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Post by Kman on Jan 31, 2018 15:19:58 GMT -8
{ CIRCUSMAN NPC BATTLE (Click to Reveal/Hide Stats)} HP: 17800 Armor: 0 Regeneration: 0 Type: NPC Element: Normal Strengths: None Weaknesses: None [ Skill - Vault] [ CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses] ° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn ° If the attack has multiple hits, this evasion is applied against all hits ° Attacks are avoided sequentially from first to last ° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn[ Passive] [ Skill - Indomitable] [ Circusman is not phased by his opponent's attempt to debilitate him] ° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks [ Passive] [ Skill - Preemptive] [ CircusMan always attempts to ensure his victory by striking first] ° If none of his opponents has an Initiative effect, CircusMan attacks first ° Otherwise, CircusMan's opponents attacks first [ Passive] [ Attack - Tiger Ring] [ CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 (Velua) | 400 (Penumbra) | 1150 (SharkMan) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [ Attack - Happy Clap] [ Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 (Velua) | 220 (Penumbra) | 670 (SharkMan) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn [ Attack - Chaos Carousel] [ CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 28 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule. Attack Pattern CircusMan Battle Rules° Can be challenge by multiple opponents ° When fought as a group, any member of the group may operate CircusMan ° Rewards: 1 BlueMD for each Navi ° First Completion: 1 Holy/Chaos MD (Choose)Pattern Versus Opponents Total V1 ~ V3° Tiger Ring (aimed once at each target)° Happy Clap (aimed once at each target)° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)Pattern Versus Opponents Total V4 ~ V7° Tiger Ring (aimed once at each target)° Happy Clap (aimed once at each target) x2° Chaos Carousel (aimed at the target with the highest remaining HP)Pattern Versus Opponents Total V8 ~ V10° Tiger Ring (aimed once at each target) x2° Happy Clap (aimed once at each target) x3° Chaos Carousel (aimed at the target with the highest remaining HP) x2Pattern Versus Opponents Total V11~V14° Tiger Ring (aimed once at each target) x2° Happy Clap (aimed once at each target) x5° Chaos Carousel (aimed at the target with the highest remaining HP) x3Pattern Versus Opponents Total V15 and above° Tiger Ring (aimed once at each target) x3° Happy Clap (aimed once at each target) x7° Chaos Carousel (aimed at the target with the highest remaining HP) x4
Penumbra is Shadow and thusly has Initiative so her team goes first!
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Post by Kman on Jan 31, 2018 15:22:45 GMT -8
=================== Penumbra Turn One ===================
Defense:
N/A
===================
Support:
HP: 800/800 Degen: 120 [Crown of the Fallen Monarch] HP: 680/800
===================
Attack:
4AS
AutoCharge: Oozing Touch AutoCharge: Oozing Cannon
Name: Soul Theft Range: Combat Element: Shadow Description: Draining power from her foe is exactly how Penumbra begins to whittle them down. Their weakness becomes her strength. Effects: 80% | 240 Damage. Breaks Shields, Cuts Auras. If hits: Shadowveil restores 1 use. 1x Per Battle
Name: Acid Shot x3 Range: Shot Element: Shadow Description: A heavy, dangerous shot of goop that can incapacitate a foe. Effects: 90% | 270 Damage, Breaks Shields, Cuts Auras
===================
Wrap Up
HP: 680/800 Status: Fine Panels: Normal
Cooldown: N/A
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Post by Nightshade on Jan 31, 2018 15:31:46 GMT -8
Sharkman- Turn 1 [Sharkman HP=5930/5930]
"My fins will cut you to ribbons!" _____________________________________
Defense Phase:
Sharkman has 340 Armor
Setup Phase:
Aqua Affinity activated 4 times! Shark Viruses gain 4 uses! Skill addition Zeta! +2 Uses to Shark Viruses! Shark Viruses used 11 times! 11 Shark Viruses created!
Tidal Force! (4 Turns) -Sharkman gains 190 Damage. -Sharkman gains 190 Armor. -Sharkman regens 5% of Max HP. -One Attack per turn gains damage equal to 10% of the target's Max HP for one use
Sharkman regens 300HP!
Battle Phase[5AS]:
-Sharkman attacks with Aqua Tower for 2.570dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua.
-SharkVirus attacks with Fin Cutter for 300dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 310dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 320dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 330dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 340dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 350dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 360dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 370dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 380dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 390dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 400dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
End Phase:
[SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186]
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Post by Blazewind on Jan 31, 2018 15:48:29 GMT -8
====Velua Turn 1====
"Wow! Looks like I'm partnered with a couple'a bruisers! I'll have to do my best!"
Setup:
- +1 Attack Slot (Navi Emblem)
Attack Phase: 525 Damage at Circusman
- Rolling Thunder!: 120 Damage (80%)
S-Range, Electric Cannot be Naturally Avoided , Hits an Additional Target, Inflicts Shock 0 Turn Cooldown (-1 Cooldown from Normal Type) - Wheeling Kick: 135 Damage (90%)
C-Range, Normal Breaks Shields, Cuts Auras - Wheeling Kick: 135 Damage (90%)
C-Range, Normal Breaks Shields, Cuts Auras - Wheeling Kick: 135 Damage (90%)
C-Range, Normal Breaks Shields, Cuts Auras
Statistics:
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Post by Kman on Jan 31, 2018 15:59:06 GMT -8
{ CIRCUSMAN TURN ONE (Click to Reveal/Hide Stats)} HP: 17800 Armor: 0 Regeneration: 0 Type: NPC Element: Normal Strengths: None Weaknesses: None [ Skill - Vault] [ CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses] ° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn ° If the attack has multiple hits, this evasion is applied against all hits ° Attacks are avoided sequentially from first to last ° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn[ Passive] [ Skill - Indomitable] [ Circusman is not phased by his opponent's attempt to debilitate him] ° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks [ Passive] [ Skill - Preemptive] [ CircusMan always attempts to ensure his victory by striking first] ° If none of his opponents has an Initiative effect, CircusMan attacks first ° Otherwise, CircusMan's opponents attacks first [ Passive] [ Attack - Tiger Ring] [ CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 (Velua) | 400 (Penumbra) | 1150 (SharkMan) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [ Attack - Happy Clap] [ Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 (Velua) | 220 (Penumbra) | 670 (SharkMan) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn [ Attack - Chaos Carousel] [ CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 28 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule. Attack Pattern CircusMan Battle Rules° Can be challenge by multiple opponents ° When fought as a group, any member of the group may operate CircusMan ° Rewards: 1 BlueMD for each Navi ° First Completion: 1 Holy/Chaos MD (Choose)Pattern Versus Opponents Total V1 ~ V3° Tiger Ring (aimed once at each target)° Happy Clap (aimed once at each target)° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)Pattern Versus Opponents Total V4 ~ V7° Tiger Ring (aimed once at each target)° Happy Clap (aimed once at each target) x2° Chaos Carousel (aimed at the target with the highest remaining HP)Pattern Versus Opponents Total V8 ~ V10° Tiger Ring (aimed once at each target) x2° Happy Clap (aimed once at each target) x3° Chaos Carousel (aimed at the target with the highest remaining HP) x2Pattern Versus Opponents Total V11~V14° Tiger Ring (aimed once at each target) x2° Happy Clap (aimed once at each target) x5° Chaos Carousel (aimed at the target with the highest remaining HP) x3Pattern Versus Opponents Total V15 and above° Tiger Ring (aimed once at each target) x3° Happy Clap (aimed once at each target) x7° Chaos Carousel (aimed at the target with the highest remaining HP) x4
Defense Phase: Penumbra: Damage Taken for 1,050 SharkMan: Damage taken for 9,580 Velua: Damage Taken for 525
Support Phase: HP: 6645 / 17800
Attack Phase- [Attack - Tiger Ring] x3 @ All [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 (Velua) | 400 (Penumbra) | 1150 (SharkMan) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [Attack - Happy Clap] x7 @ All [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 (Velua) | 220 (Penumbra) | 670 (SharkMan) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn [Attack - Chaos Carousel] x4 @ SharkMan [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 28 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Wrap-Up- HP: 6645 / 17800
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Post by Kman on Jan 31, 2018 16:07:58 GMT -8
=================== Penumbra Turn Two ===================
Defense:
Penumbra creates Shadowveil with 740 HP!
Name: Shadowveil Rank: A Description: Birthed from shadows, Penumbra uses them to her advantage whenever possible. Wreathing herself in them, she aims to simply stay just out of reach of anyone who might try to touch her, taunting them all the while. Effect: Creates a barrier with [(210+(40*V))*2] = 740 HP. Penumbra cannot use any avoids besides this skill. Penumbra cannot restore her own HP- all healing and regeneration effects instead apply to her barrier, utilizing it's max HP as the base for restoration instead of her own. Uses: 2/2 (1 base + 1 Shadow)
Takes both Tiger Rings and is destroyed
Penumbra takes remaining Tiger Ring and all 7 Happy Claps and is put into Darksoul!
===================
Support:
HP: 1/800 Degen: 120 [Crown of the Fallen Monarch] HP: 1/800
Penumbra uses Creeping Shadows 3x to add +6 AS!
Name: Creeping Shadows Rank: B Description: Penumbra doesn't keep one form for very long- it's always undulating and twisting, often taking an opponent by surprise. Effect: +1 Attack Slot. +1 Additional Attack slot if Penumbra avoided at least 2 attacks with Shadowveil this turn. Uses: 0/3 (3 Base)
===================
Attack:
10AS (3 Base + 6 Creeping Shadows + 1 Darksoul)
Penumbra uses Sticking Shadows 2x to add Fully Undodgeable to Oozing Touch and Oozing Cannon!
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 70% | 210 Damage, Fully Undodgeable, Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided. If Hits: Opponent has -100 Armor for 1 turn. Charge: 1 (reduced from 2 from Turquoise Star) Cooldown: 1
Name: Oozing Cannon Range: Shot Element: Shadow Description: Shadows from above rain down, harming her foes. Effects: 70% | 210 Damage, Fully Undodgeable, Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided. If Hits: Opponent has -100 Armor for 1 turn. Charge: 1 (reduced from 2 from Turquoise Star) Cooldown: 1
Name: Acidic Webbing x7 Range: Shot Element: Shadow Description: A barrage of webbing fired, sticking to and eviscerating her foe as it destroys them from the outside in. Effects: 90% | 27x10 Damage, Breaks Shields, Cuts Auras
Umbral Onslaught used 4x to add +20 Damage per hit to Dark Vulcan!
Name: Umbral Onslaught Rank: C Description: The sweet and almost loving shadows that caress her foes during combat can also turn very, very dangerous if needed. Effect: One attack this turn gains +20 damage per hit. Uses: 0/4 (4 Base)
Dark Vulcan 90 Normal/Dark S-Damage * 24 Hits, Breaks Shields ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Auto-Fire from Crown of the Fallen Monarch:
Dark Vulcan 10 Normal/Dark S-Damage * 24 Hits, Breaks Shields ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
===================
Wrap Up
28,310 (Including all -armor effects) incoming damage @ CircusMan
HP: 1/800 Status: DarkSoul Panels: Normal
Cooldown: Oozing Touch - 1 Oozing Cannon - 1
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Post by Nightshade on Jan 31, 2018 16:19:19 GMT -8
Sharkman- Turn 2 [Sharkman HP=5930/5930]
"And that's game!" _____________________________________
Defense Phase:
Sharkman has 340 Armor Nat barrier Carousel. Uses 2 dodges and 2 shields and 1 barrier to avoid the rest.
Setup Phase:
Aqua Affinity activated 4 times! Shark Viruses gain 4 uses! Skill addition Zeta! +2 Uses to Shark Viruses! Shark Viruses used 11 times! 11 Shark Viruses created!
Tidal Force! (2 Turns) -Sharkman gains 190 Damage. -Sharkman gains 190 Armor. -Sharkman regens 5% of Max HP. -One Attack per turn gains damage equal to 10% of the target's Max HP for one use
Sharkman regens 300HP!
Battle Phase[6AS]:
-Sharkman attacks with Aqua Tower for 2.570dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua. Sharkman attacks with Aqua Tower for 790dmg! Breaks Shields, Cuts Aura. S-Aqua.
-SharkVirus attacks with Fin Cutter for 410dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 420dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 430dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 440dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 450dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 460dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 470dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 480dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 490dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 500dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 510dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
End Phase:
[SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186] [SharkVirus HP=1186/1186]
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Post by Blazewind on Jan 31, 2018 16:20:15 GMT -8
====Velua Turn 2====
"Yikes!"
Defense Phase: 650 Damage Taken
- Tiger Ring: Natural Avoid (Dodge)!
- Tiger Ring: Spin-Out Shield! (Shield)
- Tiger Ring: Spin-Out Shield! (-1 Attack Slot)
- Happy Clap: Spin-Out Shield! (Shield)
- Happy Clap: Spin-Out Shield! (-1 Attack Slot)
- Happy Clap: Hits! 130 Damage Taken!
- Happy Clap: Hits! 130 Damage Taken!
- Happy Clap: Hits! 130 Damage Taken!
- Happy Clap: Hits! 130 Damage Taken!
- Happy Clap: Hits! 130 Damage Taken!
Attack Phase: 0 Attack Slots Remaining
Statistics:
- HP Remaining: 150/850
- Spin-Out Shield: 1 Use Remaining
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Post by Kman on Jan 31, 2018 16:39:16 GMT -8
Dead Clown
° Rewards: 1 BlueMD for each Navi ° First Completion: 1 Holy/Chaos MD
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