Post by Shast on Oct 29, 2019 9:09:13 GMT -8
Out of Character
Jax never fought this dude before and I'm excited to try out that dice roller thing. So leggo
{The fight}So the clown goes first.
He has 5200hp
[Attack - Tiger Ring] x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 1000
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap] x7
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 580
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x4
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 20 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Defense
-Paramount Aura-
Activated Support skill
*Jax cuts loose a deep bellow and a burst of vibrant energy explodes off his frame then settles into a restless golden aura.*
---
Creates a 320 HP aura.
This aura can be merged with existing auras at a rate of 50% upon creation, retaining/stacking effects. While [Enrage] is active, auras fuse at 100% strength instead.
This aura does not absorb, deflect, or otherwise avoid attacks. It instead adds half of its current health to Jaxs' armor. This aura may be destroyed via damage from attacks with [hits all], or [Destroys: Auras] effects that hit Jax. It may otherwise not be targeted.
[x4 uses]
-4 uses, 0 left. 320+160+160+160
Jax now has 875 armor
Jax's armor can't be ignored/nullified, He's also immune to AS reduction via defense type.
Jax takes all attacks for a grand total of 375 damage
setup
Jax regens much more than 375hp.
Jax sets two of three stages to poison, and the third to sanctuary via his mega chip.
-Horizon's Epicenter-
Passive Speed/Stage skill
*Where worlds collide.*
---
Up to 3 stages may be active at the same time. If setting a stage when 3 are active, setter may choose which stage to replace. Locking or unlocking a stage affects only that stage.
Offense
5AS
-Rupture- x5
S-attack
Stone element
*Jax stomps his foot forward and manipulates the earth to assault.*
---
280 920 damage, undodgeable, breaks shields.
Summary
HP: 7590/7590
Aura: 800
Status: Normal
Stage(s): Poison, poison, sanctuary.
---
He can't reasonably hurt Jax, and I will slowly peck away at it over the next 3 or so turns. Not spending 15 minutes writing that.
Gimme loots. BMD and HMD kthnx.
He has 5200hp
[Attack - Tiger Ring] x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 1000
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap] x7
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 580
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x4
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 20 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Defense
-Paramount Aura-
Activated Support skill
*Jax cuts loose a deep bellow and a burst of vibrant energy explodes off his frame then settles into a restless golden aura.*
---
Creates a 320 HP aura.
This aura can be merged with existing auras at a rate of 50% upon creation, retaining/stacking effects. While [Enrage] is active, auras fuse at 100% strength instead.
This aura does not absorb, deflect, or otherwise avoid attacks. It instead adds half of its current health to Jaxs' armor. This aura may be destroyed via damage from attacks with [hits all], or [Destroys: Auras] effects that hit Jax. It may otherwise not be targeted.
[x4 uses]
-4 uses, 0 left. 320+160+160+160
Jax now has 875 armor
Jax's armor can't be ignored/nullified, He's also immune to AS reduction via defense type.
Jax takes all attacks for a grand total of 375 damage
setup
Jax regens much more than 375hp.
Jax sets two of three stages to poison, and the third to sanctuary via his mega chip.
-Horizon's Epicenter-
Passive Speed/Stage skill
*Where worlds collide.*
---
Up to 3 stages may be active at the same time. If setting a stage when 3 are active, setter may choose which stage to replace. Locking or unlocking a stage affects only that stage.
Offense
5AS
-Rupture- x5
S-attack
Stone element
*Jax stomps his foot forward and manipulates the earth to assault.*
---
Summary
HP: 7590/7590
Aura: 800
Status: Normal
Stage(s): Poison, poison, sanctuary.
---
He can't reasonably hurt Jax, and I will slowly peck away at it over the next 3 or so turns. Not spending 15 minutes writing that.
Gimme loots. BMD and HMD kthnx.