Post by Gaia on May 19, 2019 22:16:25 GMT -8
{
TopMan.EXE
}
-Version / Experience:
--Version: 21
--Experience: 9,400
-Funds:
--Zenny: 300z
--Bugfrags: 0
--Level: 0
--Misc:
*Font: 7d7850
TopMan.EXE
{
--Personality--
--Background--
--RP Information--
}--Personality--
--Background--
-Version / Experience:
--Version: 21
--Experience: 9,400
-Funds:
--Zenny: 300
--Bugfrags: 0
--Level: 0
--Misc:
*Font: 7d7850
{
-Type: Normal, Resource
-Karma: Neutral
-Elements: Normal Lv5, Metal Lv5, Stone Lv1
--Strengths: Sonic, Stone2, Blade2, Seeking, Wind, Elec, Toxic
--Weaknesses: [Aqua, Break]] Laser, Elec, Ice, Wood, Bug2
-HP: 5,985
-Armor: 370
-Regeneration: 1,380
-Immunities:
-- Armor Reduction
-- Confusion
-- Attack-Slot Reduction
-- Max-HP Reduction
-- Berzerk
-- Burn
-- Poison
-- Shock
-- DoT Attack Effects
-Natural Avoid(s) / Special Properties:
-- Natural Dodge (5-CD)
--Statistical Information--
}-Type: Normal, Resource
{--Effects: (Click to view)}° Reduces the penalty for converting HP to damage and vice versa by 50%.
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
-- Sand, Selected.
° -8 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° Version 4: Choose any base(Non version unlocked) effect from any other type.
-- Defense Type: Become immune to 8 Status Reductions/Damage. +1 more every new type bonus acquired by version.
° Version 7: Choose the v7 bonus from attack, defense, support, or speed.
-- Defense Type: +1 use to Defense skills(Shields, objects, armor, Strength/Weaknesses, Status heal).
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: Choose any effect from any type v13 or below. (May not be the same effect chosen by the v4 perk)
-- Support Type: Regenerate 18% of Max-Health each turn, +2% more every type bonus beyond the first.
° +1 element level.
° +1 accessory, Crest, and Program slots.
° +80% zenny from all sources, +10% more every new type bonus acquired by version.
° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
° Version 7: +1 use to all non-undershirt programs.
° Version 13: +1 equippable Mega-Program.
° Version 19: All Current and Future Viruses get +1 Hidden Skill
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
-- Sand, Selected.
° -8 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° Version 4: Choose any base(Non version unlocked) effect from any other type.
-- Defense Type: Become immune to 8 Status Reductions/Damage. +1 more every new type bonus acquired by version.
° Version 7: Choose the v7 bonus from attack, defense, support, or speed.
-- Defense Type: +1 use to Defense skills(Shields, objects, armor, Strength/Weaknesses, Status heal).
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: Choose any effect from any type v13 or below. (May not be the same effect chosen by the v4 perk)
-- Support Type: Regenerate 18% of Max-Health each turn, +2% more every type bonus beyond the first.
° +1 element level.
° +1 accessory, Crest, and Program slots.
° +80% zenny from all sources, +10% more every new type bonus acquired by version.
° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
° Version 7: +1 use to all non-undershirt programs.
° Version 13: +1 equippable Mega-Program.
° Version 19: All Current and Future Viruses get +1 Hidden Skill
-Karma: Neutral
{--Effects: (Click to view)}° Base: Gain a Hyper Attack
° v6: Gain a Hyper Mode
° v12: Gain a Hyper Attack
° v18: Hyper Attack Expansion
° v6: Gain a Hyper Mode
° v12: Gain a Hyper Attack
° v18: Hyper Attack Expansion
-Elements: Normal Lv5, Metal Lv5, Stone Lv1
{--Effects: (Click to view)}° +400 Max HP, +40 Damage. +1 Program Slot.
° Neutrality
° +50 Base Armor. 15% of your Damage is added to your Armor.
° +200 Max Health.
° Stone Skin
° Neutrality
° +50 Base Armor. 15% of your Damage is added to your Armor.
° +200 Max Health.
° Stone Skin
--Strengths: Sonic, Stone2, Blade2, Seeking, Wind, Elec, Toxic
--Weaknesses: [
-HP: 5,985
-Armor: 370
-Regeneration: 1,380
-Immunities:
-- Armor Reduction
-- Confusion
-- Attack-Slot Reduction
-- Max-HP Reduction
-- Berzerk
-- Burn
-- Poison
-- Shock
-- DoT Attack Effects
-Natural Avoid(s) / Special Properties:
-- Natural Dodge (5-CD)
{--Modifiers: (Click to view)}° Base HP (1,000)
° +2,000 HP (V-Up)
° +2,100 HP (Skill)
° +600 HP (Element)
° +5% HP (Type)
° +18% Max-Health [1,080] => Regen (Type)
° +5% Max-Health [300] => Regen (Skill)
° +210 Armor (Skill)
° +50 Armor (Element)
° +15% Base Damage [90] => Armor (Element)
° +5% Armor (Type)
° +5 Elemental Levels (Skill)
° +3 Elemental Levels (Base)
° +2 Elemental Levels (V-Up)
° +1 Elemental Levels (Resource)
° +2,000 HP (V-Up)
° +2,100 HP (Skill)
° +600 HP (Element)
° +5% HP (Type)
° +18% Max-Health [1,080] => Regen (Type)
° +5% Max-Health [300] => Regen (Skill)
° +210 Armor (Skill)
° +50 Armor (Element)
° +15% Base Damage [90] => Armor (Element)
° +5% Armor (Type)
° +5 Elemental Levels (Skill)
° +3 Elemental Levels (Base)
° +2 Elemental Levels (V-Up)
° +1 Elemental Levels (Resource)
{
--Skill Pool--
}-Defense Skills:
Note to approver: I'm aware I'm missing 2 skills.
1. [Reinforced Spindle] [C-Tier, Armor]
TopMan's powerful frame has reinforced fibers interlocked within it, allowing him to take blows and continue spinning.
- TopMan gains [10 * V] 210 Armor.
-- [Passive]
-Speed Skills:
1. [Conservation of Energy] [B-Tier, CDR Reduction]
To give, one must take. The constant ebb and flow.
- TopMan can expend uses per turn from his attacks with cooldown or place an attack without uses per turn into cooldown to provide -1 Cooldown Reduction to a single attack.
-- TopMan can do this up to 14 times per turn.
--- [Passive]
-Support Skills:
1. [Revolution] [C-Tier, HP]
Around and around and around . . .
- TopMan gains [100 * V] 2,100 Max-Health.
-- [Passive]
2. [Precession Alignment] [S-Tier, Regen]
TopMan is capable of realigning his central gear over time, making his spinning more efficient.
- TopMan gains 5% of his Max-Health as additional Regen.
-- [Passive]
-Offense Skills:
1. [Torque Application] [C-Tier, Damage]
As the top spins, it builds up force, and crashing into his foes is incredibly potent.
- TopMan gains [10 * V] 210 Base-Damage.
-- [Passive]
-Untyped Skills:
1. [Energy Transference] [X-Tier, Elemental Levels]
The energy generated from his motion can be reallocated in different ways; but, mostly, its designed to keep him balanced.
- TopMan gains +5 Elemental Levels.
-- [Passive]
3. [Revolving Waltz] [A-Tier, Triune Avoidance]
The seemingly endless motion of TopMan's revolution keeps him going, able to seamlessly evade more potent effects.
- TopMan Triune Avoids 3 Attacks.
-- [Active, 6/6 Uses]
Note to approver: I'm aware I'm missing 2 skills.
1. [Reinforced Spindle] [C-Tier, Armor]
TopMan's powerful frame has reinforced fibers interlocked within it, allowing him to take blows and continue spinning.
- TopMan gains [10 * V] 210 Armor.
-- [Passive]
-Speed Skills:
1. [Conservation of Energy] [B-Tier, CDR Reduction]
To give, one must take. The constant ebb and flow.
- TopMan can expend uses per turn from his attacks with cooldown or place an attack without uses per turn into cooldown to provide -1 Cooldown Reduction to a single attack.
-- TopMan can do this up to 14 times per turn.
--- [Passive]
-Support Skills:
1. [Revolution] [C-Tier, HP]
Around and around and around . . .
- TopMan gains [100 * V] 2,100 Max-Health.
-- [Passive]
2. [Precession Alignment] [S-Tier, Regen]
TopMan is capable of realigning his central gear over time, making his spinning more efficient.
- TopMan gains 5% of his Max-Health as additional Regen.
-- [Passive]
-Offense Skills:
1. [Torque Application] [C-Tier, Damage]
As the top spins, it builds up force, and crashing into his foes is incredibly potent.
- TopMan gains [10 * V] 210 Base-Damage.
-- [Passive]
-Untyped Skills:
1. [Energy Transference] [X-Tier, Elemental Levels]
The energy generated from his motion can be reallocated in different ways; but, mostly, its designed to keep him balanced.
- TopMan gains +5 Elemental Levels.
-- [Passive]
3. [Revolving Waltz] [A-Tier, Triune Avoidance]
The seemingly endless motion of TopMan's revolution keeps him going, able to seamlessly evade more potent effects.
- TopMan Triune Avoids 3 Attacks.
-- [Active, 6/6 Uses]
{--Modifiers: (Click to view)}°
{
1. [Top Strike]
TopMan spins the top on his cane before he sends it spiralling off at his opponent. The top is easily replaced on his cane, and thus easy to throw in succession.
[580 + (10%) - (10%)]
[580] Normal S-Damage [100%]
::C:: On use, TopMan can divide this attack's Damage by 10 and distribute it across 10 hits. [-10%]
2. [Top-Down]
A top spun in reverse, with the spindle on the bottom and the crown on top.
[580 + (10%) - (50%)]
[350] Metal S-Damage [60%]
::C:: Breaks Shields, Cuts Auras [-20%]
::B:: If Hits: Reduces Opponent's Armor by 20 for 1 turn. [-20%]
::B:: If Hits: Opponent's Armor Reduction effects are extended for an additional turn. [-10%]
::°:: 2-CD
::°:: -2-CD from Normal Type. Usable Once/Turn.
3. [Top-Bottom]
TopMan's signature top, mirrored over itself to simply be two crowns spinning.
[580 + (10%) - (50%)]
[350] Metal S-Damage [60%]
::C:: Cuts Auras, Undodgeable [-20%]
::B:: If Hits: Reduces Opponent's Armor by 20 for 1 turn. [-20%]
::B:: Cannot be Naturally Avoided. [-10%]
::°:: 2-CD
4. [Top-Up]
A top that is mirrored into two spindles spinning indefinitely.
[580 + (10%) - (50%)]
[350] Metal S-Damage [60%]
::C:: Breaks Shields, Undodgeable [-20%]
::B:: If Avoided: [-10%]
-- ::B:: Reduces Opponent's Armor by 10 for 1 turn. [10%]
::B:: Cannot be Countered. [-10%]
::°:: 2-CD
::°:: -2-CD from Normal Type. Usable Once/Turn.
5. [Top-Pop]
This top constantly bounces as it moves, leaping about from space to space.
[580 + (10%) - (50%)]
[350] Metal S-Damage [60%]
::C:: Cuts Auras, Breaks Shields [-20%]
::B:: If Avoided: [-10%]
-- ::B:: Opponent's Armor Reduction Effects are extended for an additional turn. [10%]
::B:: If Hits: Reduces opponents Armor by 10 for 1 turn. [-10%]
::°:: 2-CD
6. [Top-Pipe]
TopMan sends a top spinning about that looks a little greener than normal, the top releasing puffs of smoke as it moves.
[580 + (10%) - (50%)]
[350] Metal S-Damage [100%]
::C:: Cuts Auras, Undodgeable [-20%]
::B:: If Avoided: [-10%]
-- ::B:: Blinds [-10%]
::B:: If Hits: Reduces opponents Armor by 10 for 1 turn. [-10%]
::°:: 2-CD
7. [Top-Stop]
A spinning top tilted to one side, that picks up its foes and brings them along for the ride.
[580 + (10%) - (50%)]
[350] Metal S-Damage [100%]
::C:: Breaks Shields, Undodgeable [-20%]
::B:: If Hits: Berzerks [-10%]
::B:: If Hits: Reduces opponents Armor by 20 for 1 turn. [-20%]
::°:: 2-CD
8. [Top-Drop]
The spinning top that hits its foes only to multiply.
[580 + (10%) - (80%)]
[175] Metal S-Damage [30%]
::C:: Breaks Shields, Cuts Auras [-20%]
::C:: Hits up to three additional targets. [-30%]
::B:: If Hits: -20 Armor for 1 Turn. [-20%]
::B:: If Hits: Additionally targets any summoned entity under the target's control for 25% Damage. [-10%]
::°:: 2-CD
::°:: -2-CD from Normal Type. Usable Once/Turn.
9. [Top-Top]
A top spinning atop another top, whirling around in perfect sync.
[580 + (10%) - (80%)]
[175] Metal S-Damage [30%]
::C:: Cuts Auras, Undodgeable [-20%]
::C:: Hits up to three additional targets. [-30%]
::B:: If Hits: +30 Damage for 1 Turn. [-20%]
::B:: If Hits: Additionally targets any summoned entity under the target's control for 25% Damage. [-10%]
::°:: 3-CD
10. [Topper]
Two tops connected in perfect motion, spinning about each other in harmony.
[580 + (10%) - (110%)]
[0] Metal S-Damage [0%]
::C:: Breaks Shields, Cuts Auras [-20%]
::C:: Hits up to four additional targets. [-40%]
::A:: 4 Hits, Avoided Separately [-30%]
::A:: If Hits: -100 Armor for 5 Turns. [-20%]
::°:: 5-Turn Charge, 5-CD
11. [Top Tackle]
TopMan begins spinning rapidly before he crashes forward.
[580 + (10%) - (110%)]
[0] Metal C-Damage [0%]
::C:: Breaks Shields, Undodgeable [-20%]
::C:: Hits up to four additional targets. [-40%]
::A:: 4 Hits, Avoided Separately [-30%]
::A:: If Hits: +100 Armor for 5 Turns. [-20%]
::°:: 5-Turn Charge, 5-CD
12. [Vacuum Spin]
TopMan spins around to create a vacuum, sucking in his foes to strike them and building up power for later.
[580 + (10%) - (110%)]
[0] Metal C-Damage [0%]
::C:: Cuts Auras, Undodgeable [-20%]
::C:: Hits up to four additional targets. [-30%]
::A:: 4 Hits, Avoided Separately [-30%]
::A:: If Hits: +100 Damage for 5 Turns. [-20%]
::°:: 5-Turn Charge, 5-CD
13. [Smoke Puff]
TopMan releases a large puff of smoke from his pipe, filling an area with relentless smog.
[580 + (10%) - (50%)]
[150/Turn] Normal S-Damage [60%]
::C:: Breaks Shields, Cuts Auras [-20%]
::B:: Lasts for 4 Turns [-20%]
::A:: Hits All [-10%]
::°:: 1-Turn Charge, 2-CD
14. [Cane Barrage]
TopMan uses his cane to strike at his foes, striking the cane into the ground and causing it to reappear underneath.
[580 + (10%) - (110%)]
[0] Normal S-Damage [0%]
::C:: Cuts Auras, Undodgeable [-20%]
::B:: If Hits: -40 Armor for 1 turn. [-40%]
::B:: Cannot be Naturally Avoided [-10%]
::A:: Destroys: Auras [-10%]
::A:: Hits All [-10%]
::A:: 3 Hits, Avoided Separately [-20%]
::°:: 4-Turn Charge, 4-CD
15. [Piercing Cane]
Striking at a foe with his cane, TopMan comes prepared to beat the next generation of navis.
[580 + (10%) - (60%)]
[290] Normal S-Damage [50%]
::C:: Breaks Shields, Cuts Auras [-20%]
::B:: Ignores Armor [-20%]
::B:: If Hits: -20 Armor for 1 Turn [-20%]
::°:: 2-CD
16. [Power Conversion]
TopMan uses his opponent's energy against them, allowing him to spin faster as he strikes against them.
[580 + (10%) - (10%)]
[1% Max-HP * 10] Normal S-Damage [100%]
::C:: Breaks Shields, Undodgeable [-20%]
::B:: Deals Damage equal to 1% of target's Max-Health per hit.
::°:: 1-CD
::°:: +1-CD (2-CD Total) [+10%]
::°:: -2-CD from Normal Type. Usable Once/Turn.
17. [Grinding Top]
TopMan takes on his top form to come crashing down on top of his foes from above.
[580 + (10%) - (60%)]
[0] Normal S-Damage [50%]
::C:: Undodgeable, Cuts Auras [-20%]
::B:: If Hits: -20 Armor for 1 Turn [-20%]
::A:: 3 Hits, Avoided Separately [-20%]
::A:: Gains +50% Damage per attack slot sacrificed up until this point in battle.
::°:: 3-Turn Charge, 2-CD
18. [Top Storm]
TopMan releases a sudden barrage of tops upon his foes, bouncing in every which direction.
[580 + (10%) - (70%)]
[0] Normal S-Damage [40%]
::C:: Cuts Auras, Breaks Shields [-20%]
::B:: If Hits: -20 Armor for 1 Turn. [-20%]
::A:: Gains +20% Damage per attack avoided up until this point in battle.
::A:: Hits All [-10%]
::A:: 2 Hits, Avoided Separately [-10%]
::S::+ Auto-Strikes once this turn per attack that has entered or been placed into cooldown while it has been charging. [-10%]
::°:: -1 Total Attack/Use, 3-Turn Charge, 2-CD
::°:: 2 Uses
19. [Top Drag]
TopMan releases a barrage of tops tied to strings upon his foes, bouncing in coordinated ways, and pulling resources from his foes back to him.
[580 + (10%) - (90%)]
[60 * 2] Normal S-Damage [20%]
::C:: Cuts Auras, Breaks Shields [-20%]
::A:: If Hits: -150 Armor for 5 Turns. [-30%]
::A:: Hits All [-10%]
::A:: 2 Hits, Avoided Separately [-10%]
::S:: If Hits, TopMan gains +1 Use to one program, as desired. [-10%]
::S::+ Auto-Strikes once this turn per attack that has entered or been placed into cooldown while it has been charging. [-10%]
::°:: -2 Total Attack/Use, 5-Turn Charge, 5-CD
::°:: 2 Uses
20. [Top Piercer]
TopMan uses a small gun located on the bottom of his cane to release a small, powerful top-shaped dart, which lodges itself into his foe's systems.
[580 + (10%) - (110%)]
[0] Normal S-Damage [0%]
::C:: Hits up to five additional targets. [-50%]
::B:: Cannot be Countered [-10%]
::B:: If Hits, Additionally targets any summoned entities under the target's control for 25% Damage. [-10%]
::A:: Breaks Unbreakable Shields, Cuts Uncuttable Auras [-20%]
::A:: 2 Hits, Avoided Separately [-10%]
::S:: If Hits, opponent's armor is reduced to 0. This reduction lasts 1 turn. [-10%]
::°:: -1 Total Attack/Use, 3-Turn Charge, 1-CD
::°:: 2 Uses
--Combat Information--
}Base Damage: 580
Attacks per Turn: 5 AS
Total Attacks: 25/25
Attacks
{--Modifiers: (Click to view)}° Base Damage (100)
° +200 Base Damage (V-Up)
° +210 Base Damage (Skill)
° +40 Base Damage (Normal)
° +5% Damage (Type)
° +200 Base Damage (V-Up)
° +210 Base Damage (Skill)
° +40 Base Damage (Normal)
° +5% Damage (Type)
Attacks per Turn: 5 AS
Total Attacks: 25/25
Attacks
1. [Top Strike]
TopMan spins the top on his cane before he sends it spiralling off at his opponent. The top is easily replaced on his cane, and thus easy to throw in succession.
[580 + (10%) - (10%)]
[580] Normal S-Damage [100%]
::C:: On use, TopMan can divide this attack's Damage by 10 and distribute it across 10 hits. [-10%]
2. [Top-Down]
A top spun in reverse, with the spindle on the bottom and the crown on top.
[580 + (10%) - (50%)]
[350] Metal S-Damage [60%]
::C:: Breaks Shields, Cuts Auras [-20%]
::B:: If Hits: Reduces Opponent's Armor by 20 for 1 turn. [-20%]
::B:: If Hits: Opponent's Armor Reduction effects are extended for an additional turn. [-10%]
::°:: 2-CD
::°:: -2-CD from Normal Type. Usable Once/Turn.
3. [Top-Bottom]
TopMan's signature top, mirrored over itself to simply be two crowns spinning.
[580 + (10%) - (50%)]
[350] Metal S-Damage [60%]
::C:: Cuts Auras, Undodgeable [-20%]
::B:: If Hits: Reduces Opponent's Armor by 20 for 1 turn. [-20%]
::B:: Cannot be Naturally Avoided. [-10%]
::°:: 2-CD
4. [Top-Up]
A top that is mirrored into two spindles spinning indefinitely.
[580 + (10%) - (50%)]
[350] Metal S-Damage [60%]
::C:: Breaks Shields, Undodgeable [-20%]
::B:: If Avoided: [-10%]
-- ::B:: Reduces Opponent's Armor by 10 for 1 turn. [10%]
::B:: Cannot be Countered. [-10%]
::°:: 2-CD
::°:: -2-CD from Normal Type. Usable Once/Turn.
5. [Top-Pop]
This top constantly bounces as it moves, leaping about from space to space.
[580 + (10%) - (50%)]
[350] Metal S-Damage [60%]
::C:: Cuts Auras, Breaks Shields [-20%]
::B:: If Avoided: [-10%]
-- ::B:: Opponent's Armor Reduction Effects are extended for an additional turn. [10%]
::B:: If Hits: Reduces opponents Armor by 10 for 1 turn. [-10%]
::°:: 2-CD
6. [Top-Pipe]
TopMan sends a top spinning about that looks a little greener than normal, the top releasing puffs of smoke as it moves.
[580 + (10%) - (50%)]
[350] Metal S-Damage [100%]
::C:: Cuts Auras, Undodgeable [-20%]
::B:: If Avoided: [-10%]
-- ::B:: Blinds [-10%]
::B:: If Hits: Reduces opponents Armor by 10 for 1 turn. [-10%]
::°:: 2-CD
7. [Top-Stop]
A spinning top tilted to one side, that picks up its foes and brings them along for the ride.
[580 + (10%) - (50%)]
[350] Metal S-Damage [100%]
::C:: Breaks Shields, Undodgeable [-20%]
::B:: If Hits: Berzerks [-10%]
::B:: If Hits: Reduces opponents Armor by 20 for 1 turn. [-20%]
::°:: 2-CD
8. [Top-Drop]
The spinning top that hits its foes only to multiply.
[580 + (10%) - (80%)]
[175] Metal S-Damage [30%]
::C:: Breaks Shields, Cuts Auras [-20%]
::C:: Hits up to three additional targets. [-30%]
::B:: If Hits: -20 Armor for 1 Turn. [-20%]
::B:: If Hits: Additionally targets any summoned entity under the target's control for 25% Damage. [-10%]
::°:: 2-CD
::°:: -2-CD from Normal Type. Usable Once/Turn.
9. [Top-Top]
A top spinning atop another top, whirling around in perfect sync.
[580 + (10%) - (80%)]
[175] Metal S-Damage [30%]
::C:: Cuts Auras, Undodgeable [-20%]
::C:: Hits up to three additional targets. [-30%]
::B:: If Hits: +30 Damage for 1 Turn. [-20%]
::B:: If Hits: Additionally targets any summoned entity under the target's control for 25% Damage. [-10%]
::°:: 3-CD
10. [Topper]
Two tops connected in perfect motion, spinning about each other in harmony.
[580 + (10%) - (110%)]
[0] Metal S-Damage [0%]
::C:: Breaks Shields, Cuts Auras [-20%]
::C:: Hits up to four additional targets. [-40%]
::A:: 4 Hits, Avoided Separately [-30%]
::A:: If Hits: -100 Armor for 5 Turns. [-20%]
::°:: 5-Turn Charge, 5-CD
11. [Top Tackle]
TopMan begins spinning rapidly before he crashes forward.
[580 + (10%) - (110%)]
[0] Metal C-Damage [0%]
::C:: Breaks Shields, Undodgeable [-20%]
::C:: Hits up to four additional targets. [-40%]
::A:: 4 Hits, Avoided Separately [-30%]
::A:: If Hits: +100 Armor for 5 Turns. [-20%]
::°:: 5-Turn Charge, 5-CD
12. [Vacuum Spin]
TopMan spins around to create a vacuum, sucking in his foes to strike them and building up power for later.
[580 + (10%) - (110%)]
[0] Metal C-Damage [0%]
::C:: Cuts Auras, Undodgeable [-20%]
::C:: Hits up to four additional targets. [-30%]
::A:: 4 Hits, Avoided Separately [-30%]
::A:: If Hits: +100 Damage for 5 Turns. [-20%]
::°:: 5-Turn Charge, 5-CD
13. [Smoke Puff]
TopMan releases a large puff of smoke from his pipe, filling an area with relentless smog.
[580 + (10%) - (50%)]
[150/Turn] Normal S-Damage [60%]
::C:: Breaks Shields, Cuts Auras [-20%]
::B:: Lasts for 4 Turns [-20%]
::A:: Hits All [-10%]
::°:: 1-Turn Charge, 2-CD
14. [Cane Barrage]
TopMan uses his cane to strike at his foes, striking the cane into the ground and causing it to reappear underneath.
[580 + (10%) - (110%)]
[0] Normal S-Damage [0%]
::C:: Cuts Auras, Undodgeable [-20%]
::B:: If Hits: -40 Armor for 1 turn. [-40%]
::B:: Cannot be Naturally Avoided [-10%]
::A:: Destroys: Auras [-10%]
::A:: Hits All [-10%]
::A:: 3 Hits, Avoided Separately [-20%]
::°:: 4-Turn Charge, 4-CD
15. [Piercing Cane]
Striking at a foe with his cane, TopMan comes prepared to beat the next generation of navis.
[580 + (10%) - (60%)]
[290] Normal S-Damage [50%]
::C:: Breaks Shields, Cuts Auras [-20%]
::B:: Ignores Armor [-20%]
::B:: If Hits: -20 Armor for 1 Turn [-20%]
::°:: 2-CD
16. [Power Conversion]
TopMan uses his opponent's energy against them, allowing him to spin faster as he strikes against them.
[580 + (10%) - (10%)]
[1% Max-HP * 10] Normal S-Damage [100%]
::C:: Breaks Shields, Undodgeable [-20%]
::B:: Deals Damage equal to 1% of target's Max-Health per hit.
::°:: 1-CD
::°:: +1-CD (2-CD Total) [+10%]
::°:: -2-CD from Normal Type. Usable Once/Turn.
17. [Grinding Top]
TopMan takes on his top form to come crashing down on top of his foes from above.
[580 + (10%) - (60%)]
[0] Normal S-Damage [50%]
::C:: Undodgeable, Cuts Auras [-20%]
::B:: If Hits: -20 Armor for 1 Turn [-20%]
::A:: 3 Hits, Avoided Separately [-20%]
::A:: Gains +50% Damage per attack slot sacrificed up until this point in battle.
::°:: 3-Turn Charge, 2-CD
18. [Top Storm]
TopMan releases a sudden barrage of tops upon his foes, bouncing in every which direction.
[580 + (10%) - (70%)]
[0] Normal S-Damage [40%]
::C:: Cuts Auras, Breaks Shields [-20%]
::B:: If Hits: -20 Armor for 1 Turn. [-20%]
::A:: Gains +20% Damage per attack avoided up until this point in battle.
::A:: Hits All [-10%]
::A:: 2 Hits, Avoided Separately [-10%]
::S::+ Auto-Strikes once this turn per attack that has entered or been placed into cooldown while it has been charging. [-10%]
::°:: -1 Total Attack/Use, 3-Turn Charge, 2-CD
::°:: 2 Uses
19. [Top Drag]
TopMan releases a barrage of tops tied to strings upon his foes, bouncing in coordinated ways, and pulling resources from his foes back to him.
[580 + (10%) - (90%)]
[60 * 2] Normal S-Damage [20%]
::C:: Cuts Auras, Breaks Shields [-20%]
::A:: If Hits: -150 Armor for 5 Turns. [-30%]
::A:: Hits All [-10%]
::A:: 2 Hits, Avoided Separately [-10%]
::S:: If Hits, TopMan gains +1 Use to one program, as desired. [-10%]
::S::+ Auto-Strikes once this turn per attack that has entered or been placed into cooldown while it has been charging. [-10%]
::°:: -2 Total Attack/Use, 5-Turn Charge, 5-CD
::°:: 2 Uses
20. [Top Piercer]
TopMan uses a small gun located on the bottom of his cane to release a small, powerful top-shaped dart, which lodges itself into his foe's systems.
[580 + (10%) - (110%)]
[0] Normal S-Damage [0%]
::C:: Hits up to five additional targets. [-50%]
::B:: Cannot be Countered [-10%]
::B:: If Hits, Additionally targets any summoned entities under the target's control for 25% Damage. [-10%]
::A:: Breaks Unbreakable Shields, Cuts Uncuttable Auras [-20%]
::A:: 2 Hits, Avoided Separately [-10%]
::S:: If Hits, opponent's armor is reduced to 0. This reduction lasts 1 turn. [-10%]
::°:: -1 Total Attack/Use, 3-Turn Charge, 1-CD
::°:: 2 Uses
{
--Navi Customizer--
}}
--|Programs|--
[10/11 Equipped]
[5 Base, +1 (Element), +1 (Type), +2 (Exp Memory), +2 (Customizable)]
Defensive Programs
[Undershirt ⇪ Nu]
Activated Program ⦗Uses per battle: 1/1⦘
User survives a fatal turn of damage with 1 HP
[Paladin's Spirit]
Activated Program ⦗Uses per battle: 3/3⦘
User takes 75% Damage for 3 Turns
[Great Shield]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, User gains 20 + (10 * Version) Armor against one attack.
[Block]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user naturally blocks one attack.
[Burst]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user naturally dodges one attack.
Offensive Programs
[Great Sword]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, one attack gains 20 + (10 * Version) Damage for one use.
[Refresh]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, one attack has -1 CD for one use.
[Speed Addition]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user gains +1 Attack Slot for one turn.
Supportive Programs
[Air Shoes ⇪ Nu]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Does not take up a Program Slot.
Regenerative Programs
[⇪ Reboot SP]
Mega Program.
Passive. Adds +1 Use to all Non-Undershirt Programs.
[Firewall ⇪ Nu]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user can remove one negative status of choice. Does not take up a Program Slot.
[Skill Addition ⇪ Zeta]
Activated Program ⦗Uses per battle: 4/4⦘
+1 use to One Activated Skill when activated.
Hidden Programs
[N/A]
--|Accessories|--
[0/3 Equipped]
--|Crests|--
[1/3 Equipped]
[Fortune Badge]
A special award for the greatly fortunate. Grants additional funds to the holder.
° Raises Zenny earned from battles by 10%.
--|Giga Program|--
[Elite Edge]
Transcend your frame into a greater being.
You may have a second type (Cannot pick the same type twice).
-- Customizable: +2 Program Slots
[10/11 Equipped]
[5 Base, +1 (Element), +1 (Type), +2 (Exp Memory), +2 (Customizable)]
Defensive Programs
[Undershirt ⇪ Nu]
Activated Program ⦗Uses per battle: 1/1⦘
User survives a fatal turn of damage with 1 HP
[Paladin's Spirit]
Activated Program ⦗Uses per battle: 3/3⦘
User takes 75% Damage for 3 Turns
[Great Shield]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, User gains 20 + (10 * Version) Armor against one attack.
[Block]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user naturally blocks one attack.
[Burst]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user naturally dodges one attack.
Offensive Programs
[Great Sword]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, one attack gains 20 + (10 * Version) Damage for one use.
[Refresh]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, one attack has -1 CD for one use.
[Speed Addition]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user gains +1 Attack Slot for one turn.
Supportive Programs
[Air Shoes ⇪ Nu]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Does not take up a Program Slot.
Regenerative Programs
[⇪ Reboot SP]
Mega Program.
Passive. Adds +1 Use to all Non-Undershirt Programs.
[Firewall ⇪ Nu]
Activated Program ⦗Uses per battle: 4/4⦘
Upon activation of this program, user can remove one negative status of choice. Does not take up a Program Slot.
[Skill Addition ⇪ Zeta]
Activated Program ⦗Uses per battle: 4/4⦘
+1 use to One Activated Skill when activated.
Hidden Programs
[N/A]
--|Accessories|--
[0/3 Equipped]
--|Crests|--
[1/3 Equipped]
[Fortune Badge]
A special award for the greatly fortunate. Grants additional funds to the holder.
° Raises Zenny earned from battles by 10%.
--|Giga Program|--
[Elite Edge]
Transcend your frame into a greater being.
You may have a second type (Cannot pick the same type twice).
-- Customizable: +2 Program Slots
{
--Hyper Repertoire--
}[Omega Form] [Advanced Form, Hyper Format]
TopMan's color shifts to a purple, sinister shade as he accesses his more potent power. The old geiser's most potent form supplies greater balance for even more power in all areas.
::°:: 5-Turn Base
::B:: TopMan gains +10 * V Damage for the duration of this Hyper Mode.
::B:: TopMan gains +10 * V Armor for the duration of this Hyper Mode.
::°:: 3-Turn Hyper Mode.
[Little Spinner] [Hyper Attack]
TopMan releases an array of little, purple spinners, much unlike his usual spinners, to release across the battlefield.
[580 + (50%) - (70%)]
[120 * 4] Metal C-Damage [0%]
::A:: Cuts Uncuttable Auras, Fully Undodgeable [-20%]
::A:: 4 Hits, Avoided Separately [-30%]
::S:: Cuts Undershirt, Cuts Darksoul [-20%]
::°:: 2-Turn Charge, 5-CD
::°:: -1-Turn Charge from Hyper Attack Expansion. 1-Turn Charge, Total.
[Top Spin] [Hyper Attack]
TopMan spins at top speed and comes crashing into his opponents, his speeds making their armor crumble in his wake.
[580 + (50%) - (40%)]
[65 * 10] Metal C-Damage [0%]
::C:: Breaks Shields, Undodgeable [-20%]
::A:: Regardless of Success: [-10%]
-- ::S:: Reduces Opponent's Armor to 0. This reduction lasts for 1 turn. [-10%]
::°:: 2-Turn Charge, 1-CD
::°:: -1 Turn Charge from Hyper Attack Expansion. 1-Turn Charge, Total.
TopMan's color shifts to a purple, sinister shade as he accesses his more potent power. The old geiser's most potent form supplies greater balance for even more power in all areas.
::°:: 5-Turn Base
::B:: TopMan gains +10 * V Damage for the duration of this Hyper Mode.
::B:: TopMan gains +10 * V Armor for the duration of this Hyper Mode.
::°:: 3-Turn Hyper Mode.
[Little Spinner] [Hyper Attack]
TopMan releases an array of little, purple spinners, much unlike his usual spinners, to release across the battlefield.
[580 + (50%) - (70%)]
[120 * 4] Metal C-Damage [0%]
::A:: Cuts Uncuttable Auras, Fully Undodgeable [-20%]
::A:: 4 Hits, Avoided Separately [-30%]
::S:: Cuts Undershirt, Cuts Darksoul [-20%]
::°:: 2-Turn Charge, 5-CD
::°:: -1-Turn Charge from Hyper Attack Expansion. 1-Turn Charge, Total.
[Top Spin] [Hyper Attack]
TopMan spins at top speed and comes crashing into his opponents, his speeds making their armor crumble in his wake.
[580 + (50%) - (40%)]
[65 * 10] Metal C-Damage [0%]
::C:: Breaks Shields, Undodgeable [-20%]
::A:: Regardless of Success: [-10%]
-- ::S:: Reduces Opponent's Armor to 0. This reduction lasts for 1 turn. [-10%]
::°:: 2-Turn Charge, 1-CD
::°:: -1 Turn Charge from Hyper Attack Expansion. 1-Turn Charge, Total.