Post by Nightshade on Jan 9, 2018 22:05:00 GMT -8
V11 Approved Kman || (01/11/18)
|Navi & RP Information|
-Navi Name: Storm.exe
--Appearance: Storm stands at 6' tall with an appereance common to many navis. A dark blue catsuit covers most of his body, while his boots, shoulder pads and helmet take on a dark shade of a bluish purple with magenta highlights scattered everywhere. While appearing pretty standard, the unique factor resides in his arms. While fighting, his hands are replaced with three sharp, metallic claws, which are his primary weapon of choice.
--Personality: Sadistic, manipulative. Storm does whatever his greed, hatred, and lust for destruction drive him to do. He is vicious, arbitrarily violent, and unpredictable. He has no regards for laws or others. He lives by one thing and one thing only: The end justifies the means. However, this does not mean he is just a mindless machine of destruction. Storm has always been known to be cunning as a fox and able to exploit other's weaknesses against themselves rather than just use brute force.
--Background: Storm comes from the so called Slum District of Creamland. While there are gifted families who live a healty and luxurious life, there are also people who are not as fortunate. Created by a man of humble origins and then purchased by a spoiled rich kid whoose father was the CEO of a mining company., he set off to live a luxurious life. During the first year in the new home, Storm had to endure the kid's whims and mistreatments, and while the father turned a blind eye. Used as nothing but a tool, forced into doing things of a questionable nature and heavily punished if he lost a netbattle. Fleeing back to his creator in hopes of leaving the terrible kid behid, life seemed to be taking a turn for the better.
Until his creator got accused of theft by the kid's father and soon pushed into even more misery. After losing everything, well, you all know how these stories end. Those events deeply scarred Storm, convincing him that only the ruthless survive...
-Version / Experience:
--Version: 12 [40% Xp Tie Linked]
--Experience: 4200
--Archievement Lv: 30+ {KingB; YamatoB; FlashG; NumberS; ForteB; NapalmG; ShadeB; SnakeB; DrillB; MagnetG}
-Funds:
--Zenny: 0
--Bugfrags: 0
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° +1 Element level.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° +10 damage per version
° +5 Armor per Version.
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: Choose any effect from any type v13 or below. (May not be the same effect chosen by the v4 perk)
-Karma: Dark
-DarkSoul
-DarkSoul Expansion
-DarkSoul Expansion
-Elements: Blade [Lv5], Metal [Lv3]
Blade Lv5: +50 counter damage, up to 4 counters per turn may ignore 'can't be countered' and become unaimed attacks. -3 cooldown to "Reflection attack". "Reflection attacks" become aimed, and gain Blades counter damage bonus in addition to other benefits.
Special Property: Reflection
When Activated: 1 counter this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. This Effect has a 0 Turn Cooldown between activations. {-3CD Blade}
Metal Lv3: +30 Armor, 10% of base damage is converted in armor.
--Net Strengths: Light, Wind, Wood, Blade, Sonic, Stone, Metal.
--Net Weaknesses: Break, Plasma, Fire, Bug, Aqua, Elec, Ice.
-HP: 2850 {+1100Vup; -250HPC; +1000LifeForce}
-Armor: 265 {+65 Type; +120Skill; +80Metal}
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 530 {+110VUp; +50HPC; +20NaviMark; +120skill; +120Type; +10Signet}
-Attack Slots: 6
Elemental Affinity [Other]
Passive Skill
Storm has +3 Element Levels.
Blade Dancer [C-Tier]
Passive Damage Skill
Storm has 10*Version more base damage.
Retaliation [C-Tier]
Passive Counter Skill
Storm counters for (20+10*Version) 250 Damage whenever struck by a full attack. This can happen up to six times per opponent per turn.
Armor Up! [C-Tier]
Passive Armor Skill
Storm has 10*Version Armor.
Blade Mastery [S-Tier]
Passive Custom Skill
Storm's unaimed counters Ignore Armor.
Double or Nothing [C-Tier]
Active Special Property Skill
Storm may freely activate one special property.
Roll [B-Tier]
Active Speed Skill
Dodge one attack. Counter for 160dmg.
5 Uses
Deflect [B-Tier]
Active Defense Skill
Block one attack. Counter for 160dmg.
5 Uses
Fake-Out [A-Tier]
Active Barrier Skill
Create a ((210+40*Version)*0.6) 415HP Barrier around the user. Counters for 155dmg when struck.
3 Uses
Hidden Program Slot: 1/1
Program Slots: 5/5
Hidden Program Installed:
Regal Format
Passive hidden program
+1 turn to DS, allows the user to ignore one extra aimed attack per turn via DS, grants +2 Dark Chip uses and an additional +1 use when entering DS (max of +2), grants the effects of "Mirror Armor" and "Initiative". Only equippable/usable by a Navi with dark karma range.
Takes up one normal program slot along with the Navi's hidden program slot.
Defensive Programs Installed:
Counter Strike ⇪ Zeta
Passive Program
User's counters gain (5 * Version) Damage per proc. Additionally, they proc two more times.
Mirror Armor ⇪ Gamma
Passive Program
User counters for 20 + (10 * Version) 250 Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent.
Mirror Armor {Regal Format}
Passive Program
User counters for 20 + (10 * Version) 250 Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent.
Offensive Programs Installed:
Initiative ⇪ Kappa
Passive Program
User has +3 initiative Lv. Initiative grants +20% Damage to all attacks on first turn as well.
Supportive Programs Installed:
Life Force ⇪ Zeta
Passive Program.
User has 1000 additional HitPoints.
Reflect ⇪ Alpha
Passive Program
User counters for 20 + (10 * Version) 220 Unavoidable Damage whenever they avoid a full attack. This can occur up to 6 times per turn per opponent. Reflect procs per hit of multi-hit attacks with "Avoid Separately".
Regenerative Programs Installed:
[N/A]
Accessory Slots: 2/2
Crest Slots: 0/3
Accessories: 3
NaviMark: +20dmg (0 Slot)
Ring of the Dark Adviser
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Onyx cross of Strength: Take 50% Damage from one incoming attack (0 Turn CD)
Crests: 1
Gold Signet: +10 Damage (0 Slot)
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Additional DarkChip Uses: 2 (3 while in DS)
Standard Chips: 5
Dark Scythe
# Blade/Dark C-Damage
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Dark Lance ++
(350+15*Version)
# Wood/Dark S-Damage
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Dark Kunai ++
(150 + 10 * Version)
#Shadow/Dark S-Damage
° Unavoidable
° This damage will affect the Victim's Max HP for the rest of battle as well
° Cannot be augmented in any way/shape/form
° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Dark Shockwave ++
(250+15*Version)
# Dark S-Damage
° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn
° If Avoided, victim cannot use Aiming Skills for 1 Turn
° Glitch: User's Non-Avoidance Skills are locked this turn
Dark Drill ++
(250+15*Version)
# Metal/Dark C-Damage * 2 Hits
° This Chip's Damage is divided equally among both hits
° Ignores Armor and Damage Mitigating effects
° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
Mega Chips: 1
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Muramasa
C-Dark/Blade
DESPAIR'S HOPE.
°Does not require ADC charge.
° Deals damage equal to your Max HP minus your Current HP (0 min, to a max of 9999).
° Can't be countered, Can't be naturally avoided.
Glitch: If your current HP is less than your Max HP, your current HP becomes your Max HP. Your HP cannot exceed your Max HP. (e.g, 1000/2000 would become 1000/1000)
Giga Chips: 0
[N/A]
|Navi & RP Information|
-Navi Name: Storm.exe
--Appearance: Storm stands at 6' tall with an appereance common to many navis. A dark blue catsuit covers most of his body, while his boots, shoulder pads and helmet take on a dark shade of a bluish purple with magenta highlights scattered everywhere. While appearing pretty standard, the unique factor resides in his arms. While fighting, his hands are replaced with three sharp, metallic claws, which are his primary weapon of choice.
--Personality: Sadistic, manipulative. Storm does whatever his greed, hatred, and lust for destruction drive him to do. He is vicious, arbitrarily violent, and unpredictable. He has no regards for laws or others. He lives by one thing and one thing only: The end justifies the means. However, this does not mean he is just a mindless machine of destruction. Storm has always been known to be cunning as a fox and able to exploit other's weaknesses against themselves rather than just use brute force.
--Background: Storm comes from the so called Slum District of Creamland. While there are gifted families who live a healty and luxurious life, there are also people who are not as fortunate. Created by a man of humble origins and then purchased by a spoiled rich kid whoose father was the CEO of a mining company., he set off to live a luxurious life. During the first year in the new home, Storm had to endure the kid's whims and mistreatments, and while the father turned a blind eye. Used as nothing but a tool, forced into doing things of a questionable nature and heavily punished if he lost a netbattle. Fleeing back to his creator in hopes of leaving the terrible kid behid, life seemed to be taking a turn for the better.
Until his creator got accused of theft by the kid's father and soon pushed into even more misery. After losing everything, well, you all know how these stories end. Those events deeply scarred Storm, convincing him that only the ruthless survive...
-Version / Experience:
--Version: 12 [40% Xp Tie Linked]
--Experience: 4200
--Archievement Lv: 30+ {KingB; YamatoB; FlashG; NumberS; ForteB; NapalmG; ShadeB; SnakeB; DrillB; MagnetG}
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° +1 Element level.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° +10 damage per version
° +5 Armor per Version.
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: Choose any effect from any type v13 or below. (May not be the same effect chosen by the v4 perk)
-Karma: Dark
-DarkSoul
-DarkSoul Expansion
-DarkSoul Expansion
-Elements: Blade [Lv5], Metal [Lv3]
Blade Lv5: +50 counter damage, up to 4 counters per turn may ignore 'can't be countered' and become unaimed attacks. -3 cooldown to "Reflection attack". "Reflection attacks" become aimed, and gain Blades counter damage bonus in addition to other benefits.
Special Property: Reflection
When Activated: 1 counter this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. This Effect has a 0 Turn Cooldown between activations. {-3CD Blade}
Metal Lv3: +30 Armor, 10% of base damage is converted in armor.
--Net Strengths: Light, Wind, Wood, Blade, Sonic, Stone, Metal.
--Net Weaknesses: Break, Plasma, Fire, Bug, Aqua, Elec, Ice.
-HP: 2850 {+1100Vup; -250HPC; +1000LifeForce}
-Armor: 265 {+65 Type; +120Skill; +80Metal}
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 530 {+110VUp; +50HPC; +20NaviMark; +120skill; +120Type; +10Signet}
-Attack Slots: 6
|Skills|
Elemental Affinity [Other]
Passive Skill
Storm has +3 Element Levels.
Blade Dancer [C-Tier]
Passive Damage Skill
Storm has 10*Version more base damage.
Retaliation [C-Tier]
Passive Counter Skill
Storm counters for (20+10*Version) 250 Damage whenever struck by a full attack. This can happen up to six times per opponent per turn.
Armor Up! [C-Tier]
Passive Armor Skill
Storm has 10*Version Armor.
Blade Mastery [S-Tier]
Passive Custom Skill
Storm's unaimed counters Ignore Armor.
Active Special Property Skill
Storm may freely activate one special property.
Roll [B-Tier]
Active Speed Skill
Dodge one attack. Counter for 160dmg.
5 Uses
Deflect [B-Tier]
Active Defense Skill
Block one attack. Counter for 160dmg.
5 Uses
Fake-Out [A-Tier]
Active Barrier Skill
Create a ((210+40*Version)*0.6) 415HP Barrier around the user. Counters for 155dmg when struck.
3 Uses
|Attacks|
Long Sword
C-Blade
Undodgeable, Break Shields. Blind.
80% (425) 0CD {-1CD Type}
Wide Sword
C-Blade
Break Shields, Cuts Auras. Blind.
80% (425) 0CD {-1CD Type}
Long Blade
C-Blade
Cuts Aura, Undodgeable. Berserk.
80% (425) 0CD {-1CD Type}
Wide Blade
C-Blade
Break Shields, Cuts Aura.
80% (425) One Turn Optional Charge.
Step Sword
C-Blade
Undodgeable, Breaks Shields. Hits All.
80% (425) One Turn Charge.
Bamboo Sword
C-Blade
Cuts Aura, Undodgeable. Inflicts 2x Damage to enemies weak to Wood.
80% (425) One Turn Charge.
Fire Sword
C-Blade
Undodgeable, Breaks Shields. Inflicts 2x Damage to enemies weak to Fire.
80% (425) One Turn Charge.
Elec Sword
C-Blade
Breaks Shields, Cuts Auras. Inflicts 2x Damage to enemies weak to Elec.
80% (425) One Turn Charge.
Aqua Sword
C-Blade
Undodgeable, Break Shields. Inflicts 2x Damage to enemies weak to Aqua.
80% (425) One Turn Charge.
Light Sword
C-Blade
Cuts Auras. Break Shields. Inflicts 2x Damage to enemies weak to Light.
80% (425) One Turn Charge.
Glitch Sword
C-Blade
Cuts Auras. Break Shields. Inflicts 2x Damage to enemies weak to Bug.
80% (425) One Turn Charge.
X-Slice
S-Blade
Undodgeable, Breaks Shields. Autostrikes at 50% damage once for every C-Range attack the opponent used last turn.
80% (425) One Turn Charge. Three Times per Battle.
Y-Slice
S-Blade
Undodgeable, Breaks Shields. Autostrikes at 50% damage once for every S-Range attack the opponent used last turn.
80% (425) One Turn Charge. Three Times per Battle
C-Blade
Undodgeable, Break Shields. Blind.
80% (425) 0CD {-1CD Type}
Wide Sword
C-Blade
Break Shields, Cuts Auras. Blind.
80% (425) 0CD {-1CD Type}
Long Blade
C-Blade
Cuts Aura, Undodgeable. Berserk.
80% (425) 0CD {-1CD Type}
Wide Blade
C-Blade
Break Shields, Cuts Aura.
80% (425) One Turn Optional Charge.
Step Sword
C-Blade
Undodgeable, Breaks Shields. Hits All.
80% (425) One Turn Charge.
Bamboo Sword
C-Blade
Cuts Aura, Undodgeable. Inflicts 2x Damage to enemies weak to Wood.
80% (425) One Turn Charge.
Fire Sword
C-Blade
Undodgeable, Breaks Shields. Inflicts 2x Damage to enemies weak to Fire.
80% (425) One Turn Charge.
Elec Sword
C-Blade
Breaks Shields, Cuts Auras. Inflicts 2x Damage to enemies weak to Elec.
80% (425) One Turn Charge.
Aqua Sword
C-Blade
Undodgeable, Break Shields. Inflicts 2x Damage to enemies weak to Aqua.
80% (425) One Turn Charge.
Light Sword
C-Blade
Cuts Auras. Break Shields. Inflicts 2x Damage to enemies weak to Light.
80% (425) One Turn Charge.
Glitch Sword
C-Blade
Cuts Auras. Break Shields. Inflicts 2x Damage to enemies weak to Bug.
80% (425) One Turn Charge.
X-Slice
S-Blade
Undodgeable, Breaks Shields. Autostrikes at 50% damage once for every C-Range attack the opponent used last turn.
80% (425) One Turn Charge. Three Times per Battle.
Y-Slice
S-Blade
Undodgeable, Breaks Shields. Autostrikes at 50% damage once for every S-Range attack the opponent used last turn.
80% (425) One Turn Charge. Three Times per Battle
|Dark Soul|
Ripper
Storm's power surges as he gives in to the DarkPower's corruption. Becoming imensly more sadistic and bent on torture/massacre or widespread destruction, no one was ever able to see the light of the next day after facing such fierce power.
Lasts for 4 turns {+1 Regal; +1 Darksoul Expansion}
Automatically activates when the user would reach 0 HP
Navi endures a fatal turn of attacks with 1 HP
Navi is invincible except against Aimed Attacks
Navi gains 10*Version more damage
Navi has +1 Attack Slot for the duration.
Ripper
Storm's power surges as he gives in to the DarkPower's corruption. Becoming imensly more sadistic and bent on torture/massacre or widespread destruction, no one was ever able to see the light of the next day after facing such fierce power.
Lasts for 4 turns {+1 Regal; +1 Darksoul Expansion}
Automatically activates when the user would reach 0 HP
Navi endures a fatal turn of attacks with 1 HP
Navi is invincible except against Aimed Attacks
Navi gains 10*Version more damage
Navi has +1 Attack Slot for the duration.
|Navi Customizer|
Hidden Program Slot: 1/1
Program Slots: 5/5
Hidden Program Installed:
Regal Format
Passive hidden program
+1 turn to DS, allows the user to ignore one extra aimed attack per turn via DS, grants +2 Dark Chip uses and an additional +1 use when entering DS (max of +2), grants the effects of "Mirror Armor" and "Initiative". Only equippable/usable by a Navi with dark karma range.
Takes up one normal program slot along with the Navi's hidden program slot.
Defensive Programs Installed:
Counter Strike ⇪ Zeta
Passive Program
User's counters gain (5 * Version) Damage per proc. Additionally, they proc two more times.
Mirror Armor ⇪ Gamma
Passive Program
User counters for 20 + (10 * Version) 250 Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent.
Mirror Armor {Regal Format}
Passive Program
User counters for 20 + (10 * Version) 250 Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent.
Offensive Programs Installed:
Initiative ⇪ Kappa
Passive Program
User has +3 initiative Lv. Initiative grants +20% Damage to all attacks on first turn as well.
Supportive Programs Installed:
Life Force ⇪ Zeta
Passive Program.
User has 1000 additional HitPoints.
Reflect ⇪ Alpha
Passive Program
User counters for 20 + (10 * Version) 220 Unavoidable Damage whenever they avoid a full attack. This can occur up to 6 times per turn per opponent. Reflect procs per hit of multi-hit attacks with "Avoid Separately".
Regenerative Programs Installed:
[N/A]
|Equipment|
Accessory Slots: 2/2
Crest Slots: 0/3
Accessories: 3
NaviMark: +20dmg (0 Slot)
Ring of the Dark Adviser
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Onyx cross of Strength: Take 50% Damage from one incoming attack (0 Turn CD)
Crests: 1
Gold Signet: +10 Damage (0 Slot)
|Chip Folder|
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Additional DarkChip Uses: 2 (3 while in DS)
Standard Chips: 5
Dark Scythe
# Blade/Dark C-Damage
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Dark Lance ++
(350+15*Version)
# Wood/Dark S-Damage
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Dark Kunai ++
(150 + 10 * Version)
#Shadow/Dark S-Damage
° Unavoidable
° This damage will affect the Victim's Max HP for the rest of battle as well
° Cannot be augmented in any way/shape/form
° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Dark Shockwave ++
(250+15*Version)
# Dark S-Damage
° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn
° If Avoided, victim cannot use Aiming Skills for 1 Turn
° Glitch: User's Non-Avoidance Skills are locked this turn
Dark Drill ++
(250+15*Version)
# Metal/Dark C-Damage * 2 Hits
° This Chip's Damage is divided equally among both hits
° Ignores Armor and Damage Mitigating effects
° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
Mega Chips: 1
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Muramasa
C-Dark/Blade
DESPAIR'S HOPE.
°Does not require ADC charge.
° Deals damage equal to your Max HP minus your Current HP (0 min, to a max of 9999).
° Can't be countered, Can't be naturally avoided.
Glitch: If your current HP is less than your Max HP, your current HP becomes your Max HP. Your HP cannot exceed your Max HP. (e.g, 1000/2000 would become 1000/1000)
Giga Chips: 0
[N/A]