be forced to be unleashed as an overwhelming crescendo eventually. Unlike Var, he could not hold onto that incredible well of strength forever.
Which meant that everything leading up to this point was preparation. Preparation to allow for whatever this was bringing to fruition; the lifting of the curtain, as Var put it. Whatever the Tribe is, whatever that great power Var has held within his swords, was about to be unleashed upon them; the Apocalypse, as foretold to be heralded by them in the name of the Great One.
As the next wave came forward, a vermillion tide of outright destructive energy, Vanguard surged his flames to protect his core, maintaining the energy he had built up as well as the power afforded to him by Mistair. Still floating within the void, Vanguard looked beyond and stood his ground as his attacks came flying back at them. Mistair's own surge of energy, augmenting his attack, enabled her to deal with the brunt of the more dangerous of the bunch no problem, and Genesis' defensive measures should suffice to handle the rest of the attacks. He gave a silent look to the two of them, nodding, as he held up his hand against the energy Var collected.
[smear:a67ede]The purple flame that sparked into his palm was so dark, it was almost black against the void they floated within. Incredible pressure built into a single point within his palm, the bead minuscule and heavily compressed, but the power budding into that point unmistakable. It was a technique he had created to focus his offensive prowess into a single moment of incredible force. Whether or not it would work against his master, he did not know, but it would nonetheless give them information if it succeeded, and acted as a fair use of his own time in comparison to the apocalypse that Var prepared for them. If Var would unleash his culminating force, Vanguard could unleash his, as well, but it would take more time than even his last attempt, and he would be doing it without nearly as many resources available to assure their victory.
Whatever was to come next, it would set the tone of battle from this point forward. All of these were steps made as the beginning game of chess, each piece being moved and set into play. More pieces have been lost by their side than won, but they were not in so precarious a situation that they were guaranteed to be placed in checkmate. No . . . what came next, would be as the battle truly begun.[/smear:07000a]
Defense Phase
[Vanguard HP=1890/2500]
[Vanguard has 0 Armor]
[⇪ Blank Mind SP] Passive Mega Program User is immune to Berserk and the first dark chip glitch that would affect them each battle. Additionally, user is immune to the glitches from Darkchips.
Mistair and Genesis handle the defensive.
[Vanguard HP=1,890/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +1 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] - +1 AS A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
 [Reaver Eye] ::o:: ?
Vanguard expends 3 skill uses from Speed Boost to keep his augments.
Offense Phase 12 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to three consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damage attack, rather than the next attack.
::Element:Break:: Lv5 User's Attacks cannot be mitigated below 50% of the Attack's Base Damage. - User's Broken Panel abilities may be used in spite of Panel Locks and remain locked for their base duration. - Unstoppable has -4 CD.
1. [Immolating Gaze] - [1/5 Charges]
2. [Super Vulcan] - [1/5 Charges]
3. [Zealot's Fuel] - [1/5 Charges]
4. [Folder Back] - [1/2 GIGA Charges]
5. [Zealot's Prominence] - [1/1 Charges]
[Conviction x11 (x3)] 6. [Charged Barrel] A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [33,275 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=1,840/2,500]
[Status] - [Stage] - [Cooldown] - [Uses] - -
Armiger.EXE
Another incredible force of energy, the greatest yet he had observed, came forward from Vanguard, eclipsing even the force of might used against Vamin. Such incredible strength, and yet, as the conflagration consumed Var, the master of his own leader came out unscathed. Amazed, Armiger hardened himself as the ride tide of obliteration came next, and felt the awe in the air as that force came forward.
Whatever came next, would be quite unlike anything they had ever contended with before.
Defense Phase
[Armiger HP=1000/1000]
[Armiger and Genesis have a lot of armor]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full S-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Chill Touch] [C-Tier, Counter] Armiger's armored form is incredibly dense and cold, causing frostbite to any who make contact with him. - Armiger counters after being struck by any C-Range attack for 80 Unavoidable Damage. -- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
Armiger counters for 0 Unavoidable Damage.
[Armiger HP=1000/1000]
Support Phase
[Armiger HP=1000/1000]
Armiger expends 3 skill uses from Flash Freeze to prevent Obliteration.
Offense Phase 3 AS
1.
Summary Phase
0 Unavoidable Damage @ Var
[Armiger HP=1000/1000]
[Status] - - [Panels] - - [Cooldown] - -
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Post by Zane on Aug 1, 2021 16:36:40 GMT -8
And it worked out just as intended, the veil she had for Genesis serving to aid against what had come next as well. The silence in the air between them spoke for itself, and yet she understood without words what each wanted to say. This was where the battle would truly begin. The battle to surpass the engine of war that had surpassed even his own original purpose.
:Mistair:
Defense:
-3 uses from Immaculate Curtain.
Majestic Garb A defensive art employed by Mistair, used for those that are behind her veils. Effects: Unbreakable Shield an attack or Uses an Unbreakable Shield for every person with Surreal Aura or Countess Veil active, counting as if the person used it themselves. If an attack would cut Surreal Aura or Countess Veil, is used against the attack without consuming a use. Uses: 16
Shields the attacks that would cut Surreal Aura.
Set:
Surreal Aura - 4/4
Offense:
Thunderous Strike x 7 C-Attack Elec Element A whip of lightning cast down upon the opponent. 1,100 Damage, Breaks Shields, Cuts Auras.
Conclusion: [Mistair HP 380/10,000]
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Post by Genesis on Aug 1, 2021 16:37:09 GMT -8
*There was a new wave to accompany the return this time, a rather bothersome one at that as his aura flared up to drive it away from him as he used Mistair's defense to beat back Vanguard's own just as they had planned. His assault had accomplished as much as he desired of it at least, meaning he would be biding his time to store up for another attack in particular, sending out several more of the transient blows at Var. The pressure that was coming from him was the calling card that he had arrived at the point where the battle would truly be about to begin for them. The power could be used as a means to starch their efforts, but if it was meant to destroy, as was mentioned earlier... the goal would be to destroy with both hands. And so the full force of it would be put toward unleashing that power as a proper funnel to something vastly more devastating. He no longer lived in a world where there wasn't a power to exceed the Time/Space Nightmare's raw force, as Nero displayed as much from his first unleashing of his attack, far be it the second one. So if this eclipsed it as well, then he at least wouldn't be taken aback this time like he was last time. It was time to see just how this encroaching disaster would unfold.*
Defense:
-3 Skill uses used from Unfettered Zeal for Joker Program. Intercepts the reflections.
Support Phase:
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Obsidian Crusher, Ivory Twilight, War Cluster, Rending Helix, and Crumbling Ethereal.
13 Attack Slots.
Offense Phase:
Transient Force x 13 C-Combat X Element A blow that adapts, striking the target accordingly. Damage: 760 Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Spread: One additional target. Cannot be Countered.
Genesis: HP: 6,200/6,200
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Post by Zane on Aug 1, 2021 16:53:11 GMT -8
[smear:b80f0f]And once more were the attacks engulfed within his conflict, swallowed up and returned from war itself. And then at last it was the power reaching its apex, as they could feel the waves of brutality swell within the air as his power once again began to rise. And with its rising so too did the rest of Var's figure begin to change as he was steadily engulfed in light that began to fill the nothingness surrounding them with an immense pressure. An overbearing weight that would soon be brought down upon them right this instant.
"Now, test your strongest Ultimatum, your mightiest Conviction, against that which I am. The King who towers above the Kings of his kin."
As it faded out did they see what stood before them now. His body was a mixture of the hues that stood for the Four Kings, as the black, white, pale green and red all mixed together to bring forth the culmination of his might. And with it he brought down his swords, the light spreading far and wide as if it would strike down not only them, but all that they could see. The world below and far beyond as it sought to extinguish life and not only that, bring with it the continuation of the devastating battle to unfold. It was silent, not at all as thunderous as one would expect from such power. Oblivion meted out impartially and without flashiness, Var would stand tall at the end, his Reaver's Eye now a mixture of all the same colors that they stood for... as all too familiar words would echo across despite the devastation unleashed from his assault.
"Come. Claim your glory."[/smear:dd3311]
:Var:
Defense:
Battle's Respite A reprieve that follows combat. Effects: Negate a number of attacks equal to the number of immunities Var possesses (16). Counters with Reflection a number of times = to 1/3 this number if chosen. Uses: 6/11
x1 Used. All Vanguard and Mistair attacks negated and 6 Transient Forces negated. Vanguard's reflected.
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Set:
Noise Generator Effects: The affected attack Auto-Attacks at 50% Damage per turn for 2 turns, gaining 25% total damage per turn of auto-attacking. Multiple instances of this skill on a single attack cause the attack to auto-attack for 2 additional turns, gaining damage with each auto-attack. Uses: 12
Used twelve times on Divine Apocalypse. Auto attacks at 100% damage per turn for 48 turns, gaining 2,400% total damage per turn of auto-attacking.
Satellite Analytics Effects: The affected attack gains two Omni-Aimers of choice, as well as Destroys: Objects, Barriers, Auras. If used on the same attack twice, it also adds "Cannot be Naturally Avoided" and "Cannot be Intercepted." If Used on the same attack thrice, it also adds "Cannot be Countered" and "Ignores Armor." If used four times, it adds "This attack must be avoided with a skill separate from the attacks before and after it." Uses: 17
Used 17 times on Divine Apocalypse. Breaks Unbreakable Shields, Cuts Uncuttable Auras, Destroys Objects, Barriers, Auras, Cannot be Naturally Avoided, Cannot be Intercepted (invalid), Cannot be Countered, Ignores Armor, and This attack must be avoided with a skill separate from the attacks before and after it. +58 Hits from The Ace Program.
The Divine Tribe Description: The true face of the Great Apocalypse, the power of the four riders as one. The Great Rider who sits as their King harnesses this strength to complete his ascension. Effects: Can activate at any Support Phase that Divine Apocalypse has been charged. While activated, disables The Interlude and reenables Var's original skills.
Murian Wave of Brutality -- All entities with HP possess a minimum of 1 Attack Slot, and any summoned entities are automatically inflicted with Berserk. When attacking, they use their summoner's attack set, and prioritize attacks that target multiple entities. -- Berserk requires the afflicted to attack as many HP entities on the battlefield as it can, prioritizing Multi-target attacks, and at least one ally must be included as a target for all attacks. While Berserk, all allies are affected by attacks with Hits All. Berserk has its duration refreshed during any turn that the afflicted lands an attack. Possessing Immunity to Berserk reduces its duration to only 1 turn, instead. -- For each enemy afflicted with Berserk, the user gains +25% Damage. Per 5 enemies, the user gains an additional attack slot. The user is excluded as a target from any Multi-Target attacks made by Berserk enemies.
Strife's Zenith Conflict grows as a result of conflict. Thus is the cycle of battle. Effects: Charge multipliers applied to attacks persist for the remainder of the battle after being applied to attacks. Can apply the collective charge multipliers to a number of attacks equal to Var's base attack slots every two turns. Status damages on attacks charged for 3 turns or more gain regardless of success.
Auto Charges: 16 16 Applied to Begotten Strife. Strife's Zenith: 1.5 x 11, 2.5 x 3. 5x 2. 6 x 3. Strife's Zenith active, x40 to 5 separate attacks.
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Offense:
Divine Apocalypse X-Attack Null Element The disaster unleashed upon the world. 626,913,312,769,275,100,000 x 62 Damage. 1-Full Turn Charge. Can only be used after The Great Rider has gone through Famine, Pestilence, and Death. Interact Separately. Targets all enemies, but all targets can interact with each hit for the overall attack. Cuts Survival Effects. Enables the attacks: Divine Climax, Divinity's End, and Red Apocalypse. Breaks Unbreakable Shields, Cuts Uncuttable Auras, Destroys Objects, Barriers, Auras, Cannot be Naturally Avoided, Cannot be Countered, Ignores Armor, and This attack must be avoided with a skill separate from the attacks before and after it. Auto attacks at 100% damage per turn for 48 turns, gaining 2,400% total damage per turn of auto-attacking.
[Divine Var HP=50,000/50,000]
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Post by Zane on Aug 2, 2021 9:40:29 GMT -8
As the transformation of Var finished its completion, she could see that he would be utilizing that power of his to its fullest now. For a king to rise to divinity after surpassing divinity was a strange paradox, was it not? But then if he aimed to bring the apocalypse down upon them, it was only fitting that this time they withstand it. The Overlord stood tall through one such event in the past, and Faith was the one to do so in the face of Nero's. So she supposed this time she would take that limelight for herself as the veils that were left on her and Genesis dissipated, moving the energy to the palm of her hand before she held it forward as all was engulfed. And even still there was silence, at least until those with her would realize that even in the face of this apocalypse did the deep ocean blue energy that she held had sheltered them from Var's overbearing might, slowly fading now that they were out of harm's way.
"You know, I was sort of expecting to hear trumpets. Thinking about it now however I think it is a bit more fitting for it to be unceremonious silence."
The battle wasn't over yet, as Var was still standing and even she could tell that repeating that apocalypse was within his capacity. So they would have to see about dealing with that before he could in turn overwhelm them with his continued efforts. But they should have been getting closer to that with each of Vanguard's failed shots. It was just a bit more before they would be able to stand victorious over this King then. She knew Genesis fought enough on the back foot where doing so couldn't even begin to discourage him, but for Vanguard to have his efforts thwarted by Var quite thoroughly so far must have dealt a blow. But it wasn't a blow that should cripple him, rather it showed that the efforts had to be thwarted to begin with. The stone cast into the ocean would eventually cause a ripple to form.
"I know this has been discouraging given how it has been panning out, but that has been the case with most of our victories so far, correct? Remember the words you spoke before we arrived here as we were pursued through the tundra. You need only eclipse him in a single moment. That moment will speak for as long as it needs to once it is done."
:Mistair:
Defense:
Surreal Aura A namesake of its own, both defensively and as a whole. Effects: Creates an uncuttable aura with HP = to the HP of previous Countess Veils on an ally of choice. When used, +1 use to all other skills and enables Doomed Isolation to be used. Can be charged for up to five turns. For each turn of charging, a different effect takes place. 4 Turn Charge: Aura HP and effects increased by 5x, rounded up. Uses: 5
Used once. 1,200,000 HP Uncuttable Aura. +5 uses to other skills.
Regal Decree Utilizing the formidable in another fashion, a facet of them used to confront a given force. Effects: Can be used while Doomed Isolation can be used. One of two effects can be used if so. Effect 2. Effect 2: All Countess Veils and Surreal Auras are removed from the field if any are still active. Gain an HP Buffer with base health equal to their combined total of either all the active ones removed or the most recent one used plus the damage augments of one attack used by anyone on the field this turn. Automatically drops at the end of the Defense Phase. Uses: 5
Used once. 313,456,656,384,036,200,000,000 Buffer created.
Firewall used to cleanse Berserk.
Set:
Nothing at this time.
Offense:
Charging: Doomed Isolation - 1/3
Conclusion:
[Mistair HP 380/10,000]
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Post by Genesis on Aug 2, 2021 10:14:24 GMT -8
*So this would be Var's completed power and the true beginning of their battle, would it? It only made sense that he take on the attributes of each of them in order to rise up against them. Funneling the Crimson over into his more powerful assets meant that the output he was about to unleash would at last show exactly what he was capable of, that power in fact still meeting and surpassing and his expectations of it. He couldn't claim it to be the greatest disaster he was on the receiving end of, but still ranked pretty handily in the upper region all the same as he considered his approach to it. It was covering such a wide range that many options weren't on the table anymore, narrowing his eyes ever so briefly in the face of the inevitable.*
"This will be bothersome."
*They would be stretched very thin if they wanted to edge out of this one. And yet that wasn't a concern for them when Mistair had stepped forward and took back the power she was spreading around, using it for herself rather than giving it to others this time. And it was this particular moment that would cause him to take his attention off of his enemy in Var and to give Mistair that attention instead. Given how much she was inclined to support, he was left with the impression that it was her core ability to do just that. But if she was left to her own devices, if she wasn't aiding others, what exactly was she capable of then? And he couldn't help but consider the words he said barely even seconds ago to himself mentally could only be applied to her in spades then. How much was she holding out at Rammount back then during their assault? Was it because of how much of the NIA she was putting on her back during their raid that she hadn't left a large impression on him? And was she only willing to back down in the cases Vanguard mentioned to him to keep up the facade she had going strong now? ...Was Grom simply unaware that he had someone of her capability in his ranks when he sided with Rosso against her and Vanguard, or was he just that willing to see his goals through? Honestly, he couldn't help but smirk to himself as his thoughts had continued swimming.*
"It's been a while since I felt this lost. I figured I could leave that share of things up to Vanguard. In that case, I'll shelve it for now."
*It was too much of a distraction for him to keep riding that train of thought through, so he would stop the train on its tracks and focus on the here and now. Vanguard's goal was to overcome his mentor, and their other goal was to obtain answers. Exceeding Var did not necessarily mean ending him, but in order to bypass the restrictions otherwise shackling him no doubt meant the very same at the end of the day. Better yet, they had no way to hold back against Var and expect their attacks to come out successful to begin with. Either they went at him with lethal intent or not at all, meaning he would do just that. He certainly wasn't used to having to work with others this much to accomplish an end result, but in the series of events that led them up to this point he would have to say that it at least felt alright having competent individuals to count on. He usually only had one in each group at a time that he could say that for. Though now he couldn't help but let loose a light chuckle at the idea that she thought trumpets would actually herald their end from on high.*
"No trumpets, thankfully. I'm ready to go whenever I need to, barring any untimely bells that ring in this space. I'm not much for glory, so we'll keep this up as we have so far: Mistair cover our openings and deal with things in areas that we're lacking, Vanguard goes over the top, and I'll fill in as necessary."
*Just as Var was running low on steam from the continued pressure, Vanguard keeping up that very same pressure was no doubt taxing on him as well. He had a finite time in the sun unlike Var's ever increasing power, of which they would need to strike after they at least caused that very same power to go off at them again. And so he would still send out his blows at the King. And these would be the cornerstone for what was coming next from his end.*
Defense:
0 Damage taken + No statuses taken. Armiger has to rebond though.
Support Phase:
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Obsidian Crusher, Ivory Twilight, War Cluster, Rending Helix, and Crumbling Ethereal.
14 Attack Slots.
Offense Phase:
Transient Force x 14 C-Combat X Element A blow that adapts, striking the target accordingly. Damage: 760 Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Spread: One additional target. Cannot be Countered.
Genesis: HP: 6,200/6,200
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Post by Gaia on Aug 3, 2021 9:22:03 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
As his master said, the curtain was unveiled, and the power that Var had acquired was made manifest. The incredible strength radiating off of him was nothing like Vanguard had seen before, a coruscating font of power that seemed to well up without ceasing. This was the power of he who had not only surpassed his kin, but rose up to a standard of might far above any other that used to stand alongside or even above him.
It had been difficult for a while, now, to find his words, trying to focus on the battle at hand. Finding his master was something he knew would one day be inevitable, but he had honestly never expected to go from simple sparring matches years ago to a death match. The realization that his goal was to surpass his master lead him to at first try just that, but as Var's power continues to grow, and Vanguard continues to realize that, on his own, he would have surely been obliterated, he felt his conviction falter.
He could raise his might to be stronger than Var's, but only temporarily. Var's defensive efforts were more pristine. His control of the battlefield was more absolute, Vanguard able to force out responses but lacking the consistent pressure to capitalize on them. Case in point, it didn't appear as though he could eclipse Var's might. Not constantly. Not in every way.
Mistair's words, before they even reached his ear, held meaning in his mind, however. As did Var's. It was when that spirit was lost that war was truly pointless and without hope, and even against insurmountable odds, all it took was one critical moment to change the tide of battle.
They had to be perfect at every turn to prevent cataclysm. Var needed only be precise but once. Even if perfection at every turn was required to survive, to overcome they needed that same chance: Just once.
As the apocalypse came screeching at them, a silent annihilation, Vanguard was forced to see what he was consigned unto, and steeled himself in preparation for what was to come. They were in dire straights, and the truth of the matter was that there would be no easy way to contend with this force. Then, Mistair's power flowed, her ocean-blue energy expanded, and Vanguard was forced to find himself staring in awe once again.
Despite having already seen her defend them from impossible odds, Vanguard was still amazed to see the immaculate veil rise over them. Silence flowed forward and with it did the apocalypse, and it was Mistair's turn, as her own ocean-blue energy surged once again. It was beautiful, and as it rose around them, the apocalypse was simply nulled against it.
Mistair's words to follow lifted the mood a bit, Vanguard unable to help but smile. Genesis may have been wondering just what Grom and Rosso were thinking, to lose an individual of this caliber, but Vanguard has been thinking that for far too long, and had been amazed time and time again by the unassuming secretary's abilities. Despite his worries of what he couldn't scan within her code, he trusted Mistair, and was more than content with watching as she eclipsed his further awe at her in their aide time and again.
The glow of energy from his most recent unison left him, and Vanguard paused just long enough to listen to Mistair's words, reflecting his own thoughts, but reminding him that the purpose was not just the same, it was unified. He did not need to eclipse Var on his own - he needed to be able to eclipse him, and whatever was necessary to do so would speak for them for as long as it needed to thereafter.
To have his efforts thwarted so far was difficult to manage, as the energy he had unleashed within his gaze could not be so easily replicated again. Had he funneled it into a chip, it wouldn't been consistent, but Var's own mastery of the Crimson Dragon had prevented that. No, now, he had to determine another way to achieve the kind of force necessary to force Var at the knee.
He had already begun working on that plan. With the apocalypse survived, even with the risk of it repeating, Vanguard stood himself up, that plan already in motion. Holding up his hand, that prominence within his palm unleashed, a reticle launched into the air that blazed and transformed, the meteor shower from before resuming at full capacity. Not even a torch in comparison to the power Vanguard unleashed with his eyes, but it would have to do.
Holding out his hand, Vanguard tossed a few more reticles into the air, his flames moving and storing energy once again, as he dashed after the motes of energy he threw. Creating distance, he grabbed the first reticle out of the air, his arm transforming into the Dark Vulcan, turned, funneled his flames into the cartridge, and unloaded the magazine at Var. Reaching out, Vanguard dashed to the side, using his boosters and the energy continuously afforded to him by Mistair, to grab the other reticle and toss it down at the ground, the shockwave charging towards Var. It wasn't a lot of force, but it was something nonetheless, and it brought him closer to his own goal. If this went well, he'd be able to use his most powerful chip to the greatest effect, and create enough power to overwhelm Var.
"Glory is not shared by a sole member. I go forward to claim not my glory, but to ensure that we claim ours.
"My battlefield position is the Vanguard. I am nothing without those who follow." Vanguard looked at Mistair, nodding his thanks to her for the words of courage, and turned to Genesis, returning an additional thanks for the effort put forward thus far by him, as well. Getting to this point would have been impossible without them, nay, without even Faith, down on the crumbling world underneath. He had said it back in the tundra - this was their ultimatum. Vanguard's own arsenal being a conglomeration of techniques and assets acquired from other sources spoke to his understanding of that - the individual pieces were important on their own, but together, the sum of their parts is what made the effort possible. No army marched without this understanding.
Perhaps it was in that way that he would surpass Var. He would not forget that simple truth. His camaraderie with those that surrounded him thus far wouldn't allow it.
"The plan hasn't changed. Our ultimatum must be supreme. I need a little bit more time to prepare it in full, and we need to force out more of his strength before we can safely unleash it."
Defense Phase
[Vanguard HP=1890/2500]
[Vanguard has 0 Armor]
[⇪ Blank Mind SP] Passive Mega Program User is immune to Berserk and the first dark chip glitch that would affect them each battle. Additionally, user is immune to the glitches from Darkchips.
Mistair is best girl.
[Vanguard HP=1,890/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +1 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] - +1 AS A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Break Unison ends]
 [Reaver Eye] ::o:: ?
Offense Phase 13 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to three consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damage attack, rather than the next attack.
1. [Immolating Gaze] - [2/5 Charges]
2. [Super Vulcan] - [2/5 Charges]
3. [Zealot's Fuel] - [2/5 Charges]
4. [Folder Back] - [2/2 GIGA Charges]
5. [Zealot's Prominence] A reticle that that calls back the fires of a previous judgment. [0] Fire S-Damage [100%] ::S::+ Copies the damage and effects of the last standard dark chip used. ::°:: 1-Turn Required Charge, -1 Total Attack/Use. ::°:: 4 Uses/Battle
::Element:Laser:: Piercing ::o:: Adds "Cuts Uncuttable Auras" to one attack this turn.
[::BattleChip:Dark MeteorsLv7:v21:x10 Cannon Multiplier:x5 Dark Cannon Multiplier:x6 CC:x1.2 Lava Panels:+1,585 Chip Imbues:+230 Dark Plus:+840 Burning:"Reticle":"If this is the only attack used this turn, x5.5 Damage":"If this is the only attack used this turn, x3 Damage":"Breaks Shields":"Cuts Uncuttable Auras":"If Hits: Reticle"::]
6. [::BattleChip:Dark ShockwaveLv7:v21::]
7. [::BattleChip:Dark VulcanLv7:v21:x6 CC:/24 Innate Damage::]
Summary Phase
[Vanguard HP=1,840/2,500]
[Status] - [Stage] - [Cooldown] - [Uses] - -
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Post by Zane on Aug 3, 2021 10:36:20 GMT -8
[smear:b80f0f]He was able to see what had transpired for the defense against his attack. By no means was he expecting to outright do them in here and now, but that beautiful defense that she put against him left even him in some awe. And began to bring back images to his mind, when before his might had gone cascading against his adversary and they were left unscathed. It had happened numerous times, but that first time had truly been the most staggering when it had occurred, a feeling he almost felt again in this moment. But he would recover from this as he began to move, knowing that if he halted then he would be falling into their hands without a fight when it had only truly begun here and now. He would need to overshadow the power she had defensively, but his options to do so were limited, and so he would have to go about reaching his next goal as swiftly as possible. Rather than utilize his best defense so far, he would instead channel more energy into his sword arm, the result of what was to come obvious as the bell would toll and ruin would reach its apex once more, bringing the weapon forward to vastly more devastating effect than last time. It tore through their attacks and sought out those that were aggressors against it without mercy, though Genesis had managed to avoid such a rebuttal. But it was only the beginning of what was to come.
He would pull back his hand, as the wave of devastation that had continued off into the distance began its return, gaining strength in magnitudes compared to when it was first unleashed before he sent out the unavoidable waves of mayhem and carnage alike, sending forth eighteen scarlet waves to meet them in kind and to show a great increase in his offensive capacity compared to what he had done thus far. He would fade from view, as if he had gone invisible before he would unleash a strike upon them, this in turn preparing him for the after-effects of taking Vanguard's attack directly before he would take to the air, pointing his blade arm downward as an ashen wave would be sent out, aiming to engulf everything in its wrath. This was how strife was when it was at its zenith, and they were tasked with claiming victory from its jaws. [/smear:dd3311]
:Var:
Defense:
Ruin's Apex Mastery of one's craft to create a deadly coffin for one's foes. Effects: When used, can partially apply the offensive effects of the Variant Skills that Var has access to at the time to Begotten Strife. Uses: 8/11
Used five times. Ruinous Swarm applies the three aimers to Begotten Strife and Gains This Attack's Damage is halved, but hits twice, Avoid Separately.
Conflict's Chime The ring of battle as the bell tolls. Effects: Attacks for the turn cannot have non-avoidance skills activated before them. Uses: 3/6
Used once.
Begotten Strife C-Attack Blade/Metal Element The foundation of the craft. A move to decimate the victim before him. 2,394,184,845,657,351 x 2 Damage, Var can only influence this attack with his own innate skills. When used with Clashing Views, cannot begin charging this attack again for two turns. 5 turn Optional Charge. For each optional charge, another effect is added to this attack. 1: If hits, target loses all forms of immunity/invincibility to damage for three turns. Cannot be cleansed for two turns. 3: Can be applied to all enemy attacks with Clashing Views. 4: If this attack overpowers the enemy with Clashing Views, remaining damage is directed at them as an attack with aimers of choice per attack it overpowered. 5: Effects persist through the turn. Gains all damage multipliers from each stage of charge.
Clashes with All. 0 Damage Taken. Sent 3 times at Vanguard with Lethal Damage, Avoid Separately, Undodgable, Breaks Shields, Cuts Auras.
-
Set:
Auto Charges: 16 16 Applied to Encompassing Strike. Strife's Zenith: 1.5 x 12, 2.5 x 3. 5x 2. 6 x 6.
-
Offense:
Divine Apocalypse X-Attack Null Element The disaster unleashed upon the world. 6,024,636,935,712,733,711,000,000 x 62 Damage. 1-Full Turn Charge. Can only be used after The Great Rider has gone through Famine, Pestilence, and Death. Interact Separately. Targets all enemies, but all targets can interact with each hit for the overall attack. Cuts Survival Effects. Enables the attacks: Divine Climax, Divinity's End, and Red Apocalypse. Breaks Unbreakable Shields, Cuts Uncuttable Auras, Destroys Objects, Barriers, Auras, Cannot be Naturally Avoided, Cannot be Countered, Ignores Armor, and This attack must be avoided with a skill separate from the attacks before and after it. Auto attacks at 100% damage per turn for 48 turns, gaining 2,400% total damage per turn of auto-attacking.
Carnage Unveiled X-Attack Metal Element A force unleashed to limit the carnage of others in the face of his own. 330 DMG, Unavoidable, Hits All. Can select up to two A-Tier non-scaling effects on use. Effects chosen: Berserk. Burn.
Mayhem Unleashed X-Attack Blade Element A strike of force meant to lessen the mayhem of others while unleashing his own. 330 DMG, Unavoidable, Hits All. Can select up to two A-Tier non-scaling effects on use. Effects chosen: Grounded. Freeze.
Red Demise x 3 C-Attack Blade/Metal Element The scarlet wave of war itself. 6,621,361,200,000 x 6 DMG, Avoid Separately. Every hit of this attack has a single separate omni-aimer. (Unomnidodgable, Breaks Unbreakable Shields) Cannot be Mitigated. If victim's HP is below 20% and are hit by this attack, Executes. 5 Turn Optional Charge
Vanishing Strike x 7 C-Attack Blade/Sand Element A strike from an unseen foe. 2,364,627,008,064 DMG, Breaks Shields, Cuts Auras, Natural Avoids an attack next turn. Shock, Burn, Confuse. 5 Turn Optional Charge.
Divine Climax S-Attack Sand Element A blow to render the path before him as though it would become bleached earth. 6,621,361,200,000 x 6 DMG, Avoid Separately. This attack can only be shielded. Opponents must attempt to avoid all hits of this attack. Must be used at the end of the turn. 5 Turn Optional Charge
[Divine Var HP=50,000/50,000]
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Post by Genesis on Aug 4, 2021 11:17:42 GMT -8
*And filling in as necessary was just what he would do as he followed along, noticing the first strike that devoured their blows didn't become an issue for him as Var instead brought back that divine blow from before. While it was daunting to say the least the first time, a recurring move that he'd seen before wasn't quite the same in terms of its original value. So while Armiger might have thought that the Overlord took leave of his senses, he moved to meet it before it would reach the others as he threw the obsidian energy from his left hand, a wall forming up to stave it off and keep it at bay. The calamity would remain averted for some time, using his empty hand to bring one of the lesser waves into a rift to be dealt with later as he kept stock of their overall situation. As Var vanished from sight, Genesis would do the same though not by the same means. He would warp from one spot to the next to meet Var's blow instead, trading with it time and again to stave him off from any others which left him just in place for the final wave from above. And for this he spun his blade in hand in front of him, deflecting most of the attack off of himself as it pushed him downward, but given the void they were within being pushed down didn't amount to too much here.*
"Before it can be supreme, we need to make the King kneel first. Otherwise that one opening will be meaningless. So we're going for two instead."
*He would send a faint black aura around Mistair now that the defense was taken care of, something he lost a fair deal of due to Deav's attributes earlier but not in its entirety. Now then... it was easy to expect Var would have the same durability as the other Kings, meaning they needed to breach it first. Vanguard had managed to land a blow that was harmless in terms of power, but not in terms of effect at least. And so he would manipulate the space as he had earlier to disrupt Var's flow of strength before he once again sent out the harmless blows. One would think that he was just flailing meaninglessly at this point, but he would hope that after all the years of his experience that it was well understood that such was not the case.*
Defense:
Takes Divine Apocalypse, negated by Anti-Damage SP. Spatial Delay on Carnage Unveiled. Burst Omega used 7 times for Vanishing Strikes.
Aurora of Acceptance: Phantom Defiance Block ~ C+ Tier Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way. Effects: Blocks one attack. If Genesis is strong against the next attack, he can block it as well. x19 Uses
Used three times to avoid Divine Climax.
0 Damage taken + No statuses taken.
Support Phase:
Permanence: Phantom Delusion Recovery ~ A Tier Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength. Effects: Target recovers +1,050 HP when used. x13 Uses
Used twice on Mistair.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Obsidian Crusher, Ivory Twilight, War Cluster, Rending Helix, and Crumbling Ethereal.
15 Attack Slots.
Offense Phase:
Unjust Edge S-Combat Spatial Element Genesis manipulates the area itself, devastating the surroundings without discrimination. Damage: 280 Effects of Attack: Unavoidable, Hits All, Interrupts 1 Turn CoolDown
Transient Force x 14 C-Combat X Element A blow that adapts, striking the target accordingly. Damage: 760 Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Spread: One additional target.
Genesis: HP: 6,200/6,200
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Post by Zane on Aug 4, 2021 11:41:46 GMT -8
She would offer a nod back to Vanguard for the thanks. Genesis was more focused on the ongoing situation to do the same, but that was fine. He was rough around the edges but ultimately had his thoughts in the right place: he'd accept the thanks once they were fully successful in the fight at hand rather than anything less than that. Seeing that Var still had the ability to augment his returning fire, she would respond in kind but setting up the barrier for him as Genesis would move to deal with the greater blow that returned for them. That left the incoming waves, bracing herself as one vanished before the other found its mark, rattling her but otherwise just shy of what was needed to push her any further than that, breathing out a sigh thanks to that. Claiming glory for all of them was the way this should go, so they could hopefully see Faith later and fill her in on what she missed here. She was no doubt going through her own trial now with the state the world would be in from the events that took place here alone, yet alone from those other firing points.
On top of all of this, others could say that Genesis was thinking too big to hope for two openings against an adversary, but when two was the necessity, that was just how it was. They would just have to snatch those two up however they could and proceed from there. And they should have found exactly that opening here and now with Vanguard's previous setup assuming Genesis and Vanguard managed to land both of their strikes in tandem as desired.
:Mistair:
Defense:
Countess Veil A defensive barrier employed by Mistair. While it lacks a lot of customization that others possess, it stands as a formidable defensive tool when push comes to shove. Effects: Can give up a number of attack slots up until 0 attack slots. Creates an uncuttable barrier with HP = to 2,000 x the number of attack slots used. When broken on Mistair, speeds up Invigoration by one turn. Uses: 14
Used six times with 1 Attack Slot each on Vanguard for Begotten Strife.
330 Damage taken. Immune to Freeze, but inflicted with Grounded.
Set:
Nothing at this time.
Offense:
Charging: Doomed Isolation - 2/3
Conclusion:
[Mistair HP=2,150/10,000]
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Post by Gaia on Aug 4, 2021 13:30:50 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Var's attack pattern and response style has been pretty streamlined all this time. As his full power unveiled, more of his master's capabilities came to the forefront again, and Vanguard began preparing. Seeing the individual barrage of attacks, each of them determined what they could handle, realized what the others could not, and stepped in for what they needed to.
It was efficient, and thankfully done without much discussion on the matter. As the familiar waves of red war itself came crashing towards them, Vanguard unleashed a burst of flames from his body, wreathing his form in an incandescent pyre. With each burst of energy, the already existing layer grew stronger, the red waves battering against it time and again but not being able to get past him as he stood between his allies and demise. As he stood, that familiar blue energy protected him from the waves of strife sent off by Var, each one crashing against Mistair's protective field uselessly.
Taking note of Var's movement, turning invisible and reappearing to harry them from all sides, Vanguard loaded his coils, knowing that he was on his last rounds. Thankfully, his plan had followed through to fruition, and he was set to do what needed to be done. An incredible aura of rainbow power washed over him as the powerful chip took effect, the energy expended seeming to surge back to him from across the battlefield as his expended arsenal reforged and reloaded itself into his coils, the aura acting as a magnet for his expended chips.
His arsenal restored, Vanguard was set to begin carrying out the next steps. The reticle unleashed earlier continued its constant rain, and Vanguard stoked more of his fires into his cartridge and fuel tank, preparing for what would come, next. The bell tolling meant that this wouldn't be his most powerful assault by any stretch of the turn, but he would not be left without an attempt.
Holding up his arm, the coils on his wrist rapidly rotated and spun, unleashing chips from their chambers that he directed with his gaze, flying about the battlefield. As had become his tactic to set himself up for quick maneuvers and tactical placement, Vanguard chased after the flying chips, placing distance between him and Var in the void to first grab a hold of a standard chip within the bunch. His arm transforming into a strangely shaped buster, Vanguard turned around and fired the Magnet Bolt at Var, the tricky magnet constantly changing directions to chase after Var even as he turned invisible, seemingly unbothered by his tactics. If he was successful, this would make the rest of this barrage worth it.
Continuing his efforts, Vanguard raced and grabbed another chip, closer to Var, his arm transforming into a massive drill as he grabbed the chip and directed it into his master's chest at point blank. Under normal circumstances, this would be incredibly dangerous, but if their gambit paid off, this would permit their next efforts to succeed.
If it didn't pay off, they would greatly regret the risk. High risk, high reward in this unfortunate trade of blows.
The next chip unleashed that shock wave yet again, hopefully setting them up for similar success next turn, and a yo-yo that Vanguard wound up and twisted around his body, the force of Var's swings extending its string as it spun around his master multiple times.
Finally, the final chip within his reach, Vanguard grabbed the chip and unleashed a flare of energy, his body rapidly spinning. A technique first used against Magnolia and used many times since, Vanguard's body spun rapidly within the sphere of darklight flames, the multiple prongs of the dark sword jutting out of the sphere like spikes on a ball as he spun himself against Var over and over again.
Defense Phase
[Vanguard HP=1890/2500]
[Vanguard has 0 Armor]
[Red Demise] - Vanguard avoids all 18 with 6 uses of Discharge. 5 uses remaining. [Mayhem Unleashed] - Taken. Grounded and Frozen.
[Vanguard HP=1,560/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +1 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] - +1 AS A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
 [Reaver Eye] ::o:: ?
Offense Phase 14 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to three consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damage attack, rather than the next attack.
[::BattleChip:Folder BackLv1:v21:"Non-Giga Chip Uses and Stock restored."::]
[::BattleChip:Dark MeteorsLv7:v21:x10 Cannon Multiplier:x5 Dark Cannon Multiplier:x6 CC:x1.2 Lava Panels:+1,585 Chip Imbues:+230 Dark Plus:+840 Burning:"Reticle":"If this is the only attack used this turn, x5.5 Damage":"If this is the only attack used this turn, x3 Damage":"Breaks Shields":"Cuts Uncuttable Auras":"If Hits: Reticle"::]
1. [Immolating Gaze] - [3/5 Charges]
2. [Super Vulcan] - [3/5 Charges]
3. [Zealot's Fuel] - [3/5 Charges]
4. [::BattleChip:Magnet BoltLv8:v21:"-1 Use from Zealot's Conviction"::]
5. [::BattleChip:Dark DrillLv7:v21::]
6. [::BattleChip:Dark ShockwaveLv7:v21::]
7. [::BattleChip:YoyoLv8:v21:"10 Hits total"::]
8. x7 [::BattleChip:Dark SwordLv7:v21::]
Summary Phase
[Vanguard HP=1,840/2,500]
Armiger.EXE
As the tide of energy rushed forward, Armiger was finally put back into the limelight, as the first waves of energy rocked against him and Genesis once again. Needing to force himself to hold onto Genesis, Armiger faltered and staggered, but reattached. As he righted himself, Armiger's body naturally unleashed the kinetic energy he gathered, trying to supply his own efforts to the team's attempts against the incarnation of war.
Defense Phase
[Armiger HP=1000/1000]
[Armiger and Genesis have a lot of armor]
[⇪ Mirror Armor SP] Passive Mega Program When struck by a full S-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Chill Touch] [C-Tier, Counter] Armiger's armored form is incredibly dense and cold, causing frostbite to any who make contact with him. - Armiger counters after being struck by any C-Range attack for 80 Unavoidable Damage. -- [Passive]
[⇪ Counter Strike DX] Passive Mega Program User's counters do not have a limited number of procs per turn.
[Energy Force] Passive Hidden Program All Unavoidable Damage effects used by the holder increases by 1.3x.
Armiger counters for 377 Unavoidable Damage.
[Armiger HP=1000/1000]
Support Phase
[Armiger HP=1000/1000]
Armiger expends 1 skill use from Defensive Navi Equipment to bond with Genesis again.
Offense Phase 3 AS
1.
Summary Phase
377 Unavoidable Damage @ Var
[Armiger HP=1000/1000]
[Status] - - [Panels] - - [Cooldown] - -
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Post by Zane on Aug 4, 2021 14:12:53 GMT -8
[smear:b80f0f]The first to make landfall would be Genesis' own strike, slowing him down as was desired but not enough where he couldn't outmaneuver the meteors that fell down upon him, just in time for the magnet to snare him. It would be followed by the drill, as he took it to the chest just the same to lead into the shockwave, yo-yo, and bladed strike all together with Armiger's returning fire. They had left some damage on his frame, but not damage that would stay for very long as the repairs began themselves immediately. Even this didn't stop the rise of his power or his manipulation of that very flow, as the very same Armageddon would arrive again even though Genesis would be able to continue to halt it, this time sending out two more scarlet waves before he would rotate his body and swing, sending out the massive encompassing blow from before with the true strength it was supposed to have behind it. But the assault was less numerous than his previous assault all the same, meaning that he was preparing something to follow alongside it. Was he adjusting because they had found a method through his defenses or merely attempting to bluff them out? They would have to determine that for themselves on their coming round. [/smear:dd3311]
:Var:
Defense:
Takes 80 Damage from Unjust Edge, 0 from Transient Forces. Naturally avoids Dark Meteors, Magnet Bolt for 0, 9,585 from the Dark Chips and 5,200 from Yoyo. 377 from Counter for a total of 15,242.
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Set:
Regens 5,000.
Auto Charges: 16 15 Applied to three Desolation Sweeps. 1 Applied to Red Demise. Strife's Zenith: 1.5 x 12, 2.5 x 3. 5x 2. 6 x 6. Strife's Zenith: x71.5 to 5 separate attacks.
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Offense:
Divine Apocalypse autos.
Carnage Unveiled X-Attack Metal Element A force unleashed to limit the carnage of others in the face of his own. 330 DMG, Unavoidable, Hits All. Can select up to two A-Tier non-scaling effects on use. Effects chosen: Berserk. Burn.
Mayhem Unleashed X-Attack Blade Element A strike of force meant to lessen the mayhem of others while unleashing his own. 330 DMG, Unavoidable, Hits All. Can select up to two A-Tier non-scaling effects on use. Effects chosen: Grounded. Shock.
Encompassing Strike S-Attack Blade/Metal Element A blast of destructive force from the blade itself. 169,114,737,448,800 DMG, Breaks Unbreakable Shields, Cuts Uncuttable Auras, Hits All, Freeze, Soak, Berserk. If charged for 3 turns, can bypass the first effect that influences the damage of this attack. Can bypass an additional effect per turn charged beyond 3. Can apply an additional number of attack slots to this attack. This attack requires that many additional avoids to avoid this attack. 5 Turn Optional Charge.
5 Additional attacks applied. 6 Avoids required for the attack. Bypasses the first three effects that influence the damage of the attack.
Charging: Red Demise - 5/5
[Var HP=39,758/50,000]
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Post by Genesis on Aug 4, 2021 15:27:07 GMT -8
*That was a favorable result if nothing else, but whether they should take it with a grain of salt or not was in question. But it wouldn't change his own plan of attack here at all, as it would still be the opening he desired. Namely, having his offense uninhibited as he would let the attack return from the rift, catching the now three scarlet waves with his hand and brushing them aside as his eyes flashed, dissipating the devastating wave that followed it. And his hand stayed outstretched as he flexed his hand in and out, the space warping and distorting around them before he clenched his hand into a fist. From there his attacks of before all formed together, surging all at once to capture Var and either bring him to knee once or at the very least bite through a fair deal of his defenses before he had a chance to shore up power and fend off all of it in one fell swoop. He had sent the rest of the aura to Mistair while he could, keeping his eye on the battlefield as the space began to return to normal once he was finished. It would be some time before he could do so again, but he could at least set it up where he would at least be in a position to do so if they couldn't wrap this up before things escalated further in the wrong direction for them.*
Defense:
Takes Divine Apocalypse, negated by Anti-Damage SP.
Flux: The Passage of Genesis Dodge ~ C+ Tier Description: Accessing some of his former abilities, Genesis' eyes flash as he removes any attack coming his way. Effects: Dodges one attack. If Genesis is strong against the next attack, he can dodge it as well. x19 Uses
Used three times to avoid Encompassing Strike.
0 Damage taken + No statuses taken.
Support Phase:
Permanence: Phantom Delusion Recovery ~ A Tier Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength. Effects: Target recovers +1,050 HP when used. x13 Uses
Used once on Mistair.
Arrogant One Effects: Three separate effects that influences damage are increased by 50% for the turn. Passive.
Elemental Strength, Armor, and Phantom Refusal chosen.
Permanence: Phantom Refusal Active Damage ~ A Tier Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches. Effects: Can add the HP of an aura to a number of attacks equal to the number of remaining uses of aura skills. x14 Uses
Used thrice on Transient Force.
Evanescence: The Fleeting Desire Aimer ~ B Tier Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely. Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time. x17 Uses
Used thrice on Transient Force.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Obsidian Crusher, Ivory Twilight, War Cluster, Rending Helix, and Crumbling Ethereal.
16 Attack Slots.
Offense Phase:
Spatial Control - Transient Force x 52 C-Combat X Element A blow that adapts, striking the target accordingly. Damage: 53,593 x 10 Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Spread: One additional target.
Genesis: HP: 6,200/6,200
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