Post by "Bill" on Nov 13, 2017 20:38:28 GMT -8
|Navi & RP Information|
-Navi Name: Embera
--Appearance: Embera is a large, slender navi, standing at 6-feet 7-inches tall. Though she has a partially androgynous figure, slight hints in body stature relay her identity as female such as collarbone placement, and hip structure. Her face is entirely identical to Fiera, with the exception of red irises. Her hair is a small pixie-cut with a luminescence to it, akin to a smoldering flame. Though Embera is often in thick, heavy armor, the armor is not an extension of her body, but rather a refined armor she had built, shaping ore in the depths of Saul Kada with her bare hands in the lava floes to personally scrape out any impurities. What she does wear, however, is a black jumpsuit with small, sneaker-like combat shoes, form-fitting, but not tight or restrictive at all.
--Personality: Embera is a force of chaos and whimsy. Being a navi of raw power has dulled her to the ideas of restriction and danger. Her bouts with the Black Diamond, Caliga, and her acquisition of the Somnium Cross has left her plagued with hallucinations and a schism in her personality. In battle, Embera is a fluidly-thinking killing machine. She frequently over-applies her abilities, causing much collateral damage, and unnecessary casualties, with little concern to the loss of life. In times of high-stress, however, Embera relishes the death and misery and gore she causes, a facet of her personality that scares her deeply, much like an impressionable child watching a horror movie. There is a loneliness within her that nearly consumed her until the meeting of the two leaders of The Revolution. Though she wears her immaturity on her sleeve, often bickering and resorting to childish tantrums when frustrated in a comical fashion, deep down, Embera really is a child; naive, and trying to find a usefulness in her life. She dreams of forming her own nation, where people are free to be strong without being abused by their governments, a haven for warriors across the world.
--Background: In the time immediately after the fall of Eon and Revelation Forte, a conglomeration of fire sprang to life, and, though non-sentient, it sought other sources of fire-data to sustain itself. Eventually, it happened upon Fiera, and slowly began merging with her fire data as she fought, unbeknownst to the Recon-navi. As she was a reliable source of life for the flames, she slowly began imprinting on the fire, as each wisp was a trace of Fiera herself. Eventually, the fire became self-sustaining, and took on Fiera’s form entirely. It gained sentience, and became its own being, Embera. A name she took in after eavesdropping on Fiera herself. As she continued on, her identity was invalid, she would be forever a clone, an abomination of another, and this grew into resentment to Fiera, for giving her a life she never asked for. She has no memories before her sentience, she has only learned of the past through hearsay, and knows nothing of the Eternal Endgame on a personal level. She continued gaining strength to be recognized in her own right, and though the world at large believes Fiera to have become stronger, she has found people that recognize her for who she is, both friend and foe, and has come to love both sides of the spectrum.
|Relationships|
Fiera: Embera hates Fiera for giving her a life she didn’t ask for. Fiera has never met Embera, nor does she have any knowledge of Embera’s existence. Being in her physical image, Embera resents this knowledge, and has restructured part of her body, as well as her hair to make up for the fact that she cannot change the true image of her face.NapalmMan: Embera once had the highest levels of respect for NapalmMan. His raw power, coupled with his ability to lead an entire militant organization such as World3 lead her to pledge her loyalty to World3, even with no real recognition from NapalmMan. After battles with the enigmatic, nameless navi, she has begun to doubt his ability, due to his capture, and the lack of power he has shown in recent times.
MagicMan: Embera held MagicMan in high esteem, as a high advisor to NapalmMan, and the arm of World3 that reaches out to her. Often, Embera would go as a tool of destruction for MagicMan, not questioning much and filling her role as best she could. Recently, however, she learned of MagicMan's treachery, and after being used as a mere extension of MagicMan's whims, she has sworn to kill MagicMan. Swiftly, surely, and unceremoniously.
?: Embera’s interactions with the “Armored Destroyer” have been messy, to put it lightly. Often at the opposite ends of each other’s weapons, Embera frequently fought the beacon of explosive might with vigor, as he was a being that had no problems taking the brunt of her assaults. It was this ability that garnered her respect, and underneath her willingness to kill him, she holds a sense of honor to him, and briefly investigated his mission after his capture. At present time, she holds no formal animosity towards him, but will not hesitate to fight him to the death should a situation call for it.
Zane: Embera sees Zane as a brother. A loyal confidant, and an even truer friend. Though at times, they may be at explosive odds with each other, frequently resulting in comical displays of destruction, Embera sees Zane as a force without equal, and with a personal sense of justice she appreciates on her team.
Genesis: Embera has an eventful history with the Onyx Overlord. What once began as a mole-operation to turn The Revolution over to WWW has become something Embera cannot explain. Genesis’ very presence elicits a feeling of calm from Embera, and she maintains her full trust and loyalty to Genesis. During their time fighting Caliga, Embera has learned more than anyone else the bond Genesis has with Fate, and respects his bond to the blade. Though deep down, Embera is jealous of that bond, when Genesis chose the world, a world with her in it, the jealousy has given way to real admiration. Her feelings towards Genesis are some degree between platonic and romantic. Though she does not love the Overlord in the traditional sense, she finds herself protective of him, and her loyalty as at the point where she is even willing to sacrifice herself for his well-being. For Embera, nothing feels completely perfect without Genesis’ presence, and her fondest memory was his quiet protection during the Shadow Devil fight.
-Version / Experience:
--Version: 20
--Experience:
Bugfrags: 22
|Statistical Information|[/div]
-Type: Resource
--Type effects
+2 element level.
° +2 accessory, Crest, and Program slots.
° +20% zenny from all sources, +20% more every new type bonus acquired by version. (+100% zenny total)
° Version 4: +2 Virus summon, +2 Virus from the breeder free of charge.
° Version 7: +2 use to all non-undershirt programs.
° Version 13: +2 equippable Mega-Program.
° Version 19: All current and future viruses get +2 hidden virus skill.
-Karma: Light
--Karma effects
+1 hyper mode
+3 Hyper Mode Duration
-Elements:Solar lvl 5, Fire (Shadow lvl 5),
Element levels:
3 base,
2 v/up,
1 crest,
+2 resource,
+2 zircon
--Net Strengths: Ice(2), Plasma, Fire, Dark(2), Seeking, Elec, Laser(2), Wind(2), Wood(2)
--Net Weaknesses: Lunar, Stone(2), Sand, Aqua, Light, Blade, Bug (3)
---Effects:
+120 damage, +1 Attack Slot, Irradiate may be unavoidably inflicted 4x/battle.
At any time, User may change the effects of any avoidance to a Dodge
+2 Uses to One Avoid Skill
Irradiate, Initiative,
-HP: 8,470 HP
--modifiers: +1000 base, +1900 v-up +800 crests -500 conversion +500 Giga expansion, +2000 Life Force SP +2000 type Master +10% Monitor's Icon
-Damage Reduction:0
-Regeneration:0
-Natural Avoid: (Barrier) // 5 Turn CD
-Base Damage: 620
--modifiers: 100 base, +190 v-up, +120 Element, +120 crests +50 conversion +40 navi mark
|Skills: 11 |
Never Skip Leg Day
A-tier Skill modifier
Embera's stacking skills can proc an additional 20 times
Passive
Reflex
Dodge skill
C-tier
Embera deftly maneuvers around an incoming attack
Dodges 2 attacks
8 uses
Flame Wall
Block skill
C-tier
Embera swings Purgatory in an upwards motion, creating a wall of flames to dissipate an incoming attack.
Blocks 2 attacks
8 uses
Chrysalis of fire
single-atk aura
C-tier
Embera encases herself in a small chrysalis of flames to absorb the damage of an incoming attack.
avoids 2 attacks with an aura
8 uses
Ashes to Ashes
Triune avoid (3 skills)
A-tier
Embera pours out a large amount of energy, reducing the incoming opposition to dust.
Avoid 3 attacks
5 base +2 shadow
Graceful GAINS (4 skills)
+dmg +atk +HP +regen
Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her.
Whenever Embera avoids an attack, she gains +40 base damage, +40 armor,+40 Max HP, +84 Regeneration up to a max of +400/+400/+400/+840
-Attack Slots: 8 (9 on starting turn)
2 base
+3 v-up
+1 Solar
+2 SA SP
|Attacks|
--Total Attacks: 25
670 base
The basic
Solar-element
C-range
740 damage (110%)
The basic but ranged
Solar-element
S-range
740 damage (110%)
Sunbeam
Solar-element
S-range
540 damage (80%)
Undodgable, cuts auras, Irradiates
1 turn CD
Sunblast
Solar-element
S-range
540 damage (80%)
Undodgeable, breaks shields, Irradiates
1 turn CD
Sunburn
Solar element
S-range
540 damage (80%)
Breaks shields, cuts auras, Irradiates
1 turn CD
Sunthing
Solar Element
C-range
470 70% damage
Undodgeable, hits up to 4 targets
Incinerate
Solar Element
S-range
540 80% damage
Breaks shields, destroys clones, hits all
2 turn charge
Fissile Force
Solar Element
S-range
405 60% damage
Breaks shields, if this attack destroys an object, auto-attacks next turn at 50% damage
Fusile Force
Solar Element
C-range
395 40% damage
Breaks shields, if hits an opponents barrier/aura, Embera siphons 50% of its HP as a barrier/aura for herself, Embera does not gain any extra effects an opponent’s barrier/aura may have.
1 turn charge
Nucleation
S-range
Embera embeds a harmful bit of data into the enemy, replicating it with each repeated force
70 10% damage
Breaks shields, cuts auras, if hits, the next instance of this attack gains +50% base damage, stacking indefinitely. This effect an be reduced to 0% via status cleanse ability
1 turn CD
Obligatory Solar/Nova reference
S-range
Dat Dang Heckin’ Navi do a Boom
540 80% damage
Undodgeable, hits all, regardless of success, for 2 turns, the Irradiate status is sent out to all enemies as a 0 damage, unaimed attack.
3 turn charge
Attack A
C-range
605 90% damage
breaks shields Irradiates
1 turn CD
Attack B
Solar
S-range
605 90% damage
Undodgeable, Irradiates
1 turn CD
Attack C
Solar
C-range
605 90% damage
Cuts auras Irradiates
1 turn CD
Dessicate
S-range
Solar Element
135 20% dmg
Breaks Shields If hits, target loses armor equal to 50* stacks of Irradiate for 2 turns. If this effect is successful, all stacks of Irradiate are removed from the target
2 turn charge
Obliterate
C-range
Solar element
270 40% dmg
Undodgeable, cuts auras This attack deals an additional 100 damage to its target per stack of Irradiate. Removes all instances of Irradiate from a target. If intercepted, the target calculates damage based on only their own irradiate stacks.
1 turn charge
Invigorate
S-range
Solar element
540 80% damage
Breaks shields, cuts auras. If this attack procs an enemy's counter, +1 attack slot next turn
1 turn charge
More sun 1
C-range
Solar element
470 70% damage
Undodgeable cuts auras, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks
2-turn CD
More Sun 2
C-range
Solar element
470 70% damage
Undodgeable Breaks shields, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks
2-turn CD
More Sun 3
C-range
Solar element
470 70% damage
Breaks Shields cuts auras, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks
2-turn CD
Metastisize
S-range
Solar element
540 80% damage
Undodgeable, Cuts auras, If hits a target immune to Irradiate, builds a stack of Metastasis. Targets with 3 stacks of Metastasis lose their Immunity to Irradiate for 2 turns, and any stacks of Irradiate they target has remain after Immunity is re-instated. Both Metastasis and the full-Immunity disable can be removed via status cleanse. If the target's immunity is successfully shut down, this attack is put on a 4-turn cooldown.
1 turn charge (4-turn conditional Cooldown)
Power move!
C-range
Solar element
540 80% damage
Undodgeable, breaks shields, can optionally auto attack at 50% damage 5x/battle
|Navigator Hyper Repertoire|
Solar Empress Risen
Hyper Mode
Embera reclaims her throne as the Solar Empress, becoming the visage of cosmic might, dealing out “justice”,and “judgment” to those before her…
She’s also not exactly the best moral compass so...be careful out there.
During this Hyper Mode, Embera's damage cannot be reduced below 50%
+2 uses to Ashes to Ashes
4 turns
5 base
+3 turns karma lvl
-4 turns effects
|Navigator Programs: 12/12 |
5 base
+2 exp Mem,
+2 Resource,
+2 Rose Quartz Cross
+1 Champion's Proof
Giga Program 2/2
Waffle Chicken
Giga Program
A grand and powerful trash bag awaits!
Effects: +1 Giga Program slot. Cannot be expanded
Cannot be obtained by normal means, must be granted to a user by name
Expansion: Pick-a-nic Basket
Useless Expansion that attracts bears in hats and ties.
Type Specialist - Healthy Exercise
Optimized to the last character.
Double all effects of your type
+2 Attack Slots, +500 Health
Type Master
Passive hidden program
Allows holder +1 non-version gated type bonus of any type the user doesn't already possess
+100 HP/version
-Mega Programs-
Life Force SP
Mega Program.
HP +2000.
Alpha Barrier SP
Mega Program.
Alpha Barrier is summoned at the start of every Defensive Phase. User is capable of having multiple Alpha Barriers active at once from this effect
Anti Damage SP
Mega Program.
Negates all Auto-Attacks against the user.
Speed Addition Omega
Activated Program
Upon activation of this program, user gains +4 Attack Slot for one turn.
⦗Uses per battle: 10⦘
Double RQ star
+Normal Programs+
-Defensive
Block Omega
Activated Program
Upon activation of this program, user naturally blocks one attack.
⦗Uses per battle: 10⦘
Burst Omega
Activated Program
Upon activation of this program, user naturally dodges one attack.
⦗Uses per battle: 10⦘
Defensive
Undershirt Nu
Activated Program
User survives a fatal turn of damage with 1 HP. Does not cost a program slot.
⦗Uses per battle: 1/1⦘
Paladin's Spirit Beta
Activated Program.
User takes 75% Damage for 3 Turns
⦗Uses per battle: 4/4⦘
Supportive
Air Shoes Nu
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn.
Uses:
Set Stage Omega
Activated Program
User may change all panels on the field for 3 Turns.
Stage is chosen upon use.
Uses:
Restorative
Firewall Nu
Activated Program
Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot
⦗Uses per battle:
Skill Addition Zeta
Activated Program
+
⦗Uses per battle: 4⦘
|Navigator Crests|[/div/]
6/6
Equipped:
What is this? I don't even.....
Crest
PANCAKES AND TURKEY LEGS! THE ROFLCOPTER COMETH!
° +1 crest slot
Gold Cross Emblem
Crest
The golden cross of the offensive fighter; enhances offensive capability.
° DMG+30
Creamland's Honors
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
° DMG+20
° HP+200
° +1 Element Level
° +1 attack on the user’s starting turn.
Fortune Badge unequipped
A special award for the greatly fortunate. Grants additional funds to the holder.
° Raises Zenny earned from battles by 10%.
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
° +1 Program Slot
° +1 Accessory Slot
° Passive: One of the added slots is allowed to hold a second instance of an already equipped item.
Accessory chosen
Monitor's Icon
A crest granted to those who have helped to begin a new era.
° Passive: +10% Base Damage OR +10% Max HP
HP chosen
Astral Star
A shining star of untold force power. Empowers it's holder with a burst of innate force.
° Once per battle, User may enter either a Hyper Mode or Dark Soul at will for one turn
S.I.M.O.N's Challenge unequipped
SIMON's crest of thanks for those who aided him in his endless search for data
Enables the following skill:
Data Prediction
On use of this skill, the user must call out the name of a normal attack that the opponent has used at some point the battle. If the opponent uses the called out attack on the following turn, the user is allowed to use it exactly as it is shown in the opponent's stats for the following 5 turns.
This effect may be used once every 2 turns until successful, at which time it may not be used again until the mimicked attack has been lost.
This skill cannot be used on attacks that are enabled via skills, and may or may not work in NPC battles.
Slotless items
Magnificent Seal of Fortune
The seal of the Gates of Fortune. Brings luck to those who display it proudly!
°When rolling a Mystery Data of any kind save Giga, instead roll three and accept any one outcome from those three
°HP+100
°DMG+10
°Does not take up a Crest slot when equipped
°Cannot be equipped with any other Seal of Fortune crest
Embera’s Mark
+40 dmg
6/6
Equipped:
What is this? I don't even.....
Crest
PANCAKES AND TURKEY LEGS! THE ROFLCOPTER COMETH!
° +1 crest slot
Gold Cross Emblem
Crest
The golden cross of the offensive fighter; enhances offensive capability.
° DMG+30
Creamland's Honors
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
° DMG+20
° HP+200
° +1 Element Level
° +1 attack on the user’s starting turn.
Fortune Badge unequipped
A special award for the greatly fortunate. Grants additional funds to the holder.
° Raises Zenny earned from battles by 10%.
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
° +1 Program Slot
° +1 Accessory Slot
° Passive: One of the added slots is allowed to hold a second instance of an already equipped item.
Accessory chosen
Monitor's Icon
A crest granted to those who have helped to begin a new era.
° Passive: +10% Base Damage OR +10% Max HP
HP chosen
Astral Star
A shining star of untold force power. Empowers it's holder with a burst of innate force.
° Once per battle, User may enter either a Hyper Mode or Dark Soul at will for one turn
S.I.M.O.N's Challenge unequipped
SIMON's crest of thanks for those who aided him in his endless search for data
Enables the following skill:
Data Prediction
On use of this skill, the user must call out the name of a normal attack that the opponent has used at some point the battle. If the opponent uses the called out attack on the following turn, the user is allowed to use it exactly as it is shown in the opponent's stats for the following 5 turns.
This effect may be used once every 2 turns until successful, at which time it may not be used again until the mimicked attack has been lost.
This skill cannot be used on attacks that are enabled via skills, and may or may not work in NPC battles.
Slotless items
Magnificent Seal of Fortune
The seal of the Gates of Fortune. Brings luck to those who display it proudly!
°When rolling a Mystery Data of any kind save Giga, instead roll three and accept any one outcome from those three
°HP+100
°DMG+10
°Does not take up a Crest slot when equipped
°Cannot be equipped with any other Seal of Fortune crest
Embera’s Mark
+40 dmg
|Navigator Accessories|[/div/]
1 HMD
5/5
Rose Quartz Cross of Ability
A shining cross of rose quartz, emanates a powerful force.
° +2 Program Slots
Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
° One Program has double its stated effects, if applicable
NPC Value: 10,000z
Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
° One Program has double its stated effects, if applicable
NPC Value: 10,000z
Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
° +2 Element Levels
NPC Value: 10,000z
Citrine Star of Balance
A shining star forged of citrine, sparkles with an otherworldly power
° User is immune to Percentile HP Damage and Max HP Reduction
NPC Value: 10,000z
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips:
Panic
° Any Negative Status that an enemy successfully inflicts onto the User for 1 Turn after this chip is activated will unavoidably be inflicted to them as well
° This does not prevent the status from being inflicted to the User
° This Chip costs 1 Skill Use to activate
° This Chip cannot be Upgraded
Boy Bomb+
° Upon Use, creates a BoyBomb (Non-Intercepting Object) with No HP
° BoyBomb can only be destroyed by an effect that "Destroys Objects"
° BoyBomb will explode two turn after being set, dealing Undodgeable Normal-Element S-Damage to all targets on whichever side of the field that dealt the least amount of damage to it before it exploded
° The explosion damage is equal to the amount that was inflicted to the BoyBomb by both sides of the battlefield (to a Max of the User's Base Attack Damage)
° Upgrading this Chip will not increase its damage, but will extend the duration that the bomb lasts by 1 Turn
(upgraded 1 time)
Rainy Day+
# Aqua S-Damage
° If used on Aqua-Element Panels, inflicts Soak and reverts them to Normal Panels upon use
Color Point x2
No Damage || Does not Cost an Attack Slot to use
° Upon Use, user gains +30 Damage per hit with their next Battle Chip Attack
° User must sacrifice 1 Skill Use to activate this Chip
° Upgrading this Chip increases its effect by +5 Damage
Restore
° Upon Use, one Object or Clone is healed for half of the amount of HP that it lost this turn
° This Chip costs 1 Skill Use to activate
° This Chip cannot be Upgraded
Time Bomb
# Normal S-Damage
° Creates a non-intercepting Time Bomb on the field
° To destroy it, enemies must sacrifice a total of 3 Attack Slots between the time it was set and 3 turns from then
° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable
° Can be upgraded to require an additional sacrificed Attack Slot to be destroyed
Gun Del Sol
# Light S-Damage
° Cuts Dark Soul
° User must sacrifice 1 Skill Use to activate this Chip
Volcano
# Fire S-Damage
° If used on Fire-Element Panels, inflicts Burn
° If used on Fire-Element Panels, reverts them to Normal Panels upon use
Panic
° Any Negative Status that an enemy successfully inflicts onto the User for 1 Turn after this chip is activated will unavoidably be inflicted to them as well
° This does not prevent the status from being inflicted to the User
° This Chip costs 1 Skill Use to activate
° This Chip cannot be Upgraded
Roll Arrow
# Normal S-Damage
° If Hits, victim loses 1 Chip Use for the rest of battle
Custom Sword
# Blade C-Damage
° This chip deals + (25% of this Chip's Base Damage) per chip the the user has activated this battle (not including this one)
Rock Cube
No Damage || Does not Cost an Attack Slot to use
° Upon Use, Summons a 250-HP Rock Cube to the field that can intercept attacks
° User must sacrifice 1 Skill Use to activate this Chip
° The Rock Cube has +50 HP per Upgrade applied to it
Whirl Pool
# Dark S-Damage
° Cuts Undershirt
° User must sacrifice 1 Skill Use to activate this Chip
Drill Arm
# Metal C-Damage
° If hits, victim's Armor is locked at 0 for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
Fast Gauge
No Damage || Does not Cost an Attack Slot to use
° Upon Use, all participants (including enemies) have +1 Attack Slot for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Sensor
# Elec S-Damage
° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage
° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip.
° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed
Mega Chips:
Colonel's Army
# Normal S-Damage
° Upon Acquisition, "Hits All" may be set as one of the Aiming Effects of this Chip
° This Chip only deals 50% damage, but hits an additional time per Object on the field; Clones do not trigger this effect
° This Chip does not have nor can it gain "Avoid Separately"
° This Chip removes all allied objects from the field upon use
Poltergeist
° Destroys all Objects and Clones on the field, including User's and Allies'
° Each removed Object or Clone deals 100 Unaimed Normal S-Damage to its owner
Guardian
° Upon Use, creates a Guardian (Non-Intercepting Object) with No HP
° When the Guardian sustains any form of damage, it deals unavoidable Elec S-Damage to the source of that damage equal to the User's Base Mega Chip Damage
° This Chip cannot be augmented in anyway
Northwind
° Destroys all enemy Barriers and Auras on the field
Prism
° Creates a Prism (Non-HP, Non-Intercepting Object) on the enemy's side of the field that lasts for 1 Turn
° Any damage dealt to the Prism is duplicated and redirected (as a single separate attack) to all entities on the side of the field that it belongs to
° Attacks marked "Destroys Objects" ignore Prism's effect and simply remove it from the field instead
° Enemies may intercept for the Prism, if able to
Zeus Hammer
# Break C-Damage
° Unavoidable
° Damages all entities on the field, including the user
° This chip cannot be augmented by any means.
° Navis with panel immunity abilities can activate them to negate this attack for themselves
° This Chip cannot be used on Broken Panels
Metal Panels
Metal Element
° Metal Element navis get +30 Armor and +30 Damage
° Metal Element navis may have one shield each turn become Unbreakable
° The stage cannot be changed to Broken Panels
° Lasts 3 turns
Sand Panels
Sand Element
° Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Aqua navis take 100 Sand Element damage/turn
° Lasts 3 turns
Giga Chips: 1
Bug Rise Sword
500 + (V*25)[500] Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means
Acquisition: Defeat Bug Riser single-handedly
[N/A]
Purgatory (Story)
Equip Type: Weapon
Description: The primary weapon that Zane used in battle. A claymore possessing two hilts along with a third, longer hilt at their center. The blade of pure flames used to burn through enemies entirely.
Effects: Can make use of Infernal Punishment and Purgatory.
Infernal Punishment
Cooldown/Charge ~ A-Tier
The flames continue to surge onward, allowing for the powers of the wielder to continue pressing onward.
Effects: Can reduce the cooldown or charge of one attack by 1.
7x uses.
Purgatory
C-Attack
Fire Element
The primary function of the sword, a strike used to burn apart the enemy.
1,340 damage (250%), Undodgable, Breaks Shields, Burns, Gains +50% Damage for each Fire Elemental attack used before this.
1 Turn Cooldown
1 Turn Charge
1 HMD
5/5
Rose Quartz Cross of Ability
A shining cross of rose quartz, emanates a powerful force.
° +2 Program Slots
Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
° One Program has double its stated effects, if applicable
NPC Value: 10,000z
Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
° One Program has double its stated effects, if applicable
NPC Value: 10,000z
Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
° +2 Element Levels
NPC Value: 10,000z
Citrine Star of Balance
A shining star forged of citrine, sparkles with an otherworldly power
° User is immune to Percentile HP Damage and Max HP Reduction
NPC Value: 10,000z
UNEQUIPPED ACCESSORIES
Somnium Cross
A dream of a nightmare; a reminder of the past and the future.
° The holder is allowed to sacrifice one turn of attacks once per battle in order to recover 20% of his/her HP, gain +1 use to all skills, and +10% damage for two turns.
Amethyst Star
A shining star forged of amethyst, sparkles with an otherworldly power
° User can turn the effects of their Natural Avoid into a Dodge, Shield or Barrier for 1 Turn
° All Natural Avoid Types must be uniform that turn
° 0 Turn CD
Beryl Cross of Agony
A shining cross of beryl, emanates a powerful force.
° Enemies take 150 Unavoidable Damage per turn
Somnium Cross
A dream of a nightmare; a reminder of the past and the future.
° The holder is allowed to sacrifice one turn of attacks once per battle in order to recover 20% of his/her HP, gain +1 use to all skills, and +10% damage for two turns.
Amethyst Star
A shining star forged of amethyst, sparkles with an otherworldly power
° User can turn the effects of their Natural Avoid into a Dodge, Shield or Barrier for 1 Turn
° All Natural Avoid Types must be uniform that turn
° 0 Turn CD
Beryl Cross of Agony
A shining cross of beryl, emanates a powerful force.
° Enemies take 150 Unavoidable Damage per turn
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips:
Panic
° Any Negative Status that an enemy successfully inflicts onto the User for 1 Turn after this chip is activated will unavoidably be inflicted to them as well
° This does not prevent the status from being inflicted to the User
° This Chip costs 1 Skill Use to activate
° This Chip cannot be Upgraded
Boy Bomb+
° Upon Use, creates a BoyBomb (Non-Intercepting Object) with No HP
° BoyBomb can only be destroyed by an effect that "Destroys Objects"
° BoyBomb will explode two turn after being set, dealing Undodgeable Normal-Element S-Damage to all targets on whichever side of the field that dealt the least amount of damage to it before it exploded
° The explosion damage is equal to the amount that was inflicted to the BoyBomb by both sides of the battlefield (to a Max of the User's Base Attack Damage)
° Upgrading this Chip will not increase its damage, but will extend the duration that the bomb lasts by 1 Turn
(upgraded 1 time)
Rainy Day+
# Aqua S-Damage
° If used on Aqua-Element Panels, inflicts Soak and reverts them to Normal Panels upon use
Color Point x2
No Damage || Does not Cost an Attack Slot to use
° Upon Use, user gains +30 Damage per hit with their next Battle Chip Attack
° User must sacrifice 1 Skill Use to activate this Chip
° Upgrading this Chip increases its effect by +5 Damage
Restore
° Upon Use, one Object or Clone is healed for half of the amount of HP that it lost this turn
° This Chip costs 1 Skill Use to activate
° This Chip cannot be Upgraded
Time Bomb
# Normal S-Damage
° Creates a non-intercepting Time Bomb on the field
° To destroy it, enemies must sacrifice a total of 3 Attack Slots between the time it was set and 3 turns from then
° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable
° Can be upgraded to require an additional sacrificed Attack Slot to be destroyed
Gun Del Sol
# Light S-Damage
° Cuts Dark Soul
° User must sacrifice 1 Skill Use to activate this Chip
Volcano
# Fire S-Damage
° If used on Fire-Element Panels, inflicts Burn
° If used on Fire-Element Panels, reverts them to Normal Panels upon use
Panic
° Any Negative Status that an enemy successfully inflicts onto the User for 1 Turn after this chip is activated will unavoidably be inflicted to them as well
° This does not prevent the status from being inflicted to the User
° This Chip costs 1 Skill Use to activate
° This Chip cannot be Upgraded
Roll Arrow
# Normal S-Damage
° If Hits, victim loses 1 Chip Use for the rest of battle
Custom Sword
# Blade C-Damage
° This chip deals + (25% of this Chip's Base Damage) per chip the the user has activated this battle (not including this one)
Rock Cube
No Damage || Does not Cost an Attack Slot to use
° Upon Use, Summons a 250-HP Rock Cube to the field that can intercept attacks
° User must sacrifice 1 Skill Use to activate this Chip
° The Rock Cube has +50 HP per Upgrade applied to it
Whirl Pool
# Dark S-Damage
° Cuts Undershirt
° User must sacrifice 1 Skill Use to activate this Chip
Drill Arm
# Metal C-Damage
° If hits, victim's Armor is locked at 0 for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
Fast Gauge
No Damage || Does not Cost an Attack Slot to use
° Upon Use, all participants (including enemies) have +1 Attack Slot for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Sensor
# Elec S-Damage
° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage
° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip.
° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed
Mega Chips:
Colonel's Army
# Normal S-Damage
° Upon Acquisition, "Hits All" may be set as one of the Aiming Effects of this Chip
° This Chip only deals 50% damage, but hits an additional time per Object on the field; Clones do not trigger this effect
° This Chip does not have nor can it gain "Avoid Separately"
° This Chip removes all allied objects from the field upon use
Poltergeist
° Destroys all Objects and Clones on the field, including User's and Allies'
° Each removed Object or Clone deals 100 Unaimed Normal S-Damage to its owner
Guardian
° Upon Use, creates a Guardian (Non-Intercepting Object) with No HP
° When the Guardian sustains any form of damage, it deals unavoidable Elec S-Damage to the source of that damage equal to the User's Base Mega Chip Damage
° This Chip cannot be augmented in anyway
Northwind
° Destroys all enemy Barriers and Auras on the field
Prism
° Creates a Prism (Non-HP, Non-Intercepting Object) on the enemy's side of the field that lasts for 1 Turn
° Any damage dealt to the Prism is duplicated and redirected (as a single separate attack) to all entities on the side of the field that it belongs to
° Attacks marked "Destroys Objects" ignore Prism's effect and simply remove it from the field instead
° Enemies may intercept for the Prism, if able to
Zeus Hammer
# Break C-Damage
° Unavoidable
° Damages all entities on the field, including the user
° This chip cannot be augmented by any means.
° Navis with panel immunity abilities can activate them to negate this attack for themselves
° This Chip cannot be used on Broken Panels
Metal Panels
Metal Element
° Metal Element navis get +30 Armor and +30 Damage
° Metal Element navis may have one shield each turn become Unbreakable
° The stage cannot be changed to Broken Panels
° Lasts 3 turns
Sand Panels
Sand Element
° Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Aqua navis take 100 Sand Element damage/turn
° Lasts 3 turns
Giga Chips: 1
Bug Rise Sword
500 + (V*25)[500] Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means
Acquisition: Defeat Bug Riser single-handedly
[N/A]
|Navigator Equipment |
Purgatory (Story)
Equip Type: Weapon
Description: The primary weapon that Zane used in battle. A claymore possessing two hilts along with a third, longer hilt at their center. The blade of pure flames used to burn through enemies entirely.
Effects: Can make use of Infernal Punishment and Purgatory.
Infernal Punishment
Cooldown/Charge ~ A-Tier
The flames continue to surge onward, allowing for the powers of the wielder to continue pressing onward.
Effects: Can reduce the cooldown or charge of one attack by 1.
7x uses.
Purgatory
C-Attack
Fire Element
The primary function of the sword, a strike used to burn apart the enemy.
1,340 damage (250%), Undodgable, Breaks Shields, Burns, Gains +50% Damage for each Fire Elemental attack used before this.
1 Turn Cooldown
1 Turn Charge
Napalm Silver
Stone Gold
Shadow Gold
Quick Gold
Knight Gold
King Gold
Number Gold
Magnet Gold
Flash Gold
Roll Bronze
Pharaoh Gold
Turbo Gold
Mega Gold
Yamato Gold
Snake Gold
Stone Gold
Shadow Gold
Quick Gold
Knight Gold
King Gold
Number Gold
Magnet Gold
Flash Gold
Roll Bronze
Pharaoh Gold
Turbo Gold
Mega Gold
Yamato Gold
Snake Gold