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Post by Gaia on Sept 9, 2018 14:56:50 GMT -8
Joker.DB
[Popping a x2 Zenny Token for all participants!]
Defense Phase
[Joker HP=2200/2200]
[N/A]
[Joker HP=2200/2200]
Support Phase
[Joker HP=2200/2200]
[Instant Execution] [A-Tier, AC+] Dread Joker's systems have no need to wait between readying a function and executing it. - Dread Joker may use two Attacks as they finish charging, per turn. -- [Passive]
[Break Charge ⇪ Iota] - Charged attacks automatically gain "Hits 3 Additional Targets."
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Power Regulation] [S-Tier, Custom] Dread Joker's systems generate massive amounts of power for the regulation of his most powerful attacks, and instead regulate the charge more severely. - Dread Joker's Hyper Attacks possess Mandatory Charge instead of Mandatory Cooldown. -- Mandatory Charge is shared between all Hyper Attacks, preventing Dread Joker from charging more than one Hyper Attack at a time. --- [Passive]
[Initiative ⇪ Kappa] - +20% Attack Damage on 1st Turn!
[Preemptive Charges] - 2, 2 additional applied as desired - [Crimson Channel] - [2/3] - [Noise Channel] - [1/2] - [Red Gaia Eraser] - [1/2]
[Joker HP=1640/2200]
Offense Phase [4] 6 [+2 1st Turn] AS | 6 Auto-Charge | 570 Base Damage
[Crimson Channel] - [3/3 Charges] [Noise Channel] - [2/2 Charges] [Bug Channel] - [1/1 Charges] [Gigant Swing] - [1/1 Charges] [Red Gaia Eraser] - [6/2 Charges] [Red Gaia Eraser] - [8/2 Charges]
[Destroyer Missiles] - [+112% Damage]
1. [Gigant Swing] Laser | Combat Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. - 1,140 Damage [110%] - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - 620 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Density Burst] Plasma | Shot An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage. - 360 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- Berzerk ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
4-7. [Hammer the Gap] Plasma | Combat Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. - 360 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- If Hits: Reduces armor by 10 for 1 turn. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Buster Pack:
1. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - 310 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - 310 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
4,180 Damage @ B.o.B.
[Joker HP=2200/2200]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by B.o.B. on Sept 9, 2018 15:26:55 GMT -8
==|Defense Phase|==
Command Order-Build Barrier Skill Effect: ° B.o.B. Creates an intercepting Object on the field ° The Object has 440 HP Active 4 uses(2 uses x left)
Barrier1 intercepts Gigant Swing and Gigant Stomp and is destroyed Barrier2 intercepts Density Burst and two hammer the gaps and is destroyed Barrier3 intercepts the rest of the hammer gaps and and one Gigant Stomp and is destroyed Barrier4 intercepts Gigant stomp and survives at 150/460
Built to Last Skill Effect ° Objects created by B.o.B. may survive 1 fatal attack at 1 HP, 1 time per battle.(bypassed by cuts undershirt/darksoul effects
Passive
B.o.B. 5500/5500 Barrier 150/460
==|Settup Phase|== Command Order-Construct Cannon Skill Effect: ° Creates a 396 object that can't be used for avoidance. ° Each turn that it is able, the object will attack with an S-Range, Normal Element, 50% Base Damage, Unaimed Cannon Shot at a single target ° B.o.B. and its Objects/Allies get +90 Damage to all attacks. Active (1 use)
Command Order-Emulation Build: BosDrone B.o.B. encountered a vile arachnid once, after defeating it B.o.B. learned to make an effigy in its image. Special Emulation Skill: ° Creates a 1400 HP object that can't be used for avoidance. ° The drone will perform each turn it lives an un-aimed, auto-attack, for 260 damage at a target of its owners' choosing. ° Upon deletion the drone explodes. Causing a breaks unbreakable shields, hits all, attack for 1400 damage.
Guardian ° Upon Use, creates a Guardian (Non-Intercepting Object) with No HP ° When the Guardian sustains any form of damage, it deals unavoidable Elec S-Damage to the source of that damage equal to the User's Base Mega Chip Damage. ° This Chip cannot be augmented in anyway ° This Chip's Unavoidable damage can only activate once per turn
B.o.B. summons Handy DX(Righty) and Handy(Lefty)
Handy(Righty) Uses:
Time Bomb Skill Effect: °Creates a 570 HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn. [x1 Use]
Trap Bomb Skill Effect: ° Creates a 570 HP "Bomb" object that can't be used for intercepts. When the object is destroyed, it causes "Detonation" to auto attack at full damage that turn. After two turns, the bomb will fall apart, having no effect [x1 use]
EMP Bomb Skill Effect: °Creates a 570 HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn, and adds cuts barrier/aura(must drop one other aimer). [x1 use]
Handy(Righty) is storing one charge from Auto Charge Alpha
Handy(Lefty) Uses: Time Bomb Skill Effect:
Creates a 300 HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn.
B.o.B. 5500/5500 Barrier 150/460 Cannon 396/396 BosSpider 1300/1300 Guardian NA/NA Handy(Righty) 1950/1950 Handy(Lefty) 700/700 3/3 turns Bomb 570/570 3/3 turns Trap 570/570 2/2 turns EMP 570/570 3/3 turns Bomb 300/300 3/3 turns ==|Attack Phase|== 8 attack slots Regular Punch! x3 Attack Range:C, Element:Normal Attack Damage: 456+90 Attack Effects: ° Breaks Shield Regular Kick! x2 Attack Range:C, Element:Normal Attack Damage: 456+90 Attack Effects: ° Cuts Aura Regular Shot! Attack Range:S, Element:Normal Attack Damage: 456+90 Attack Effects: ° Undodgeable Data Break Down Protocol Attack Range:S, Element:Normal Attack Damage: 238+45 Attack Effects: ° Auto Attacks once each turn ° Cannot be countered ° Cost 15 attacks to make [x13 uses left] Sharing is Caring Skill Effect: ° B.o.B.'s Viruses may use their Attack slots to charge and hold charges for B.o.B. Passive B.o.B. uses Handy(Righty) stored charge on: Bug Rise Sword 825 +90 Bug/Blade C-Damage ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means Cannon Attack S, Normal 238 +90 Damage Spider Attack C, Normal 280+90 Damage Handy(Righty) Rocket Punch x3 Range:S, Element: Normal Attack Damage: 235+90 Attack Effects: ° Cannot be countered Handy Righty charges up one time Auto Charge Alpha
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Post by Gaia on Sept 9, 2018 15:51:34 GMT -8
Joker.DB
Defense Phase
[Joker HP=2200/2200]
[Crimson Body] [C-Tier, Armor] Joker's densely compacted crimson body becomes sturdier and sturdier as he collects more data from his surroundings. - Dread Joker gains [5 * V] +65 Armor. -- He gains an additional [5 * V] +65 Armor per enemy unit he is fighting beyond the first, for a maximum of [20 * V] 260 Armor. -- [Passive]
[Joker has 260 Armor.]
[Joker's Aura eats away lesser beings!] [Crimson Cloud] [A-Tier, Aura] Dread Joker's compacted data often peels off of his body and forms a cloud of dense crimson mist around him, causing lesser attacks to fizzle out before they touch him. - Dread Joker raises a [110 + 10 * V - 20%] 195-HP Aura. -- Dread Joker can activate another instance of this skill to add 50% of the Aura's HP to an existing Aura. --- [Active, 0/4 Uses, 495-HP Aura Created]
[Regular Punch] - Avoided with [Shift]! [6/9] [Regular Kick/Shot] - Avoided with [Crimson Shield]! [6/9] [Break Down] - Absorbed! [Bug Rise Sword] - Avoided with [Crimson Shield]! [5/9] [Cannon, Spider, Rocket Punch] - Absorbed!
[Joker HP=2200/2200]
Support Phase
[Joker HP=2200/2200]
[Instant Execution] [A-Tier, AC+] Dread Joker's systems have no need to wait between readying a function and executing it. - Dread Joker may use two Attacks as they finish charging, per turn. -- [Passive]
[Break Charge ⇪ Iota] - Charged attacks automatically gain "Hits 3 Additional Targets."
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Power Regulation] [S-Tier, Custom] Dread Joker's systems generate massive amounts of power for the regulation of his most powerful attacks, and instead regulate the charge more severely. - Dread Joker's Hyper Attacks possess Mandatory Charge instead of Mandatory Cooldown. -- Mandatory Charge is shared between all Hyper Attacks, preventing Dread Joker from charging more than one Hyper Attack at a time. --- [Passive]
[Initiative ⇪ Kappa] - +20% Attack Damage on 1st Turn!
[Crimson Power Plant] [C-Tier, Damage+] The massive amounts of Crimson Energy at his disposal are without bounds, and the crystalized bugged data acts like a radioactive material. - Dread Joker gains [5 * V] +65 Damage. -- He gains an additional [5 * V] +65 Damage per enemy unit he is fighting beyond the first, for a maximum of [20 * V] 260 Damage. --- [Passive]
[Joker HP=1640/2200]
Offense Phase 4 AS | 6 Auto-Charge | 805 Base Damage
[Red Gaia Eraser] - [10/2 Charges] [Red Gaia Eraser] - [12/2 Charges] [Red Gaia Eraser] - [14/2 Charges] [Red Gaia Eraser] - [16/2 Charges] [Red Gaia Eraser] - [18/2 Charges] [Red Gaia Eraser] - [20/2 Charges]
[Destroyer Missiles] - [+196% Damage]
1. [Crimson Channel] Laser | Combat Dread Joker uses his innate control of corrupted data to simply generate large amounts of it in his grip, sheer proximity damaging nearby enemies. - 0 Damage [100%] -- Three attacks this turn gain +100% of his Base Damage. --- 3-Turn Charge.
2. [Noise Channel] Laser | Combat His life essence just before it crystalizes, Joker can use this static energy to empower his strikes. - 0 Damage [100%] -- Two attacks this turn gain +100% of his Base Damage. --- 2-Turn Charge.
3. Poltergeist ° Destroys all Objects and Clones on the field, including User's and Allies' ° Each removed Object or Clone deals 100 Unaimed Normal S-Damage to its owner
4. [Red Gaia Eraser] Laser | Shot [20/2] The height of Dread Joker's power, manifested best while finalized. The energy within his body is focused into a single point, and released in a catastrophic flare of nuclear proportions. - [325] 17,415 Damage [40%] -- Breaks Shields, Cuts Auras -- Hits 5 Additional Targets, Cannot be Naturally Avoided, Cannot be Countered -- This attack may have Charges applied to it any number of times per turn after it is fully charged, and can be charged any number of times before release. --- For each charge past the second applied to this attack, it deals an additional 40% Damage. ---- If at least 3 charges are applied to this attack, it also adds its damage to another attack on use. ---- If at least 6 charges are applied to this attack, it gains Cuts Undershirts and Cuts Darksoul. ---- If at least 10 charges are applied to this attack, it requires an Additional Avoidance Skill Use to properly avoid. ----- Whenever Joker uses an Auto-Charge to charge an attack, a Charge is also applied to this attack. This attack cannot gain charges while another Hyper Attack is Charging. ------ 2-Turn Required Charge.
Buster Pack:
1. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - [310] 18,530 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - [310] 1,115 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
37,060 Damage @ B.o.B. 17,415 Damage @ Handys Objects Poltergeist'd
[Joker HP=2200/2200]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by B.o.B. on Sept 9, 2018 16:21:14 GMT -8
==|Defense Phase|==
Command Order-Build Barrier Skill Effect: ° B.o.B. Creates an intercepting Object on the field ° The Object has 440 HP Active 2 uses(0 uses x left)
Barrier1 intecepts 600 and is destroyed Barrier 2 intercepts 200 damage from Poltergeist and survives at 240/440
Command Chaos-Erect Effigy Skill Effect:
° Creates a 396 HP non-intercepting objects
° So long as it remains on the field, acts as a lightning rod for Multi Target attacks taking the combined damage of all targets.
° Can be negated by Cannot Be Interecepted.
Active 1 use(4 uses x left)
Effigy soaks up red gai eraser and survives for 1/396
Barrier 2 intercepts gigant stomps and is destroyed
B.o.B. 5500/5500 Effigy 1/396 Barrier 150/460 Poltergeisted Cannon 396/396 Poltergeisted
BosSpider 1300/1300 Poltergeisted explodes Guardian NA/NA Poltergeisted Handy(Righty) 1950/1950
Handy(Lefty) 700/700 3/3 turns
Bomb 570/570 3/3 turns Poltergeisted Trap 570/570 2/2 turns Poltergeisted explodes EMP 570/570 3/3 turns Poltergeisted Bomb 300/300 3/3 turns Poltergeisted
==|Settup Phase|== Command Order-Construct Cannon Skill Effect: ° Creates a 396 object that can't be used for avoidance. ° Each turn that it is able, the object will attack with an S-Range, Normal Element, 50% Base Damage, Unaimed Cannon Shot at a single target ° B.o.B. and its Objects/Allies get +90 Damage to all attacks. Active (1 use)
Handy(Righty) Uses:
Time Bomb Skill Effect: °Creates a 570 HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn. [x1 Use]
Trap Bomb Skill Effect: ° Creates a 570 HP "Bomb" object that can't be used for intercepts. When the object is destroyed, it causes "Detonation" to auto attack at full damage that turn. After two turns, the bomb will fall apart, having no effect [x1 use]
EMP Bomb Skill Effect: °Creates a 570 HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn, and adds cuts barrier/aura(must drop one other aimer). [x1 use]
Handy(Righty) is storing one charge from Auto Charge Alpha
Handy(Lefty) Uses: Time Bomb Skill Effect:
Creates a 300 HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn.
B.o.B. 5500/5500 Effigy 1/396 Cannon 396/396 Handy(Righty) 1950/1950 Handy(Lefty) 700/700 2/3 turns Bomb 570/570 3/3 turns Trap 570/570 2/2 turns EMP 570/570 3/3 turns Bomb 300/300 3/3 turns ==|Attack Phase|== 6 attack slots Regular Punch! x2 Attack Range:C, Element:Normal Attack Damage: 456+90 Attack Effects: ° Breaks Shield Regular Kick! x2 Attack Range:C, Element:Normal Attack Damage: 456+90 Attack Effects: ° Cuts Aura Regular Shot! Attack Range:S, Element:Normal Attack Damage: 456+90 Attack Effects: ° Undodgeable Data Break Down Protocol Attack Range:S, Element:Normal Attack Damage: 238+45 Attack Effects: ° Auto Attacks once each turn ° Cannot be countered ° Cost 15 attacks to make [x13 uses left] Sharing is Caring Skill Effect: ° B.o.B.'s Viruses may use their Attack slots to charge and hold charges for B.o.B. Passive B.o.B. uses Handy(Righty) stored charge on: Bug Rise Sword 825 +90 Bug/Blade C-Damage ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means Cannon Attack S, Normal 238 +90 Damage Spider Explosion S Normal, breaks unbreakable shields, hits all, attack for 1400 damage.+90 Handy(Righty) Signature Attack Detonation Range:S, Element: Normal A large, all encompassing explosion. Attack Damage:[100+Version*50] = 600 +90 Attack Effects: undodgeable, breaks shields, hits all, ignores armor. [May only be used via auto attack] Rocket Punch x3 Range:S, Element: Normal Attack Damage: 235+90 Attack Effects: ° Cannot be countered Handy Righty charges up one time Auto Charge Alpha\ Handy(lefty) Signature Attack
Detonation
Range:S, Element: Normal
A large, all encompassing explosion.
Attack Damage:[100+Version*50] = 150+90 Attack Effects:
undodgeable, breaks shields, hits all, ignores armor.
[May only be used via auto attack]
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Post by Gaia on Sept 9, 2018 19:19:40 GMT -8
Joker.DB
Defense Phase
[Joker HP=2200/2200]
[Crimson Body] [C-Tier, Armor] Joker's densely compacted crimson body becomes sturdier and sturdier as he collects more data from his surroundings. - Dread Joker gains [5 * V] +65 Armor. -- He gains an additional [5 * V] +65 Armor per enemy unit he is fighting beyond the first, for a maximum of [20 * V] 260 Armor. -- [Passive]
[Joker has 260 Armor.]
[Joker's Aura eats away lesser beings!] [Crimson Cloud] [A-Tier, Aura] Dread Joker's compacted data often peels off of his body and forms a cloud of dense crimson mist around him, causing lesser attacks to fizzle out before they touch him. - Dread Joker raises a [110 + 10 * V - 20%] 195-HP Aura. -- Dread Joker can activate another instance of this skill to add 50% of the Aura's HP to an existing Aura. --- [Active, 0/4 Uses, 495-HP Aura Created]
[Regular Punch] - Avoided with [Shift]! [4/9] [Regular Kick/Shot] - Avoided with [Crimson Shield]! [3/9] [Break Down] - Absorbed! [Bug Rise Sword] - Avoided with [Crimson Shield]! [2/9] [Cannon] - Absorbed! [Spider Explosion] - Avoided with [Shift]! [3/9] [Detonation] - Avoided with [Natural Barrier]! [Rocket Punch] - Absorbed! [Detonation] - Absorbed!
[Joker HP=2200/2200]
Support Phase
[Joker HP=2200/2200]
[Instant Execution] [A-Tier, AC+] Dread Joker's systems have no need to wait between readying a function and executing it. - Dread Joker may use two Attacks as they finish charging, per turn. -- [Passive]
[Break Charge ⇪ Iota] - Charged attacks automatically gain "Hits 3 Additional Targets."
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Power Regulation] [S-Tier, Custom] Dread Joker's systems generate massive amounts of power for the regulation of his most powerful attacks, and instead regulate the charge more severely. - Dread Joker's Hyper Attacks possess Mandatory Charge instead of Mandatory Cooldown. -- Mandatory Charge is shared between all Hyper Attacks, preventing Dread Joker from charging more than one Hyper Attack at a time. --- [Passive]
[Initiative ⇪ Kappa] - +20% Attack Damage on 1st Turn!
[Crimson Power Plant] [C-Tier, Damage+] The massive amounts of Crimson Energy at his disposal are without bounds, and the crystalized bugged data acts like a radioactive material. - Dread Joker gains [5 * V] +65 Damage. -- He gains an additional [5 * V] +65 Damage per enemy unit he is fighting beyond the first, for a maximum of [20 * V] 260 Damage. --- [Passive]
[Joker HP=1640/2200]
Offense Phase 4 AS | 6 Auto-Charge | 805 Base Damage
[Noise Channel] - [1/2 Charges] [Gigant Swing] - [1/1 Charges] [Destroyer Missiles] - [1/3 Charges] [Missile Barrage] - [1/3 Charges] [Crimson Channel] - [1/3 Charges] [Bug Channel] - [1/1 Charges]
[Destroyer Missiles] - [+238% Damage]
1. [Gigaton Building] Laser | Shot Smashing his fist into the ground, Dread Joker causes a massive structure to suddenly appear in the space around an enemy, crushing them beyond hope. - 210 Damage -- Unavoidable --- Hits All ---- 1-CD
2. [Gigant Reach] Laser | Shot His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. - 730 Damage [90%] - Breaks Shields, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Gigant Reach] Laser | Shot His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. - 730 Damage [90%] - Breaks Shields, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Buster Pack:
1. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - 310 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - 310 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
2,080 Damage @ B.o.B. 210 Unavoidable Damage @ All
[Joker HP=2200/2200]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by B.o.B. on Sept 9, 2018 19:42:47 GMT -8
==|Defense Phase|==
Command Chaos-Shape Shadow Skill Effect: ° Creates a 396 HP nonintercepting object ° B.o.B. and its Objects/Allies gain a 100 Damage whenever struck by an attack, up to 4 times per turn Active 1(5 uses x left)
All take 210 damage from Gigaton Building 1000 counter damage
A perfect Copy Skill Effect: ° B.o.B Creates a copy of an existing object on its side of the field or ° B.o.B Can summon a copy of an object that has died on its side of the field. Active (does not re-trigger Built To Last) (3 x uses, 2 uses left)
B.o.B. summons three barriers
Barrier1 takes gigant reach and is destrroyed Barrier2 takes gigant reach and is destroyed Barrier3 takes both gigant stomps and is destroyed
B.o.B. 5290/5500 Shadow 186/396 Cannon 186/396 Handy(Righty) 1740/1950 Handy(Lefty) 490/700 2/3 turns Bomb 360/570 2/3 turns Trap 360/570 1/2 turns EMP 360/570 2/3 turns Bomb 90/300 2/3 turns
==|Settup Phase|== B.o.B. heals 380
B.o.B. 5500/5500 Cannon 186/396 Handy(Righty) 1740/1950 Handy(Lefty) 490/700 1/3 turns Bomb 360/570 2/3 turns Trap 360/570 1/2 turns EMP 360/570 2/3 turns Bomb 90/300 2/3 turns
==|Attack Phase|== 6 attack slots
B.o.B. charges 5 times and stores them in Handy(righty) Dark Cannon (240+90)*3=990 Normal/Dark S-Damage ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks Bug Fix No Damage || Does not Cost an Attack Slot to use ° Removes 1 Negative Status from the user ° User must sacrifice 1 Skill Use to activate this Chip sacrifices one use of construct cannon. ° This Chip cannot be Upgraded Fixing Dark Cannon Glitch. Cannon Attack S, Normal 238 +90 Damage Handy(Righty) Rocket Punch x3 Range:S, Element: Normal Attack Damage: 235+90 Attack Effects: ° Cannot be countered Handy Righty charges up one time Auto Charge Alpha handy has 6 stored charges
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Post by Gaia on Sept 9, 2018 19:55:35 GMT -8
Joker.DB
Defense Phase
[Joker HP=2200/2200]
[Crimson Body] [C-Tier, Armor] Joker's densely compacted crimson body becomes sturdier and sturdier as he collects more data from his surroundings. - Dread Joker gains [5 * V] +65 Armor. -- He gains an additional [5 * V] +65 Armor per enemy unit he is fighting beyond the first, for a maximum of [20 * V] 260 Armor. -- [Passive]
[Joker has 260 Armor.]
[Joker's Aura eats away lesser beings!] [Crimson Cloud] [A-Tier, Aura] Dread Joker's compacted data often peels off of his body and forms a cloud of dense crimson mist around him, causing lesser attacks to fizzle out before they touch him. - Dread Joker raises a [110 + 10 * V - 20%] 195-HP Aura. -- Dread Joker can activate another instance of this skill to add 50% of the Aura's HP to an existing Aura. --- [Active, 0/4 Uses, 495-HP Aura Created]
[DarkCannon] - Avoided with [Shift]! [2/9] [Cannon] - Absorbed! [Rocket Punch] - Absorbed!
[Joker HP=1200/2200]
Support Phase
[Joker HP=1200/2200]
[Instant Execution] [A-Tier, AC+] Dread Joker's systems have no need to wait between readying a function and executing it. - Dread Joker may use two Attacks as they finish charging, per turn. -- [Passive]
[Break Charge ⇪ Iota] - Charged attacks automatically gain "Hits 3 Additional Targets."
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Power Regulation] [S-Tier, Custom] Dread Joker's systems generate massive amounts of power for the regulation of his most powerful attacks, and instead regulate the charge more severely. - Dread Joker's Hyper Attacks possess Mandatory Charge instead of Mandatory Cooldown. -- Mandatory Charge is shared between all Hyper Attacks, preventing Dread Joker from charging more than one Hyper Attack at a time. --- [Passive]
[Crimson Power Plant] [C-Tier, Damage+] The massive amounts of Crimson Energy at his disposal are without bounds, and the crystalized bugged data acts like a radioactive material. - Dread Joker gains [5 * V] +65 Damage. -- He gains an additional [5 * V] +65 Damage per enemy unit he is fighting beyond the first, for a maximum of [20 * V] 260 Damage. --- [Passive]
[Joker HP=1200/2200]
Offense Phase 4 AS | 6 Auto-Charge | 805 Base Damage
[Noise Channel] - [2/2 Charges] [Gigant Stomp] - [1/1 Charges] [Destroyer Missiles] - [2/3 Charges] [Missile Barrage] - [2/3 Charges] [Crimson Channel] - [2/3 Charges] [Hammer the Gap] - [1/2 Charges]
[Destroyer Missiles] - [+280% Damage]
1. [Noise Channel] Laser | Combat His life essence just before it crystalizes, Joker can use this static energy to empower his strikes. - 0 Damage [100%] -- Two attacks this turn gain +100% of his Base Damage. --- 2-Turn Charge.
2. [Bug Channel] Laser | Combat The simplest form of Joker's life essence, quickly generated and quickly utilized. - 0 Damage [100%] -- One attack this turn gains +100 of his Base Damage. --- 1-Turn Charge.
3. [Gigant Swing] Laser | Combat Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. - 4,680 Damage [110%] - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
4. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - Joker restores 1,530 Health [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Buster Pack:
1. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - 310 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - 310 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
5,300 Damage @ B.o.B.
[Joker HP=2200/2200]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by B.o.B. on Sept 9, 2018 20:05:41 GMT -8
==|Defense Phase|==
B.o.B. takes all hits 200/5500
B.o.B. 200/5500 Shadow 186/396 Cannon 186/396 Handy(Righty) 1740/1950 Handy(Lefty) 490/700 0/3 turns Lefty disappears from battle Bomb 360/570 1/3 turns Trap 360/570 0/2 turns Falls Appart EMP 360/570 1/3 turns Bomb 90/300 1/3 turns
==|Settup Phase|== B.o.B. heals 380
B.o.B. 580/5500 Cannon 186/396 Handy(Righty) 1740/1950 Bomb 360/570 1/3 turns EMP 360/570 1/3 turns Bomb 90/300 1/3 turns
==|Attack Phase|== 6 attack slots Regular Punch! x2 Attack Range:C, Element:Normal Attack Damage: 456+90 Attack Effects: ° Breaks Shield Regular Kick! x2 Attack Range:C, Element:Normal Attack Damage: 456+90 Attack Effects: ° Cuts Aura Regular Shot! Attack Range:S, Element:Normal Attack Damage: 456+90 Attack Effects: ° Undodgeable Data Break Down Protocol Attack Range:S, Element:Normal Attack Damage: 238+45 Attack Effects: ° Auto Attacks once each turn ° Cannot be countered ° Cost 15 attacks to make [x12 uses left] Sharing is Caring Skill Effect: ° B.o.B.'s Viruses may use their Attack slots to charge and hold charges for B.o.B. Passive B.o.B. uses Handy(Righty) stored charges on: Bug Rise Sword 825 +90 Bug/Blade C-Damage ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means Cannon Attack S, Normal 238 +90 Damage Handy(Righty) Rocket Punch x3 Range:S, Element: Normal Attack Damage: 235+90 Attack Effects: ° Cannot be countered Handy Righty charges up one time Auto Charge Alpha handy has 7 stored charges
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Post by Gaia on Sept 9, 2018 21:16:10 GMT -8
Out of Character
Joker bows out to the man with the cubes (for now)
Joker gets +30 | +600z for losing to a higher V
B.o.B. gets +75 Exp | +750z before any modifiers; x2 for my zenny token and any of your stuffs.
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Post by B.o.B. on Sept 9, 2018 21:20:27 GMT -8
B.o.B. gets 75/750*4(resource,collectors eye, badge of fortune, zennytoken)=3000 B.o.B. gives their zenny reward to joker as appreciation
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