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Post by Gaia on May 21, 2019 14:47:57 GMT -8
Siega.CMD
It seemed that, as they came crashing upon their foe, it was their foe's turn to retaliate. He bolted around the battlefield, a specter of blood, darkness and hate, the energy boiling up from within him evident to the Dark Gateway. As he suddenly appeared before him to release a torrent of shadows upon him, Siega fixed his optics on the depths, and simply closed his hand.
The shadows sprung around him, seeming to consume his form in their torrential torment. Suddenly, the shadows warped and moved, condensing around him until they formed a strange, sinuous, murky barrier around his person. Rather than consume him, the shadows were being warped by Siega's whims into a barrier. He stood amidst them, unharmed, his crest burning with a dark nimbus on his chest.
He was the Depthless Void. When it came to the use of dark energy, none understood it better, even if they could use more of it. This monstrosity, Rosario, may have absorbed enough dark energy from the depths to become powerful, but he was not omnipotent.
Not that he was, either. Not yet, anyways. A version of omnipotence is obtained when one first spawns life, however - he did not have infinite power, but, the potential of that which he spawned was limitless. Charging forward, Siega once again brandished his sword, wreathed in shadows, as his barrier, shred from the remnants of his own data and the dark energy all around him, allowed him to wade through the supposed declaration of omnipotence without harm. He raised his blade and brought it crashing down, once again, aiming a daring blow to Rosario's arm.
Defense Phase
[Siega HP=600/600]
[Siega has 0 Armor, and has a Strength to Dark]
[Data Field] - The data coalesces into a barrier! 1,215-Aura, created!
[Resentful Designation] - Absorbed in Siega's Data Field! [Reinvent Reality] - Absorbed in Siega's Data Field!
[Siega HP=600/600]
Support Phase
[Data Construct] [Advanced] The unique ability at Siega's disposal, to control the very data around him, is not simply limited to basic control of the Net. Siega can warp data at a whim into a sentient form: The ability to create a Navi. - Siega gains this ability as a Special Property with a 5-Turn Cooldown. - Upon use, Siega reduces his maximum Health by 5% to create a Clone with 20% of his Max-Health and deals 50% Damage, with one attack slot. - Siega can charge this Special Property using attack slots during his turn. For each turn charged, the Clone gains an additional 20% Health, an additional 10% Damage, and the ability gains an additional 1-CD. Siega sacrifices 5% of his max health each turn he charges this Special Property.
[Itinerary] - Siega gains +500 Damage for 2 Turns, Immunity to Interrupt for 1 Turn, +1 Attack Slot for 1 Turn. -- Stacked 2 Times.
[Repair] - Siega Restores +295 Max-Health!
[Siega HP=895/895]
Offense Phase 2 AS
3. [Power Burst] Siega pulls from his own reserves for a catastrophically powerful blast of energy. [1,450] Wood S-Damage [90%] ::C:: Breaks Shields, Cuts Auras ::C:: Deals Damage equal to [9 * (Max Health Sacrificed/10)] ::°:: Reduces target’s Max-HP by 10, if Hits ::°:: Siega Sacrifices 500 Max and Current Health, upon use.
[Siega HP=295/295]
4. [Data Construct] - [3 Charges]
[Repair] [C-Tier, Regen] [+36/120] His style of rapid health regeneration and reallocation of resources is demanding on his form, but Siega excels at repairing his simplistic frame. - Siega gains a stack of [4 + (4 * V)] +12 Regen each time he charges his [Data Construct] Advanced Special Property. -- This stacks up to ten times, to a maximum of [40 + (40 * V)] 120 Regen. -- Siega can instead choose to convert his regen into Max-Health Regen, restoring half the total self-inflicted Max-Health decrease paid as a cost, last turn. This has no effect on his current Health. --- [Passive]
[Siega HP=280/285]
Summary Phase
1,450 Damage @ Clockwork Rosario
[Siega HP=280/280]
[Status] - Normal [Cooldown] - -- [Data Field] - [0/5] [Charge/Delay] - -- [Data Construct] - [3]
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Post by Warrior on May 21, 2019 16:15:36 GMT -8
" ! "
Faith had almost been caught off guard by the claw-swipe as she made her retreat, barely summoning a shield in time just for it to be ripped away mid-materialization. Rosario's second dive into the ground obliterated the snow on the field and effectively negated the blizzard she had conjured up just recently, returning the environment to a more neutral state.
" Tch. "
Someway somehow, as the first shockwave of blood came toward her, Faith was able to maneuver around it unscathed while she made an approach to Rosario, and then managed to evade it again as she drew even closer to her target.
"Are you fools really a team of warriors? The poor synergy I sense among you, I could easily take all of you with only one of my arms!"
She sheathed her dagger now and took a different stance, almost as if she was adjusting her own combat style in response to Rosario switching his. Her body was brimming with a red aura as she gathered the power being channeled toward her through the Itinerary by Siega once again - her scarf flickering like a flame in the wind from the energy radiating outward from her.
" I'm counting on it! "
Using the Itinerary's power to hasten herself, Faith utilized the Kingdom Crasher a tad unlike she had done before, this time performing a light-speed dashing kick to Rosario's left arm that would appear as nothing more than a streak of red light from anybody else's perspective, barring those whose eyes could keep up with such quick movement.
Much unlike before however, she synchronized her own innate abilities with the Itinerary's energy and followed up with a flurry of additional kicks. A second, third, fourth, and even a fifth, all in rapid succession and all aimed with prejudice at Rosario's left arm, indicating that she was really wanting him to put his money where his mouth was for that bold claim.
T U R N 3
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
{ 1 ° Darkened Slash: Sacrificed 1 Use of Pure Essence to block with Guard ::(+)::} ::GuardCode:: Defense Skill || Costs 1 Skill Use to activate::°:: Naturally Block 1 Attack ::°:: This Chip cannot be UpgradedPure Essence Faith's daggers store a mysterious essence that can be withdrawn and manipulated in various ways.
260 C-Blade Damage (100%) ° Nymphra can sacrifice a Use from this attack instead of a Skill Use for Battle Chips that would ask for one
3 2 Uses per Battle
{ 2 ° Reinvent Reality: Sacrificed 1 AS to avoid both hits with Apex of Agility ::(+)::} Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill
5 Uses Passive (0 CD || x1/Turn) (Signature Move)
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (2) (2/2)
Supportive
::nymport:: Nymphra
Regeneration: Nymphra restores 700 HP
{ Itinerary Collide-R: Nymphra has +1000 Damage and access to Kingdom Crasher ::(+)::} Itinerary Collide-R- All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally) Siega sacrificed 2 AS for Nymphra on Turn 2 ` 2 Attack Slots: +1,000 Damage for 2 turns, gains access to Kingdom Crasher for 1 turn. <Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
{Itinerary Collide-R: Nymphra sacrifices 1 Attack Slot for Siega ::(+)::}
Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally)
` 1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn.
{ Optima Flux: Nymphra exchanges 520 Regen and 240 Damage for +4 AS ::(+)::} Optima Flux -- S-Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot ° -260 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +140 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +140 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills. Passive CONVERSIONS PERFORMED Regen: 700 → (-260 * 2) → 180 Damage: 260 → (-120 * 2) → 20 Attack Slots: 4 → (+1 * 4) → 8
{ Hastening: +4 Uses to Apex of Agility ::(+)::} Hastening - Hypermode A faint red aura encompasses Faith for but a moment, signifying empowerment. ° Nymphra gains +4 Uses to One Skill 1 Turn Apex of Agility: 0 CD → -4 CD (x1/Turn || +1 with 1 CD)
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (2) (1/2), Hastening (1/1)
Offensive Nymphra: 4 Base AS || 1 Auto Charge -1 AS from Defensive Phase -1 AS from Itinerary Collide-R +4 AS from Optima Flux
::nymport:: Nymphra
- ° Charge Dropped: Variable Essence
{A ° Auto-Charge: Hub Batch ::(+)::}
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ 1 ° Charge: Kingdom Crasher ::(+)::} <Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
{ A ° Kingdom Crasher aimed at Clockwork Rosario for 10,000 Damage Non-Ranged || Non-Elemental || Interrupts ::(+)::} <Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
{ 2 ° Virtuosity: Stagger aimed at Clockwork Rosario for 1014 Damage C-Blade | Breaks Shields, Cuts Auras | Cannot be Countered ::(+)::} Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike.
185 14 1014 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn DAMAGE MODIFIERS Nymphra's Base Damage this turn: 20 (due to Optima Flux) Attack's Base Damage: 14 (70% of Base) Itinerary Collide-R: +1000 Damage
{ 3 ° Virtuosity: Stagger aimed at Clockwork Rosario for 1014 Damage C-Blade | Breaks Shields, Cuts Auras | Cannot be Countered ::(+)::} Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike.
185 14 1014 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn DAMAGE MODIFIERS Nymphra's Base Damage this turn: 20 (due to Optima Flux) Attack's Base Damage: 14 (70% of Base) Itinerary Collide-R: +1000 Damage
{ 4 ° Virtuosity: Stagger aimed at Clockwork Rosario for 1014 Damage C-Blade | Breaks Shields, Cuts Auras | Cannot be Countered ::(+)::} Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike.
185 14 1014 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn DAMAGE MODIFIERS Nymphra's Base Damage this turn: 20 (due to Optima Flux) Attack's Base Damage: 14 (70% of Base) Itinerary Collide-R: +1000 Damage
{ 5 ° Virtuosity: Stagger aimed at Clockwork Rosario for 1014 Damage C-Blade | Breaks Shields, Cuts Auras | Cannot be Countered ::(+)::} Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike.
185 14 1014 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn DAMAGE MODIFIERS Nymphra's Base Damage this turn: 20 (due to Optima Flux) Attack's Base Damage: 14 (70% of Base) Itinerary Collide-R: +1000 Damage
{ 6 ° Charge: Tireless Charge ::(+)::} Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
End Turn
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (2) (1/2), Hastening (1/1)
-Cooldowns: Natural Shield (2/5)
-Charges: Hub Batch (1) Tireless Charge (1)
-Use Limits: Total Chips (2 Left) Mega Chips (3 Left) Giga Chips (1 Left) Elemental Rage Lv6 (Used) Snow Stage (Used) Guard (Used) Pure Essence (2 Left)
-Current Stage: Normal (∞)
 Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
-Outgoing Damage: 14,056 Damage @ Clockwork Rosario
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Post by Blazewind on May 28, 2019 22:24:21 GMT -8
"That's rude! Maybe we ought to hold you to that!...Wah!" Astra pouted in childish anger the his overhuffed up opponent. Of course there wasn't synergy, they only met each other for the first time today. Still, the young navi was surprised by the next attack. While the dark attack seemed to be lacking in damage and Astra's light staved off the worst of it, he could still feel something disrupting his systems and preventing him from attacking.
Astra Turn 3 Defense Phase: 0 Damage Taken
- Darkened Slash: Hits! 5%= (100-10)*0.9 = 85 Damage Taken
- Flash Freeze: Hits! 1% = (20-10)*0.9 = 10 Damage Taken! Astra cannot use attack slots this turn!
- Blood Spike: Avoided by High Speed Maneuver! 2 uses remaining. Astra can add an Omni-Aimer onto an attack next turn.
- Reinvent Reality: Avoided by two uses of Photon Barrier! 1 Use remaining. Astra gains +2 Auto-Charges!
Support Phase:
- Astra regenerates 180 HP.
- Astra charges Photon Cutters and Photon Wings!
Attack Phase: Auto-Attack, 2 turns remaining.
- Photon Feathers: (5% of the opponent’s Current HP), S-Range, Light
Reoccurring Auto Attack: Auto-Attacks once again at 50% effectiveness for 3 Turns | Hits All | If Hits: Astra Recovers +100 HP | 1 Turn Required Charge | 1 Turn Cooldown | Cuts Auras | Undodgeable 1 Use Per Battle
Stats:
- HP: 2000/2000
- Status: Attack Slots Disabled!
- Fragarach Wings: 1/1 Cooldown
- Photon Feathers: 1/1 Total Uses Remaining
- Natural Shield: 2/5 Cooldown
- Photon Feathers: 2 turns of Auto Attack Remaining
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Post by Nightshade on Jun 1, 2019 5:39:18 GMT -8
Maelstrom Turn 1 [Maelstrom HP=4400/4400]
"...New...Host...must consume..." _________________________________________
Defense Phase:
-Mael takes 180dmg. And a whole buncha effects.
Setup Phase:
-Mael regen 645HP
Battle Phase[2AS]:
Passing 2 slots
End Phase:
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Post by xoDeathy on Jun 2, 2019 8:03:10 GMT -8
Clockwork Rosario met arm for blade with Siega, having an intense clash before backing away at the sight of Nymphra approaching. The first kick was blindingly fast, pushing him back on his left side. But as the other kicks followed up Clockwork Rosario matched each kick with a blocking stance of his right leg, deflecting them from further damage until another blast of light came from Astra, sending him back another good 10 meters into a nearby tree. He took a noticeable longer time getting up, showing the wear and tear of their damage was finally pulling through.
"You.. are.. REALLY STARTING.. TO TICK ME OFF!"
A swarm of shadows surrounded him, quickly wasting no time beginning his next assault. All of his blows this time around seemed to be more precise, more serious, as if he was finally seeing the group as a threat. The blinding light began beaming in his right hand again, perhaps preparing the same move as before. In fact, he repeated all of his previous attacks with either similar or new targets.
======== All players have access to the following device: Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally): `1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn. `2 Attack Slots: +1,000 Damage for 2 turns, gains access to Kingdom Crasher for 1 turn. `3 Attack Slots: +100% Damage for 2 turns, +1 Attack Slot for 1 turn, gains access to Kingdom Breaker for 1 turn.
<Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
<Kingdom Breaker>- 50,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 2 Turn Required Charge. Is able to, and must, be used on the same turn it finished charging.
(Note: the +x% from this object stack multiplicative with itself) =======
-=Defense Phase=-
Power Burst deals (1450 x5) 7,250 Damage
Kingdom Crasher deals 10,000 Damage
Viruosity Stagger x4 deals (1014 x5 x4) 20,280 Damage
Photon Feathers deals (10,655 x5) 22,470 [53,280] Damage
[Damage Cap reached, Out of Time triggers]
>Utter Darkness -Clockwork Rosario's Skills take effect only when revealed. -Clockwork Rosario is immune to all negative status effects, but when inflicted by them, will still count as being affected by the status for its normal duration. -Clockwork Rosario cannot suffer more than 60,000 Damage per turn. -Clockwork Rosario takes 0 Damage from Unavoidable sources. -Clockwork Rosario is immune to negative panel effects. -All of Clockwork Rosario's attacks Cannot be Negated. -This skill does not consider Interrupt as a Negative Status. -Passive-
>Like Clockwork.. -Clockwork Rosario's Damage begins at 10% efficiency. -Each turn that passes, Rosario's Damage efficiency increases by 5%. -Clockwork Rosario does not generate STAB Bonuses. -Passive-
>Out of Time -If Clockwork Rosario has taken 60,000 Damage in a turn, Like Clockwork accelerates his Damage efficiency by an additonal 10% that turn, and an additional 5% each turn for the rest of battle. -Passive- (Clarity Note: Both still add for the turn, granting 20% this turn)
>Relentless Massacre -Clockwork Rosario has no Attack Slot stat. He will attack as long as conditions are met. -Passive-
>Complete Neutrality -Clockwork Rosario's Strengths and Weaknesses at the start of battle are set to none. -Clockwork Rosario takes x5 Damage from his Weaknesses instead. -Passive-
-=Standby Phase=-
[Reinvent Reality restores 180 HP!]
[Clockwork Rosario enters Dark Soul!] >Special Property: Dark Soul Clockwork Night The tainted buds of darkness in Rosario's soul begin to bloom out of rage. The sky turns red. `Advanced Form `Automatically activates after Counter Analysis activates or when Clockwork Rosario switches combat styles `Clockwork Rosario gains a Weakness to all elements he is not currently strong against, and can no longer gain Strengths from his element `When hit by an attack with an element he is Strong against, he becomes Weak to it for the rest of battle during his Standby phase +Dark Soul cannot be ended early, cannot be prevented from activating, and cannot be cut in anyway+ `Dark Soul lasts for the rest of the battle
Clockwork Rosario HP: 153,295 `4 DoTs (2/2) Strengths: Laser, Wind, Sonic, Plasma, Toxic
Weaknesses:
Normal, Ice, Fire, Aqua, Elec, Metal, Blade, Stone, Sand, Seeking, Dark, Light, Shadow, Break, Wood
-=Offense Phase=- Tick, Tock: 40% Damage +(Clarity Note: Clockwork Rosario's Status Inflictions can't be cleansed on turn of infliction, despite wording)+
>Darkened Slash @ Nymphra, Astra, Siega C-Range, Dark "Foolish weakling!" Rosario's arm darkens, and swipes quick enough to impersonate a sword. 10% Max HP Damage ]Automatically used against each Navi that attacked Clockwork Rosario this turn.
>Flash Freeze @ Astra C/S-Range, Clockwork "Fade away.." Rosario appears before a person in an instant and blasts them with deep-seated darkness, causing them to be unable to act over the horrific visions it brings. 2% Max HP Damage Unavoidable Cannot be Intercepted -If hits, victim cannot attack nor sacrifice/pass Attack Slots for 1 turn (supercedes other effects). ]Automatically used against the Navi who did the most Damage to Clockwork Rosario this turn.
>Resentful Designation @ Mael S-Range, Dark "Guess you don't need to be here." Rosario smirks as he points to an enemy, causing shadows to instantly engulf them and move them further away. 0 Damage Cannot be Intercepted Paralyzes -Ignores status immunity and recovery period. -If hits, -1 Attack Slot for 1 turn. ]Automatically used first against the Navi who used the least attacks last turn, except those affected by Flash Freeze, and against each Navi who Sacrificed 3 or more Attack Slots (does not include Passed Attack Slots)
>Blood Spike @ Astra, Nymphra S-Range, Dark "Tch. Little gnat trying to be a hero.. allow me to show you what happens to wanna be heroes!" Rosario summons three blood spikes to rain down on an enemy. 10% Max HP Damage Berserks Cuts Uncuttable Auras/Barriers -Ignores status immunity and recovery period. -If hits, victim gains +1,000 Damage for the duration of Berserk, and does not take Damage from Berserk. ]Automatically used against each Navi who used an attack with a CD.
>Hate Spike @ Nymphra C-Range, Dark "Aren't you a quick one.." Rosario sends an after-image to pierce an enemy from behind with unbridled darkness. 0 Damage Unavoidable Cannot be Intercepted Shocks -Ignores immunity and recovery period, but only lasts for 1 turn if doing so. -Victim has their Attack Slots capped to 2 for 2 turns. Ignores status immunity and recovery period. Can be cleansed by passing all Attack Slots (not attacking nor charging), and cannot be cleansed by any other method. ]Automatically used against the Navi who used the most attacks last turn, without dealing the most Damage.
>Charging Reinvent Reality (1)
>Epitaph of Obliteration (1)
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Post by Gaia on Sept 17, 2019 20:35:55 GMT -8
Siega.CMD
Siega's blade was met with by the monstrosity's own attempt at an attack, but, his own power was not to be tested. The data of his blade flared anew against the onslaught of the dark monster, his own testament to his dark power ever potent and ever-present. "No, foul beast - it is you that is getting on my nerves! You may not draw from my wellspring of power so haphazardly without taking the consequences!"
He once again charged up the remainder of his data to defer to the woman in the suit, sending large quantities of energy her way by means of the Itinerary that the enemy so foolishly allowed them to manipulate.
Defense Phase
[Siega HP=280/280]
[Siega has 0 Armor, and has a Strength to Dark]
[Data Field] - The data coalesces into a barrier! 1,215-Aura, created!
[Darkened Slash] - Absorbed in Siega's Data Field! [Siega HP=280/280]
Support Phase
[Data Construct] [Advanced] The unique ability at Siega's disposal, to control the very data around him, is not simply limited to basic control of the Net. Siega can warp data at a whim into a sentient form: The ability to create a Navi. - Siega gains this ability as a Special Property with a 5-Turn Cooldown. - Upon use, Siega reduces his maximum Health by 5% to create a Clone with 20% of his Max-Health and deals 50% Damage, with one attack slot. - Siega can charge this Special Property using attack slots during his turn. For each turn charged, the Clone gains an additional 20% Health, an additional 10% Damage, and the ability gains an additional 1-CD. Siega sacrifices 5% of his max health each turn he charges this Special Property.
[Itinerary] - Siega gains +500 Damage for 2 Turns, Immunity to Interrupt for 1 Turn, +1 Attack Slot for 1 Turn. -- +500 Damage (3 Stacks: 2 (2/2) 1 (1/2)) -- +1 AS (1/1)
[Repair] - Siega Restores +295 Max-Health!
[Siega HP=575/575]
Offense Phase 2 AS
1. [Power Burst] Siega pulls from his own reserves for a catastrophically powerful blast of energy. [1,950] Wood S-Damage [90%] ::C:: Breaks Shields, Cuts Auras ::C:: Deals Damage equal to [9 * (Max Health Sacrificed/10)] ::°:: Reduces target’s Max-HP by 10, if Hits ::°:: Siega Sacrifices 500 Max and Current Health, upon use.
[Siega HP=75/75]
2. [Data Construct] - [4 Charges]
[Repair] [C-Tier, Regen] [+48/120] His style of rapid health regeneration and reallocation of resources is demanding on his form, but Siega excels at repairing his simplistic frame. - Siega gains a stack of [4 + (4 * V)] +12 Regen each time he charges his [Data Construct] Advanced Special Property. -- This stacks up to ten times, to a maximum of [40 + (40 * V)] 120 Regen. -- Siega can instead choose to convert his regen into Max-Health Regen, restoring half the total self-inflicted Max-Health decrease paid as a cost, last turn. This has no effect on his current Health. --- [Passive]
3. Sacrificed to grant Nymphara +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn.
[Siega HP=70/70]
Summary Phase
1,950 Damage @ Clockwork Rosario
[Siega HP=70/70]
[Status] - Normal [Cooldown] - -- [Data Field] - [1/5] [Charge/Delay] - -- [Data Construct] - [4]
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Post by Warrior on Sept 18, 2019 12:59:27 GMT -8
Ready for the claw swipe this time, Faith drew her dagger at blinding speed to clash with the attack, neutralizing it. As the shockwave attack came pulsing toward her, her body almost appeared to disperse into a crimson haze for just a moment she spun her body forward and through it in one remarkably swift movement, coming out on the other side unphased. Dagger still drawn, she continued her forward movement to take another strike at Rosario, but...
" ! "
An after-image of Rosario suddenly sprung forward and struck clean through her torso. While she felt not immediate pain, the shock of being caught off guard like that slowed Faith down tremendously and she knew she'd need to be more mindful of her openings, otherwise her next slip up could be fatal.
She continued her coordinated trade-off of the Itinerary's energy with Siega and made one single focused attack at Rosario, still not fully regaining her balance from his after-images surprise attack.
T U R N 4
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
{ 1 ° Darkened Slash: Avoided with Apex of Agility ::(+)::} Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill
9 Uses Passive (x1/Turn || +1 with 1 CD) (Signature Move)
{ 2 ° Blood Spike: Avoided with Apex of Agility ::(+)::} Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill
9 Uses Passive (x1/Turn || +1 with 1 CD) (Signature Move) 3 ° Hate Spike: Taken for 0 Damage (Shock, 2 AS Lock)
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (1) (1/2), Shock (1/2), AS Lock (2) (1/2)
Supportive
::nymport:: Nymphra
Regeneration: Nymphra restores 180 HP
{Itinerary Collide-R: Nymphra has +500 Damage, +1 AS, and is Immune to Interrupt ::(+)::}
Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally)
Siega sacrificed 1 AS for Nymphra on Turn 4
` 1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn.
{Itinerary Collide-R: Nymphra sacrifices 1 Attack Slot for Siega ::(+)::}
Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally)
` 1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn.
Optima Flux: Nymphra's Stats are reset
{ Optima Flux: Nymphra exchanges 520 Regen for +120 Base Damage ::(+)::} Optima Flux -- S-Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot ° -260 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +140 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +140 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills. Passive CONVERSIONS PERFORMED Regen: 700 → (-260 * 2) → 180 Damage: 260 → (+60 * 2) → 380 Hastening (HM): Cools Down
{ Quickening: +4 Uses to Apex of Agility ::(+)::} Quickening - Hypermode A vibrant red aura encompasses Faith for but a moment, signifying empowerment. ° Nymphra gains +4 Uses to One Skill 1 Turn Apex of Agility: -4 CD → -8 CD (x2/Turn || +1 with 2 CD)
{Hub Batch: Activated ::(+)::}
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use +1 Use to Apex of Agility Apex of Agility: -8 CD → -9 CD (x2/Turn || +1 with 1 CD) +3 Chip Uses (4 Remaining)
::nymport:: [HP=4100/4100]
Status: Hub Batch (∞), Itinerary Collide-R (2) (1/2), Shock (1/2), AS Lock (2) (1/2), Quickening (1/1)
Offensive Nymphra: 4 Base AS || 1 Auto Charge -1 AS from Itinerary Collide-R Hate Spike: Locked to 2 AS Shock: Charging requires 2 Charges/Auto-Charges
::nymport:: Nymphra
- ° Charge Dropped: Tireless Charge
{ 1 ° Virtuosity: Stagger aimed at Clockwork Rosario for 866 Damage C-Blade | Breaks Shields, Cuts Auras | Cannot be Countered ::(+)::} Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike.
185 266 866 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn DAMAGE MODIFIERS Nymphra's Base Damage this turn: 380 (due to Optima Flux) Attack's Base Damage: 266 (70% of Base) Itinerary Collide-R: +500 Damage
End Turn
::nymport:: [HP=4100/4100]
Status: Hub Batch (∞), Itinerary Collide-R (2) (1/2), Shock (1/2), AS Lock (2) (1/2), Quickening (1/1)
-Cooldowns: Natural Shield (3/5)
-Charges: N/A
-Use Limits: Total Chips (4 Left) Mega Chips (3 Left) Giga Chips (1 Left) Elemental Rage Lv6 (Used) Snow Stage (Used) Guard (Used) Hub Batch (Used) Pure Essence (2 Left) Hastening (0/1) Quickening (0/1)
-Current Stage: Normal (∞)
 Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
-Outgoing Damage: 866 Damage @ Clockwork Rosario
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Post by Blazewind on Nov 1, 2019 16:14:53 GMT -8
"Again with tha-!" Astra cried in annoyance as once again, he was struck by something invading his systems. The offending incursion practically disabled most of his motor skills as Astra's resources were spent trying to fight it off.
Astra Turn 4 Defense Phase: 185 Damage Taken
- Darkened Slash: Hits! 10%= (200-30 Armor)*0.9 = 175 Damage Taken! Astra gains +10 armor.
- Flash Freeze: Hits! 2% = (40-30)*0.9 = 10 Damage Taken! Astra cannot use attack slots this turn!
- Blood Spike: Avoided by High Speed Maneuver! 1 uses remaining. Astra can add an Omni-Aimer onto an attack next turn.
Support Phase:
- Astra regenerates 180 HP.
- Astra recovers 100 HP from hitting with Photon Feathers
- Astra drops charges Photon Cutters and Photon Wings!
- Astra adds Fully Undodgeable to Photon Feathers from High Speed Maneuver's secondary effect.
Attack Phase: Auto-Attack, 1 turns remaining.
- Photon Feathers: (5% of the opponent’s Current HP), S-Range, Light
Reoccurring Auto Attack: Auto-Attacks once again at 50% effectiveness for 3 Turns | Hits All | If Hits: Astra Recovers +100 HP | 1 Turn Required Charge | 1 Turn Cooldown | Cuts Auras | Fully Undodgeable 1 Use Per Battle
Stats:
- HP: 2000/2000
- Status: Attack Slots Disabled!
- Photon Feathers: 1/1 Total Uses Remaining
- Natural Shield: 3/5 Cooldown
- Photon Feathers: 1 turns of Auto Attack Remaining
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Post by xoDeathy on Jan 14, 2020 13:21:05 GMT -8
It was strange, they were slower this time. The one with the strong presence simple shot at him once, which he simply caught and crushed in his palm. The acrobatics one's attack was met with Clockwork Rosario simply flipping her away after she connected her attack. The bird one was still in system shock from his strike, and the dark one.. seemed to be doing nothing at all? He couldn't help but laugh!
"Fools! You really thought you could take me on yourselves? Especially bringing THIS insignificant Navi?"
His words were followed by him pointing at Mael, as shadows rose up and prepare to launch him into a nearby tree.
"Pitiful. I will show you all a merciful death. One filled with pain, as you perish away with no one to save you."
The next assault began, unfortunately followed with Clockwork Rosario releasing another nova of devastating proportions.
======== All players have access to the following device: Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally): `1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn. `2 Attack Slots: +1,000 Damage for 2 turns, gains access to Kingdom Crasher for 1 turn. `3 Attack Slots: +100% Damage for 2 turns, +1 Attack Slot for 1 turn, gains access to Kingdom Breaker for 1 turn.
<Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
<Kingdom Breaker>- 50,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 2 Turn Required Charge. Is able to, and must, be used on the same turn it finished charging.
(Note: the +x% from this object stack multiplicative with itself) =======
-=Defense Phase=-
Power Burst deals (1950 x5) 9,750 Damage
Viruosity Stagger deals (866 x5) 4,330 Damage
Photon Feathers deals (7,665 x5) 38,325 Damage
>Utter Darkness -Clockwork Rosario's Skills take effect only when revealed. -Clockwork Rosario is immune to all negative status effects, but when inflicted by them, will still count as being affected by the status for its normal duration. -Clockwork Rosario cannot suffer more than 60,000 Damage per turn. -Clockwork Rosario takes 0 Damage from Unavoidable sources. -Clockwork Rosario is immune to negative panel effects. -All of Clockwork Rosario's attacks Cannot be Negated. -This skill does not consider Interrupt as a Negative Status. -Passive-
>Like Clockwork.. -Clockwork Rosario's Damage begins at 10% efficiency. -Each turn that passes, Rosario's Damage efficiency increases by 5%. -Clockwork Rosario does not generate STAB Bonuses. -Passive-
>Out of Time -If Clockwork Rosario has taken 60,000 Damage in a turn, Like Clockwork accelerates his Damage efficiency by an additonal 10% that turn, and an additional 5% each turn for the rest of battle. -Passive- (Clarity Note: Both still add for the turn, granting 20% this turn)
>Relentless Massacre -Clockwork Rosario has no Attack Slot stat. He will attack as long as conditions are met. -Passive-
>Complete Neutrality -Clockwork Rosario's Strengths and Weaknesses at the start of battle are set to none. -Clockwork Rosario takes x5 Damage from his Weaknesses instead. -Passive-
-=Standby Phase=-
[Clockwork Rosario enters Dark Soul!] >Special Property: Dark Soul Clockwork Night The tainted buds of darkness in Rosario's soul begin to bloom out of rage. The sky turns red. `Advanced Form `Automatically activates after Counter Analysis activates or when Clockwork Rosario switches combat styles `Clockwork Rosario gains a Weakness to all elements he is not currently strong against, and can no longer gain Strengths from his element `When hit by an attack with an element he is Strong against, he becomes Weak to it for the rest of battle during his Standby phase +Dark Soul cannot be ended early, cannot be prevented from activating, and cannot be cut in anyway+ `Dark Soul lasts for the rest of the battle
Clockwork Rosario HP: 100,890 Strengths: Laser, Wind, Sonic, Plasma, Toxic
Weaknesses:
Normal, Ice, Fire, Aqua, Elec, Metal, Blade, Stone, Sand, Seeking, Dark, Light, Shadow, Break, Wood
-=Offense Phase=- Tick, Tock: 50% Damage +(Clarity Note: Clockwork Rosario's Status Inflictions can't be cleansed on turn of infliction, despite wording)+
>Darkened Slash @ Nymphra, Astra, Siega C-Range, Dark "Foolish weakling!" Rosario's arm darkens, and swipes quick enough to impersonate a sword. 12.5% Max HP Damage ]Automatically used against each Navi that attacked Clockwork Rosario this turn.
>Flash Freeze @ Astra C/S-Range, Clockwork "Fade away.." Rosario appears before a person in an instant and blasts them with deep-seated darkness, causing them to be unable to act over the horrific visions it brings. 2.5% Max HP Damage Unavoidable Cannot be Intercepted -If hits, victim cannot attack nor sacrifice/pass Attack Slots for 1 turn (supercedes other effects). ]Automatically used against the Navi who did the most Damage to Clockwork Rosario this turn.
>Resentful Designation @ Mael S-Range, Dark "Guess you don't need to be here." Rosario smirks as he points to an enemy, causing shadows to instantly engulf them and move them further away. 0 Damage Cannot be Intercepted Paralyzes -Ignores status immunity and recovery period. -If hits, -1 Attack Slot for 1 turn. ]Automatically used first against the Navi who used the least attacks last turn, except those affected by Flash Freeze, and against each Navi who Sacrificed 3 or more Attack Slots (does not include Passed Attack Slots)
>Hate Spike @ Siega C-Range, Dark "Aren't you a quick one.." Rosario sends an after-image to pierce an enemy from behind with unbridled darkness. 0 Damage Unavoidable Cannot be Intercepted Shocks -Ignores immunity and recovery period, but only lasts for 1 turn if doing so. -Victim has their Attack Slots capped to 2 for 2 turns. Ignores status immunity and recovery period. Can be cleansed by passing all Attack Slots (not attacking nor charging), and cannot be cleansed by any other method. ]Automatically used against the Navi who used the most attacks last turn, without dealing the most Damage.
>>Reinvent Reality @ All C/S-Range, Clockwork "Come! Face the power of omnipotence!" Rosario crashes himself into the ground, releasing shock-waves of blood across the battlefield. Shortly after, they strike again returning to him and restoring his vitality. 6.25% Max HP x2 Damage Hits All, Avoid Separately, Cuts DarkSoul Shocks, Paralyzes, Confuses, Interrupts, Cannot be Countered, Darkens -Ignores status immunity and recovery time. Stacks with existing inflictions, but status effects inflicted by this attack may be optionally cleansed (all at once) by sacrificing 5% of the victim's Max HP as Max and Current HP. -If hits, Clockwork Rosario gains HP equal to the Damage Inflicted to each opponent. -If hits, Epitaph of Obliteration gains one non-Interruptible Charge. Charges on the attack are held until completed. -Unknown effect. 1-Turn Required Charge ]Automatically used every turn, as long as Clockwork Rosario is in DarkSoul.
>Epitaph of Obliteration (1)
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