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Post by xoDeathy on May 7, 2019 18:59:12 GMT -8
Clockwork Rosario is V30
Required Participants: 4
Version Limit: None, but for a greater challenge use V's 10 or lower
Clockwork Rosario will act first
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Post by Warrior on May 8, 2019 14:12:37 GMT -8
Nymphra (v7) will join, and I'm opening up the Admin Wallet for rewards at the end for the other participants. Also special surprise for you too at the end for hosting, Deathy.
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Post by Gaia on May 9, 2019 7:06:57 GMT -8
Out of Character
Siega will join for the good times. v2.
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Post by Blazewind on May 15, 2019 9:28:29 GMT -8
Astra will join at V5!
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Post by xoDeathy on May 15, 2019 11:34:07 GMT -8
The event will now begin. The event will take place on the final battle onward. The event assumes the ending where Rosary was deleted before reaching Clockwork Rosario during the Oblivion Asterius fight.
The four warriors ran through Limmus towards the cliff where Rosario was waiting, floating in front of the moon.
"Hmph.. so you've finally come.."
Rosario floats down; those who've known him before would now see a much older, matured Rosario standing before him, his aura vastly different than what it once was.
"Fools. Like flies into a spider's web, this is where you meet your end. If you had successfully brought Rosary here, maybe you'd stand a chance. But without her, this will be no more than child's play."
With that, Rosario raised his left hand, as a giant 50 feet by 50 feet wall of energy constructed before him, covering the entirety of his side of the cliff, where the edge was. The wall seems to be selectively penetrable, detectable by its unique wavelength signature.
"Come." ======== All players have access to the following device: Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally): `1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn. `2 Attack Slots: +1,000 Damage for 2 turns, gains access to Kingdom Crasher for 1 turn. `3 Attack Slots: +100% Damage for 2 turns, +1 Attack Slot for 1 turn, gains access to Kingdom Breaker for 1 turn.
<Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
<Kingdom Breaker>- 50,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 2 Turn Required Charge. Is able to, and must, be used on the same turn it finished charging.
(Note: the +x% from this object stack multiplicative with itself) =======
-=Defense Phase=-
-Type: Clockwork of the Dark
`+400 Base Damage. Cannot gain Damage through Version Ups. `+7,500 HP*Total Version of all enemies, excluding Rosary. Cannot gain HP through Version Ups (min. 300,000). Clockwork Rosario is treated as having no Max HP. `Grants access to the Clockwork Element [Total Version of opponents: 24]
| Clockwork of the Dark- Level 5 An element of a different time. Its effects adapt to the user, and the user's sub-element.
Lv1 - Dark Soul cannot be ended early, cannot be prevented from activating, and cannot be cut in anyway Lv2 - Once per turn, user may choose one element they were hit by and gain a Strength to it for the rest of battle Lv3 - Dark's Status Infliction modifier instead affects all statuses inflicted by Rosario Lv4 - Empty Lv5 - Clockwork Rosario gains access to all Status Damages
| Dark - Level 5
Lv5 - Negate the first Hyper Attack from each opponent that would otherwise hit you - +All statuses inflicted by Clockwork Rosario cannot be removed on turn of infliction+ - Clockwork Rosario's Charged Attacks automatically gain "Darken" >Utter Darkness -Clockwork Rosario's Skills take effect only when revealed. -Clockwork Rosario is immune to all negative status effects, but when inflicted by them, will still count as being affected by the status for its normal duration. -Clockwork Rosario cannot suffer more than 60,000 Damage per turn. -Clockwork Rosario takes 0 Damage from Unavoidable sources. -Clockwork Rosario is immune to negative panel effects. -All of Clockwork Rosario's attacks Cannot be Negated. -This skill does not consider Interrupt as a Negative Status. -Passive-
>Like Clockwork.. -Clockwork Rosario's Damage begins at 10% efficiency. -Each turn that passes, Rosario's Damage efficiency increases by 5%. -Clockwork Rosario does not generate STAB Bonuses. -Passive-
>Relentless Massacre -Clockwork Rosario has no Attack Slot stat. He will attack as long as conditions are met. -Passive-
>Complete Neutrality -Clockwork Rosario's Strengths and Weaknesses at the start of battle are set to none. -Clockwork Rosario takes x5 Damage from his Weaknesses instead. -Passive-
[Clockwork Rosario selects C-Range]
>Irae Desidus -Once per turn, Clockwork Rosario must select a Range. -Clockwork Rosario gains complete immunity (Damage and Effects) to attacks of that range for 1 turn. -When this skill is out of uses, it becomes inactive, and Clockwork Rosario will switch combat styles. -4 uses-3 left-
>Irae Resistance -While Irae Desidus is active, each time Clockwork Rosario is struck by an element, he gains a Strength to that element and one random element automatically. -Passive-
-=Standby Phase=-
Clockwork Rosario HP: 300,000 C-Range Immunity (1/1)
-=Offense Phase=- Tick, Tock: 10% Damage
>Horrific Irrigation C-Range, Dark "Imagination is the essence of death." Rosario sends out after-images to grab an enemy and pull them to him, where he slashes them into the ground. 2% Max HP Damage Hits All, except Rosary Berserks -If hits, victim cannot use S-Range Attacks for 1 turn. -Victim does not take Damage from being Berserk. ]Automatically used on odd turns, as long as Irae Desidus is active. ]Second Condition Unknown
-=Summary Phase=-
2% Max HP Damage @ All -Possible S-Range Lock -Possible non-Damaging Berserk
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Post by Gaia on May 15, 2019 16:13:26 GMT -8
Siega.CMD
Siega flexes his fingers, allowing the ever-flowing data of the Net around him to bend to his whims. His eyes graced upon the darkness of Rosario, and felt within himself his own failure. He had allowed this to occur by granting him the darkness, and not being strong enough to prevent it from growing.
Yet another reason for him to further expand his abilities. He would start by crushing the dark data seeping from his child with his own bare hands, and compressing it back into his own being.
He had given him that power, as he had given the power to all beings of darkness. The anger welling within him would allow him to take it away.
The barrier surrounding Rosario would only act as a new source of power - there were plenty of walls between him and his freedom that he now cherished, and he was more than ready to strike down another. Flexing his featureless hands, Siega let the data flowing all around him center into his palm and expand outward into a chrome, pixelated sword from one of the ventilators on his palm.
Defense Phase
[Siega HP=1500/1500]
[Siega has 0 Armor, and has a Strength to Dark]
[Horrific Irrigation] - Avoided with [Natural Shield]!
[Siega HP=1500/1500]
Support Phase
[Data Construct] [Advanced] The unique ability at Siega's disposal, to control the very data around him, is not simply limited to basic control of the Net. Siega can warp data at a whim into a sentient form: The ability to create a Navi. - Siega gains this ability as a Special Property with a 5-Turn Cooldown. - Upon use, Siega reduces his maximum Health by 5% to create a Clone with 20% of his Max-Health and deals 50% Damage, with one attack slot. - Siega can charge this Special Property using attack slots during his turn. For each turn charged, the Clone gains an additional 20% Health, an additional 10% Damage, and the ability gains an additional 1-CD. Siega sacrifices 5% of his max health each turn he charges this Special Property.
[Data Field] [X-Tier, Special Property] Siega rends data from the entities around him and himself in order to craft wondrous creations at his side, and, while not in use, this powerful field of ambient data serves as a natural protection field. - Siega gains [Data Field] as a special property with 5-CD. -- This Special Property's activation can be delayed by up to five turns after use, each turn reducing Siega's maximum health by 5%. The ability goes on CD after the Delay Period. --- Upon activation, Siega spawns an Aura with health equal to the total amount of Maximum HP Damage sustained by all entities during the delay period. ---- [Passive, 5-CD]
Offense Phase 4 AS (First Turn)
1. Siega will sacrifice 2 AS to provide Nymphara with 1000 additional damage, 1 AS, and Kingdom Crasher!
[Data Field] - Delayed! -5% Max-HP!
[Siega HP=1425/1425]
3. [Power Burst] Siega pulls from his own reserves for a catastrophically powerful blast of energy. [450] Wood S-Damage [90%] ::C:: Breaks Shields, Cuts Auras ::C:: Deals Damage equal to [9 * (Max Health Sacrificed/10)] ::°:: Reduces target’s Max-HP by 10, if Hits ::°:: Siega Sacrifices 500 Max and Current Health, upon use.
[Siega HP=925/925]
4. [Data Construct] - [1 Charge]
[Siega HP=875/875]
[Repair] [C-Tier, Regen] [+12/120] His style of rapid health regeneration and reallocation of resources is demanding on his form, but Siega excels at repairing his simplistic frame. - Siega gains a stack of [4 + (4 * V)] +12 Regen each time he charges his [Data Construct] Advanced Special Property. -- This stacks up to ten times, to a maximum of [40 + (40 * V)] 120 Regen. -- Siega can instead choose to convert his regen into Max-Health Regen, restoring half the total self-inflicted Max-Health decrease paid as a cost, last turn. This has no effect on his current Health. --- [Passive]
Summary Phase
450 Damage @ Clockwork Rosario
[Siega HP=875/875]
[Status] - Normal [Cooldown] - -- [N/A] [Charge/Delay] - -- [Data Field] - [1/5] --- 625 Max-HP stored. -- [Data Construct] - [1]
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Post by Warrior on May 15, 2019 18:06:07 GMT -8
" ... "
Not having words to share at the moment, Faith stepped forward as Rosario descended and drew her weapon. She wasn't fully aware of the matters surrounding this particular situation, but if he wanted a fight, she could give him that.
T U R N 1
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
{1 ° Horrific Irrigation: blocked with Natural Shield ::(+)::}
-Natural Avoid: Shield | 5 Turn CD
::nymport:: [HP=4100/4100]
Status: Normal
Supportive
::nymport:: Nymphra
{ Itinerary Collide-R: Nymphra has +1000 Damage and access to Kingdom Crasher ::(+)::} Itinerary Collide-R- All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally) Siega sacrified 2 AS for Nymphra ` 2 Attack Slots: +1,000 Damage for 2 turns, gains access to Kingdom Crasher for 1 turn. <Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
{Itinerary Collide-R: Nymphra sacrifices 1 Attack Slot for Siega ::(+)::}
Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally)
` 1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn.
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (2) (1/2)
Offensive Nymphra: 4 AS || 1 Auto Charge -1 AS from Supportive Phase +1 AS on Starting Turn from Ruby Cross
::nymport:: Nymphra
{ A ° Auto-Charge: Kingdom Crasher ::(+)::} <Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
{ A ° Kingdom Crasher aimed at Clockwork Rosario for 10,000 Damage Non-Ranged || Non-Elemental || Interrupts ::(+)::} <Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
{ 1 ° Corrupt Essence aimed at Clockwork Rosario for 1130 Damage S-Shadow | Breaks Shields, Cuts Auras | Blind ::(+)::} Corrupt Essence The symbols on Faith's dagger turn black as it begins to ominously glow, shrouding whatever it cuts in a blanket of darkness.
130 1130 X-Blade S-Shadow Damage (50%) ° Breaks Shields, Cuts Auras ° If Hits, inflicts Blind ° Range is chosen upon use ° Element may switch to Shadow upon use ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn (+1000 Damage from Itinerary Collide-R) (Range Selected: S) (Element Selected: Shadow)
{ 2 ° Corrupt Essence aimed at Clockwork Rosario for 1130 Damage S-Shadow | Breaks Shields, Cuts Auras | Blind ::(+)::} Corrupt Essence The symbols on Faith's dagger turn black as it begins to ominously glow, shrouding whatever it cuts in a blanket of darkness.
130 1130 X-Blade S-Shadow Damage (50%) ° Breaks Shields, Cuts Auras ° If Hits, inflicts Blind ° Range is chosen upon use ° Element may switch to Shadow upon use ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn (+1000 Damage from Itinerary Collide-R) (Range Selected: S) (Element Selected: Shadow)
{ 3 ° Corrupt Essence aimed at Clockwork Rosario for 1130 Damage S-Shadow | Breaks Shields, Cuts Auras | Blind ::(+)::} Corrupt Essence The symbols on Faith's dagger turn black as it begins to ominously glow, shrouding whatever it cuts in a blanket of darkness.
130 1130 X-Blade S-Shadow Damage (50%) ° Breaks Shields, Cuts Auras ° If Hits, inflicts Blind ° Range is chosen upon use ° Element may switch to Shadow upon use ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn (+1000 Damage from Itinerary Collide-R) (Range Selected: S) (Element Selected: Shadow)
{ 4 ° Corrupt Essence aimed at Clockwork Rosario for 1130 Damage S-Shadow | Breaks Shields, Cuts Auras | Blind ::(+)::} Corrupt Essence The symbols on Faith's dagger turn black as it begins to ominously glow, shrouding whatever it cuts in a blanket of darkness.
130 1130 X-Blade S-Shadow Damage (50%) ° Breaks Shields, Cuts Auras ° If Hits, inflicts Blind ° Range is chosen upon use ° Element may switch to Shadow upon use ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn (+1000 Damage from Itinerary Collide-R) (Range Selected: S) (Element Selected: Shadow)
End Turn
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (2) (1/2)
-Cooldowns: Natural Shield (0/5)
-Charges: N/A
-Use Limits: Total Chips (5 Left) Mega Chips (3 Left) Giga Chips (1 Left)
-Outgoing Damage: 14,520 Damage @ Clockwork Rosario
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Post by Blazewind on May 15, 2019 19:08:24 GMT -8
Astra Turn 1 "...Eh? Wait a sec, who's this guy again?" Astra asked his companions, entirely unaware of the circumstances behind the battle and context as to who this rather high handed opponent was. Whoever he was, he seemed like bad news though, so the young navi certainly couldn't ignore him.
Defense Phase: 0 Damage Taken
- Horrific Irrigation: Avoided by Natural Shield.
Support Phase:
- Astra regenerates 180 HP.
Attack Phase:
- Astra charges Photon Feathers
- Astra charges Fragarach Wings
- Photon Cutters: 120 (80% Damage) S-Range, Light/Wind Element
Cuts Auras | Breaks Shields | Optional 1 Turn Charge
Stats:
- HP: 2000/2000
- Status: Fine!
- Fragarach Wings: 1/1 Charge
- Photon Feathers: 1/1 Charge
- Natural Shield: 0/5 Cooldown
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Post by Nightshade on May 18, 2019 13:59:00 GMT -8
Maelstrom Turn 1 [Maelstrom HP=4400/4400]
"...New...Host...must consume..." _________________________________________
Defense Phase:
-Mael takes 90dmg.
Setup Phase:
-Mael regen 645HP
Battle Phase[4AS]:
-Dark Toxic for 112/2 turns. Undodgeable, Breaks Shields. Darken. -Dark Bane for 112/2 turns. Cuts aura , Breaks Shields. Darken. -Dark damnation for 112/2 turns. Undodgeable, Bcuts aura. Darken. -Dark Veil for 112/2 turns. Undodgeable, Breaks Shields.
End Phase:
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Post by xoDeathy on May 18, 2019 15:32:03 GMT -8
The battle was on. Clockwork Rosario stood as he had attempted to draw them in and strike, but only managed to net one. The attacks from the other warriors seamlessly passed through his barrier his he took blow for blow, the strongest dent being caused by Nymphra's display of Kingdom Crasher. Though, a mistake costed him. Maelstrom, being nearby him, struck his taunt with a close range attack, causing it to instantly warp, twist, and then spontaneously explode back towards Clockwork Rosario sending him flying backwards face first into the dirt. His hands trembled for a second before trying to get back.
"You insolent savages.."
He rose up, realigning with the moon, raising his hands to the sky to drain its energy. The sky and moon become a deep color of blood red as Clockwork Rosario becomes bathed in flames of jet black and crimson red. He crashes back into the ground, beginning to charge a blinding light within both of his hands.
"I will delete you all here and now. Immortality is in my grasps! I won't let you stop me! COME!"
======== All players have access to the following device: Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally): `1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn. `2 Attack Slots: +1,000 Damage for 2 turns, gains access to Kingdom Crasher for 1 turn. `3 Attack Slots: +100% Damage for 2 turns, +1 Attack Slot for 1 turn, gains access to Kingdom Breaker for 1 turn.
<Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
<Kingdom Breaker>- 50,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 2 Turn Required Charge. Is able to, and must, be used on the same turn it finished charging.
(Note: the +x% from this object stack multiplicative with itself) =======
-=Defense Phase=-
Clockwork Rosario takes 450 Damage from Power Burst [Gains a Strength to Wood, Laser]
Clockwork Rosario takes 10,000 Damage from Kingdom Crasher
Clockwork Rosario takes 1,130 Damage from Corrupt Essence [Blinded]
[Gains a Strength to Shadow, Break]
Clockwork Rosario takes (1,130 x.7 x3) 2,375 from 3 Corrupt Essences
Clockwork Rosario takes 120 Damage from Photon Cutters [Gains a Strength to Light, Wind, Sonic, Plasma]
Clockwork Rosario takes 0 Damage from Mael's attacks [DoTs inflicted] [Darken inflicted] [Clockwork Rosario gains a strength to Dark, Toxic]
[Clockwork Rosario takes 40,750 Critical Damage!]
>Exodus Down -If Clockwork Rosario is struck by a range he is immune to, at the end of the Defensive Phase, he will be unable to attack for 1 turn, and takes x10 Damage from the attacks that didn't match that range, regardless of already striking. -When this skill activates, Irae Desidus will become inactive. -Passive- >Utter Darkness -Clockwork Rosario's Skills take effect only when revealed. -Clockwork Rosario is immune to all negative status effects, but when inflicted by them, will still count as being affected by the status for its normal duration. -Clockwork Rosario cannot suffer more than 60,000 Damage per turn. -Clockwork Rosario takes 0 Damage from Unavoidable sources. -Clockwork Rosario is immune to negative panel effects. -All of Clockwork Rosario's attacks Cannot be Negated. -This skill does not consider Interrupt as a Negative Status. -Passive-
>Like Clockwork.. -Clockwork Rosario's Damage begins at 10% efficiency. -Each turn that passes, Rosario's Damage efficiency increases by 5%. -Clockwork Rosario does not generate STAB Bonuses. -Passive-
>Relentless Massacre -Clockwork Rosario has no Attack Slot stat. He will attack as long as conditions are met. -Passive-
>Complete Neutrality -Clockwork Rosario's Strengths and Weaknesses at the start of battle are set to none. -Clockwork Rosario takes x5 Damage from his Weaknesses instead. -Passive-
-=Standby Phase=-
[Irae Desidus became inactive, Clockwork Rosario switches combat styles]
[Clockwork Rosario enters Dark Soul!] >Special Property: Dark Soul Clockwork Night The tainted buds of darkness in Rosario's soul begin to bloom out of rage. The sky turns red. `Advanced Form `Automatically activates after Counter Analysis activates or when Clockwork Rosario switches combat styles `Clockwork Rosario gains a Weakness to all elements he is not currently strong against, and can no longer gain Strengths from his element `When hit by an attack with an element he is Strong against, he becomes Weak to it for the rest of battle during his Standby phase +Dark Soul cannot be ended early, cannot be prevented from activating, and cannot be cut in anyway+ `Dark Soul lasts for the rest of the battle
Clockwork Rosario HP: 245,295 `4 DoTs (1/2) `Darken (1/1) `Blind (1/2) Strengths: Wood, Laser, Shadow, Break, Light, Wind, Sonic, Plasma, Dark, Toxic
Weaknesses:
Normal, Ice, Fire, Aqua, Elec, Metal, Blade, Stone, Sand, Seeking
-=Offense Phase=- Tick, Tock: 15% Damage
>Charging Reinvent Reality (1)
-=Summary Phase=-
Nothing
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Post by Warrior on May 18, 2019 21:11:27 GMT -8
" As you wish! "
Eagerly accepting his invitation to come forward, Faith dashed ahead of her peers as Rosario landed back onto the ground. As she approached, a violent blizzard seemed to spontaneously take form and cover the ground in a thin layer of snow.
She drew one of her daggers -- its edges appeared to be glowing blue as the winds of the blizzard swirled around it, almost as if it were siphoning the storm into itself.
As she approached Rosario, she made a forward-thrusting motion with her dagger, leaping forward with the clear intent of cutting completely through him, but the dagger and her entire body appeared to dissipate like smoke as they passed through him harmlessly.
A feint.
From directly above, Faith reappeared and came crashing down onto Rosario, her dagger now fully encased by a glacier-sized block of ice that shook the entire network as she smashed it into the ground with her fall (whether it hit her target or not). Shards of the shattered ice flew in every direction, and amidst the chaos she took one last swing at him for good measure, throwing the dagger and catching its rebound (either off of his body or off of the terrain, should she have missed) as she separated herself from him again.
How the others chose to deal with his apparent charging of energy was their call; her plan was just to hit as hard as she could for now and see what became of it.
T U R N 2
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (2) (2/2)
Supportive
::nymport:: Nymphra
Regeneration: Nymphra restores 700 HP
{Itinerary Collide-R: Nymphra has +1000 Damage ::(+)::}
Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally)
Siega sacrificed 2 AS for Nymphra on Turn 1 (+1000 Damage still in effect)
` 2 Attack Slots: +1,000 Damage for 2 turns, gains access to Kingdom Crasher for 1 turn.
{Itinerary Collide-R: Nymphra sacrifices 1 Attack Slot for Siega ::(+)::}
Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally)
` 1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn.
{ Santa Hat: Enables Nymphra to utilize specific chips ::(+)::} Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.° User may activate Christmas-edition Battle Chips ° Once per battle the user is may add "Ice Element" to all attacks for one turn ° During battle, User's Ice Element Attacks gain 30 Damage
{ Snow Stage: Set panels to Snow for 1 Turn ::(+)::} 
Snow Stage Ice Element ° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze ° Snowballs gain two aimers of choice upon use, but deal no damage ° Lasts 1 Turn° User must have a Santa Hat equipped to use this chip
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (2) (2/2)
Offensive Nymphra: 4 Base AS || 1 Auto Charge -1 AS from Supportive Phase
::nymport:: Nymphra
{ A ° Auto-Charge: Variable Essence ::(+)::} Variable Essence Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time. 185 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Nymphra can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it ° This attack can be optionally charged beyond its required charge. For every additional turn charged this way, an additional Standard Chip may be sacrificed and infused into the attack ° Cannot inherit: Avoid Separately, Unavoidables, or Execute Effects 1 Turn Charge | 2 Uses per Battle
{ - ° Transcendent Talent: Equilibrium's Damage converted to Elemental Rage ::(+)::} Transcendent Talent -- A-Tier Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal. ° Once per turn, Nymphra can reduce the damage of one of her attacks to "0" to add that amount to one other attack Passive (+1 Affected Attack at v11/v16)
{ 1 ° Equilibrium aimed at Clockwork Rosario for 0 Damage C-Ice | Breaks Shields, Cuts Auras | Inflicts Subdue (See Spoiler) ::(+)::} Equilibrium The symbols on Faith's dagger begin to glow as she impales her enemy with it, siphoning their strength for as long as it remains embedded.
130 1130 1160 1392 0 X-Blade Ice Damage (50%) ° Breaks Shields, Cuts Auras ° If Hits, inflicts Subdue (Intel-Type Custom Status Effect; See Below) ° Range is chosen upon use ° Element may switch to Panel Element upon use ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn SubdueIntel-Type Custom Status Effect: For 2 Turns, Whenever the victim spends a skill use while afflicted with this status, Nymphra gains +1 Use to One Skill. ATTACK MODIFIERS (Range Chosen: C) (Element Chosen: Ice) (130 Base Damage) (+1000 Damage from Itinerary Collide-R) (+30 Ice-Damage from Santa Hat) (+20% Damage from Snow Panels) (Damage Reduced to 0 via Transcendent Talent to add the full amount [1392] to Elemental Rage)
{2 ° Elemental Rage Lv6 aimed at Clockwork Rosario for 6580 Damage C-Ice | Breaks Shields | Deals x2 Weakness Damage ::(+)::}
::ElementalRageCode:: (Lv6)
170 320 1320 2712 27423290 6580 Damage ::B:: Non-Normal Element and Range chosen upon use ::A:: Deals x2.0 Damage on panels matching this element ::B:: Inflicts x2.0 Damage to enemies weak to this element ::°:: Enemies of this Element are immune to this attack
ATTACK MODIFIERS (Range Chosen: C) (Element Chosen: Ice) (170 Base Damage) (+150 Damage from Upgrades) (+1000 Damage from Itinerary Collide-R) (+1392 Damage from Equilibrium via Transcendent Talent) (+30 Ice Damage from Santa Hat) (+20% Damage from Snow Panels) (x2 Damage for matching Panel Element)
{ 3 ° Corrupt Essence aimed at Clockwork Rosario for 1130 Damage S-Shadow | Breaks Shields, Cuts Auras | Blind ::(+)::} Corrupt Essence The symbols on Faith's dagger turn black as it begins to ominously glow, shrouding whatever it cuts in a blanket of darkness.
130 1130 X-Blade S-Shadow Damage (50%) ° Breaks Shields, Cuts Auras ° If Hits, inflicts Blind ° Range is chosen upon use ° Element may switch to Shadow upon use ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn ATTACK MODIFIERS (+1000 Damage from Itinerary Collide-R) (Range Selected: S) (Element Selected: Shadow)
End Turn
::nymport:: [HP=4100/4100]
Status: Itinerary Collide-R (2) (2/2)
-Cooldowns: Natural Shield (1/5)
-Charges: Variable Essence (1)
-Use Limits: Total Chips (3 Left) Mega Chips (3 Left) Giga Chips (1 Left) Elemental Rage Lv6 (Used) Snow Stage (Used)
-Current Stage: Snow Stage (1/1)
 Ice Element ° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze ° Snowballs gain two aimers of choice upon use, but deal no damage ° Lasts 1 Turn
-Outgoing Damage: 7710 Damage @ Clockwork Rosario
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Post by Blazewind on May 19, 2019 10:17:40 GMT -8
Astra Turn 2 Defense Phase: 0 Damage Taken
Support Phase:
- Astra regenerates 180 HP.
Attack Phase:
- Fragarach Wings: 105 (70% Damage), C-Range Light/Break Element
Cuts Uncuttable Auras | Breaks Shields | If Hits: Astra Restores +100 HP | 1 Turn Required Charge | 1 Turn Required Cooldown - Photon Feathers: (10% of the opponent’s Current HP), S-Range, Light
Reoccurring Auto Attack: Auto-Attacks once again at 50% effectiveness for 3 Turns | Hits All | If Hits: Astra Recovers +100 HP | 1 Turn Required Charge | 1 Turn Cooldown | Cuts Auras | Undodgeable 1 Use Per Battle - Astra Sacrifices an attack slot to throw a Snowball.
Stats:
- HP: 2000/2000
- Status: Fine!
- Fragarach Wings: 0/1 Cooldown
- Photon Feathers: 0/1 Total Uses Remaining
- Natural Shield: 1/5 Cooldown
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Post by Gaia on May 19, 2019 12:27:01 GMT -8
Siega.CMD
He watched as the monster was suddenly thrown back by the conflagration of energy, collecting more data at his fingers to prepare for his next onslaught. Curious and wondering, Siega felt the energy being funneled into his form from the Itinerary, his own energy overflowing.
He immediately allotted this additional energy into the small motes of data he had floating around his person, building but without form. Noticing the data roiling off of Rosario's person as the dark energy it was, Siega extended his arm to once again call upon his powerful blade comprised of his life force. Charging forward, across the snow, Siega leaped, his optics honed in on Rosario's arm for a devastating slash.
Defense Phase
[Siega HP=875/875]
[Siega has 0 Armor, and has a Strength to Dark]
[Siega HP=875/875]
Support Phase
[Data Construct] [Advanced] The unique ability at Siega's disposal, to control the very data around him, is not simply limited to basic control of the Net. Siega can warp data at a whim into a sentient form: The ability to create a Navi. - Siega gains this ability as a Special Property with a 5-Turn Cooldown. - Upon use, Siega reduces his maximum Health by 5% to create a Clone with 20% of his Max-Health and deals 50% Damage, with one attack slot. - Siega can charge this Special Property using attack slots during his turn. For each turn charged, the Clone gains an additional 20% Health, an additional 10% Damage, and the ability gains an additional 1-CD. Siega sacrifices 5% of his max health each turn he charges this Special Property.
[Itinerary] - Siega gains +500 Damage for 2 Turns, Immunity to Interrupt for 1 Turn, +1 Attack Slot for 1 Turn. -- Stacked 2 Times.
[Data Field] [X-Tier, Special Property] Siega rends data from the entities around him and himself in order to craft wondrous creations at his side, and, while not in use, this powerful field of ambient data serves as a natural protection field. - Siega gains [Data Field] as a special property with 5-CD. -- This Special Property's activation can be delayed by up to five turns after use, each turn reducing Siega's maximum health by 5%. The ability goes on CD after the Delay Period. --- Upon activation, Siega spawns an Aura with health equal to the total amount of Maximum HP Damage sustained by all entities during the delay period. ---- [Passive, 5-CD]
[Repair] - Siega Restores +315 Max-Health!
[Siega HP=1190/1190]
Offense Phase 4 AS (+2 Itinerary)
1. Siega will sacrifice 2 AS to provide Nymphara with 1000 additional damage, 1 AS, and Kingdom Crasher!
[Data Field] - Delayed! -5% Max-HP!
[Siega HP=1130/1330]
3. [Power Burst] Siega pulls from his own reserves for a catastrophically powerful blast of energy. [1,450] Wood S-Damage [90%] ::C:: Breaks Shields, Cuts Auras ::C:: Deals Damage equal to [9 * (Max Health Sacrificed/10)] ::°:: Reduces target’s Max-HP by 10, if Hits ::°:: Siega Sacrifices 500 Max and Current Health, upon use.
[Siega HP=630/630]
4. [Data Construct] - [2 Charge]
[Repair] [C-Tier, Regen] [+24/120] His style of rapid health regeneration and reallocation of resources is demanding on his form, but Siega excels at repairing his simplistic frame. - Siega gains a stack of [4 + (4 * V)] +12 Regen each time he charges his [Data Construct] Advanced Special Property. -- This stacks up to ten times, to a maximum of [40 + (40 * V)] 120 Regen. -- Siega can instead choose to convert his regen into Max-Health Regen, restoring half the total self-inflicted Max-Health decrease paid as a cost, last turn. This has no effect on his current Health. --- [Passive]
[Siega HP=600/600]
Summary Phase
1,450 Damage @ Clockwork Rosario
[Siega HP=600/600]
[Status] - Normal [Cooldown] - -- [N/A] [Charge/Delay] - -- [Data Field] - [2/5] --- 1,215 Max-HP stored. -- [Data Construct] - [2]
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Post by Nightshade on May 20, 2019 23:46:43 GMT -8
Maelstrom Turn 2 [Maelstrom HP=4400/4400]
"..." _________________________________________
Defense Phase:
Setup Phase:
-Mael regen 645HP
Battle Phase[4AS]:
-Dark Toxic for 112/2 turns. Undodgeable, Breaks Shields. Darken. C -Dark Bane for 112/2 turns. Cuts aura , Breaks Shields. Darken. C -Dark damnation for 112/2 turns. Undodgeable, Bcuts aura. Darken. C. -Dark Veil for 112/2 turns. Undodgeable, Breaks Shields. C
End Phase:
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Post by xoDeathy on May 21, 2019 13:55:49 GMT -8
Clockwork Rosario prepared for the charge made against him by Nymphra before she suddenly appeared above him. He rose his arm but her spiked ice crashed cleanly through him, dealing a strong blow. He followed up with an attack of his own, fueling his arm with darkness as he slashed at her retreat. He prepared to chase after her before another denting blow made by Astra. The blow knocked him off his feet and onto the ground, but within the same second he instantly appeared before Astra. His right hand held a jet black orb of darkness that erupted the moment he appeared before Astra, blasting him with a mental force of nightmares rather than a physical blast back.
At that moment, Siega's increasing blade of strength came crashing into him and he clashed it with his own arm, returning a swing to Siega as he landed, as well as holding out his arm to him. Shadows rose up beneath him, threatening to launch him backwards if he wasn't quick enough to react.
Mael charged at him next, unleashing move after move. Clockwork Rosario entered a close combat fight with Mael, but he played dirty and struck him from behind with an afterimage, giving him a decently immobilizing poison before Clockwork Rosario's acutal self jumped away from him.
"Are you fools really a team of warriors? The poor synergy I sense among you, I could easily take all of you with only one of my arms!"
The blinding light he was charging before re-appears as he holds his hand to the sky and finishes off the charge. He dives into the ground once again, this time releasing a torrential, sickening shockwave of blood, devastating the entire field once, and then continues to wreak havoc with a second, returning pulse.
======== All players have access to the following device: Itinerary Collide-R -All allies may utilize this object. -This object is indestructible, but is not treated as an object for any benefits. -At any point on their turn, an ally may sacrifice Attack Slots to have another ally gain the appropriate effect on the same turn applied during the Standby Phase until next Defensive Phase (each ally may only perform this action once per turn, but can stack multiple times on an ally): `1 Attack Slot: +500 Damage for 2 turns, immunity to Interrupt for 1 turn (does not stack), +1 Attack Slot for 1 turn. `2 Attack Slots: +1,000 Damage for 2 turns, gains access to Kingdom Crasher for 1 turn. `3 Attack Slots: +100% Damage for 2 turns, +1 Attack Slot for 1 turn, gains access to Kingdom Breaker for 1 turn.
<Kingdom Crasher>- 10,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 1 Turn Required Charge. Is able to, and must, be used on the same turn it started charging.
- 0 CD
<Kingdom Breaker>- 50,000 Damage
- Auto Attack
- Cannot be Augmented
- If hits, Interrupts.
- Unaffected by Damage Modifiers.
- 2 Turn Required Charge. Is able to, and must, be used on the same turn it finished charging.
(Note: the +x% from this object stack multiplicative with itself) =======
-=Defense Phase=-
Equilibrium deals 0 Damage, inflicts Subdue
Elemental Rage deals (6580 x2) 13160 Damage
Corrupt Essence deals (1130 x.7) 790 Damage
Fragarach Wings deals (105 x.7) 75 Damage
Photon Feathers deals (24529 x.7) 17170 Damage
Snowball deals 0 Damage (but makes him very angry), inflicts S-Freeze
Power Burst deals (1450 x.7) 1015 Damage
Mael's attacks deal 0 Damage, inflicted 4 DoTs
[Clockwork Rosario gains a weakness to Light, Break, Wood, Shadow, Dark]
>Utter Darkness -Clockwork Rosario's Skills take effect only when revealed. -Clockwork Rosario is immune to all negative status effects, but when inflicted by them, will still count as being affected by the status for its normal duration. -Clockwork Rosario cannot suffer more than 60,000 Damage per turn. -Clockwork Rosario takes 0 Damage from Unavoidable sources. -Clockwork Rosario is immune to negative panel effects. -All of Clockwork Rosario's attacks Cannot be Negated. -This skill does not consider Interrupt as a Negative Status. -Passive-
>Like Clockwork.. -Clockwork Rosario's Damage begins at 10% efficiency. -Each turn that passes, Rosario's Damage efficiency increases by 5%. -Clockwork Rosario does not generate STAB Bonuses. -Passive-
>Relentless Massacre -Clockwork Rosario has no Attack Slot stat. He will attack as long as conditions are met. -Passive-
>Complete Neutrality -Clockwork Rosario's Strengths and Weaknesses at the start of battle are set to none. -Clockwork Rosario takes x5 Damage from his Weaknesses instead. -Passive-
-=Standby Phase=-
[Irae Desidus became inactive, Clockwork Rosario switches combat styles]
[Clockwork Rosario enters Dark Soul!] >Special Property: Dark Soul Clockwork Night The tainted buds of darkness in Rosario's soul begin to bloom out of rage. The sky turns red. `Advanced Form `Automatically activates after Counter Analysis activates or when Clockwork Rosario switches combat styles `Clockwork Rosario gains a Weakness to all elements he is not currently strong against, and can no longer gain Strengths from his element `When hit by an attack with an element he is Strong against, he becomes Weak to it for the rest of battle during his Standby phase +Dark Soul cannot be ended early, cannot be prevented from activating, and cannot be cut in anyway+ `Dark Soul lasts for the rest of the battle
Clockwork Rosario HP: 213,115 `4 DoTs (1/2) `4 DoTs (2/2) `Blind (2/2) `S-Freeze (1/1)
Strengths: Laser, Wind, Sonic, Plasma, Toxic
Weaknesses:
Normal, Ice, Fire, Aqua, Elec, Metal, Blade, Stone, Sand, Seeking, Dark, Light, Shadow, Break, Wood
-=Offense Phase=- Tick, Tock: 20% Damage
>Darkened Slash @ Nymphra, Astra, Siega, Mael C-Range, Dark "Foolish weakling!" Rosario's arm darkens, and swipes quick enough to impersonate a sword. 5% Max HP Damage ]Automatically used against each Navi that attacked Clockwork Rosario this turn.
>Flash Freeze @ Astra C/S-Range, Clockwork "Fade away.." Rosario appears before a person in an instant and blasts them with deep-seated darkness, causing them to be unable to act over the horrific visions it brings. 1% Max HP Damage Unavoidable Cannot be Intercepted -If hits, victim cannot attack nor sacrifice/pass Attack Slots for 1 turn (supercedes other effects). ]Automatically used against the Navi who did the most Damage to Clockwork Rosario this turn.
>Resentful Designation @ Siega S-Range, Dark "Guess you don't need to be here." Rosario smirks as he points to an enemy, causing shadows to instantly engulf them and move them further away. 0 Damage Cannot be Intercepted Paralyzes -Ignores status immunity and recovery period. -If hits, -1 Attack Slot for 1 turn. ]Automatically used first against the Navi who used the least attacks last turn, except those affected by Flash Freeze, and against each Navi who Sacrificed 3 or more Attack Slots (does not include Passed Attack Slots)
>Blood Spike @ Astra S-Range, Dark "Tch. Little gnat trying to be a hero.. allow me to show you what happens to wanna be heroes!" Rosario summons three blood spikes to rain down on an enemy. 5% Max HP Damage Berserks Cuts Uncuttable Auras/Barriers -Ignores status immunity and recovery period. -If hits, victim gains +1,000 Damage for the duration of Berserk, and does not take Damage from Berserk. ]Automatically used against each Navi who used an attack with a CD.
>Hate Spike @ Mael C-Range, Dark "Aren't you a quick one.." Rosario sends an after-image to pierce an enemy from behind with unbridled darkness. 0 Damage Unavoidable Cannot be Intercepted Shocks -Ignores immunity and recovery period, but only lasts for 1 turn if doing so. -Victim has their Attack Slots capped to 2 for 2 turns. Ignores status immunity and recovery period. Can be cleansed by passing all Attack Slots (not attacking nor charging), and cannot be cleansed by any other method. ]Automatically used against the Navi who used the most attacks last turn, without dealing the most Damage.
>Reinvent Reality @ All C/S-Range, Clockwork "Come! Face the power of omnipotence!" Rosario crashes himself into the ground, releasing shock-waves of blood across the battlefield. Shortly after, they strike again returning to him and restoring his vitality. 2.5% Max HP x2 Damage Hits All, Avoid Separately, Cuts DarkSoul Shocks, Paralyzes, Confuses, Interrupts, Cannot be Countered, Darkens -Ignores status immunity and recovery time. Stacks with existing inflictions, but status effects inflicted by this attack may be optionally cleansed (all at once) by sacrificing 5% of the victim's Max HP as Max and Current HP. -If hits, Clockwork Rosario gains HP equal to the Damage Inflicted to each opponent. -If hits, Epitaph of Obliteration gains one non-Interruptible Charge. Charges on the attack are held until completed. -Unknown effect 1-Turn Required Charge ]Automatically used every turn, as long as Clockwork Rosario is in DarkSoul.
>Epitaph of Obliteration (1)
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