kemix
MMM Member

Posts: 168
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Post by kemix on Feb 7, 2018 14:00:17 GMT -8
Alright, who wants a friendly spar?
1-100
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Post by Blazewind on Feb 11, 2018 11:58:07 GMT -8
1-100
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Post by Blazewind on Feb 11, 2018 16:32:22 GMT -8
"Oho? You're quite the interesting looking one! A fitting opponent!"
====Legacy Turn 1====
Setup Phase:
- +1 Attack Slot (Ruby Cross)
- +1 Attack Slot (Navi Mark)
- Preemptive Charge: Twin Sefirot Launchers
- Preemptive Charge: Sefirot Reactor Cannon
- Auto-Charge: Twin Sefirot Launchers
- Auto-Charge: Sefirot Reactor Cannon
- Auto-Charge: Orbital Familiars (Marker)
Attack Phase:
- Orbital Familiars: Bite
C-Range, Plasma
50 Damage (10%), Cuts Auras, Breaks Shields, Hits 2 Additional Targets Deals Unavoidable 65 damage per turn for 2 turns if attack successfully connects and lowers armor by 10 for the duration unless removed by Status Heal. CANNOT stack damage or debuff, only duration. - Sefirot Rifle: Bullet Mode
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle: Bullet Mode
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle: Bullet Mode
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Charge: S.P. Chaff Launcher
Status:- HP: 1400/1400
- S.P. Chaff Launcher: Charged
- Twin Sefirot Launcher: 2/2 Charged
- Sefirot Reactor Cannon: 2/4 Charged
- Orbital Familiars (Marker): Charged
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kemix
MMM Member

Posts: 168
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Post by kemix on Feb 12, 2018 11:03:46 GMT -8
Don't bite off more than you can chew.
Asymptote Defense Phase ------------------------- Asymptote has 0 armor and 5% DR on all attacks!
Asymptote uses Agility Burst to dodge Orbital Familiars: Bite!
Agility Burst Active, C-Rank Using his legs to push off the ground at superhuman strengths, this allows Asymptote to avoid one attack directed at him a limited number of times per battle. Active Dodge 1 Five uses per battle
Asymptote face tanks the three Sephirot Bullets! -45 total damage (13.25 Rounded up to 15) from all three attacks! 750 Total damage!
Asymptote Support Phase ------------------------
Asymptote has 385 HP Regeneration! Asymptote recovers 385 HP!
Asymptote has Ring of the Dark Advisor! Asymptote has +2 Attack slots for the battle! Asymptote loses 50 Total damage from all attacks used!
Asymptote has Ruby Cross! +1 Attack Slot for his first turn!
Asymptote Offense Phase ------------------------
Asymptote has 6 Attack Slots on turn 1! 5 Attack Slots on every turn afterwards!
Asymptote uses Smash and Run! On hit: -16% of Enemy's Current HP!
Smash and Run C-Range, Stone Smashing into the opponent with spiked shoulders, the opponent's HP is cut by a small percentage of their current HP. 0% Cuts Auras, Undodgable, On Hit: Deal 16% (80% of converted damage) of opponent's Current HP in damage 1 turn Cooldown
Asymptote uses Draining Punch! 140 Wood damage!
Draining Punch C-Range, Wood Creating a bunch of spikes on his fists, Asymptote strikes his foe and upon a hit, recovers a small amount of HP from the wounds he creates. 70% (140) Undodgable, Breaks Shields, If Hits: Recover 200 HP 1 Turns Cooldown (-1 CD)
Asymptote uses Healing Needle Shot! 140 Wood damage!
Healing Needle Shot S-Range, Wood Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered. 70% (140) Cuts auras, Undodgable, If hits: Recover 200 HP 1 Turn Cooldown (-1 CD)
Asymptote uses Blinding Hurricane Fists! 160 Stone damage!
Blinding Huricane Fists C-range, Stone Swinging with all his strength, sand is sent flying into his opponent's eyes or otherwise blinds them to a point. 80% (160) Breaks Shields, Cuts Auras, On Hit: Blind 1 Turn Cooldown
Asymptote charges Thicker Skin!
Asymptote charges Divide By Zero!
Asymptote Status ----------------
[Asymptote HP=1750/2500]
Chip Slots: 5/3/1
Charges: Thicker Skin (1/3), Divide By Zero (1/3)
Cooldowns: Blinding Hurricane Fists (1), Healing Needle Shot (1), Draining Punch (1), Smash and Run (1)
Asymptote activates Monsterous Resolve! Asymptote chooses Charges!
Monsterous Resolve Passive, Advanced Every time Asymptote takes HP damage on his defensive phase, he gains either half of a charge or half of a turn of cooldown (To be chosen on his end phase of his turn before the opponent's), for every charge or cooldown he gains for face tanking attacks, he chooses on his supportive phase to allocate to attacks. Cooldowns or Charges cannot be held from turn to turn and -must- be used on the turn they are acquired. Any half charges/cooldowns are discarded after the defensive phase. Asymptote can not make any skills that grant passive CD or auto-charges.
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Post by Blazewind on Feb 12, 2018 12:24:23 GMT -8
====Legacy Turn 2====
"It's a good thing I don't chew things!"
Defense: 35 Damage Taken
- Smash and Run: Hits! Damage Reduction by Onyx Cross of Strength! [(1400*.08)-50]/2 = 35 Damage Taken
115 damage taken. - Draining Punch: Naturally Avoided by Barrier!
- Healing Needle Fist: Blocked by Sefirot Cloud (Netzach)! 4 Uses Remaining!
- Blinding Hurricane Fists: Dodged by Sefirot Cloud (Gevurah)! Additional Attack Slot Granted! 3 Uses Remaining!
Setup:
- Auto-Charge: Sefirot Reactor Cannon
- +1 Attack Slot from Dodged Attack
Attack Phase:
- S.P. Chaff Launcher: 0 Damage, (0%)
Cannot Naturally Be Avoided, Breaks Shields, Undodgeable, Hits 3 Additional Targets, If Hits: Inflicts Berserk, Inflicts Blind, -40 Armor to the opponent and Legacy gains +50 Damage for a turn| 1 Turn Charge, 4 Turn Cooldown - Orbital Familiars (Marker): +25% Damage from Charge (Plasma), Ignores Armor (BreakCharge)
S-Range, Seeking
280 350 Damage (90%) Hits All | Adds Weakness to Attacks with Seeking’s Additional Damage 1 Turn Charge, 1 Turn Cooldown - Twin Sefirot Launchers: +50 Damage (Seeking Bonus) +25% Damage from Charge (Plasma), Ignores Armor (BreakCharge), 2 Omni-Aimers Applied
S-Range, Plasma
620 840 (2 Turn Charge) 2 Turn (Stage) Optional Charge | Ignores Armor | Fully Undodgeable | Breaks Unbreakable Shields 1 Turn Cooldown - Orbital Familiars (Focus):
S-Range, Seeking
55 (5 hits) Damage (85%) Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered
Status:
- HP: 1365/1400
- S.P. Chaff Launcher: 0/4 Cooldown
- Twin Sefirot Launcher: 0/1 Cooldown
- Sefirot Reactor Cannon: 3/4 Charged
- Orbital Familiars (Marker): 0/1 Cooldown
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kemix
MMM Member

Posts: 168
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Post by kemix on Feb 12, 2018 21:14:18 GMT -8
That isn't what it mea- OH FU-
Asymptote Defense Phase ------------------------- Asymptote has 0 armor and 5% DR on all attacks!
Asymptote takes 0 damage! Asymptote is now Blind and Berserked and takes 40 extra damage this turn!
Asymptote takes 20 (19.5) less total damage from Orbital Familiars! Asymptote gains an artificial weakness to Seeking this turn! 330 damage!
Asymptote activates his Stone Skin! +30% DR against Twin Sephirot Launchers!
Asymptote takes 1.3x damage against Twin Sephirot Launchers! Asymptote reduces total damage by 35%! Asymptote reduces damage by 385 (382.2)! Asymptote takes 705 damage!
Asymptote reduces damage by 5 per hit! Asymptote takes 475 damage against Focus!
Total damage: 1510
Asymptote Support Phase ------------------------
Asymptote has 385 HP Regeneration! Asymptote recovers 385 HP!
Asymptote took 8 attacks during his defensive phase! Asymptote gains 4 Auto Charges!
Asymptote charges Thicker Skin!
Asymptote charges Divide by Zero!
Asymptote charges Dark-Fire Tackle!
Asymptote discards his last charge!
Asymptote Offense Phase ------------------------
Asymptote has 6 Attack Slots on turn 1! 5 Attack Slots on every turn afterwards!
Asymptote uses Monster's Body Check! 80-50=30 Wood! Asymptote takes 5 damage!
Monster's Body Check C-Range, Wood Asymptote's body charges up the energy around him, before launching off at an enemy with the entire force of his body. 40% Damage (80) can be optionally charged for 5 turns, Ignores Armor, Undodgable 1 Turn Cooldown
Asymptote uses Roundhouse Slam four times! 180-50=130 Wood damage per attack! Asymptote takes 15 damage per attack!
Roundhouse Slam C-Range, Wood Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body. 90% damage (180) Undodgeable, Breaks Shields
Asymptote takes an extra 65 damage from Berserk!
Asymptote Status ----------------
[Asymptote HP=520/2500]
Chip Slots: 5/3/1
Charges: Thicker Skin (2/3), Divide By Zero (2/3), Dark-Fire Tackle (1/2
Cooldowns: Monster's Body Check (1)
Asymptote activates Monsterous Resolve! Asymptote chooses Charges!
Monsterous Resolve Passive, Advanced Every time Asymptote takes HP damage on his defensive phase, he gains either half of a charge or half of a turn of cooldown (To be chosen on his end phase of his turn before the opponent's), for every charge or cooldown he gains for face tanking attacks, he chooses on his supportive phase to allocate to attacks. Cooldowns or Charges cannot be held from turn to turn and -must- be used on the turn they are acquired. Any half charges/cooldowns are discarded after the defensive phase. Asymptote can not make any skills that grant passive CD or auto-charges.
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Post by Blazewind on Feb 12, 2018 22:29:57 GMT -8
====Legacy Turn 3====
"How many tim- Ow. How ma- Ow. How m- OW. CURSE YOU, HOW MANY TIMES ARE YOU GOING TO PUNCH THE SAME SPOT?!"
Defense: 385 Damage Taken
- Monster's Body Check: Blocked by Sefirot Cloud (Netzach)! 3 Uses Remaining
- Roundhouse Slam: Hits! Elemental Weakness Struck! Damage Reduction from Onyx Cross! [(180-50)*1.3]/2 = 55 Damage
- Roundhouse Slam: Hits! Elemental Weakness Struck! (180-50)*1.3= 110 Damage
- Roundhouse Slam: Hits! Elemental Weakness Struck! (180-50)*1.3= 110 Damage
- Roundhouse Slam: Hits! Elemental Weakness Struck! (180-50)*1.3= 110 Damage
Setup:
- +50 Damage for one turn from S.P. Chaff Launcher
- Auto Charge: Orbital Familiars (Focus)
Attack Phase:
- Sefirot Reactor Cannon: +25% Damage (Plasma), +100 Damage (Seeking, SP Chaff Launcher), Ignores Armor
[/s] 900 Damage Fully Undodgeable | Hits All Enemies | Regardless of Success: Interrupt Optional Additional 3 Turn Charge | Mandatory 1 Turn Charge, 3 Turn Cooldown [li]Orbital Familiars (Bite): +50 DamageC-Range, Plasma 50 100 Damage (10%), Cuts Auras, Breaks Shields, Hits 2 Additional Targets Deals Unavoidable 65 damage per turn for 2 turns if attack successfully connects and lowers armor by 10 for the duration unless removed by Status Heal. CANNOT stack damage or debuff, only duration. [/li] [li]Sefirot Rifle (Bullet Mode): +50 DamageS-Range, Seeking 265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered[/li][/ul] Status: - HP: 980/1400
- S.P. Chaff Launcher: 1/4 Cooldown
- Twin Sefirot Launcher: 1/1 Cooldown
- Sefirot Reactor Cannon: 0/3 Cooldown
- Orbital Familiars (Marker): 1/1 Cooldown
- Orbital Familiars (Focus): Charged!
- Natural Avoid: 1/5 Cooldown
[/font][/font]
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kemix
MMM Member

Posts: 168
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Post by kemix on Feb 14, 2018 22:10:30 GMT -8
AS MANY TIMES AS IT TAKES BECAUSE YOU WOKE THE WRONG DOG! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Asymptote Defense Phase ------------------------- Asymptote has 0 armor and 5% DR on all attacks!
Asymptote takes 45 less total damage from Sephirot Reactor Cannon! 855 damage! Asymptote loses all charges!
Asymptote's Program: Undershirt activates! Asymptote hangs on with one HP! All further damage ignored this turn!
Asymptote reduces damage by 5 points! Asymptote takes 95 damage! Asymptote takes 65 unavoidable damage for two turns! Asymptote has -10 armor for two turns!
Asymptote takes 75 Unavoidable damage!
Asymptote reduces damage by 15 (13.75)! Asymptote takes 260 damage against Sephirot Rifle!
Total damage: 1285
Asymptote Support Phase ------------------------
Asymptote has 385 HP Regeneration! Asymptote recovers 385 HP!
Asymptote took 4 instances of HP damage during his defensive phase! Asymptote gains 2 Auto Charges!
Asymptote charges Thicker Skin!
Asymptote charges Divide by Zero!
Asymptote Offense Phase ------------------------
Asymptote has 6 Attack Slots on turn 1! 5 Attack Slots on every turn afterwards!
Asymptote uses Blinding Hurricane Fists! 160-50=110 Stone damage! On Hit: Blind! Asymptote takes 15 damage from Berserk!
Blinding Huricane Fists C-range, Stone Swinging with all his strength, sand is sent flying into his opponent's eyes or otherwise blinds them to a point. 80% (160) Breaks Shields, Cuts Auras, On Hit: Blind 1 Turn Cooldown
Asymptote uses Smash and Run! 0 base damage! On hit: 18% Current HP in damage! Asymptote takes 0 damage from Berserk!
Smash and Run C-Range, Stone Smashing into the opponent with spiked shoulders, the opponent's HP is cut by a small percentage of their current HP. 0% Cuts Auras, Undodgable, On Hit: Deal 16% (80% of converted damage) of opponent's Current HP in damage 1 turn Cooldown
Asymptote uses Healing Needle Shot! 140-50=90 Wood damage! On hit: Recover 200 HP! Asymptote takes 10 damage from Berserk!
Healing Needle Shot S-Range, Wood Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered. 70% (140) Cuts auras, Undodgable, If hits: Recover 200 HP 1 Turn Cooldown (-1 CD)
Asymptote uses Draining Punch! 140-50=90 Wood damage! On hit: Recover 200 HP! Asymptote takes 10 damage from Berserk!
Draining Punch C-Range, Wood Creating a bunch of spikes on his fists, Asymptote strikes his foe and upon a hit, recovers a small amount of HP from the wounds he creates. 70% (140) Undodgable, Breaks Shields, If Hits: Recover 200 HP 1 Turns Cooldown (-1 CD)
Asymptote uses Roundhouse Slam! 180-50=130 Wood damage! Asymptote takes 15 damage from Berserk!
Asymptote takes an extra 50 damage from Berserk!
Asymptote Status ----------------
[Asymptote HP=336/2500]
Chip Slots: 5/3/1
Status: Asymptote has 2 turns of immunity to Berserk and Blind on his next defensive phase. 65 Unavoidable damage per turn for one turn. -10 armor for one turn.
Charges: Thicker Skin (1/3), Divide By Zero (1/3)
Cooldowns: Stone 30% DR: (4), Blinding Hurricane Fists (1), Healing Needle Shot (1), Draining Punch (1), Smash and Run (1)
Asymptote activates Monsterous Resolve! Asymptote chooses Charges!
Monsterous Resolve Passive, Advanced Every time Asymptote takes HP damage on his defensive phase, he gains either half of a charge or half of a turn of cooldown (To be chosen on his end phase of his turn before the opponent's), for every charge or cooldown he gains for face tanking attacks, he chooses on his supportive phase to allocate to attacks. Cooldowns or Charges cannot be held from turn to turn and -must- be used on the turn they are acquired. Any half charges/cooldowns are discarded after the defensive phase. Asymptote can not make any skills that grant passive CD or auto-charges.
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Post by Blazewind on Feb 14, 2018 22:56:38 GMT -8
====Legacy Turn 4====
Defense: 110 Damage Taken!
- Blinding Hurricane Fists: Dodged by Sefirot Cloud (Gevurah)! 2 Uses Remaining.
- Smash and Run: Blocked by Sefirot Cloud (Netzach)! 2 Uses Remaining!
- Healing Needle Shot: Blocked by Sefirot Cloud (Netzach)! 1 Use Remaining!
- Draining Punch: Hits! Elemental Weakness Struck! (140-50-50)*1.3 = 55 Damage Taken!
- Roundhouse Slam: Hits! Elemental Weakness Struck! Damage Reduction by Onyx Cross! (180-50-50)*1.3*.5= 55 Damage
Setup:
- Auto Charge: Orbital Familiars (Marker)
- Auto Charge: Twin Sefirot Launchers
- Legacy gains an additional Attack Slot from Sefirot Cloud (Gevurah)!
Attack Phase:
- Orbital Familiars (Focus): +25% Damage (Charged), Ignores Armor
S-Range, Seeking
80 100 (5 Hits) Charged Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered
- Sefirot Rifle (Bullet Mode): +50 Damage
S-Range, Seeking
265 315 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle (Bullet Mode):
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirite Force Ray: (Attack Type Navi Bonus)
C-Range, Laser
120 Damage Unavoidable, Hits All, 1 Turn Cooldown
Status:
- HP: 870/1400
- S.P. Chaff Launcher: 2/4 Cooldown
- Sefirot Reactor Cannon: 1/3 Cooldown
- Natural Avoid: 2/5 Cooldown
- Twin Sefirot Launchers: 1/2 Charged
- Orbital Familiars (Marker): Charged
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kemix
MMM Member

Posts: 168
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Post by kemix on Feb 16, 2018 17:48:10 GMT -8
You ever see a Darkloid activate their Dark Soul in person? BECAUSE I'M ABOUT TO RIP OFF YOUR EYELIDS AND MAKE YOU WATCH THE END!
Asymptote Defense Phase ------------------------- Asymptote has -10 armor and 5% DR on all attacks!
Asymptote takes 75 Unavoidable damage!
Asymptote takes 5 less damage against Orbital Familiars Focus! Asymptote takes 95x5 damage! 475 total taken!
Asymptote activates Dark Soul! Asymptote takes no more damage for the rest of the turn! Asymptote hangs on with 1 HP and now has +1 AS for two turns!
Asymptote takes 20 (15.75) less damage against Sephirot Rifle Bullet Mode! Asymptote takes 305 damage!
Asymptote takes 15 (13.25) less damage against Sephirot Rifle Bullet Mode! Asymptote takes 260 damage!
Asymptote takes 10 (6) less damage against Sephirite Force Ray! Asymptote takes 120 damage!
Total damage: 1170
Asymptote Support Phase ------------------------
Asymptote has 385 HP Regeneration! Asymptote recovers 385 HP!
Draining Punch heals Asymptote 200 HP!
Asymptote took 9 instances of HP damage during his defensive phase! Asymptote gains 4.5 Auto Charges!
Asymptote charges Thicker Skin!
Asymptote charges Divide by Zero!
Asymptote charges Soul Shatter!
Asymptote charges Monster's Body Check!
Asymptote Offense Phase ------------------------
Asymptote has 6 Attack Slots on turn 1! 5 Attack Slots on every turn afterwards!
Asymptote charges Thicker Skin!
Asymptote uses Thicker Skin! 0 damage! Asymptote gains 100 armor for 5 turns!
Thicker Skin Stone Asymptote grows disgusting and pulsating blisters, boils, etc that harden his skin against attacks and soften the blows of his opponent's strikes. 40% (40) Regardless: Asymptote gains 100 armor for 5 turns. 3 Required Charges, 4 Turns Cooldown
Slot in, Boomerang! Download! Asymptote uses Boomerang! 150-50=100 wood damage! 100(+10xVersion) Wood S-Damage °Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Slot in! Boomerang3! Download! Asymptote uses Boomerang3! 210-50=160 wood damage! 100(+10xVersion)(+60) (2 upgrades) (210) Wood S-Damage ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use ° Cuts Auras
Asymptote uses Roundhouse Slam twice! 180-50=130x2 Wood damage!
Roundhouse Slam C-Range, Wood Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body. 90% damage (180) Undodgeable, Breaks Shields
Asymptote Status ----------------
[Asymptote HP=586/2500]
Chip Slots: 5/3/1
Used chips: Boomerang, Boomerang3
Status: Asymptote has 1 turn of immunity to Berserk and Blind on his next defensive phase. Asymptote is in Dark Soul, 1 turn remaining. Asymptote has 100 Armor for five turns.
Charges: Divide By Zero (3/3 required), Monster's Body Check (1/5 optional), Emulation: Soul Shatter (1/2 required)
Cooldowns: Stone 30% DR: (3/5), Thicker Skin (4/4)
Asymptote activates Monsterous Resolve! Asymptote chooses Charges!
Monsterous Resolve Passive, Advanced Every time Asymptote takes HP damage on his defensive phase, he gains either half of a charge or half of a turn of cooldown (To be chosen on his end phase of his turn before the opponent's), for every charge or cooldown he gains for face tanking attacks, he chooses on his supportive phase to allocate to attacks. Cooldowns or Charges cannot be held from turn to turn and -must- be used on the turn they are acquired. Any half charges/cooldowns are discarded after the defensive phase. Asymptote can not make any skills that grant passive CD or auto-charges.
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Post by Blazewind on Feb 17, 2018 15:03:23 GMT -8
====Legacy Turn 5====
"Eyelids? I don't have eyelids?"
Defense: 120 Damage Taken!
- Thicker Skin: Hits! 40-50 = 0 Damage Taken!
- Boomerang: Hits! Elemental Weakness Struck! (100-50)*1.3 = 65 Damage Taken!
- Boomerang: Blocked by Sefirot Cloud (Netzach)! Skill Depleted!
- Roundhouse Slam: Hits! Elemental Weakness Struck! Damage reduced by Onyx Cross! (180-50-50)*1.3*.5= 55 Damage!
- Roundhouse Slam: Hits! Elemental Weakness Struck! (180-50-50)*1.3= 105 Damage
Setup:
- Auto Charge: Orbital Familiars (Focus)
- Auto Charge: Twin Sefirot Launchers
Attack Phase: Sefirot Cloud (Chokhmah) applied! 1 Use Remaining!
- Orbital Familiars (Marker): +25% Damage (Charged), Ignores Armor, 2 Omni-Aimers Applied
S-Range, Seeking
280 350 Damage (90%) Hits All | Adds Weakness to Attacks with Seeking’s Additional Damage |Breaks Unbreakable Shields | Fully Undodgeable 1 Turn Charge, 1 Turn Cooldown - Sefirot Rifle (Bullet Mode): +50 Damage (Seeking Bonus), 2 Omni-Aimers Applied
S-Range, Seeking
265 315 Damage (85%) Breaks Unbreakable Shields | Fully Undodgeable | Cannot be Countered - Sefirot Rifle (Bullet Mode): 2 Omni-Aimers Applied
S-Range, Seeking
265 Damage (85%) Breaks Unbreakable Shields | Fully Undodgeable | Cannot be Countered
Status:
- HP: 750/1400
- S.P. Chaff Launcher: 3/4 Cooldown
- Sefirot Reactor Cannon: 2/3 Cooldown
- Natural Avoid: 3/5 Cooldown
- Twin Sefirot Launchers: 2/2 Charged
- Orbital Familiars (Marker): Charged
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kemix
MMM Member

Posts: 168
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Post by kemix on Feb 17, 2018 19:31:58 GMT -8
Uahahahahaha! NOT MUCH LONGER BEFORE I GRIND YOU INTO THE ONES AND ZEROS YOU BELONG AS!
Asymptote Defense Phase ------------------------- Asymptote has 100 armor and 5% DR on all attacks!
Asymptote uses his Natural Defense: Barrier! Asymptote deflects the attack's damage and effects!
Asymptote takes 20 (15.75) less damage against Sephirot Rifle Bullet Mode! Asymptote takes 205 damage!
Asymptote takes 15 (13.25) less damage against Sephirot Rifle Bullet Mode! Asymptote takes 150 damage!
Total damage: 355
Asymptote Support Phase ------------------------
Asymptote has 385 HP Regeneration! Asymptote recovers 385 HP!
Asymptote took 2 instances of HP damage during his defensive phase! Asymptote gains 1 Auto Charge!
Asymptote charges Soul Shatter!
Asymptote Offense Phase ------------------------ Asymptote has 6 Attack Slots on turn 1! 5 Attack Slots on every turn afterwards!
Asymptote uses Blinding Hurricane Fists! 160-50=110 Stone damage! On Hit: Blind!
Blinding Huricane Fists
C-range, Stone
Swinging with all his strength, sand is sent flying into his opponent's eyes or otherwise blinds them to a point.
80% (160)
Breaks Shields, Cuts Auras, On Hit: Blind
1 Turn Cooldown
Asymptote uses Divide by Zero! Asymptote adds 200 damage to three of his attacks!
Divide by Zero
Wood
By breaking the one rule of mathematics that all mathmatical academics follow, Asymptote's body grows even more bulky allowing him to add his base damage to other attacks
0%
Add 100% base damage to Three attacks
3 Required Charges
Asymptote uses Draining Punch! 340-50=290 wood damage! On hit: Recover 200 HP
Draining Punch
C-Range, Wood
Creating a bunch of spikes on his fists, Asymptote strikes his foe and upon a hit, recovers a small amount of HP from the wounds he creates.
70% (140)
Undodgable, Breaks Shields, If Hits: Recover200 1 Turns Cooldown (-1 CD)
Asymptote uses Healing Needle Shot! 340-50=290 wood damage! On Hit: Recover200
Healing Needle Shot
S-Range, Wood
Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered.
70% (140)
Cuts auras, Undodgable, If hits: Recover 200 HP
1 Turn Cooldown (-1 CD)
Asymptote activates his Emulation: Soul Shatter! 425 Elec damage! Asymptote gains +50 damage next turn regardless of Soul Shatter hitting! If Avoided: Auto-Attacks at 215 Elec (212.5) damage!
Soul Shatter
S-Range Elec
Special Emulation- Nightshade.
If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, Asymptote gains 50 damage to all attacks for 1 turn. Cuts Darksoul.
(150+15*Version) Two turns required charge.
Asymptote charges Emulation: Poison Claw
Asymptote Status ----------------
[Asymptote HP=616/2500]
Chip Slots: 5/3/1
Used chips: Boomerang, Boomerang3, Emulation: Soul Shatter
Status: Asymptote is in Dark Soul, leaves after the defensive phase of his next turn. Asymptote has 100 Armor for four turns.
Charges: Monster's Body Check (1/5 optional), Emulation: Poison Claw (1/2)
Cooldowns: Stone 30% DR: (2/5), Thicker Skin (3/4), Natural Defense: Barrier (5/5), Healing Needle Shot (1/1), Draining Punch (1/1), Blinding Hurricane Fists (1/1)
Asymptote activates Monsterous Resolve! Asymptote chooses Charges!
Monsterous Resolve Passive, Advanced Every time Asymptote takes HP damage on his defensive phase, he gains either half of a charge or half of a turn of cooldown (To be chosen on his end phase of his turn before the opponent's), for every charge or cooldown he gains for face tanking attacks, he chooses on his supportive phase to allocate to attacks. Cooldowns or Charges cannot be held from turn to turn and -must- be used on the turn they are acquired. Any half charges/cooldowns are discarded after the defensive phase. Asymptote can not make any skills that grant passive CD or auto-charges.
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Post by Blazewind on Feb 18, 2018 0:53:52 GMT -8
====Legacy Turn 6====
*Legacy feels there's been a strangely large tone shift so he's decided not to make with what could barely be considered banter anymore.*
Defense: Dodged boomerang from Previous Turn Auto-Attacks! 475 Damage Taken!
- Boomerang: Dodged by Sefirot Cloud (Gevurah)! 1 Use Remaining!
- Blinding Hurricane Fists: Dodged by Sefirot Cloud (Gevurah)! Skill Depleted!
- Draining Punch: Hits! Damage Reduction by Onyx Cross! (290-50)*1.3/2 = 160 Damage Taken!
- Healing Needle Shot: (290-50)*1.3 = 315 Damage Taken!
Setup:
- Auto Charge: Orbital Familiars (Focus)
- 2 Additional Attack Slots given by Sefirot Cloud (Gevurah)!
Attack Phase: Sefirot Cloud (Chokhmah) applied! Skill Use Depleted!
- Twin Sefirot Launchers: +25% Damage (Charge Conus) +50 Damage (Seeking Bonus), 2 Omni-Aimers Applied (2 Turn Charge)
S-Range, Plasma
620 840 Damage
2 Turn (Stage) Optional Charge | Ignores Armor | Breaks Unbreakable Shields | Fully Undodgeable 1 Turn Cooldown - Sefirot Rifle (Bullet Mode):
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle (Bullet Mode):
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle (Bullet):
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle (Bullet):
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered
Status:
- HP: 275/1400
- S.P. Chaff Launcher: 4/4 Cooldown
- Sefirot Reactor Cannon: 3/3 Cooldown
- Natural Avoid: 4/5 Cooldown
- Twin Sefirot Launchers: 0/1 Cooldown
- Orbital Familiars (Marker): 1/1 Cooldown
- Orbital Familiars (Focus): Charged!
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kemix
MMM Member

Posts: 168
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Post by kemix on Feb 18, 2018 17:08:20 GMT -8
Woaaaaaaah...Dark Soul is such a ru- Oh fu- ASYMPTOTE.EXE DELETED
Asymptote takes 695 damage. ASYMPTOTE DELETED
Asymptote: 20 XP/200z Legacy: 60 XP/600z
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