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Post by Zeta on Oct 11, 2017 17:08:02 GMT -8
{
COMMAND MISSION TEAM (Click to Reveal/Hide Stats)
} [ Universal Skill - Unity] [ When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [ Passive] Massimo{ (Click to Reveal/Hide Stats)} HP: 30,000 Armor: 500 Regeneration: 0 Type: Mini Boss Element: MetalStrengths: Sonic, Stone, Blade, Seeking, Metal Weaknesses: Aqua, Laser, Elec, Ice, Bug [ Skill - Vengeful Counter] [ Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [ Passive] [ Hyper Mode - Glint Armor] [ Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Massive Lance] [ Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 900 + (100 * Target's Version)° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect). Cinnamon{ (Click to Reveal/Hide Stats)} HP: 20,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: Light Strengths: Break, Laser, Fire, Sonic, Light Weaknesses: Plasma, Dark, Shadow, Toxic, Bug [ Skill - Angelic Aide] [ Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [ Passive] [ Hyper Mode - Iron Maiden] [ Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Angel Hand] [ Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version)° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions. Marino{ (Click to Reveal/Hide Stats)} HP: 10,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: ShadowStrengths: Dark, Seeking, Elec, Ice, Shadow Weaknesses: Stone, Fire, Light, Blade, Bug [ Skill - Hyper Drive] [ Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [ Passive] [ Hyper Mode - Quick Silver] [ Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Beam Knife] [ Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version)° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Marino Stamp] [ Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version)° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Mirage Dive] [ Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version)° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50% Attack Pattern Command Mission Team Battle Rules° Can be challenge by multiple opponents, rewards are unaffected ° Unless any member of your team has Initiative, the Boss Team attacks first ° When fought as a group, any member of the group may operate the Team ° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD Pattern Versus All OpponentsMassimo ° Massive Lance (aimed once at each target)° When one ally has been defeated: Massive Lance (aimed once at each target)° When both allies have been defeated: Massive Lance (aimed once at each target)Cinnamon ° Angel Hand (aimed once at each target)° When one ally has been defeated: Angel Hand (aimed once at each target)° When both allies have been defeated: Angel Hand (aimed once at each target)Marino ° Beam Knife (aimed once at each target)° Marino Stamp (aimed once at each target)° Mirage Dive (aimed at all targets)° Pattern repeats when additional Attack Slots are gained
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Post by Zeta on Oct 11, 2017 17:08:24 GMT -8
Turn 1
CMT Phase:
[Universal Skill - Unity] [When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [Passive]
Massimo's Defensive Phase: +500 Armor
° Nothing
Total DMG: 0 Damage
HP: [30,000/30,000]
Supportive Phase:
° Nothing
HP: [30,000/30,000]
Offensive Phase:
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,500 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 2,500 Damage
Cinannmon's Defensive Phase: +0 Armor
° Nothing
Total DMG: 0 Damage
HP: [20,000/20,000]
Supportive Phase:
° Nothing
HP: [20,000/20,000]
Offensive Phase:
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 650 Damage ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions
Total DMG: 650 Damage
Marino's Defensive Phase: +0 Armor
° Nothing
Total DMG: 0 Damage
HP: [10,000/10,000]
Supportive Phase:
° Nothing
HP: [10,000/10,000]
Offensive Phase:
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 950 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 950 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 950 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
Total DMG: 2,850 Damage
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Post by Zeta on Oct 11, 2017 17:29:13 GMT -8
Spartan.EXN Phase:
Pre-Phase:
Name: Ancestral Order Type: Offensive Skills Class: A-Tier Description: Spartan stores excess energy within his Nova Core Effects: ° Spartan gains +1 Auto Charge ° Auto Charged Attack deals 0 Damage upon use, but the damage the attack would have dealt is transfered to the next 2 Attacks instead ° Auto Charged attack still takes up an attack slot upon use ° Applies before all other boosts to damage when transfered Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Spartan has a strength against Metal Element, and a weakness against Shadow Element
[ Massive Lance ]: Avoided with Natural Barrier [ Angel Hand ]: Avoided with Phantom Wisdom, Endured [1/4] [ Beam Knife ]: Avoided with Paradox Fusion [1/10] [ Marino Stamp ]: Avoided with Eternal Light [1/10] [ Mirage Dive ]: Avoided with Phantom Wisdom, Broken
Name: Phantom Wisdom Type: Support Skills Class: A-Tier Description: Spartan creates a basic force field to occasionally negate attacks on contact Effects: ° Summons a thick barrier with 620-HP around your navi ° Thick Barrier can endure at least 2 Attacks before breaking ° User may sacrifice an attack slot to Natural Barrier one additional attack Used: [1/4]
Name: Paradox Fusion Type: Defense Skills Class: C-Tier Description: Spartan summons a basic shield through nuclear fusion Effects: ° User blocks 1 one incoming attack ° User may sacrifice an attack slot to Naturally Block one additional attack Used: [1/10]
Name: Eternal Light Type: Speed Skills Class: C-Tier Description: Spartan releases stored energy to evade certain attacks Effects: ° User dodges 1 incoming attack ° User may sacrifice an attack slot to Naturally Dodge one additional attack Used: [1/10]
Total DMG: 0 Damage
HP: [1,900/1,900]
Supportive Phase:
Regeneration: +0-HP
Offensive Phase: 9 Attack Slots || +1 Starting Turn
[ Auto Charge ]: Promethium [1/4]
° Spartan passed up 9 Attack Slots
Total DMG: 0 Damage @ CMT
Conclusion: HP: [1,900/1,900] Status: Normal Panels: Normal
Cooldown: [ Natural Barrier ]: [0/5]
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Post by Zeta on Oct 11, 2017 17:32:45 GMT -8
Turn 2
CMT Phase:
[Universal Skill - Unity] [When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [Passive]
Massimo's Defensive Phase: +500 Armor
° Nothing
Total DMG: 0 Damage
HP: [30,000/30,000]
Supportive Phase:
° Nothing
HP: [30,000/30,000]
Offensive Phase:
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,500 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 2,500 Damage
Cinannmon's Defensive Phase: +0 Armor
° Nothing
Total DMG: 0 Damage
HP: [20,000/20,000]
Supportive Phase:
° Nothing
HP: [20,000/20,000]
Offensive Phase:
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 650 Damage ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions
Total DMG: 650 Damage
Marino's Defensive Phase: +0 Armor
° Nothing
Total DMG: 0 Damage
HP: [10,000/10,000]
Supportive Phase:
° Nothing
HP: [10,000/10,000]
Offensive Phase:
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 950 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 950 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 950 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 950 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
Total DMG: 3,800 Damage
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Post by Zeta on Oct 11, 2017 17:43:12 GMT -8
Spartan.EXN Phase:
Pre-Phase:
Name: Ancestral Order Type: Offensive Skills Class: A-Tier Description: Spartan stores excess energy within his Nova Core Effects: ° Spartan gains +1 Auto Charge ° Auto Charged Attack deals 0 Damage upon use, but the damage the attack would have dealt is transfered to the next 2 Attacks instead ° Auto Charged attack still takes up an attack slot upon use ° Applies before all other boosts to damage when transfered Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Spartan has a strength against Metal Element, and a weakness against Shadow Element
[ Massive Lance ]: Avoided with Phantom Wisdom, Endured [2/4] [ Angel Hand ]: Avoided with Phantom Wisdom, Broken [ Beam Knife ]: Avoided with Paradox Fusion [2/10] [ Marino Stamp ]: Avoided with Eternal Light [2/10] [ Mirage Dive ]: Avoided with Phantom Wisdom [3/4] [ Beam Knife ]: Avoided with Paradox Fusion [3/10]
° Spartan expended one use of Power Gauntlets
Name: Phantom Wisdom Type: Support Skills Class: A-Tier Description: Spartan creates a basic force field to occasionally negate attacks on contact Effects: ° Summons a thick barrier with 620-HP around your navi ° Thick Barrier can endure at least 2 Attacks before breaking ° User may sacrifice an attack slot to Natural Barrier one additional attack Used: [3/4]
Name: Paradox Fusion Type: Defense Skills Class: C-Tier Description: Spartan summons a basic shield through nuclear fusion Effects: ° User blocks 1 one incoming attack ° User may sacrifice an attack slot to Naturally Block one additional attack Used: [3/10]
Name: Eternal Light Type: Speed Skills Class: C-Tier Description: Spartan releases stored energy to evade certain attacks Effects: ° User dodges 1 incoming attack ° User may sacrifice an attack slot to Naturally Dodge one additional attack Used: [2/10]
Total DMG: 0 Damage
HP: [1,900/1,900]
Supportive Phase:
Regeneration: +0-HP
Magnet Panels Elec Element ° When the stage is set, the user chooses C or S ° Blade and Metal Element attacks of that range can't be used ° Other non-Elec attacks of that range lose one aimer (of the attacker's choice) ° Elec Navis have +1 attack slot ° Lasts 2 turns
° Spartan chooses C-Range
Offensive Phase: 8 Attack Slots
[ Auto Charging ]: Promethium [2/4] [ Auto Charging ]: Excimer [1/2] [ Charging ]: Sardonyx [1/2]
° Spartan passed up 7 Attack Slots
Total DMG: 0 Damage @ CMT
Conclusion: HP: [1,900/1,900] Status: Normal Panels: Metal [1/2]
Cooldown: [ Natural Barrier ]: [1/5]
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Post by Zeta on Oct 11, 2017 17:47:29 GMT -8
Turn 3
CMT Phase:
[Universal Skill - Unity] [When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [Passive]
Massimo's Defensive Phase: +500 Armor
° Nothing
Total DMG: 0 Damage
HP: [30,000/30,000]
Supportive Phase:
° Nothing
HP: [30,000/30,000]
Offensive Phase:
Total DMG: 0 Damage
Cinannmon's Defensive Phase: +0 Armor
° Nothing
Total DMG: 0 Damage
HP: [20,000/20,000]
Supportive Phase:
° Nothing
HP: [20,000/20,000]
Offensive Phase:
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 650 Damage ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions
Total DMG: 650 Damage
Marino's Defensive Phase: +0 Armor
° Nothing
Total DMG: 0 Damage
HP: [10,000/10,000]
Supportive Phase:
° Nothing
HP: [10,000/10,000]
Offensive Phase:
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 950 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 950 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 950 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 950 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 950 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
Total DMG: 4,750 Damage
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Post by Zeta on Oct 11, 2017 17:55:05 GMT -8
Spartan.EXN Phase:
Pre-Phase:
Name: Ancestral Order Type: Offensive Skills Class: A-Tier Description: Spartan stores excess energy within his Nova Core Effects: ° Spartan gains +1 Auto Charge ° Auto Charged Attack deals 0 Damage upon use, but the damage the attack would have dealt is transfered to the next 2 Attacks instead ° Auto Charged attack still takes up an attack slot upon use ° Applies before all other boosts to damage when transfered Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Spartan has a strength against Metal Element, and a weakness against Shadow Element
[ Angel Hand ]: Avoided with Phantom Wisdom, Endured [4/4] [ Beam Knife ]: Avoided with Paradox Fusion [4/10] [ Marino Stamp ]: Avoided with Eternal Light [3/10] [ Mirage Dive ]: Avoided with Phantom Wisdom, Broken [ Beam Knife ]: Avoided with Paradox Fusion [5/10] [ Marino Stamp ]: Avoided with Eternal Light [4/10]
Name: Phantom Wisdom Type: Support Skills Class: A-Tier Description: Spartan creates a basic force field to occasionally negate attacks on contact Effects: ° Summons a thick barrier with 620-HP around your navi ° Thick Barrier can endure at least 2 Attacks before breaking ° User may sacrifice an attack slot to Natural Barrier one additional attack Used: [4/4]
Name: Paradox Fusion Type: Defense Skills Class: C-Tier Description: Spartan summons a basic shield through nuclear fusion Effects: ° User blocks 1 one incoming attack ° User may sacrifice an attack slot to Naturally Block one additional attack Used: [5/10]
Name: Eternal Light Type: Speed Skills Class: C-Tier Description: Spartan releases stored energy to evade certain attacks Effects: ° User dodges 1 incoming attack ° User may sacrifice an attack slot to Naturally Dodge one additional attack Used: [4/10]
Total DMG: 0 Damage
HP: [1,900/1,900]
Supportive Phase:
Regeneration: +0-HP
Offensive Phase: 8 Attack Slots
° Spartan passed up 6 Attack Slots
[ Auto Charging ]: Promethium [3/4] [ Auto Charging ]: Excimer [2/2] [ Charging ]: Sardonyx [2/2] [ Charging ]: Ancestral Demise [1/1]
Total DMG: 0 Damage @ CMT
Conclusion: HP: [1,900/1,900] Status: Normal Panels: Metal [2/2]
Cooldown: [ Natural Barrier ]: [2/5]
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Post by Zeta on Oct 11, 2017 17:56:32 GMT -8
Turn 4
CMT Phase:
[Universal Skill - Unity] [When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [Passive]
Massimo's Defensive Phase: +500 Armor
° Nothing
Total DMG: 0 Damage
HP: [30,000/30,000]
Supportive Phase:
° Nothing
HP: [30,000/30,000]
Offensive Phase:
Total DMG: 0 Damage
Cinannmon's Defensive Phase: +0 Armor
° Nothing
Total DMG: 0 Damage
HP: [20,000/20,000]
Supportive Phase:
° Nothing
HP: [20,000/20,000]
Offensive Phase:
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 650 Damage ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions
Total DMG: 650 Damage
Marino's Defensive Phase: +0 Armor
° Nothing
Total DMG: 0 Damage
HP: [10,000/10,000]
Supportive Phase:
° Nothing
HP: [10,000/10,000]
Offensive Phase:
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 950 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 950 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 950 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 950 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 950 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 950 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
Total DMG: 5,700 Damage
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Post by Zeta on Oct 11, 2017 18:26:51 GMT -8
Spartan.EXN Phase:
Pre-Phase:
Name: Ancestral Order Type: Offensive Skills Class: A-Tier Description: Spartan stores excess energy within his Nova Core Effects: ° Spartan gains +1 Auto Charge ° Auto Charged Attack deals 0 Damage upon use, but the damage the attack would have dealt is transfered to the next 2 Attacks instead ° Auto Charged attack still takes up an attack slot upon use ° Applies before all other boosts to damage when transfered Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Spartan has a strength against Metal Element, and a weakness against Shadow Element
[ Angel Hand ]: Avoided with Paradox Fusion [6/10]
° Spartan takes the rest of the attacks
Name: Paradox Fusion Type: Defense Skills Class: C-Tier Description: Spartan summons a basic shield through nuclear fusion Effects: ° User blocks 1 one incoming attack ° User may sacrifice an attack slot to Naturally Block one additional attack Used: [6/10]
[ Undershirt Activates ]
HP: [1/1,900]
Supportive Phase:
Regeneration: +100-HP
Name: The Traveler Type: Hyper Mode Description: Effects: Lasts 2 Turn ° +150 DMG during Hyper Mode ° +2 Attack Slots during Hyper Mode Uses: 1
Name: Power Gauntlets Type: Offensive Skills: Aiming Enhancement Class: B-Tier Description: Spartan powers up his gauntlets to improve his marksmanship Effects: ° Adds 1 Omni-Aimer and Hits All to one attack for one use ° User gains +1 Attack Slot for 1 Turn Used: [6/6]
Set <Lava Panels> ⇪ Alpha: Activated Program ° User may change all panels on the field for 4 Turns. Fire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal ×1.1 damage ° Fire Element navis gain 100 HP per turn
Offensive Phase: 15 Attack Slots
° Spartan passed up 9 Attack Slots
Skill Addition ⇪ Zeta: Activated Program ° +1 use to One Activated Skill when activated Used: [2/2]
Name: Ancestral Gauntlets Type: Offensive Skills Class: S-Tier Description: Spartan powers up his gauntlets to improve his power Effects: ° User deals ×2 Damage with one attack ° This doubles the final total of the attack's damage Used: [4/2]
Name: Promethium Element: Laser Range: S-Range Description: One of many volatile elements from within the universe, fused and then ejected as renewable energy Damage: 837,040 DMG [100%] Effects: ° Gains +70% Damage per attack slot passed up until this point in battle ° Resets upon use Optional Charge: 4 Charge: 1
° Damage has been passed to the next 2 attacks
Name: Excimer Element: Laser Range: C-Range Description: Spartan swings twice with his hands as it forms a layer of unstable radioactive substance Damage: 200 837,240 DMG x 2 Hits [50%] Effects: Breaks Shield, Undodgeable ° Cannot be Naturally Avoided, Avoid Separately , Hits All ° Damage Boosts are applied to all hits ° Hits 1 additional targets Charge: 2
Name: Sardonyx Element: Fire Range: C-Range Description: Spartan kicks twice with his legs as it ignites with highly combustible substance covering them Damage: 200 920,744 DMG x 2 Hits [50%] Effects: Breaks Shield, Cuts Aura Full Undodgeable ° Cannot be Naturally Avoided, Avoid Separately , Hits All ° Damage Boosts are applied to all hits ° Hits 1 additional targets Charge: 2
Name: Ancestral Demise Type: Hyper Attack Element: Fire Range: S-Range Description: Damage: 1,120 920,744 DMG x 2 Hits [50%] Effects: Breaks Shield, Cuts Aura Full Undodgeable ° Cannot be Naturally Avoided, Avoid Separately, Hits All ° Upon Use, this Hyper Attack and Effects can copy that of another Attack's Damage and Effects used this turn Charge: 1 Cooldown: 1
Name: Butane Element: Fire Range: S-Range Description: Gaseous elements are released from Spartan's body, and proceeds to ignite from afar Damage: 560 795 DMG [70%] Effects: Undodgeable, Cuts Aura, Cannot be Naturally Avoided, Burns, Hits All Cooldown: 1
Dark Scythe @ Cinnamon 0 Blade/Dark C-Damage || Cuts Aura ° Deals no damage, but Executes victim if they are below 20% of their Maximum HP ° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented) ° Only one Dark Scythe can be used per turn ° Glitch: User has +1 CD add to all of their Attacks
Total DMG: 5,358,251 Damage @ CMT
Conclusion: HP: [101/1,900] Status: Normal Panels: Lava [1/3]
Cooldown: [ Natural Barrier ]: [3/5]
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Post by Zeta on Oct 11, 2017 18:42:29 GMT -8
Turn 5
CMT Phase:
[Universal Skill - Unity] [When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [Passive]
Massimo's Defensive Phase: +500 Armor
[ Excimer ]: Hits for 1,674,480 837,240 Damage
Total DMG: 837,240 Damage
Conclusion: [Massimo Deleted]
Cinannmon's Defensive Phase: +0 Armor
[ Excimer ]: Hits for 1,674,480 837,240 Damage [ Sardonyx ]: Hits for 1,841,488 920,744 Damage [ Ancestral Demise ]: Hits for 1,841,488 920,744 Damage [ Butane ]: Hits for 795 Damage, Burn [ Dark Sycthe ]: Executed
Total DMG: 2,679,523 Damage
Conclusion: [Cinnamon Deleted]
Marino's Defensive Phase: +0 Armor
[ Excimer ]: Hits for 1,674,480 837,240 Damage [ Sardonyx ]: Hits for 1,841,488 920,744 Damage [ Ancestral Demise ]: Hits for 1,841,488 920,744 Damage [ Butane ]: Hits for 795 Damage, Burn
Total DMG: 2,679,523 Damage
HP: [1/10,000]
Supportive Phase:
[ Burn ]: 50 Damage
Conclusion: [Marino Deleted]
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
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