Blind: - For 2 turns, the afflicted Navi cannot use non-Omni-dodges. Once ended, a Navi cannot be Blinded for 2 turns.
Berserk: - For 2 turns, the afflicted Navi must use all attack slots, and use them to attack, and takes 125% Damage from all attacks. Once ended, a Navi cannot be Berserked for 2 turns.
Burn: - For 2 turns, afflicted Navi takes 2% of their Max HP as Damage per Attack used. Additionally, their Attacks deal -10% Damage and they cannot use Undershirt while burnt. Once ended, a Navi cannot be Burned for 2 turns. Requires Fire Lv2 or Higher.
Soak: - For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns. Requires Aqua Lv2 or Higher.
Bubble: - Next turn, the afflicted Navi cannot attack unless hit by another attack before then. Once ended, a Navi cannot be Bubbled for 2 turns. Requires Aqua Lv5.
Shock: - For 2 Turns, the afflicted Navi's charges are unavoidably interrupted during their Supportive Phase. Once ended, a Navi cannot be Shocked for 2 turns. Requires Elec Lv2 or Higher.
Paralyze: - Afflicted Navi cannot avoid the next attack aimed at them. If no further attacks hit them before their turn, they have -1 attack slot for that turn. Does not stack. Once ended, a Navi cannot be Paralyzed for 2 turns. Requires Elec Lv5.
Darken: - If hits, Victim is ejected from HyperMode. If the victim is not in HyperMode, this status prevents them from entering it for 1 Turn instead. Requires Dark Lv1 or Higher.
Confuse: - For 2 turns, the afflicted Navi must use all attack slots available to them and every even attack used hits themselves instead of any other targets. Once ended, a Navi cannot be Confused for 4 turns. Requires Sonic Lv2 or Higher.
Freeze: - For 1 turn, if the Freezing attack is C-Ranged, the afflicted Navi cannot use Shields. If the Freezing attack is S-Ranged, the afflicted Navi cannot use Dodges. If the attack is dual-ranged, the user must choose which avoid the afflicted Navi cannot use. Once ended, a Navi cannot be Frozen for 2 turns. Requires Ice Lv2 or Higher.
Poison: - For 3 turns, the afflicted Navi takes 5% of their Max-Health as unavoidable damage and has -1 Attack Slot. Once ended, a Navi cannot be Poisoned for 2 turns. Requires Toxic Lv2 or Higher.
Glitch: - Choose a non-hidden status damage. If the Glitching attack hits, you and the hit opponent are affected by that status. User's Immunities are ignored. Requires Bug Lv1 or Higher.
Auto-Formatter - To save you the trouble of needing to copy/paste, you can utilize the new Stage Auto-Formatter code to indicate which panels are in play during a battle. Some nuances are still being ironed out, but it fulfills its primary purpose in the meantime.
!! Anywhere you see an asterisk at the end of a sentence, mouse-over it to reveal a tooltip giving additional information *