Post by Kman on Dec 25, 2017 19:03:05 GMT -8
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
|Navi & RP Information|
-Navi Name: Livewire.exe
--Appearance: Bright orange and lime green are the colors that those who choose to interact with Livewire get assaulted with. Less a person and more a mass of data of swirling colors, the vortex known as Livewire is an experimental generator in energy. Granted, while 'he' isn't exactly correct, the Navi refers to himself with male pronouns. He can take any shape that he wishes at about any time, and likewise, create things of the same energy he's comprised of.
--Personality: Despite his rather unusual situation, he's rather flighty and prone to making rash decisions. He changes his mind as often as he changes his body, constantly shifting himself between them. Generally, he's rather pleasant and he's kind of immature when it comes down to it. He enjoys pulling pranks on people, though he can't really try to be someone else as the vibrant orange and green give him away.
--Background: Created as an experimental navi in powering things within the network, Livewire (sometimes affectionally referred to as Limewire due to his coloration) works in tandem with other navi, sharing his output with them to power their strengths and minimize their weaknesses. Even still, his own powerful generator allows him enough power to (generally) fight against other navi that accost him, but generally he just prefers to chat with people instead.
-Version / Experience:
--Version: 10
--Experience: 3480 / 3700
-Funds:
--Zenny: 1475
--Bugfrags: 14
--Gold MD: 0
--Green MD: 2
--Blue MD: 1
-Achievements:
--Magnet Gold: 6 / 4
--Roll Bronze: 1 / 1
--King Bronze: 2 / 1
|Statistical Information|
-Type: Support
-+ +100 HP/V
-+ Natural Avoidance may become a barrier at will
-+ Regenerate 6% HP per round
-+ You may expend an additional skill use when using a Barrier/Aura skill to make that use Uncuttable, if Barrier/Aura possesses health it lasts only 2 turns.
-+ +1 use to Support skills(Barrier/Aura, Maximum Health, healing, regeneration, Stage)
-Karma: N/A
-Elements: Normal2, Stone4->Wood4, Sand->Normal1
--Net Strengths: Seeking, Fire, Wind, Elec, Toxic, Blade, Stone
--Net Weaknesses: Dark, Wind, Bug, Wood
-HP: 4800
-+ Base: 1000
-+ V-up: 1900
-+ Normal3: 300
-+ Conversion: 500
-+ Strong Core: 1000
-+ Navi Mark: +200
-+ Glass Star: -100
-Armor: 0
-Regeneration: 500 + (Up to 440)
-+ Base: 290
-+ Wood: 160
-+ Regenerator: 50
-+ Skill: 0 (Max of 440)
-Natural Avoid: Shield // 5 Turn CD
-Base Damage: 170
-+ Base: 100
-+ V-Up: 90
-+ Normal3: 30
-+ Conversion: -50
-Attack Slots: 4
Base: 2
V3: +1
V9: +1
|Skills|
Name: Generator Regeneration
Rank: C
Description: As Livewire is fed energy of any kind, he can increase his generation.
Effect: After being hit, Livewire gains 44 Regen, stacking up to 440.
Passive
Name: Livewire Generator
Rank: Advanced
Description: Livewire puts off too much extra energy and the dense field it creates can make life difficult for his enemies.
Effect:
[+]Any healing that exceeds his maxHP is added as Damage for his current Offense phase, and Armor for his next defense phase at the rate of 3:1
[-]Livewire cannot take advantage of Karma
[-]Livewire cannot avoid attacks.
Passive
Name: Energy Generation
Rank: B
Description: Livewire constantly regenerates his resources, making it difficult for an opponent to pin him down.
Effect: Livewire has -4 Passive CD
Passive
Name: Strong Core
Rank: C
Description: Livewire's core has an increased capacity to deal with the load he undergoes.
Effect: +1000 Max HP
Passive
Name: Efficient Regeneration
Rank: S
Description: Subroute protocols indicate that efficiency is key. And so Livewire acquiesed.
Effect: The B-tier Attack Effect "Heals 50HP on hit" is increased to "Heals 100HP on hit" if there are no other effects aside from Basic Aimers on the attack.
Passive
Name: Elemental Adjustments
Rank: A
Description: Livewire's core is used to process several different elementals all at once.
Effect: +3 Element Levels
Passive
Name: Core Addition Gamma
Rank: S
Description: The third and final of three additions that assists Livewire's Core in processing its power to the maximum
Effect: Creats an Object with 230 HP (270 + (30*V) - 60%) that increases the attack slots of Livewire and all allies by the user's Base Attack Slots (3).
Uses: 1
Rank: S
Description: The first of three additions that assists Livewire's core in processing its power to the maximum.
Effect: Creates an Object with 230 HP (270 + (30*V) - 60%) that increases the damage of Livewire and all allies equal to the user's base damage.
Uses: 1
Name: Core Addition Beta
Rank: S
Description: The second of three additions that assists Livewire's Core in processing its power to the maximum.
Effect: Creates an Object with 115 HP (270 + (30*V) - 80%) that increases the armor of Livewire and all allies by 200 while Active
Uses: 1
|Attacks|
Total Attacks: 14/14
Name: Siphon
Range: Shot
Element: Normal
Description: Livewire reverses the flow of his reactor, pulling in an opponent's Energy.
Effects: 50% | 80 Damage, Undodgeable, Breaks Shields, Restores 500 HP, can optionally be avoided by expending an attack slot
Cooldown: -1 (1/turn, 1 more at 3CD)
Name: Channel
Range: Shot
Element: Normal
Description: Adjusting the reactor's potential, Livewire draws in energy from around him.
Effects: 50% | 80 Damage, Breaks Shields, Cuts Auras, Restores 500 HP, can optionally be avoided by expending an attack slot
Cooldown: 0 (1/turn)
Name: Funnel
Range: Shot
Element: Normal
Description: When making changes, Livewire adjusts where the input to his reactor comes from: namely, his enemies.
Effects: 50% | 80 Damage, Undodgeable, Cuts Auras, Restores 500 HP, can optionally be avoided by expending an attack slot
Cooldown: 3
Name: Punch
Range: Combat
Element: Normal
Description: Sometimes, it's all you've got left.
Effects: 120% | 195 Damage, can optionally be avoided by expending an attack slot
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 195 Damage, can optionally be avoided by expending an attack slot
Name: Energy Strike
Range: Combat or Shot
Element Normal
Description: An attack that allows for infused energies to help bring down an opponent.
Effects: 100% | 160 Damage, Undodgeable, can optionally be avoided by expending an attack slot
Name: Power Fist
Range: Combat or Shot
Element Normal
Description: Core energy moved to his fist for extra breaking power.
Effects: 100% | 160 Damage, Breaks Shields, can optionally be avoided by expending an attack slot
Name: Glowing Touch
Range: Combat or Shot
Element Normal
Description: Overpowered through his core, his fingertips melt through barriers.
Effects: 100% | 160 Damage, Cuts Auras, can optionally be avoided by expending an attack slot
Name: Spread Shot
Range: Shot
Element: Normal
Description: A wide wave of energy pushed out at the opponents.
Effects: 110% | 180 Damage, Hits All, can optionally be avoided by expending an attack slot
Charge: 1
Name: Meltdown
Range: Shot
Element: Normal
Description: An overheating of Livewire's systems causes massive radiation to rush outward
Effects: 110% | 180 Damage, Hits All, can optionally be avoided by expending an attack slot
Charge: 1
Name: Overclock
Range: Shot
Element: Normal
Description: Overstimulating his sytems causes things to rage out of control!
Effects: 90% | 145 Damage, can optionally be avoided by expending an attack slot
Optional Charge: 3
Name: Lightning Shot
Range: Shot
Element: Normal
Description: Not lightning as in the element, but as in how fast it moves
Effects: 110% | 180 Damage, UnOmnidodgeable, can optionally be avoided by expending an attack slot
Charge: 1
Name: Power Shot
Range: Shot
Element: Normal
Description: A heavy, powerful, unstoppable shot
Effects: 110% | 180 Damage, Breaks Unbreakable SHields, can optionally be avoided by expending an attack slot
Charge: 1
Name: Crushing Wave
Range: Shot
Element: Normal
Description: A rush of core energy that wipes out what's in front of it.
Effects: 110% | 180 Damage, Cuts Uncuttable Auras, can optionally be avoided by expending an attack slot
Charge: 1
|Navi Customizer|
Program Slots: 3/5
Defensive Programs Installed:
Element Body: Fire
Passive Program
User is immune to Burn, immune to the negative effects of Lava Panels, and gains a strength against Fire Element.
Offensive Programs Installed:
Initiative
Passive Program
User has +3 Initiative Lv, increasing their chance to go first in battle
Supportive Programs Installed:
N/A
Regenerative Programs Installed:
Regenerator
Passive Program
User regenerates 50 HP per turn
|Equipment|
Navi Crest - +200 HP
Accessories:
1/2
Aqua Cross of Peace
A shining cross of aquamarine, emanates a powerful force.
° User has 3 Cooldown Reduction, applied as desired
Chips:
[::Chip:TimeBombLv1:v10::]