Post by Nightshade on Nov 13, 2017 18:28:51 GMT -8
V21 Approved (KMan || 03/1/18)
|Navi & RP Information|
-Navi Name: Sharkman.exe
--Appearance: SharkMan looks, of course, like a shark, but has no tail and instead has two legs, on which he can stand and fight. He is not a particularly large NetNavi, and sometimes his posture may make him look even smaller.
A yellow-green chestpiece with turbines on its back is worn around his torso while a yellow and blue scuba suit covers the rest of his lower body. The only exposed parts of his body are his head and fin-like hands both of which sharing a mixture of light blue and cream with yellow highlights.
--Personality: Friendly, helpful, playful. Sharkman has no trouble around navis, always the first to reach out to help with something as simple as crossing the street. He seems to always be reminding people to eat fish for some odd reason, while also losing himself for hours on end in pirate stories or sea legends. While his appereance and attitude to newly met navis may sometimes end up antagonizing him, he's a caring navi that will do anything to keep those around him safe from harm.
--Background: Once a navi of a fish seller, time has passed since those long lost years. After a brief encounter and confrontation with Megaman himself during his early days. Sharkman and his late NetOp would carry on net battling in their spare time. Eventually, he would slowly gain some fame from his many battles.
Demonstrating to be a very capable fighter, winning the qualifiers with ease, Sharkman attented the N1 Grand Prix a few years after his encounter with the navi in blue. However, despite his best efforts the shark navi was eliminated during the quarter finals by Kingman.exe. From that point on, Sharkman decided to intensify his training efforts and grow stronger, to hopefully one day be able to actually win.
Now in yet a new age, Sharkman makes a living by watching over water inspired net areas as some sort of life guard, to make sure no navy accidentally drowns. Mostly independent, he is also seen taking care of the sneaky and troublesome Shark Viruses that appear in those water rich areas from time to time.
--Abilities and Powers: Sharkman is able to swim through the Net despite the lack of any sort of liquid within it. He is also capable of turning his body into water for brief periods of time. He very proficient with Aqua element chips, to devastating effect, able to release them into way more powerful attack that what you'd normally expect.
-Version / Experience:
--Version: 20 [Prestige 1]
--Experience: 8600 [40%XP tie available]
--ArchievementLv: 30+ {SnakeG; DuoS; NapalmB; FlashG; YamatoB; NumberS; KnightS; MagnetG; KingS}
-Funds:
--Zenny: 0
--Bugfrags: 0
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° +1 accessory, Crest, and Program slots
° +1 use to Support skills (Barrier/Aura, Maximum Health, healing, regeneration, Stage)
° +5% damage, maximum hp, and armor.
° +20% damage and health to clones, objects, and viruses, and -20% damage taken from chips.
-Karma: Light
- Hyper Mode- Tidal Force
- Hyper Mode Expansion
- Hyper Mode Expansion
-Elements: Aqua [Lv5], Normal [Lv5], Metal [Lv3]
Aqua Lv5: +2 Natural Dodges (Separate 3 Turn CDs)
- Panels start as Ocean (Locked. Lasts 3 Turns)
- Immune to Soak and Bubble.
Metal Lv3: +30 Armor. 10% of damage is added as Armor.
Normal Lv5: +400HP +40 Damage +1 Program Slot.
{Special Property: Neutrality}
Remove one weakness from each element.
--Net Strengths: Blade, Shadow, Break, Fire, Sonic, Stone, Metal
--Net Weaknesses: Light,Ice, Elec, Bug.
-HP: 6460 {+2000Vup; -250HPC; +400NE; +800NT; +2100LP; +310NT; +100signet}
-Armor: 340 (10%DR) {+210 RoughSkin; +110Metal; +20NT}
-Regeneration: 440 {+440Rejuvenation}
-Natural Avoid: Barrier // 3 Turn CD {-2CD DeftG}
-Natural Avoid: Dodge // 1 Turn CD {-2CD DeftG}
-Natural Avoid: Dodge // 1 Turn CD {-2CD DeftG}
-Base Damage: 810 {+200VUp; +50HPC; +20NaviMark; +80NT; +40NE; +210KoS; +40NT; +60PowerUp; +10signet}
-Attack Slots: 5 (6 on even turns)
Aqua Affinity [S-Tier]
Active Skill Use Skill
Adds one use to a Skill.
4 uses
Rough Skin [C-Tier]
Passive Custom Skill
Sharkman has 10*Version more armor.
Swiftness [C-Tier]
Passive Aiming Skill
Sharkman may add Freeze to one attack for 1 use. Attacks augmented by this skill pierce DarkSoul
12 Uses
Life Plus [C-Tier]
Passive HP+ Skill
Sharkman has 100*Version more HitPoints
Elemental Affinity [Other]
Passive Armor Skill
Sharkman has +5 element levels.
King of the Sea [B-Tier]
Passive Damage Skill.
Sharkman has 10*Version more damage.
Rejuvenation.
Passive Regeneration Skill
Sharkman has 20+20*Version more regeneration.
Dive [C-Tier]
Active Speed Skill
Dodge one attack.
12 Uses
Waterfall [C-Tier]
Active Defense Skill
Block one attack
12 Uses
Bubble Barrier [A-Tier]
Active Barrier Skill
Create a (210+40*Version) 1010 HP Barrier around the user.
6 Uses {+1 NT}
Shark Viruses [A-Tier]
Active Clone Skill
Creates a SharkClone with 20% of Sharkman's MaxHP. Clones cannot intercept but may attack once per turn at 50% damage.
5 Uses
Fin Cutter
S-Aqua
Undodgeable, Breaks Shields. Gains 5% damage for each successive use if used by Shark Viruses only.
80% (650)
Aqua Tower
S-Aqua
Breaks Shiels, Cuts Auras.
90% (730)
Chomp
C-Water
Cuts Auras, Undodgeable. Hits two additional targets.
70% (570)
Surf
C-Aqua
Undodgeable, Break Shields. Soak
80% (650) 0CD {-1CD Normal}
Sea Wave
S-Aqua
Breaks Shield, Cuts Aura. Soak
80% (650) 0CD {-1CD Normal}
Fin Swipe
C-Aqua
Undodgeable, Cuts Auras. Soak
80% (650) 0CD {-1CD Normal}
Bubble Spread
S-Aqua
Avoid Separately, Bubble
90% (365x2) Two turn charge.
Flood
S-Aqua
Hits all, Cuts DarkSoul. Undodgeable, Break shields.
70% (570) One Turn Charge, Three times per battle.
Splash
C-Aqua
Regardless of success, gain +2 uses to one skill.
80% (650) One turn charge. Three times per battle
Whirpool
S-Aqua
Recurring Auto Attack for two turns.
100% (810) Four times per battle.
Hidden Program Slot: 1/1
Program Slots: 8/8
Hidden Program Installed:
Power Strike
Passive hidden program
One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos).
Usable once every turn.
Defensive Programs Installed:
Mirror Armor ⇪ Delta
Passive Program
User counters for 10 + (10 * Version) 220 Unavoidable Damage whenever they are struck by a C-attack. This can occur up to 4 times per turn per opponent. Mirror Armor procs ignore cannot be countered at 50% efficiency.
Defense Up
Passive Program
User takes 90% damage.
Deft Movement ⇪ Gamma {Rose bonus}
Passive Program
User has -2 CD on all of their Natural Avoidances and Special Properties (to a minimum of 1 CD).
Offensive Programs Installed:
Power Up ⇪ Chi
Passive Program
User has +60 base damage.
Auto Charge ⇪ Beta
Passive Program
User automatically charges one attack per turn. Reduce charge requirement of one attack by one turn.
Supportive Programs Installed:
Elemental Expansion SP
Passive Mega Program
User has +3 element level.
Regenerative Programs Installed:
Skill Addition ⇪ Zeta
Activated Program
+1 uses to one Activated Skill when activated twice per battle.
Accessory Slots: 2/3
Crest Slots: 2/4
Accessories: 3
NaviMark: +20dmg (0 Slot)
Rose Quartz Star of Ability: One Program has double its stated effects, if applicable. (1 Slot)
Peridot Star of Concentration: User may create a new Hyper Attack. (1 Slot)
Crests: 2
S.I.M.O.N's Challenge (1 Slot)
SIMON's crest of thanks for those who aided him in his endless search for data
Enables the following skill:
Data Prediction
On use of this skill, the user must call out the name of a normal attack that the opponent has used at some point the battle. If the opponent uses the called out attack on the following turn, the user is allowed to use it exactly as it is shown in the opponent's stats for the following 5 turns.
This effect may be used once every 2 turns until successful, at which time it may not be used again until the mimicked attack has been lost.
This skill cannot be used on attacks that are enabled via skills, and may or may not work in NPC battles.
Bronze Cross Emblem: +10 Attack; +100HP (1 Slot)
Total Chips Usable per Battle: 8
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 0
[N/A]
Mega Chips: 0
[N/A]
Giga Chips: 0
[N/A]
|Navi & RP Information|
-Navi Name: Sharkman.exe
--Appearance: SharkMan looks, of course, like a shark, but has no tail and instead has two legs, on which he can stand and fight. He is not a particularly large NetNavi, and sometimes his posture may make him look even smaller.
A yellow-green chestpiece with turbines on its back is worn around his torso while a yellow and blue scuba suit covers the rest of his lower body. The only exposed parts of his body are his head and fin-like hands both of which sharing a mixture of light blue and cream with yellow highlights.
--Personality: Friendly, helpful, playful. Sharkman has no trouble around navis, always the first to reach out to help with something as simple as crossing the street. He seems to always be reminding people to eat fish for some odd reason, while also losing himself for hours on end in pirate stories or sea legends. While his appereance and attitude to newly met navis may sometimes end up antagonizing him, he's a caring navi that will do anything to keep those around him safe from harm.
--Background: Once a navi of a fish seller, time has passed since those long lost years. After a brief encounter and confrontation with Megaman himself during his early days. Sharkman and his late NetOp would carry on net battling in their spare time. Eventually, he would slowly gain some fame from his many battles.
Demonstrating to be a very capable fighter, winning the qualifiers with ease, Sharkman attented the N1 Grand Prix a few years after his encounter with the navi in blue. However, despite his best efforts the shark navi was eliminated during the quarter finals by Kingman.exe. From that point on, Sharkman decided to intensify his training efforts and grow stronger, to hopefully one day be able to actually win.
Now in yet a new age, Sharkman makes a living by watching over water inspired net areas as some sort of life guard, to make sure no navy accidentally drowns. Mostly independent, he is also seen taking care of the sneaky and troublesome Shark Viruses that appear in those water rich areas from time to time.
--Abilities and Powers: Sharkman is able to swim through the Net despite the lack of any sort of liquid within it. He is also capable of turning his body into water for brief periods of time. He very proficient with Aqua element chips, to devastating effect, able to release them into way more powerful attack that what you'd normally expect.
-Version / Experience:
--Version: 20 [Prestige 1]
--Experience: 8600 [40%XP tie available]
--ArchievementLv: 30+ {SnakeG; DuoS; NapalmB; FlashG; YamatoB; NumberS; KnightS; MagnetG; KingS}
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° +1 accessory, Crest, and Program slots
° +1 use to Support skills (Barrier/Aura, Maximum Health, healing, regeneration, Stage)
° +5% damage, maximum hp, and armor.
° +20% damage and health to clones, objects, and viruses, and -20% damage taken from chips.
-Karma: Light
- Hyper Mode- Tidal Force
- Hyper Mode Expansion
- Hyper Mode Expansion
-Elements: Aqua [Lv5], Normal [Lv5], Metal [Lv3]
Aqua Lv5: +2 Natural Dodges (Separate 3 Turn CDs)
- Panels start as Ocean (Locked. Lasts 3 Turns)
- Immune to Soak and Bubble.
Metal Lv3: +30 Armor. 10% of damage is added as Armor.
Normal Lv5: +400HP +40 Damage +1 Program Slot.
{Special Property: Neutrality}
Remove one weakness from each element.
--Net Strengths: Blade, Shadow, Break, Fire, Sonic, Stone, Metal
--Net Weaknesses: Light,
-HP: 6460 {+2000Vup; -250HPC; +400NE; +800NT; +2100LP; +310NT; +100signet}
-Armor: 340 (10%DR) {+210 RoughSkin; +110Metal; +20NT}
-Regeneration: 440 {+440Rejuvenation}
-Natural Avoid: Barrier // 3 Turn CD {-2CD DeftG}
-Natural Avoid: Dodge // 1 Turn CD {-2CD DeftG}
-Natural Avoid: Dodge // 1 Turn CD {-2CD DeftG}
-Base Damage: 810 {+200VUp; +50HPC; +20NaviMark; +80NT; +40NE; +210KoS; +40NT; +60PowerUp; +10signet}
-Attack Slots: 5 (6 on even turns)
|Skills|
Aqua Affinity [S-Tier]
Active Skill Use Skill
Adds one use to a Skill.
4 uses
Rough Skin [C-Tier]
Passive Custom Skill
Sharkman has 10*Version more armor.
Swiftness [C-Tier]
Passive Aiming Skill
Sharkman may add Freeze to one attack for 1 use. Attacks augmented by this skill pierce DarkSoul
12 Uses
Life Plus [C-Tier]
Passive HP+ Skill
Sharkman has 100*Version more HitPoints
Elemental Affinity [Other]
Passive Armor Skill
Sharkman has +5 element levels.
King of the Sea [B-Tier]
Passive Damage Skill.
Sharkman has 10*Version more damage.
Rejuvenation.
Passive Regeneration Skill
Sharkman has 20+20*Version more regeneration.
Dive [C-Tier]
Active Speed Skill
Dodge one attack.
12 Uses
Waterfall [C-Tier]
Active Defense Skill
Block one attack
12 Uses
Bubble Barrier [A-Tier]
Active Barrier Skill
Create a (210+40*Version) 1010 HP Barrier around the user.
6 Uses {+1 NT}
Shark Viruses [A-Tier]
Active Clone Skill
Creates a SharkClone with 20% of Sharkman's MaxHP. Clones cannot intercept but may attack once per turn at 50% damage.
5 Uses
|Attacks|
Fin Cutter
S-Aqua
Undodgeable, Breaks Shields. Gains 5% damage for each successive use if used by Shark Viruses only.
80% (650)
Aqua Tower
S-Aqua
Breaks Shiels, Cuts Auras.
90% (730)
Chomp
C-Water
Cuts Auras, Undodgeable. Hits two additional targets.
70% (570)
Surf
C-Aqua
Undodgeable, Break Shields. Soak
80% (650) 0CD {-1CD Normal}
Sea Wave
S-Aqua
Breaks Shield, Cuts Aura. Soak
80% (650) 0CD {-1CD Normal}
Fin Swipe
C-Aqua
Undodgeable, Cuts Auras. Soak
80% (650) 0CD {-1CD Normal}
Bubble Spread
S-Aqua
Avoid Separately, Bubble
90% (365x2) Two turn charge.
Flood
S-Aqua
Hits all, Cuts DarkSoul. Undodgeable, Break shields.
70% (570) One Turn Charge, Three times per battle.
Splash
C-Aqua
Regardless of success, gain +2 uses to one skill.
80% (650) One turn charge. Three times per battle
Whirpool
S-Aqua
Recurring Auto Attack for two turns.
100% (810) Four times per battle.
|Hyper Attack|
Tsunami
|Hyper Mode|
Tidal Force
Sharkman focuses his power before releasing it and completely flooding the are he is in with water. Once in his natural habitat, he's able to fight at the absolute peak of his power while the opponent struggles to react.
Lasts for 3 turns
Sharkman gains (10 * Version) Damage.
Sharkman gains (10 * Version) Armor.
Sharkman regens 5% of Max HP.
One Attack per turn gains damage equal to 10% of the target's Max HP for one use
Tsunami
S-Aqua
Regardless of Success, Sharkman gains +2 Uses to a skill of choice.
120% (970) One Turn Charge, 1CD
Regardless of Success, Sharkman gains +2 Uses to a skill of choice.
120% (970) One Turn Charge, 1CD
|Hyper Mode|
Tidal Force
Sharkman focuses his power before releasing it and completely flooding the are he is in with water. Once in his natural habitat, he's able to fight at the absolute peak of his power while the opponent struggles to react.
Lasts for 3 turns
Sharkman gains (10 * Version) Damage.
Sharkman gains (10 * Version) Armor.
Sharkman regens 5% of Max HP.
One Attack per turn gains damage equal to 10% of the target's Max HP for one use
|Navi Customizer|
Hidden Program Slot: 1/1
Program Slots: 8/8
Hidden Program Installed:
Power Strike
Passive hidden program
One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos).
Usable once every turn.
Defensive Programs Installed:
Mirror Armor ⇪ Delta
Passive Program
User counters for 10 + (10 * Version) 220 Unavoidable Damage whenever they are struck by a C-attack. This can occur up to 4 times per turn per opponent. Mirror Armor procs ignore cannot be countered at 50% efficiency.
Defense Up
Passive Program
User takes 90% damage.
Deft Movement ⇪ Gamma {Rose bonus}
Passive Program
User has -2 CD on all of their Natural Avoidances and Special Properties (to a minimum of 1 CD).
Offensive Programs Installed:
Power Up ⇪ Chi
Passive Program
User has +60 base damage.
Auto Charge ⇪ Beta
Passive Program
User automatically charges one attack per turn. Reduce charge requirement of one attack by one turn.
Supportive Programs Installed:
Elemental Expansion SP
Passive Mega Program
User has +3 element level.
Regenerative Programs Installed:
Skill Addition ⇪ Zeta
Activated Program
+1 uses to one Activated Skill when activated twice per battle.
|Equipment|
Accessory Slots: 2/3
Crest Slots: 2/4
Accessories: 3
NaviMark: +20dmg (0 Slot)
Rose Quartz Star of Ability: One Program has double its stated effects, if applicable. (1 Slot)
Peridot Star of Concentration: User may create a new Hyper Attack. (1 Slot)
Crests: 2
S.I.M.O.N's Challenge (1 Slot)
SIMON's crest of thanks for those who aided him in his endless search for data
Enables the following skill:
Data Prediction
On use of this skill, the user must call out the name of a normal attack that the opponent has used at some point the battle. If the opponent uses the called out attack on the following turn, the user is allowed to use it exactly as it is shown in the opponent's stats for the following 5 turns.
This effect may be used once every 2 turns until successful, at which time it may not be used again until the mimicked attack has been lost.
This skill cannot be used on attacks that are enabled via skills, and may or may not work in NPC battles.
Bronze Cross Emblem: +10 Attack; +100HP (1 Slot)
|Chip Folder|
Total Chips Usable per Battle: 8
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 0
[N/A]
Mega Chips: 0
[N/A]
Giga Chips: 0
[N/A]