Post by Gaia on Oct 24, 2017 18:40:54 GMT -8
V21 Approved (Warrior & Gen || 7/13/21)
{
Infinitum
}
![Shadow Bronze](https://i.imgur.com/LchULaQ.png)
![Number Gold](https://i.imgur.com/9rehLj6.png)
![Knight Gold](https://i.imgur.com/A3R1NhH.png)
![Magnet Silver](https://i.imgur.com/rfA58Ae.png)
![Turbo Gold](https://i.imgur.com/vuNtyV2.png)
![Pharaoh Gold](https://i.imgur.com/4vD8Vww.png)
![King Silver](https://i.imgur.com/n4V0iaY.png)
![Mega Silver](https://i.imgur.com/WgHgEpR.png)
![Snake Gold](https://i.imgur.com/A89BXfq.png)
-Version / Experience:
--Version: 21
--Experience: 11,935
-Funds:
--Zenny: 2,815z
--Bugfrags: 23
--Level: 0
--Misc:
--- 4 BMD
--- 7 GMD
--- 2 RMD
--- 1 HMD
*Font: gold
Infinitum
![](https://i.imgur.com/1mFFN5u.png)
{
--Personality--
Infinitum is simplistic, but he is incredibly cunning. He knows the intricacies of society and how people and individuals throughout history respond, and, knowing how history has shaped itself up to this point, he has a wide range of knowledge on what factors can push it this way and that. A tactician first and final, Infinitum follows the single most efficient way to a decided upon desire, willing to do what he must to get what he wants.
--Background--
Nearly five centuries ago, Dr. Orihime Vega worked alongside her lover and lab assistant Altair to study and analyze the archaic Murian civilization. Within the breadth of their studies, Altair fell incredibly ill, and later died. Dr. Vega flipped her research around, and instead began studying ways to completely replicate human life - memories, appearance, past emotions, experiences and all - into a NetNavi. Lost in her sorrow, she gave up, but used what she had learned of the ancient Murians to create her own Wave Being, the first Wizard. Without his emotions, memories or feelings for her, Altair simply wasn't Altair, and, so, she gave him a new name, a new wardrobe, and a new purpose. Empty would carry on with the work of their research, assisting Lady Vega in traveling to dangerous and obscure locations, and protecting her ferociously when she needed him. For a time, Vega continued to use Hollow as her Wizard. He was helplessly loyal to her, as her royal voice was all that he knew how to listen to. Unsatisfied with her work, Lady Vega continued to search, going from a way to end all violence and sickness, to instead devote herself to the selfish desire to restore life to her beloved. As time would go on, she would finally achieve her goal, but at a terrible price. Doctor Vega died, and the original Empty, furious at her and himself, sequestered himself away.
Hollow was forged naturally as a Remnant, the Wave World's reminder of a powerful wave being. Bereft of his emotions and feelings, he was lost and unsure, and had no direction. He was easily shifted, but knew that he wanted to learn more about what had happened. He didn't remember how the Lady Vega died, and in his own wanderings, sought answers.
Without her curt commands and own purpose to drive him, the utterly empty NetNavi struck out to find his own purpose in the world. She had used him to further gather information on ancient and powerful civilizations, studying the Murians in an attempt to find power and new heights for his skills and abilities, and, with each excapade, he studied as she directed him to. Without her direction, he simply followed what seemed appropriate, and continued on with the research of advanced, ancient cultures to emulate into his style and mindset, taking years and years at a time under his wing to his studies. Without any care for what may stand in his way, Hollow broke into museum archives and databases full of information in search of what he desired, much like he had done alongside Lady Vega long ago.
For an incredibly archaic Navi in a world centuries ahead of his creation, Hollow's adaptability and aptitude on the field of battle - when he happened to be challenged - was worth the attention of many others to study him. At this point, he was searching not for more ways to expand his fighting style and grow, but how he could use his resourceful knowledge for a new purpose aside from simply getting stronger. Before, his only purpose was to serve Lady Vega's wishes. When that purpose was no longer of concern, he devoted himself to her last concerns, and strove to understand ancient civilizations to strengthen his ability on the battlefield.
It was sometime within the few hundred years of his own intense studies that he was extensively studied for the purpose of crafting another Navi, by the name of Xion. Xion possesses many of his own abilities and skills, and was partially derived from his extensive combat knowledge from archaic worlds. Many crimes Xion has committed using Hollow's name, and, with each crime, more adversity came to Hollow's threshold. He had what it took to drive them back, only increasing his infamy within the public image. Without even meaning to, Xion had given him a purpose - and a choice, at that. He could either strive to clear his name from Xion's darkness, or allow for Xion to continue and simply turn to villainy himself.
As the centuries passed, Hollow became a hermit of the net, traveling too and fro in search of answers for questions he had never asked himself before, such as what his true purpose was or how to even be anything other than the empty shell of power that he was. While reports would say Hollow has made way in history, those are likely just events of Xion's doing under his name, as Hollow was widely uninterested in the events as of late.
He came to learn that the truth of the matter was that he had been deleted and reforged numerous times, each time once again being led back to the original Empty. Rather than the original obliterate him, he found the strength to Decide that it was worth it just to be. After his Decision, he has given himself a new name, as he is not an empty vessel; he is potential itself. He is Infinitum.
Head:
Top:
Torso:
Bottom:
Hands:
Feet:
Mantle:
Weapon:
--RP Information--
}--Personality--
Infinitum is simplistic, but he is incredibly cunning. He knows the intricacies of society and how people and individuals throughout history respond, and, knowing how history has shaped itself up to this point, he has a wide range of knowledge on what factors can push it this way and that. A tactician first and final, Infinitum follows the single most efficient way to a decided upon desire, willing to do what he must to get what he wants.
--Background--
Nearly five centuries ago, Dr. Orihime Vega worked alongside her lover and lab assistant Altair to study and analyze the archaic Murian civilization. Within the breadth of their studies, Altair fell incredibly ill, and later died. Dr. Vega flipped her research around, and instead began studying ways to completely replicate human life - memories, appearance, past emotions, experiences and all - into a NetNavi. Lost in her sorrow, she gave up, but used what she had learned of the ancient Murians to create her own Wave Being, the first Wizard. Without his emotions, memories or feelings for her, Altair simply wasn't Altair, and, so, she gave him a new name, a new wardrobe, and a new purpose. Empty would carry on with the work of their research, assisting Lady Vega in traveling to dangerous and obscure locations, and protecting her ferociously when she needed him. For a time, Vega continued to use Hollow as her Wizard. He was helplessly loyal to her, as her royal voice was all that he knew how to listen to. Unsatisfied with her work, Lady Vega continued to search, going from a way to end all violence and sickness, to instead devote herself to the selfish desire to restore life to her beloved. As time would go on, she would finally achieve her goal, but at a terrible price. Doctor Vega died, and the original Empty, furious at her and himself, sequestered himself away.
Hollow was forged naturally as a Remnant, the Wave World's reminder of a powerful wave being. Bereft of his emotions and feelings, he was lost and unsure, and had no direction. He was easily shifted, but knew that he wanted to learn more about what had happened. He didn't remember how the Lady Vega died, and in his own wanderings, sought answers.
Without her curt commands and own purpose to drive him, the utterly empty NetNavi struck out to find his own purpose in the world. She had used him to further gather information on ancient and powerful civilizations, studying the Murians in an attempt to find power and new heights for his skills and abilities, and, with each excapade, he studied as she directed him to. Without her direction, he simply followed what seemed appropriate, and continued on with the research of advanced, ancient cultures to emulate into his style and mindset, taking years and years at a time under his wing to his studies. Without any care for what may stand in his way, Hollow broke into museum archives and databases full of information in search of what he desired, much like he had done alongside Lady Vega long ago.
For an incredibly archaic Navi in a world centuries ahead of his creation, Hollow's adaptability and aptitude on the field of battle - when he happened to be challenged - was worth the attention of many others to study him. At this point, he was searching not for more ways to expand his fighting style and grow, but how he could use his resourceful knowledge for a new purpose aside from simply getting stronger. Before, his only purpose was to serve Lady Vega's wishes. When that purpose was no longer of concern, he devoted himself to her last concerns, and strove to understand ancient civilizations to strengthen his ability on the battlefield.
It was sometime within the few hundred years of his own intense studies that he was extensively studied for the purpose of crafting another Navi, by the name of Xion. Xion possesses many of his own abilities and skills, and was partially derived from his extensive combat knowledge from archaic worlds. Many crimes Xion has committed using Hollow's name, and, with each crime, more adversity came to Hollow's threshold. He had what it took to drive them back, only increasing his infamy within the public image. Without even meaning to, Xion had given him a purpose - and a choice, at that. He could either strive to clear his name from Xion's darkness, or allow for Xion to continue and simply turn to villainy himself.
As the centuries passed, Hollow became a hermit of the net, traveling too and fro in search of answers for questions he had never asked himself before, such as what his true purpose was or how to even be anything other than the empty shell of power that he was. While reports would say Hollow has made way in history, those are likely just events of Xion's doing under his name, as Hollow was widely uninterested in the events as of late.
He came to learn that the truth of the matter was that he had been deleted and reforged numerous times, each time once again being led back to the original Empty. Rather than the original obliterate him, he found the strength to Decide that it was worth it just to be. After his Decision, he has given himself a new name, as he is not an empty vessel; he is potential itself. He is Infinitum.
Head:
Top:
Torso:
Bottom:
Hands:
Feet:
Mantle:
Weapon:
{Core: ??????}Half of the required truth. The decision has been made.
° One element has all numerical values increased by 50%. Dark chosen.
° +2 uses to one Skill. Ancient's Wall, Chosen.
° Can disable an equipped, non-passive Crest. If so, gain access to ?????????. This effect is locked in its current state until the following requirement is fulfilled.
° Can be utilized by disabling or destroying equipment gained from Wave-Related Entities. Must be done ? times. Completed 2 times.
° One element has all numerical values increased by 50%. Dark chosen.
° +2 uses to one Skill. Ancient's Wall, Chosen.
° Can disable an equipped, non-passive Crest. If so, gain access to ?????????. This effect is locked in its current state until the following requirement is fulfilled.
° Can be utilized by disabling or destroying equipment gained from Wave-Related Entities. Must be done ? times. Completed 2 times.
![Shadow Bronze](https://i.imgur.com/LchULaQ.png)
![Number Gold](https://i.imgur.com/9rehLj6.png)
![Knight Gold](https://i.imgur.com/A3R1NhH.png)
![Magnet Silver](https://i.imgur.com/rfA58Ae.png)
![Turbo Gold](https://i.imgur.com/vuNtyV2.png)
![Pharaoh Gold](https://i.imgur.com/4vD8Vww.png)
![King Silver](https://i.imgur.com/n4V0iaY.png)
![Mega Silver](https://i.imgur.com/WgHgEpR.png)
![Snake Gold](https://i.imgur.com/A89BXfq.png)
-Version / Experience:
--Version: 21
--Experience: 11,935
-Funds:
--Zenny: 2,815
--Bugfrags: 23
--Level: 0
--Misc:
--- 4 BMD
--- 7 GMD
--- 2 RMD
--- 1 HMD
*Font: gold
{
-Type: Resource
-Karma: Light
-Elements: Elec Lv5, Dark Lv5, Plasma Lv5, Laser Lv5, Blade Lv5, Solar Lv5
--Strengths: Metal, Dark, Ice, Aqua, Elec, Plasma, Stone, Laser, Sand, Shadow, Sonic, Fire, Light, Wind, Wood, Blade
--Weaknesses: Negated
-HP: 3,000
-Armor: 0
-Regeneration:
-Natural Avoids:
-- Natural Barrier (5-CD)
-Special Properties::
-- Irradiate (Status)
-- Darken (Status)
-- Shock (Status)
-- Paralyze (Status)
-- Blind (Status)
-- Berserk (Status)
-- Burn (Status)
-- Piercing (1-CD)
-- Reflection (1-CD)
-Immunities::
-- Darken, Paralyze, Shock, Irradiate, Burn
--Statistical Information--
}-Type: Resource
{--Effects: (Click to view)}° +1 element level.
° +1 accessory, Crest, and Program slots.
° +50% zenny from all sources, +10% more every new type bonus acquired by version.
° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
° Version 7: +1 use to all non-undershirt programs.
° Version 13: +1 equippable Mega-Program.
° Version 19: All current and future viruses get +1 hidden virus skill.
° +1 accessory, Crest, and Program slots.
° +50% zenny from all sources, +10% more every new type bonus acquired by version.
° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
° Version 7: +1 use to all non-undershirt programs.
° Version 13: +1 equippable Mega-Program.
° Version 19: All current and future viruses get +1 hidden virus skill.
-Karma: Light
{--Effects: (Click to view)}° Base: Gain a Hyper Mode
° v6: Gain a Hyper Mode
° v12: Gain a Hyper Mode
° v18: Gain a Hyper Mode
° Karmic Overflow: +1 Turn Duration to all HM
° v6: Gain a Hyper Mode
° v12: Gain a Hyper Mode
° v18: Gain a Hyper Mode
° Karmic Overflow: +1 Turn Duration to all HM
-Elements: Elec Lv5, Dark Lv5, Plasma Lv5, Laser Lv5, Blade Lv5, Solar Lv5
{--Effects: (Click to view)}::o:: When activating a survival effect, the user restores 10% of their maximum health and deals damage equal to the amount restored as an unaimed attack with Hits All.
::o:: When activating a survival effect, the user restores 10% of their maximum health and deals damage equal to the amount restored as an unaimed attack with Hits All.
::o:: Each turn, the user may release up to 3 attacks as they complete charging.
::o:: Special Property: Growing Prominence
::o:: Special Property: Power Core
::o:: User's Irradiate Effect can be stacked with multiple inflictions (duration unchanged).
::o:: At four afflictions, Irradiate prevents the afflicted from restoring Max-HP for its duration.
::o:: +1 Solar Effect. This can be an effect the user has already selected, except for special properties, and any effect that cannot normally be affected by full synchro effects.
::o:: User's Attacks automatically have "5 Turn Optional Charge" on creation.
::o:: User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1.
::o:: Piercing has -4 CD.
::o:: Charged Attacks deal x1.5 Total Damage.
::o:: +3 Preemptive Charges.
::o:: +5 S-Tier Attack Uses (applied as desired).
::o:: The first "Avoid Separately" C-Range Attack used in a turn gains +1 Hit
::o:: Reflection has -4 CD.
::o:: +2 Attack Slots.
::o:: Paralyze ignores Post-Infliction Immunity.
::o:: User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +100% Damage.
::o:: If the attack lands, twice the sacrificed HP is restored in the user's next Defensive Phase
::o:: Two Status Inflictions gains "Cannot be removed on turn of infliction" (0 Turn CD)
::o:: When activating a survival effect, the user restores 10% of their maximum health and deals damage equal to the amount restored as an unaimed attack with Hits All.
::o:: Each turn, the user may release up to 3 attacks as they complete charging.
::o:: Special Property: Growing Prominence
::o:: Special Property: Power Core
::o:: User's Irradiate Effect can be stacked with multiple inflictions (duration unchanged).
::o:: At four afflictions, Irradiate prevents the afflicted from restoring Max-HP for its duration.
::o:: +1 Solar Effect. This can be an effect the user has already selected, except for special properties, and any effect that cannot normally be affected by full synchro effects.
::o:: User's Attacks automatically have "5 Turn Optional Charge" on creation.
::o:: User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1.
::o:: Piercing has -4 CD.
::o:: Charged Attacks deal x1.5 Total Damage.
::o:: +3 Preemptive Charges.
::o:: +5 S-Tier Attack Uses (applied as desired).
::o:: The first "Avoid Separately" C-Range Attack used in a turn gains +1 Hit
::o:: Reflection has -4 CD.
::o:: +2 Attack Slots.
::o:: Paralyze ignores Post-Infliction Immunity.
::o:: User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +100% Damage.
::o:: If the attack lands, twice the sacrificed HP is restored in the user's next Defensive Phase
::o:: Two Status Inflictions gains "Cannot be removed on turn of infliction" (0 Turn CD)
--Strengths: Metal, Dark, Ice, Aqua, Elec, Plasma, Stone, Laser, Sand, Shadow, Sonic, Fire, Light, Wind, Wood, Blade
--Weaknesses: Negated
-HP: 3,000
-Armor: 0
-Regeneration:
-Natural Avoids:
-- Natural Barrier (5-CD)
-Special Properties::
-- Irradiate (Status)
-- Darken (Status)
-- Shock (Status)
-- Paralyze (Status)
-- Blind (Status)
-- Berserk (Status)
-- Burn (Status)
-- Piercing (1-CD)
-- Reflection (1-CD)
-Immunities::
-- Darken, Paralyze, Shock, Irradiate, Burn
{--Modifiers: (Click to view)}° Base HP (1,000)
° +2,000 HP (V-Up)
° +6 Elemental Levels (Skill)
° +5 Elemental Levels (Elemental Mastery)
° +3 Elemental Levels (Base)
° +3 Elemental Levels (Program)
° +3 Elemental Levels (Program)
° +2 Elemental Levels (Zircon Shard/Glass)
° +2 Elemental Levels (Zircon Cross)
° +2 Elemental Levels (V-Up)
° +2 Elemental Levels (Giga Expansion)
° +2 Normal Elements (Mantle)
° +1 Elemental Levels (Resource)
° +2,000 HP (V-Up)
° +6 Elemental Levels (Skill)
° +5 Elemental Levels (Elemental Mastery)
° +3 Elemental Levels (Base)
° +3 Elemental Levels (Program)
° +3 Elemental Levels (Program)
° +2 Elemental Levels (Zircon Shard/Glass)
° +2 Elemental Levels (Zircon Cross)
° +2 Elemental Levels (V-Up)
° +2 Elemental Levels (Giga Expansion)
° +2 Normal Elements (Mantle)
° +1 Elemental Levels (Resource)
{
1. [Boundless Energy] [X-Tier, Elemental Levels]
Potential made manifest, Infinitum uses a boundless well of power to assail his enemies.
::o:: Infinitum gains 6 Elemental Levels.
-- [Passive]
2. [Ancient's Wall] [C-Tier, Triune Avoidance]
An incredible wall of energy in its purest state, eradicating anything that touches it.
::o:: Infinitum triune avoids one attack.
-- [Active, 13/13 Uses]
3. [Ancient's Veil] [S-Tier, Barrier]
Potential wells up as an insurmountable barrier against the tide.
- This turn, Inifinitum can use charged attacks during his defensive phase to create a Barrier with HP equal to the total damage of the attacks used. The barrier automatically powerblocks uncharged attacks. Barrier is discarded at the end of the defensive phase. Cannot be augmented further.
-- [Active, 4/4 MAX Uses/Battle]
4. [Boundless Veil] [A-Tier, Avoidance Augment]
The well of energy that Infinitum pulls from is from the depths of his own potential. It will grow without ceasing.
- Infinitum's avoidances avoid/withstand four additional attacks.
-- [Passive]
5. [Ancient Surge] [S-Tier, Skill Use+]
A surge of power that brings forth the raw unformed potential, giving it shape and making it pure.
- +1 Use to One Skill.
-- [Active, 4/4 MAX Uses/Battle]
6. [Release Potetial] [B-Tier, CDR]
The simple point of energy: To be used.
- Applies -1-CD to 1 Attack.
-- [Active, 9/9 Uses/Battle]
7. [Signature Focus] [B-Tier, CDR]
His signature magic wells up at his command, stronger than ever before.
- Infinitum applies -8 CDR to attacks as desired.
-- [Passiv]
8. [Potentia] [A-Tier, Recovery]
Energy wells up from the power that rests within.
- Restores 1,050 HP.
-- [Active, 6/6 Uses]
9. [Converging Power] [S-Tier, Attack Imbue]
The conduit of power within his very being enables him to effortlessly weld his magic together.
-- Infinitum's manually charged Regular attacks may merge with one Regular charged attack to gain their Damage, elements, and 1 non-custom effect for that use per turn that it was charged.
-- Multiple charged Regular attacks can be imbued by this process, but the Attack will cost an additional Attack Slot for every Regular attack imbued beyond the first.
-- All costs of the merged attacks must be fully paid for. Standard imbue limitations apply. No more than 1 S-Tier effect can be imbued at a time.
--- [Passive]
--Skill Pool--
}1. [Boundless Energy] [X-Tier, Elemental Levels]
Potential made manifest, Infinitum uses a boundless well of power to assail his enemies.
::o:: Infinitum gains 6 Elemental Levels.
-- [Passive]
2. [Ancient's Wall] [C-Tier, Triune Avoidance]
An incredible wall of energy in its purest state, eradicating anything that touches it.
::o:: Infinitum triune avoids one attack.
-- [Active, 13/13 Uses]
3. [Ancient's Veil] [S-Tier, Barrier]
Potential wells up as an insurmountable barrier against the tide.
- This turn, Inifinitum can use charged attacks during his defensive phase to create a Barrier with HP equal to the total damage of the attacks used. The barrier automatically powerblocks uncharged attacks. Barrier is discarded at the end of the defensive phase. Cannot be augmented further.
-- [Active, 4/4 MAX Uses/Battle]
4. [Boundless Veil] [A-Tier, Avoidance Augment]
The well of energy that Infinitum pulls from is from the depths of his own potential. It will grow without ceasing.
- Infinitum's avoidances avoid/withstand four additional attacks.
-- [Passive]
5. [Ancient Surge] [S-Tier, Skill Use+]
A surge of power that brings forth the raw unformed potential, giving it shape and making it pure.
- +1 Use to One Skill.
-- [Active, 4/4 MAX Uses/Battle]
6. [Release Potetial] [B-Tier, CDR]
The simple point of energy: To be used.
- Applies -1-CD to 1 Attack.
-- [Active, 9/9 Uses/Battle]
7. [Signature Focus] [B-Tier, CDR]
His signature magic wells up at his command, stronger than ever before.
- Infinitum applies -8 CDR to attacks as desired.
-- [Passiv]
8. [Potentia] [A-Tier, Recovery]
Energy wells up from the power that rests within.
- Restores 1,050 HP.
-- [Active, 6/6 Uses]
9. [Converging Power] [S-Tier, Attack Imbue]
The conduit of power within his very being enables him to effortlessly weld his magic together.
-- Infinitum's manually charged Regular attacks may merge with one Regular charged attack to gain their Damage, elements, and 1 non-custom effect for that use per turn that it was charged.
-- Multiple charged Regular attacks can be imbued by this process, but the Attack will cost an additional Attack Slot for every Regular attack imbued beyond the first.
-- All costs of the merged attacks must be fully paid for. Standard imbue limitations apply. No more than 1 S-Tier effect can be imbued at a time.
--- [Passive]
{
1. [Summon Murian]
His own wonders to behold.
[80%] [::ShortCut:Element:Set::] [::ShortCut:Range:Set::]
::C:: Two aimers chosen upon use.
::C:: Multiple instances can be manually charged at once.
::B:: Non-Hidden Element of Choice selected upon use.
::o:: Can be optionally charged for up to 5 turns.
2. [Energy Well]
To convert another's energy back into raw potential, a circling vortex of raw energy takes them in.
[20% Target's Max HP] [::ShortCut:Element:Solar::] [::ShortCut:Range:S::]
::C:: Two aimers chosen upon use.
::B:: Deals 20% of Target's Current Health as Damage.
::o:: Can be optionally charged for up to 5 turns.
3. [Origin Well]
The place from which all is derived, taking what was always its own.
[10% Target's Max HP] [::ShortCut:Element:Solar::] [::ShortCut:Range:S::]
::C:: Two aimers chosen upon use.
::B:: Deals 10% of Target's Max Health as Damage.
::o:: Can be optionally charged for up to 5 turns.
4. [Source Flare]
Potential rises up and flares outward.
[90% / 2] [::ShortCut:Element:Solar::] [::ShortCut:Range:X::]
::A:: 2 Hits, Avoid Separately
::o:: Can be optionally charged for up to 5 turns.
Useable 1/Turn
5. [Infinite Thunder]
The power remains, although its source is very different. The sky folds back like a scroll to release its fury.
[50% / 6] [::ShortCut:Element:Elec::] [::ShortCut:Range:X::]
::A:: 6 Hits, Avoid Separately
::o:: Can be optionally charged for up to 5 turns.
Useable 1/Turn
6. [Infinite Storm]
The wrath that he carries with him, the decision to be more than he was made to be.
[40% / 6] [::ShortCut:Element:Dark::] [::ShortCut:Range:X::] [100%]
::A:: 6 Hits, Avoid Separately
::S:: Gains damage equal to the total damage of another attack used this turn.
::o:: Can be optionally charged for up to 5 turns.
1-Turn Required Charge, 5-CD, -1 Attack/Use, Damage Cannot be Further Augmented
::o:: 1 Use/Battle
7. [Confluence]
Potency and power, the force of the ancients. The surge of energy from his inner cannon will cleanse all.
[60% of User's Base per AS Sac'd] [::ShortCut:Element:Dark::] [::ShortCut:Range:X::] [100%]
::A:: 6 Hits, Avoid Separately
::A:: Gains 60% of the user's base damage per attack slot passed, this turn.
::o:: Can be optionally charged for up to 5 turns.
1-Turn Required Charge, 5-CD
8. [Devastator]
His newly found will, the unyielding might that gives way to no force.
[9% of Target's Max HP] [::ShortCut:Element:Solar::] [::ShortCut:Range:C::]
::B:: Deals 9% of Target's Max Health as Damage
::S:: Disrupts Avoidances
::S:: Auto-Atacks once at 50% damage per attack that an enemy avoided while this attack was charging.
1-Turn Required Charge, -2 Attacks/Use
::o:: 2 Use/Battle
9. [Manifest]
The power to do again what has come before.
[--] [::ShortCut:Element:Dark::] [::ShortCut:Range:S::]
::S:: Repeats the last standard attack used, retaining all damage and effects. Cannot be further augmented.
1-Turn Required Charge, -1 Attacks/Use
::o:: 3 Use/Battle
10. [Typhoon Dance]
Power released with a twirl of his cloak.
[60%] [::ShortCut:Element:Blade::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Hits up to 3 additional targets.
::B:: Interrupts.
::o:: Can be optionally charged for up to 5 turns.
11. [Flame Dance]
An inferno leaps off with every twirl of his cloak.
[60%] [::ShortCut:Element:Solar::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Hits up to 3 additional targets.
::B:: Burn
::o:: Can be optionally charged for up to 5 turns.
12. [Power Blade]
A slashing sword of raw energy.
[90%] [::ShortCut:Element:Blade::] [::ShortCut:Range:C::]
::C:: 2 aiming effects chosen upon use.
::B:: Cannot be Naturally Avoided.
::o:: Can be optionally charged for up to 5 turns.
13. [Deity's Gatling]
To use her wonders as his own, he dares to summon a gatling.
[120%] [::ShortCut:Element:Laser::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Gains hits instead of damage from optional charge.
::B:: Deals 1.5x User's Total Base Damage, Damage cannot be further augmented
::o:: Can be optionally charged for up to 5 turns.
14. [Deity's Blades]
To use her wonders as his own, he dares to summon a pair of swords.
[80%] [::ShortCut:Element:Blade::] [::ShortCut:Range:C::]
::C:: 2 aiming effects chosen upon use.
::C:: Multiple can be manually charged at once.
::B:: Cannot be Countered
::o:: Can be optionally charged for up to 5 turns.
15. [Deity's Drills]
To use her wonders as his own, he dares to summon a drill.
[80%] [::ShortCut:Element:Plasma::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Multiple can be manually charged at once
::B:: Ignores Armor
::o:: Can be optionally charged for up to 5 turns.
16. [Holy Thunder]
Lightning called from the skies to rain judgment.
[80%] [::ShortCut:Element:Elec::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Multiple can be manually charged at once.
::B:: Shock
::o:: Can be optionally charged for up to 5 turns.
17. [Severance from Potential]
A slicing wave that cuts one off from the energy.
[80%] [::ShortCut:Element:Dark::] [::ShortCut:Range:S::]
::C:: Undodgeable, Cuts Uncuttable Auras
::A:: If Hits, inflicts Darken
::o:: Can be optionally charged for up to 5 turns.
1-Turn Required Charge
18. [Weave of Judgment]
The root of power, turned into a wave of judgement.
[50%] [::ShortCut:Element:Dark::] [::ShortCut:Range:S::]
::B:: Cuts Uncuttable Auras
::S:: Cuts Darksoul, Cuts Undershirt, Disrupts Avoidances, Disrupts Grits, Cannot be Mitigated
::o:: Can be optionally charged for up to 5 turns.
-5 Attacks/Use
::o:: 3 Use/Battle
19. [Met Potential]
When the energy for something else finds its end, he utilizes it elsewhere.
[60%] [::ShortCut:Element:Elec::] [::ShortCut:Range:S::]
::C:: Breaks Shields, Fully Undodgeable
::A:: Destroys: Auras/Barriers
::S:: If destroys an aura/barrier, Infinitum adds the HP of the aura/barrier to an attack next turn.
::o:: Can be optionally charged for up to 5 turns.
2-Turn Required Charge, -1 Attacks/Use
::o:: 1 Use/Battle
20. [Welling Will]
The well of Infinitum's own will, becoming a font from which his power may flow.
[70% of Base per attack he avoided] [::ShortCut:Element:Solar::] [::ShortCut:Range:S::]
::A:: Deals 70% of Infinitum's Base per attack he avoided this turn.
::o:: Can be optionally charged for up to 5 turns.
1-Turn Required Charge
--Combat Information--
}Base Damage: 300
Attacks per Turn: 7 AS
Total Attacks: 25/25
Attacks
{--Modifiers: (Click to view)}° Base Damage (100)
° +200 Base Damage (V-Up)
° +200 Base Damage (V-Up)
Attacks per Turn: 7 AS
Total Attacks: 25/25
Attacks
1. [Summon Murian]
His own wonders to behold.
[80%] [::ShortCut:Element:Set::] [::ShortCut:Range:Set::]
::C:: Two aimers chosen upon use.
::C:: Multiple instances can be manually charged at once.
::B:: Non-Hidden Element of Choice selected upon use.
::o:: Can be optionally charged for up to 5 turns.
2. [Energy Well]
To convert another's energy back into raw potential, a circling vortex of raw energy takes them in.
[20% Target's Max HP] [::ShortCut:Element:Solar::] [::ShortCut:Range:S::]
::C:: Two aimers chosen upon use.
::B:: Deals 20% of Target's Current Health as Damage.
::o:: Can be optionally charged for up to 5 turns.
3. [Origin Well]
The place from which all is derived, taking what was always its own.
[10% Target's Max HP] [::ShortCut:Element:Solar::] [::ShortCut:Range:S::]
::C:: Two aimers chosen upon use.
::B:: Deals 10% of Target's Max Health as Damage.
::o:: Can be optionally charged for up to 5 turns.
4. [Source Flare]
Potential rises up and flares outward.
[90% / 2] [::ShortCut:Element:Solar::] [::ShortCut:Range:X::]
::A:: 2 Hits, Avoid Separately
::o:: Can be optionally charged for up to 5 turns.
Useable 1/Turn
5. [Infinite Thunder]
The power remains, although its source is very different. The sky folds back like a scroll to release its fury.
[50% / 6] [::ShortCut:Element:Elec::] [::ShortCut:Range:X::]
::A:: 6 Hits, Avoid Separately
::o:: Can be optionally charged for up to 5 turns.
Useable 1/Turn
6. [Infinite Storm]
The wrath that he carries with him, the decision to be more than he was made to be.
[40% / 6] [::ShortCut:Element:Dark::] [::ShortCut:Range:X::] [100%]
::A:: 6 Hits, Avoid Separately
::S:: Gains damage equal to the total damage of another attack used this turn.
::o:: Can be optionally charged for up to 5 turns.
1-Turn Required Charge, 5-CD, -1 Attack/Use, Damage Cannot be Further Augmented
::o:: 1 Use/Battle
7. [Confluence]
Potency and power, the force of the ancients. The surge of energy from his inner cannon will cleanse all.
[60% of User's Base per AS Sac'd] [::ShortCut:Element:Dark::] [::ShortCut:Range:X::] [100%]
::A:: 6 Hits, Avoid Separately
::A:: Gains 60% of the user's base damage per attack slot passed, this turn.
::o:: Can be optionally charged for up to 5 turns.
1-Turn Required Charge, 5-CD
8. [Devastator]
His newly found will, the unyielding might that gives way to no force.
[9% of Target's Max HP] [::ShortCut:Element:Solar::] [::ShortCut:Range:C::]
::B:: Deals 9% of Target's Max Health as Damage
::S:: Disrupts Avoidances
::S:: Auto-Atacks once at 50% damage per attack that an enemy avoided while this attack was charging.
1-Turn Required Charge, -2 Attacks/Use
::o:: 2 Use/Battle
9. [Manifest]
The power to do again what has come before.
[--] [::ShortCut:Element:Dark::] [::ShortCut:Range:S::]
::S:: Repeats the last standard attack used, retaining all damage and effects. Cannot be further augmented.
1-Turn Required Charge, -1 Attacks/Use
::o:: 3 Use/Battle
10. [Typhoon Dance]
Power released with a twirl of his cloak.
[60%] [::ShortCut:Element:Blade::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Hits up to 3 additional targets.
::B:: Interrupts.
::o:: Can be optionally charged for up to 5 turns.
11. [Flame Dance]
An inferno leaps off with every twirl of his cloak.
[60%] [::ShortCut:Element:Solar::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Hits up to 3 additional targets.
::B:: Burn
::o:: Can be optionally charged for up to 5 turns.
12. [Power Blade]
A slashing sword of raw energy.
[90%] [::ShortCut:Element:Blade::] [::ShortCut:Range:C::]
::C:: 2 aiming effects chosen upon use.
::B:: Cannot be Naturally Avoided.
::o:: Can be optionally charged for up to 5 turns.
13. [Deity's Gatling]
To use her wonders as his own, he dares to summon a gatling.
[120%] [::ShortCut:Element:Laser::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Gains hits instead of damage from optional charge.
::B:: Deals 1.5x User's Total Base Damage, Damage cannot be further augmented
::o:: Can be optionally charged for up to 5 turns.
14. [Deity's Blades]
To use her wonders as his own, he dares to summon a pair of swords.
[80%] [::ShortCut:Element:Blade::] [::ShortCut:Range:C::]
::C:: 2 aiming effects chosen upon use.
::C:: Multiple can be manually charged at once.
::B:: Cannot be Countered
::o:: Can be optionally charged for up to 5 turns.
15. [Deity's Drills]
To use her wonders as his own, he dares to summon a drill.
[80%] [::ShortCut:Element:Plasma::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Multiple can be manually charged at once
::B:: Ignores Armor
::o:: Can be optionally charged for up to 5 turns.
16. [Holy Thunder]
Lightning called from the skies to rain judgment.
[80%] [::ShortCut:Element:Elec::] [::ShortCut:Range:S::]
::C:: 2 aiming effects chosen upon use.
::C:: Multiple can be manually charged at once.
::B:: Shock
::o:: Can be optionally charged for up to 5 turns.
17. [Severance from Potential]
A slicing wave that cuts one off from the energy.
[80%] [::ShortCut:Element:Dark::] [::ShortCut:Range:S::]
::C:: Undodgeable, Cuts Uncuttable Auras
::A:: If Hits, inflicts Darken
::o:: Can be optionally charged for up to 5 turns.
1-Turn Required Charge
18. [Weave of Judgment]
The root of power, turned into a wave of judgement.
[50%] [::ShortCut:Element:Dark::] [::ShortCut:Range:S::]
::B:: Cuts Uncuttable Auras
::S:: Cuts Darksoul, Cuts Undershirt, Disrupts Avoidances, Disrupts Grits, Cannot be Mitigated
::o:: Can be optionally charged for up to 5 turns.
-5 Attacks/Use
::o:: 3 Use/Battle
19. [Met Potential]
When the energy for something else finds its end, he utilizes it elsewhere.
[60%] [::ShortCut:Element:Elec::] [::ShortCut:Range:S::]
::C:: Breaks Shields, Fully Undodgeable
::A:: Destroys: Auras/Barriers
::S:: If destroys an aura/barrier, Infinitum adds the HP of the aura/barrier to an attack next turn.
::o:: Can be optionally charged for up to 5 turns.
2-Turn Required Charge, -1 Attacks/Use
::o:: 1 Use/Battle
20. [Welling Will]
The well of Infinitum's own will, becoming a font from which his power may flow.
[70% of Base per attack he avoided] [::ShortCut:Element:Solar::] [::ShortCut:Range:S::]
::A:: Deals 70% of Infinitum's Base per attack he avoided this turn.
::o:: Can be optionally charged for up to 5 turns.
1-Turn Required Charge
{
--Chip Library--
}}
Total Number of Chips Per Battle: 5
Mega Chips: 3
Giga Chips: 1
Standard/Dark Chips
[::Chip:Bug FixLv1:v21:#5::]
[::Chip:Air ShoesLv1:v21:#5::]
[::Chip:Elemental RageLv1:v21:#5::]
[::Chip:Air SwordLv1:v21::]
Mega Chips
[::Chip:Grass PanelsLv0:v0::]
[::Chip:Ocean PanelsLv0:v0::]
[::Chip:Magnet PanelsLv0:v0::]
[::Chip:Broken PanelsLv0:v0::]
[::Chip:Poison PanelsLv0:v0::]
Giga Chips/Advanced Dark Chips
Total Number of Chips Per Battle: 5
Mega Chips: 3
Giga Chips: 1
Standard/Dark Chips
[::Chip:Bug FixLv1:v21:#5::]
[::Chip:Air ShoesLv1:v21:#5::]
[::Chip:Elemental RageLv1:v21:#5::]
[::Chip:Air SwordLv1:v21::]
Mega Chips
[::Chip:Grass PanelsLv0:v0::]
[::Chip:Ocean PanelsLv0:v0::]
[::Chip:Magnet PanelsLv0:v0::]
[::Chip:Broken PanelsLv0:v0::]
[::Chip:Poison PanelsLv0:v0::]
Giga Chips/Advanced Dark Chips
{
--Navi Customizer--
}}
--|Programs|--
[9/9 Equipped]
Defensive Programs
[⇪ Anti Damage SP]
Passive Mega Program.
Negates all Auto-Attacks against the user.
[Undershirt ⇪ Nu]
Activated Program ⦗Uses per battle: 1/1⦘
User survives a fatal turn of damage with 1 HP.
For every activation after the first: User survives one full fatal attack with 1 HP.
Offensive Programs
[Inititive ⇪ Omega]
Passive Program
Initiative grants +5 Initiative Lv instead
Supportive Programs
[Set <Stage> ⇪ Omega]
Activated Program [2/2 Uses]
User may change all panels on the field for 3 Turns. Stage is chosen upon use.
[⇪ Elemental Expansion SP]
Passive Mega Program.
User has +3 Element Levels.
[⇪ Elemental Expansion SP]
Passive Mega Program.
User has +3 Element Levels.
Regenerative Programs
[N/A]
[Skill Addition ⇪ Delta]
Activated Program [2/2 Uses]
+2 uses to One Activated Skill when activated. Can bypass the hardcap of specific skills. This program can no longer gain uses mid-battle.
Hidden Programs
Endure
Activated Hidden Program
User survives a fatal turn of damage with 1 HP. If this is not the first Undershirt effect activated, the user instead survives a full fatal attack with 1 HP. When activated, the user has +1 Attack Slot and +50 Damage for the remainder of battle.
This program can be cut like any other Undershirt.
⦗Uses per battle: 4⦘
Giga Program
Elemental Mastery ⇪ Karmic Overflow
A torrent of possibilities.
° User has +5 Element Levels and gains access to 1 Hidden Element of choice
° Double the effects of 1 Non-Hidden Element the user belongs to
° User’s Elemental Weaknesses are negated
::o:: +1 Karma Bonus
--|Accessories|--
[4/4 Equipped]
[Zircon Shard]
A single shard of Zircon, gives off a weak light.
° User has +2 Elemental Levels
° If equipped alongside a Glass Cross, has the effects of Zircon Cross instead
° If equipped alongside a Glass Star, has the effects of Zircon Star instead
[Glass Cross of Glass]
A shining cross of... glass? I think it's broken!
° -10 DMG
![](http://i.imgur.com/BuiewBu.png)
Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
° +2 Element Levels
![](http://i.imgur.com/RikoKHo.png)
Rose Quartz Star of Ability
A shining cross of rose quartz, emanates a powerful force.
° ° One Program has double its stated effects, if applicable
° If multiple Rose Quartz Stars are equipped, they may not affect the same program
--|Crests|--
[2/4 Equipped]
![](https://i.imgur.com/0IEhX6q.png)
Mantle of The Ultimate Fighter A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots (the same upgrade can be equipped multiple times)
::o:: ⇪ Ultimate Power: +1 Normal Element Level (x2)
![](https://i.imgur.com/3fV5Fg6.gif)
Champion's Proof The ultimate proof that the holder has helped to defeat a Titan in battle.
° +1 Program Slot
° +1 Accessory Slot
° Passive: One of the added slots is allowed to hold a second instance of an already equipped item.
[9/9 Equipped]
Defensive Programs
[⇪ Anti Damage SP]
Passive Mega Program.
Negates all Auto-Attacks against the user.
[Undershirt ⇪ Nu]
Activated Program ⦗Uses per battle: 1/1⦘
User survives a fatal turn of damage with 1 HP.
For every activation after the first: User survives one full fatal attack with 1 HP.
Offensive Programs
[Inititive ⇪ Omega]
Passive Program
Initiative grants +5 Initiative Lv instead
Supportive Programs
[Set <Stage> ⇪ Omega]
Activated Program [2/2 Uses]
User may change all panels on the field for 3 Turns. Stage is chosen upon use.
[⇪ Elemental Expansion SP]
Passive Mega Program.
User has +3 Element Levels.
[⇪ Elemental Expansion SP]
Passive Mega Program.
User has +3 Element Levels.
Regenerative Programs
[N/A]
[Skill Addition ⇪ Delta]
Activated Program [2/2 Uses]
+2 uses to One Activated Skill when activated. Can bypass the hardcap of specific skills. This program can no longer gain uses mid-battle.
Hidden Programs
Endure
Activated Hidden Program
User survives a fatal turn of damage with 1 HP. If this is not the first Undershirt effect activated, the user instead survives a full fatal attack with 1 HP. When activated, the user has +1 Attack Slot and +50 Damage for the remainder of battle.
This program can be cut like any other Undershirt.
⦗Uses per battle: 4⦘
Giga Program
Elemental Mastery ⇪ Karmic Overflow
A torrent of possibilities.
° User has +5 Element Levels and gains access to 1 Hidden Element of choice
° Double the effects of 1 Non-Hidden Element the user belongs to
° User’s Elemental Weaknesses are negated
::o:: +1 Karma Bonus
--|Accessories|--
[4/4 Equipped]
[Zircon Shard]
A single shard of Zircon, gives off a weak light.
° User has +2 Elemental Levels
° If equipped alongside a Glass Cross, has the effects of Zircon Cross instead
° If equipped alongside a Glass Star, has the effects of Zircon Star instead
[Glass Cross of Glass]
A shining cross of... glass? I think it's broken!
° -10 DMG
![](http://i.imgur.com/BuiewBu.png)
Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
° +2 Element Levels
![](http://i.imgur.com/RikoKHo.png)
Rose Quartz Star of Ability
A shining cross of rose quartz, emanates a powerful force.
° ° One Program has double its stated effects, if applicable
° If multiple Rose Quartz Stars are equipped, they may not affect the same program
--|Crests|--
[2/4 Equipped]
![](https://i.imgur.com/0IEhX6q.png)
Mantle of The Ultimate Fighter
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots (the same upgrade can be equipped multiple times)
::o:: ⇪ Ultimate Power: +1 Normal Element Level (x2)
![](https://i.imgur.com/3fV5Fg6.gif)
Champion's Proof
° +1 Program Slot
° +1 Accessory Slot
° Passive: One of the added slots is allowed to hold a second instance of an already equipped item.
{
[Anima Mundi] [Advanced Form, Hyper Format]
The root of all power, the source of all energy; potential, unforged and unrefined.
- Infinitum can release optionally charged attacks that began manually charging during this hyper mode the turn their charge is complete.
- Infnitum is ejected from this Hyper Mode if damaged by a charged attack.
--- 3-Turn Duration.
[Unlocked Potential] [Advanced Form, Hyper Format]
Everflowing energy overwhelms all but its intended wielder, the power of Infinitum made clear.
- Infinitum gains +1 Attack Use applied to attacks as desired whenever an opponent spends a skill use.
- Infinitum can be prematurely ejected from this Hyper Mode if an opponent expends all uses from any attack.
--- 3-Turn Duration.
[Ancient's Awakening] [Advanced Form, Hyper Format]
The power of the truth within.
- Infinitum gains +1 Skill Use applied to skills as desired whenever an opponent spends a skill use.
-- Infnitum can be prematurely ejected from this hyper mode if an opponent expends all uses from any skill.
--- 3-Turn Duration.
[Flexible Mastery] [Advanced Form, Soul Unison]
The root of all power is the same; the principle allows one to become as any.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, user gains the Lv5 Effects of the Chip's first natural Element
° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage
° Lasts for 3 Turns
--Hyper Repertoire--
}[Anima Mundi] [Advanced Form, Hyper Format]
The root of all power, the source of all energy; potential, unforged and unrefined.
- Infinitum can release optionally charged attacks that began manually charging during this hyper mode the turn their charge is complete.
- Infnitum is ejected from this Hyper Mode if damaged by a charged attack.
--- 3-Turn Duration.
[Unlocked Potential] [Advanced Form, Hyper Format]
Everflowing energy overwhelms all but its intended wielder, the power of Infinitum made clear.
- Infinitum gains +1 Attack Use applied to attacks as desired whenever an opponent spends a skill use.
- Infinitum can be prematurely ejected from this Hyper Mode if an opponent expends all uses from any attack.
--- 3-Turn Duration.
[Ancient's Awakening] [Advanced Form, Hyper Format]
The power of the truth within.
- Infinitum gains +1 Skill Use applied to skills as desired whenever an opponent spends a skill use.
-- Infnitum can be prematurely ejected from this hyper mode if an opponent expends all uses from any skill.
--- 3-Turn Duration.
[Flexible Mastery] [Advanced Form, Soul Unison]
The root of all power is the same; the principle allows one to become as any.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, user gains the Lv5 Effects of the Chip's first natural Element
° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage
° Lasts for 3 Turns