Post by Zeta on Jan 26, 2018 22:06:34 GMT -8
{
Name: CircusMan
Difficulty: 6/10
(Click to Reveal/Hide Stats)}
HP: 1000 + (700 * Cumulative Opponents' Version)
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Rewards: 1 BlueMD for each Navi
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
CIRCUSMAN NPC BATTLE
Name: CircusMan
Difficulty: 6/10
(Click to Reveal/Hide Stats)}
HP: 1000 + (700 * Cumulative Opponents' Version)
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Attack Pattern
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Rewards: 1 BlueMD for each Navi
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
Turn 1
Circusman Phase:
Circusman Phase:
Circusman's Defensive Phase: [4,500/4,500]
° Nothing
Total DMG: 0 Damage
HP: [4,500/4,500]
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 450 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 250 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 250 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 9 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 1,850 Damage @ Djinn
Djinn.SH Phase:
Defensive Phase: +/-0 Armor
[ Tiger Ring]: Avoided with Caliph
[ Happy Clap ]: Avoided with Natural Barrier per Caliph
[ Happy Clap]: Avoided with Caliph
[ Chaos Carousel ]: Avoided with Barrier Enhancement per Caliph and Support Type
° Djinn expens 1 Use of Caliph and 2 Use of Malik to disregard "If Avoided" effects
Name: Caliph
Type: Defense Skill
Class: B-Tier
Description: Djinn utilizes various techniques to avoid certain attacks
Effects: User blocks 1 incoming attack
° User freely activates a Special Property or Natural Avoid
Used: [3/3]
Total DMG: 0 Damage
HP: [2,000/2,000]
Supportive Phase:
Regeneration: +0-HP
HP: [2,000/2,000]
Offensive Phase: 3 Attack Slots
Charging: Ali Baba and the Forty Thieves [1/3]
Total DMG: 0 Damage @ Circusman
Conclusion:
HP: [2,000/2,000]
Status: Normal
Panels: Normal
Cooldown:
Turn 2
Circusman Phase:
Circusman Phase:
Circusman's Defensive Phase: [4,500/4,500]
° Nothing
Total DMG: 0 Damage
HP: [4,500/4,500]
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 450 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 250 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 250 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 9 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 1,850 Damage @ Djinn
Djinn.SH Phase:
Defensive Phase: +/-0 Armor
[ Tiger Ring]: Hits for 450 Damage
[ Happy Clap ]: Hits for 250 Damage
[ Happy Clap]: Hits for 250 Damage
[ Chaos Carousel ]: Hits for 900 Damage
Total DMG: 1,850 Damage
HP: [150/2,000]
Supportive Phase:
Regeneration: +80-HP
HP: [230/2,000]
{° Djinn activates Slow (+)}
When Activated: One Target is unavoidably inflicted with -1 Attack Slot for 1 Turn
Cooldown: This Effect has a 5 Turn Cooldown between activations
Cooldown: This Effect has a 5 Turn Cooldown between activations
Name: One Thousand and One Nights - Emir
Type: Hyper Mode
Description: Djinn's latent pontetial are consumed in rapid succession that allows freedom of mind and body
Effects: Lasts 1 Turns
° One attack strikes an additional time at no cost, regardless of Cooldown or Charge (Once per Battle) (B-Tier)
° +50 Damage during Hyper Mode (C-Tier)
° +1 Use to all skills (A-Tier)
Uses: 1
Name: The Two Kings
Type: Offense Skill
Class: B-Tier
Description: Djinn concentrates all his effort by following up with more distinct strikes
Effects: User gains +1 Attack Slot for 1 Turn
° +1 Attack Slot more if a special property has been activated this turn
Used: [4/3]
Offensive Phase: 3 Attack Slots
° Djinn added temporary Attack Slots onto Ali Baba and the Forty Thieves
Name: Ali Baba and the Forty Thieves
Element: Light
Range: S-Range
Description: Djinn powers up a concentrated amount of black light energy that when released it pulls any by standers towards its gravational force with undesirable effect
Damage:
Effects: Breaks Shield, Cuts Aura
° User may choose to aim up to 2 Additional Targets
° Damage Amplifications are sustained until the end of the turn
{° User may perform an Attack Slot Action (+)}
Optional Charge: 3Effect Description: Whenever the user activates a temporary attack slot, damage equal to the user's base damage is added unto an attack with this effect upon use. This action uses up the temporary attack slot as well.
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
Cooldown: 1
Name: The Enchanted Spring
Type: Speed Skill
Class: A-Tier || B-Tier Scale
Description: Djinn ability to adapt mid-battle allows him to overcome obstacles
Effects: Reduces the cooldown of one attack by 1 Turn for 1 Use
° The attack that is modified by the Cooldown Reduction Skill is considered aimed
Used: [1/2]
Name: Ali Baba and the Forty Thieves
Element: Light
Range: S-Range
Description: Djinn powers up a concentrated amount of black light energy that when released it pulls any by standers towards its gravational force with undesirable effect
Damage:
Effects: Breaks Shield, Cuts Aura
° User may choose to aim up to 2 Additional Targets
° Damage Amplifications are sustained until the end of the turn
{° User may perform an Attack Slot Action (+)}
Optional Charge: 3Effect Description: Whenever the user activates a temporary attack slot, damage equal to the user's base damage is added unto an attack with this effect upon use. This action uses up the temporary attack slot as well.
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
Cooldown: 1
Name: The Enchanted Spring
Type: Speed Skill
Class: A-Tier || B-Tier Scale
Description: Djinn ability to adapt mid-battle allows him to overcome obstacles
Effects: Reduces the cooldown of one attack by 1 Turn for 1 Use
° The attack that is modified by the Cooldown Reduction Skill is considered aimed
Used: [2/2]
Name: Ali Baba and the Forty Thieves
Element: Light
Range: S-Range
Description: Djinn powers up a concentrated amount of black light energy that when released it pulls any by standers towards its gravational force with undesirable effect
Damage:
Effects: Breaks Shield, Cuts Aura
° User may choose to aim up to 2 Additional Targets
° Damage Amplifications are sustained until the end of the turn
{° User may perform an Attack Slot Action (+)}
Optional Charge: 3Effect Description: Whenever the user activates a temporary attack slot, damage equal to the user's base damage is added unto an attack with this effect upon use. This action uses up the temporary attack slot as well.
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
Cooldown: 1
Name: The Enchanted Spring
Type: Speed Skill
Class: A-Tier || B-Tier Scale
Description: Djinn ability to adapt mid-battle allows him to overcome obstacles
Effects: Reduces the cooldown of one attack by 1 Turn for 1 Use
° The attack that is modified by the Cooldown Reduction Skill is considered aimed
Used: [3/2]
° Additional Strike per Hyper Mode
Name: Ali Baba and the Forty Thieves
Element: Light
Range: S-Range
Description: Djinn powers up a concentrated amount of black light energy that when released it pulls any by standers towards its gravational force with undesirable effect
Damage:
Effects: Breaks Shield, Cuts Aura
° User may choose to aim up to 2 Additional Targets
° Damage Amplifications are sustained until the end of the turn
{° User may perform an Attack Slot Action (+)}
Optional Charge: 3Effect Description: Whenever the user activates a temporary attack slot, damage equal to the user's base damage is added unto an attack with this effect upon use. This action uses up the temporary attack slot as well.
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
Cooldown: 1
Total DMG: 7,680 Damage @ Circusman
Conclusion:
HP: [230/2,000]
Status: Normal
Panels: Normal
Cooldown:
Turn 3
Circusman Phase:
Circusman Phase:
Circusman's Defensive Phase: [4,500/4,500]
[ Ali Baba and the Forty Thieves]: Hits for 1,920 Damage
[ Ali Baba and the Forty Thieves]: Hits for 1,920 Damage
[ Ali Baba and the Forty Thieves]: Hits for 1,920 Damage
[ Ali Baba and the Forty Thieves]: Hits for 1,920 Damage
Total DMG: 7,6800 Damage
Conclusion: [Circusman Deleted!
° Rewards: 1 BMD || 1 HMD