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Post by Nightshade on Sept 28, 2017 11:51:43 GMT -8
Nightshade-Turn 1 [Nightshade HP=3300/3300]
"I am such a scary darkloid...WHAAAGH! Fear me! *Chuckles*" ______________________________
Setup Phase:
-GarnetCross activates. +1AS -AutoCharge charges BugDeath Thunder.
Tadashi Hyper Fusion! (6 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 140armor -Nightshade gains 140dmg.
Battle Phase [9AS]:
-BattleChip, BusterUP! Slot in! +10dmg! Predator Mark is used 1 time
-BattleChip, Z-Sensor Slot in! Aimer set is Break Shields!
-Nightshade attacks with Edge Shot for 510dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 510dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks
-Nightshade attacks with Double Tap for 455dmg. Undodgeable, Breaks Unbreakables Shields. Non nat avoidable. S-Shadow. IF AVOIDED inflict Soak
-Nightshade attacks with Cross Cut for 570dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 570dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 570dmg. Undodgeables, Breaks unbreakables Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 570dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
End Phase:
[SensorHP=700/700]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Break Shields.
Predator's Mark has 6 uses.
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Post by Gaia on Sept 28, 2017 13:35:20 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=4300/4300]
Vanguard has 0 Armor
[Edge Shot] - Taken for 510 Damage! - [Soak]
[Purging Blaze] [C-Tier, Cleanse] Vanguard's life essence seeks out and purges irregularities. - Vanguard Cleanses 1 Status Effect on use. -- [Active, 8/9 Uses Remaining] --- Cleanses Soak!
[Voltaic Strike] - Taken for 510 Damage! - [Shock] [Double Tap] - Taken for 455 Damage! [Cross Cut] - Taken for 570 Damage! [Crescent Moon] - Taken for 570 Damage! [Crescent Moon] - Taken for 570 Damage! [Cross Cut] - Taken for 570 Damage!
[Vanguard HP=545/4300]
Support Phase
[Vanguard HP=545/4300]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Seeking] - +250 Damage to 1 Attack/Turn.
Offensive Phase 3 NAS | 5 Constant Charge | 10/10 C Uses | 2 Dark Chip Expansion | 2 AS
1. [Dark Meteors] - [1/2 Charges]
2. [Scattershot] Fire | Shot [Seeking, 5/5 Constant Charge] He releases a close-up and personal blast of darklight fire. - [160 410] 2,460 Damage [60%] -- Undodgeable, Cuts Auras --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
3. [Relentless Onslaught] - [1/5 Charges]
4. Dark Kunai III 340 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
5. Dark Vulcan 15 Normal/Dark S-Damage * 24 Hits ° Breaks Shields ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Summary Phase
2,460 Damage @ Nightshade + Sensor 700 Damage @ Nightshade
[Vanguard HP=545/4300]
[Status] - - [Shock] - [1/2] - [Soak PII] - [1/2] [Stage] - Null [CoolDown] - - [AS Sacrificed] - 2
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Post by Nightshade on Sept 28, 2017 14:01:27 GMT -8
Nightshade-Turn 2 [Nightshade HP=3500/3500] ______________________________
Defesne Phase:
-Sensor goes Kapoof!
-Nightshade Omnidodges ScatterShot!
-Phase Shift activates! Nightshade is targeted by 2 or more attacks! Efficiency increade by 25%! Nightshade gains 1845Armor agains one attack this turn! Nightshade takes 0dmg from Dark Vulcan!
-Nightshade takes 340dmg! HP reduced!
[Nightshade HP=3160/3160]
Setup Phase:
-AutoCharge charges Soul Shatter
Tadashi Hyper Fusion! (5 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 140armor -Nightshade gains 140dmg.
Battle Phase [8AS]:
-BattleChip, BugDeath Thunder Slot in! Ignores Armor, Paralyzes, can be spammed like crazy. 340dmg. S-Elec.
-Nightshade attacks with Edge Shot for 510dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 510dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks.
-Nightshade attacks with Double Tap for 455dmg. Undodgeable, Breaks Unbreakables Shields. Non nat avoidable. S-Shadow. IF AVOIDED inflict Soak.
-Nightshade attacks with Cross Cut for 570dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 570dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 570dmg. Undodgeables, Breaks unbreakables Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 570dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
End Phase:
Predator's Mark has 8 uses. Dodge on cooldown 2 turns.
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Post by Gaia on Sept 28, 2017 14:51:16 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=545/4300]
Vanguard has 0 Armor
[Bug Death Thunder] - Taken for [300] 390 Damage! - [Paralyze] [Edge Shot] - Taken for 510 Damage! - [Confuse]
[Purging Blaze] [C-Tier, Cleanse] Vanguard's life essence seeks out and purges irregularities. - Vanguard Cleanses 1 Status Effect on use. -- [Active, 7/9 Uses Remaining] --- Cleanses Confuse!
[Voltaic Strike] - Taken for 0 Damage! [Double Tap] - Taken for 0 Damage! [Cross Cut] - Taken for 0 Damage! [Crescent Moon] - Taken for 0 Damage! [Crescent Moon] - Taken for 0 Damage! [Cross Cut] - Taken for 0 Damage!
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for [1/2] Turns.
[Vanguard HP=1/4300]
Support Phase
[Vanguard HP=1/4300]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [2/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Seeking] - +250 Damage to 1 Attack/Turn.
[Adrenaline Boost] [C-Tier, AS+] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Active, 0/9 Uses Remaining]
Dark Stage Dark Element ° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed) ° Dark Souls cannot be pierced while Dark Stage is active ° Dark Stage cannot be Locked in any way/shape/form ° Lasts 3 turns. ° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Offensive Phase 3 NAS | 5 Constant Charge | 10/10 C Uses | 2 Dark Chip Expansion | 12 AS | Dark Stage
Dark Kunai III 340 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
1. [Dark Meteors] - [2/2 Charges]
2. [Relentless Onslaught] - [2/5 Charges]
3. Z-Saber [Seeking, 5/5 Constant Charge] [180 305] 1,830 Blade C-Damage ° Hits 3 Times. Each hit deals half of user's Base Mega Chip Damage ° Each Hit must be avoided separately ° A different pair of aimers may be set for each hit ° First Hit: Undodgeable, Breaks Shields ° Second Hit: Breaks Shields, Cuts Auras ° Third Hit: Cuts Auras, Undodgeable
4. Dark Drill 180 Metal/Dark C-Damage * 2 Hits ° Undodgeable ° This Chip's Damage is divided equally among both hits ° Ignores Armor and Damage Mitigating effects ° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
5. Dark Lance 360 Wood/Dark S-Damage ° Undodgeable ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required each time they are used (Max: 5 Turn Charge)
6. Dark Sword x9 360 Blade/Dark C-Damage ° Undodgeable | Cuts Auras | Breaks Shields ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
15. [Dark Bomb] - [1/1 Charges]
Summary Phase
9,790 Damage @ Nightshade
[Vanguard HP=1/4300]
[Status] - - [Shock] - [2/2] - [Soak PII] - [2/2] - [Confuse PII] - [1/3] - [Dark Soul] - [1/2] [Stage] - - [Dark Stage] - [1/3] [CoolDown] - - [AS Sacrificed] - 5
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Post by Nightshade on Sept 28, 2017 15:02:07 GMT -8
Nightshade deleted.
Vanguard gets 100/1000 Nightshade gets 80/800
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