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Post by Warrior on Dec 27, 2018 14:29:24 GMT -8
STATISTICAL INFORMATION
Name: Forte Class: Boss Type: Attack Element: Dark
Strengths: Sand, Ice, Plasma, Shadow, Dark Weaknesses: Sonic, Elec, Light, Laser, Bug
Abilities ° Basic Initiative ° Float Shoes ° Boss-Tier Undershirt ° Boss-Tier Guarding ° Boss-Tier Immunity to Skill Augments ° Boss-Tier Immunity to Attack Augments ° Boss-Tier Immunity to Attack Slot Reductions ° Boss-Tier Immunity to Percentile HP Damage ° Boss-Tier Resistance to Execution Abilities
SKILL
[Black Barrier] [An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
{ Black Barrier Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Black Barrier[/b]] [[i]An impenetrable protection surrounds Forte.[/i]] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° [font color="ffff99"]Against a v7+ Target[/font]: This Aura is immune to "Destroys Auras" and Northwind effects[/font]
ATTACKS
[Air Burst] [Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ Air Burst Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Air Burst[/b]] [[i]Forte floods the enemies space with bursts of green energy.[/i]] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn[/font]
[Darkness Overload] [Forte releases a massive burst of darkness leaving no trace of what it envelops.] ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable ° This attack deals 2x Forte's Base Damage
{ Darkness Overload Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Darkness Overload[/b]] [[i]Forte releases a massive burst of darkness leaving no trace of what it envelops.[/i]] ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable ° This attack deals 2x Forte's Base Damage[/font]
{
COMBAT PATTERN (Click to Reveal/Hide)
} ° 1 - Air Burst (aimed once at each target)° 2 - Air Burst (aimed at Highest HP target)If Opponents Total Version is at least V4° 3 - Air Burst (aimed at Lowest HP target)If Opponents Total Version is at least V7° 4 - Air Burst (aimed at Lowest HP target)If Opponents Total Version is at least V10° 5 - Air Burst (aimed at Highest HP target)If Opponents Total Version is at least V13° 6 - Air Burst (aimed at Highest HP target)If Opponents Total Version is at least V15° 7 - Air Burst (aimed at Lowest HP target)If Opponents Total Version is at least V17° 8 - Air Burst (aimed at Highest HP target)Regardless of Oppponents' Total Version, Forte will always end his turn with:° F - Darkness Overload (aimed at all targets)
Base Stats
HP: 86,100 Damage: 1200 @ Feint || 1305 @ Warrior
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Post by Warrior on Dec 27, 2018 15:50:23 GMT -8
T U R N 1
((Click the ::(+):: next to any action to reveal more information about that action))
Preemptive
::warport:: Warrior
9 AS | 9 Auto Charges | +1 AS on First Turn | 1 Preemptive
{ Initiative ° Level 6 ::(+)::} Shadow Lv5 ° +1 Initiative Lv Initiative ⇪ Omega ° +5 Initiative Lvs
{ Preemptive Charge ° Release ::(+)::} Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
{ Creamland's Honors ° +1 attack on the user’s starting turn ::(+)::} Creamland's Honors || Knight of Creamland Fought valiantly for Creamland during its invasion by the Dark Dimension° DMG+20 ° HP+200 ° +1 Element Level ° +1 attack on the user’s starting turn
::fntport:: Feint
5 AS | 5 Auto Charges
::warport:: [HP=3310/3310]
Status: Normal
::fntport:: [HP=11200/11200]
Status: Normal
Supportive
::warport:: Warrior
{ Guardian Oath @ Feint ::(+)::} Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't trigger any Survival Effects, they share all of Warrior's Damage buffs as he gains them until either they or Warrior are saved by a Survival Effect ° Cannot be used on allies under the influence of other Union Abilities ° Warrior can only bind himself to one ally at a time 2 Uses (1 Use Left)
{ Conformity ° 4 Activations: Spent to enhance Release ::(+)::} Conformity -- B-Tier Correspondence in form, manner, or character; agreement. ° Spend 1 Use to add a C or B Tier Effect from a Standard Chip to one attack ° Spend 2 Uses to add an A or S Tier Effect from a Standard Chip to one attack ° Cannot copy ★ Tier Effects ° Only one S-Tier Effect can be imbued onto an attack ° The Chip is still consumed and all applicable costs must be paid 8 Uses (4 Left) Cannon (C) | Elemental Rage (A) | Elemental Rage (A) Chosen 2 Chip Uses Left || All three chips spent Cannon Lv5 ::C:: If no other attack was used this turn, this attack deals x4 Damage Elemental Rage Lv1 ::B:: Inflicts x2.0 Damage to enemies weak to this element Elemental Rage Lv1 ::A:: Deals x2.0 Damage on panels matching this element
{ Residuum ° 4 Activations: +1260 Damage for 2 Turns ::(+)::} Residuum -- S-Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 315 Damage to All Attacks for 1 Turn 4 Uses (0 Left) Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) ° Debuffs on Warrior are twice as potent for twice the duration Passive
{ Finest Hour ° Activated ::(+)::} Finest Hour - Hypermode Operating at full strength, Warrior's sword shatters to pieces with each swing that makes contact. With temporal manipulation he reforms the sword between each strike, ensuring the maximum impact of every last blow. ° Warrior deals x1.5 Damage during this Hyper Mode ° Warrior is immediately ejected from this Hyper Mode when taking any form of damage 2 Turn
::fntport:: Feint
{ Holy Panels: Set ::(+)::}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns3 Turns Left || 4 Chip Uses Left || 2 Mega Chip Uses Left
{ Dauntless Agitator ° Activated ::(+)::} Dauntless Agitator - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insultive. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All attacks aimed at Feint's allies are redirected to her instead ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking or Manually Charging 4 Turns
::warport:: [HP=3310/3310]
Status: Finest Hour (1/2), Residuum (1/2)
::fntport:: [HP=11200/11200]
Status: Dauntless Agitator (1/4)
Offensive Warrior: 10 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
::fntport:: Feint
{ 1 ° Recoil Conversion: 250 S-Break Damage @ Forte ::(+)::} Recoil Conversion The immense recoil of Feint's gun is absorbed by her suit and converted into a consumable resource for chips or weapons that require additional power expenditure. 250 S-Break Damage (100%) ° Feint can sacrifice a use from this attack instead of a Skill Use for Battle Chips that would ask for one 3 Uses per Battle (2 Left) 2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
A ° All Unused
::warport:: Warrior
{ 1 ° Release: 128,502 C-Wind/Light Damage @ Forte ::(+)::} Release - Wind/Light Element || C-Range To move, act, or flow freely; set free.
0 128,502 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of 816 (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn ° Cuts Undershirt ° Cuts Darksoul 1 Turn Charge (-8 AS exchanged for +6,528 Damage [816 * 8]) (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (x4 Damage from Cannon's Imbued Effect) (x2 Damage from Elemental Rage's Imbued Effect) (x2 Weakness Damage from Elemental Rage's Imbued Effect) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Cannon Lv5 ::C:: If no other attack was used this turn, this attack deals x4 Damage Elemental Rage Lv1 ::B:: Inflicts x2.0 Damage to enemies weak to this element Elemental Rage Lv1 ::A:: Deals x2.0 Damage on panels matching this element Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt 10 ° Pass
{ A ° Auto Charge: Hub Batch | Release | Oath Breaker | Rest Unused ::(+)::} ::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip UseRelease - Wind Element || C-Range To move, act, or flow freely; set free.
0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of 816 (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
End Turn
{ Stage: Holy (1/3)}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
::warport:: [HP=3310/3310]
-Status: Finest Hour (1/2), Residuum (1/2)
-Cooldowns: N/A
-Charges: Hub Batch (1) Release (1)
-Use Limits: Total Chips (2 Left) Mega Chips (3 Left) Giga Chips (1 Left) Guardian Oath (1 Left) Conformity (4 Left) Residuum (0 Left)
::fntport:: [HP=11200/11200]
-Status: Dauntless Agitator (1/4)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Recoil Conversion (2 Left)
-Outgoing Damage: 250 Damage @ Forte -Outgoing Damage: 128,502 Damage @ Forte
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Post by Warrior on Dec 27, 2018 16:17:09 GMT -8
T U R N 1
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Forte
{1 ° Recoil Conversion: Absorbed by Black Barrier (Barrier Destroyed) ::(+)::}
[Black Barrier] [An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
Barrier is reform after the next attack with 250 HP
1 ° Release: Taken for 128,502 257,004 Damage (Weak to Light || Neutral to Wind)
{Boss Guarding: Triggered ::(+)::}
Guarding User cannot lose more than 1/2 of their Max HP in a single turn. If this effect is triggered, the user gains 50% Boss-Tier Damage Mitigation for the rest of battle.
{Black Barrier: Reformed with 250 HP ::(+)::}
[Black Barrier] [An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[HP=43050/86100]
Status: Guarding (∞)
Supportive
N/A
[HP=43050/86100]
Status: Guarding (∞)
Offensive
Forte
{1 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{2 ° Air Burst @ Warrior: 1305 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{3 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{4 ° Air Burst @ Warrior: 1305 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{5 ° Air Burst @ Warrior: 1305 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{6 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{7 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{8 ° Air Burst @ Warrior: 1305 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{9 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{10 ° Darkness Overload @ All: 2610/2400 S-Dark Damage ::(+)::}
[Darkness Overload] [Forte releases a massive burst of darkness leaving no trace of what it envelops.] ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable ° This attack deals 2x Forte's Base Damage
End Turn
[HP=43050/86100]
Status: Guarding (∞)
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Post by Warrior on Dec 27, 2018 16:44:35 GMT -8
T U R N 2
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::fntport:: Feint
{ Dauntless Agitator causes all attacks to be redirected to Feint ::(+)::} Dauntless Agitator - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insultive. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All attacks aimed at Feint's allies are redirected to her instead ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking or Manually Charging 4 Turns Multi-Target Attacks: They are fully redirected to Feint (no allies are targeted). They do not gain any hits or instances from this interaction, but the damage is multiplied per additional target the attack was originally aimed at (other than Feint).
{ 1 ° Air Burst: Absorbed by Static Shield (Barrier Destroyed) ::(+)::} Static Shield -- A-Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 840 HP around Feint ° If destroyed by a single attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses (6 Left) Barrier Destroyed: Next Barrier/Aura gains +420 HP
{ 2 ° Air Burst: Absorbed by Static Shield (Barrier Destroyed) ::(+)::} Static Shield -- A-Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 840 1260 HP around Feint ° If destroyed by a single attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses (5 Left) Barrier HP was increased by +420 from previous Static Shield Barrier Destroyed: Next Barrier/Aura gains +630 HP
{ 3 ° Air Burst: Absorbed by Eminence (Aura HP: 1393) ::(+)::} Eminence -- A-Tier || Support Energy coats Feint's body like a second skin, protecting her from head to toe by nullifying and absorbing incoming attacks. ° Creates an Aura with 255 1393 HP around Feint ° Counters for 50 Damage when destroyed ° When a new Aura would be summoned while one is already active, the active one gains 50% of the new one's HP instead 7 Uses (2 Left) Aura HP was increased by +630 from previous Static Shield 4 Additional Uses spent for +508 Aura HP 4 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
5 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
6 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
7 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
8 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
9 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
10 ° Air Burst: Absorbed by Eminence (Aura Destroyed || 50 Counter Damage)
::warport:: N/A
::warport:: [HP=3310/3310]
Status: Finest Hour (1/2), Residuum (1/2)
::fntport:: [HP=11200/11200]
Status: Dauntless Agitator (1/4) Eminence: 1393 HP Aura
Supportive
::warport:: Warrior
Guardian Oath: Feint inherits damage buffs from Warrior
{Hub Batch: Activated ::(+)::}
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ Conformity ° 4 Activations: Spent to enhance Release ::(+)::} Conformity -- B-Tier Correspondence in form, manner, or character; agreement. ° Spend 1 Use to add a C or B Tier Effect from a Standard Chip to one attack ° Spend 2 Uses to add an A or S Tier Effect from a Standard Chip to one attack ° Cannot copy ★ Tier Effects ° Only one S-Tier Effect can be imbued onto an attack ° The Chip is still consumed and all applicable costs must be paid 8 Uses (0 Left) Cannon (C) | Elemental Rage (A) | Elemental Rage (A) Chosen 2 Chip Uses Left || All three chips spent Cannon Lv5 ::C:: If no other attack was used this turn, this attack deals x4 Damage Elemental Rage Lv1 ::B:: Inflicts x2.0 Damage to enemies weak to this element Elemental Rage Lv1 ::A:: Deals x2.0 Damage on panels matching this element
::fntport:: Feint
Guardian Oath - Finest Hour: Feint deals +50% Damage
Guardian Oath - Hub Batch: Feint's Basic Attacks deal +20% Damage
Guardian Oath - Residuum: Feint deals +1260 Damage
::warport:: [HP=3310/3310]
Status: Finest Hour (2/2), Residuum (2/2), Hub Batch (∞)
::fntport:: [HP=11200/11200]
Status: Guardian Oath (∞), Dauntless Agitator (2/4) Eminence: 1393 HP Aura
Offensive Warrior: 9 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
::fntport:: Feint
{ 1 ° Recoil Conversion: 2718 S-Break Damage @ Forte ::(+)::} Recoil Conversion The immense recoil of Feint's gun is absorbed by her suit and converted into a consumable resource for chips or weapons that require additional power expenditure.
250 2718 S-Break Damage (100%) ° Feint can sacrifice a use from this attack instead of a Skill Use for Battle Chips that would ask for one 3 Uses per Battle (1 Left) (+1260 Damage from Warrior's Residuum) (x1.5 Damage from Warrior's Finest Hour) (x1.2 Damage from Warrior's Hub Batch) 2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
A ° All Unused
::warport:: Warrior
{ 1 ° Release: 128,502 C-Wind/Light Damage @ Forte ::(+)::} Release - Wind/Light Element || C-Range To move, act, or flow freely; set free.
0 128,502 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of 816 (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn ° Cuts Undershirt ° Cuts Darksoul 1 Turn Charge (-8 AS exchanged for +6,528 Damage [816 * 8]) (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (x4 Damage from Cannon's Imbued Effect) (x2 Damage from Elemental Rage's Imbued Effect) (x2 Weakness Damage from Elemental Rage's Imbued Effect) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Cannon Lv5 ::C:: If no other attack was used this turn, this attack deals x4 Damage Elemental Rage Lv1 ::B:: Inflicts x2.0 Damage to enemies weak to this element Elemental Rage Lv1 ::A:: Deals x2.0 Damage on panels matching this element Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt A ° Auto Charge: All Unused
End Turn
{ Stage: Holy (2/3)}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
::warport:: [HP=3310/3310]
-Status: Finest Hour (2/2), Residuum (2/2), Hub Batch (∞)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (1 Left) Mega Chips (3 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Conformity (0 Left) Residuum (0 Left)
::fntport:: [HP=11200/11200]
-Status: Guardian Oath (∞), Dauntless Agitator (2/4) Eminence: 1393 HP Aura
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Recoil Conversion (1 Left) Static Shield (5 Left) Eminence (2 Left)
-Outgoing Damage: 2768 Damage @ Forte -Outgoing Damage: 128,502 Damage @ Forte
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Post by Warrior on Dec 27, 2018 16:54:56 GMT -8
T U R N 2
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Forte
Eminence: 50 Counter Damage Taken
{1 ° Recoil Conversion: Absorbed by Black Barrier (Barrier Destroyed) ::(+)::}
[Black Barrier] [An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
Barrier is reform after the next attack with 2718 HP
1 ° Release: Taken for 64,251 128,502 Damage (Weak to Light || Neutral to Wind)
{Boss Undershirt: Triggered ::(+)::}
Boss-Tier Undershirt User survives a fatal turn of damage with 1 HP. This ability may not be pierced by any effect except for: - Piercing Effects originating from NPCs of a greater caliber than "Boss" - Item Effects specifically marked as "Pierces Boss Immunity"
{Black Barrier: Reformed with 2718 HP ::(+)::}
[Black Barrier] [An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[HP=43050/86100]
Status: Guarding (∞)
Supportive
N/A
[HP=1/86100]
Status: Guarding (∞)
Offensive
Forte
{1 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{2 ° Air Burst @ Warrior: 1305 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{3 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{4 ° Air Burst @ Warrior: 1305 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{5 ° Air Burst @ Warrior: 1305 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{6 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{7 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{8 ° Air Burst @ Warrior: 1305 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{9 ° Air Burst @ Feint: 1200 S-Dark Damage ::(+)::}
[Air Burst] [Forte floods the enemies' space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{10 ° Darkness Overload @ All: 2610/2400 S-Dark Damage ::(+)::}
[Darkness Overload] [Forte releases a massive burst of darkness leaving no trace of what it envelops.] ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable ° This attack deals 2x Forte's Base Damage
End Turn
[HP=1/86100]
Status: Guarding (∞)
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Post by Warrior on Dec 27, 2018 17:02:29 GMT -8
T U R N 3
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::fntport:: Feint
{ Dauntless Agitator causes all attacks to be redirected to Feint ::(+)::} Dauntless Agitator - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insultive. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All attacks aimed at Feint's allies are redirected to her instead ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking or Manually Charging 4 Turns Multi-Target Attacks: They are fully redirected to Feint (no allies are targeted). They do not gain any hits or instances from this interaction, but the damage is multiplied per additional target the attack was originally aimed at (other than Feint).
{ Revivify: Eminence (1393 HP Aura) recreated ::(+)::} Revivify -- S-Tier || Support Feint can manipulate the energy in her suit to effectively defibrillate an incapacitated ally. The procedure is still potent despite Navi's not technically having hearts. ° Revive an ally with 20% of their Max HP ° Feint can "revive" a destroyed Barrier/Aura with this skill with its full HP 4 Uses (3 Left) 1 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
2 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
3 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
4 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
5 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
6 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
7 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
8 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
9 ° Air Burst: Absorbed by Eminence (Aura HP: 1393)
10 ° Air Burst: Absorbed by Eminence (Aura Destroyed || 50 Counter Damage)
::warport:: N/A
::warport:: [HP=3310/3310]
Status: Finest Hour (2/2), Residuum (2/2), Hub Batch (∞)
::fntport:: [HP=11200/11200]
Status: Guardian Oath (∞), Dauntless Agitator (2/4) Eminence: 1393 HP Aura
Supportive
::warport:: Warrior
Finest Hour: Expired
Residuum: Expired
::fntport:: Feint
Guardian Oath - Hub Batch: Feint's Basic Attacks deal +20% Damage
::warport:: [HP=3310/3310]
Status: Hub Batch (∞)
::fntport:: [HP=11200/11200]
Status: Guardian Oath (∞), Dauntless Agitator (3/4) Eminence: 1393 HP Aura
Offensive Warrior: 9 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
::fntport:: Feint
1 ° Pass
2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
A ° All Unused
::warport:: Warrior
1 ° Pass
2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
6 ° Pass
7 ° Pass
8 ° Pass
9 ° Pass
A ° Auto Charge: All Unused
End Turn
{ Stage: Holy (3/3)}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
::warport:: [HP=3310/3310]
-Status: Hub Batch (∞)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (1 Left) Mega Chips (3 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Conformity (0 Left) Residuum (0 Left)
::fntport:: [HP=11200/11200]
-Status: Guardian Oath (∞), Dauntless Agitator (3/4) Eminence: 1393 HP Aura
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Recoil Conversion (1 Left) Static Shield (5 Left) Eminence (2 Left) Revivify (3 Left)
-Outgoing Damage: 50 Damage @ Forte -Outgoing Damage: 0 Damage @ Forte
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Post by Warrior on Dec 27, 2018 17:08:46 GMT -8
T U R N 3
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Forte
Eminence: 50 Counter Damage Taken
F O R T E D E F E A T E D
Forte Rewards First Clear: +100 Exp || +7500 Zenny (300 * Total Version) ((Only Feint gets these rewards))
If Forte is defeated by his opponent(s) whose Total Version is 17 or higher, all members are awarded the Air Burst Giga Chip
::AirBurstCode:: 100 + (V*10) Dark S-Damage ::°:: Costs all of the user's Attack Slots this turn ::°:: Strikes once with full damage and effects per Attack Slot consumed by this chip ::°:: Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn ::°:: Can gain Damage from external sources, but cannot otherwise be augmented ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{::templatecodeblock::}
IMPORTANT Turn all single-colons (:) into double-colons (::)
:AirBurstCode:: 100 [font color="99FF99"]+ (V*10)[/font] Dark S-Damage :°:: Costs all of the user's Attack Slots this turn :°:: Strikes once with full damage and effects per Attack Slot consumed by this chip :°:: Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn :°:: [font color="FFBBBB"]Can gain Damage from external sources, but cannot otherwise be augmented[/font] :°:: [font color="FFBBBB"]This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use[/font]
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