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Post by Gaia on Feb 4, 2020 13:04:08 GMT -8
StrifeMan.EXE
XHunters
[Violen HP=40000/40000]
[Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 1,725 * 1 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
[Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 230 ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
[Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
[Agile HP=30000/30000]
[Attack - Blade Beam] [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 1800 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry] [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 115 * 5 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Serges HP=30000/30000]
[Skill - Barrier Mastery] [No one knows Barriers better than Serges.] ° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP. ° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage. ° Serges' personal barrier is immune to damage from uncharged attacks. ° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle. [Passive]
[Attack - Sphere Storm] [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 230 ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced
[Attack - Landmine] [Serges has placed landmines throughout the arena, waiting for an opponent to trip up.] ° Damage Dealt: 460 ° Fire/Break Element || S-Range ° Damage cannot be Reduced || Interrupts ° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 2,300. This damage Cuts Dark Soul.
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Post by Gaia on Feb 4, 2020 13:13:32 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=38,400/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Blade Beam] - Avoided via Alpha Barrier! [Bladeflurry] - StrifeMan takes for 690 Damage! [Spiked Mace] - StrifeMan takes for 1,725 Damage! [Finger Bullets] - StrifeMan takes for 230 Damage! [Sphere Storm] - StrifeMan takes for 230 Damage! [Landmine] - StrifeMan takes for 460 Damage!
[StrifeMan HP=35,180/38,400]
Support Phase
[StrifeMan HP=35,180/38,400]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - He does not benefit from any Survival effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do Undershirts that would be granted mid-battle. They otherwise have no benefit to StrifeMan. - StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health. -- [Passive]
[Regenerator ⇪ Gamma] Passive Program User restores 10% of their max health each turn they do not attack.
[Regen] - StrifeMan restores +8,830 Health.
[StrifeMan HP=38,400/38,400]
Offense Phase 5 AS
[Calm before the Storm] [S-Tier, Offense] His power builds up within him, roiling with energy as it waxes into a calamitous tide. The piercing sensation of the static negative follows him as he strides, his power at a standstill for only a season. - Whenever StrifeMan passes passive (natural) attack slots, he may choose to store them for later. - These stored attack slots can be spent to grant himself additional attack slots, or to add damage to an attack instead. StrifeMan grants 10% of the total health he restored this turn per attack slot sacrificed as damage to an attack. Overheal is not counted in this amount. - Attack slots stored in this skill, or exchanged in for additional attack slots, cannot interact with other skills or effects that increase attack slots or grant benefits for sacrificed attack slots.
[5 AS Stored]
Summary Phase
0 Damage @ Squad
[StrifeMan HP=38,400/38,400]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - -
XHunters
[Violen HP=40000/40000]
[Attack - Spiked Mace] @ All Objects + StrifeMan [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 1,725 * 3 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
[Violen gains +100 Damage, +100 Armor, +100 Regen]
[Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 330 ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
[Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
[Agile HP=30000/30000]
[Attack - Blade Beam] [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 1800 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry] [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 115 * 6 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Serges HP=30000/30000]
[Skill - Barrier Mastery] [No one knows Barriers better than Serges.] ° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP. ° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage. ° Serges' personal barrier is immune to damage from uncharged attacks. ° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle. [Passive]
[Attack - Sphere Storm] [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 230 ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced
[Attack - Landmine] [Serges has placed landmines throughout the arena, waiting for an opponent to trip up.] ° Damage Dealt: 460 ° Fire/Break Element || S-Range ° Damage cannot be Reduced || Interrupts ° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 2,300. This damage Cuts Dark Soul.
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Post by Gaia on Feb 4, 2020 13:16:15 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=38,400/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Blade Beam] - Avoided via Alpha Barrier! [Bladeflurry] - StrifeMan takes for 805 Damage! [Spiked Mace] - StrifeMan takes for 5,175 Damage! [Finger Bullets] - StrifeMan takes for 330 Damage! [Sphere Storm] - StrifeMan takes for 230 Damage! [Landmine] - StrifeMan takes for 460 Damage!
[StrifeMan HP=31,630/38,400]
Support Phase
[StrifeMan HP=31,630/38,400]
[Regenerator ⇪ Gamma] Passive Program User restores 10% of their max health each turn they do not attack.
[Regen] - StrifeMan restores +8,830 Health.
[StrifeMan HP=38,400/38,400]
Offense Phase 4 AS
[4 AS Stored]
Summary Phase
0 Damage @ Squad
[StrifeMan HP=38,400/38,400]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - -
XHunters
[Violen HP=40000/40000]
[Attack - Spiked Mace] @ All Objects + StrifeMan [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 1,825 * 3 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
[Violen gains +100 Damage, +100 Armor, +100 Regen]
[Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 430 ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
[Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
[Agile HP=30000/30000]
[Attack - Blade Beam] [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 1800 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry] [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 115 * 7 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Serges HP=30000/30000]
[Skill - Barrier Mastery] [No one knows Barriers better than Serges.] ° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP. ° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage. ° Serges' personal barrier is immune to damage from uncharged attacks. ° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle. [Passive]
[Attack - Sphere Storm] [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 230 ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced
[Attack - Landmine] [Serges has placed landmines throughout the arena, waiting for an opponent to trip up.] ° Damage Dealt: 460 ° Fire/Break Element || S-Range ° Damage cannot be Reduced || Interrupts ° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 2,300. This damage Cuts Dark Soul.
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Post by Gaia on Feb 4, 2020 14:13:43 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=38,400/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Blade Beam] - Avoided via Alpha Barrier! [Bladeflurry] - StrifeMan takes for 920 Damage! [Spiked Mace] - StrifeMan takes for 5,475 Damage! [Finger Bullets] - StrifeMan takes for 430 Damage! [Sphere Storm] - StrifeMan takes for 230 Damage! [Landmine] - StrifeMan takes for 460 Damage!
[Each Turn: StrifeMan takes 515 more damage than the previous turn (Bladeflurry gains +115 Damage, Spiked Mace gains +300, and Finger Bullets gains +100). StrifeMan restores +8,830 Health and stores 4 AS at the end of each cycle]
Turn 3 [StrifeMan HP=30,885/38,400] [StrifeMan HP=38,400/38,400] Turn 4 [StrifeMan HP=30,370/38,400] [StrifeMan HP=38,400/38,400] Turn 5 [StrifeMan HP=29,855/38,400] [StrifeMan HP=38,400/38,400] Turn 6 [StrifeMan HP=29,340/38,400] [StrifeMan HP=38,170/38,400] Turn 7 [Now that we are at the point that the damage exceeds my regen, we can just math out that it will take 73 turns for their damage to reduce me to 60 Health by the end of my defense phase - so we are on turn 79, StrifeMan has 311 AS Stored.]
Support Phase
[StrifeMan HP=60/38,400]
[Regenerator ⇪ Gamma] Passive Program User restores 10% of their max health each turn they do not attack.
[Regen] - StrifeMan restores +8,830 Health.
[StrifeMan HP=8,890/38,400]
Offense Phase 4 AS
[StrifeMan would have used 1 AS for 4 turns to charge Malediction of Spite, and 1 AS for 2 turns to charge Malevolent Scourge]
Summary Phase
0 Damage @ Squad
[StrifeMan HP=38,400/38,400]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - -
XHunters
[Violen HP=40000/40000]
[Attack - Spiked Mace] @ All Objects + StrifeMan [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 9,825 * 3 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
[Violen gains +100 Damage, +100 Armor, +100 Regen]
[Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 8,430 ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
[Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
[Agile HP=30000/30000]
[Attack - Blade Beam] [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 1800 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry] [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 115 * 84 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Serges HP=30000/30000]
[Skill - Barrier Mastery] [No one knows Barriers better than Serges.] ° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP. ° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage. ° Serges' personal barrier is immune to damage from uncharged attacks. ° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle. [Passive]
[Attack - Sphere Storm] [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 230 ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced
[Attack - Landmine] [Serges has placed landmines throughout the arena, waiting for an opponent to trip up.] ° Damage Dealt: 460 ° Fire/Break Element || S-Range ° Damage cannot be Reduced || Interrupts ° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 2,300. This damage Cuts Dark Soul.
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Post by Gaia on Feb 4, 2020 15:20:01 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=8,890/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Attacks] - All Taken!
[Giga Program] [Final Weapon] A brilliant last stand. Once per battle, after all other Undershirt-like and revive effects have triggered, an otherwise fatal turn of attacks leaves the user at 1 HP. They regain 50% of their Max HP, all attacks in CD are cooled down, all statuses on them are healed, and for that turn they have +5 Attack slots, deal x2 Damage, and can use attacks with required charge 2 or less once each. This effect cannot be negated. ° Healthy Exercise: +500 HP, +2 Attack Slots
[Endure] Active hidden program The first lethal attack the user receives each battle leaves them with 1HP until the end of their current defense(like Undershirt). When this program is activated the user has +1 attack slot and +50 damage for the remainder of the battle. Note: This program can be cut like any other undershirt.
[Reject Death] Dark-Soul His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. Alight in his own fury, StrifeMan does not truly benefit from even this most primal survival instinct - instead, he draws power from this source of calamity and pushes forward. ° Automatically activates when StrifeMan's Final Weapon activates. ° StrifeMan has +1 Attack Slot for the duration. ° StrifeMan may reduce the damage of his attacks by 50% to treat those attack slots as "passed," even if he uses them. ° Converting passed attack slots into damage using [Calm of the Storm] grants StrifeMan's attacks +2.5% of his current health as damage, in addition to all other benefits. ° Lasts for 2 Turns
Support Phase
[StrifeMan HP=60/38,400]
[Regen] - StrifeMan restores +4,990 Health.
[Samhain's Talisman] - [Equipped] Dark Dimension Colony Governor Was instrumental in the invasion of Creamland by the Dark Dimension. ° DMG+30 ° HP+300 ° +1 Element Level ° +1 attack on the user’s starting turn ° Once per battle the user is allowed to change all attacks in a turn to “Pure Dark”, gaining +1 attack slot for the turn and causing them to deal +20% damage to the final total.
[StrifeMan HP=31,870/38,400]
Offense Phase 13 AS
[StrifeMan sacrifices 13 stored AS for +13 AS]
Converts 2 AS per attack. 1. [Malediction of Weakness] @ Agile His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their defenses meaningless from his force. [19,715] Shadow S-Damage [60%] ::C:: Breaks Shields, Undodgeable ::A:: If Hits, opponent suffers -50 Armor for 3 turns. ::B:: If Avoided: -- ::A:: Opponent suffers -120 Regen for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
2. [Malediction of Wasting] @ Agile His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their healing meaningless from his force. [19,715] Shadow S-Damage [60%] ::C:: Cuts Auras, Undodgeable ::A:: If Hits, opponent suffers -120 Regen for 3 turns. ::B:: If Avoided: -- ::A:: Opponent suffers -50 Damage for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
3. [Malediction of Powerlessness] @ Agile His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their power meaningless from his force. [19,715] Shadow S-Damage [60%] ::C:: Cuts Auras, Breaks Shields ::A:: If Hits, opponent suffers -50 Damage for 3 turns. ::B:: If Avoided: -- ::A:: Opponent suffers -50 Armor for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
4. [Temptation's Shade] @ Agile A specter from within reaches out of his core, the ghostly appendage striking at his opponents with its chilling grasp. [19,715] Shadow C-Damage [50%] ::C:: Breaks Shields, Undodgeable ::B:: If Hits: Opponents suffer -10 Damage for 1 turn. ::B:: If Avoided: -- Opponents suffer -10 Armor for 1 turn. ::B:: This attack deals +10% of its Total Damage if StrifeMan did not attack last turn. ::°:: 3-CD
5. [Sin Eater] @ Agile His inner darkness bubbles up to the front, his form clouded in his own disdain as he charges forward, his touch draining vitality for each curse. [19,715] Shadow C-Damage [50%] ::C:: Undodgeable, Cuts Auras ::B:: If Hits: Opponents suffer -40 Regen for 1 turn. ::B:: If Avoided: -- ::B:: Opponents suffer -10 Armor for 1 turn. ::B:: This attack deals +10% of its Total Damage if StrifeMan did not attack last turn. ::°:: 3-CD
6-17 [Weighted Shadow] @ Agile The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [19,715] Shadow S-Damage [50%] ::C:: Undodgeable, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
18-21 [Weighted Shadow] @ Violen The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [19,715] Shadow S-Damage [50%] ::C:: Undodgeable, Breaks Shields [-20%] ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
[Each AS converted this turn grants +3,990 damage]
Converts 1 AS. 21. [Misfortune's Disgrace] @ All The environment shifts to StrifeMan's presence, the battlefield marring itself into a calamity to strike. [9,975] Shadow S-Damage [50%] ::C:: Breaks Shields, Cuts Auras ::B:: Cannot be Naturally Avoided ::B:: If Hits: Regen Reductions affecting the target are extended 1 additional turn. ::A:: If Hits: Opponent suffers -50 Armor for 3 turns. ::A:: Hits All ::°:: 1-Turn Charge, 3-CD ::°:: -1 Required Charge from Turquoise Star
22. [Metallic Breath] @ Agile His ever changing physique and form warps yet again, his face elongated as another trapped being comes to the surface. A metallic face, vaguely draconic, appears before it breaths molten metal. [135] Shadow S-Damage [60%] ::C:: Cuts Auras, Undodgeable ::B:: Blinds ::B:: If Hits: Armor Reductions affecting the target are extended 1 additional turn. ::A:: If Hits: Opponent suffers -50 Damage for 3 turns. ::°:: 1-Turn Charge, 3-CD
23. [Flaying Strike] @ Serges StrifeMan's claws form out of his hands, his body releasing a mixture of fur and feathers as he comes upon his prey, inflicting upon them his frenzied mind. [445] Shadow C-Damage [60%] ::C:: Undodgeable, Breaks Shields ::B:: Cannot be Intercepted ::B:: If Hits: Damage Reductions affecting the target are extended 1 additional turn. ::A:: If Hits: Opponent suffers -120 Regen for 3 turns. ::°:: 1-Turn Charge, 3-CD
Converts 1 AS. 24. [Benevolence's Fury] @ Violen A shining beacon from within, StrifeMan's form gives way to his inner benevolence, his blinding light radiating on all sides. [15,050] Shadow S-Damage [0%] ::C:: Breaks Shields, Cuts Auras ::B:: If Hits: Opponents suffer -10 Armor for 1 turn. ::B:: StrifeMan sacrifices 10% of his Current Health, and this attack deals 70% of that damage. ::B:: This attack deals +10% of its Total Damage if StrifeMan did not attack last turn. ::°:: 2-CD
25. [Malediction of the Damned] @ All From the depths of this core, StrifeMan's power surges outward, the suffering of the many released from within reducing all before him to nothing. [445] Shadow S-Damage [60%] ::A:: Regardless of Success: -- ::A:: Inflicts -25 Armor, -25 Damage and -60 Regen to the target. ::A:: This attack's status reduction stacks an additional time per status reduction already affecting the target enemy. Duplicates of a reduction count as 1 stack. ::S:: Auto-Strikes once this turn per turn StrifeMan has not attacked while this attack was charging. ::°:: 4-Turn Required Charge, -1 Total Attack/Use ::°:: 1 Use/Battle
[Malediction of the Damned] @ All From the depths of this core, StrifeMan's power surges outward, the suffering of the many released from within reducing all before him to nothing. [445] Shadow S-Damage [60%] ::A:: Regardless of Success: -- ::A:: Inflicts -25 Armor, -25 Damage and -60 Regen to the target. ::A:: This attack's status reduction stacks an additional time per status reduction already affecting the target enemy. Duplicates of a reduction count as 1 stack. ::S:: Auto-Strikes once this turn per turn StrifeMan has not attacked while this attack was charging. ::°:: 4-Turn Required Charge, -1 Total Attack/Use ::°:: 1 Use/Battle
[Malediction of the Damned] @ All From the depths of this core, StrifeMan's power surges outward, the suffering of the many released from within reducing all before him to nothing. [445] Shadow S-Damage [60%] ::A:: Regardless of Success: -- ::A:: Inflicts -25 Armor, -25 Damage and -60 Regen to the target. ::A:: This attack's status reduction stacks an additional time per status reduction already affecting the target enemy. Duplicates of a reduction count as 1 stack. ::S:: Auto-Strikes once this turn per turn StrifeMan has not attacked while this attack was charging. ::°:: 4-Turn Required Charge, -1 Total Attack/Use ::°:: 1 Use/Battle
[Malediction of the Damned] @ All From the depths of this core, StrifeMan's power surges outward, the suffering of the many released from within reducing all before him to nothing. [445] Shadow S-Damage [60%] ::A:: Regardless of Success: -- ::A:: Inflicts -25 Armor, -25 Damage and -60 Regen to the target. ::A:: This attack's status reduction stacks an additional time per status reduction already affecting the target enemy. Duplicates of a reduction count as 1 stack. ::S:: Auto-Strikes once this turn per turn StrifeMan has not attacked while this attack was charging. ::°:: 4-Turn Required Charge, -1 Total Attack/Use ::°:: 1 Use/Battle
[Malediction of the Damned] @ All From the depths of this core, StrifeMan's power surges outward, the suffering of the many released from within reducing all before him to nothing. [445] Shadow S-Damage [60%] ::A:: Regardless of Success: -- ::A:: Inflicts -25 Armor, -25 Damage and -60 Regen to the target. ::A:: This attack's status reduction stacks an additional time per status reduction already affecting the target enemy. Duplicates of a reduction count as 1 stack. ::S:: Auto-Strikes once this turn per turn StrifeMan has not attacked while this attack was charging. ::°:: 4-Turn Required Charge, -1 Total Attack/Use ::°:: 1 Use/Battle
100 AS Converted. 26. [Malediction of Spite] His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, each of their weaknesses seeming a mountain for them to carry. [39,900 * 10 Hits] Shadow S-Damage [70%] ::C:: Undodgeable, Cuts Auras ::A:: Each stack of -Damage and -Regen afflicting the target is treated as an additional -50 Armor when calculating this attack's final damage. ::A:: Hits All ::°:: 2-Turn Required Charge
27. [Spaded Strike] - [1/1 Charges]
Summary Phase
All the Damage @ Squad
[StrifeMan HP=31,870/38,400]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - -
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Post by Gaia on Feb 4, 2020 15:53:14 GMT -8
XHunters
[Violen HP=40000/40000] [Violen has 8,900 Armor][Weighted Shadow] - Violen Omni-Blocks both! [Misfortune's Disgrace] - Breaks Serges Barrier! [Benevolence's Fury] - Taken for 6,150 Damage! [Malediction of the Damned] - Taken for 0 Damage! Stacks 3 times! [Malediction of the Damned] - Taken for 0 Damage! Stacks 4 times! [Malediction of the Damned] - Taken for 0 Damage! Stacks 4 times! [Malediction of the Damned] - Taken for 0 Damage! Stacks 4 times! [Malediction of the Damned] - Taken for 0 Damage! Stacks 4 times! [Malediction of Spite] - Taken for 155,000 Damage! [Survives with 1 HP, regens 8,900 for 8,901 HP] [Retribution - Rampant Destruction] [Violen's red armor glows from within as his systems prepare for absolute destruction] ° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP. [Activates when an ally dies -- Stacks Twice] [Attack - Spiked Mace] @ All Objects + StrifeMan [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 9,825 * 4 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn. [Violen gains +150 Damage, +150 Armor, +150 Regen][Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 8,580 ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn. [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 3 Objects that Can't Intercept of 1,000 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
[Agile HP=30000/30000] [Attacks 1-17] - Agile Omni-Dodges! [Misfortune's Disgrace] - Breaks Agile's Barrier! [Malediction of Spite] - Taken for 155,000 Damage! [Agile Dedded]
Serges HP=30000/30000] [Misfortune's Disgrace] - Breaks Serges Barrier! [Malediction of Spite] - Taken for 155,000 Damage! [Survives at 1-HP][Retribution - Endless Barrier] [Serge's blue armor glows from within as his systems enhance his defensive prowess further.] ° Serges' Barriers created from Barrier Mastery have their HP increased by 500. ° Increases the Reflect Damage by 50% on Serges' Barriers created from Barrier Mastery. [Activates when an ally dies -- Stacks Twice] [Attack - Sphere Storm] [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 10,175 ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced [Attack - Sphere Storm] [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 10,175 ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced [Attack - Landmine] [Serges has placed landmines throughout the arena, waiting for an opponent to trip up.] ° Damage Dealt: 460 ° Fire/Break Element || S-Range ° Damage cannot be Reduced || Interrupts ° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 2,300. This damage Cuts Dark Soul.
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Post by Gaia on Feb 4, 2020 17:41:54 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=31,870/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Spiked Mace][/i] - 1 Avoided with Alpha Barrier, 1 with Nat Barrier, 2 with 1 use of Misguided Fate. Second full avoided with 2 uses of Misguided Fate. [Finger Bullets] - Eaten by DS. [Serges] - Eaten by DS.
Support Phase
[StrifeMan HP=31,870/38,400] [Regen] - StrifeMan restores +4,990 Health.[StrifeMan HP=31,870/38,400]
Offense Phase 9 AS
[3 AS Converted]1-3. [Cursed Strike] @ The objects StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch.[1,450] Shadow C-Damage [50%] ::C:: Undodgeable, Cuts Auras ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.[1 AS Converted 1. [Spaded Strike] @ Serges StrifeMan's strange, multi-spaded tail strikes like a blur, the design gnashing and gnawing in agonizing glee to the maniac.[2,180] Shadow C-Damage [50%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
2. [Spaded Strike] @ Serges StrifeMan's strange, multi-spaded tail strikes like a blur, the design gnashing and gnawing in agonizing glee to the maniac. [185] Shadow C-Damage [50%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
3. [Weighted Shadow] [1/1 Charges]
4. [Spaded Strike] [1/1 Charges]
5. [Cursed Strike] [1/1 Charges]
Summary Phase
All the Damage @ Squad
[StrifeMan HP=31,870/38,400]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - -
XHunters
[Violen HP=40000/40000]
[Violen has 9,050 Armor]
[Regens 9,050]
[Violen HP=17,951/40000]
[Retribution - Rampant Destruction] [Violen's red armor glows from within as his systems prepare for absolute destruction] ° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP. [Activates when an ally dies -- Stacks Twice]
[Attack - Spiked Mace] @ All Objects + StrifeMan [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 9,825 * 5 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
[Violen gains +200 Damage, +200 Armor, +200 Regen]
[Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 8,780 ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
[Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 3 Objects that Can't Intercept of 1,500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
Defense Phase
[StrifeMan HP=31,870/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Spiked Mace] - 1 Avoided with Alpha Barrier, 4 with 2 uses of Misguided Fate. [Finger Bullets] - Eaten by DS.
Support Phase
[StrifeMan HP=31,870/38,400]
[Regen] - StrifeMan restores +4,990 Health.
[StrifeMan HP=36,860/38,400]
Offense Phase 9 AS
[4 AS Converted] 1-4. [Cursed Strike] @ The objects StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [1,615] Shadow C-Damage [50%] ::C:: Undodgeable, Cuts Auras ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
[167 AS Converted] 5. [Weighted Shadow] The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [355,170] Shadow S-Damage [50%] ::C:: Undodgeable, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
Summary Phase
All the Damage @ Squad
[StrifeMan HP=31,870/38,400]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - -
[Rewards: +500Exp, +8000z, +3 GMD, +1 BMD]
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