Post by Zeta on Oct 18, 2017 13:54:11 GMT -8
Turn 1
Circusman Phase:
Circusman Phase:
Defensive Phase: [8,000/8,000]
° Nothing
Total DMG: 0 Damage
Supportive Phase:
° Nothing
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 5,400 Damage
HP: [8,000/8,000]
Anastasia.TAR Phase:
Defensive Phase: +/-0 Armor
[ Tiger Ring ]: Avoided with Attribution
[ Tiger Ring ]: Avoided with Attribution
[ Happy Hand ]: Hits for 400 Damage
[ Happy Hand ]: Hits for 400 Damage
[ Happy Hand ]: Hits for 400 Damage
[ Chaos Carasoul ]: Avoided with Involution, Endured
[ Chaos Carasoul ]: Avoided with Involution, Destroyed
Name: Attribution
Type: Defense Skill
Class: C-Tier
Description:
Effects: User blocks 1 incoming attack
Used: [2/7]
Name: Involution
Type: Support Skill
Class: A-Tier
Description:
Effects: Summons a thick barrier with 460-HP around your navi
° Thick Barrier can endure at least 2 Attacks before breaking
Used: [1/3]
Total DMG: 1,200 Damage
HP: [3,800/5,000]
Set-Up Phase:
Regeneration: +0-HP
HP: [3,800/5,000]
Name: Transfusion
Type: Support Skill
Class: A-Tier
Description:
Effects: The user restores 460-HP
° User removes all instances of 1 Negative Status from themselves
Used: [2/3]
HP: [4,720/5,000]
Offensive Phase: 5 Attack Slots
[ Charging ]: Admiration [1/4]
[ Charging ]: Realisation [1/4]
[ Charging ]: Repercussion [1/5]
[ Charging ]: Restriction [1/5]
[ Charging ]: Recuperation [1/5]
Total DMG:
0 Damage @ Circusman
Conclusion:
HP: [4,720/5,000]
Status: Normal
Panels: Normal
Cooldown:
Turn 2
Circusman Phase:
Circusman Phase:
Defensive Phase: [8,000/8,000]
° Nothing
Total DMG: 0 Damage
Supportive Phase:
° Nothing
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 5,400 Damage
HP: [8,000/8,000]
Anastasia.TAR Phase:
Defensive Phase: +/-0 Armor
[ Tiger Ring ]: Avoided with Attribution
[ Tiger Ring ]: Avoided with Attribution
[ Tiger Ring ]: Avoided with Attribution
[ Tiger Ring ]: Avoided with Attribution
[ Happy Hand ]: Hits for 400 Damage
[ Happy Hand ]: Hits for 400 Damage
[ Happy Hand ]: Hits for 400 Damage
[ Chaos Carasoul ]: Avoided with Involution, Endured
[ Chaos Carasoul ]: Avoided with Involution, Destroyed
Name: Attribution
Type: Defense Skill
Class: C-Tier
Description:
Effects: User blocks 1 incoming attack
Used: [6/7]
Name: Involution
Type: Support Skill
Class: A-Tier
Description:
Effects: Summons a thick barrier with 460-HP around your navi
° Thick Barrier can endure at least 2 Attacks before breaking
Used: [2/3]
Total DMG: 1,200 Damage
HP: [3,520/5,000]
Set-Up Phase:
Regeneration: +0-HP
HP: [3,520/5,000]
Name: Transfusion
Type: Support Skill
Class: A-Tier
Description:
Effects: The user restores 460-HP
° User removes all instances of 1 Negative Status from themselves
Used: [3/3]
HP: [3,980/5,000]
Offensive Phase: 5 Attack Slots
[ Charging ]: Admiration [2/4]
[ Charging ]: Realisation [2/4]
[ Charging ]: Repercussion [2/5]
[ Charging ]: Restriction [2/5]
[ Charging ]: Recuperation [2/5]
Total DMG:
0 Damage @ Circusman
Conclusion:
HP: [3,920/5,000]
Status: Normal
Panels: Normal
Cooldown:
Turn 3
Circusman Phase:
Circusman Phase:
Defensive Phase: [8,000/8,000]
° Nothing
Total DMG: 0 Damage
Supportive Phase:
° Nothing
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 5,400 Damage
HP: [8,000/8,000]
Anastasia.TAR Phase:
Defensive Phase: +/-0 Armor
Total DMG: Takes All Damage
[ Darksoul Activates ]
HP: [1/5,000]
Set-Up Phase:
Regeneration: +0-HP
HP: [1/5,000]
Offensive Phase: 5 Attack Slots
[ Charging ]: Admiration [3/4]
[ Charging ]: Realisation [3/4]
[ Charging ]: Repercussion [3/5]
[ Charging ]: Restriction [3/5]
[ Charging ]: Recuperation [3/5]
Total DMG:
0 Damage @ Circusman
Conclusion:
HP: [1/5,000]
DS: [1/4]
Status: Normal
Panels: Normal
Cooldown:
Turn 4
Circusman Phase:
Circusman Phase:
Defensive Phase: [8,000/8,000]
° Nothing
Total DMG: 0 Damage
Supportive Phase:
° Nothing
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 5,400 Damage
HP: [8,000/8,000]
Anastasia.TAR Phase:
Defensive Phase: +/-0 Armor
Total DMG: Takes All Damage
[ Darksoul Active ]
HP: [1/5,000]
Set-Up Phase:
Regeneration: +0-HP
HP: [1/5,000]
Offensive Phase: 5 Attack Slots
[ Charging ]: Admiration [4/4]
[ Charging ]: Realisation [4/4]
[ Charging ]: Repercussion [4/5]
[ Charging ]: Restriction [4/5]
[ Charging ]: Recuperation [4/5]
Total DMG:
0 Damage @ Circusman
Conclusion:
HP: [1/5,000]
DS: [2/4]
Status: Normal
Panels: Normal
Cooldown:
Turn 5
Circusman Phase:
Circusman Phase:
Defensive Phase: [8,000/8,000]
° Nothing
Total DMG: 0 Damage
Supportive Phase:
° Nothing
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 5,400 Damage
HP: [8,000/8,000]
Anastasia.TAR Phase:
Defensive Phase: +/-0 Armor
Total DMG: Takes All Damage
[ Darksoul Active ]
HP: [1/5,000]
Set-Up Phase:
Regeneration: +0-HP
HP: [1/5,000]
Offensive Phase: 5 Attack Slots
Name: Admiration
Element: Normal
Range: S-Range
Description:
Damage: 0 DMG [100%]
Effects: Next four attacks gain +325 Damage
° Lasts for one additional turn
Charge: 4
Cooldown: 1
Name: Realisation
Element: Normal
Range: S-Range
Description:
Damage: 0 DMG [100%]
Effects: Next four attacks gain +325 Damage
° Lasts for one additional turn
Charge: 4
Cooldown: 1
Name: Desolation
Type: Support Skill
Class: S-Tier
Description:
Effects: The effect of an optional charge multiplier is doubled upon use
Used: [1/1]
Name: Repercussion
Element: Normal
Range: S-Range
Description:
Damage:
Effects: Cannot be Naturally Avoided
° Damage Boosts are applied to all hits
Optional Charge: 4
Charge: 1
Name: Restriction
Element: Elec
Range: S-Range
Description:
Damage:
Effects: Cannot be Naturally Avoided
° Damage Boosts are applied to all hits
Optional Charge: 4
Charge: 1
Name: Recuperation
Element: Normal
Range: C-Range
Description:
Damage:
Effects: Cannot be Naturally Avoided
° Damage Boosts are applied to all hits
Optional Charge: 4
Charge: 1
Total DMG:
106,560 Damage @ Circusman
Conclusion:
HP: [1/5,000]
DS: [3/4]
Status: Normal
Panels: Normal
Cooldown:
Turn 6
Circusman Phase:
Circusman Phase:
Defensive Phase: [8,000/8,000]
[ Repercussion ]: Hits for 53,280 Damage
Conclusion: Circusman Deleted
° Rewards: +1 BMD || +1 CMD