Post by Gaia on Jan 30, 2018 21:19:31 GMT -8
CMT
[Massimo]
[Massimo HP=30000/30000]
[N/A]
[Massimo HP=30000/30000]
v20 Damage - 2,900
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: #
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[N/A]
[Cinnamon HP=20000/20000]
v20 Damage - 770
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: #
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[N/A]
[Marino HP=10000/10000]
[Skill - Hyper Drive] - +1 AS, +1 Dodge Total
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
v20 Damage - 1,150
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: #
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: #
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: #
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: #
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
Vanguard
Defensive Phase
[Vanguard HP=4400/4400]
Vanguard has 0 Armor
[All] - Taken!
[Angel Hand] - Natural Avoid!
[GraveKnight] - [Advanced Form]
As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Vanguard HP=1/4400]
Support Phase
[Vanguard HP=1/4400]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
[Tactical Acumen] [S-Tier, Aiming]
Vanguard's reticles shrink to a size to be almost imperceptible to anyone's eyes but his, and he uses them to strike for massive power disruption.
- Temporary Damage additions to the selected attack are doubled for one turn. This can only be applied once to a single attack.
-- [Active, 4/5 Uses Max/Battle]
----- [+1 Intel-Type]
[Holstered Coils] [A-Tier, Chip Use+]
Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi.
- Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack.
-- This can stack up to 6 Chip Uses per turn, total.
-- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them.
--- Chip Uses gained in this way are lost at the end of the turn.
---- [Passive]
[Adrenaline Boost] [B-Tier, AS+]
Vanguard is capable of increasing his speed in short bursts.
- Vanguard gains +1 AS per use.
-- If Vanguard is in DarkSoul, he gains an Additional Attack Slot per use.
--- [Active, 8/8 Uses]
Offensive Phase
2 NAS | 5 Constant Charge | 12/10 C Uses | 2 DCE | 2 AS
2 NAS | 5 Constant Charge | 12/10 C Uses | 2 DCE | 2 AS
Color Point II | Color Point I
No Damage || Does not Cost an Attack Slot to use
° Upon Use, user gains +40 | +35 Damage per hit with their next Battle Chip Attack
° User must sacrifice 1 Skill Use to activate this Chip [-2 Uses from Darklight Jaunt]
° Upgrading this Chip increases its effect by +5 damage
2. Dark Plus
° User's next Attack gains damage equal to their base Dark Chip Damage
° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
3. Dark Circle IV [5/5 CC, Seeking, Tactical, Color, Dark]
[
° Breaks Unbreakable Shields, Undodgeable
° Deals up to 7 hits at full damage
° x2 @ Each
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Summary Phase
82,920 Damage @ All
[Vanguard HP=1/4400]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
CMT
[Massimo]
[Massimo HP=30000/30000]
[Sustains with 1 HP]
[Massimo HP=1/30000]
v20 Damage - 5,800
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts [1/3] Turns]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: #
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=0/20000]
[Marino]
[Marino HP=10000/10000]
[Sustains w/ 1 HP]
[Hyper Mode - Quick Silver]
[Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.]
° Marino's Dodges are raised to Omni during this Hyper Mode
° Marino's Aimers are raised to Omni during this Hyper Mode
° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode
[Activates when an ally dies -- Lasts [1/3] Turns]
[Marino HP=1/10000]
[Skill - Hyper Drive] - +3 AS, +3 Dodge Total
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
v20 Damage - 1,150
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: #
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: #
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: #
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: #
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: #
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: #
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Vanguard
Defensive Phase
[Vanguard HP=4400/4400]
Vanguard has 0 Armor
[All] - Taken!
[GraveKnight] - [Advanced Form]
As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Vanguard HP=1/4400]
Support Phase
[Vanguard HP=1/4400]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
[Tactical Acumen] [S-Tier, Aiming]
Vanguard's reticles shrink to a size to be almost imperceptible to anyone's eyes but his, and he uses them to strike for massive power disruption.
- Temporary Damage additions to the selected attack are doubled for one turn. This can only be applied once to a single attack.
-- [Active, 4/5 Uses Max/Battle]
----- [+1 Intel-Type]
[Holstered Coils] [A-Tier, Chip Use+]
Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi.
- Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack.
-- This can stack up to 6 Chip Uses per turn, total.
-- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them.
--- Chip Uses gained in this way are lost at the end of the turn.
---- [Passive]
[Adrenaline Boost] [B-Tier, AS+]
Vanguard is capable of increasing his speed in short bursts.
- Vanguard gains +1 AS per use.
-- If Vanguard is in DarkSoul, he gains an Additional Attack Slot per use.
--- [Active, 8/8 Uses]
Offensive Phase
2 NAS | 5 Constant Charge | 12/10 C Uses | 2 DCE | 2 AS
2 NAS | 5 Constant Charge | 12/10 C Uses | 2 DCE | 2 AS
1. Dark Cannon IV
16,380 Normal/Dark S-Damage
° Fully Undodgeable [Seeking]
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Summary Phase
16,380 Damage @ Marino
[Vanguard HP=1/4400]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
CMT
[Massimo]
[Massimo HP=1/30000]
[N/A]
[Massimo HP=1/30000]
v20 Damage - 5,800
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts [1/3] Turns]
[Attack - Massive Lance] x3
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: #
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Marino]
[Marino HP=1/10000]
[Marino HP=0/10000]
Vanguard
Defensive Phase
[Vanguard HP=4400/4400]
Vanguard has 0 Armor
[All] - Avoided with 1 use each of [Darklight Jaunt | Parry | Blaze]!
[GraveKnight] - [Advanced Form]
As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Vanguard HP=1/4400]
Support Phase
[Vanguard HP=1/4400]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
[Tactical Acumen] [S-Tier, Aiming]
Vanguard's reticles shrink to a size to be almost imperceptible to anyone's eyes but his, and he uses them to strike for massive power disruption.
- Temporary Damage additions to the selected attack are doubled for one turn. This can only be applied once to a single attack.
-- [Active, 4/5 Uses Max/Battle]
----- [+1 Intel-Type]
[Holstered Coils] [A-Tier, Chip Use+]
Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi.
- Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack.
-- This can stack up to 6 Chip Uses per turn, total.
-- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them.
--- Chip Uses gained in this way are lost at the end of the turn.
---- [Passive]
[Adrenaline Boost] [B-Tier, AS+]
Vanguard is capable of increasing his speed in short bursts.
- Vanguard gains +1 AS per use.
-- If Vanguard is in DarkSoul, he gains an Additional Attack Slot per use.
--- [Active, 8/8 Uses]
Offensive Phase
2 NAS | 5 Constant Charge | 12/10 C Uses | 2 DCE | 2 AS
2 NAS | 5 Constant Charge | 12/10 C Uses | 2 DCE | 2 AS
1. Dark Cannon IV
16,380 Normal/Dark S-Damage
° Fully Undodgeable [Seeking]
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Summary Phase
16,380 Damage @ Massimo
[Vanguard HP=1/4400]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
[Rewards] - Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD