Post by Shast on Feb 8, 2020 8:03:31 GMT -8
Out of Character
INSTANTLY, Grade, Nightshade, Wacko, Zane, Raven8, and Deathy are all teleported to a glorious stage full decorated in vibrant balloons and colors with a giant symbol "SMP" emblazoned over the rafters. The crowd is full of navi Joe's, mettaurs, and other generic megaman enemies that have slowly overtaken the megaman world, siphoning it of all creativity and wonder.
HAWHAWHAWWWW... IT'S YOUR HOST WITH THE MOST, STRIKEMAN!
He strikes a wacky dis proportioned pose. Then begins... reading something off of his glove hand? There are no cards? Did he write something on the glove?
Well gang we had a good party here at Super Strikeman Party, but all things must come to a close! Now, one of YOU lucky guys gets to have your giga program added to the glorious list of other relics of nonsensical power!
The crowd goes wild, in a generic fashion. A few puffs of confetti here n there.
So. Before we announce the winner let's go ahead and reveal your works of art!
The giant jumbo-tron behind the group hums to life, showcasing their submitted entries.
{>>The jumbo-tron<<}
Grade:
Backup Folder
Refresh your memory
Every non-Giga Chip may be used an additional time. Created Attacks with limited uses instead have 5 CD, reduced by 1 with every additional use after the first one.
Nightshade:
Prismatic Matrix
User gains a "Element Secret" ability for each element they possess. Furthermore, the user is able to use any elemental ability/bonus/status regardless of unlock conditions.
Fire Secret (Scorch): Each successive Fire attack deals 15 base damage.
Aqua Secret (Drench): Each Aqua attack that hits lowers the opponent's damage by 10 for 2 turns.
Wood Secret (Rejuvenate): Each Wood attack that hits returns 10% of its damage as hp to the user.
Elec Secret (Surge): Elec attacks gain: If avoided, gain +1 Attack Slot
Sword Secret (Riposte): Reflection may be used twice per turn.
Toxic Secret (Corrupt): DoT Toxic attacks gain: "If hit, lower opponent's damge by 50% of this attack's damage for 1 turn)
Break Secret (Dent): Break attacks ignore (2×BreakLV)% armor.
Plasma Secre (Accelerate): Plasma attacks may be optionally charged for 5 turns.
Laser Secret (Pulse): Laser attacks deal 5% of their damage as unavoidable damage.
Light Secret (Ward): User may negate the first DarkChip that would otherwise hit him/ally
Dark Secret (Consume): User's Standard DarkChips gain: "Optional 1 turn charge: User gains this Darkchip's Glitch as a positive effect instead of negative."
Wind Secret (Swift): User may add 1 element of 1 avoided attack to 1 of his own Wind attack this turn.
Normal Secret (Equalize): User's elemental weaknesses are negated. User's normal elemental attacks deal 10% more base damage.
Bug Secret (Scramble): Each time Glitch is inflicted,user may choose to unavoidably inflict a second instance of the same Glitch, once per turn.
Seeking Secret (LockOn): Seeking attacks gain: "If avoided, autostrikes next turn at 10% total damage. Other effects are negated."
Metal Secret (Polish): Attacks hitting the user may ignore up to 90% of the user's Armor.
Stone Secret (Strength): User's damage reduction effects are increased by 10%.
Shadow Secret (Vanish): User's dodges may be applied to one additional attack, once per turn.
Sonic Secret (Resonance): User's Confuse status cannot be cleansed on turn of infliction. Post infliction immunity is reduced by 2 turns.
Sand Secret (Flow): Sand attacks gain: "If hit, user loses 1 Attack Slot for 1 turn."
Ice Secret (Chill): Additive armor effects have their efficiency increased to 150%
Deathy:
Replicator
*A paradox of infinite proportions.*
When creating an Aura/Barrier with HP, a Clone, or an Object, create a copy of that Aura/Barrier, Clone, or Object.
Wacko:
Chip Revival
It's not the whole folder, but-!
The user is allowed to reuse up to 2 chips they have expended once per turn.
-Exclusions: GigaChips
Technical detail: You may not reuse the same chip twice in the same turn via this Giga program.
Zane:
Final Form
A form beyond the norm, to show heightened limits.
The holder is allowed to create one advanced form with up to four effects. Effects added to this form have twice their normal potency and can be activated alongside other advanced forms. Form cannot be influenced by the opponent and lasts for 4 turns.
Raven8:
Headband
The legendary accessory of badasses
Grants the holder +1 black headband
Grade:
Backup Folder
Refresh your memory
Every non-Giga Chip may be used an additional time. Created Attacks with limited uses instead have 5 CD, reduced by 1 with every additional use after the first one.
Nightshade:
Prismatic Matrix
User gains a "Element Secret" ability for each element they possess. Furthermore, the user is able to use any elemental ability/bonus/status regardless of unlock conditions.
Fire Secret (Scorch): Each successive Fire attack deals 15 base damage.
Aqua Secret (Drench): Each Aqua attack that hits lowers the opponent's damage by 10 for 2 turns.
Wood Secret (Rejuvenate): Each Wood attack that hits returns 10% of its damage as hp to the user.
Elec Secret (Surge): Elec attacks gain: If avoided, gain +1 Attack Slot
Sword Secret (Riposte): Reflection may be used twice per turn.
Toxic Secret (Corrupt): DoT Toxic attacks gain: "If hit, lower opponent's damge by 50% of this attack's damage for 1 turn)
Break Secret (Dent): Break attacks ignore (2×BreakLV)% armor.
Plasma Secre (Accelerate): Plasma attacks may be optionally charged for 5 turns.
Laser Secret (Pulse): Laser attacks deal 5% of their damage as unavoidable damage.
Light Secret (Ward): User may negate the first DarkChip that would otherwise hit him/ally
Dark Secret (Consume): User's Standard DarkChips gain: "Optional 1 turn charge: User gains this Darkchip's Glitch as a positive effect instead of negative."
Wind Secret (Swift): User may add 1 element of 1 avoided attack to 1 of his own Wind attack this turn.
Normal Secret (Equalize): User's elemental weaknesses are negated. User's normal elemental attacks deal 10% more base damage.
Bug Secret (Scramble): Each time Glitch is inflicted,user may choose to unavoidably inflict a second instance of the same Glitch, once per turn.
Seeking Secret (LockOn): Seeking attacks gain: "If avoided, autostrikes next turn at 10% total damage. Other effects are negated."
Metal Secret (Polish): Attacks hitting the user may ignore up to 90% of the user's Armor.
Stone Secret (Strength): User's damage reduction effects are increased by 10%.
Shadow Secret (Vanish): User's dodges may be applied to one additional attack, once per turn.
Sonic Secret (Resonance): User's Confuse status cannot be cleansed on turn of infliction. Post infliction immunity is reduced by 2 turns.
Sand Secret (Flow): Sand attacks gain: "If hit, user loses 1 Attack Slot for 1 turn."
Ice Secret (Chill): Additive armor effects have their efficiency increased to 150%
Deathy:
Replicator
*A paradox of infinite proportions.*
When creating an Aura/Barrier with HP, a Clone, or an Object, create a copy of that Aura/Barrier, Clone, or Object.
Wacko:
Chip Revival
It's not the whole folder, but-!
The user is allowed to reuse up to 2 chips they have expended once per turn.
-Exclusions: GigaChips
Technical detail: You may not reuse the same chip twice in the same turn via this Giga program.
Zane:
Final Form
A form beyond the norm, to show heightened limits.
The holder is allowed to create one advanced form with up to four effects. Effects added to this form have twice their normal potency and can be activated alongside other advanced forms. Form cannot be influenced by the opponent and lasts for 4 turns.
Raven8:
Headband
The legendary accessory of badasses
Grants the holder +1 black headband
Which one of you lucky dogs is the winner? LET'S FIND OOOUT.
The entire group is sent vaulting into the sky somehow remaining in close proximity to one another. Roughly 20 meters up Raven8 abruptly loses speed and drops back to the earth... Another 20 and then Grade follows... and then Nightshade. One by one the contestants are bluntly told 'nope.' by gravity. Then Zane. Wacko and Deathy. The final two remain twirling in an impossibly long-winded dance in the sky that you're unable to mash the start button to skip. An eternity passes... Strikeman dies of old age and is replaced with a clone of himself he had in storage except it has a mustache.
Finally, Wacko falls. Leaving the final contestant now on the moon(literally) as the winner. The text "YOU'RE THE SUPER-PROGRAM" blares on the jumbo-tron for the contestants that landed on the ground and weren't sent to the hospital to see.
You're our winner. congratulations! Your program woo'd the judges and myself with its simplicity, style, and power. While your words swayed us all with clarity, selflessness, and optimism. So. Here's how it goes down!
Duo drops Strikeman off on the moon(he was here the whole time, didn't you see him?) before jetting off to go ignore the plot arc some more. The baseball navi saunters up to the Deathy.
So my man. Here's your prize! Strikeman whips out a Giga MD, then crushes it. He glances at his hand realizing he already opened Deathy's prize and revealed a Balancer program. Ah, sorry. He throws it away. Lucky for you I have all the gigas already. Here just pick one. Strikeman pulls out a long list of programs some of which our dear winner has never seen before.
{>>Giga-programs<<}
Blank Slate
An empty vessel with infinite potential.
Expansion slot effects are doubled. Blank Slate has 3 expansion slots. User may not select the same expansion more than once.
Clear Mind
True neutrality transcends morality.
User gains access to all base Karma abilities and may access all karma options when choosing a Karma Bonus. +3 Karma Bonuses. Locks Neutral's "Dark Soul" Karma Bonus. Darkchips no longer lock Hyper modes or Hyper attacks when used. User may be in Hyper Modes and Darksoul simultaneously.
Compression Codes
u R A l r r, B d r R r r, B d u B d B
In addition to their initial Hidden Program, user may equip additional Hidden Programs as though they were Mega Programs, and Mega-programs as though they were normal programs. All programs may possess as many non-overlapping or pre-requisite upgrades as desired. User has +2 program slots.
(Note: mega-programs equipped this way do not count towards the maximum allowed mega programs, additional hiddens do, and RQ star doesn't work on non-normal programs.)
Dark Mind
Corrupted essence leads to impossible power: a soul torn in twain by its depravity.
User gains +1 Darksoul. Each Darksoul benefits from the same expansions, but may select unique effects separately.
+2 Turns to all Darksouls.
Darksoul may be entered at will, and both may be occupied simultaneously.
Elemental Mastery
A torrent of possibilities.
User has +5 Element Levels and gains access to 1 Hidden Element of choice.
Double the effects of 1 Non-Hidden Element the user belongs to. User’s Elemental Weaknesses are negated.
Elite Edge
Transcend your frame into a greater being.
User may have a second type.
Final Weapon
Once per battle, after all other Undershirt-like and Survival Effects have triggered, an otherwise fatal turn of damage leaves the User at 1 HP. This cannot be pierced/negated by any effect.
The User is cleansed of all status effects, have all of their cooldowns refreshed and all of their attacks are fully charged.
For one turn, they gain +5 Attack Slots and deal x2 Damage. All attacks charged and cooled down can be used an additional time this turn, ignoring normal use restrictions.
Giga Special
The ultimate attack: the pinnacle of coalesced combat ability.
The User gains +1 Special Attack.
Immovable Object
A defense without equal, the fortitude to stand against any force.
+100% Maximum Health.
The User applies 25% of their Mitigation Effects regardless of Piercing Effects.
Mitigation Effects apply an additional time regardless of use restrictions.
Master's Skill
Distilled yet still unrefined.
User has +3 Skills.
METOL
A united stand against the tides.
Advanced forms activated by user apply to currently active viruses as well. Summoned viruses may continue fighting after the navi has been defeated. User may summon up to 2 viruses without cost during their first defense. +5 virus summons per battle.
Mobius
Infinite Power, Finite Output
Preemptive Charges may be applied as desired.
All chargeable attacks are automatically charged once per turn.
One full-turn charged attack of choice is auto-charged once every Even Turn.
Charges are allowed to be held indefinitely when fully charged.
Triggered Auto Strikes have no interaction with this Giga Program.
Panel Master
The lands bend to your whims.
User may change the stage to any basic stage once per turn (Ignoring Panel Locks). User is immune to all negative stage effects and always benefits from positive stage effects. User may also create a custom stage (3 turn duration, no element or type restrictions on effects. effects are always symmetrical.)
Perfect Immunity
None can defile the sanctuary within
User becomes immune to all statuses. This immunity cannot be pierced or ignored.
Pure Mind
Resplendent forms given manifest.
User may enter Hyper Modes at any time. Hyper Modes with S-tier effects may have other effects alongside it. +2 duration to all Hyper Modes.
Replicator
A paradox of infinite proportions.
When creating an Aura/Barrier with HP, a Clone, or an Object, create a copy of that Aura/Barrier, Clone, or Object. Bypasses the hard cap of "1 instance of a unique entity on the field at a time" where applicable.
Rising Giant
Time is the bane of all things.
Each turn, the users final damage, armor, passive attack slots and per-turn passive regeneration rises by 20% of its base rounded up. The user also gains +1 use to a skill of choice each turn.
Superior Speed
An alacrity beyond reason, the reflexes to evade any danger.
The user may avoid attacks in any order.
Ignore effects that require additional Avoidances (If Avoided, Avoid Sep, etc).
User gains an Unavoidable Attack (as per Attack Type).
Unstoppable Force
A power without equal, a force to surpass any defense.
+100% Base Damage.
Attacks require 1 additional Avoidance to respond to.
Enemy Mitigations are half as effective against User's attacks.
Viral Infection
A bugfrag a day...
Holder may consume bugfrags, gaining benefits from each consumption as though they were a virus. These bonuses are only retained while the Giga Program is equipped. At 100 BugFrags consumed, this Giga Program gains a second Expansion (may not select the same one twice).
Blank Slate
An empty vessel with infinite potential.
Expansion slot effects are doubled. Blank Slate has 3 expansion slots. User may not select the same expansion more than once.
Clear Mind
True neutrality transcends morality.
User gains access to all base Karma abilities and may access all karma options when choosing a Karma Bonus. +3 Karma Bonuses. Locks Neutral's "Dark Soul" Karma Bonus. Darkchips no longer lock Hyper modes or Hyper attacks when used. User may be in Hyper Modes and Darksoul simultaneously.
Compression Codes
u R A l r r, B d r R r r, B d u B d B
In addition to their initial Hidden Program, user may equip additional Hidden Programs as though they were Mega Programs, and Mega-programs as though they were normal programs. All programs may possess as many non-overlapping or pre-requisite upgrades as desired. User has +2 program slots.
(Note: mega-programs equipped this way do not count towards the maximum allowed mega programs, additional hiddens do, and RQ star doesn't work on non-normal programs.)
Dark Mind
Corrupted essence leads to impossible power: a soul torn in twain by its depravity.
User gains +1 Darksoul. Each Darksoul benefits from the same expansions, but may select unique effects separately.
+2 Turns to all Darksouls.
Darksoul may be entered at will, and both may be occupied simultaneously.
Elemental Mastery
A torrent of possibilities.
User has +5 Element Levels and gains access to 1 Hidden Element of choice.
Double the effects of 1 Non-Hidden Element the user belongs to. User’s Elemental Weaknesses are negated.
Elite Edge
Transcend your frame into a greater being.
User may have a second type.
Final Weapon
Once per battle, after all other Undershirt-like and Survival Effects have triggered, an otherwise fatal turn of damage leaves the User at 1 HP. This cannot be pierced/negated by any effect.
The User is cleansed of all status effects, have all of their cooldowns refreshed and all of their attacks are fully charged.
For one turn, they gain +5 Attack Slots and deal x2 Damage. All attacks charged and cooled down can be used an additional time this turn, ignoring normal use restrictions.
Giga Special
The ultimate attack: the pinnacle of coalesced combat ability.
The User gains +1 Special Attack.
Immovable Object
A defense without equal, the fortitude to stand against any force.
+100% Maximum Health.
The User applies 25% of their Mitigation Effects regardless of Piercing Effects.
Mitigation Effects apply an additional time regardless of use restrictions.
Master's Skill
Distilled yet still unrefined.
User has +3 Skills.
METOL
A united stand against the tides.
Advanced forms activated by user apply to currently active viruses as well. Summoned viruses may continue fighting after the navi has been defeated. User may summon up to 2 viruses without cost during their first defense. +5 virus summons per battle.
Mobius
Infinite Power, Finite Output
Preemptive Charges may be applied as desired.
All chargeable attacks are automatically charged once per turn.
One full-turn charged attack of choice is auto-charged once every Even Turn.
Charges are allowed to be held indefinitely when fully charged.
Triggered Auto Strikes have no interaction with this Giga Program.
Panel Master
The lands bend to your whims.
User may change the stage to any basic stage once per turn (Ignoring Panel Locks). User is immune to all negative stage effects and always benefits from positive stage effects. User may also create a custom stage (3 turn duration, no element or type restrictions on effects. effects are always symmetrical.)
Perfect Immunity
None can defile the sanctuary within
User becomes immune to all statuses. This immunity cannot be pierced or ignored.
Pure Mind
Resplendent forms given manifest.
User may enter Hyper Modes at any time. Hyper Modes with S-tier effects may have other effects alongside it. +2 duration to all Hyper Modes.
Replicator
A paradox of infinite proportions.
When creating an Aura/Barrier with HP, a Clone, or an Object, create a copy of that Aura/Barrier, Clone, or Object. Bypasses the hard cap of "1 instance of a unique entity on the field at a time" where applicable.
Rising Giant
Time is the bane of all things.
Each turn, the users final damage, armor, passive attack slots and per-turn passive regeneration rises by 20% of its base rounded up. The user also gains +1 use to a skill of choice each turn.
Superior Speed
An alacrity beyond reason, the reflexes to evade any danger.
The user may avoid attacks in any order.
Ignore effects that require additional Avoidances (If Avoided, Avoid Sep, etc).
User gains an Unavoidable Attack (as per Attack Type).
Unstoppable Force
A power without equal, a force to surpass any defense.
+100% Base Damage.
Attacks require 1 additional Avoidance to respond to.
Enemy Mitigations are half as effective against User's attacks.
Viral Infection
A bugfrag a day...
Holder may consume bugfrags, gaining benefits from each consumption as though they were a virus. These bonuses are only retained while the Giga Program is equipped. At 100 BugFrags consumed, this Giga Program gains a second Expansion (may not select the same one twice).
Yknow, this is a good idea. I think picking them is better. I won a hand of cards against Duo recently and he handed me an IOU instead of Pure Light like a cheap-skate. Yeah... He twirls his new mustache. Ok good talk. SEE YA! Strikeman disappears into the aether and Deathy is sent hurdling back to earth, his prize in hand. Also others get their prizes. Also Embera is there.
So in short, these are the new gigas, old ones gone. If you had one that was majorly changed *rolls eyes* pick a new one. You pick your giga when opening giga MD's. Repicking gigas still costs bugfrags though.
PRIZES!
Deathy: 1 Giga MD
Wacko: 2 HMD/CMD's, your choice.
Everyone else: 1 HMD/CMD your choice.