Post by xoDeathy on Oct 8, 2018 17:48:53 GMT -8
|Defense Phase|
Keksis takes 95% Damage
Keksis takes 95% Damage
Keksis has 3 Init
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[70 Regen]
[Celestial Sky triggers, Lava Stage (Mega Chip) + Poison Panels (Set Stage Omega)]
Lava Panels
Fire Element
° Non-Fire navis take 100 Fire Element damage/turn
° Fire Element attacks deal x1.1 damage
° Fire Element navis gain 100 HP/turn
[Celestial Sky triggers, Lava Stage (Mega Chip) + Poison Panels (Set Stage Omega)]
Lava Panels
Fire Element
° Non-Fire navis take 100 Fire Element damage/turn
° Fire Element attacks deal x1.1 damage
° Fire Element navis gain 100 HP/turn
° All navis have -1 attack slot
° All navis take 100 Toxic Element damage/turn
° All navis take 100 Toxic Element damage/turn
° Lasts 3 turns
[Sacrifices 1 Use from Cosmic Dash, 4 left]
Fast Gauge
No Damage || Does not Cost an Attack Slot to use
° Upon Use, all participants (including enemies) have +1 Attack Slot for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Keksis's HP: 2200/2200
Armor: 0
Field: Haze (1/3)
Nat. 1 CD:// Ready
Status(es):
Nat. 1 CD:// Ready
Status(es):
|Unleash Phase|
4 Attack Slots
+10% Multi-Elem
1:|
Panel Shot
Breaks Shields
190 Fire/Poison S-Damage
Burns
° Gains the Element of the panels and a Lv1 Status Damage associated with them if applicable
2:|[Boom: 1/3, boom at 4/3]
2:|[Boom: 1/3, boom at 4/3]
Fiesta Time Bomb
160 Normal S-Damage
Breaks Shields
° Creates a non-intercepting Time Bomb on the field
° To destroy it, enemies must sacrifice a total of 5 Attack Slots between the time it was set and 3 turns from then
° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable
° Can be upgraded to require an additional sacrificed Attack Slot to be destroyed
3:|
Dark Spreader
265 Normal/Dark S-Damage
Breaks Shields
° Hits All
° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)
° Glitch: User loses HP equal to 50% of this chip's total damage upon use
4:|
Dark Circle x2 @ Circus (Damage already calced in)
530 Seeking/Dark S-Damage
Breaks Shields
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Dark Circle x2 @ Circus (Damage already calced in)
530 Seeking/Dark S-Damage
Breaks Shields
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
|Summary Phase|
Keksis's HP: 2200/2200
Field: Haze
B-Chip Folder: 6/7 [2/3 Mega, 1/1 Giga] (+0/2 this turn, 0 used)
Cooldowns:
Field: Haze
B-Chip Folder: 6/7 [2/3 Mega, 1/1 Giga] (+0/2 this turn, 0 used)
Cooldowns:
Circus: 5200/5200
Takes all
4215/5200
Burn 1/3, 200 Stage Damage
3965/5200
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 500
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap] x2
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 280
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 10 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
================================================
|Defense Phase|
Keksis takes 95% Damage
Keksis takes 95% Damage
Keksis takes all and enters DS
<Celestial Body>
Keksis's body becomes shrouded in the colors of the universe, phasing through attacks.
-Automatically activates when the user would reach 0 HP-
-Keksis endures a fatal turn of attacks with 1 HP-
-Keksis is invincible except against Aimed Attacks-
-Keksis has +1 Attack Slot for the duration-
-Lasts for 2 Turns-
Keksis's body becomes shrouded in the colors of the universe, phasing through attacks.
-Automatically activates when the user would reach 0 HP-
-Keksis endures a fatal turn of attacks with 1 HP-
-Keksis is invincible except against Aimed Attacks-
-Keksis has +1 Attack Slot for the duration-
-Lasts for 2 Turns-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[70 Regen]
Lava Panels
Fire Element
° Non-Fire navis take 100 Fire Element damage/turn
° Fire Element attacks deal x1.1 damage
° Fire Element navis gain 100 HP/turn
° All navis have -1 attack slot
° All navis take 100 Toxic Element damage/turn
° All navis take 100 Toxic Element damage/turn
° Lasts 3 turns
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Keksis's HP: 1001/2200
Armor: 0
Field: Haze (2/3)
Nat. 1 CD:// Ready
Status(es):
Nat. 1 CD:// Ready
Status(es):
|Unleash Phase|
4 Attack Slots
+10% Multi-Elem
1:|Charging Forbidden Sealing Fate
2:|
SE: Twin Sefirot Launchers
S-Range, Plasma
Keksis extends both arms out then fires a blast from each hand at the opponent. Optionally, he can charge for increased power from the blasts.
240 Damage
2 Turn Optional Charge | Ignores Armor
S-Range, Plasma
Keksis extends both arms out then fires a blast from each hand at the opponent. Optionally, he can charge for increased power from the blasts.
240 Damage
2 Turn Optional Charge | Ignores Armor
3:|
Dark Cannon
Breaks Shields
265 Normal/Dark S-Damage
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
4:|
Dark Lance
265 Wood/Dark S-Damage
Breaks Shields
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge (applied as desired; Max 1 per Attack per Turn) to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Dark Lance
265 Wood/Dark S-Damage
Breaks Shields
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge (applied as desired; Max 1 per Attack per Turn) to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
|Summary Phase|
Keksis's HP: 1001/2200
Field: Haze
B-Chip Folder: 0/7 [0/3 Mega, 1/1 Giga] (+2/2 this turn, 2 used, 9 total used)
Cooldowns:
Field: Haze
B-Chip Folder: 0/7 [0/3 Mega, 1/1 Giga] (+2/2 this turn, 2 used, 9 total used)
Cooldowns:
Circus: 3965/5200
Takes all
3195/5200
Burn 2/3, 200 Stage Damage
2945/5200
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 500
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap] x2
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 280
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 10 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
================================================
|Defense Phase|
Keksis takes 95% Damage
Keksis takes 95% Damage
Keksis takes all and enters DS
<Celestial Body>
Keksis's body becomes shrouded in the colors of the universe, phasing through attacks.
-Automatically activates when the user would reach 0 HP-
-Keksis endures a fatal turn of attacks with 1 HP-
-Keksis is invincible except against Aimed Attacks-
-Keksis has +1 Attack Slot for the duration-
-Lasts for 2 Turns-
Keksis's body becomes shrouded in the colors of the universe, phasing through attacks.
-Automatically activates when the user would reach 0 HP-
-Keksis endures a fatal turn of attacks with 1 HP-
-Keksis is invincible except against Aimed Attacks-
-Keksis has +1 Attack Slot for the duration-
-Lasts for 2 Turns-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[70 Regen]
Lava Panels
Fire Element
° Non-Fire navis take 100 Fire Element damage/turn
° Fire Element attacks deal x1.1 damage
° Fire Element navis gain 100 HP/turn
° All navis have -1 attack slot
° All navis take 100 Toxic Element damage/turn
° All navis take 100 Toxic Element damage/turn
° Lasts 3 turns
Keksis's HP: 1071/2200
Armor: 0
Field: Haze (3/3)
Nat. 1 CD:// Ready
Status(es):
Nat. 1 CD:// Ready
Status(es):
|Unleash Phase|
4 Attack Slots
+10% Multi-Elem
1:|
<Celestial Art: Forbidden Sealing Fate>
S-Range, Wind
Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage.
405 x10 Damage (4,050 Total)
Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor, Cannot be Naturally Avoided
-Damage amplifications on this attack are applied per hit-
-Gains +45 Damage per Chip Use expended by Keksis up until this point. Resets upon use-
1-Turn Required Charge
3 CD
90% Damage
(Modified Amplified Damage: +5% per 10% Base per Chip Use)
S-Range, Wind
Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage.
405 x10 Damage (4,050 Total)
Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor, Cannot be Naturally Avoided
-Damage amplifications on this attack are applied per hit-
-Gains +45 Damage per Chip Use expended by Keksis up until this point. Resets upon use-
1-Turn Required Charge
3 CD
90% Damage
(Modified Amplified Damage: +5% per 10% Base per Chip Use)
2:|
3:|
4:|
|Summary Phase|
Keksis's HP: 1001/2200
Field: Haze
B-Chip Folder: 0/7 [0/3 Mega, 1/1 Giga] (+2/2 this turn, 0 used, 9 total used)
Cooldowns:
Field: Haze
B-Chip Folder: 0/7 [0/3 Mega, 1/1 Giga] (+2/2 this turn, 0 used, 9 total used)
Cooldowns:
Circus: 2945/5200
Becomes Chip Data
(DELETED)
<Keksis gains +1 BlueMD>
<First Completion: +1 CMD>