Post by kemix on Jan 10, 2018 18:02:40 GMT -8
Asymptote is Version 3, leading to CircusMan having 3100 HP and the following pattern!
You know...I never did like clowns in the first place.
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version) (350)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
° Happy Clap (aimed once at each target)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version) (190)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) (7) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
CircusMan gets the first attack!
Turn 1: CircusMan
CircusMan Defense Phase
------------------------
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 3100/3100
Asymptote Turn 1
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Thorn Emulation: Poison Claw!
Asymptote charges Darkness Incarnate!
Asymptote charges Nightshade Emulation: Soul Shatter!
Asymptote uses Healing Needle Shot! 150 Wood damage!
Healing Needle Shot
S-Range, Wood
Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered.
70% (150, 147 rounded up)
Cuts auras, Undodgable, If hits: Recover 100 HP
2 Turns Cooldown
Asymptote Status Phase
-----------------------
HP: 1925/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Charges: Thorn Emulation: Poison Claw (1), Darkness Incarnate (1), Nightshade Emulation: Soul Shatter
Cooldowns: Healing Needle Shot (2)
--------------------------------------------------------------------------------
Turn 2: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 150 damage! Asymptote recovers 100 HP!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 2950/3100
Asymptote Turn 2
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote Recovers 100 HP!
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 175
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Thorn Emulation: Poison Claw!
Asymptote charges Darkness Incarnate!
Asymptote uses Darkness Incarnate! Asymptote sacrifices 175 HP! 190+175 damage!
Darkness Incarnate
C-Range, Dark
Asymptote charges up a ball of energy bathed in dark energy and then absorbs it into himself. Afterwards, he launches off at an enemy in a darkness fueled tackle that damages himself, along with the enemy.
90% damage (190, 189 rounded up)
Undodgable, Cuts Auras, On Hit: Deal damage equal to HP sacrificed (rounded up) to opponent, Regardless: Asymptote loses 10% current HP (rounded up) upon use, can not be used if HP is not 100 or higher.
2 Required charges
Asymptote Status Phase
-----------------------
HP: 1575/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (1)
Cooldowns: Healing Needle Shot (1)
--------------------------------------------------------------------------------
Turn 3: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 365 damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 2585/3100
Asymptote Turn 3
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Nightshade Emulation: Soul Shatter!
Asymptote charges K-907 Emulation: Finisher!
Slot in! Cannon! Download! Asymptote blasts CircusMan for 130 damage! No other attack used this turn! Attack triples in damage to 390!
100(+10xVersion) (130) Normal S-Damage
° If no other attack was used this turn, this chip deals x3 (390) Damage
° Ignores Armor
Asymptote Status Phase
-----------------------
HP: 1300/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1)
Cooldowns: None
-----------------------------------------------------------------------------
Turn 4: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 390 damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 2195/3100
Asymptote Turn 4
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Monster's Body Check!
Asymptote uses Healing Needle Shot! 150 damage!
Healing Needle Shot
S-Range, Wood
Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered.
70% (150, 147 rounded up)
Cuts auras, Undodgable, If hits: Recover 100 HP
2 Turns Cooldown
Asymptote uses Roundhouse Slam!
Roundhouse Slam
C-Range, Metal
Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body.
90% damage (190, 189 rounded up)
Undodgeable, Breaks Shields
Asymptote Status Phase
-----------------------
HP: 1025/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1), Monster's Body Check (1)
Cooldowns: Healing Needle Shot (2)
-----------------------------------------------------------------------------
Turn 5: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 150 damage! Asymptote heals 100 HP!
CircusMan takes 190 damage!
340 damage total!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 1855/3100
Asymptote Turn 5
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote recovers 100 HP!
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Monster's Body Check!
Slot in! Drain! Download! Asymptote drains CircusMan of his HP for 130 damage!
100(+10xVersion) (130) Toxic S-Damage
° If Hits, user restores 50 HP
° Can be upgraded to increase restoration effect by 50 HP per upgrade
° Undodgeable
Asymptote charges Darkness Incarnate!
Asymptote Status Phase
-----------------------
HP: 850/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1), Monster's Body Check (2), Darkness Incarnate (1)
Cooldowns: Healing Needle Shot (1)
-----------------------------------------------------------------------------
Turn 6: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 130 damage! Asymptote heals 50 HP!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 1755/3100
Asymptote Turn 6
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote recovers 50 HP!
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote uses Healing Needle Shot! 150 damage!
Healing Needle Shot
S-Range, Wood
Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered.
70% (150, 147 rounded up)
Cuts auras, Undodgable, If hits: Recover 100 HP
2 Turns Cooldown
Asymptote uses Roundhouse Slam! 190 damage!
Roundhouse Slam
C-Range, Metal
Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body.
90% damage (190, 189 rounded up)
Undodgeable, Breaks Shields
Asymptote charges Monster's Body Check!
Asymptote Status Phase
-----------------------
HP: 625/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1), Monster's Body Check (4), Darkness Incarnate (2)
Cooldowns: Healing Needle Shot (2)
-----------------------------------------------------------------------------
Turn 7: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 150 damage! Asymptote heals 100 HP
CircusMan takes 190 damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan uses Chaos Carousel! 100x7 damage!
CircusMan Status Phase
------------------------
HP: 1415/3100
Asymptote Turn 7
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote recovers 100 HP!
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
Asymptote uses his Natural Avoidance: Barrier to avoid Chaos Carousel!
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 175
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Monster's Body Check!
Asymptote uses Monster's Body Check! 85 damage! Asymptote gathered 5 charges! Damage multiplied by 6! 510 damage!
Monster's Body Check
C-Range, Normal
Asymptote's body charges up the energy around him, before launching off at an enemy with the entire force of his body.
40% Damage (85, 84 rounded up)
can be optionally charged for 5 turns, Ignores Armor, Undodgable
1 Turn Cooldown
Asymptote uses Darkness Incarnate! Asymptote sacrifices 45 HP! 190+45 damage!
Darkness Incarnate
C-Range, Dark
Asymptote charges up a ball of energy bathed in dark energy and then absorbs it into himself. Afterwards, he launches off at an enemy in a darkness fueled tackle that damages himself, along with the enemy.
90% damage (190, 189 rounded up)
Undodgable, Cuts Auras, On Hit: Deal damage equal to HP sacrificed (rounded up) to opponent, Regardless: Asymptote loses 10% current HP (rounded up) upon use, can not be used if HP is not 100 or higher.
2 Required charges
Asymptote Status Phase
-----------------------
HP: 405/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1)
Cooldowns: Monster's Body Check (1), Natural Avoidance: Barrier (5), Healing Wood Shot (1)
-----------------------------------------------------------------------------
Turn 8: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 510 damage!
CircusMan takes 190+45 damage!
745 Total damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan uses Chaos Carousel! 100x7 damage!
CircusMan Status Phase
------------------------
HP: 670/3100
Asymptote Turn 7
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote facetanks all the damage! 1210 damage total taken! Asymptote triggers Undershirt! Asymptote not deleted!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP!
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote uses Roundhouse Smash! 190 damage!
Asymptote uses Roundhouse Smash! 190 damage!
Roundhouse Slam
C-Range, Metal
Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body.
90% damage (190, 189 rounded up)
Undodgeable, Breaks Shields
Asymptote uses Nightshade Emulation: Soul Shatter! 195 damage! Asymptote gains 50 damage to all attacks next turn!
Soul Shatter
S-Range Elec
Special Emulation- Nightshade.
If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, Asymptote gains 50 damage to all attacks for 1 turn. Cuts Darksoul.
(150+15*Version) Two turns required charge.
Asymptote Status Phase
-----------------------
HP: 236/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain, Nightshade Emulation: Soul Shatter
Charges: Thorn Emulation: Poison Claw (2), K-907 Emulation: Finisher (1)
Cooldowns: Natural Avoidance: Barrier (4)
-----------------------------------------------------------------------------
Turn 9: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 190 damage!
CircusMan takes 190 damage!
CircusMan takes 195 damage!
575 Total damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan uses Chaos Carousel! 100x7 damage!
CircusMan Status Phase
------------------------
HP: 95/3100
Asymptote Turn 7
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote facetanks all the damage! 1210 damage total taken! Asymptote triggers Dark Soul!!!!!!1! Asymptote not deleted!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Asymptote has +50 damage on all attacks this turn!
Asymptote Offensive Phase (3 AS, +1 on turn 1, +1 Dark Soul)
---------------------------
Asymptote uses Thorn Emulation: Poison Claw! 195+50x3 hits! CircusMan poisoned for 30 HP for 6 turns, -30 damage for 3 turns!
Poison Claw
C-Range Toxic
Special Emulation- Thorn
Cuts Aura, Undodgeable, Inflicts Poison on each hit. Avoid separately. Hits 3 times
(150+15V) Two Turn Charge
Asymptote uses Acid Claws! 170+50 damage!
Acid Claws
C-Range, Poison
Asymptote attacks with a lash of acid that strikes the foe.
80% damage (170, 168 rounded up)
Cuts Auras, Breaks Shields
Asymptote uses Roundhouse Smash! 190+50 damage!
Roundhouse Slam
C-Range, Metal
Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body.
90% damage (190, 189 rounded up)
Undodgeable, Breaks Shields
Asymptote uses K-907 Emulation: Finisher! 195+50x2 damage!
Finisher
C-Seeking
Special Emulation- K907
Avoid Separately, Cuts Undershirt. Hits two times.
(150+15V) One turn charge.
Asymptote Status Phase
-----------------------
HP: 236/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain, Nightshade Emulation: Soul Shatter, Thorn Emulation: Poison Claws, K-907 Emulation: Finisher
Charges: None
Cooldowns: Natural Avoidance: Barrier (3)
-----------------------------------------------------------------------------------------------
CircusMan: Turn 10
CircusMan Defensive Phase
----------------------------
CircusMan takes 245x3=735 damage! Poisoned! -30 HP per turn for 6 turns, -30 damage for 3 turns!
CircusMan takes 220 damage!
CircusMan takes 240 damage!
CircusMan takes 245x2=490 damage!
CircusMan takes 1685 damage total!
CIRCUSMAN DELE- OH GOD HE'S EVERYWHERE!
Asymptote finishes desecrating CircusMan's remains and takes his BMD and CMD and jacks out!
You know...I never did like clowns in the first place.
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version) (350)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
° Happy Clap (aimed once at each target)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version) (190)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) (7) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
CircusMan gets the first attack!
Turn 1: CircusMan
CircusMan Defense Phase
------------------------
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 3100/3100
Asymptote Turn 1
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Thorn Emulation: Poison Claw!
Asymptote charges Darkness Incarnate!
Asymptote charges Nightshade Emulation: Soul Shatter!
Asymptote uses Healing Needle Shot! 150 Wood damage!
Healing Needle Shot
S-Range, Wood
Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered.
70% (150, 147 rounded up)
Cuts auras, Undodgable, If hits: Recover 100 HP
2 Turns Cooldown
Asymptote Status Phase
-----------------------
HP: 1925/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Charges: Thorn Emulation: Poison Claw (1), Darkness Incarnate (1), Nightshade Emulation: Soul Shatter
Cooldowns: Healing Needle Shot (2)
--------------------------------------------------------------------------------
Turn 2: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 150 damage! Asymptote recovers 100 HP!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 2950/3100
Asymptote Turn 2
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote Recovers 100 HP!
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 175
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Thorn Emulation: Poison Claw!
Asymptote charges Darkness Incarnate!
Asymptote uses Darkness Incarnate! Asymptote sacrifices 175 HP! 190+175 damage!
Darkness Incarnate
C-Range, Dark
Asymptote charges up a ball of energy bathed in dark energy and then absorbs it into himself. Afterwards, he launches off at an enemy in a darkness fueled tackle that damages himself, along with the enemy.
90% damage (190, 189 rounded up)
Undodgable, Cuts Auras, On Hit: Deal damage equal to HP sacrificed (rounded up) to opponent, Regardless: Asymptote loses 10% current HP (rounded up) upon use, can not be used if HP is not 100 or higher.
2 Required charges
Asymptote Status Phase
-----------------------
HP: 1575/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (1)
Cooldowns: Healing Needle Shot (1)
--------------------------------------------------------------------------------
Turn 3: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 365 damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 2585/3100
Asymptote Turn 3
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Nightshade Emulation: Soul Shatter!
Asymptote charges K-907 Emulation: Finisher!
Slot in! Cannon! Download! Asymptote blasts CircusMan for 130 damage! No other attack used this turn! Attack triples in damage to 390!
100(+10xVersion) (130) Normal S-Damage
° If no other attack was used this turn, this chip deals x3 (390) Damage
° Ignores Armor
Asymptote Status Phase
-----------------------
HP: 1300/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1)
Cooldowns: None
-----------------------------------------------------------------------------
Turn 4: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 390 damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 2195/3100
Asymptote Turn 4
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Monster's Body Check!
Asymptote uses Healing Needle Shot! 150 damage!
Healing Needle Shot
S-Range, Wood
Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered.
70% (150, 147 rounded up)
Cuts auras, Undodgable, If hits: Recover 100 HP
2 Turns Cooldown
Asymptote uses Roundhouse Slam!
Roundhouse Slam
C-Range, Metal
Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body.
90% damage (190, 189 rounded up)
Undodgeable, Breaks Shields
Asymptote Status Phase
-----------------------
HP: 1025/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1), Monster's Body Check (1)
Cooldowns: Healing Needle Shot (2)
-----------------------------------------------------------------------------
Turn 5: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 150 damage! Asymptote heals 100 HP!
CircusMan takes 190 damage!
340 damage total!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 1855/3100
Asymptote Turn 5
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote recovers 100 HP!
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Monster's Body Check!
Slot in! Drain! Download! Asymptote drains CircusMan of his HP for 130 damage!
100(+10xVersion) (130) Toxic S-Damage
° If Hits, user restores 50 HP
° Can be upgraded to increase restoration effect by 50 HP per upgrade
° Undodgeable
Asymptote charges Darkness Incarnate!
Asymptote Status Phase
-----------------------
HP: 850/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1), Monster's Body Check (2), Darkness Incarnate (1)
Cooldowns: Healing Needle Shot (1)
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Turn 6: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 130 damage! Asymptote heals 50 HP!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan Status Phase
------------------------
HP: 1755/3100
Asymptote Turn 6
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote recovers 50 HP!
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 275
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote uses Healing Needle Shot! 150 damage!
Healing Needle Shot
S-Range, Wood
Asymptote takes a giant razor sharp needle out of the ground and throws it at the enemy like a spear. If the attack hits, his HP is recovered.
70% (150, 147 rounded up)
Cuts auras, Undodgable, If hits: Recover 100 HP
2 Turns Cooldown
Asymptote uses Roundhouse Slam! 190 damage!
Roundhouse Slam
C-Range, Metal
Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body.
90% damage (190, 189 rounded up)
Undodgeable, Breaks Shields
Asymptote charges Monster's Body Check!
Asymptote Status Phase
-----------------------
HP: 625/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1), Monster's Body Check (4), Darkness Incarnate (2)
Cooldowns: Healing Needle Shot (2)
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Turn 7: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 150 damage! Asymptote heals 100 HP
CircusMan takes 190 damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan uses Chaos Carousel! 100x7 damage!
CircusMan Status Phase
------------------------
HP: 1415/3100
Asymptote Turn 7
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote recovers 100 HP!
-330 HP (350-20 (17.5 rounded up)
-180 HP (190-10 (9.5 rounded up)
Asymptote uses his Natural Avoidance: Barrier to avoid Chaos Carousel!
510 total damage!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Total damage done to Asymptote: 175
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote charges Monster's Body Check!
Asymptote uses Monster's Body Check! 85 damage! Asymptote gathered 5 charges! Damage multiplied by 6! 510 damage!
Monster's Body Check
C-Range, Normal
Asymptote's body charges up the energy around him, before launching off at an enemy with the entire force of his body.
40% Damage (85, 84 rounded up)
can be optionally charged for 5 turns, Ignores Armor, Undodgable
1 Turn Cooldown
Asymptote uses Darkness Incarnate! Asymptote sacrifices 45 HP! 190+45 damage!
Darkness Incarnate
C-Range, Dark
Asymptote charges up a ball of energy bathed in dark energy and then absorbs it into himself. Afterwards, he launches off at an enemy in a darkness fueled tackle that damages himself, along with the enemy.
90% damage (190, 189 rounded up)
Undodgable, Cuts Auras, On Hit: Deal damage equal to HP sacrificed (rounded up) to opponent, Regardless: Asymptote loses 10% current HP (rounded up) upon use, can not be used if HP is not 100 or higher.
2 Required charges
Asymptote Status Phase
-----------------------
HP: 405/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain
Charges: Thorn Emulation: Poison Claw (2), Nightshade Emulation: Soul Shatter (2), K-907 Emulation: Finisher (1)
Cooldowns: Monster's Body Check (1), Natural Avoidance: Barrier (5), Healing Wood Shot (1)
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Turn 8: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 510 damage!
CircusMan takes 190+45 damage!
745 Total damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan uses Chaos Carousel! 100x7 damage!
CircusMan Status Phase
------------------------
HP: 670/3100
Asymptote Turn 7
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote facetanks all the damage! 1210 damage total taken! Asymptote triggers Undershirt! Asymptote not deleted!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP!
Asymptote Offensive Phase (3 AS, +1 on turn 1)
---------------------------
Asymptote uses Roundhouse Smash! 190 damage!
Asymptote uses Roundhouse Smash! 190 damage!
Roundhouse Slam
C-Range, Metal
Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body.
90% damage (190, 189 rounded up)
Undodgeable, Breaks Shields
Asymptote uses Nightshade Emulation: Soul Shatter! 195 damage! Asymptote gains 50 damage to all attacks next turn!
Soul Shatter
S-Range Elec
Special Emulation- Nightshade.
If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, Asymptote gains 50 damage to all attacks for 1 turn. Cuts Darksoul.
(150+15*Version) Two turns required charge.
Asymptote Status Phase
-----------------------
HP: 236/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain, Nightshade Emulation: Soul Shatter
Charges: Thorn Emulation: Poison Claw (2), K-907 Emulation: Finisher (1)
Cooldowns: Natural Avoidance: Barrier (4)
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Turn 9: CircusMan
CircusMan Defense Phase
------------------------
CircusMan takes 190 damage!
CircusMan takes 190 damage!
CircusMan takes 195 damage!
575 Total damage!
CircusMan Standby Phase
-----------------------
CircusMan Offensive Phase
-------------------------
CircusMan uses Tiger Ring! 350 damage!
CircusMan uses Happy Clap! 190 damage!
CircusMan uses Chaos Carousel! 100x7 damage!
CircusMan Status Phase
------------------------
HP: 95/3100
Asymptote Turn 7
Asymptote Defense Phase (Asymptote has 5% DR on all attacks)
------------------------
Asymptote facetanks all the damage! 1210 damage total taken! Asymptote triggers Dark Soul!!!!!!1! Asymptote not deleted!
Asymptote Standby Phase (Asymptote has 235 Regen)
-----------------------
Asymptote recovers 235 HP! Asymptote has +50 damage on all attacks this turn!
Asymptote Offensive Phase (3 AS, +1 on turn 1, +1 Dark Soul)
---------------------------
Asymptote uses Thorn Emulation: Poison Claw! 195+50x3 hits! CircusMan poisoned for 30 HP for 6 turns, -30 damage for 3 turns!
Poison Claw
C-Range Toxic
Special Emulation- Thorn
Cuts Aura, Undodgeable, Inflicts Poison on each hit. Avoid separately. Hits 3 times
(150+15V) Two Turn Charge
Asymptote uses Acid Claws! 170+50 damage!
Acid Claws
C-Range, Poison
Asymptote attacks with a lash of acid that strikes the foe.
80% damage (170, 168 rounded up)
Cuts Auras, Breaks Shields
Asymptote uses Roundhouse Smash! 190+50 damage!
Roundhouse Slam
C-Range, Metal
Asymptote rushes at his enemy with both fists being swung at them, the first fakes the opponent out as the second attempts to smash into their body.
90% damage (190, 189 rounded up)
Undodgeable, Breaks Shields
Asymptote uses K-907 Emulation: Finisher! 195+50x2 damage!
Finisher
C-Seeking
Special Emulation- K907
Avoid Separately, Cuts Undershirt. Hits two times.
(150+15V) One turn charge.
Asymptote Status Phase
-----------------------
HP: 236/2200
Chip Slots: 5 Normal, 3 Mega, 1 Giga
Chips used: Cannon, Drain, Nightshade Emulation: Soul Shatter, Thorn Emulation: Poison Claws, K-907 Emulation: Finisher
Charges: None
Cooldowns: Natural Avoidance: Barrier (3)
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CircusMan: Turn 10
CircusMan Defensive Phase
----------------------------
CircusMan takes 245x3=735 damage! Poisoned! -30 HP per turn for 6 turns, -30 damage for 3 turns!
CircusMan takes 220 damage!
CircusMan takes 240 damage!
CircusMan takes 245x2=490 damage!
CircusMan takes 1685 damage total!
CIRCUSMAN DELE- OH GOD HE'S EVERYWHERE!
Asymptote finishes desecrating CircusMan's remains and takes his BMD and CMD and jacks out!