Post by Vilicious on Apr 19, 2018 9:17:13 GMT -8
Vs. CircusMan at V1
HP: 1700
Damage: 250/130/(100 x 5)
Pattern:
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Vaimn possesses Initiative Level 1 and thus goes first.
|TURN 1|
|Vaimn's Defense|
-
|Vaimn's Support|
-
|Vaimn's Attack|
-Attack Slots: 2
Charging [Graced Tuning] [1/1]
Charging [Brandished Note] [1/1]
|Vaimn's Summary|
Damage: 0
Status: N/A
HP: [1100/1100]; AlphaBarr [10/10]
Charging: Graced Tuning, Brandished Note
CD: N/A
|Circus' Defense|
-
|Circus' Attack|
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
|Circus' Summary|
Status: N/A
HP: [1700/1700]
|TURN 2|
|Vaimn's Defense|
- [Tiger Ring] taken by AlphaBarrier, barrier broken
- [Happy Clap] avoided with [Quaver] [1/2]
- [HC "If Avoided] avoided with [Quaver] [0/2]
[Quaver]=[Barrier]=[0/2]
- Barriers against [1] Attack.
- If Note did not attack last turn, +[2] Attack slots this turn. (No bonus if Note did not have a previous turn yet.)
A large eighth-note manifests around Note for a moment when his attention is otherwise occupied, repelling an incoming assault.
|Vaimn's Support|
- [400] Regen (300 accessory, 100 program)
- [Discordant Note] activated, [2/3]
[Discordant Note]=[Hyper Mode]=[3 Turns]
+ Once per turn, Note may change [1] skill use's Dodges to Omni-Dodges.
+ Note gains Seeking Level [X]'s Damage+ ability, where [X] is his Sonic Element Level.
Vaimn's form is silhouetted in a shower of light, and all of the darkness on him turns bright. He synchronizes with the rhythm of his opponent's code and begins to use that tempo to break them down.
|Vaimn's Attack|
-Attack Slots: 6 [2 base, +4 Quaver x2]
[Graced Tuning]
[S-Range]=[Sonic]=[Charge|CD: 1|0]
- [0] Damage. (Cannot be raised)
- Power Up: +[100]% Base Damage to Note's next attack.
For merely a moment of focus, Note redoubles his efforts to break through the opponent's defenses.
[Appoggiatura]=[Aimer]=[2/2]
- Aims [1] attack and grants it [1] omni-aimer.
- If Note did not attack last turn, that attack also gains "If this hits, +[50] HP to Note or one ally (chosen on use)."
Note makes (or tries to make) an opportunity to assist another.
+Unomnidodgable from [Appoggiatura]
+[140] from [Graced Tuning]
+[150] from [Discordant Note]
[Brandished Note]
[S-Range]=[Sonic]=[Charge|CD: 0|0]
- [
- Optional [1]-turn Charge.
A single discordant note from across the stage of battle: Shields sing together in agony, or a virus seizes the opportunity to strike.
Used x3
[Brandished Note]
[S-Range]=[Sonic]=[Charge|CD: 0|0]
- [115] Damage, Breaks Shields, Cuts Auras
- Optional [1]-turn Charge.
A single discordant note from across the stage of battle: Shields sing together in agony, or a virus seizes the opportunity to strike.
[Harmonic Frequency]
[S-Range]=[Sonic]=[Charge|CD: 0|2]
- [0] Damage, Breaks Shields, Cuts Auras, Can't be countered
- Hits up to [6] targets.
- Berserk, Confuse.
- As long as the opponent has more than [1] attack slot or has auto-attacking effects functioning, any active instance of Confuse on them affects Odd attacks instead of Even.
A vibrato assault disrupts an opponent's internal rhythm and enrages them beyond sensibility.
|Vaimn's Summary|
Damage: [955]
Status: N/A
HP: [1100/1100]
Charging:
CD: Harmonic Frequency [2/2]
|Circus' Defense|
- [Graced Tuning] Omni-dodged
- [Brandished Note] attempted to Omni-dodge, fails, taken, -[610] HP
- [Brandished Note] x3, [Harmonic Frequency] taken, -[345] HP, Confused & Berserked
- HP: [745/900]; Confused (Odd attacks), Berserk
|Circus' Attack|
@ Self, 25 backlash
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
13 backlash
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
@ Self, 50 backlash
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * (5) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
-[833] HP from own attack set
CircusMan deleted
+1 BMD
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